The sequel to this video: What The Internet Did to Gaming - ua-cam.com/video/m8RomiudgPA/v-deo.html If you guys are interested, I've been doing livestreams here on the channel of mostly Souls content, come by and check them out if you want to hang. The streams are M-F 7:30 PM EST. Join the Biscord to know when I'm live: discord.gg/d4u6QQAdC2
How about video game titles that were either forgotten and/or had great potential, but never got the chance to shine for whatever reason. Or titles that deserves a second chance, or simply a proper send-off. An example from me would be the Arc the Lad franchise. Jak & Daxter, ICO and Grandia are honorable mentions. Points to consider would be technology, economical aspects, but also development team. For example; SquareSoft becoming Square-Enix, and the subsequent effect this had on their titles. One of my personal worries is FFX-3: YES, I want it too. HOWEVER, can we expect the same quality that the people behind SSoft made? Just some points I made on the fly... Ask if you want more details
@Ingisen your right and it would be way better than Sony and the re re re releases I would much rather see them try and bring back some games like golden ax in today's tech it would be amazing but no one is going to make a couch co op let alone a co op game at all ..and they can't make seasons or a battle pass..but yes that would be great ..
1. No, I do NOT want to make yet another account. 2. No, I do NOT want to be online. 3. No, I do NOT enjoy paying for additional content and lootboxes 4. No, I do NOT enjoy ads. 5. No, I do NOT care about marketing buzzwords, I just want a fleshed out story with a quiet protagonist and a villain with understandable but ultimately mistaken morals.
very well said mi fren cozy especially love #5 really would be nice if more story rich games could happen instead replacing Mass Effect or Metal Gear is more enjoyable is sad
I always dreamt of having a gaming pc. Now that i have it, i also have responsibilities, I just can't play games "stresslessly" the way i used to play before. It's sad.
I always wanted a gaming PC so finally I got one. But there is nothing to play, everything SUCKS. I'm stuck playing retro games and emulators.... Which I could do with any potato PC. The industry is in a sorry state.
I personally don't have the time anymore to dedicate 50+ hours to gaming. The indie scene is what allows me to play unique games without too much time commitment
Kinda the problem I have with these massive open world games. Seems like everyones doing it now too, I'd rather have a neat and concise 20-30 hour banger than a mid 60-100 hour slog, personally
@@Shmandalf I agree with certain types of games. Like Ghost Recon having an open world game SOUNDED awesome - the result? Not so much (although Wildlands and Breakpoint are pretty awesome now). But Future Soldier with it's linear game style was a near masterpiece.
I had been waiting for Tears of the Kingdom since playing BOTW, hungry for any bit of news. I had also been following the development of Sea of Stars after I played through The Messenger in January of 2022. My kids and I were all hyped the morning before school where we launched TOTK and played for an hour before I had to take them to school. Afterwards, I remembered that Sea of Stars was still slated to be released. I tried playing the demo but I just found myself wanting to know the starting chapter because it looked like a story I wanted to get lost in. I ended up pre-ordering Sea of Stars and I've put probably 10-12 hours into it so far. I have hardly touched TOTK since. I bought the soundtrack for Sea of Stars on Steam, even though I bought the actual game from Nintendo's eShop. Sea of Stars has made me incredibly happy in a way that TOTK still fails to. I just don't have time to sink into TOTK like I did with BOTW. I was living the immediate aftereffects of and the start of my recovery from a very nasty divorce in my late 30's that involved my three young-ish boys. Now that I've stabilized my life again and gotten therapy and all that, I just don't have time to or interest to sit and RE-explore Hyrule in TOTK. It just feels like another Master Mode DLC and while I do enjoy some of the new mechanics, I miss having some of the mechanics I had before. Anyway. Sea of Stars makes me feel like a teenager, Tears of the Kingdom is only motivating me by promising a better story that I should complete the main quest to experience. Bravo to the indie scene, I know this video was released before Sea of Stars, but boy is its success an indication that people are still willing and deeply desirous for company, focused gaming experiences that are rewarding in their own way.
I am constantly having to delete games on my 1TB PS5 due to the large file sizes and large updates as well. I literally have like 5 games on the storage
As a developer I can tell you the reason is when we moved from DVD / Bluray to digital downloads. We no longer had storage restrictions, and giving a programmer no restrictions is a bad thing because we stop caring about efficiency. It's like letting James Corden loose in a chocolate factory. I see a lot of games that are so inefficient in storage size, resource usage, and memory usage.
@@legendsofcelestite.officia5398- This, together with social media culture and “WOKE”ness… most of actors today are way to invested in their overall persona, like most people in general wether actors or none actors, and this give movies a bitter taste of way too much narcissism… add on that the overwhelming pop-hop-ideologies [in contrast to core values] pushed by directors and producers, and you get a production of a downgrade-semi-realistic selfishness and shallowness. This began more prominently somewhere around 2006 and became dominant around 2012.
Movies are a mass product, with all the woke and trans ppl in hollywood its no wonder with the downfall of movies recently, no soul, bad ideas, lame movie scripts and plots and also the try to satisfy all genders and racial groups, so that every serie or movies has at least a gay couple, one trans person, one non-binary person, a black guy, an asian guy, etc. You see that hollywood is forcing us to digest this crap of diversity with all movies they release, at this point its even sad that we continue with this BS and trust me, i am absolutely anti racism, i love foreign ppl and love black and asians as well, its just i wouldnt mind if they decided to say: Rush hour 4 for example is still going to be Jackie chan and Chris tucker, and me as a white person I would say: ok fine i can leave with that, i dont care, but too many ppl care about nonsense that doesnt actually affect them so this why we have woke ppl destroying gaming and movie culture
Which is why they cant create anything NEW and they just rape and redo old ips. We are creatively bankrupt because we are only focusing on race, gender and politcal faction. Bring me back to the 90s already. 🤷♂️
& specifically that’s fuckin GTA online. Once u start doin something, YOU CANNOT Stop/cut it off or u will lose hella progress. And it’s nun else to do except grind for money just to spend it on overpriced shit
@@Mondiale78 I just got into Helldivers 2. That's a fun game, you don't need to upgrade if you decide not to. Just hop in and you're in the action. I'm level 25 now without upgrades and still doing good. I don't have time to research and maintain characters.
Playing retro games I never had before (and no nostalgia) is still more fun than whatever the latest and greatest games are. There are so many great classics for only a few dollars, and not a micro transaction in sight. The goal was just to make an enjoyable good game, not to discover the most efficient way of extracting money from their consumers.
I know right. The number of retro games I've played, loved, and enjoyed, and which I had no nostalgia for, is staggering. And it always makes me laugh when people say "Well this game doesn't actually hold up, it's just your nostalgia." Uh huh... yeah. What nostalgia? (I suppose they are right sometimes. I don't think Goldeneye holds up well nowadays, but Perfect Dark definitely holds up in my opinion.)
I stopped playing many gmes years go but the major thing is the storyline is poor nowadys compaired to past games. Todays games relay too much on eye candy.
Yes, I finally came to play Earthbound - A game I never played before and I was always put off by its graphics style. But I absolutely LOVED it! I also played most classic RPGs way after their time because I never got a super nintendo.
Or you could play a little of everything and skip the crap that exists all over - the indie scene has gold, but it's flooded with cheap crap too. Just because the marketing machine has all the sites and influencers not-shutting-up about something (because it works enough so far*) doesn't mean you need to care about it. * Starfield was clearly a test to see what happens when you start to ignore the typical sites and just do the influencer thing - and given how that all worked, expect it go farther.
Hi, guy that saw gaming from commadore 64, and NES to today, yes its astounding how far computer technology has advanced in 35 years, we are still here, and passing the magic of retro to the next generation, got my son a r36s handheld, retro emulator, he's been playing old game boy colour games, old snes games.
This is true. Lack of time and energy, combined with lack of interest in new games which 99/100 are just stuff effectively players have experienced before. We were promised amazing looking games and quality, just hasn’t happened yet
pretty much this. its no longer an industry of "gamers", its been taken over by a bunch of fat rich "shareholders" trying to squeeze microtransactions out of everybody.
This whole "over 1000 planets" thing really rubs me the wrong way, because who the hell is gonna sit there and try to fly to every planet? I would be satisfied if the game just took place in one solar system that is crafted to near perfect
@@thatguybis1997 I'm sick of these game devs treating us like we're stupid , just tell them there's a shit ton of this and that and watch'em get excited... trading quality over quantity
@wolfstorm5394 Because people ARE dumb. Number goes up, brain cell activates. Looters are literally grinding bad gameplay for marginally better numbers. People ask why WoW is bad now. I wonder if it is because people only want to grind raids so leveling is a complete afterthought.
Well you can play the game and you don"t have to fly to the 1000 planets, but they are there if you want them .. they are for the players who love to land on planets and explore them.
I'm a bit old now, overcriticizing each game for one thing or another but this saved me money overall. The thing that annoys me most is that people can't hold off their hands from the "pre-order" button until the game is released and check some reviews for it. If this can be achieved, gaming companies will be forced to be extra careful what are they releasing.
You make a lot of since. Yet unfortunately many companies view the fact that they can patch games directly on your console makes them more bold. Look at the piece of crap that cyber punk started out as.
They do whatever they can get away with. Once a developer has reached a certain size, it's pretty much downhill. Developers & testers HAVE NO SAY, shareholders & marketing people dictate the numbers & thereby turn the dreamjobs of 15yrs ago (code for blizzard, test for bethesda, create assets for ea) into a working nightmare. Just listen to the devs & you get an idea whats going on behind the curtains. No dev or tester wants to release unfinished games. It's not their fault. They crunch for months only to get the blame for releasing at alpha. Add multiple platforms: How do you expect a top notch game to run flawless on a platform for 300 - 400 bucks where for the same price you cannot even afford the minimum(!) required gpu on PC? Preordering games is nonsensical. Once the money is made, where is the incentive to polish the product? They let the community betatest while they develop the first addon or some mind - numbing microstore. It's not about making a good game anymore, it's about making tons of money on a regular basis.
@@LuciusSeptamus game pass sucks. most games u get are either not complete (no dlc) or trash. the few good games u get cost you less if you buy them all than paying gamepass for a year.
The answer is simple, in the early days games were more often than not passion projects and made with love, now that big companies have bought up most studios it's just another way to make money. The problem isn't huge open worlds, it's devs making that world for a paycheck instead of them wanting to build that world.
The availability of easily accessible information is what ruined gaming for me. I really hate to admit it. I found so much joy in trying to uncover secrets in games, spending time figuring out how to optimize my gameplay or in game equipment, and theorizing about what happens after getting certain achievements. Now I just end up looking everything up online and try to rush through games to get to the end or the most optimized state as quickly as possible to catch up with others.
I get you. I wanted to enjoy the new MW3 Zombies but I've been plagues with 'Meta this' and 'Easter egg that' wherever I look. Ruins it. It used to be 'all about the game. '
Or maybe your definition of fun has just changed and you didn't know it. As a kid, I also loved exploring and solving everything on my own. But now I don't. I look up stuff online because what's more fun to me is actually progressing. Maybe one factor is because kids are more curious and love testing things out, while adults are more straightforward and goal-oriented. Do I enjoy games less? Nope. I still get the same excitement. But I have fun in a different way. I don't think I would have fun playing stuff like Ocarina of Time, Mario 64, and Banjo Kazooie anymore.
The problems for me are basically two: 1) I don't have much time to spend and a lot of games nowadays spend 30 minutes just telling history in cutscenes (by the end of the first cutscene I already have to stop and go on with my life). 2) I don't like to play online. I want to play alone and A LOT of games (most of them) are made for online players.
Same dude, and with download/ install times (even with physical), that short window of time closes a lot faster without even getting to play. You buy a game on a Friday, install it Friday night when you get home from work, install the disc by Saturday morning, get past all the licensing agreements, find out you need to install a massive update, install the update, and by Saturday afternoon you can play the game. Get through the opening cutscenes and tutorials by Sunday. And then you might get a few hours to get hooked before A Monday- if you have NO other responsibilities for that entire weekend. Only Nintendo still lets you play games right from the get-go anymore.
At some point games have started to feel like Pixar movies. Where some game companies are focusing on the wrong things with pixar it's the "realistic" animation style and games it's mostly greed.
@@spec24 oh if that's deep thinking man I wonder what you think about the people who go "Pixar is a facsimile of the society that we live in that focuses on over monetization on the arts that we endeavor to create so that way they can generate as much capital in a quarter so they may appease the investors. Instead of doing what gave them the ability to gain the investors in the first place" those people must be Galaxy brain also you put a double E in you did a "we e" happens to the best of us.
In my opinion there are too many strict deadlines to meet and unpolished games are being rushed in to the market. A great game with all of the intricate details and surprises that we love so much takes a lot of time to develop.
As someone who only plays RPGs I definitely disagree, RPGs have always been at least 50 hour games, and the best RPG developers can offer a large quantity of quality content, but when a Game releases what are among the first questions gamers ask? How long is it? How is the replay value? How much content is there? Is there endgame? What is the max level? All questions regarding length, content and replayability, these are things most gamers care about, as someone on a small budget and can only afford a handful of AAA titles a year, long and highly replayable games with tons of content is extremely important, the majority of gamers are budget gamers and think this way, not all gamers are rich who can afford to buy whatever games they want day 1, most of us have to wait for decent sales before we can play the games we want
This is a first world problem, try being a budget gamers who can only afford so many games, what's important is the few games a year that I can afford are long, with tons of quality content and a high replay value
I think the trouble is most of these Games Directors think that they are film directors. Gameplay has vanished and instead replaced with movie cuts and screenplays.
I agree, controversial opinion but I actually prefer simple ADDICTIVE games with a compelling progress system. Yes I know my mind is being hacked but thats what I want. I don't want to sit there and watch a movie when I turn on a game. I just don't care enough or that much free time.
What's worse is when the devs remove the ability to skip the cutscene. We live in an era where many gamers do multiple playthoughs, or repeat a mission multiple times to get a better score. There are legitimate reasons why gamers want to skip a cutscene. Removing this feature just means the devs are out of touch on how modern gamers play games. Imagine trying to fight a boss 15 times and you have to go through an unskippable cutscene every time.
When I was 18, I bought a cd player and my first CD. That was the only CD I had for months and I listened to it over and over and over and never got tired of it. A few years later, I bought one of those 50 CD changer stereos. Every slot had a CD in it ... and I was bored with every single song. I couldn't listen to a song all the way through before being bored with it. I suspect this phenomenon I experienced with the CDs is related to the phenomenon of being bored with video games. There's just so many to choose from now.
It’s true, we’re spoiled for choice these days. That’s why it’s important to focus on just 1 or 2 games at a time. If your focus is divided, you’re not going to enjoy anything.
sorry but this is bs! there are many games but only a few games fit your interest. it is a illusion. The number of games shrink drastically. in 2023 was only one game interesting for me. All others in this year are boring, crap, indie sludge, eyecancer. the thing why games are boring is the fact they are the same. same mechanics, same look, same story. god of war isnt a good game. it is tomb raider with another skin.
@1Nyour3RAIN No. OP made a great point. It applies to many aspects of life. When you have less, there is a natural longing for more that keeps you coming back. When you have too much... When you get too much dopamine from too many games, the excitement just dies off. It's the same thing as taking drugs. Less of a pleasure effect and more depression each time you do it. It can also be attributed to having too many things to do, and so simply not wanting to do anything. For example, many people's response is to try taking several (or all of their tasks on at once) instead of taking them one at a time. It simply causes more stress and makes you want to not do anything at all. k that's all
You had me up until you dug out the "Games cost too much to make" BS argument. There's endless proof that this isn't the case. You compare DK to Witcher 3, yet the gaming industry is worth literally 100's of times more than it used to be. If gaming companies can't afford to make games anymore, then they're doing business wrong. It's pure greed and the money is sucked up by the executives and shareholders at the top of the company.
Місяць тому+1
Exactly. Too many unnecessary hands grabbing at the pot, but not actually integral part if the machine. Rockstar RDR2 should be the template
While I agree with most of what was said here, particularly with regards to the sheer size of the game world, but sometimes I wonder how much of this just comes down to age and digital downloads. When I was younger and didn't own as many games, I had infinite patience to explore every nook and cranny, talk to every NPC multiple times at different points in the game just to look for hidden bits of dialog, and replay the game multiple times to experience every possible scene. Now it's incredibly rare that I even finish a game, and a lot of that is just because shortly after I start one my mind starts drifting to one of the other ~200 games I have in my backlog until I eventually decide that my time is better spent playing something else. Even in the heyday of Gamestop I never lost focus like this, and I think the combination of just being older combined with an overwhelming number of options leads to me enjoying individual games a lot less.
Yea, I used to love big, deep rpgs with tons of content and a heavy story. These days I just can't stand dialogue and cutscene-heavy games, I just don't care about the story anymore. I want something quick fun that also challanges and stimulates my brain. I mostly play simulators like racing games these days and have also returned to my favorite RTS games I used to play as a kid like Starcraft 2 and Battle for Middle Earth 2 which allows you to simply join a game and immediately have fun but still offers tons of depth mechanically. I think the quality of video games have been in a decline since the 2010s, but there is no doubt that becoming older also changes your priorities and preferences when it comes to choice of games. Unfortunately content rich, story heavy games have been the milking cow for AAA games since Skyrim and there is a severe lack of risk taking as well as creativity from AAA devs making the industry feel really bad and stale for those that don't like that type of games. I feel like there was alot more diversity in games and genres back in the day, but maybe thats just a feeling.
@@Skumtomten1 I still like narrative-driven games, I just no longer have the desire to talk to nameless npcs or read any of the stupid codex entries and stuff like that. You can make a game world feel like its existence predates the current story without leaving boring notes everywhere explaining about the war 2000 years ago that has nothing to do with the plot of game. I have also taken a more realistic approach to exploring cities. I no longer wander into every single building just to see if there's a quest or treasure or anything. Now I limit myself to exploring only the places that I would actually go to in real life: inns, taverns, shops, any place I've been tasked to go to as part of a quest. If there's some sort of spectacle outside of a building that would genuinely draw me in if I were there in real life, then that's fair game, too. But no random houses, and I don't go and visit the mayor or the palace or some important looking estate unless I have actual business there. It really takes the dread out of discovering a new city, because now my game doesn't come to a grinding halt the way it used to when I felt the need to explore every nook and cranny before moving on. And if the game design is good, you'll be directed to any place that matters without just barging in for no reason the moment you arrive in town and the quests play out much more naturally.
@@_Qwi_ games are made to milk the living shit out of you. with terrible mechanics, gameplay, physics, and all based on sharkcards/goldbars or other in game purchases that generates BILLIONS for game developpers. and what is even worse? is that 90 percent of these games , are worthless without in game purchases. so if u want to stay ''invested'' (LOL) you need to invest in ingame purchases. this is completely trash. and if u are on pc, you gotta pay 700 bucks for a gpu that cant even play 1080p 60 fps unless you have dlss.......... wow bro. gaming is just not worth it anymore. in any way , shape or form. its just over. glad i got to see commodore, sega, nintendo, playstation 1,2,3 , xbox and 360. those were the haydays of gaming. anything after that is just complete garbage. remember bf? and when bf and cod had their own identity? and were battling eachother in terms of which was the better shooter? even that was ruined because COD started copying BF and BF started copying COD. bro, gaming is dead. its just not worth it.
@@deathrager2404everything is designed to drained your money, that's a byproduct of innovation, innovation only happens when those people are motivated and sadly your joy isnt a motivator, but your money is, just when you were a kid your parents paid for stuff or you didnt understand the worth of money yet. Games are actually way better now, I'll concede that maybe cod and bf are stale but that's a you problem, find a different game because those games found what people enjoy and stuck with it, they arwnt gonna radically change the games just for you and the people who enjoy those games prob enjoy what the devs have settled on but to say games arent way better now adays is ludicrous, just now instead if making a character 5 polygons, they have to render a whole dam person that's nearly life like into a game so it costs more, and actually gaming is one of coolest ways to monetize stuff, because now it's free to play any game and the gaming companies make their money mostly off cosmetic stuff so as long as you dont want to look cool in these games, you typically dont gotta spend anything and even the box price being 70$ is insane as everything else has double in price due to inflation but cosmetic sales have managed to keep games from increasing their prices, like games adjusted for inflation would be roughly 120 to 140$ nowadays and we seem to not realise this for some reason but given I can get hours upon hours to even years in some cases of content for the price of two large pizzas should be seen as an accomplishment yet its seen as greedy and the pizza store selling a 35$ pizza isnt seen as greed 😂
I hate that games now a days need dlc to be "fun" while devs put little effort in the base game and social media isnt helping ether because it spoils every secret in the game instead of people finding stuff for themselves
Its kinda crazy how hard you have to try to avoid spoilers. Most notorious, Undertale spoilers. Be watching a video on something completely unrelated, look in the comments and bam spoilers everywhere, when it was the new hot thing. It actually ruined the game for me :(
I kind of felt like that with Smash Bros. Ultimate. Lack of new stages and characters at first. The game felt more like a Smash Bros 4 expansion to me, even with the new physics and single player modes. The game felt completely new once all the DLC characters came out.
I hate when people scream "cosmetics only" when some popular game have microtransactions. Cosmetics yes they don't give the player any gameplay advantage but it's still part of gameplay
When i was young i liked large open world games but as i grew older i tend toward linear games as most of us dont have much time to play games anymore .
This is where I'm at too. Open world games have become so large that they're almost impossible to complete if you have an actual life. And quantity doesn't always equal quality. By far the worst offender for me has been the Assassin's Creed franchise.
same here, that openworld fatigue regards being a big openworld fan fueled by wanderlust, i end up seeking games that rewards players choice and offers players' freedom, game that give the sense that the player exist. i just bought a used RX 6700XT and im playing isometric titles or CRPG's.
Same, can't stand giant open world games or even cutscene-heavy games anymore. Just don't have the time, just don't care anymore as I have already played several of those before.
Quite similar here, i was born in 2008 BUT the game i play the most is Doom 2 from '94. The most modern one i have is from 2016, and it's an indie game
I've been banging this drum for over a decade now. AAA games are basically slowly traversing over a grey/green/brown landscape in between watching cutscenes. And don't get me started on microtransactions, and (even worse) games being unfinished at launch
That's... kind of like saying games in the 16 bit era were just hopping over shit while music played. It often WAS just that, but then at times it would be made a sublime experience when the talent was there: Donkey Kong Country and so on. The Witcher 3, Red Dead 2, BotW, so many games in the last 10 years are a masterful version of what you describe.
I think it's better to create smaller and better realized worlds than massive anemic ones. I get that developers want to give us access to larger and larger worlds, but there's something to be said about maintaining that longing to explore the distant background of a limited one. We lose that when given access, and are almost always disappointed in how shallow it turns out to be. TLDR: Less is more.
i blame games like assassin’s creed and skyrim, a lot of new games follow in their footsteps with regard to creating these sprawling open worlds that are actually relatively sparse if you try to look for finer details under a microscope. something like what mario odyssey did should be the goal - smaller worlds that make you want to explore them with how much life and character (for the most part) are packed in
When I was a child, my English was almost none-existent but my patience was infinitely better. Everything was fresh and it took me so much longer to get bored, I had no idea what I was doing so it felt more magical. I could play Pokémon and walk around for months without making any progress and I would still be amazed regardless. Also the mind of a child has way more imagination. As an adult, I saw an obstacle that's clearly but immersivity designed to prevent the player from going forward but as a child, I could not help but come up with the craziest thoughts on what's beyond that obstacle. Now, I look at everything from a more critical standpoint which is something I can't avoid.
A child is also less aware of development limitations so doesn't know that something in a game is likely to not exist or where the boundaries of the game are
If you don't buy games you will get no games. That's not power, that's a deflated economy. Just get used to the idea that the game developers made THEIR vision, not yours. Once you start playing games as they are and not what you want them to be, you'll be happy.
But I think people are not buying those crazy long, big, boring games much anymore. Who has the time and money, quite frankly? I grew up as a pretty big gamer, so much that I had the EB Games card so I could get discounts on trade-ins and new games. But that has LONG since been the case. I don't bother with that anymore. I get a very select few games and focus my free time on them. The only open world games I have is GTA 5, RDR 2, Spider-Man and Infamous: Second Son, and both Spider-Man and Second Son are pretty limited open worlds, but that is good because it made them more detailed and better storylines for the areas which you could explore. I have a few other sports games, but most of them are years old (I'm not keeping up buying the new sports title every year like I used to). That's what is baffling to me about big Triple AAA games and big movie studios. They are putting out crap content that nobody seems to want and still not learning from it. Don't they see it isn't working?
@@coolioso808I would say you are at least missing out in god of war, the last of us, and the old walking dead tell tale games as they are a linear story and end pretty fast.
Also the ERA THAT WAS MOST FUN AND MEMORABLE TO ME WAS THE 7TH GEN GAMING HONESTLY I WOULD GO FAR AS TO SAY THAT WAS THE GOLDEN AGE OF VIDEO GAMES BASED ON THE GAMES THAT RELEASED DURING THAT PERIODCAL ERA COMPARED TO WHAT WE GOT NOW!!
I just got back into video games around 2020. I had a 16 year hiatus. I bought a nintendo switch and I love most of the games I bought. I'm completing them one at a time. I had a blast and it's not dulled at all. I get that you can become burned out on them. So take your time with them and watch to see if you like them.
The Switch is great, that's why. I don't think there's games burnout at all....games just haven't been great in a long time. Developers got lazy, and it shows. People will be playing BOTW and TOTK for a LONG time. Decades from now people will be playing these games. The same can't be said of whatever random FPS or battle royale game. They simply aren't as memorable or impactful.
The key is getting dopamine under control. Do your chores before you game, and then when you go to them, you go with the hunger to escape. It all lights up for you when you stop making gaming into a purpose, and instead into a dream. It all starts to make sense for you to have fun again when you make life a little harder for yourself intentionally. I do this, and I have a blast when I game! Monster Hunger World is incredibly satisfying to me after a 10 hour shift. Get your brain and life in order, and a little hedonistic fervor can go a long way to making you incredibly satisfied. I got a University Degree in IT while I played Monster Hunter. I would actually use some of the locations for a memory palace and study my flashcards using the landmarks from the game. That made it incredibly interesting. I can remember most, if not all of the material from my experience with Monster Hunter, and it helps me with my career too.
Delayed gratification comes with lots of benefits. Problem is a majority of people And way too weak to stick with it. They also have a "sitcom mentality" where they expect meaningful results fast. I agree with you op, but I think you are preaching to the "instant gratification" group. 9 out of 10 here won't do it, still will pre order games, still look up spoilers than bitch afterwords to generate validation for their behavior. You gave good advise, but people hardly change, even if it can benefit them. People are stubborn creatures who will bury their heads in the sand when confronted with even reasonable or beneficial change. A majority of people are completely incapable of adapting to change, let alone having any form of self awareness. My prediction: most people will shirk and phone in their responsibilities just to play and wonder why they don't have true fulfillment in life, will be given the answer, and go back to their unfulfilling patterns because it's familiar and thinking it's the easy way out.
@n3h3msounds like you and others let tikpoop ruin the industry by watching their content and making them money. Certainly not the fault of game developers if you give your business elsewhere. That's on you and those who helped contribute to that You made your own bed, now lie in it, shut up and go to sleep.
This is based af. Similar to my experience. I was in online charter schooling throughout high-school. I maintained quality grades and completed course work very quickly leaving me with a lot of unobstructed time to game my life away. Eventually it just stopped feeling the same. Got fat to boot 😂 Started to have this guilt feeling out of nowhere while playing. Felt like a chore and not escapism. Got through college in the same situation. Got high honors, gamed as much as I wanted. Felt meh. Started working out and limiting my game time. Got multiple part time jobs (I have autism and 8 hr of the same tedious boring crap a day makes me want to kms so I break it up into smaller hour commitments with diverse jobs) and slowly that fire and passion started to come back. The challenge in the gym, the challenge of learning multiple jobs, the grind of socializing and getting payed without getting pushed to the absolute breaking point. It did wonders. Without the challenge of real life, the challenges in the game began to mean nothing to me. It all just felt empty. Now that my life is more fulfilling and (Sustainably) challenging, gaming is more fun!
Microtransactions are more of a problem than you're giving them credit for, but, as gamers, we're part of the problem that microtransactions exist. Microtransactions didn't come up out of nowhere. The reason that RMT is so common in every MMO is because players are willing, or likely, even more willing, to pay for an advantage in a game that doesn't have microtransactions. Companies aren't ignorant about this and in the early UO days, there are stories about GMs selling towers, etc. The reason microtransactions become problematic is more and more games design themselves around microtransactions. That's part of why the game "isn't fun anymore" because without spending $$$, it's intentionally grindy or based around FOMO. Microtransactions have also been around for a long time. The first microtransaction isn't the famous Oblivion horse armor, it's the arcade version of Double Dragon 3 - The Rosetta Stone. In DD3, you can go into a store and for additional coins, you can get extra abilities, power ups, etc. and this game was released in 1990. Though, I'd honestly argue that microtransactions go back further than that, to when Moon Patrol was released back in 1982. Moon Patrol was the first game to allow you to pay an additional quarter to continue. You were, effectively, buying extra lives to push the game further. Obviously, the answer is that there has to be a balance, but I'm seeing the pull of microtransactions impacting games more and more, but until we, the gamers, stop purchasing, they're here to stay. (We won't stop.) Additionally, that's part of why Elden Ring was so well received. You bought it, you owned it, and there were no microtransactions. The developers simply sought to invest in making a good game, not a game with a good store. Elden Ring has sold 20m copies and From Software's revenue from 4/2022 to 3/2023 was $152m. Oddly, this does not include the initial sales of Elden Ring and I couldn't find a source for 4/2021 to 3/2022 revenue. If we 2.5x it, the sales are worth a total of $380m and we assume that the publisher took a greedy 40% cut, that puts the game's total revenue at $634m. Compare that to Diablo Immortal, which made over $525m in its first year. While this is less than my extremely generous estimate for Elden Ring, it does show how a microtransaction game that was completely reviled and review bombed ended up putting up numbers like Elden Ring. Unfortunately, the realities of business are that it isn't about how to make the best product, but how to generate the most revenue per a given amount of effort. Making a game based around a store to sell you stuff generally makes more money with less effort.
The world changed and video games are much more expensive now to make than 15 years ago. Deal with it. Microtransactionless games are not coming back. Very few games can make enough money without microtransactions. Don't use those ideal cases as an expectation. The competition is insane, thousands of games released weekly.
People missed the biggest point of gaming its not "I don't have time" its games are made cheap as possible for most amount of money nothing to do with us
Both Valheim and 7 Days to Die are incredible games that use procedural generation. Many open world games start with procedural generation of some type, such as the Far Cry series, but then are handcrafted from there.
I think procedurally generated is fine if it's a tool to start the process. Procedurally generated that just makes more of the same kind of system, gets boring after a while. Procedurally generated will get better with better tools. Ie AI powered generation, where it procures excellent ecosystems, and these can then be tweaked to work with a good storyline.
Ziggurat is a game where procedural generation works. And it's hard af to beat. I thought the Fate series was good, too, or similar dungeon crawlers, with procedurally generated dungeons.
I’m right there with u. I love almost all “souls like” games, but all these “movie” type sony games or giant 100 snooze fests ( Ubisoft games) just suck now. I play my switch all the time for the smaller titles that are instant fun, mostly rougelikes or racing. And I just got Lies of P for PS5 and it’s super fun.
@@thequeen901 “expand my tastes” = stop playing Celeste, Hollow Knight, Cross Code, Chained Echoes, Hades, etc. (all different types of games btw) to instead play some open world Ubisoft sludge. Great burn 🤧 being smug doesn’t make you smart, “Queen” lmao
@@cadearcher2258 I don't play Ubisoft games lmao. Is that REALLY what you consider expanding your tastes? Or a good game? 💀💀😭😭🤣🤣 Man, you need more help than I thought. And nobody said to stop playing games you like dumbass, lol.
that's why emulation has SKYROCKETED in the past 5 years. people are packing up and retiring from modern games. they also start pushing agendas and politics in modern games which older games do not have. another reason to go back to older times.
Another example of procedural generation done right is Deep Rock Galactic. I find it infinitely more replayable than L4D2 because of its progression system and the cave generation, creating unique scenarios every so often.
80s and 90s kids are lucky! (I’m one of them) we’ve seen a massive evolution in graphics and gameplay! The evolution of gaming.. the huge steps! And now we are at a point where the steps are not massive anymore! So besides some games, nothing is really surprising anymore and most things have been done a thousand times! Remember when we had the nes? The n64? 3D graphics? The first ps1? Going from that to the ps2? All the new possibilities with every next gen? We came to a point where thats not possible anymore (atleast for a while) there are still some things in the future that can bring that, i never experienced that feeling. But we wont see the big leaps anymore.. we were lucky to have that! Lucky to be able to experience all those things for the first time!
Yeah I was one of those kids. I'm old enough to remember when Pong came out. My first game console was the Odyssey. Then the Atari 2600. What people have to remember is that older games seem better only because we were young -- and children are fortunate to see the world as being full of magic, mystery, and wonder. While it is true that I no longer feel the same rush of adrenaline buying a new game for my modern gaming rig as I did when I was gifted a new Atari 2600 cartridge -- but that DOES NOT mean that Atari 2600 games are better. It only means that I was 10 years old when I got an Atari 2600 as a gift -- and that was cutting edge gaming tech back then. Keep in mind that the 10 year-olds of today are getting the same rush playing today's games as we received playing games in the 70s, 80s, and 90s. Sure, you could show a 10 year-old of today an old Nintendo game, or something from the Commodore 64. They might play it. They might even like it. But I can guarantee you that they're not going to say, "Omg ... I should just throw away my X-box and get myself a Commodore!!" Do NOT confuse nostalgia with game quality. As the saying goes: There is nothing new under the sun. And that's true of gaming. Has everything been done a thousand times? Of course. Because those of us who are older have been around to see the entire gaming industry sprout from literally nothing to the multi-billion dollar industry it is today. Doesn't mean the games are bad. It reminds me of people who would criticize band #1 for playing music that sounded too much like band #2. I always thought this to be absurd. I would ask: "Well, do you like band #2?" And they would answer, "Absolutely ... I love band #2." I would then say, "Then why would you dislike band #1? That makes no sense. If the music of band #1 was different, then you wouldn't like them. So it stands to reason both bands would sound similar. At the very worst, it would be as if your favorite band #2 put out a new album and called it band #1. Right?" Well, the same holds for video games. There are only so many "new" concepts one can make that would constitute an enjoyable video game. This is why, for instance, almost every serious show on television is about a) cops, b) doctors, c) lawyers, d) firemen, or e) something set in a fantasy, science-fiction, or horror setting. Why? Because do you really want to watch a show about a factory worker who goes to work everyday, operates a machine, comes home, eats dinner, watches TV -- rinse and repeat -- until the weekend when he goes to the bar? Would that sound entertaining? This is why there are only so many genres for television shows -- or even movies. As such, there are only so many types of games people are going to spend money to play.
@@hannable70 i can agree with most of what you are saying! But what i meant was that (beside nostalgia) we have really seen the evolution of gaming! So for us it was easier not to get bored with it! Because when the magic was gone.. another evolution happened! I’m not being negative about it! But I absolutely believe we lived in a privileged time when it comes to gaming.
@aceman2k320 absolutely!! Nothing beats those dbz fights! We had really good shows back then. The beginning of pokemon! And so many others.. although I have to say, as a father, that still makes fun shows and movies for the kids.
It will always be the novelty of the experiment over what businesses milk later and try to corporatize. Same reason why people respect musicians after they're gone. It's a delayed effect of what people realize was work well worth the effort
Don’t forget also the fact that you are not a little boy anymore where anything amazes you cause it’s the first time you see it , you can only play so many FPS, adventures , mmo’s , sports, etc ….games before you become immune to the fascination of simply being able to control a virtual character, games are a repetition of each other maybe with different characters and different backgrounds but in essence they are the same joystick and or keyboard controlled scenario you can only do it for so long and for so many times , no matter the different color scheme. It’s easy to blame the industry , which indeed has its issues but in retrospect the gaming industry is much much wider and better than before , the games ARE INDEED BETTER TODAY. I remember the days I used to be totally amazed and having fun saying this is the best game ever with games like the first Abe’s Odyssey or Mario but then again I was 12 and had never experienced something like this , it was new and fresh and “Next Gen” ask me if I want to play any of those today …he’ll no ! ..it’s like everything else my friend , think about how incredible a telephone ☎️ is , somebody can hear you talk instantly on the other side of the world ?….does this amaze me or do I think about the telephone today like that , no ; almost nobody does , we simply pick it up and make a call. The “magic” doesn’t last forever my friend , that is the way we humans are , maybe that is the reason for progress for right or for wrong. The proof of what I’m saying is true : grab some kid from some 3rd world country that has never played a computer game and let him play the shittiest game today ….you know what will happen ? ……he will have a blast ! and will be craving for more ! So the real truth is not the the gaming industry is flawed the real truth is you have outgrown it, get out , do some outdoor activities 😉
I definitely agree that the magic wears off. I personally think that's about half of why I don't play video games anymore. That and being an adult makes you suddenly care a lot more about your success, status, and financial security more and goofing around suddenly doesn't feel fun anymore when it's not done in moderation. But I do also agree with the creator, that the other half of the reason why I don't like games anymore is because they really are poorly made, poorly tested, unoriginal, bloated wallet leaches.
@@vegamineral207 back in the day you had 100 perfectly working games , today you have 1000 games, 40 percent of those being garbage , that still leaves you with 300 much more complex games than before by far and all in perfect working order ; let’s face it , you know who says the industry is boring ? …..Adults that have played it all and don’t realize it or don’t want to realize they have outgrown the computer game industry . I have never heard an 11 year old complain about the industry , only adults or dudes with way too much time in their hands that do nothing more than that play and finish 2 or 3 titles in a week on regular bases.
“Microtransactions can help lighten the load on how well a game needs to perform in order to be considered to be commercially successful” you perfectly described why they ARE a problem. You’re advocating for the minority of situations where a really good game, a hidden gem doesn’t perform well and its dedicated player base can help out by buying Microtransactions. This is VERY rare. Most cases this acts as an excuse for underbaked and underdeveloped projects to release in a poor state but still make money because of the whales that still stick around. Halo infinite proved to be profitable because of its Microtransactions BUT was an unfinished predatory cash grab. You perfectly summed up why Microtransactions are a lazy fallback for bad or unfinished products.
I couldn't have said it better myself! Fuck microtransactions and all these big game companies trying to nickel and dime their customers! I have swore off any game and in most situations most big companies that have put pay to win or pay to progress transactions for real money in their game. If it's only transactions for cosmetics I can deal with that.
Been a game dev for a decade+ now. Problem is that we flipped 'coders/artist' ratio. Now we have 2:1 artists to developers. Cool cut scenes sell and by the time you figure out it's buggy af because we're understaffed in the coding department (yet we have a firm deadline announced a year earlier), it's too late.
Last of us 1 and 2 my guy, the uncharted series, there you go !, red ded, ghost of tushinma, the resident evil franchise, horizon 1 and 2, god of war 4 and 5, grand Turismo 7
I kept waiting for people to realize that flashy graphics are an addictive novelty that add no lasting substance to gameplay. I played NES games with the same fervor that kids play photo-realistic games today. It makes literally no difference at all. You know what else has terrible graphics? Chess. Just blocky little figures carved out of wood. That kept people busy for millennia.
I've seen stats that suggest Gen Z don't game anywhere near as much as Millennials. My theory is that Millennials are a captive audience who remember the golden age of gaming and cling on to it for dear life while Gen Z grew up in the PS3/PS4 era with broken game launches and insanely predadtory financial practices.
Maybe it also has to do with gen z not being able to afford these ridiculously priced games anymore. I live in Canada where games are a little over $90.
@@GSal6 Also likely due to so many other things competing for young people's attention? Cheap streaming services (comparatively to millennials cable services growing up) and social media, youtuber, streaming, tiktok and influencers in general
Somethings i hate in modern games, so many launchers and accounts, ridiculous amount of storage, so many filler missions and the ultra graphics. At the end of the day i always come back and play some indie or nintendo game.
I watched the whole video and I agreed with everything you said. But I also think, why gaming isn't as it used to be is because they are so many games and they keep releasing so much, that it feels overwhelming. So we start making lists, which games we still want to play. I remember when I just had like 5 video games and played them over and over again but had so much fun. the video game companies should really take their time and not just put out anything.
I do this. It seems like every time I finish one game and check it off my list I'm adding 3 or 4 more to it. That and a lot of games are just so big nowadays it can be off-putting to even start them because you know you only have a few hours to play while the game wants 50-100 hours of your time. It's a far cry from when I was a kid and you would rent a game for a weekend and just beat it.
@@liquidacid1983 Maybe try to not make a list. Just enjoy the game you are currently playing, explore the world and do some silly stuff 😀 but don't ever pressure yourself to play anything you don't want to. That's what I'm trying right now and it helps so much 😊
@@burrer1200, Exactly. I generally focus in one game at a time depending on the platform. On my smartphone I play Pokemon GO and indie games when I don't have access to the PC. And on my PC I switch from MMORPGs to singleplayer games and retro games. Lists are only meant to give you options, not to make you play what's on the list to complete it.
Although is not as a big of a comparison but even UA-cam channels the smaller they are the more dedicated and passionate they are. Same thing can be said about this channel. I just ran into it and this is pretty much my first video from you. I’ll be looking forward to more of your takes and videos because you left a good impression!
@@thatguybis1997 maybe try growing up 1st. As a gamer who is 40+ years of age I can see this video as just the spoiled whining of an entitled child. Hopefully the squeaky wheel never gets greased here because you are a certain minor minority of gamers who are "bored" with games. Quit bitching and stop being so entitled.
I was writing code in the 80s and 90s and watched massive code-creep. We used to have to write concise code, strip it down to the bare minimum just so it would run on a standard system. We'd even "steal" memory from unused hardware buffers. Restrictions creates innovation. With modern hardware that restriction needs to come from directors and producers strictly defining their game's scope. Too many games don't know what they want to be. _Starfield,_ for example, doesn't know what it wants to be. No well defined scope. It's trying to do too much that nothing gets done well.
Yeah man, I just commented on this on another thread. Moving from DVD / Bluray to digital downloads removed the storage size restrictions, and giving programmers no restrictions is a really bad idea because we stop caring about efficiency. I see so much bloat today in games and apps. Back in the day efficiency is like the street cred for programmers. I would be embarrassed if I coded some of these bloated apps I see today.
1. Games are becoming too long 2. Some games are the same as other stuff we've played before countless times 3. Lack of general good story elements make some games not worth playing
It feels good to be a retrogamer these days. There are still tons of games from the bygone era to be discovered and enjoyed, even if they're flawed in one way or another, I still enjoy them more than anything that came out recently. Back in the early 2000s I dreamed of having the best PC that could run anything new on high details without hiccups, but since 2009 that need slowly faded away. Eventually I ended up with a mid-end machine because frankly I don't want to play Cyberpunk 2077, when there's a lot of older titles for both PC and consoles I missed out throughout the years. With enough disposable income at my hands I also have gotten myself into collecting and playing on the real hardware instead of emulators, and it's a blast!
I think games of the PS2 were much better but people tell me I'm just nostalgic even though I discover new games from that era I've never played before and still genuinely think they're higher quality
Although there are some hidden gems here and there, I've always said that the last time gaming was truly exciting was in the 7th gen ( Ps3/Xbox360 era) after that gaming slowly got very stale. @@suphriez2806
Retro games are the way to go, just gotta deal with worse graphics. Started playing retro games because of earthbound. Never played it as a kid so no nostalgia talking, it's one of the best games ever made, and it's 30 years old. Crazy how that game is better than anything I've played in modern gaming since Nier automata
@@mattisixx1699What do you mean by "worse"? Lower resolutions? Less polygons? Less colors? Developers had way better artistic direction with more constraints. Modern games might have all the cutting edge stuff but the artistic direction is... just not there anymore. I remember being excited when Unreal Tournament 2004 was released - more stuff, better engine, and whatnot, yet I quickly came back to good old UT99, which aged like a fine wine (don't get me wrong, 2k4 is still a good game).
Its pretty simple, 1 word, immersion, all new games lack it, it is the magic sauce that makes a game good, and none of the games out there have it anymore, you dont feel like your in the world of that game, you not sucked in, lost in it. This is a major factor which has been forgotten by the gaming community as a whole.
Immersion is a key word people use when they want to prove or disprove something based on unknown and subjective factors. You can’t tell me, without lying anyway, that no game in the past 10 years has had any immersion when we are where we are. Graphics are still moving forward, developers are able to put more into any game now from landscape to NPCs, to everything else. If you are having trouble getting immersed in even one game from the past decade that’s a you problem.
My biggest gripe is the consistent avoidance of GOOD first person cameras and animations while in first person. I get it. People like third person. I do, too, sometimes. Even games with both tend to put first person on the back burner. The only game I've played where the first person perspective was actually incredible was Avatar: Frontiers of Pandora. Even then the mounts were in third person...apparently because there was nervousness about a backlash for exclusively basing the game in first person. Idk. Immersion is what I want. First person is the simplest way to put players in the character's world.
Innovation requires the will to fail. You can't create something new without failing again. The problem with developers is when they find the sweet spot, they never want to leave to create something new. That sweet spot will continue to be the same thing because they're afraid. That's the big problem.
I just finished Grounded with 150hrs, and enjoyed 149hrs of it; there was some grinding to get mat's to upgrade stuff that got tedious but not too bad. I plan to play solo again soon to read and see all the things the other 3 found that I missed, and to build my idea of a perfect base in the best spot. There's def Qty over quality now-a-days, and the suits have been able to go far into making gaming about profit over gameplay, but you just have to find stuff that resonates with you.
I've also played through multiple times. I keep finding new secrets each time I play through the game too. This latest 'create your own backyard' update I haven't checked out because I'm not really interested in creating my own when their team did such a great job of making the yard.
If you want anything close to the classics you have to start investing your dollars into indie games and resist the urge to buy corporate games, all of the greatest games were created by development studios with very small dev teams. Doom was made by a few dudes, Half Life was made by 30, Halo 1-2 was made by 30-40 people. Once you start making games with over 100 people it's a good sign it'll be one of these corporate games that lost its essence. The people who really develop the game take their orders from their publishers, who ultimately take their orders from the shareholders, so follow the money and it always comes back to BlackRock and Vanguard. They've owned the culture since the 2010s
Correction, if you want anything close to the classics, look for the mid-tier games. You've got low-budget Indie games and high-budget AAA games. But you've also got mid-budget B games. They are plenty around and there are even publishers that deal in nothing but B games. No one ever mentions them though, probably because they aren't being innovative like Indie games or ambitious like AAA games. But those B games are about as close to the classics as you're going to get, because they're made in the same way as those classics. (Usually right down to not having micro-transactions or day one patches.)
@@rodrigoreismarinho9552 Focus Entertainment is a good example of a B publisher but yea most people mean the same thing by AA or B. Matrix/Slitherine are another example that comes to mind.
Many large developers self publish these days. Or are owned by companies like Sony or Microsoft. Not sure why you’re bringing up BlackRock here. They certainly don’t own gaming culture.
Thing about CD Projekt Red is, they did not have to make a game like Cyberpunk right after the Witcher 3. They could have made a smaller game that they did have the budget for, that would not require microtransactions.
I got disillusioned with the modern game about three years ago and went to old stuff only. Eventually I ended stopping altogether and taking up an instrument.
The problem with these games is that I feel like I'm watching a damn movie or TV show instead of playing..... Like clicking two buttons and another cut scene starts. If I wanted to watch something I'd fn turn on Netflix
This video got deep at the end talking about the transition from a happy kid enjoying the video game to growing up and handling adult responsibilities 😩😩😩🙏🏾
Endless free time, full of energy, no stress, no worries except "waking up early enough to not miss the Saturday morning cartoons"... Not surprising that games felt a lot better as a kid. Another aspect is that modern games are toxic mind poison designed to extract value out of your wallet. And finally, games these days are not passion projects. They are soulless, corporate games, or extremely bad indie games. Almost nothing in-between anymore.
@@MyAmazingUsername games werent complete passion projects back then, they were designed as toys to sell for children (the NES wasnt even called as a videogame, but a toy), of course there were people who pushed gaming to its limits and made revolutionary stuff, but they were also products made to sell. There are a lot of good games today, just this year we had a lot of them, just like there were a lot of bad games in the 80's and 90's
@@Oenizei It's true. There were a lot of bad games back then too. But they were bad in a janky way. Nowadays, games give me a suffocating feeling as I pause the game and look at the pause menu of Assassin's Creed and see that I can purchase equipment and items for the single player game, for hundreds of real dollars. And games now ship super buggy. Back then, games had to be stable at launch because patching after release wasn't really a thing. Lastly, look at DLCs. Now a game may cost 70 bucks, and if you want to add all the day 1 DLC it may be 200 bucks (such as Sniper Elite 5). Back then a game was 50 bucks and was a complete experience. They had to compete on quality and popularity by making good games, that were stable on release, had no DLCs, no microtransactions. If a game wasn't good quality, they never became popular and didn't sell. So it was a very healthy environment back then.
@@MyAmazingUsername games back then were very short tho, and to bypass this, they amped the difficulty to eleven, also, DLC wasnt a thing because of hardware limitations, and even then, publishers already tried this since the 90's. Sega literally released sonic 3 divided into 2 parts with a special cartridge which unlocked special content for the other games, sonic adventure in the dreamcast already had DLC in it, and its a 1998 game, separate ways was an exclusive expansion of RE4 for the PS2 version at the time of its release, games always had this type of thing, also, using ubisoft as an example of modern publisher is just beating a dead horse, they are one of the most criticized ones today.
When I was in my teens and even early twenties, I could fully dive into games. The lore, the strategy, the crafting mechanics, spending weeks exploring every side story/quest/challenge there was available. Somewhere around my thirties, I stopped having the same fulfillment in playing games anymore. That’s not to say I still don’t enjoy playing them, rather I choose ones that I can jump in and out of quickly, without trying to remember the 300 types of crafting items needed for different purposes or the key combinations for op attacks. While I’m disappointed that game graphics seem to be going backwards (I started playing games when the Atari 2600 came out and have played on almost every console and upgraded PC since then), I would still love to one day dive into a game that deep and experience the euphoria from full immersion.
Good thing I have a self imposed isolationist mentality concerning the internet. As a 90s gamer kid, I always appreciated the school yard talks and rumors about video game mysteries. So much so that I NEVER look at anything concerning a game I'm looking forward to. This includes while playing it. I'd rather get lost in a game trying to figure it out than ruin the wonder the devs put into their craft. My dream for game devs is to make a game so coded that it's impossible to data mine it without proprietary software, that way EVERYONE is back to good old days of working together as a community to figure out and beat a game instead of exploiting the systems within them to speedrun. Nothing against speedrunning as I myself love it but that's only because of the internet exploiting the entirety of a game down to its code. Cheers everyone!
I see where you're coming from. I wonder if that would be really possible. Would it be just a matter of coding? Even if no one could data mine it, I can clearly picture some cheeky gamers with lots of passion and time to spare beating the whole game in a week and posting a walkthrough online, one click away. Totally murdering the idea of casual gamers working together as a community to figure things out. Which is a bit depressing, I'd love to have that back.
@@nanazoi-ex6ji Anything can be mined - it's just a matter of how hard you want to make it. It's like DRM. Anything can be cracked, given enough time, resources, tools, and trial and error. Could they make it a lot harder than they do now? Absolutely. But you'd likely have to trade off performance issues for things like encrypting the datasets (because then the game is having to decrypt and re-encrypt everything as you go); or you'd have hardware issues alongside DRM, etc. The best way to go about that right now though - honestly, AI procgen, even if it's not quite there yet. That one is going to change RPGs and adventure games, becucase it can create a world that adapts, changes, and grows, in a way we can't make them right now, cost-effectively. Because then? You get a game that it would be pointless to datamine, given enough variance. No two datasets would be alike - unless you build the AI around a world seed or shared server for co-op, etc. And that'd mean a game that had a consistent world, overarching goals, game logic, etc - but the experience would be unique to you and your friends. AI offers a way to procedurally generate new items, new enemies, entire quest lines, NPC dialogue, etc. At a point that's workable at scale, all it needs is the ability to language-code the framework for it. AI has its ethics issues and all, but it really stands to be a big potential for getting us over this "so much world, so little to do" plateau we've hit.
@@lancefletcher2963 That's quite interesting, never heard of this before. I imagine if an AI could recreate my favourite games to have a different world every playthrough, adapt itself and grow, I'd never see the sunlight again.
It's because we know we are living in a distiopian society and it's so bad video games can't distract us anymore because it's invading our gaming space now and we can no longer ignore it.
We are all adults that suffer in everyday life and can't enjoy games like we used to. Back then I had to beg my parents to get a new game. Now I just buy it myself and look more at if it's worth buying. Because of this we have raised our expectations to compare to the money being spent on it and when the expectations don't match, it takes the life and fun right out of it all.
i very rarely watch very long videos on YT. You made a very good one, which i couldn't even skip any parts in it. i relate to that so much. so maybe that is one of the reasons for it, but still, not many videos would make me stick to them like your did. Thank you :D
31:25 to the end hit me right in the feels. It’s hard to express what video games mean to a person to someone that didn’t grow up playing them. To many people they were the only escape from a shitty childhood
Agreed. My gf dreads games, and told me not to talk about them at all. She failed to understand that games can inpact you the same way that books, movies even a trip can. Tried explain family it too, but non-gamers find it ridiculous and even childish. They cannot see how important they are to some people.
Brother, if it's something that makes you happy, that's all that matters, and those around you will just have to accept and respect that about you, just as much as you respect what they are into. I will enjoy games until I am completely incapable of playing them. That is my choice and what makes me happy, and no one has the right to judge, or say otherwise. Just take good care of your health so we can enjoy them as long as we can.
While I didn’t play them to escape a shitty childhood I played them because they were a lot of fun. So many days when friends came over and we’d play NES or sega genesis for hours . I miss the enthusiasm I felt back then
The main issue I had with gaming was that there were hardly any new ideas or anything fresh in the AAA gaming space. Its just sequel, remaster, or the same open world, hyper realistic game. But even then there are still many developers out there who are still making fun and innovative games. Platinumgames, Tango gameworks, flying wild hog, inti creates, team reptile, team ninja, soleil, goodfeel, etc etc. Many devs who still make games with passion and creativity with just having a fun time in mind. There are still plenty of wonderful games out there
The limiting factor is the controller. In essence all we can do is send a 0 or 1 value for a number of buttons, seriously restricted by how our hands are made. This is extremely limiting to what you can do with games because that's not how the real world works at all. We have so little control over what our character can do and the way we control it has stayed the same for decades: by a plastic controller in our hands. As long as this remains the mainstream method of interacting with a video game, we are doomed to play reiterations of the same old things. The next big revolution in gaming has to come from the controls
@naapsuvaimne740 it'd probably be pretty cool to just be able to message these developers through an email or social media giving them suggestions on what games they could make next. Too bad this is real life and that it doesn't work that way and "sending them your ideas" would be a pointless action
It's boring noe because there are a lot more games being released every year instead of having fewer games a year but of higher quality. Most of the games now are copy paste of each other
Being an IT guy, I am going on 36 years full-time. I bought my first game in 1983, and I took out a book from the library to write code to play my own games. Things have changed, and now I am almost 57. I try many types of games, most shooters, not enough explorers. Need more large-scale open-world adventures; indie games still work for me.
@@rin7564 Yea, nah. I've got three children. The amount of my disposable income that gets spent on me hardly registers. I buy games during Steam sales or almost not at all. I did subscribe to WoW for about 5 or 6 years when I was much younger but I doubt I qualify as a cow, maybe a pigmy goat or a sheep dog?
I think games now are really stressful, they give me a lot of anxiety and there seems to be a lot more learning about how the game works in every game. And also I hate that most games are basically movies with 10 or 15 minutes of actual gameplay in between hour-long cutscenes.
I noticed a few years back that it took me longer to download the games and then it would take me another hour or two to get the controls down and get the gist of what I should be doing. I just do not have the time or patience for that anymore
I love learning new games, memorizing stats, understanding how the game mechanics work, listening to a new story! Amazing! But I totally get not wanting to sit down and learn a new rule set every week or month or year. I alternate between old favorites and new games I've had my eye on.
As per your feelings on the cinemafication of games, I advise you to stay Far-far away from a series called Xenosaga. The XenoBLADE games are decent, but saga was their PS2 ancestor. There's a vague hint that they're being remaster, so just a heads up if you see them come across on the Switch... yeah...
@@aceman2k320You are entirely right about older games still being fun. Even games that arent as good as they used to be due to outdated grqphics, bad interfaces, or accessibility issues - they are still better games that are still fun even though they were more fun when new. A great example is in the MMORPG scene. A hundred AAA games with singular games that even had a 300+ million dollar budget, all to compete and clone the billion dollar revenue Blizzard giant, are all pure and utter crap. But players of this genre can log in to exceptionally old and out dated games that are OVER TWO DECADES OLD and have a better experience and more fun on games that had a
I just turned 50. I've been a gamer since the late 70s. Hardcore. Dedicated. I'm lucky to enjoy a 3-day off a week schedule from work and I still game all the time. Between my days off and paid time off I just pulled a 4-day farming simulator 22 session. I refuse to adult more than I have to.😂😂😂
@@aceman2k320 yeah I miss Battlefield 1943 so much. I would play that game for hours and days on end. I like the new Battlefield series, especially Battlefield 2042 and Battlefield 5 and yes you still get to fly! But you're right, 1943 was and always will be the benchmark
@@rorz999 I did a lot aside from that with my life, I can assure you. I wouldn't trade my gaming time for anything though. It's been a big part of my life
There was a time when playing was simply buy the disc, put it in, load the game, play the game. Could be 8, 15, 30 hours. A story, fun gameplay, no ads, no updates, no bugs, no bullshit. Fun times.
I'm taking lessons from the AAA industry, not in how to screw up like they always do 24/7 (I won't take that back), but in how best to serve my fans, and work hard to meet expectations if my games take off. There's something to be learned in the old days of when you were unable to do day one patches, and there's something to be learned from Larian Games sticking to the guns of tradition.
Honestly, as an adult I find myself playing the game of buying games and not playing them for years later because I have so many responsibilities. The fact that I can only play games for about 4 hours at a time on the weekends only makes the feeling that gaming isn't for me anymore worse. Don't get me wrong I enjoy the few games I play (mainly single players) but at the end of the day, the reality is always just 1 click away.
I'm old now. Raised 2 kids. I had to fight for my game time. At my age, I can't play nearly as well as I used to but am finding enough to have a lot of fun, even if in brief duration. Example: very easy to pick up a car racing game and do a race or 2, Forza Horizon being my favorite. Funny meme from comedy site Babylon Bee: "Miracle as wife awakes from long coma moments after her husband powers up PS4" Story of my life.
Same here guys I am 40 with a 9yo daughter, but me and her play games together which I love .. but most the games she likes isn't something I really enjoy but I don't care cause I enjoy spending as much time as I can with her , but as far as me I just get a few hours a week to play .. and I don't play alotnof games a year so I try and find 1 or 2 I can sink into for very long periods of time
I was gonna say maybe we're just old??? Lol. I buy a lot of games I never play.... But point taken that games launching in unplayable state is unacceptable. My last triple A was Ghost of Tsushima, which launched in a great state I must say.
@@reapersasmr5483 A favorite story: played Wheel of Fortune N64 with my daughter around 5ish. Somehow, she won $1,500!!! and turned to me with big innocent eyes and asked, "daddy, when will they send me my money?"
@weldsj8847 omg , cute story , that's priceless.. yeah memories like that stay with your forever .. and even when things get bad... them and the memories keep you going , now I get emotional sometimes when I look at how big she is and how we are starting to spend less time together but she is growing up on me .
I'm happy to say that I grew up to see the evolution of gaming, from Atari & Colecovision until now. The most fun I've had was with the NES and PS2. Gameplay over graphics is what I prefer. I would rather play games like Ratchet & Clank or Jak & Daxter over Spiderman 2 or new God of War.
Damm, that ending has to mouch truth in it. I personally love playing the PS 2 games I played in my childhood with my friends and family. These games had a lot of limitations compared with the ones nowadays but I was always intrigued with things there was to discover, amazed with the small details the developers put despite being games from 2000-2006. Yet now as an adult I have found games that build beautiful memories with, friends, my wife, my kid, with extrangers, clutching a match that seemed lost, indies like Stardew Valley that brought back the essence of Harvest Moon, one of my favorite games. I'm so grateful to be able to play and enjoy those live changing experiences.
Online games were an vibe back then, nowadays they are filled with no lives or ppl with mental addictions which creates a negative atmosphere that turns you off. People are more selfish and don't care about anyone other then themselves. If your in a clan there is like zero player to player interaction or just "How to Play" interaction. It feels like there aren't any souls or just really troubled ones.
@@Anonymous-wb3nz correcting such a minor mistake and ignoring everything else is really just showing their point too, living a life is hard, get off the internet and touch grass. Be better.
They’re still fun. I’m enjoying them as much as I did 25 years ago. They’ve changed somewhat during that time, but the fun is still there. Graphics are amazing now. The controllers are very good. I largely ignore DLC. I don’t just buy whatever is being marketed everywhere. I know my taste in games and what I like very well by this point, so I’m good at identifying games I will enjoy. As a result, I enjoy about 80% of the games I buy each year.
I agree. I think people who make videos like these are just bitter about entering adulthood and the world changing around them "isn't like it used to be".
@@zayteer1657 *Bad games feel like a chore. FTFY 10,644 new games released in 2022. That's just on Steam. (2023 stats not yet published). If you can't find even 10 great, non-grindy games out of over 10,000 every year, that's a you problem.
For me it was fps pvp multiplayer; the insane amount of cheaters was my reason for leaving the gaming scene years ago. I remember asking myself, "why am I subjecting myself to this abuse?".
greed killed gaming. More for Less. How little can they give you for 90 fucking dollars. Unfinished products, endless parades of untested bugs and broken code, no QA department that actually does it's job assuming it exists at all, and worst of all, gamers. Yes. Us. We need to have standards and principles. You know what that means? It means you don't put up with bad releases, you express your discontent with your wallet, not reddit.
As a developer I'll let you in on a little secret, these games are not being quality-tested at all. These projects are being coded up to the last minute leaving no time for the QA team. I've worked for companies that don't even have a QA team, and even if there was, nobody really listens to them because they are considered lower ranked than the programmers. I'm not hating on them, I'm just giving everyone an inside scoop about hierarchies tech companies.
Most Indie games are created with love and passion and you can often tell that when you play them unlike most of the soulless AAA games that all follow a specific template where you can tell that they weren't made with much love or passion only to make money.
There is no story or atmosphere any more, now they are just huge open worlds with no personslity or adventure. Compare Ocarina of time to any modern AAA game.
This is my hypothesis, it’s not that there’s less good games, it’s that there are much more games released now but only a fraction are good. The trick is finding the good ones and not wasting time on the crappy ones.
The crazy part is The gaming community influenced a lot of these decisions that these businesses are making we're the ones who keep asking for 100 million different things to do in a game instead of having a few good things to do in a game that are well fleshed out 😭😭🤷♂️
What millions of things? I had so much more fun doing things in Gta vice City than i did in any Ubisoft games or it's clones. More stuff to do is deceptive at best, maybe visually but in term of gameplay, it's less. Climbing towers in Ubisoft games isn't more, you can add 100 of them but it's all just one thing pushed through a repetition. Fetch-quest missions, their all almost the same, go to a location and beat a couple of enemies, collect an item and bring it back, over and over again. Why it worked in the Vice is because the game isn't long, but at least they tried to make the repetition a lot more fun gameplay wise. I tried the new Dying Light and got bored 2 hours in, why? Because it is the same old game as done to death 50 times before. Thus far, if we look away from remasters, Rockstar is the only one that have given us more or just enough to flesh out a fun experience.
Here's what blows my mind the most, you have some early 2000s games like for example GTA SA, then fans would make a multiplayer fan-mod and have 200 people running around on a server crashing cars, being cops and criminals, doing whatever. 2023 now and having 64 people on 1 multiplayer server is still some kind of a huge deal. Like wtf.
Mmo''s being doing that for more than 3 decades, and can fill up to 3000 players up to 5000 players on one server. it's odd that the industry went backwards.
Can't help but feel a bit nostalgic for the days when video games plots were deep, intricate, and truly captivated our imaginations (MGS 1, Max Payne 1, Silent Hill 1..). It seems like the trend nowadays leans towards games that prioritize flashy visuals, vibrant colors, and accessible gameplay over compelling narratives. It feels like the industry is shifting towards an emphasis on eye candy rather than engaging plots. It's almost like the line between PC and mobile games is becoming blurrier, with everything being designed to grab our attention with bright colors and simplified mechanics.
Diablo 1 and 2 used procedurally generated dungeons and it worked. Key to making procedural generation work is to not just make bigger for biggers sake.
It's true, we don't have the time. But I don't think it's NECESSARILY because we're older. Of course being an adult brings way more obligations down your alley; but you can't deny that new games demand WAY MORE of your time than old games did. Old games used to offer 20-50 hours of game play TOTAL. New games require 20+ hours of game play JUST TO START YOURSELF OFF. And I think the vast majority of us depend of SOME sense of completion to be driven forward. When facing a game that tells you "you get 1000 planets to explore"... I mean it's just a total fkk off moment. If I way a millionaire with all the time in the world on my hands I wouldn't want to invest it in THAT!
To add to this, just because im getting older, that isnt the reason i hate getting all collectibles in a ubisoft game. I hated doing that as a kid too.
Trust me when I say: we're just playing the wrong games lol. With so many bad games out there by greedy publishers, it's so easy to play the wrong game. It's totally not because of we're getting older.
I've been experiencing this of late. I'm almost 50, and I've enjoyed gaming since the early 80's. Now, I miss it, but I don't partake much at all anymore.
Yeah, childhood is the best time to game. No responsibilities so gettin lost in the story and game is way easier. Unless you're so well off in adulthood, or have the time to get lost in a fantasy world without thinking of a hundred different things.
One of the things that I hate most about "maturing" is simply that things don't seem as exciting anymore, and it's a pretty grim outlook on life if all one should care about is a 9 -5, taxes and procreation.
Yeah this is true. Ive gone back to games from the 90s on the SNES when I was a kid and was excited to relive an awesome game and get that same experience back. I realized the game was fun because I was a KID. Now that I'm older I feel way too mature for the game and there is nothing really fun about it. But what I do see is some of these new games, kids that are 10 are absolutley sucked in (like roblox), and I think OMG, if I had this game when I was 10 in the 90s I would be absoultely floored with how much there is to do.
This is the best answer and exactly what I think. I don't have the same feeling while gaming anymore. But that's just adulthood, gaming is the best in childhood when we have 0 concerns over our lives.
Getting old and moving past video games is definitely something to consider. Gamers get so caught up in blaming the developers for why video games are not fun anymore they never stop to consider themselves in the equation. As we get older our brains change. It doesn't matter how much we loved video games as kids, teens, and young adult 20- year-olds. Eventually we grow out of the desire to sit down in front of a TV/PC screen and tap buttons on a controller while staring at moving pixels. Middle age gamers are more drawn to playing the games they played when they were young than they are to new games. This is why the retro gaming industry is a big deal. Nostalgia is a powerful drug and there is nothing more addictive than playing a game that takes us back to our childhood bedroom where the only concern we had was beating the current level.
I'd argue slightly otherwise. Nostalgia plays a role, but older gamers have also experienced more, so it takes more to engage them and they're more selective in what they play. Seeing the latest carbon copy isn't going to excite them
Agreed, mostly, but... I do also believe that sometimes... such ineffably magnificent Art... and effort... of some Artists... including indescribably phenomenal brilliant musicians... story-tellers... programmers... discovering and noticing new as in any kind of... pure Art... Sometimes... you... and only you imagine... and see more... behind the lines... and music... Have you listened to FEZ and Hyper Light Drifter soundtrack? What about Elder Scrolls lore? Have you experienced Mirror's Edge Catalyst incredibly genius concepts...? If you ever actually want... and feel... you may see... the infinite...
The sequel to this video: What The Internet Did to Gaming - ua-cam.com/video/m8RomiudgPA/v-deo.html
If you guys are interested, I've been doing livestreams here on the channel of mostly Souls content, come by and check them out if you want to hang. The streams are M-F 7:30 PM EST.
Join the Biscord to know when I'm live: discord.gg/d4u6QQAdC2
They're not called video games anymore they're called cash Grabs
Did you hear that sony playstation got hacked again
You still play council? ewww
@foxesnroses9148 yes alot of us still do I play xbox , ps5 , swicth , pc and quest 2
How about video game titles that were either forgotten and/or had great potential, but never got the chance to shine for whatever reason. Or titles that deserves a second chance, or simply a proper send-off.
An example from me would be the Arc the Lad franchise. Jak & Daxter, ICO and Grandia are honorable mentions.
Points to consider would be technology, economical aspects, but also development team. For example; SquareSoft becoming Square-Enix, and the subsequent effect this had on their titles.
One of my personal worries is FFX-3: YES, I want it too. HOWEVER, can we expect the same quality that the people behind SSoft made?
Just some points I made on the fly... Ask if you want more details
@Ingisen your right and it would be way better than Sony and the re re re releases I would much rather see them try and bring back some games like golden ax in today's tech it would be amazing but no one is going to make a couch co op let alone a co op game at all ..and they can't make seasons or a battle pass..but yes that would be great ..
1. No, I do NOT want to make yet another account.
2. No, I do NOT want to be online.
3. No, I do NOT enjoy paying for additional content and lootboxes
4. No, I do NOT enjoy ads.
5. No, I do NOT care about marketing buzzwords, I just want a fleshed out story with a quiet protagonist and a villain with understandable but ultimately mistaken morals.
very well said mi fren
cozy especially love #5
really would be nice if more story rich games could happen
instead replacing Mass Effect or Metal Gear is more enjoyable
is sad
Kingdom come deliverance
Hey bro, stop reading my mind please.
@@Jbonz7 The best game
Red dead 2 passes all that except the 2nd point sadly(not sure if we can play rdr2 without being online).
I always dreamt of having a gaming pc. Now that i have it, i also have responsibilities, I just can't play games "stresslessly" the way i used to play before. It's sad.
You can play on Sundays.
I always wanted a gaming PC so finally I got one. But there is nothing to play, everything SUCKS.
I'm stuck playing retro games and emulators.... Which I could do with any potato PC.
The industry is in a sorry state.
Wait till you get a kid lol, You turn into a filthy casual in an instant.
@@abnnizzyJust play Baldurs Gate 3 :)
for me my gaming mood really depends on my buddies .If they have time i am happy ,if they dont i am sad.
I personally don't have the time anymore to dedicate 50+ hours to gaming. The indie scene is what allows me to play unique games without too much time commitment
Kinda the problem I have with these massive open world games. Seems like everyones doing it now too, I'd rather have a neat and concise 20-30 hour banger than a mid 60-100 hour slog, personally
@@Shmandalf I agree with certain types of games. Like Ghost Recon having an open world game SOUNDED awesome - the result? Not so much (although Wildlands and Breakpoint are pretty awesome now). But Future Soldier with it's linear game style was a near masterpiece.
Depends on if you have the mindset to finish the game asap, and if devs can keep it fresh throughout the whole game. So case by case I would say?
I had been waiting for Tears of the Kingdom since playing BOTW, hungry for any bit of news.
I had also been following the development of Sea of Stars after I played through The Messenger in January of 2022.
My kids and I were all hyped the morning before school where we launched TOTK and played for an hour before I had to take them to school.
Afterwards, I remembered that Sea of Stars was still slated to be released. I tried playing the demo but I just found myself wanting to know the starting chapter because it looked like a story I wanted to get lost in.
I ended up pre-ordering Sea of Stars and I've put probably 10-12 hours into it so far.
I have hardly touched TOTK since. I bought the soundtrack for Sea of Stars on Steam, even though I bought the actual game from Nintendo's eShop.
Sea of Stars has made me incredibly happy in a way that TOTK still fails to.
I just don't have time to sink into TOTK like I did with BOTW.
I was living the immediate aftereffects of and the start of my recovery from a very nasty divorce in my late 30's that involved my three young-ish boys.
Now that I've stabilized my life again and gotten therapy and all that, I just don't have time to or interest to sit and RE-explore Hyrule in TOTK. It just feels like another Master Mode DLC and while I do enjoy some of the new mechanics, I miss having some of the mechanics I had before.
Anyway. Sea of Stars makes me feel like a teenager, Tears of the Kingdom is only motivating me by promising a better story that I should complete the main quest to experience.
Bravo to the indie scene, I know this video was released before Sea of Stars, but boy is its success an indication that people are still willing and deeply desirous for company, focused gaming experiences that are rewarding in their own way.
No. It not because you don't have time, most games are wasting your time.
I am constantly having to delete games on my 1TB PS5 due to the large file sizes and large updates as well. I literally have like 5 games on the storage
I only play a few at a time at most. Not an issue for me
As a developer I can tell you the reason is when we moved from DVD / Bluray to digital downloads. We no longer had storage restrictions, and giving a programmer no restrictions is a bad thing because we stop caring about efficiency. It's like letting James Corden loose in a chocolate factory. I see a lot of games that are so inefficient in storage size, resource usage, and memory usage.
@@One.Zero.One101interesting! What do you think would be efficient ways to combat this?
I have 22 TB 😅
@@adrian1210 Good for you! I only have 8 TB. But then my external drive is 4-5 years old now.
have the same feeling for movies also, i would prefer old movies in early 2000s rather than new ones.
@@legendsofcelestite.officia5398- This, together with social media culture and “WOKE”ness… most of actors today are way to invested in their overall persona, like most people in general wether actors or none actors, and this give movies a bitter taste of way too much narcissism… add on that the overwhelming pop-hop-ideologies [in contrast to core values] pushed by directors and producers, and you get a production of a downgrade-semi-realistic selfishness and shallowness.
This began more prominently somewhere around 2006 and became dominant around 2012.
Movies are a mass product, with all the woke and trans ppl in hollywood its no wonder with the downfall of movies recently, no soul, bad ideas, lame movie scripts and plots and also the try to
satisfy all genders and racial groups, so that every serie or movies has at least a gay couple, one trans person, one non-binary person, a black guy, an asian guy, etc. You see that hollywood is forcing us to digest this crap of diversity with all movies they release, at this point its even sad that we continue with this BS and trust me, i am absolutely anti racism, i love foreign ppl and love black and asians as well, its just i wouldnt mind if they decided to say: Rush hour 4 for example is still
going to be Jackie chan and Chris tucker, and me as a white person I would say: ok fine i can leave with that, i dont care, but too many ppl
care about nonsense that
doesnt actually affect them so this why we have woke ppl
destroying gaming and movie culture
Same feeling 😞
Which is why they cant create anything NEW and they just rape and redo old ips. We are creatively bankrupt because we are only focusing on race, gender and politcal faction. Bring me back to the 90s already. 🤷♂️
@@legendsofcelestite.officia5398 studios are spending more time on graphics and multiplayer than campaign story.
Games feel more like a job now. Hours of grinding. Very little pay off.
I know what you are talking about. You better know a lot of this and a lot of that before you even start playing any game made by Bethesda.
& specifically that’s fuckin GTA online. Once u start doin something, YOU CANNOT Stop/cut it off or u will lose hella progress. And it’s nun else to do except grind for money just to spend it on overpriced shit
@@Mondiale78 I just got into Helldivers 2. That's a fun game, you don't need to upgrade if you decide not to. Just hop in and you're in the action. I'm level 25 now without upgrades and still doing good. I don't have time to research and maintain characters.
@@untouchable360x its like a space game?
It's not fun because of ESG funding. Make woke games fail and we can have good games
Playing retro games I never had before (and no nostalgia) is still more fun than whatever the latest and greatest games are. There are so many great classics for only a few dollars, and not a micro transaction in sight. The goal was just to make an enjoyable good game, not to discover the most efficient way of extracting money from their consumers.
I know right. The number of retro games I've played, loved, and enjoyed, and which I had no nostalgia for, is staggering. And it always makes me laugh when people say "Well this game doesn't actually hold up, it's just your nostalgia."
Uh huh... yeah. What nostalgia?
(I suppose they are right sometimes. I don't think Goldeneye holds up well nowadays, but Perfect Dark definitely holds up in my opinion.)
Due to the developers caring about the customers giving them the best experiences.
I stopped playing many gmes years go but the major thing is the storyline is poor nowadys compaired to past games.
Todays games relay too much on eye candy.
Yes, I finally came to play Earthbound - A game I never played before and I was always put off by its graphics style. But I absolutely LOVED it! I also played most classic RPGs way after their time because I never got a super nintendo.
Or you could play a little of everything and skip the crap that exists all over - the indie scene has gold, but it's flooded with cheap crap too.
Just because the marketing machine has all the sites and influencers not-shutting-up about something (because it works enough so far*) doesn't mean you need to care about it.
* Starfield was clearly a test to see what happens when you start to ignore the typical sites and just do the influencer thing - and given how that all worked, expect it go farther.
There is a generation of gamers that is fading away. The guys that saw gaming evolve from ps1 to ps5. That is sincere interest in gaming.
generation of gamers and ps1 to ps5 in the same sentence, lol
Hi, guy that saw gaming from commadore 64, and NES to today, yes its astounding how far computer technology has advanced in 35 years, we are still here, and passing the magic of retro to the next generation, got my son a r36s handheld, retro emulator, he's been playing old game boy colour games, old snes games.
This is true. Lack of time and energy, combined with lack of interest in new games which 99/100 are just stuff effectively players have experienced before. We were promised amazing looking games and quality, just hasn’t happened yet
Big companies found out how much was in it, bought out the dev teams, and hired yes men. That’s why.
Can't disagree with ya there.
pretty much this. its no longer an industry of "gamers", its been taken over by a bunch of fat rich "shareholders" trying to squeeze microtransactions out of everybody.
Sounds like modern day (American) corporatism.
And it's certainly not limited to just video games.
Well, in America. The Japanese seem to be ok.
@@natesamadhi33and Tech Bros
This whole "over 1000 planets" thing really rubs me the wrong way, because who the hell is gonna sit there and try to fly to every planet? I would be satisfied if the game just took place in one solar system that is crafted to near perfect
That game turned out exactly like I thought it would.
@@thatguybis1997 I'm sick of these game devs treating us like we're stupid , just tell them there's a shit ton of this and that and watch'em get excited... trading quality over quantity
@wolfstorm5394 Because people ARE dumb. Number goes up, brain cell activates. Looters are literally grinding bad gameplay for marginally better numbers. People ask why WoW is bad now. I wonder if it is because people only want to grind raids so leveling is a complete afterthought.
It's the adage of quality over quantity
Well you can play the game and you don"t have to fly to the 1000 planets, but they are there if you want them .. they are for the players who love to land on planets and explore them.
I'm a bit old now, overcriticizing each game for one thing or another but this saved me money overall. The thing that annoys me most is that people can't hold off their hands from the "pre-order" button until the game is released and check some reviews for it. If this can be achieved, gaming companies will be forced to be extra careful what are they releasing.
Well said.
You make a lot of since. Yet unfortunately many companies view the fact that they can patch games directly on your console makes them more bold. Look at the piece of crap that cyber punk started out as.
They do whatever they can get away with. Once a developer has reached a certain size, it's pretty much downhill. Developers & testers HAVE NO SAY, shareholders & marketing people dictate the numbers & thereby turn the dreamjobs of 15yrs ago (code for blizzard, test for bethesda, create assets for ea) into a working nightmare. Just listen to the devs & you get an idea whats going on behind the curtains. No dev or tester wants to release unfinished games. It's not their fault. They crunch for months only to get the blame for releasing at alpha. Add multiple platforms: How do you expect a top notch game to run flawless on a platform for 300 - 400 bucks where for the same price you cannot even afford the minimum(!) required gpu on PC? Preordering games is nonsensical. Once the money is made, where is the incentive to polish the product? They let the community betatest while they develop the first addon or some mind - numbing microstore. It's not about making a good game anymore, it's about making tons of money on a regular basis.
Enter game pass
@@LuciusSeptamus game pass sucks. most games u get are either not complete (no dlc) or trash. the few good games u get cost you less if you buy them all than paying gamepass for a year.
The answer is simple, in the early days games were more often than not passion projects and made with love, now that big companies have bought up most studios it's just another way to make money. The problem isn't huge open worlds, it's devs making that world for a paycheck instead of them wanting to build that world.
The availability of easily accessible information is what ruined gaming for me. I really hate to admit it. I found so much joy in trying to uncover secrets in games, spending time figuring out how to optimize my gameplay or in game equipment, and theorizing about what happens after getting certain achievements.
Now I just end up looking everything up online and try to rush through games to get to the end or the most optimized state as quickly as possible to catch up with others.
Check out the latest video please! I dive deeper into those topics there.
I get you. I wanted to enjoy the new MW3 Zombies but I've been plagues with 'Meta this' and 'Easter egg that' wherever I look. Ruins it. It used to be 'all about the game.
'
have some self control loser, don't look up stuff.
relatable, instead of finding out everything on my own while playing the create mod in minecraft i just search everything up ☹️
Or maybe your definition of fun has just changed and you didn't know it. As a kid, I also loved exploring and solving everything on my own. But now I don't. I look up stuff online because what's more fun to me is actually progressing. Maybe one factor is because kids are more curious and love testing things out, while adults are more straightforward and goal-oriented. Do I enjoy games less? Nope. I still get the same excitement. But I have fun in a different way. I don't think I would have fun playing stuff like Ocarina of Time, Mario 64, and Banjo Kazooie anymore.
The problems for me are basically two:
1) I don't have much time to spend and a lot of games nowadays spend 30 minutes just telling history in cutscenes (by the end of the first cutscene I already have to stop and go on with my life).
2) I don't like to play online. I want to play alone and A LOT of games (most of them) are made for online players.
Same dude, and with download/ install times (even with physical), that short window of time closes a lot faster without even getting to play. You buy a game on a Friday, install it Friday night when you get home from work, install the disc by Saturday morning, get past all the licensing agreements, find out you need to install a massive update, install the update, and by Saturday afternoon you can play the game. Get through the opening cutscenes and tutorials by Sunday. And then you might get a few hours to get hooked before A Monday- if you have NO other responsibilities for that entire weekend. Only Nintendo still lets you play games right from the get-go anymore.
@@12ealDealOfficial😂😂 homie what? Are you still on dial-up? In what world does downloading a game take from Friday until Saturday?
@@НААТ COD MW2 was like a TB son
Bro, you should play only action gdr and indies like me. Do you want a list?
@@12ealDealOfficiala tb😂😂😂😂 150gb at maximum.
At some point games have started to feel like Pixar movies. Where some game companies are focusing on the wrong things with pixar it's the "realistic" animation style and games it's mostly greed.
Oops sorry.
"Greed". We e got a real deep thinker here.
@@spec24 oh if that's deep thinking man I wonder what you think about the people who go "Pixar is a facsimile of the society that we live in that focuses on over monetization on the arts that we endeavor to create so that way they can generate as much capital in a quarter so they may appease the investors. Instead of doing what gave them the ability to gain the investors in the first place" those people must be Galaxy brain also you put a double E in you did a "we e" happens to the best of us.
In my opinion there are too many strict deadlines to meet and unpolished games are being rushed in to the market. A great game with all of the intricate details and surprises that we love so much takes a lot of time to develop.
Nah disney forcing pixar to be woke is what killed the quality of the stories .
The moment you make games single player and only online, that's when games become unenjoyable
Smaller, more polished experiences > 120 hour open worlds with a lifeless empty world
True
Nowadays its all about quantity and not quality
Far cry 6
Sums it up . I don’t want a soulless open world with tons of quests and collectibles I don’t care about. I miss linear focused exciting games.
As someone who only plays RPGs I definitely disagree, RPGs have always been at least 50 hour games, and the best RPG developers can offer a large quantity of quality content, but when a Game releases what are among the first questions gamers ask? How long is it? How is the replay value? How much content is there? Is there endgame? What is the max level? All questions regarding length, content and replayability, these are things most gamers care about, as someone on a small budget and can only afford a handful of AAA titles a year, long and highly replayable games with tons of content is extremely important, the majority of gamers are budget gamers and think this way, not all gamers are rich who can afford to buy whatever games they want day 1, most of us have to wait for decent sales before we can play the games we want
This is a first world problem, try being a budget gamers who can only afford so many games, what's important is the few games a year that I can afford are long, with tons of quality content and a high replay value
I think the trouble is most of these Games Directors think that they are film directors. Gameplay has vanished and instead replaced with movie cuts and screenplays.
No thats just kojima.
Yea that is another problem. They want games to be interactive movies rather than games at this point. Snorefest
That was the experience of RDR2. It became so boring I just watched the cut scenes instead of playing the actual game.
I agree, controversial opinion but I actually prefer simple ADDICTIVE games with a compelling progress system. Yes I know my mind is being hacked but thats what I want. I don't want to sit there and watch a movie when I turn on a game. I just don't care enough or that much free time.
What's worse is when the devs remove the ability to skip the cutscene. We live in an era where many gamers do multiple playthoughs, or repeat a mission multiple times to get a better score. There are legitimate reasons why gamers want to skip a cutscene. Removing this feature just means the devs are out of touch on how modern gamers play games. Imagine trying to fight a boss 15 times and you have to go through an unskippable cutscene every time.
When I was 18, I bought a cd player and my first CD. That was the only CD I had for months and I listened to it over and over and over and never got tired of it.
A few years later, I bought one of those 50 CD changer stereos. Every slot had a CD in it ... and I was bored with every single song. I couldn't listen to a song all the way through before being bored with it.
I suspect this phenomenon I experienced with the CDs is related to the phenomenon of being bored with video games. There's just so many to choose from now.
It’s true, we’re spoiled for choice these days. That’s why it’s important to focus on just 1 or 2 games at a time. If your focus is divided, you’re not going to enjoy anything.
I sold my SNES and bought my first CD player 🤣
sorry but this is bs! there are many games but only a few games fit your interest. it is a illusion. The number of games shrink drastically. in 2023 was only one game interesting for me. All others in this year are boring, crap, indie sludge, eyecancer. the thing why games are boring is the fact they are the same. same mechanics, same look, same story. god of war isnt a good game. it is tomb raider with another skin.
@@1Nyour3RAIN When you grow up, you'll understand.
@1Nyour3RAIN No. OP made a great point. It applies to many aspects of life. When you have less, there is a natural longing for more that keeps you coming back. When you have too much... When you get too much dopamine from too many games, the excitement just dies off. It's the same thing as taking drugs. Less of a pleasure effect and more depression each time you do it.
It can also be attributed to having too many things to do, and so simply not wanting to do anything. For example, many people's response is to try taking several (or all of their tasks on at once) instead of taking them one at a time. It simply causes more stress and makes you want to not do anything at all.
k that's all
You had me up until you dug out the "Games cost too much to make" BS argument. There's endless proof that this isn't the case. You compare DK to Witcher 3, yet the gaming industry is worth literally 100's of times more than it used to be. If gaming companies can't afford to make games anymore, then they're doing business wrong. It's pure greed and the money is sucked up by the executives and shareholders at the top of the company.
Exactly.
Too many unnecessary hands grabbing at the pot, but not actually integral part if the machine.
Rockstar RDR2 should be the template
While I agree with most of what was said here, particularly with regards to the sheer size of the game world, but sometimes I wonder how much of this just comes down to age and digital downloads. When I was younger and didn't own as many games, I had infinite patience to explore every nook and cranny, talk to every NPC multiple times at different points in the game just to look for hidden bits of dialog, and replay the game multiple times to experience every possible scene. Now it's incredibly rare that I even finish a game, and a lot of that is just because shortly after I start one my mind starts drifting to one of the other ~200 games I have in my backlog until I eventually decide that my time is better spent playing something else. Even in the heyday of Gamestop I never lost focus like this, and I think the combination of just being older combined with an overwhelming number of options leads to me enjoying individual games a lot less.
Yea, I used to love big, deep rpgs with tons of content and a heavy story. These days I just can't stand dialogue and cutscene-heavy games, I just don't care about the story anymore. I want something quick fun that also challanges and stimulates my brain. I mostly play simulators like racing games these days and have also returned to my favorite RTS games I used to play as a kid like Starcraft 2 and Battle for Middle Earth 2 which allows you to simply join a game and immediately have fun but still offers tons of depth mechanically.
I think the quality of video games have been in a decline since the 2010s, but there is no doubt that becoming older also changes your priorities and preferences when it comes to choice of games. Unfortunately content rich, story heavy games have been the milking cow for AAA games since Skyrim and there is a severe lack of risk taking as well as creativity from AAA devs making the industry feel really bad and stale for those that don't like that type of games. I feel like there was alot more diversity in games and genres back in the day, but maybe thats just a feeling.
@@Skumtomten1 I still like narrative-driven games, I just no longer have the desire to talk to nameless npcs or read any of the stupid codex entries and stuff like that. You can make a game world feel like its existence predates the current story without leaving boring notes everywhere explaining about the war 2000 years ago that has nothing to do with the plot of game. I have also taken a more realistic approach to exploring cities. I no longer wander into every single building just to see if there's a quest or treasure or anything. Now I limit myself to exploring only the places that I would actually go to in real life: inns, taverns, shops, any place I've been tasked to go to as part of a quest. If there's some sort of spectacle outside of a building that would genuinely draw me in if I were there in real life, then that's fair game, too. But no random houses, and I don't go and visit the mayor or the palace or some important looking estate unless I have actual business there. It really takes the dread out of discovering a new city, because now my game doesn't come to a grinding halt the way it used to when I felt the need to explore every nook and cranny before moving on. And if the game design is good, you'll be directed to any place that matters without just barging in for no reason the moment you arrive in town and the quests play out much more naturally.
@@_Qwi_ games are made to milk the living shit out of you. with terrible mechanics, gameplay, physics, and all based on sharkcards/goldbars or other in game purchases that generates BILLIONS for game developpers. and what is even worse? is that 90 percent of these games , are worthless without in game purchases. so if u want to stay ''invested'' (LOL) you need to invest in ingame purchases.
this is completely trash. and if u are on pc, you gotta pay 700 bucks for a gpu that cant even play 1080p 60 fps unless you have dlss.......... wow bro. gaming is just not worth it anymore. in any way , shape or form. its just over. glad i got to see commodore, sega, nintendo, playstation 1,2,3 , xbox and 360. those were the haydays of gaming. anything after that is just complete garbage.
remember bf? and when bf and cod had their own identity? and were battling eachother in terms of which was the better shooter? even that was ruined because COD started copying BF and BF started copying COD.
bro, gaming is dead. its just not worth it.
@@deathrager2404everything is designed to drained your money, that's a byproduct of innovation, innovation only happens when those people are motivated and sadly your joy isnt a motivator, but your money is, just when you were a kid your parents paid for stuff or you didnt understand the worth of money yet.
Games are actually way better now, I'll concede that maybe cod and bf are stale but that's a you problem, find a different game because those games found what people enjoy and stuck with it, they arwnt gonna radically change the games just for you and the people who enjoy those games prob enjoy what the devs have settled on but to say games arent way better now adays is ludicrous, just now instead if making a character 5 polygons, they have to render a whole dam person that's nearly life like into a game so it costs more, and actually gaming is one of coolest ways to monetize stuff, because now it's free to play any game and the gaming companies make their money mostly off cosmetic stuff so as long as you dont want to look cool in these games, you typically dont gotta spend anything and even the box price being 70$ is insane as everything else has double in price due to inflation but cosmetic sales have managed to keep games from increasing their prices, like games adjusted for inflation would be roughly 120 to 140$ nowadays and we seem to not realise this for some reason but given I can get hours upon hours to even years in some cases of content for the price of two large pizzas should be seen as an accomplishment yet its seen as greedy and the pizza store selling a 35$ pizza isnt seen as greed 😂
@@maeveliv2517 and this is why i pirate games.
I hate that games now a days need dlc to be "fun" while devs put little effort in the base game and social media isnt helping ether because it spoils every secret in the game instead of people finding stuff for themselves
This was another topic I had in mind for a future video.
Its kinda crazy how hard you have to try to avoid spoilers. Most notorious, Undertale spoilers. Be watching a video on something completely unrelated, look in the comments and bam spoilers everywhere, when it was the new hot thing. It actually ruined the game for me :(
@@thatguybis1997please do it!
I kind of felt like that with Smash Bros. Ultimate. Lack of new stages and characters at first. The game felt more like a Smash Bros 4 expansion to me, even with the new physics and single player modes. The game felt completely new once all the DLC characters came out.
I hate when people scream "cosmetics only" when some popular game have microtransactions.
Cosmetics yes they don't give the player any gameplay advantage but it's still part of gameplay
When i was young i liked large open world games but as i grew older i tend toward linear games as most of us dont have much time to play games anymore .
Linear games annoying me
@@RobMedvedev Then don't play them :) For each their own
This is where I'm at too. Open world games have become so large that they're almost impossible to complete if you have an actual life. And quantity doesn't always equal quality. By far the worst offender for me has been the Assassin's Creed franchise.
same here, that openworld fatigue regards being a big openworld fan fueled by wanderlust, i end up seeking games that rewards players choice and offers players' freedom, game that give the sense that the player exist. i just bought a used RX 6700XT and im playing isometric titles or CRPG's.
Same, can't stand giant open world games or even cutscene-heavy games anymore. Just don't have the time, just don't care anymore as I have already played several of those before.
Last December I bought my first PC in a decade along with a 65" gaming TV, and all I've played are games from the mid 90' to mid 00's.
Quite similar here, i was born in 2008 BUT the game i play the most is Doom 2 from '94.
The most modern one i have is from 2016, and it's an indie game
I bought a Steamdeck and mostly used it for emulation even though it plays tons of triple A games.
I've been banging this drum for over a decade now. AAA games are basically slowly traversing over a grey/green/brown landscape in between watching cutscenes. And don't get me started on microtransactions, and (even worse) games being unfinished at launch
That's... kind of like saying games in the 16 bit era were just hopping over shit while music played. It often WAS just that, but then at times it would be made a sublime experience when the talent was there: Donkey Kong Country and so on. The Witcher 3, Red Dead 2, BotW, so many games in the last 10 years are a masterful version of what you describe.
@@saulkorzenecki Masterful crap is still crap tho, is it not?
@@saulkorzeneckiBOTW I wouldn't include in the list
It's really just an empty boring game, but since it's Zelda it somehow gets a pass
Wow, folks we are witnessing a fucking prophet right here.
@@saulkorzenecki lol all those games are shit.
I think it's better to create smaller and better realized worlds than massive anemic ones.
I get that developers want to give us access to larger and larger worlds, but there's something to be said about maintaining that longing to explore the distant background of a limited one. We lose that when given access, and are almost always disappointed in how shallow it turns out to be.
TLDR: Less is more.
Then don't buy open world games?
i blame games like assassin’s creed and skyrim, a lot of new games follow in their footsteps with regard to creating these sprawling open worlds that are actually relatively sparse if you try to look for finer details under a microscope. something like what mario odyssey did should be the goal - smaller worlds that make you want to explore them with how much life and character (for the most part) are packed in
@@meestersecure9060the thing is almost everything is becoming open world.
@@aceman2k320 indeed. The whole entertainment industry went from being a form of art and passion, and became just like any other service industry.
The world of the Wind Waker is pretty small compared to games of today, but as a kid it felt much larger.
When I was a child, my English was almost none-existent but my patience was infinitely better. Everything was fresh and it took me so much longer to get bored, I had no idea what I was doing so it felt more magical. I could play Pokémon and walk around for months without making any progress and I would still be amazed regardless. Also the mind of a child has way more imagination. As an adult, I saw an obstacle that's clearly but immersivity designed to prevent the player from going forward but as a child, I could not help but come up with the craziest thoughts on what's beyond that obstacle. Now, I look at everything from a more critical standpoint which is something I can't avoid.
A child is also less aware of development limitations so doesn't know that something in a game is likely to not exist or where the boundaries of the game are
because we getting older
yea. I think this is it , I tried to get in to VR but yea.I'm old. now
We as buyers have the power. If we stop buying...we send a message. But that will never happen.
Facts
If you don't buy games you will get no games. That's not power, that's a deflated economy.
Just get used to the idea that the game developers made THEIR vision, not yours.
Once you start playing games as they are and not what you want them to be, you'll be happy.
@@spankyjeffro5320you are completely wrong
u are just a sheep
But I think people are not buying those crazy long, big, boring games much anymore. Who has the time and money, quite frankly? I grew up as a pretty big gamer, so much that I had the EB Games card so I could get discounts on trade-ins and new games. But that has LONG since been the case. I don't bother with that anymore. I get a very select few games and focus my free time on them. The only open world games I have is GTA 5, RDR 2, Spider-Man and Infamous: Second Son, and both Spider-Man and Second Son are pretty limited open worlds, but that is good because it made them more detailed and better storylines for the areas which you could explore. I have a few other sports games, but most of them are years old (I'm not keeping up buying the new sports title every year like I used to).
That's what is baffling to me about big Triple AAA games and big movie studios. They are putting out crap content that nobody seems to want and still not learning from it. Don't they see it isn't working?
@@coolioso808I would say you are at least missing out in god of war, the last of us, and the old walking dead tell tale games as they are a linear story and end pretty fast.
Once we did gaming to escape real life stress, economy, what not.
Now we're bombarded with the things we were trying to escape in the first place.
U got it 💯
Also the ERA THAT WAS MOST FUN AND MEMORABLE TO ME WAS THE 7TH GEN GAMING HONESTLY I WOULD GO FAR AS TO SAY THAT WAS THE GOLDEN AGE OF VIDEO GAMES BASED ON THE GAMES THAT RELEASED DURING THAT PERIODCAL ERA COMPARED TO WHAT WE GOT NOW!!
Big true.
But don't worry, you always got your old video games on disk right and your old game system/systems right?
I was literally just saying the same about most of these new movies/series coming out
I just got back into video games around 2020. I had a 16 year hiatus. I bought a nintendo switch and I love most of the games I bought. I'm completing them one at a time. I had a blast and it's not dulled at all. I get that you can become burned out on them. So take your time with them and watch to see if you like them.
16yrs wtf
Which games
man went on a hiatus when i was born 💀
@@murderman8578 metro 2033, zelda breath of the wild, Immortal Fenyx Rising , bio shock and Zombie Army trilogy.
The Switch is great, that's why.
I don't think there's games burnout at all....games just haven't been great in a long time. Developers got lazy, and it shows. People will be playing BOTW and TOTK for a LONG time. Decades from now people will be playing these games. The same can't be said of whatever random FPS or battle royale game. They simply aren't as memorable or impactful.
@@krausewitz6786 better handhelds than the switch tbh
I'm not 15 anymore. And I discover the Great Outdoors.
That boi said he outside 😂
@moneyonfleek1992
You should go outside as well. 😂
Edit: Nvm. Stay inside, we don't want people getting rob.
The key is getting dopamine under control. Do your chores before you game, and then when you go to them, you go with the hunger to escape. It all lights up for you when you stop making gaming into a purpose, and instead into a dream. It all starts to make sense for you to have fun again when you make life a little harder for yourself intentionally. I do this, and I have a blast when I game! Monster Hunger World is incredibly satisfying to me after a 10 hour shift. Get your brain and life in order, and a little hedonistic fervor can go a long way to making you incredibly satisfied. I got a University Degree in IT while I played Monster Hunter. I would actually use some of the locations for a memory palace and study my flashcards using the landmarks from the game. That made it incredibly interesting. I can remember most, if not all of the material from my experience with Monster Hunter, and it helps me with my career too.
Delayed gratification comes with lots of benefits. Problem is a majority of people And way too weak to stick with it. They also have a "sitcom mentality" where they expect meaningful results fast.
I agree with you op, but I think you are preaching to the "instant gratification" group. 9 out of 10 here won't do it, still will pre order games, still look up spoilers than bitch afterwords to generate validation for their behavior.
You gave good advise, but people hardly change, even if it can benefit them. People are stubborn creatures who will bury their heads in the sand when confronted with even reasonable or beneficial change. A majority of people are completely incapable of adapting to change, let alone having any form of self awareness.
My prediction: most people will shirk and phone in their responsibilities just to play and wonder why they don't have true fulfillment in life, will be given the answer, and go back to their unfulfilling patterns because it's familiar and thinking it's the easy way out.
@n3h3msounds like you and others let tikpoop ruin the industry by watching their content and making them money. Certainly not the fault of game developers if you give your business elsewhere. That's on you and those who helped contribute to that
You made your own bed, now lie in it, shut up and go to sleep.
This guy gets it. People are just idiots in phones nowadays
This is based af. Similar to my experience.
I was in online charter schooling throughout high-school. I maintained quality grades and completed course work very quickly leaving me with a lot of unobstructed time to game my life away.
Eventually it just stopped feeling the same. Got fat to boot 😂 Started to have this guilt feeling out of nowhere while playing. Felt like a chore and not escapism.
Got through college in the same situation. Got high honors, gamed as much as I wanted. Felt meh.
Started working out and limiting my game time. Got multiple part time jobs (I have autism and 8 hr of the same tedious boring crap a day makes me want to kms so I break it up into smaller hour commitments with diverse jobs) and slowly that fire and passion started to come back. The challenge in the gym, the challenge of learning multiple jobs, the grind of socializing and getting payed without getting pushed to the absolute breaking point. It did wonders. Without the challenge of real life, the challenges in the game began to mean nothing to me. It all just felt empty. Now that my life is more fulfilling and (Sustainably) challenging, gaming is more fun!
Good advice. Problem is most gamers are lonely losers so they have nothing else to do than get on discord and game
Microtransactions are more of a problem than you're giving them credit for, but, as gamers, we're part of the problem that microtransactions exist. Microtransactions didn't come up out of nowhere. The reason that RMT is so common in every MMO is because players are willing, or likely, even more willing, to pay for an advantage in a game that doesn't have microtransactions. Companies aren't ignorant about this and in the early UO days, there are stories about GMs selling towers, etc.
The reason microtransactions become problematic is more and more games design themselves around microtransactions. That's part of why the game "isn't fun anymore" because without spending $$$, it's intentionally grindy or based around FOMO.
Microtransactions have also been around for a long time. The first microtransaction isn't the famous Oblivion horse armor, it's the arcade version of Double Dragon 3 - The Rosetta Stone. In DD3, you can go into a store and for additional coins, you can get extra abilities, power ups, etc. and this game was released in 1990.
Though, I'd honestly argue that microtransactions go back further than that, to when Moon Patrol was released back in 1982. Moon Patrol was the first game to allow you to pay an additional quarter to continue. You were, effectively, buying extra lives to push the game further.
Obviously, the answer is that there has to be a balance, but I'm seeing the pull of microtransactions impacting games more and more, but until we, the gamers, stop purchasing, they're here to stay. (We won't stop.)
Additionally, that's part of why Elden Ring was so well received. You bought it, you owned it, and there were no microtransactions. The developers simply sought to invest in making a good game, not a game with a good store.
Elden Ring has sold 20m copies and From Software's revenue from 4/2022 to 3/2023 was $152m. Oddly, this does not include the initial sales of Elden Ring and I couldn't find a source for 4/2021 to 3/2022 revenue. If we 2.5x it, the sales are worth a total of $380m and we assume that the publisher took a greedy 40% cut, that puts the game's total revenue at $634m.
Compare that to Diablo Immortal, which made over $525m in its first year. While this is less than my extremely generous estimate for Elden Ring, it does show how a microtransaction game that was completely reviled and review bombed ended up putting up numbers like Elden Ring.
Unfortunately, the realities of business are that it isn't about how to make the best product, but how to generate the most revenue per a given amount of effort. Making a game based around a store to sell you stuff generally makes more money with less effort.
The world changed and video games are much more expensive now to make than 15 years ago. Deal with it. Microtransactionless games are not coming back.
Very few games can make enough money without microtransactions. Don't use those ideal cases as an expectation. The competition is insane, thousands of games released weekly.
People missed the biggest point of gaming its not "I don't have time" its games are made cheap as possible for most amount of money nothing to do with us
Both Valheim and 7 Days to Die are incredible games that use procedural generation. Many open world games start with procedural generation of some type, such as the Far Cry series, but then are handcrafted from there.
I was going to mention Valheim 👍
Returnal is another that uses procedural generation (albeit intelligently)
I think procedurally generated is fine if it's a tool to start the process. Procedurally generated that just makes more of the same kind of system, gets boring after a while. Procedurally generated will get better with better tools. Ie AI powered generation, where it procures excellent ecosystems, and these can then be tweaked to work with a good storyline.
Ziggurat is a game where procedural generation works. And it's hard af to beat.
I thought the Fate series was good, too, or similar dungeon crawlers, with procedurally generated dungeons.
Deep rock too
What a great video essay dude, I've been trying to put this into words. This was quality content and well-reasoned.
90% of the time I spend playing games these days is either replaying FromSoft games or playing indie games on the switch
I’m right there with u. I love almost all “souls like” games, but all these “movie” type sony games or giant 100 snooze fests ( Ubisoft games) just suck now.
I play my switch all the time for the smaller titles that are instant fun, mostly rougelikes or racing. And I just got Lies of P for PS5 and it’s super fun.
This is the way.
Expand your tastes then. Sounds like a you problem
@@thequeen901 “expand my tastes” = stop playing Celeste, Hollow Knight, Cross Code, Chained Echoes, Hades, etc. (all different types of games btw) to instead play some open world Ubisoft sludge. Great burn 🤧 being smug doesn’t make you smart, “Queen” lmao
@@cadearcher2258 I don't play Ubisoft games lmao. Is that REALLY what you consider expanding your tastes? Or a good game? 💀💀😭😭🤣🤣 Man, you need more help than I thought. And nobody said to stop playing games you like dumbass, lol.
Don't really enjoy open worlds no more. Not sure what it is but I been replaying linear story games and having a blast.
Because there's too much empty space & filler, which sucks out all the fun. Not everything needs it
Open world games in reality are just “run a lot in between content” simulators lol.
At this point, I'm willing to replay certain older games that don't reflect the current state of gaming. Even on emulators.
That is ALL I've been doing lately.
That's what I'm doing until October rolls around, then I'll be back at it with the games again.
that's why emulation has SKYROCKETED in the past 5 years.
people are packing up and retiring from modern games.
they also start pushing agendas and politics in modern games which older games do not have.
another reason to go back to older times.
Something I’d recommend. It’ll make u appreciate ALOT, if you’re like me.
Name 1 good modern day game because I know a few
Sometimes I want a local co-op game with family and friends. Its very limited market imo.
Another example of procedural generation done right is Deep Rock Galactic. I find it infinitely more replayable than L4D2 because of its progression system and the cave generation, creating unique scenarios every so often.
It was all a ploy to let you guys give me game recommendations muahahaha
Remnant From the Ashes and Remnant 2 are fantastic games that use it as well.
ROCK AND STONE!!
Deep Rock Galactic is all about having fun. Rock and Stone!!!!
Gosh, though, I had so many fun hours with L4D2. Truly. So many friends and just... good times.
80s and 90s kids are lucky! (I’m one of them) we’ve seen a massive evolution in graphics and gameplay! The evolution of gaming.. the huge steps! And now we are at a point where the steps are not massive anymore! So besides some games, nothing is really surprising anymore and most things have been done a thousand times! Remember when we had the nes? The n64? 3D graphics? The first ps1? Going from that to the ps2? All the new possibilities with every next gen? We came to a point where thats not possible anymore (atleast for a while) there are still some things in the future that can bring that, i never experienced that feeling. But we wont see the big leaps anymore.. we were lucky to have that! Lucky to be able to experience all those things for the first time!
Yeah I was one of those kids. I'm old enough to remember when Pong came out. My first game console was the Odyssey. Then the Atari 2600. What people have to remember is that older games seem better only because we were young -- and children are fortunate to see the world as being full of magic, mystery, and wonder. While it is true that I no longer feel the same rush of adrenaline buying a new game for my modern gaming rig as I did when I was gifted a new Atari 2600 cartridge -- but that DOES NOT mean that Atari 2600 games are better. It only means that I was 10 years old when I got an Atari 2600 as a gift -- and that was cutting edge gaming tech back then. Keep in mind that the 10 year-olds of today are getting the same rush playing today's games as we received playing games in the 70s, 80s, and 90s. Sure, you could show a 10 year-old of today an old Nintendo game, or something from the Commodore 64. They might play it. They might even like it. But I can guarantee you that they're not going to say, "Omg ... I should just throw away my X-box and get myself a Commodore!!" Do NOT confuse nostalgia with game quality. As the saying goes: There is nothing new under the sun. And that's true of gaming. Has everything been done a thousand times? Of course. Because those of us who are older have been around to see the entire gaming industry sprout from literally nothing to the multi-billion dollar industry it is today. Doesn't mean the games are bad.
It reminds me of people who would criticize band #1 for playing music that sounded too much like band #2. I always thought this to be absurd. I would ask: "Well, do you like band #2?" And they would answer, "Absolutely ... I love band #2." I would then say, "Then why would you dislike band #1? That makes no sense. If the music of band #1 was different, then you wouldn't like them. So it stands to reason both bands would sound similar. At the very worst, it would be as if your favorite band #2 put out a new album and called it band #1. Right?" Well, the same holds for video games. There are only so many "new" concepts one can make that would constitute an enjoyable video game. This is why, for instance, almost every serious show on television is about a) cops, b) doctors, c) lawyers, d) firemen, or e) something set in a fantasy, science-fiction, or horror setting. Why? Because do you really want to watch a show about a factory worker who goes to work everyday, operates a machine, comes home, eats dinner, watches TV -- rinse and repeat -- until the weekend when he goes to the bar? Would that sound entertaining? This is why there are only so many genres for television shows -- or even movies. As such, there are only so many types of games people are going to spend money to play.
@@hannable70 i can agree with most of what you are saying! But what i meant was that (beside nostalgia) we have really seen the evolution of gaming! So for us it was easier not to get bored with it! Because when the magic was gone.. another evolution happened! I’m not being negative about it! But I absolutely believe we lived in a privileged time when it comes to gaming.
@aceman2k320 absolutely!! Nothing beats those dbz fights! We had really good shows back then. The beginning of pokemon! And so many others.. although I have to say, as a father, that still makes fun shows and movies for the kids.
Apple ][e baby.
It will always be the novelty of the experiment over what businesses milk later and try to corporatize. Same reason why people respect musicians after they're gone. It's a delayed effect of what people realize was work well worth the effort
Don’t forget also the fact that you are not a little boy anymore where anything amazes you cause it’s the first time you see it , you can only play so many FPS, adventures , mmo’s , sports, etc ….games before you become immune to the fascination of simply being able to control a virtual character, games are a repetition of each other maybe with different characters and different backgrounds but in essence they are the same joystick and or keyboard controlled scenario you can only do it for so long and for so many times , no matter the different color scheme. It’s easy to blame the industry , which indeed has its issues but in retrospect the gaming industry is much much wider and better than before , the games ARE INDEED BETTER TODAY.
I remember the days I used to be totally amazed and having fun saying this is the best game ever with games like the first Abe’s Odyssey or Mario but then again I was 12 and had never experienced something like this , it was new and fresh and “Next Gen” ask me if I want to play any of those today …he’ll no ! ..it’s like everything else my friend , think about how incredible a telephone ☎️ is , somebody can hear you talk instantly on the other side of the world ?….does this amaze me or do I think about the telephone today like that , no ; almost nobody does , we simply pick it up and make a call. The “magic” doesn’t last forever my friend , that is the way we humans are , maybe that is the reason for progress for right or for wrong.
The proof of what I’m saying is true : grab some kid from some 3rd world country that has never played a computer game and let him play the shittiest game today ….you know what will happen ? ……he will have a blast ! and will be craving for more !
So the real truth is not the the gaming industry is flawed the real truth is you have outgrown it, get out , do some outdoor activities 😉
what about the wokeness in games bro?
I definitely agree that the magic wears off. I personally think that's about half of why I don't play video games anymore. That and being an adult makes you suddenly care a lot more about your success, status, and financial security more and goofing around suddenly doesn't feel fun anymore when it's not done in moderation. But I do also agree with the creator, that the other half of the reason why I don't like games anymore is because they really are poorly made, poorly tested, unoriginal, bloated wallet leaches.
@@MetalDeathHead can you elaborate ?
@@vegamineral207 back in the day you had 100 perfectly working games , today you have 1000 games, 40 percent of those being garbage , that still leaves you with 300 much more complex games than before by far and all in perfect working order ; let’s face it , you know who says the industry is boring ? …..Adults that have played it all and don’t realize it or don’t want to realize they have outgrown the computer game industry . I have never heard an 11 year old complain about the industry , only adults or dudes with way too much time in their hands that do nothing more than that play and finish 2 or 3 titles in a week on regular bases.
and most are filled with woke propaganda@@vegamineral207
“Microtransactions can help lighten the load on how well a game needs to perform in order to be considered to be commercially successful” you perfectly described why they ARE a problem. You’re advocating for the minority of situations where a really good game, a hidden gem doesn’t perform well and its dedicated player base can help out by buying Microtransactions. This is VERY rare. Most cases this acts as an excuse for underbaked and underdeveloped projects to release in a poor state but still make money because of the whales that still stick around. Halo infinite proved to be profitable because of its Microtransactions BUT was an unfinished predatory cash grab. You perfectly summed up why Microtransactions are a lazy fallback for bad or unfinished products.
I couldn't have said it better myself! Fuck microtransactions and all these big game companies trying to nickel and dime their customers! I have swore off any game and in most situations most big companies that have put pay to win or pay to progress transactions for real money in their game. If it's only transactions for cosmetics I can deal with that.
Been a game dev for a decade+ now. Problem is that we flipped 'coders/artist' ratio. Now we have 2:1 artists to developers. Cool cut scenes sell and by the time you figure out it's buggy af because we're understaffed in the coding department (yet we have a firm deadline announced a year earlier), it's too late.
I hate cutscenes. They are NEVER a indication of the games quality. Just show me good game play and I will buy.
Last of us 1 and 2 my guy, the uncharted series, there you go !, red ded, ghost of tushinma, the resident evil franchise, horizon 1 and 2, god of war 4 and 5, grand Turismo 7
I kept waiting for people to realize that flashy graphics are an addictive novelty that add no lasting substance to gameplay. I played NES games with the same fervor that kids play photo-realistic games today. It makes literally no difference at all. You know what else has terrible graphics? Chess. Just blocky little figures carved out of wood. That kept people busy for millennia.
@@Someone-vi8dswhy this list?
@@tomryan9827 FAX
I've seen stats that suggest Gen Z don't game anywhere near as much as Millennials. My theory is that Millennials are a captive audience who remember the golden age of gaming and cling on to it for dear life while Gen Z grew up in the PS3/PS4 era with broken game launches and insanely predadtory financial practices.
Maybe it also has to do with gen z not being able to afford these ridiculously priced games anymore. I live in Canada where games are a little over $90.
Interesting
That’s Canadian Dollars tho it’s basically Monopoly money cause of turdo
@@GSal6 Also likely due to so many other things competing for young people's attention? Cheap streaming services (comparatively to millennials cable services growing up) and social media, youtuber, streaming, tiktok and influencers in general
As a millennial I couldn't agree more. I've already played all the games that were interesting to me. Most modern games just don't have much appeal.
Somethings i hate in modern games, so many launchers and accounts, ridiculous amount of storage, so many filler missions and the ultra graphics. At the end of the day i always come back and play some indie or nintendo game.
The moment a game presents me with ads, too many tutorials or too much dialogue/cutscenes that game is immediately going to the trash
I watched the whole video and I agreed with everything you said. But I also think, why gaming isn't as it used to be is because they are so many games and they keep releasing so much, that it feels overwhelming. So we start making lists, which games we still want to play. I remember when I just had like 5 video games and played them over and over again but had so much fun. the video game companies should really take their time and not just put out anything.
I do this. It seems like every time I finish one game and check it off my list I'm adding 3 or 4 more to it. That and a lot of games are just so big nowadays it can be off-putting to even start them because you know you only have a few hours to play while the game wants 50-100 hours of your time. It's a far cry from when I was a kid and you would rent a game for a weekend and just beat it.
@@liquidacid1983 Maybe try to not make a list. Just enjoy the game you are currently playing, explore the world and do some silly stuff 😀 but don't ever pressure yourself to play anything you don't want to. That's what I'm trying right now and it helps so much 😊
It's the horrible idea of capitalism on "Infinite Growth" so they're just pumped out like a baby factory and yeah... It's overwhelming.
@@burrer1200,
Exactly. I generally focus in one game at a time depending on the platform.
On my smartphone I play Pokemon GO and indie games when I don't have access to the PC. And on my PC I switch from MMORPGs to singleplayer games and retro games.
Lists are only meant to give you options, not to make you play what's on the list to complete it.
Time is money
Although is not as a big of a comparison but even UA-cam channels the smaller they are the more dedicated and passionate they are. Same thing can be said about this channel. I just ran into it and this is pretty much my first video from you. I’ll be looking forward to more of your takes and videos because you left a good impression!
I’ll work hard to live up to those expectations!
@@thatguybis1997 maybe try growing up 1st. As a gamer who is 40+ years of age I can see this video as just the spoiled whining of an entitled child. Hopefully the squeaky wheel never gets greased here because you are a certain minor minority of gamers who are "bored" with games. Quit bitching and stop being so entitled.
I was writing code in the 80s and 90s and watched massive code-creep. We used to have to write concise code, strip it down to the bare minimum just so it would run on a standard system. We'd even "steal" memory from unused hardware buffers.
Restrictions creates innovation. With modern hardware that restriction needs to come from directors and producers strictly defining their game's scope.
Too many games don't know what they want to be. _Starfield,_ for example, doesn't know what it wants to be. No well defined scope.
It's trying to do too much that nothing gets done well.
Yeah man, I just commented on this on another thread. Moving from DVD / Bluray to digital downloads removed the storage size restrictions, and giving programmers no restrictions is a really bad idea because we stop caring about efficiency. I see so much bloat today in games and apps. Back in the day efficiency is like the street cred for programmers. I would be embarrassed if I coded some of these bloated apps I see today.
@@One.Zero.One101 Cheers. I feel the same.
I like this guys take on the matter. It’s a complicated question that takes an elaborate answer instead of boohoo you’re getting old
1. Games are becoming too long
2. Some games are the same as other stuff we've played before countless times
3. Lack of general good story elements make some games not worth playing
4. Wokeness
@@believer431 'Wokeness' is a fashionable thing to complain about and has become an empty buzzword.
@@Gay_Detransitioner If wokeness is a fashionable thing to talk about, has it occurred to you that there may be a...reason for it?
It feels good to be a retrogamer these days. There are still tons of games from the bygone era to be discovered and enjoyed, even if they're flawed in one way or another, I still enjoy them more than anything that came out recently. Back in the early 2000s I dreamed of having the best PC that could run anything new on high details without hiccups, but since 2009 that need slowly faded away. Eventually I ended up with a mid-end machine because frankly I don't want to play Cyberpunk 2077, when there's a lot of older titles for both PC and consoles I missed out throughout the years. With enough disposable income at my hands I also have gotten myself into collecting and playing on the real hardware instead of emulators, and it's a blast!
I think games of the PS2 were much better but people tell me I'm just nostalgic even though I discover new games from that era I've never played before and still genuinely think they're higher quality
But generally I only really enjoy 3D platformers and particularly 3rd person shooter-3D platformer hybrids these days
Although there are some hidden gems here and there, I've always said that the last time gaming was truly exciting was in the 7th gen ( Ps3/Xbox360 era) after that gaming slowly got very stale. @@suphriez2806
Retro games are the way to go, just gotta deal with worse graphics. Started playing retro games because of earthbound. Never played it as a kid so no nostalgia talking, it's one of the best games ever made, and it's 30 years old. Crazy how that game is better than anything I've played in modern gaming since Nier automata
@@mattisixx1699What do you mean by "worse"? Lower resolutions? Less polygons? Less colors? Developers had way better artistic direction with more constraints. Modern games might have all the cutting edge stuff but the artistic direction is... just not there anymore. I remember being excited when Unreal Tournament 2004 was released - more stuff, better engine, and whatnot, yet I quickly came back to good old UT99, which aged like a fine wine (don't get me wrong, 2k4 is still a good game).
Its pretty simple, 1 word, immersion, all new games lack it, it is the magic sauce that makes a game good, and none of the games out there have it anymore, you dont feel like your in the world of that game, you not sucked in, lost in it. This is a major factor which has been forgotten by the gaming community as a whole.
valheim has it
Red Dead Redemption 2
Immersion is a key word people use when they want to prove or disprove something based on unknown and subjective factors. You can’t tell me, without lying anyway, that no game in the past 10 years has had any immersion when we are where we are. Graphics are still moving forward, developers are able to put more into any game now from landscape to NPCs, to everything else. If you are having trouble getting immersed in even one game from the past decade that’s a you problem.
My biggest gripe is the consistent avoidance of GOOD first person cameras and animations while in first person. I get it. People like third person. I do, too, sometimes. Even games with both tend to put first person on the back burner.
The only game I've played where the first person perspective was actually incredible was Avatar: Frontiers of Pandora. Even then the mounts were in third person...apparently because there was nervousness about a backlash for exclusively basing the game in first person.
Idk. Immersion is what I want. First person is the simplest way to put players in the character's world.
"Somebody in the comments, name a game that's actually good that uses procedural generation please": Dead Cells and Helldivers 2
Deep Rock Galactic
Also Returnal and Hades.
Elite (funny thing, it did the "hundreds of planets" back in 1984")
DON"T STARVE. Been playing for over 10 years, never finished once, but still love it to the last symbol in the code.
terraria
Innovation requires the will to fail. You can't create something new without failing again. The problem with developers is when they find the sweet spot, they never want to leave to create something new. That sweet spot will continue to be the same thing because they're afraid. That's the big problem.
I just finished Grounded with 150hrs, and enjoyed 149hrs of it; there was some grinding to get mat's to upgrade stuff that got tedious but not too bad. I plan to play solo again soon to read and see all the things the other 3 found that I missed, and to build my idea of a perfect base in the best spot. There's def Qty over quality now-a-days, and the suits have been able to go far into making gaming about profit over gameplay, but you just have to find stuff that resonates with you.
I've also played through multiple times. I keep finding new secrets each time I play through the game too. This latest 'create your own backyard' update I haven't checked out because I'm not really interested in creating my own when their team did such a great job of making the yard.
If you want anything close to the classics you have to start investing your dollars into indie games and resist the urge to buy corporate games, all of the greatest games were created by development studios with very small dev teams. Doom was made by a few dudes, Half Life was made by 30, Halo 1-2 was made by 30-40 people. Once you start making games with over 100 people it's a good sign it'll be one of these corporate games that lost its essence. The people who really develop the game take their orders from their publishers, who ultimately take their orders from the shareholders, so follow the money and it always comes back to BlackRock and Vanguard. They've owned the culture since the 2010s
Bf3?
Correction, if you want anything close to the classics, look for the mid-tier games. You've got low-budget Indie games and high-budget AAA games. But you've also got mid-budget B games. They are plenty around and there are even publishers that deal in nothing but B games. No one ever mentions them though, probably because they aren't being innovative like Indie games or ambitious like AAA games.
But those B games are about as close to the classics as you're going to get, because they're made in the same way as those classics. (Usually right down to not having micro-transactions or day one patches.)
@@DanVzare B games? Never heard of this term. Don't you mean AA games? (Or double A).
@@rodrigoreismarinho9552 Focus Entertainment is a good example of a B publisher but yea most people mean the same thing by AA or B. Matrix/Slitherine are another example that comes to mind.
Many large developers self publish these days. Or are owned by companies like Sony or Microsoft. Not sure why you’re bringing up BlackRock here. They certainly don’t own gaming culture.
Thing about CD Projekt Red is, they did not have to make a game like Cyberpunk right after the Witcher 3. They could have made a smaller game that they did have the budget for, that would not require microtransactions.
I got disillusioned with the modern game about three years ago and went to old stuff only. Eventually I ended stopping altogether and taking up an instrument.
The problem with these games is that I feel like I'm watching a damn movie or TV show instead of playing..... Like clicking two buttons and another cut scene starts. If I wanted to watch something I'd fn turn on Netflix
exactly how I feel
This video got deep at the end talking about the transition from a happy kid enjoying the video game to growing up and handling adult responsibilities 😩😩😩🙏🏾
How about you try playing good games with variety and if you still don’t think it’s fun then we know it’s a you problem
Endless free time, full of energy, no stress, no worries except "waking up early enough to not miss the Saturday morning cartoons"... Not surprising that games felt a lot better as a kid.
Another aspect is that modern games are toxic mind poison designed to extract value out of your wallet.
And finally, games these days are not passion projects. They are soulless, corporate games, or extremely bad indie games. Almost nothing in-between anymore.
@@MyAmazingUsername games werent complete passion projects back then, they were designed as toys to sell for children (the NES wasnt even called as a videogame, but a toy), of course there were people who pushed gaming to its limits and made revolutionary stuff, but they were also products made to sell. There are a lot of good games today, just this year we had a lot of them, just like there were a lot of bad games in the 80's and 90's
@@Oenizei It's true. There were a lot of bad games back then too. But they were bad in a janky way. Nowadays, games give me a suffocating feeling as I pause the game and look at the pause menu of Assassin's Creed and see that I can purchase equipment and items for the single player game, for hundreds of real dollars.
And games now ship super buggy. Back then, games had to be stable at launch because patching after release wasn't really a thing.
Lastly, look at DLCs. Now a game may cost 70 bucks, and if you want to add all the day 1 DLC it may be 200 bucks (such as Sniper Elite 5). Back then a game was 50 bucks and was a complete experience.
They had to compete on quality and popularity by making good games, that were stable on release, had no DLCs, no microtransactions. If a game wasn't good quality, they never became popular and didn't sell. So it was a very healthy environment back then.
@@MyAmazingUsername games back then were very short tho, and to bypass this, they amped the difficulty to eleven, also, DLC wasnt a thing because of hardware limitations, and even then, publishers already tried this since the 90's. Sega literally released sonic 3 divided into 2 parts with a special cartridge which unlocked special content for the other games, sonic adventure in the dreamcast already had DLC in it, and its a 1998 game, separate ways was an exclusive expansion of RE4 for the PS2 version at the time of its release, games always had this type of thing, also, using ubisoft as an example of modern publisher is just beating a dead horse, they are one of the most criticized ones today.
When I was in my teens and even early twenties, I could fully dive into games. The lore, the strategy, the crafting mechanics, spending weeks exploring every side story/quest/challenge there was available. Somewhere around my thirties, I stopped having the same fulfillment in playing games anymore. That’s not to say I still don’t enjoy playing them, rather I choose ones that I can jump in and out of quickly, without trying to remember the 300 types of crafting items needed for different purposes or the key combinations for op attacks. While I’m disappointed that game graphics seem to be going backwards (I started playing games when the Atari 2600 came out and have played on almost every console and upgraded PC since then), I would still love to one day dive into a game that deep and experience the euphoria from full immersion.
Good thing I have a self imposed isolationist mentality concerning the internet. As a 90s gamer kid, I always appreciated the school yard talks and rumors about video game mysteries. So much so that I NEVER look at anything concerning a game I'm looking forward to. This includes while playing it. I'd rather get lost in a game trying to figure it out than ruin the wonder the devs put into their craft. My dream for game devs is to make a game so coded that it's impossible to data mine it without proprietary software, that way EVERYONE is back to good old days of working together as a community to figure out and beat a game instead of exploiting the systems within them to speedrun. Nothing against speedrunning as I myself love it but that's only because of the internet exploiting the entirety of a game down to its code. Cheers everyone!
I see where you're coming from. I wonder if that would be really possible. Would it be just a matter of coding? Even if no one could data mine it, I can clearly picture some cheeky gamers with lots of passion and time to spare beating the whole game in a week and posting a walkthrough online, one click away. Totally murdering the idea of casual gamers working together as a community to figure things out. Which is a bit depressing, I'd love to have that back.
@@nanazoi-ex6ji Anything can be mined - it's just a matter of how hard you want to make it. It's like DRM. Anything can be cracked, given enough time, resources, tools, and trial and error. Could they make it a lot harder than they do now? Absolutely. But you'd likely have to trade off performance issues for things like encrypting the datasets (because then the game is having to decrypt and re-encrypt everything as you go); or you'd have hardware issues alongside DRM, etc.
The best way to go about that right now though - honestly, AI procgen, even if it's not quite there yet. That one is going to change RPGs and adventure games, becucase it can create a world that adapts, changes, and grows, in a way we can't make them right now, cost-effectively. Because then? You get a game that it would be pointless to datamine, given enough variance. No two datasets would be alike - unless you build the AI around a world seed or shared server for co-op, etc. And that'd mean a game that had a consistent world, overarching goals, game logic, etc - but the experience would be unique to you and your friends. AI offers a way to procedurally generate new items, new enemies, entire quest lines, NPC dialogue, etc. At a point that's workable at scale, all it needs is the ability to language-code the framework for it.
AI has its ethics issues and all, but it really stands to be a big potential for getting us over this "so much world, so little to do" plateau we've hit.
@@lancefletcher2963 That's quite interesting, never heard of this before. I imagine if an AI could recreate my favourite games to have a different world every playthrough, adapt itself and grow, I'd never see the sunlight again.
@@nanazoi-ex6ji the AI would create games you like 50% of the time and nonsense the other 50.
I used to be the same way. Then I bought Battlefront for the PS4. Never again.
It's because we know we are living in a distiopian society and it's so bad video games can't distract us anymore because it's invading our gaming space now and we can no longer ignore it.
So true!
Blackrock ESG money. Its why i only buy a couple of games a year, becuase so many have been tainted, should look at more indie games.
They're still fun, it's just the weight of the world crushed your soul
Play the old arcade games in the arcades. You'll remember how awesome they were.
@@MaxAbramson3 those were #fun
We are all adults that suffer in everyday life and can't enjoy games like we used to. Back then I had to beg my parents to get a new game. Now I just buy it myself and look more at if it's worth buying. Because of this we have raised our expectations to compare to the money being spent on it and when the expectations don't match, it takes the life and fun right out of it all.
Yup
i was always depresssed... but yeah as i have aged? MORE DEPRESSED
i very rarely watch very long videos on YT.
You made a very good one, which i couldn't even skip any parts in it.
i relate to that so much. so maybe that is one of the reasons for it, but still, not many videos would make me stick to them like your did.
Thank you :D
Damn, what a nice thing to say. I'm glad you enjoyed.
31:25 to the end hit me right in the feels. It’s hard to express what video games mean to a person to someone that didn’t grow up playing them. To many people they were the only escape from a shitty childhood
Agreed. My gf dreads games, and told me not to talk about them at all. She failed to understand that games can inpact you the same way that books, movies even a trip can. Tried explain family it too, but non-gamers find it ridiculous and even childish. They cannot see how important they are to some people.
Brother, if it's something that makes you happy, that's all that matters, and those around you will just have to accept and respect that about you, just as much as you respect what they are into. I will enjoy games until I am completely incapable of playing them. That is my choice and what makes me happy, and no one has the right to judge, or say otherwise. Just take good care of your health so we can enjoy them as long as we can.
@@justclauz8746 new gf time :0 and as for family, there are always friends to play with.
💯
While I didn’t play them to escape a shitty childhood I played them because they were a lot of fun. So many days when friends came over and we’d play NES or sega genesis for hours . I miss the enthusiasm I felt back then
The main issue I had with gaming was that there were hardly any new ideas or anything fresh in the AAA gaming space. Its just sequel, remaster, or the same open world, hyper realistic game. But even then there are still many developers out there who are still making fun and innovative games. Platinumgames, Tango gameworks, flying wild hog, inti creates, team reptile, team ninja, soleil, goodfeel, etc etc. Many devs who still make games with passion and creativity with just having a fun time in mind. There are still plenty of wonderful games out there
It's high time to stop playing these shitty games at 40 and show the finger to money grabbers. It's not really difficult nowadays.
@@jameslast4420yes, more people have to be aware of this
The limiting factor is the controller. In essence all we can do is send a 0 or 1 value for a number of buttons, seriously restricted by how our hands are made. This is extremely limiting to what you can do with games because that's not how the real world works at all. We have so little control over what our character can do and the way we control it has stayed the same for decades: by a plastic controller in our hands. As long as this remains the mainstream method of interacting with a video game, we are doomed to play reiterations of the same old things. The next big revolution in gaming has to come from the controls
then send them your ideas
@naapsuvaimne740 it'd probably be pretty cool to just be able to message these developers through an email or social media giving them suggestions on what games they could make next. Too bad this is real life and that it doesn't work that way and "sending them your ideas" would be a pointless action
It's boring noe because there are a lot more games being released every year instead of having fewer games a year but of higher quality. Most of the games now are copy paste of each other
Being an IT guy, I am going on 36 years full-time. I bought my first game in 1983, and I took out a book from the library to write code to play my own games. Things have changed, and now I am almost 57. I try many types of games, most shooters, not enough explorers. Need more large-scale open-world adventures; indie games still work for me.
Worst thing to happen to my hobby was it going mainstream.
the NPC invasion and DEI requirements destroy all subcultures and are in the process of destroying nations now.
Indeed
You're a cash cow, that's why gaming went mainstream.
@@rin7564 Indeed
@@rin7564 Yea, nah. I've got three children. The amount of my disposable income that gets spent on me hardly registers. I buy games during Steam sales or almost not at all. I did subscribe to WoW for about 5 or 6 years when I was much younger but I doubt I qualify as a cow, maybe a pigmy goat or a sheep dog?
I think games now are really stressful, they give me a lot of anxiety and there seems to be a lot more learning about how the game works in every game. And also I hate that most games are basically movies with 10 or 15 minutes of actual gameplay in between hour-long cutscenes.
I noticed a few years back that it took me longer to download the games and then it would take me another hour or two to get the controls down and get the gist of what I should be doing. I just do not have the time or patience for that anymore
I love learning new games, memorizing stats, understanding how the game mechanics work, listening to a new story! Amazing!
But I totally get not wanting to sit down and learn a new rule set every week or month or year. I alternate between old favorites and new games I've had my eye on.
As per your feelings on the cinemafication of games, I advise you to stay Far-far away from a series called Xenosaga. The XenoBLADE games are decent, but saga was their PS2 ancestor. There's a vague hint that they're being remaster, so just a heads up if you see them come across on the Switch... yeah...
I live in a country without a law, so this is very convenient for me
@@aceman2k320You are entirely right about older games still being fun. Even games that arent as good as they used to be due to outdated grqphics, bad interfaces, or accessibility issues - they are still better games that are still fun even though they were more fun when new.
A great example is in the MMORPG scene. A hundred AAA games with singular games that even had a 300+ million dollar budget, all to compete and clone the billion dollar revenue Blizzard giant, are all pure and utter crap. But players of this genre can log in to exceptionally old and out dated games that are OVER TWO DECADES OLD and have a better experience and more fun on games that had a
I just turned 50. I've been a gamer since the late 70s. Hardcore. Dedicated. I'm lucky to enjoy a 3-day off a week schedule from work and I still game all the time. Between my days off and paid time off I just pulled a 4-day farming simulator 22 session. I refuse to adult more than I have to.😂😂😂
@@aceman2k320 yeah I miss Battlefield 1943 so much. I would play that game for hours and days on end. I like the new Battlefield series, especially Battlefield 2042 and Battlefield 5 and yes you still get to fly! But you're right, 1943 was and always will be the benchmark
Good for you. Really.
Do you ever wish you spent that time doing something else?
@@rorz999 I did a lot aside from that with my life, I can assure you. I wouldn't trade my gaming time for anything though. It's been a big part of my life
@@aceman2k320he prob played it in real life
There was a time when playing was simply buy the disc, put it in, load the game, play the game.
Could be 8, 15, 30 hours. A story, fun gameplay, no ads, no updates, no bugs, no bullshit. Fun times.
I'm taking lessons from the AAA industry, not in how to screw up like they always do 24/7 (I won't take that back), but in how best to serve my fans, and work hard to meet expectations if my games take off. There's something to be learned in the old days of when you were unable to do day one patches, and there's something to be learned from Larian Games sticking to the guns of tradition.
Honestly, as an adult I find myself playing the game of buying games and not playing them for years later because I have so many responsibilities. The fact that I can only play games for about 4 hours at a time on the weekends only makes the feeling that gaming isn't for me anymore worse. Don't get me wrong I enjoy the few games I play (mainly single players) but at the end of the day, the reality is always just 1 click away.
I'm old now. Raised 2 kids. I had to fight for my game time. At my age, I can't play nearly as well as I used to but am finding enough to have a lot of fun, even if in brief duration. Example: very easy to pick up a car racing game and do a race or 2, Forza Horizon being my favorite. Funny meme from comedy site Babylon Bee: "Miracle as wife awakes from long coma moments after her husband powers up PS4" Story of my life.
Same here guys I am 40 with a 9yo daughter, but me and her play games together which I love .. but most the games she likes isn't something I really enjoy but I don't care cause I enjoy spending as much time as I can with her , but as far as me I just get a few hours a week to play .. and I don't play alotnof games a year so I try and find 1 or 2 I can sink into for very long periods of time
I was gonna say maybe we're just old??? Lol.
I buy a lot of games I never play....
But point taken that games launching in unplayable state is unacceptable.
My last triple A was Ghost of Tsushima, which launched in a great state I must say.
@@reapersasmr5483 A favorite story: played Wheel of Fortune N64 with my daughter around 5ish. Somehow, she won $1,500!!! and turned to me with big innocent eyes and asked, "daddy, when will they send me my money?"
@weldsj8847 omg , cute story , that's priceless.. yeah memories like that stay with your forever .. and even when things get bad... them and the memories keep you going , now I get emotional sometimes when I look at how big she is and how we are starting to spend less time together but she is growing up on me .
I'm happy to say that I grew up to see the evolution of gaming, from Atari & Colecovision until now. The most fun I've had was with the NES and PS2. Gameplay over graphics is what I prefer. I would rather play games like Ratchet & Clank or Jak & Daxter over Spiderman 2 or new God of War.
I have all 3 consoles and yet I find myself downloading and emulating ps2 , ps1, snes, n64, GameCube, Xbox , why?? Because the games were fun!!!!!!
@@Eclectic133
just recently got caught torrenting... is emulating considered piracy? I need my fixes man!!1! Help me out!?
@jamesconlin5099 yes it is special… lol
Damm, that ending has to mouch truth in it. I personally love playing the PS 2 games I played in my childhood with my friends and family. These games had a lot of limitations compared with the ones nowadays but I was always intrigued with things there was to discover, amazed with the small details the developers put despite being games from 2000-2006. Yet now as an adult I have found games that build beautiful memories with, friends, my wife, my kid, with extrangers, clutching a match that seemed lost, indies like Stardew Valley that brought back the essence of Harvest Moon, one of my favorite games. I'm so grateful to be able to play and enjoy those live changing experiences.
By the time I hit the power button, a disturbing noise comes up “Are you playing video games again?”
That's your wife's boyfriend
@@mathewhosier9739 huld up there buddy😂
Same
Sometimes I start it, stare at the log in screen, do shit on my phone for like 2 hrs and then put it back in rest mode
@@Mondiale78 buck that's what i do exactly , why that's the case though?
Online games were an vibe back then, nowadays they are filled with no lives or ppl with mental addictions which creates a negative atmosphere that turns you off. People are more selfish and don't care about anyone other then themselves. If your in a clan there is like zero player to player interaction or just "How to Play" interaction. It feels like there aren't any souls or just really troubled ones.
Too true.
*you're. Spelling and punctuation are hard. Get smarter.
@@Anonymous-wb3nz correcting such a minor mistake and ignoring everything else is really just showing their point too, living a life is hard, get off the internet and touch grass. Be better.
@@wishfultoaster "be better"? Tard....
Then Play Dayz awesome community it g ets bad rep but honestly people are awesome In this game.
They’re still fun. I’m enjoying them as much as I did 25 years ago. They’ve changed somewhat during that time, but the fun is still there. Graphics are amazing now. The controllers are very good. I largely ignore DLC. I don’t just buy whatever is being marketed everywhere.
I know my taste in games and what I like very well by this point, so I’m good at identifying games I will enjoy. As a result, I enjoy about 80% of the games I buy each year.
Good for you sir
I agree. I think people who make videos like these are just bitter about entering adulthood and the world changing around them "isn't like it used to be".
I know right? I'm pretty sure games wouldn't make billions a year if they weren't fun. What a stupid title.
If you call grind fun then your standards are low. Games feel like a chore.
@@zayteer1657 *Bad games feel like a chore. FTFY
10,644 new games released in 2022. That's just on Steam. (2023 stats not yet published). If you can't find even 10 great, non-grindy games out of over 10,000 every year, that's a you problem.
For me it was fps pvp multiplayer; the insane amount of cheaters was my reason for leaving the gaming scene years ago. I remember asking myself, "why am I subjecting myself to this abuse?".
greed killed gaming. More for Less. How little can they give you for 90 fucking dollars. Unfinished products, endless parades of untested bugs and broken code, no QA department that actually does it's job assuming it exists at all, and worst of all, gamers. Yes. Us. We need to have standards and principles. You know what that means? It means you don't put up with bad releases, you express your discontent with your wallet, not reddit.
As a developer I'll let you in on a little secret, these games are not being quality-tested at all. These projects are being coded up to the last minute leaving no time for the QA team. I've worked for companies that don't even have a QA team, and even if there was, nobody really listens to them because they are considered lower ranked than the programmers. I'm not hating on them, I'm just giving everyone an inside scoop about hierarchies tech companies.
Most Indie games are created with love and passion and you can often tell that when you play them unlike most of the soulless AAA games that all follow a specific template where you can tell that they weren't made with much love or passion only to make money.
Who would've thought releasing soulless cashgrabs for 3 decades could do so much harm.
There is no story or atmosphere any more, now they are just huge open worlds with no personslity or adventure. Compare Ocarina of time to any modern AAA game.
Ocarina of Time was a huge empty open world with little story telling 😂. There was good adventure and dungeon crawling though
@@dudea3378In OoT YOU were the story, Link tryung to make it through to become a grown elf to save Zelda!!!!!!!
This is my hypothesis, it’s not that there’s less good games, it’s that there are much more games released now but only a fraction are good. The trick is finding the good ones and not wasting time on the crappy ones.
Or insane money
I enjoy my sleep to much anymore to actually sit down and play for hours on in. Miss the old days sometimes
I feel you. I also got. Fiancé which seriously cuts into my want to play games.
The crazy part is The gaming community influenced a lot of these decisions that these businesses are making we're the ones who keep asking for 100 million different things to do in a game instead of having a few good things to do in a game that are well fleshed out 😭😭🤷♂️
What millions of things? I had so much more fun doing things in Gta vice City than i did in any Ubisoft games or it's clones. More stuff to do is deceptive at best, maybe visually but in term of gameplay, it's less. Climbing towers in Ubisoft games isn't more, you can add 100 of them but it's all just one thing pushed through a repetition. Fetch-quest missions, their all almost the same, go to a location and beat a couple of enemies, collect an item and bring it back, over and over again. Why it worked in the Vice is because the game isn't long, but at least they tried to make the repetition a lot more fun gameplay wise. I tried the new Dying Light and got bored 2 hours in, why? Because it is the same old game as done to death 50 times before. Thus far, if we look away from remasters, Rockstar is the only one that have given us more or just enough to flesh out a fun experience.
I never asked for this either. I prefered when games were more simple. Also fun
Because nothing will ever compare to our favorite game we played before.
Here's what blows my mind the most, you have some early 2000s games like for example GTA SA, then fans would make a multiplayer fan-mod and have 200 people running around on a server crashing cars, being cops and criminals, doing whatever. 2023 now and having 64 people on 1 multiplayer server is still some kind of a huge deal. Like wtf.
Ha. Modding will always beat the Triple AAA industry. Just look at Skyrim.
@@thatguybis1997yup
Mmo''s being doing that for more than 3 decades, and can fill up to 3000 players up to 5000 players on one server.
it's odd that the industry went backwards.
Even Morrowind got an excellent multiplayer mod. How these modders even accomplish something like that is beyond me, but we love em for it
Can't help but feel a bit nostalgic for the days when video games plots were deep, intricate, and truly captivated our imaginations (MGS 1, Max Payne 1, Silent Hill 1..). It seems like the trend nowadays leans towards games that prioritize flashy visuals, vibrant colors, and accessible gameplay over compelling narratives. It feels like the industry is shifting towards an emphasis on eye candy rather than engaging plots. It's almost like the line between PC and mobile games is becoming blurrier, with everything being designed to grab our attention with bright colors and simplified mechanics.
With all due respect.
The plot of mgs 1 is beyond stupid ( still love the game though )
Diablo 1 and 2 used procedurally generated dungeons and it worked. Key to making procedural generation work is to not just make bigger for biggers sake.
Everything starting from the original rogue
Still playing diablo 2. What a great game! Valheim also has this procedurally generated world and i really like it.
Everyone is getting older and sometimes, games aren't as fun as they used to be. As some people have commented, you don't have the time.
It's true, we don't have the time. But I don't think it's NECESSARILY because we're older.
Of course being an adult brings way more obligations down your alley; but you can't deny that new games demand WAY MORE of your time than old games did.
Old games used to offer 20-50 hours of game play TOTAL.
New games require 20+ hours of game play JUST TO START YOURSELF OFF.
And I think the vast majority of us depend of SOME sense of completion to be driven forward. When facing a game that tells you "you get 1000 planets to explore"... I mean it's just a total fkk off moment. If I way a millionaire with all the time in the world on my hands I wouldn't want to invest it in THAT!
To add to this, just because im getting older, that isnt the reason i hate getting all collectibles in a ubisoft game. I hated doing that as a kid too.
Trust me when I say: we're just playing the wrong games lol. With so many bad games out there by greedy publishers, it's so easy to play the wrong game. It's totally not because of we're getting older.
I've been experiencing this of late. I'm almost 50, and I've enjoyed gaming since the early 80's. Now, I miss it, but I don't partake much at all anymore.
are you only playing fps?
Yeah, childhood is the best time to game. No responsibilities so gettin lost in the story and game is way easier. Unless you're so well off in adulthood, or have the time to get lost in a fantasy world without thinking of a hundred different things.
Maybe also your mind works different now, back then there really was some magic layer to it because we were naive and innocent in everything
@@DrindiadesI think this is the main issue for me. I don't wanna feel old but I often don't get as immersed and wowed by games as I used to.
One of the things that I hate most about "maturing" is simply that things don't seem as exciting anymore, and it's a pretty grim outlook on life if all one should care about is a 9 -5, taxes and procreation.
Yeah this is true. Ive gone back to games from the 90s on the SNES when I was a kid and was excited to relive an awesome game and get that same experience back. I realized the game was fun because I was a KID. Now that I'm older I feel way too mature for the game and there is nothing really fun about it. But what I do see is some of these new games, kids that are 10 are absolutley sucked in (like roblox), and I think OMG, if I had this game when I was 10 in the 90s I would be absoultely floored with how much there is to do.
This is the best answer and exactly what I think. I don't have the same feeling while gaming anymore. But that's just adulthood, gaming is the best in childhood when we have 0 concerns over our lives.
Getting old and moving past video games is definitely something to consider. Gamers get so caught up in blaming the developers for why video games are not fun anymore they never stop to consider themselves in the equation. As we get older our brains change. It doesn't matter how much we loved video games as kids, teens, and young adult 20- year-olds. Eventually we grow out of the desire to sit down in front of a TV/PC screen and tap buttons on a controller while staring at moving pixels. Middle age gamers are more drawn to playing the games they played when they were young than they are to new games. This is why the retro gaming industry is a big deal. Nostalgia is a powerful drug and there is nothing more addictive than playing a game that takes us back to our childhood bedroom where the only concern we had was beating the current level.
I'd argue slightly otherwise. Nostalgia plays a role, but older gamers have also experienced more, so it takes more to engage them and they're more selective in what they play. Seeing the latest carbon copy isn't going to excite them
Exactly they ruin it for themselves by hyping it up too much instead of stumbling on cool games randomly
And beating ourselves off
Agreed, mostly, but... I do also believe that sometimes... such ineffably magnificent Art... and effort... of some Artists... including indescribably phenomenal brilliant musicians... story-tellers... programmers... discovering and noticing new as in any kind of... pure Art... Sometimes... you... and only you imagine... and see more... behind the lines... and music...
Have you listened to FEZ and Hyper Light Drifter soundtrack? What about Elder Scrolls lore? Have you experienced Mirror's Edge Catalyst incredibly genius concepts...?
If you ever actually want... and feel... you may see... the infinite...
i agree we grow out of it. But lets just get over some facts. Lets try to compare 2007-2015 games to 2015-2023 games..