I think it is a smart move on MS for not doing a mid-gen refresh since it would've felt useless in concept since PS4 Pro released when it only took a couple of years before the PS5 release
Not by necessity. It's because of a lack of optimization and due diligence. The current hardware is quite enough for this generation, there's no need at all for a pro console.They just need to actually make games and optimize them for the systems.
Agreed. "Targeting" and ackshually achieving something are different. Lots of games will run at 30-ish but wow, oh wow, will people go gaga over the water and lens flare.
Unfortunately gaming has been hooked on better graphics as a selling point since forever. And I doubt that will change, ever. Now, it’s never actually worked; the most powerful console has never been the best selling console, but that won’t stop them.
We need better developers. Nintendo has games like Luigi’s Mansion 3 or Breath of the Wild/Tears of the Kingdom with pretty advanced physics engines and decent enough graphics, especially since it’s running on hardware thats probably weaker than a $200 smartphone. If you bump the res of those games, they look fantastic. Nintendo has their faults, but their developers know how to code. These other AAA developers are garbage bin developers. Look at Dragons Dogma 2. It looks like shit and runs like shit.
@@Vyyc-m9g Higher fidelty doesn't mean higher detail. People want games that are unique looking and denser, not games that run at a higher resolution or have sixty million vertices per model. That honestly is the opposite of what studios are doing, where they go for the highest fidelity with insane polygon counts and the highest texture resolutions possible, cutting not only optimization off at the knees despite the constant reuse of assets but also making the game areas feel sparse and less detailed even though they're massive.
The use-case for a youtuber is different than a casual or core gamer. A youtuber saying "ps5pro is pointless (for general audiences)" while getting one themselves, is, surprisingly, not a hypocrite.
@@haldir108 No, but it's still a problem. You could argue the biggest issue with gaming these days is the "They'll buy it anyway" mentality. It wont get any better as long as it stays true.
Yes, games now are finding it harder to get their graphics ad frame rates on, but that's not the problem: The problem is that the games or engines are either unoptimized or way too heavy (looking at you UE)
Yeah those UE5 were already making the new consoles need to upscale from 480p. I bet that was one of the reasons Sony thought "we might actually need a Pro".
@@SIPEROTH The GPU on the ps5 is still quite capable, the bigger issue is on the cpu side. Games that make the system struggle, you can make easier adjustments to make the game run fine on a console based on quality settings, this impacts mostly on the GPU performance. But CPU performance, you can't do the samething as the GPU. It is very limited and mid gen refreshes can't have a CPU upgrade because then it means we would have an entire new CPU, which means the pro is not really a pro, but more of an early ps6 if they had done that. This would also cause further conflicts with ps6 as it would delay it further in order to have a CPU upgrade that is affordable to mass produce and would be capable of running previous systems through emulation. Dragon's dogma is a CPU intensive game, and the current consoles are struggling massively to run that game. And there is very little the devs can do to fix the issue. Which is why you see the absurd npc spawn distance being set to extreme lows to help consoles run the game. Most games that are GPU intensive can be better adjusted to run with the hardware we have. PS4 pro had the same issue, it had a nice increase in graphical settings but it was still lacking due to CPU being weak. Same with xbox. Xbox is probably skipping a midgen pro refresh because they know it makes no sense, when the series S exists and generation refreshes are a thing of the past. Playstation and xbox should have 3 systems going forward and ignoring "generation leaps" as the main criteria to play future games. 1) Handheld system, mid tier price (max 400€), lowest performance of the 3 options in handheld with maybe the chance to turbo clock it for additional performance, making it almost mid tier. Have the possibility to use external addons to increase performance or flexibility (like a dock to make a handheld a desktop system). This system would release first, along with option 2. 2) Desktop system, low tier price(max 300€), low-mid tier performance of the 3 options. Cut down variant of option 3, offering accessible price to a console that offers the core experience to play games for the next 5-10 years at the cost of not running it on superb quality settings. This system would run on the same specs as the handheld, just a few extra cores to push for better GPU performance. 3) Desktop system, high tier price (max 600€), high tier performance. I would say this system should release 2-3 years after option 1 and 2 and uses new hardware to emulate the previous 2 systems. Acting as the refresh that offers the best quality settings for the next 5 years after its release. So the lifespan on hardware, lets say it is 10 years. We would have something like this: 2020 = option 1 + option 2 released, similar specs, similar performance. Base systems to run 10 years of games post release, so games from 2020-2030 should run on these, of course we can't expect top tier performance all the time, but as long as it is playable... 2022/2023 = option 3 released, new specs, emulates option 2 with the new specs and offers good performance for at least 5 years post release 2025 = option 1 and option 2 should be on their knees begging for help but they still gotta survive 5 additional years somehow. So let's say magic happens. In all honesty though, game studios are the ones to blame here, lack of optimization or sometimes going to extreme lengths to make a game look crispy clear but then everything else is lacking. 2028 = option 3 is showing signs of struggle 2030 = repeat process and release new hardware again following the same pattern. Option 3 here at this point should be near end of life or already over in terms of capabilities. A mid gen refresh with better specs that can emulate the recently released weaker systems is a more logical approach to have going forward. Since option 1 and option 2 would be using weaker APUs. Option 3 would have to be a beast of a system, acting similarly to a pro variant, but this pro variant would have everything upgraded, so it would offer additional frame rate improvements, on top of graphical quality and resolution improvements. The alternative way is to have 5 year refreshes using the same pattern but option 3 is stretched for 10 years. So option 1 and 2 from 2020 to 2025/26, option 3 from 2022/23 to 2032/33. Option 1 and 2 would return in 2026/27 and survive untill 2032. This would make things closer together. The stronger system would remain relevant for 10 years, the weaker ones would be relevant for 5 years. The 5 year refresh on weaker systems could eventually mean their performance would more or less catch up to the stronger system, so it could offer similar performance in the long run.
Unreal actually is optimized, its just that game devs try to cram everything into their games and on top of that use characters that use 300,000 polygons. For reference PS3 games used 10,000 and MGSV:Phantom pain used 20,000
@@RusticRonnie Don't get me wrong, what they have is insane, but it's in terms of overhead. Making a game, a more stylized one, in UE has far more overhead than Godot. Even if it's a simple one, being in UE adds a huge performance cost because of all the stuff. Unless you at least *try* to use it, the game will run poorly.
It won't go down by much. Sony isn't repeating the samething as ps4 generation. If i'm not mistaking, base PS4s had seen 2 price cuts prior to ps4 pro release. And the ps4 pro here where i live, went on sale for almost 100 bucks off with 1 classic 10€ game attached of my choosing. I never wanted to buy the pro variant but since i saw the sale like 2-3 months after release, i decided to give it a try and threw my ps4 fat 500gb to a friend back then and went with the pro, which i still have here next to me. The PS4 pro lowering in price during a sale, forced the ps4 to then have additional price cuts for a short time. The PS5 started differently. Lack of stock, price increase by Sony to then have discounts from time to time. Not long ago they dropped the price on PS5 because they weren't meeting the intended sales quota. So PS5 right now has a price cut, not sure if permanent but it has been like this for multiple months now. I bought my PS5 100 bucks off late 2023. With the presence of ps5 pro on the horizon. I am fairly certain that Sony is going to push for 500-550€ for the ps5 pro all digital, with a 550-600€ variant for physical games. It would make more sense for the disk drive addon to be sold at a discount or have a price cut so that people would have a chance to buy the addon if they wanted, but there aren't that many disk drives out there, so sony would still win since the digital variant would still reign supreme in sales and would mean better profits from the hardware sales. With this said, my expectations is that PS5 base all digital will go for 400€ as new price, with the disk version going for 450€. Then the pro going for 500-600 range. PS5 major price cuts will occur when PS6 is close to being released, which means, 2026/2027. By then you will see base ps5s being sold for 300 bucks or even less from time to time to clear stocks and make room for the next generation system. While the pro variant will most likely go for 400 bucks by the end of the generation. The only way ps5 pro sees price cuts early, is if it flops in sales.
People just mod gta sa and burn it on a disc and call it gta 6 and then sell them for a few cents this happens in most third world countries@@Scornfull
The Nintendo Switch's continued success just goes to show how much of a vacuum there is for good solid exclusives, the Switch is like 2 generations behind, even modern phones out-powers it.
@@somnia3423 I guess I consider a mid gen release to be something that includes a speed bump. If the rumors of the Pro Switch had come true instead of just the OLED screen, I would have considered that a mid gen Switch. But if you include the PS2/3 Slim as mid gen updates as well, then I would also put the Switch OLED in that group as the more refined release of the console at the midway point.
Doesn't even make them money. The thing is they don't want to lose the audience that wants max FPS and performance. I mean it's an upgrade and you don't have to get it. Though some people would love an upgrade.
@@eyeofterra Why would the audience that wants max FPS and performance be buying a console ? They would be buying a high end PC for gaming. Sony is after the casual AAA gamers, that just buy the latest console for easyness.
I wonder how it'd feel to be a normie who only plays madden and warzone, looking at these expensive boxes... it must be like a twilight zone episode shit
@@codyjames52it just seems to me (as a Pc guy, so possibly biased) that a lot of the x360/ps3 era advantages of console are just disappearing which sucks
@@gigitrix Yeah no you're right, the PS5 and the Series end of consoles are just glorified PC's but without any of the advantages the PC has. You used to buy a console for stuff like exclusives, comfort, price, and a lot of games just not being available on PC or they had terrible ports. Nowadays the only thing consoles have going for is the comfort and ease of use, but even that won't be an advantage for them anymore once Valve rolls out SteamOS for the public.
Ps5 was out of stock for so long. Even though its in stock now pretty much everywhere, I've heard so often "i'm not going to buy a ps5 now because as soon as I buy one, they'll release the ps5 pro"
As a day 1 PS5 owner, I will definitely not get a PS5 Pro. I would more likely get a switch 2 because at least their console would have more exclusives.
Great! This means I can play all my games with higher perfomance! I love PS5 games like Final Fantasy XVI and uh.... uh.... Like, yeah... uh... Demo - wait damn that's on PC too now- uh... uhhh
Lol so true. Literally all the games I wanna play on PS5 can be played elsewhere. Teardown, Trepang2, Hi-Fi Rush, Robocop Rogue City. I think the only exclusive it may have is the Burning Shores DLC for HFW
This is so confusing to me. There’s not even that many Ps5 exclusives and Sony isn’t even releasing games until March 2025. Why would they release a pro console with no big games?
People didn’t read the quote, “[…] we do not plan to release any new major existing franchise titles next fiscal year like God of War Ragnarök and Marvelʼs Spider-Man”. There aren’t no games coming. They could be releasing new IP, or smaller scale games in their major franchises, or sequels to existing franchises they don’t consider major. It was very specific wording that only applies to like, 4 IP (GoW, Spider-Man, TLOU, Horizon). Basically, “we have no 10 million seller releasing this year” not “we have no 1st party games releasing”. Huge difference. I’m there with people, the PS5 is sorely lacking proper exclusives, and it’s taken too long to get what few exist. But we don’t need to sensationalize or lie about what was actually said.
I was buying a regular PS4 around the time the PS5 came out lol. I have zero interest in this generation of consoles and their peer pressure. Making every damn game persistently online and losing features when the servers go down is one of the dumbest things to happen in gaming. Ever since the PS3 and XBOX 360, quality control is awful. I have older consoles still alive and kicking, but everything else has stopped working at some point. Better off waiting until our PCs can just emulate everything. 🤷♂
Completely agree pc is infinitely better and i think ever console gamer should look into pc, the only issue is emulation. Emulation is still not there yet emulating ps3 is still very early in development, let alone any new gen. Games like read dead aren't on pc and sony still has their exclusives locked away. If sony actually starts releasing exclusives for pc then they'd never be a need to ever buy a new console
@@greyanime0idk, being able to play every game up to about PS2/Xbox/Dreamcast/Gamecube era is enough for a lot of people that are into emulating retro games
@@TheOnlyPedroGameplays Everything Nintendo ever did is available in emulation too, since the switch is very weak hardware (mid-specs 2016 smartphone levels). PC also has tons and tons of exclusives, both officially and de facto (because they are only available on pc stores like steam gog, etc). Everything by Xbox is also available, including a discounted gamepass option, because Microsoft likes to port them to windows too. Sony also is releasing more and more exclusives, with a short time delay. Honestly, PC Gamer is the best option in every way.
I dont understand why there is no major CPU upgrade. The PS5 is already CPU limited most of the time. I wouldve rathered they make it a more balanced product than the PS5 rather than increasing the deficit between the GPU and CPU.
The CPU isn't the problem, It's already as good as it is for an Embedded Device, It's how the Memory is used from the CPU to other parts of the system for an operation, and that varies from developers to developers, that's why games on higher end PCs (probably like 5% of the market) run better cause they have that headroom which ultimately bottlenecks like literally everyone else
@@ireallydontknowifiamhonest bro phones have faster cpus atm, well only the a17 pro but still, my rog ally has a better cpu. They could have definitely put something more modern in it. The cpu was ok 4 years ago. Now not so much.
@@oo--7714 for the A17 you are just forgetting how efficient the ARM architecture is in comparison to x86, also for the ROG Ally, despite it having a newer APU it can't actually hit the performance the PS5 targets mainly cause the Z1 Extreme can't hit the same TDP as the PS5 due to being underclocked to not overheat and have a decent battery life and also cause the PS5 is quite efficient with it's kernel and the ROG Ally out of the box is just running Windows. A Newer CPU/APU doesn't always result in better performance, you also gotta know how to use it's full potential
@@ireallydontknowifiamhonest the apu is way weaker than a ps5. It has 4tflops, close to the series s. The performance of the series s s better in most titles but not all, Palworld, immortals of aveum, brothers tales of two sons remake all run better on the ally.
@@oo--7714 i think that's just mainly cause those games on the series s (and x) are just windows uwp packages with some compatibility code that they specifically didn't develop for the series s/x, meanwhile it's different on normal windows
@@Arcademan09 Did you buy the PS5 because of that 8k label on the box? Yes it's false advertising, but obviously Sony at some point had plans to add 8k support. Still, as long as you didn't actually buy the PS5 because of that, I don't get why you would get all up in arms about something that is a non-issue for 99.9% of all people, since virtually nobody has 8k TVs. And nobody ever believed a PS5 would be able to actually run games at 8k, even if it could put out the signal.
@@bellissimo4520 because it's lying what the console is capable of and it's disingenuous, what the hell is wrong with you people, have some god-damned standards already
Im definitely that “late to the party” demographic Wimzu mentioned. I’ve been waiting to get a PS5 until there were enough games I was interested in, so the pro is pretty attractive to me.
@@AJayZyHe’s saying that he thinks rockstar’s strategy is to make people buy the console release and then when the pc release comes out people will all buy that because it’s better hence the double dip
@@AJayZyit means that not only will rockstar use that strategy, you will end up with a console you paid a lot of money for to play th game you want to play, only for it to get a better PC port that people flock to.
There are multiple Teraflops numbers! half single and double precision, ray tracing, tensor calculations and I'm sure there will be more in the future. They don't take explain which metric they use. It's somewhat easy to know based on performance but the way the gaming companies use it it's nothing more than marketing
My guess is the Steam Deck came out and made Sony realize that the Switch wasn't a fluke, but Sony still had the PS5 Pro in dev and couldn't throw away all that development money. So now they're rushing out the pro and making plans for the future, whether that's a handheld console or something else we haven't anticipated yet like a VR heavy console push. Not saying the Steam Deck has them quaking in their boots, but Microsoft seems to be making a handheld so it's possible Sony is trying to eat their lunch again.
@@oo--7714the demand for handhelds is still there. Switch made a good start which inspired many to hop on the handheld market as gaming on the go is growing strong. It makes a lot of sense for Sony now working on a handheld to run PS4 and PS5 games natively instead of through remote play. Only thing left is for Sony to NOT use those proprietary memory cards again that they did with Vita and just allow SD cards that both the Switch and Steamdeck are using
@@dandrelowery3714 Power has never won a console race, and we're at the point that handhelds are approaching PS4 Pro level graphics (I personally think realistic simulation graphics plateaued at the PS4). So I think handheld consoles will just be default in the future, because if you actually wanted blisteringly realistic graphics you'd make a $2000 PC.
One day they will realize that getting a console in every home that can still have backwards playablity is way better than selling only a few overly expensive units which need you to buy every game over again.
"there's 10s of millions still playing on PS4 and Xbox One" Me sitting here still using a Xbox 360 and PS3. Granted they probably get turned on once a year, if even that.
Same. I skipped the ps4/Wii u gen and stayed on ps3 for a few years. I just got a ps5 a few weeks ago though but I'm still playing on ps3 from time to time. I even played Rayman Legends with my brother last weekend on ps3.
The concern I have is that the defacto target for PS5 could bump 40% as devs start targeting the Pro, which then makes everything in the tail end of the PS5 cycle a sub-30 mess. That then allows them to position whatever PS6 we get as some sort of amazing framerate machine but that's skeevy stuff
I play on PC, however I know that Rockstar will not release GTA 6 for another year on PC. I can't wait that long to play the game. So I'll be getting the Pro for the exact reason you stated, for the best possible way to play that game on release- and any other exclusives Sony drops before and after then.
This is why rockstar does this. If you support the business practice, the more they're doing yearly exclusivity. You're only waiting a year. That's not just on Rockstar's new IP. Every ps game after a year will be on pc anyway. Why spend retail price on a new console with $70 games when they'll be on steam a year later with fair discounts?
It'll be really interesting to see when the full transition from PS4 to PS5 is "done". Honestly, at this rate I wouldn't be surprised if it takes basically the console's entire lifespan for that to happen, especially since the Switch 2 is probably going to have a lot of developers making (roughly) 8th-gen level versions of their games as long as they feasibly can. Same way you saw a lot of sibling Wii/PS2 versions of games in the later 2000s.
RUNNING AT 8K ONLY ON PLAYSTATION 5 *native resolution is upscaled 1080p* *30 fps framerate poverty, half of the framerate cheap screens are capable of producing* *framerate drops*
This is correct. It was advertised as an 8K console on the box, despite the PS5 being unable to output 8K video. One could say this is false advertising.
Face it people, gaming has peaked. Or at least stuck for the time being. Developers are doing terrible at optimizing games, mechanics are pretty much standardized now, graphics barely look any different.
Nuh uh, graphics can improve. Gaming has gotten stagnant BECAUSE games aren't great. We can still have better frames, bigger games, and better graphics with these frames the better the system. They barely look different because most games are for the PS4 still...
Something tells me there might be a high chance that the PS5 pro could be a success since the original PS5 was hard to get because Sony launched it during the pandemic and whenever people tried to get one it usually runs out of stock. Hopefully the PS5 pro can easily help them some more units so everyone will be able to get one, Along with that I still want them to support the PS4 as well. Sure, everyone tends to move on to the next generation of consoles, but the fact that Sony was able to keep the PS4 alive and continued its support really helps a bunch of people who are unable to get a PS5. By the end of the day, as long as it doesn't get screwed up it should be fine!
It feels like literally nothing has happened this generation. I remember in the Xbox 360/PS3 days we used to get banger after banger each year. We’ll be lucky if we have more than 5 truly great games this year across all platforms.
People are either too young to know or have forgotten how every single AAA studio was guaranteed to release some sort of genre or generation defining game virtually every year. EA, Ubisoft, 2k, rocksteady, Microsoft Games, Bethesda were all bonafide hit machines, the occasional dud was the rarity.
2008, bought my first 360. I did, Halo 3 -> Bioshock -> Alan Wake -> Dead Space. Incredible memories. The only game afaik that entice me to buy a ps5 is FF7 Rebirth. So, I wait.
They did care. For them there is zero benefit if the console is sitting in some scalper’s basement because they sell the hardware at an almost break even price. Their main revenue is customer buying games and paying for PS Plus. It is in Sony’s best interest to make sure that everyone can get their hands on their hardware because that’s when the real business starts. This isn’t anything like PC gamers buying GPUs This is why you see a new slim variant with a detachable disk drive. The modified the design so that manufacturing them can be simpler and also the end of chip shortage also helped them to get the production back on track.
There are way more games that run way below 30 fps than the handful mentioned Just because some have unlocked frame rates or have 60 fps "performance modes," doesnt mean they come anywhere close to that. Baldur's Gate 3 for instance, the last 40% of the game struggles to hit 30 fps, and with awful frame timing. Same with FFXVI. They prioritize 30 fps, then the performance modes are there to get people to shut up until launch. Just because we like these games, doesn't mean they're actually running at a consistent 60 fps.
I remember talking to a guy who had a powerful gamer laptop (for those years standards) about a game i liked and i suggested he should give it a try, the first thing he asked wasn't what the game was about or what kind of gameplay it had but rather how the good the graphics looked. I internally rolled my eyes and slowly stopped the conversation then left.
@@Mechanrobotsometimes, some games it is the music sometimes the story. no one is playing Dating Sims for gameplay for example. JRPGs is almost always story
@@LaSignoraTheFairLady the original experience is usually better than emulation as you're playing the exact way it was always intended, no HD is kind of a downside though
If I was trapped on a desolat island that somehow had a source of electricity, and I had my 500 favourite ps2 games and the console, I would be happy with the legendary ps2 untill I die. The ps2 is the KING of consoles. Todays consoles feel awfully semi-PC like, and that defeats the purpose of what makes a classic console. The ps3 is the HD peak, everything since is just pushing the thresholds of standards already posted by ps3❤
@srdjanstevanovic4245 W take. Consoles really lost their personality this generation. Xbox's whole gimmick is being a PC-like console, just more affordable and accessible, and that's fine as their thing, but PlayStation now too? The last generation we had with all of the big three on the top of their game was the seventh which ended 12 years ago.
@@eyeofterra everything is upgraded, the CPU is clocked higher but everything else is new. Also you do realize GPUs aren't cheap right ? This is obviously targeted to your hardcore audience, not the casuals like you.
14:17 FF16 would also technically be on this list. It's performance modes were shoehorned in late into development which is why if you've played it, even with all the patches, the 30fps fidelity mode is still the best way to play it because that is what it was originally designed for. VRR helps with the performance modes but it is incredibly inconsistent on anything other than fidelity mode.
I mean, I guess it's so games can finally be native 4K/60fps and not 1440p with upsclaing or locked to 30fps and so on. I mean, some games even go under 1440p in their 60fps modes. It looks blurry when you have a big TV.
I say yes, because Sony didn't said that there won't be a PS5pro. Sony could've boosted sales for the PS5 massively by stating that there won't be a PS5pro and that they commit to the PS5, but they kept silent, or nobody was asking if there will be a PS5pro so they won't commit to the PS5 and there will be a Pro. It's all about seeing patterns and I hope that when the PS6 is announced that more ppl immediately ask if there will be a PS6 Pro, because then Sony has to honest and there will be a PS6 Pro or they're breaking their silence and they commit to the PS6.
The biggest misconception in this whole debate is what dictates what. If a console sells well it's going to be used as performance target for game development. The games are going to use everything they can from the target hardware, the games are built to always be at target max capacity, but not over it. As long as the hardware remains the best seller, it will remain the target, and games will comply to it. That's why older consoles refuse to die, much more people have the old one, so for years games continue to use it as target. It's actually Sony's job to create a compelling reason for people to buy the new console, and only after people move to the new platform devs start to abandon the old one.
Which is good tbh i think the ps5 pro could both raise the floor and ceiling with perfomance which could help raise the standard of optimisation for the current ps5
Everything about this generation from Sony and Microsoft has been so weird. Between series s holding back a lot of games, and my ps5 mostly being for playing upgraded ps4 games, im mad at how expensive this hobby is.
Series S doesn't hold back games my bro, if anything it's the only thing this entire gen (outside of the Switch) that forces developers to actually optimize the games, and this is a net win for everyone. Devs should be optimizing the way they are doing for the S on EVERY console, of course there is so much ridiculous processing overhead already that there is pretty much no need to do that. Imagine if machines were taken to the limit the way Xbox360 and PS3 were... the PS5 and Series X could last over a decade before they get maxed out if games were actually buing built with optimiziation in mind. We haven't even reached anything close to the wall with the Series S coming up on 4(!) years into this gen.
Ik this was just a tangent but… Damn gta 5 was a letdown. I got it on x360 and never bought another copy as a matter of principle. Then they never released an expansion and botched the online mode with shark cards. Couldn’t care less abt gta 6 after seeing how that all went down.
If ps5 pro cant hit 60 fps on new games i dont see much reason for it to be bought unless if it had more storage as ps5 barely has 1tb of storage & games are way too big such as battlefront 2 being twice size of original game & it being port. Pro can sell if they bundle it w gta 6.
dont know if u missed it but the vast majority of games have 60fps performance modes now. ps5 pro will just make them look and run better. there is no every game must be 60fps on ps5 pro rule
3:14 The upscaler should be exciting (for those who bother with the pro). I have a Sony TV that has upscaling tech that works on _all_ channels/devices/inputs and it’s awesome! Switch games don’t look blurry on a 65” 4k tv no more, looks great for DVD’s, and even the PS5menu that’s native 4k looks sharper with it enabled. Honestly, just buy the TV instead since it applies to everything, not just PS5 games.
@@JimTheCuratorBut they sell their consoles at a loss. It’s literally less money. It’s not like they don’t have a “next-gen” console out there to play games on. My only other thought would be they’re worried people will think “Xbox is the most powerful console so I’ll buy GTA 6 there” (if it is, I don’t recall). But the series S is selling more, and most people are just buying for GamePass which is definitely not getting GTA 6. So I have no clue why they think they need it.
@@mrshmuga9 The only thing I can really think of is that they've sunk too much money into this via R&D or something else and they feel as though they _have_ to release it at this point.
I bought my ps4 slim December of 2020 or 2021. I have no need to upgrade yet. It still has great games and all I need to do is drop a 2 or 3tb ssd and enjoy a smoother ui and load time experience. Idk if I’ll even get a ps5. Maybe when the next generation comes out just to say I have one.
No. Feels like we haven’t maxed out the normal ps5. This generation has been slow. As it’s Easter Sunday ~ The tomb is empty. Christ is King. Happy Easter ✝️
Hi. I used to make games. PS5pro is a UE5 machine. Even the 18GB ram is going to be just enough to carry nanite with existing texture details. Also, expect a possibility to boost FPS *2 in ANY game, supporting it or not, like on the AMD AFMF. So, bringing it to fluid 60fps, then frame generating upto 120fps. In any game without publisher support.
19:10 If MS decides to skip XBox mid-gen "pro refresh", the question that will be asked is: Is XBox going to be killed off? This question has been asked for the 696727th time by gaming "journalists". Still have not happened yet.
Xbox won’t die any time soon, its MS only division that has a major stake in an insanely profitable industry. Hell a good amount of the reason MS bought ABK was because they didn’t want any other company to shoehorn its way into the industry through it.
Gta 6 is gonna sell, it could have a Cyberpunk release and people would still eat it up. The name GTA sells like nothing else on this planet. Everytime a new GTA releases it is literally the best selling game ever.
An old maxim I heard years ago was "Rockstar could crap in a box and it'd fly off the shelves". Crazy how the more things change the more they stay the same.
Honestly, if you really cared about performance or high specs, you wouldn't be on console. You'd be on PC where you have more control over those variables.
PS5 Pro gives Sony a new, premium priced box that will sell a few million units to existing and new customers. The millions of existing PS5s replaced, will be sold on. This will expand the userbase. The used price of the PS5 will drop, with millions more consoles on the market, so more people will buy in, and then buy games. PS5 is guaranteed to be the console that sells the most copies of GTA VI, so using this game to sell even more PS5s is a pretty good strategy, really. Sony aren't profiting on the console (at least not to any significant degree), so anything they can do to increase the base of consoles is going to be their goal. More games and peripherals sold, more PSN subscriptions. Those are the profits.
Sony made a pretty big mistake by releasing so many cross-gen games. PS5 might end up being the first Sony console I skip just because there are so few PS5 games, and the ones that I care about like Elden Ring are still coming to my PS4 Pro.
Wasn't their last cross gen game HFW? Everything else has been current gen only as far as 1st party games go. If anything you should be mad at companies like Fromsoft, Atlus, Sega, Activision, Bandai, and Ubisoft for continuing to support last gen.
And then xbox had a idea, and said hey lets copy what sony is doing!. "Lets make xbox series pro" for no damn reason cuz the box we built already is claimed to be the most powerful box ever created.
You know why. People were buying PS5s like thei life depended on it, they were willing to pay scalpers to have one, they were posting about their luck of getting one like they just had some sort of massive burden lifted from by having this hunk of plastic. These same people will buy a Pro version because their impulsive and cannot help themselves.
GTA V runs 30 FPS on a PS4 Pro, RDR II didn't get a 60 FPS PS5 patch, I do not see GTA VI running 60 FPS on PS5 Pro. For me the PS5 Pro does not make any sense, the definitive place to play PlayStation IPs today is unfortunately the PC, TLoU Part II is coming out there, all PS games are getting there.
I usually wait for new gen consoles to come out so I can buy the previous gens for a steal. I bought a Bloodborne machine (PS4) for $180 with two controllers. Other than that, I just stick to my PC.
If the specs were actually good and made a decent enough performance boost, then that would legitimize getting a pro model. The specs on this aren't just underpowered and don't really make any difference to the games played on it, but very overpriced when compared to the specs of the first model. Overall, it just feels like a cash grab set up by Jim Ryan on his way out to give himself a nice big bonus.
Its like: the difference between 16 and 32 is huge to our senses but the visible difference between 4000 and 5000 is not that big despite having a bigger difference between numbers. That's what gaming graphics is like. we need to stop caring about graphics and put more attention to how much fun the game is.
The standard PS5 promised 120fps, yet 3, maybe 4 games ever delivered. I miss the times where devs made miracles with outdated or outright weak hardware
@@dante19890 Yeah, Sony said "guys, you can make games run at 120fps" and devs heard "so we don't need to optimize anything anymore? DEAL!!! 30fps it is!"
@CrashD6 you can't make 120fps with the most advanced maxed out graphics on console. To make a 120fps game you have to make a lot of visual compromises or a more simple game. If u push graphical fidelity on console 30fps is always what we gonna get. Even with ps6
It's funny how companies will throw tons of money and resources at a whole new box instead of putting in half the effort to force better optimization. I'm still to this day convinced gpu makers cut deals with devs so they don't optimize their titles to get people to buy new hardware.
I’ve been wanting to get a ps5 nut when it released it was unavailable and by time it did I started to hear rumors about a pro version so I’ve been waiting for that to release so I could get either that or to see if the base console price drops due to the pro release
Im kinda over mid generation upgrades. Even with this coming out i still will just buy the standard edition to pick up a ps5 when possible. Been a xbox gamer for a long time.
money...mid gen refreshes defeat the point of one coherent ecosystem when the devs have to otimize for two different consolee generation at the same time... PC makes more sense at this point
No actually there is a reason that console makers now decided to have two models of power. The maker of this video doesn't realize it ether. The whole purpose is to hold developers in check. By having a based system and a stronger one you force the developer to make a game that can be played on the lower system with the result of the more powerful system being able to get better frame rates and resolution. The developer has to put an upper limit on how detailed and heavy the graphics can be based on the weaker system so the extra power of the stronger system is utilized on fps and resolution and only minor extra graphical details.
@@SIPEROTH This doesn't make any sense, sorry. The detailed and heavy graphics is *exactly* what entices normal majority gamer consumers to buy consoles and AAA games. To hold that back is to hurt the most visible and powerfull reason to buy newer games, hurting the profits. The consoles themselves are already the mechanism that holds developers in check, buy giving them a computer that will have a set of fixed specs for the next 8 years to develop and optimize for. They should then maximize all they can do within the boundaries of this computer. If most people prefer 4K@60fps over 2K@120fps, so be it. Having a weaker console means the development will be maximized by it instead. So the Xbox Series X S will never develop beyond the Series S.
Lumen is a good solution but with better RT hardware there becomes less of a need for the PS5 pro to do Lumen GI/reflections in software. As far as games go I think the main benefit of the PS5 pro is for Sony's first party titles, Sony's first party has since at least the 8th gen been the point where artistic quality and technical fidelity meet with games like Uncharted 4, God of War, Marvel's Spiderman, The Last of Us etc. being stand outs within the marketplace including PC releases, from what I've seen of the hardware any game that does RT and 4k will probably also be able to do that in 60fps now with additional RT effects, you could see maybe something like Ratchet and Clank Rift apart getting ray traced global illumination or ray traced shadows on top of the reflections, this is only a minor win but the hardware feels much closer to the initial promise of 9th gen hardware.
Honestly I dont play many AAA games or online shooters so I honest to god could not tell you 90% of the time if any game I'm playing is running at 30 or 60 FPS. I dont get motion sick either and outside of really intense games where I need all the information I can get I've probably gamed at 30 fps and 300 fps in th esame day without noticing
I don’t know if the rumor that PS4 Pro was made to complement the original PSVR was a myth people made up, but it would make sense if the PS5 Pro is a leftover from Sony’s strategy to support the PSVR2 before they abandoned it. Maxing out on support for high resolutions without a big CPU upgrade makes sense for VR, but it’s kind of empty when used for anything else.
The funny thing is the people who brought into the “PS4 pro plays 4K” the original did as well because I still got the first 1,000 shipped out and to my surprise on a 4K TV the original does what the pro PS4 does
I strongly disagree with the notion that the CPU is underpowered. Compared to previous generations, the CPU cores in the PS5 and Xbox Series X are absurdly powerful. Like, the cores in the PS4 and Xbox One were "Atom" class. To put it simply: They were designed to be slow. Meant for ultra low power and low cost tablet parts. The 2020 equivalent would have been Intel's Tremont cores, found in Chromebook and other low power, low cost devices. To get 8 full fat desktop cores running at ~3.5GHz instead is kinda nuts (although the FPU was cut down on the PS5, but that's not very relevant for gaming).
@@curbyour____9506 PC games have been running at 60 FPS for over a DECADE. PC games have been running at 120 FPS for the last 5 years! There is no excuse anymore for a ps5 game to not be running at 60 FPS.
@@curbyour____9506 technically it runs better then a PC you could build for the same price. There is nothing about the specs of the ps5 that prevents developers from making sure their games run at 60 FPS. The only reason they don't is because they choose to prioritize graphical fidelity that can only run at 30 FPS strictly for the sake of marketing
I still own my cute PS4 Fat where I play certain exclusives and I just don't see any reason to buy a PS5 besides the desire to play Demon's Souls (remake), consoles are just uninteresting nowadays, honestly.
Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/whimsu2024
But I wanna play thunder war…
warfunder
the horrors of war (thunder)
I think it is a smart move on MS for not doing a mid-gen refresh since it would've felt useless in concept since PS4 Pro released when it only took a couple of years before the PS5 release
❤️👾🕹️🎮❤️
Honestly back in the day I thought the ps2 slim was the standard edition and I assumed the chunky one was stronger
That's awesome
My friends and I had a stupid joke about the slim.
In Dutch slim means Smart.
It was a "smarter" decision to buy that version.
@@Wesmoenthat’s so fucking hilarious amen brother
@@Wesmoen I digress. What about slim smartphones?
@@Jokervision744 The slimmer, the smarter!
gaming feels so stagnant but hardware demands for games just keep getting higher
Have you played dragons dogma 2?
Helldivers 2 is pretty good.
Stagnant, no no no. Regressing is more like it.
Bro my brother got me the 2nd best-value CPU in the world and a great GPU, still got 85FPS on Roblox 😅
Not by necessity. It's because of a lack of optimization and due diligence. The current hardware is quite enough for this generation, there's no need at all for a pro console.They just need to actually make games and optimize them for the systems.
when a AAA company says: "we are targeting 60 fps" that means the game will run at 40-55 fps 80% of the time with some areas at 60
Agreed. "Targeting" and ackshually achieving something are different. Lots of games will run at 30-ish but wow, oh wow, will people go gaga over the water and lens flare.
freezing take but should be stated: we don't need better graphics, we just need better art direction
Unfortunately gaming has been hooked on better graphics as a selling point since forever. And I doubt that will change, ever.
Now, it’s never actually worked; the most powerful console has never been the best selling console, but that won’t stop them.
Wrong. Consumers want better looking graphics, we have the data for that.
@@Vyyc-m9g source?
We need better developers. Nintendo has games like Luigi’s Mansion 3 or Breath of the Wild/Tears of the Kingdom with pretty advanced physics engines and decent enough graphics, especially since it’s running on hardware thats probably weaker than a $200 smartphone. If you bump the res of those games, they look fantastic. Nintendo has their faults, but their developers know how to code. These other AAA developers are garbage bin developers. Look at Dragons Dogma 2. It looks like shit and runs like shit.
@@Vyyc-m9g Higher fidelty doesn't mean higher detail. People want games that are unique looking and denser, not games that run at a higher resolution or have sixty million vertices per model. That honestly is the opposite of what studios are doing, where they go for the highest fidelity with insane polygon counts and the highest texture resolutions possible, cutting not only optimization off at the knees despite the constant reuse of assets but also making the game areas feel sparse and less detailed even though they're massive.
Teraflops, remember the bit-wars? Lets call this tera-wars.
Haha! It really has become the bit wars of this day and age. Everyone wants the console with the most, but nobody really knows what the hell it is.
@@MrMoogleYeah whenever you ask the person the question. what is a teraflop they always dodge it.
I prefer the flop wars
🧓Back in my day sonny oohyeheh...
@@greetingsmars Sounds better actually.
All UA-camrs have been saying how this is a waste of time and it's pointless etc. but you can guarantee every single one of them will get one.
The use-case for a youtuber is different than a casual or core gamer. A youtuber saying "ps5pro is pointless (for general audiences)" while getting one themselves, is, surprisingly, not a hypocrite.
You must also hate when youtubers (reviewers) buy shitty games and complain about them. "every single one of them"
It's still true though.
@@haldir108 No, but it's still a problem. You could argue the biggest issue with gaming these days is the "They'll buy it anyway" mentality. It wont get any better as long as it stays true.
@@REO_Speedweed That doesn't apply to this situation
Yes, games now are finding it harder to get their graphics ad frame rates on, but that's not the problem: The problem is that the games or engines are either unoptimized or way too heavy (looking at you UE)
Yeah those UE5 were already making the new consoles need to upscale from 480p.
I bet that was one of the reasons Sony thought "we might actually need a Pro".
@@SIPEROTH The GPU on the ps5 is still quite capable, the bigger issue is on the cpu side. Games that make the system struggle, you can make easier adjustments to make the game run fine on a console based on quality settings, this impacts mostly on the GPU performance. But CPU performance, you can't do the samething as the GPU. It is very limited and mid gen refreshes can't have a CPU upgrade because then it means we would have an entire new CPU, which means the pro is not really a pro, but more of an early ps6 if they had done that. This would also cause further conflicts with ps6 as it would delay it further in order to have a CPU upgrade that is affordable to mass produce and would be capable of running previous systems through emulation.
Dragon's dogma is a CPU intensive game, and the current consoles are struggling massively to run that game. And there is very little the devs can do to fix the issue. Which is why you see the absurd npc spawn distance being set to extreme lows to help consoles run the game. Most games that are GPU intensive can be better adjusted to run with the hardware we have.
PS4 pro had the same issue, it had a nice increase in graphical settings but it was still lacking due to CPU being weak. Same with xbox. Xbox is probably skipping a midgen pro refresh because they know it makes no sense, when the series S exists and generation refreshes are a thing of the past.
Playstation and xbox should have 3 systems going forward and ignoring "generation leaps" as the main criteria to play future games.
1) Handheld system, mid tier price (max 400€), lowest performance of the 3 options in handheld with maybe the chance to turbo clock it for additional performance, making it almost mid tier. Have the possibility to use external addons to increase performance or flexibility (like a dock to make a handheld a desktop system). This system would release first, along with option 2.
2) Desktop system, low tier price(max 300€), low-mid tier performance of the 3 options. Cut down variant of option 3, offering accessible price to a console that offers the core experience to play games for the next 5-10 years at the cost of not running it on superb quality settings. This system would run on the same specs as the handheld, just a few extra cores to push for better GPU performance.
3) Desktop system, high tier price (max 600€), high tier performance. I would say this system should release 2-3 years after option 1 and 2 and uses new hardware to emulate the previous 2 systems. Acting as the refresh that offers the best quality settings for the next 5 years after its release.
So the lifespan on hardware, lets say it is 10 years. We would have something like this:
2020 = option 1 + option 2 released, similar specs, similar performance. Base systems to run 10 years of games post release, so games from 2020-2030 should run on these, of course we can't expect top tier performance all the time, but as long as it is playable...
2022/2023 = option 3 released, new specs, emulates option 2 with the new specs and offers good performance for at least 5 years post release
2025 = option 1 and option 2 should be on their knees begging for help but they still gotta survive 5 additional years somehow. So let's say magic happens. In all honesty though, game studios are the ones to blame here, lack of optimization or sometimes going to extreme lengths to make a game look crispy clear but then everything else is lacking.
2028 = option 3 is showing signs of struggle
2030 = repeat process and release new hardware again following the same pattern. Option 3 here at this point should be near end of life or already over in terms of capabilities.
A mid gen refresh with better specs that can emulate the recently released weaker systems is a more logical approach to have going forward. Since option 1 and option 2 would be using weaker APUs. Option 3 would have to be a beast of a system, acting similarly to a pro variant, but this pro variant would have everything upgraded, so it would offer additional frame rate improvements, on top of graphical quality and resolution improvements.
The alternative way is to have 5 year refreshes using the same pattern but option 3 is stretched for 10 years. So option 1 and 2 from 2020 to 2025/26, option 3 from 2022/23 to 2032/33. Option 1 and 2 would return in 2026/27 and survive untill 2032. This would make things closer together. The stronger system would remain relevant for 10 years, the weaker ones would be relevant for 5 years. The 5 year refresh on weaker systems could eventually mean their performance would more or less catch up to the stronger system, so it could offer similar performance in the long run.
Unreal actually is optimized, its just that game devs try to cram everything into their games and on top of that use characters that use 300,000 polygons. For reference PS3 games used 10,000 and MGSV:Phantom pain used 20,000
@@RusticRonnie Don't get me wrong, what they have is insane, but it's in terms of overhead.
Making a game, a more stylized one, in UE has far more overhead than Godot.
Even if it's a simple one, being in UE adds a huge performance cost because of all the stuff. Unless you at least *try* to use it, the game will run poorly.
I'm just waiting for the PS5 Pro so the price of the base PS5 goes down.
it won't.
@@lucy-peroThe base PS5 is already cheaper here after the slim came out
It won't go down by much. Sony isn't repeating the samething as ps4 generation.
If i'm not mistaking, base PS4s had seen 2 price cuts prior to ps4 pro release. And the ps4 pro here where i live, went on sale for almost 100 bucks off with 1 classic 10€ game attached of my choosing. I never wanted to buy the pro variant but since i saw the sale like 2-3 months after release, i decided to give it a try and threw my ps4 fat 500gb to a friend back then and went with the pro, which i still have here next to me. The PS4 pro lowering in price during a sale, forced the ps4 to then have additional price cuts for a short time.
The PS5 started differently. Lack of stock, price increase by Sony to then have discounts from time to time. Not long ago they dropped the price on PS5 because they weren't meeting the intended sales quota. So PS5 right now has a price cut, not sure if permanent but it has been like this for multiple months now. I bought my PS5 100 bucks off late 2023. With the presence of ps5 pro on the horizon. I am fairly certain that Sony is going to push for 500-550€ for the ps5 pro all digital, with a 550-600€ variant for physical games. It would make more sense for the disk drive addon to be sold at a discount or have a price cut so that people would have a chance to buy the addon if they wanted, but there aren't that many disk drives out there, so sony would still win since the digital variant would still reign supreme in sales and would mean better profits from the hardware sales.
With this said, my expectations is that PS5 base all digital will go for 400€ as new price, with the disk version going for 450€. Then the pro going for 500-600 range. PS5 major price cuts will occur when PS6 is close to being released, which means, 2026/2027. By then you will see base ps5s being sold for 300 bucks or even less from time to time to clear stocks and make room for the next generation system. While the pro variant will most likely go for 400 bucks by the end of the generation. The only way ps5 pro sees price cuts early, is if it flops in sales.
The series X is down to around $400.
Look for a second hand one.
all the while we got GTA VI running on PS2s over here in brazil
🧢
@@Nev1812 He's joking dude lol it's probably some homebrewed bootleg "GTA VI" and is just making a joke about it
People just mod gta sa and burn it on a disc and call it gta 6 and then sell them for a few cents this happens in most third world countries@@Scornfull
@@weeasipboy_iq4279 I probably should've explained myself better because that's what I was referring to lol
@@Nev1812 r/whoosh
The Nintendo Switch's continued success just goes to show how much of a vacuum there is for good solid exclusives, the Switch is like 2 generations behind, even modern phones out-powers it.
Well they also have great creatives so you know💀💀
Zelda BOTW and TOTK single handedly carried the Switch.
I bought the Switch just for those two games alone.
Meanwhile, Nintendo is just chillin' for another year with the Switch wondering what all this "mid gen" talk is about, haha.
Wasnt the switch oled a mid gen console?
@@somnia3423 I guess I consider a mid gen release to be something that includes a speed bump. If the rumors of the Pro Switch had come true instead of just the OLED screen, I would have considered that a mid gen Switch. But if you include the PS2/3 Slim as mid gen updates as well, then I would also put the Switch OLED in that group as the more refined release of the console at the midway point.
Nintendo isn't really in the performance game. They will come out swinging in 2025 with 2018 hardware
no lol
@@somnia3423
@@dante19890 Current rumours suggest Ampere based GPU, so 2020 hardware, but still.
Reporter: So why did you make a Ps5 Pro?
Sony: Money!
Doesn't even make them money. The thing is they don't want to lose the audience that wants max FPS and performance. I mean it's an upgrade and you don't have to get it. Though some people would love an upgrade.
Reporter: Are the games better?
Sony: No!
They don't even try to hide it anymore 😅
@@eyeofterra Why would the audience that wants max FPS and performance be buying a console ? They would be buying a high end PC for gaming. Sony is after the casual AAA gamers, that just buy the latest console for easyness.
"What inspired you to make a second PS5 right after the original?"
"Money!"
I wonder how it'd feel to be a normie who only plays madden and warzone, looking at these expensive boxes...
it must be like a twilight zone episode shit
As someone who only plays sport games yeah it is weird lmao
Those people are the true consumers.
@@codyjames52it just seems to me (as a Pc guy, so possibly biased) that a lot of the x360/ps3 era advantages of console are just disappearing which sucks
@@gigitrix Yeah no you're right, the PS5 and the Series end of consoles are just glorified PC's but without any of the advantages the PC has. You used to buy a console for stuff like exclusives, comfort, price, and a lot of games just not being available on PC or they had terrible ports.
Nowadays the only thing consoles have going for is the comfort and ease of use, but even that won't be an advantage for them anymore once Valve rolls out SteamOS for the public.
more like deja vu shit cuz i swear i've seen this exact comment on other whimsu videos...
Ps5 was out of stock for so long. Even though its in stock now pretty much everywhere, I've heard so often "i'm not going to buy a ps5 now because as soon as I buy one, they'll release the ps5 pro"
As a day 1 PS5 owner, I will definitely not get a PS5 Pro. I would more likely get a switch 2 because at least their console would have more exclusives.
I mean, I'll probably eventually get it since having a system with better specification never hurts.
@@eyeofterra A PC always has the better specifications available though.
The Snail got him
NOOOOOOO
The snail feed him so we can feed the snail.. it's all a vicious cycle.. 🐌
Great! This means I can play all my games with higher perfomance! I love PS5 games like Final Fantasy XVI and uh.... uh.... Like, yeah... uh... Demo - wait damn that's on PC too now- uh... uhhh
NGL I might actually buy a PS5 solely to play FF7 Rebirth early and I've seen this sentiment a lot online
@@neetpride5919 not a bad idea. I've heard the FF7 remake PC port was pretty bad anyway. The rebirth PC port will probably also suck.
Stellar Blade. Is called Stellar Blade.
Lol so true. Literally all the games I wanna play on PS5 can be played elsewhere. Teardown, Trepang2, Hi-Fi Rush, Robocop Rogue City.
I think the only exclusive it may have is the Burning Shores DLC for HFW
@@Manicfuguestate It didn't run great on console either lol
Tbh, mid gen refreshes are just cash grabs at this point.
Steamdeck OLED and ROG Ally X:
@@MrSolus-ls6us Those are handheld PC's, which are very different from consoles.
This is so confusing to me. There’s not even that many Ps5 exclusives and Sony isn’t even releasing games until March 2025. Why would they release a pro console with no big games?
One game
@@godonomasI don’t know why
I bought a ps5 with no games to buy
People didn’t read the quote, “[…] we do not plan to release any new major existing franchise titles next fiscal year like God of War Ragnarök and Marvelʼs Spider-Man”.
There aren’t no games coming. They could be releasing new IP, or smaller scale games in their major franchises, or sequels to existing franchises they don’t consider major. It was very specific wording that only applies to like, 4 IP (GoW, Spider-Man, TLOU, Horizon). Basically, “we have no 10 million seller releasing this year” not “we have no 1st party games releasing”. Huge difference.
I’m there with people, the PS5 is sorely lacking proper exclusives, and it’s taken too long to get what few exist. But we don’t need to sensationalize or lie about what was actually said.
@@catuluj4385 Same here. The two reasons for me to get a Ps5 (Spiderman 2 and Persona 3 Reload) I got with the console, so now what’s there to get?
I was buying a regular PS4 around the time the PS5 came out lol. I have zero interest in this generation of consoles and their peer pressure. Making every damn game persistently online and losing features when the servers go down is one of the dumbest things to happen in gaming. Ever since the PS3 and XBOX 360, quality control is awful. I have older consoles still alive and kicking, but everything else has stopped working at some point. Better off waiting until our PCs can just emulate everything. 🤷♂
Completely agree pc is infinitely better and i think ever console gamer should look into pc, the only issue is emulation. Emulation is still not there yet emulating ps3 is still very early in development, let alone any new gen. Games like read dead aren't on pc and sony still has their exclusives locked away. If sony actually starts releasing exclusives for pc then they'd never be a need to ever buy a new console
@@greyanime0idk, being able to play every game up to about PS2/Xbox/Dreamcast/Gamecube era is enough for a lot of people that are into emulating retro games
@@TheOnlyPedroGameplays Everything Nintendo ever did is available in emulation too, since the switch is very weak hardware (mid-specs 2016 smartphone levels). PC also has tons and tons of exclusives, both officially and de facto (because they are only available on pc stores like steam gog, etc). Everything by Xbox is also available, including a discounted gamepass option, because Microsoft likes to port them to windows too. Sony also is releasing more and more exclusives, with a short time delay. Honestly, PC Gamer is the best option in every way.
I’m still on ps4 and rarely play on my pc.
I play A LOT of ps vita atm. Modern gaming dont appeal to me that much.
We're gonna have 8k consoles before we get 120fps.
Resolution is garbage and overrated in gaming. 4K is plenty of pixels. Complete waste of resources to keep pushing pixels on the screen.
How about 8k upscaled with 24 fps /s
There are more 120fps games out now than games running in 8K.
Xbox does 120fps
I think 1440p with 120 frames is perfect on console
Time for a update video
He Uploaded On KnowledgeHusk
The gaming industry has gone nuts.
I dont understand why there is no major CPU upgrade. The PS5 is already CPU limited most of the time. I wouldve rathered they make it a more balanced product than the PS5 rather than increasing the deficit between the GPU and CPU.
The CPU isn't the problem, It's already as good as it is for an Embedded Device, It's how the Memory is used from the CPU to other parts of the system for an operation, and that varies from developers to developers, that's why games on higher end PCs (probably like 5% of the market) run better cause they have that headroom which ultimately bottlenecks like literally everyone else
@@ireallydontknowifiamhonest bro phones have faster cpus atm, well only the a17 pro but still, my rog ally has a better cpu. They could have definitely put something more modern in it. The cpu was ok 4 years ago. Now not so much.
@@oo--7714 for the A17 you are just forgetting how efficient the ARM architecture is in comparison to x86, also for the ROG Ally, despite it having a newer APU it can't actually hit the performance the PS5 targets mainly cause the Z1 Extreme can't hit the same TDP as the PS5 due to being underclocked to not overheat and have a decent battery life and also cause the PS5 is quite efficient with it's kernel and the ROG Ally out of the box is just running Windows. A Newer CPU/APU doesn't always result in better performance, you also gotta know how to use it's full potential
@@ireallydontknowifiamhonest the apu is way weaker than a ps5. It has 4tflops, close to the series s. The performance of the series s s better in most titles but not all, Palworld, immortals of aveum, brothers tales of two sons remake all run better on the ally.
@@oo--7714 i think that's just mainly cause those games on the series s (and x) are just windows uwp packages with some compatibility code that they specifically didn't develop for the series s/x, meanwhile it's different on normal windows
"8K console"?
Then why the fuck does it say 8K on the PS5 box?
Because Marketing lies and people are dumb and dont do research.
Does that bother you? Do you have an 8k TV?
@@bellissimo4520 so you're ok with false advertisement then?
@@Arcademan09 Did you buy the PS5 because of that 8k label on the box? Yes it's false advertising, but obviously Sony at some point had plans to add 8k support. Still, as long as you didn't actually buy the PS5 because of that, I don't get why you would get all up in arms about something that is a non-issue for 99.9% of all people, since virtually nobody has 8k TVs. And nobody ever believed a PS5 would be able to actually run games at 8k, even if it could put out the signal.
@@bellissimo4520 because it's lying what the console is capable of and it's disingenuous, what the hell is wrong with you people, have some god-damned standards already
Im definitely that “late to the party” demographic Wimzu mentioned. I’ve been waiting to get a PS5 until there were enough games I was interested in, so the pro is pretty attractive to me.
Same. I'm tempted to get the Pro, but it's so scummy that R* is again purposefully withholding a PC port to get you to double dip later.
@@President_MarioElaborate
@@AJayZyHe’s saying that he thinks rockstar’s strategy is to make people buy the console release and then when the pc release comes out people will all buy that because it’s better hence the double dip
@@U9DATE I kinda read it that way as well but I’m confused as to how it has anything to do with getting the Pro?
@@AJayZyit means that not only will rockstar use that strategy, you will end up with a console you paid a lot of money for to play th game you want to play, only for it to get a better PC port that people flock to.
There are multiple Teraflops numbers! half single and double precision, ray tracing, tensor calculations and I'm sure there will be more in the future. They don't take explain which metric they use. It's somewhat easy to know based on performance but the way the gaming companies use it it's nothing more than marketing
My guess is the Steam Deck came out and made Sony realize that the Switch wasn't a fluke, but Sony still had the PS5 Pro in dev and couldn't throw away all that development money. So now they're rushing out the pro and making plans for the future, whether that's a handheld console or something else we haven't anticipated yet like a VR heavy console push.
Not saying the Steam Deck has them quaking in their boots, but Microsoft seems to be making a handheld so it's possible Sony is trying to eat their lunch again.
Bro it sold 3 million copies, how would that make them shiver and quake, the meta quest 2 sold over 20 million units.
@@oo--7714the demand for handhelds is still there. Switch made a good start which inspired many to hop on the handheld market as gaming on the go is growing strong. It makes a lot of sense for Sony now working on a handheld to run PS4 and PS5 games natively instead of through remote play. Only thing left is for Sony to NOT use those proprietary memory cards again that they did with Vita and just allow SD cards that both the Switch and Steamdeck are using
@@oo--7714 As I said, Microsoft is making a hand-held which is Sony's direct competitor. You should read the whole comment before responding.
@@dandrelowery3714 Power has never won a console race, and we're at the point that handhelds are approaching PS4 Pro level graphics (I personally think realistic simulation graphics plateaued at the PS4). So I think handheld consoles will just be default in the future, because if you actually wanted blisteringly realistic graphics you'd make a $2000 PC.
@@dandrelowery3714The switch didn’t sell because it’s also a handheld it sold because Nintendo games are good.
One day they will realize that getting a console in every home that can still have backwards playablity is way better than selling only a few overly expensive units which need you to buy every game over again.
"there's 10s of millions still playing on PS4 and Xbox One"
Me sitting here still using a Xbox 360 and PS3. Granted they probably get turned on once a year, if even that.
so u game once a year then
by that stardard i still play a Nintendo 3DS classic, every odd month or so.
My ps4 turns on everyday by itself at 3am like if it’s gonna update itself still lol
Ps3
Same. I skipped the ps4/Wii u gen and stayed on ps3 for a few years. I just got a ps5 a few weeks ago though but I'm still playing on ps3 from time to time. I even played Rayman Legends with my brother last weekend on ps3.
The concern I have is that the defacto target for PS5 could bump 40% as devs start targeting the Pro, which then makes everything in the tail end of the PS5 cycle a sub-30 mess. That then allows them to position whatever PS6 we get as some sort of amazing framerate machine but that's skeevy stuff
I play on PC, however I know that Rockstar will not release GTA 6 for another year on PC. I can't wait that long to play the game. So I'll be getting the Pro for the exact reason you stated, for the best possible way to play that game on release- and any other exclusives Sony drops before and after then.
Enjoy getting scammed by sony then lol
This is why rockstar does this. If you support the business practice, the more they're doing yearly exclusivity. You're only waiting a year. That's not just on Rockstar's new IP. Every ps game after a year will be on pc anyway. Why spend retail price on a new console with $70 games when they'll be on steam a year later with fair discounts?
I mostly play on PC and got a PS5 around release because of my friend getting one. I have mostly played ps4 games on it. Have fun.
Teraflops are just the next version of the bit wars, the number doesn't matter because they'll just keep saying it's larger
It'll be really interesting to see when the full transition from PS4 to PS5 is "done". Honestly, at this rate I wouldn't be surprised if it takes basically the console's entire lifespan for that to happen, especially since the Switch 2 is probably going to have a lot of developers making (roughly) 8th-gen level versions of their games as long as they feasibly can. Same way you saw a lot of sibling Wii/PS2 versions of games in the later 2000s.
There will not be a transition, these are failed consoles. They flopped.
8k? Isn't the current PlayStation 5 already Advertised a 8k console? You're basically not getting anything different. Already Sony Caught in a 🤥.
PS5 does not run games at 8K lmao
Sony lied to you.
They cant even do proper 4k 💀
RUNNING AT 8K ONLY ON PLAYSTATION 5
*native resolution is upscaled 1080p*
*30 fps framerate poverty, half of the framerate cheap screens are capable of producing*
*framerate drops*
This is correct. It was advertised as an 8K console on the box, despite the PS5 being unable to output 8K video. One could say this is false advertising.
Face it people, gaming has peaked. Or at least stuck for the time being. Developers are doing terrible at optimizing games, mechanics are pretty much standardized now, graphics barely look any different.
Yeah
Have you seen 1943 rise of hydra or death stranding 2. Hell blade 2 is coming in a bit more than one month... come on now!
Nuh uh, graphics can improve. Gaming has gotten stagnant BECAUSE games aren't great. We can still have better frames, bigger games, and better graphics with these frames the better the system. They barely look different because most games are for the PS4 still...
@@SquidCena this
The problems isnt graphics
Graphic are actually the easiest part about making good games
@@AB-fr2eiwhat makes graphics the easiest?
Something tells me there might be a high chance that the PS5 pro could be a success since the original PS5 was hard to get because Sony launched it during the pandemic and whenever people tried to get one it usually runs out of stock.
Hopefully the PS5 pro can easily help them some more units so everyone will be able to get one, Along with that I still want them to support the PS4 as well.
Sure, everyone tends to move on to the next generation of consoles, but the fact that Sony was able to keep the PS4 alive and continued its support really helps a bunch of people who are unable to get a PS5.
By the end of the day, as long as it doesn't get screwed up it should be fine!
It feels like literally nothing has happened this generation. I remember in the Xbox 360/PS3 days we used to get banger after banger each year. We’ll be lucky if we have more than 5 truly great games this year across all platforms.
People are either too young to know or have forgotten how every single AAA studio was guaranteed to release some sort of genre or generation defining game virtually every year. EA, Ubisoft, 2k, rocksteady, Microsoft Games, Bethesda were all bonafide hit machines, the occasional dud was the rarity.
2008, bought my first 360. I did, Halo 3 -> Bioshock -> Alan Wake -> Dead Space.
Incredible memories. The only game afaik that entice me to buy a ps5 is FF7 Rebirth. So, I wait.
More like 3 great games. Only like 6 games in the past five years were worth the prices
We are getting loads of great games… they are just indie games. And made for very specific audiences
5 isn’t enough?
Sony didn't care that no one could get a retail Ps5 until pretty recently. We shouldn't care about the unnecessary and early Ps5 Pro
I don't care, there's no reason for a PS5 Pro. I feel like it wouldn't financially make sense for neither the company or the consumer.
I feel like PS5 and Xbox Series were early to begin with. They could’ve released in 2022 and been fine
Compared to PS4, it's a few months late.
PS5 is already 3 years old
They did care. For them there is zero benefit if the console is sitting in some scalper’s basement because they sell the hardware at an almost break even price. Their main revenue is customer buying games and paying for PS Plus. It is in Sony’s best interest to make sure that everyone can get their hands on their hardware because that’s when the real business starts. This isn’t anything like PC gamers buying GPUs
This is why you see a new slim variant with a detachable disk drive. The modified the design so that manufacturing them can be simpler and also the end of chip shortage also helped them to get the production back on track.
@PurushNahiMahaPurush Which is ironic since this Pro will be scalped to hell and back
There are way more games that run way below 30 fps than the handful mentioned
Just because some have unlocked frame rates or have 60 fps "performance modes," doesnt mean they come anywhere close to that.
Baldur's Gate 3 for instance, the last 40% of the game struggles to hit 30 fps, and with awful frame timing. Same with FFXVI. They prioritize 30 fps, then the performance modes are there to get people to shut up until launch.
Just because we like these games, doesn't mean they're actually running at a consistent 60 fps.
*laughs with 240 fps*
I remember talking to a guy who had a powerful gamer laptop (for those years standards) about a game i liked and i suggested he should give it a try, the first thing he asked wasn't what the game was about or what kind of gameplay it had but rather how the good the graphics looked. I internally rolled my eyes and slowly stopped the conversation then left.
The gameplay is the most important part lol
U should've told him it had the best graphics that will blow your mind
@@Mechanrobotsometimes, some games it is the music sometimes the story.
no one is playing Dating Sims for gameplay for example.
JRPGs is almost always story
If the PS5Pro comes out, I hope they have affordable upgrade trade-in specials for OG PS5s.
I'm still rocking the ps2 and I'm not planning on upgrading until gta 6
Based
just emulate at that point
@@LaSignoraTheFairLady the original experience is usually better than emulation as you're playing the exact way it was always intended, no HD is kind of a downside though
If I was trapped on a desolat island that somehow had a source of electricity, and I had my 500 favourite ps2 games and the console, I would be happy with the legendary ps2 untill I die. The ps2 is the KING of consoles. Todays consoles feel awfully semi-PC like, and that defeats the purpose of what makes a classic console. The ps3 is the HD peak, everything since is just pushing the thresholds of standards already posted by ps3❤
@srdjanstevanovic4245 W take. Consoles really lost their personality this generation. Xbox's whole gimmick is being a PC-like console, just more affordable and accessible, and that's fine as their thing, but PlayStation now too? The last generation we had with all of the big three on the top of their game was the seventh which ended 12 years ago.
Can't wait for this to be $800 retail
I doubt that. Considering it's mostly a GPU upgrade, price won't be increased significantly more.
@@eyeofterra oh so just the most expensive component to upgrade in a pc? Gotcha
You are gonna wait forever.
$600 max
@@eyeofterra everything is upgraded, the CPU is clocked higher but everything else is new. Also you do realize GPUs aren't cheap right ? This is obviously targeted to your hardcore audience, not the casuals like you.
14:17 FF16 would also technically be on this list. It's performance modes were shoehorned in late into development which is why if you've played it, even with all the patches, the 30fps fidelity mode is still the best way to play it because that is what it was originally designed for. VRR helps with the performance modes but it is incredibly inconsistent on anything other than fidelity mode.
a lot of games have poor performance modes that would potentially get better with the pro
I mean, I guess it's so games can finally be native 4K/60fps and not 1440p with upsclaing or locked to 30fps and so on. I mean, some games even go under 1440p in their 60fps modes. It looks blurry when you have a big TV.
7:01 - There is no better combination of Stock Footage + Narration
I say yes, because Sony didn't said that there won't be a PS5pro. Sony could've boosted sales for the PS5 massively by stating that there won't be a PS5pro and that they commit to the PS5, but they kept silent, or nobody was asking if there will be a PS5pro so they won't commit to the PS5 and there will be a Pro. It's all about seeing patterns and I hope that when the PS6 is announced that more ppl immediately ask if there will be a PS6 Pro, because then Sony has to honest and there will be a PS6 Pro or they're breaking their silence and they commit to the PS6.
The biggest misconception in this whole debate is what dictates what. If a console sells well it's going to be used as performance target for game development. The games are going to use everything they can from the target hardware, the games are built to always be at target max capacity, but not over it. As long as the hardware remains the best seller, it will remain the target, and games will comply to it. That's why older consoles refuse to die, much more people have the old one, so for years games continue to use it as target. It's actually Sony's job to create a compelling reason for people to buy the new console, and only after people move to the new platform devs start to abandon the old one.
It's for console crowds that somehow cares about performance numbers like PC master race snobs, but on console.
Which is good tbh i think the ps5 pro could both raise the floor and ceiling with perfomance which could help raise the standard of optimisation for the current ps5
Everything about this generation from Sony and Microsoft has been so weird. Between series s holding back a lot of games, and my ps5 mostly being for playing upgraded ps4 games, im mad at how expensive this hobby is.
I’m starting to get to the point where I’m heavily considering saying fuck console gaming and make the transition to fully going pc
tbh I think the series s was a savior. Brought game developers down to Earth when requirements are ballooning despite games getting simpler.
@@MrLeerolljankins you won't regret it, i can assure you that.
Series S doesn't hold back games my bro, if anything it's the only thing this entire gen (outside of the Switch) that forces developers to actually optimize the games, and this is a net win for everyone. Devs should be optimizing the way they are doing for the S on EVERY console, of course there is so much ridiculous processing overhead already that there is pretty much no need to do that. Imagine if machines were taken to the limit the way Xbox360 and PS3 were... the PS5 and Series X could last over a decade before they get maxed out if games were actually buing built with optimiziation in mind. We haven't even reached anything close to the wall with the Series S coming up on 4(!) years into this gen.
@@gamble777888 facts
Ik this was just a tangent but…
Damn gta 5 was a letdown. I got it on x360 and never bought another copy as a matter of principle.
Then they never released an expansion and botched the online mode with shark cards.
Couldn’t care less abt gta 6 after seeing how that all went down.
Gta 5 is better than anything these new trash devs make these days
If ps5 pro cant hit 60 fps on new games i dont see much reason for it to be bought unless if it had more storage as ps5 barely has 1tb of storage & games are way too big such as battlefront 2 being twice size of original game & it being port. Pro can sell if they bundle it w gta 6.
dont know if u missed it but the vast majority of games have 60fps performance modes now. ps5 pro will just make them look and run better.
there is no every game must be 60fps on ps5 pro rule
3:14 The upscaler should be exciting (for those who bother with the pro). I have a Sony TV that has upscaling tech that works on _all_ channels/devices/inputs and it’s awesome! Switch games don’t look blurry on a 65” 4k tv no more, looks great for DVD’s, and even the PS5menu that’s native 4k looks sharper with it enabled. Honestly, just buy the TV instead since it applies to everything, not just PS5 games.
It's crazy how Sony thinks this is necessary when devs have barely scratched the surface with the current systems
They don't think it's necessary. They just want more money.
@@JimTheCuratorBut they sell their consoles at a loss. It’s literally less money. It’s not like they don’t have a “next-gen” console out there to play games on. My only other thought would be they’re worried people will think “Xbox is the most powerful console so I’ll buy GTA 6 there” (if it is, I don’t recall). But the series S is selling more, and most people are just buying for GamePass which is definitely not getting GTA 6. So I have no clue why they think they need it.
@@mrshmuga9 The only thing I can really think of is that they've sunk too much money into this via R&D or something else and they feel as though they _have_ to release it at this point.
@@BenoHourglass #shareholders
@@mrshmuga9Not really they sell consoles at a profit, your info is out of date.
GTA 6 looking better is the ONLY reason this thing will exist
it will be able to make every game look better but ok
*running stable 60fps
relax mate, a GTA VI dev said dont expect too much it will be similar to GTA V.
You can have pretty graphics and 60 fps
For around a year
@@EF.BE.I my 3080 says hello
@@Cunning_Jester ? I was referring to the console
How about pro software (actually works on day 1,not full of holes)
I bought my ps4 slim December of 2020 or 2021. I have no need to upgrade yet. It still has great games and all I need to do is drop a 2 or 3tb ssd and enjoy a smoother ui and load time experience. Idk if I’ll even get a ps5. Maybe when the next generation comes out just to say I have one.
No. Feels like we haven’t maxed out the normal ps5. This generation has been slow. As it’s Easter Sunday ~ The tomb is empty. Christ is King. Happy Easter ✝️
it cant be maxed the PS5 is weak its a gloriffied PS4 PRo with RTX
they made us finance the PS5 PRo and buy it ... GG in marketing SONY
@@notoriousbig3k The fact it can't even run witcher 3 next gen update at consistent 30 fps alone shows just how bad it actually is.
Hi. I used to make games. PS5pro is a UE5 machine. Even the 18GB ram is going to be just enough to carry nanite with existing texture details. Also, expect a possibility to boost FPS *2 in ANY game, supporting it or not, like on the AMD AFMF. So, bringing it to fluid 60fps, then frame generating upto 120fps. In any game without publisher support.
Devs will just push processing so hard to where things will run at 1080 30 again
19:10 If MS decides to skip XBox mid-gen "pro refresh", the question that will be asked is: Is XBox going to be killed off? This question has been asked for the 696727th time by gaming "journalists". Still have not happened yet.
Xbox won’t die any time soon, its MS only division that has a major stake in an insanely profitable industry. Hell a good amount of the reason MS bought ABK was because they didn’t want any other company to shoehorn its way into the industry through it.
Gta 6 is gonna sell, it could have a Cyberpunk release and people would still eat it up. The name GTA sells like nothing else on this planet. Everytime a new GTA releases it is literally the best selling game ever.
Watch GTA6 be a unfinished dumpster fire. That's when the draft begins.
@@trippybruh1592You are insane if you think rockstar is gonna release the game unfinished lol
An old maxim I heard years ago was "Rockstar could crap in a box and it'd fly off the shelves". Crazy how the more things change the more they stay the same.
@@trippybruh1592the draft?
@@Vyyc-m9g Wishful thinking lol
Honestly, if you really cared about performance or high specs, you wouldn't be on console. You'd be on PC where you have more control over those variables.
PS5 Pro gives Sony a new, premium priced box that will sell a few million units to existing and new customers.
The millions of existing PS5s replaced, will be sold on. This will expand the userbase. The used price of the PS5 will drop, with millions more consoles on the market, so more people will buy in, and then buy games.
PS5 is guaranteed to be the console that sells the most copies of GTA VI, so using this game to sell even more PS5s is a pretty good strategy, really.
Sony aren't profiting on the console (at least not to any significant degree), so anything they can do to increase the base of consoles is going to be their goal. More games and peripherals sold, more PSN subscriptions. Those are the profits.
it is for me who owns ps4
Build a 500 dollar PC. More worth it than soystation 5
@@The_One_Eyed_Rouge nah thanks, don't want to deal with windows anyhow
Me with my PS4 and Vega 7 laptop still being able to play most new releases
Sony made a pretty big mistake by releasing so many cross-gen games. PS5 might end up being the first Sony console I skip just because there are so few PS5 games, and the ones that I care about like Elden Ring are still coming to my PS4 Pro.
Wasn't their last cross gen game HFW? Everything else has been current gen only as far as 1st party games go.
If anything you should be mad at companies like Fromsoft, Atlus, Sega, Activision, Bandai, and Ubisoft for continuing to support last gen.
Sony is not gonna miss you mate
Toxic famboyism @@Vyyc-m9g
And then xbox had a idea, and said hey lets copy what sony is doing!. "Lets make xbox series pro" for no damn reason cuz the box we built already is claimed to be the most powerful box ever created.
the answer is simple: so the PS5 can *Professionally* have no games
You know why. People were buying PS5s like thei life depended on it, they were willing to pay scalpers to have one, they were posting about their luck of getting one like they just had some sort of massive burden lifted from by having this hunk of plastic. These same people will buy a Pro version because their impulsive and cannot help themselves.
Why is the Polish National Anthem playing during the sponsor pitch?
GTA V runs 30 FPS on a PS4 Pro, RDR II didn't get a 60 FPS PS5 patch, I do not see GTA VI running 60 FPS on PS5 Pro. For me the PS5 Pro does not make any sense, the definitive place to play PlayStation IPs today is unfortunately the PC, TLoU Part II is coming out there, all PS games are getting there.
Why is bro playing the polish anthem during the ad?
Not buying a console for three games, not wasting a thousand dollars for three games, bye bye gaming industry, price you pay for going WOKE!
Personal opinion, all games should be coming with a performance or fidelity setting imo
I usually wait for new gen consoles to come out so I can buy the previous gens for a steal. I bought a Bloodborne machine (PS4) for $180 with two controllers. Other than that, I just stick to my PC.
If the specs were actually good and made a decent enough performance boost, then that would legitimize getting a pro model. The specs on this aren't just underpowered and don't really make any difference to the games played on it, but very overpriced when compared to the specs of the first model. Overall, it just feels like a cash grab set up by Jim Ryan on his way out to give himself a nice big bonus.
Its like: the difference between 16 and 32 is huge to our senses but the visible difference between 4000 and 5000 is not that big despite having a bigger difference between numbers. That's what gaming graphics is like. we need to stop caring about graphics and put more attention to how much fun the game is.
The standard PS5 promised 120fps, yet 3, maybe 4 games ever delivered. I miss the times where devs made miracles with outdated or outright weak hardware
it never promised 120fps in all games. It was cabable of playing games at 120hz. Capable means the devs could make a 120fps if they wanted to
@@dante19890 Yeah, Sony said "guys, you can make games run at 120fps" and devs heard "so we don't need to optimize anything anymore? DEAL!!! 30fps it is!"
@CrashD6 you can't make 120fps with the most advanced maxed out graphics on console.
To make a 120fps game you have to make a lot of visual compromises or a more simple game.
If u push graphical fidelity on console 30fps is always what we gonna get. Even with ps6
ALLM and VRR options toggled plus 120Hz mode from settings will incrase the fps even more no visual compromise
it can do FPS but with gimmicks
@@notoriousbig3k no it wont ALLM and VRR doesnt increase fps
It's funny how companies will throw tons of money and resources at a whole new box instead of putting in half the effort to force better optimization. I'm still to this day convinced gpu makers cut deals with devs so they don't optimize their titles to get people to buy new hardware.
I’ve been wanting to get a ps5 nut when it released it was unavailable and by time it did I started to hear rumors about a pro version so I’ve been waiting for that to release so I could get either that or to see if the base console price drops due to the pro release
Im kinda over mid generation upgrades. Even with this coming out i still will just buy the standard edition to pick up a ps5 when possible. Been a xbox gamer for a long time.
money...mid gen refreshes defeat the point of one coherent ecosystem when the devs have to otimize for two different consolee generation at the same time...
PC makes more sense at this point
No actually there is a reason that console makers now decided to have two models of power.
The maker of this video doesn't realize it ether.
The whole purpose is to hold developers in check.
By having a based system and a stronger one you force the developer to make a game that can be played on the lower system with the result of the more powerful system being able to get better frame rates and resolution.
The developer has to put an upper limit on how detailed and heavy the graphics can be based on the weaker system so the extra power of the stronger system is utilized on fps and resolution and only minor extra graphical details.
Ye it is a bit of extra work for devs. But it's easier to scale up than scale down , like for the series S for example.
@@SIPEROTH This doesn't make any sense, sorry. The detailed and heavy graphics is *exactly* what entices normal majority gamer consumers to buy consoles and AAA games. To hold that back is to hurt the most visible and powerfull reason to buy newer games, hurting the profits. The consoles themselves are already the mechanism that holds developers in check, buy giving them a computer that will have a set of fixed specs for the next 8 years to develop and optimize for. They should then maximize all they can do within the boundaries of this computer. If most people prefer 4K@60fps over 2K@120fps, so be it. Having a weaker console means the development will be maximized by it instead. So the Xbox Series X S will never develop beyond the Series S.
Lumen is a good solution but with better RT hardware there becomes less of a need for the PS5 pro to do Lumen GI/reflections in software. As far as games go I think the main benefit of the PS5 pro is for Sony's first party titles, Sony's first party has since at least the 8th gen been the point where artistic quality and technical fidelity meet with games like Uncharted 4, God of War, Marvel's Spiderman, The Last of Us etc. being stand outs within the marketplace including PC releases, from what I've seen of the hardware any game that does RT and 4k will probably also be able to do that in 60fps now with additional RT effects, you could see maybe something like Ratchet and Clank Rift apart getting ray traced global illumination or ray traced shadows on top of the reflections, this is only a minor win but the hardware feels much closer to the initial promise of 9th gen hardware.
Why is whimsu always chilling in the pool?
Honestly I dont play many AAA games or online shooters so I honest to god could not tell you 90% of the time if any game I'm playing is running at 30 or 60 FPS. I dont get motion sick either and outside of really intense games where I need all the information I can get I've probably gamed at 30 fps and 300 fps in th esame day without noticing
FPS > graphics
I don’t know if the rumor that PS4 Pro was made to complement the original PSVR was a myth people made up, but it would make sense if the PS5 Pro is a leftover from Sony’s strategy to support the PSVR2 before they abandoned it. Maxing out on support for high resolutions without a big CPU upgrade makes sense for VR, but it’s kind of empty when used for anything else.
RIP console market.
I'm shocked that the consoles haven't been relegated to streaming apps that are natively embedded into the "OS" that runs your TV
@@spartaninvirginia Believe me, they tried. The tech is just not there yet.
Our last resource is Switch 2, but even i'm doubting it will save this gen in anyway
TFW nintendo's release schedule accelerated into being a gen higher than the other 2 on paper
I have a PS4 with two broken controllers and a 4k TV. I just want the 4k blue ray player and the fun triggers.
I still play on ps4, I got my slim on the day it came out by accident tbh
Glad with my UA-cam Sponsor Blocker :)
That was the Polish national anthem during the ad.
I approve.
The funny thing is the people who brought into the “PS4 pro plays 4K” the original did as well because I still got the first 1,000 shipped out and to my surprise on a 4K TV the original does what the pro PS4 does
i own a ps5 but all the games i play are +5 years old
but as I've never owned a ps4, ps3, for me I'd say it's still worth it
@spiral7399 i did consider signing up to ps plus for ps2 games as i did not have ps2 either 🤨
I strongly disagree with the notion that the CPU is underpowered. Compared to previous generations, the CPU cores in the PS5 and Xbox Series X are absurdly powerful. Like, the cores in the PS4 and Xbox One were "Atom" class. To put it simply: They were designed to be slow. Meant for ultra low power and low cost tablet parts. The 2020 equivalent would have been Intel's Tremont cores, found in Chromebook and other low power, low cost devices. To get 8 full fat desktop cores running at ~3.5GHz instead is kinda nuts (although the FPU was cut down on the PS5, but that's not very relevant for gaming).
I'm SICK of console developers not prioritizong frame rate.
Get ready for a deluge of comments saying "the human eye can't see past x fps!" "30fps is fine!" and my personal favorite, "24fps is cinematic!"
I came into this hobby as a normie not caring about 30 fps, and I'm still a normie but care only a little more
@@curbyour____9506 PC games have been running at 60 FPS for over a DECADE. PC games have been running at 120 FPS for the last 5 years! There is no excuse anymore for a ps5 game to not be running at 60 FPS.
@@DammitBobby Isn't PS5 basically a $400 PC though
@@curbyour____9506 technically it runs better then a PC you could build for the same price. There is nothing about the specs of the ps5 that prevents developers from making sure their games run at 60 FPS. The only reason they don't is because they choose to prioritize graphical fidelity that can only run at 30 FPS strictly for the sake of marketing
I still own my cute PS4 Fat where I play certain exclusives and I just don't see any reason to buy a PS5 besides the desire to play Demon's Souls (remake), consoles are just uninteresting nowadays, honestly.