Why Are Controller Buttons Like That?

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  • Опубліковано 14 тра 2024
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    🎵 MUSIC USED ➜ • Music Used - Controllers
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    🎬 CHAPTERS 🎬
    0:00 Why Are Controller Buttons Like That?
    2:32 The Early History
    9:17 3D (R)evolution
    15:19 Where It All Came From
    18:23 The Button Conspiracy
    20:03 Famicom BA
    23:29 Genesis ABC
    26:27 Super Famicom ABXY
    28:24 PlayStation XO
    29:38 Meaning from Madness
  • Ігри

КОМЕНТАРІ • 2,3 тис.

  • @Lextorias
    @Lextorias  Місяць тому +109

    Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_lextorias, use my code LEXTORIAS16FM, and receive 16 free meals + free dessert for life while subscription is active.

    • @TehJakpoolz
      @TehJakpoolz Місяць тому +4

      Fantastic to see you getting HF as a sponsor, sad as a UK peep we can't get the deal, but go you dude!

    • @Great-Documentaries
      @Great-Documentaries Місяць тому +1

      Sponsored bullshit = no sub, no watch shitty video. Hello Fresh doesn't even have a legit website, and you expect us to eat food from them? face-purple-crying

    • @RyuuTenno
      @RyuuTenno Місяць тому

      To explain the order of letters/numbers on the buttons:
      - Japanese based companies read right to left
      - American based companies read left to right
      so:
      - Nintendo: A is outside, B is inside (Jap)
      - Sega: A is inside B is outside (US)
      - Xbox: A is inside B is outside (US)
      - Sony: A is outside B is inside (Jap)
      And yes, PlayStation's system is built on Nintendo's with each of the shapes showing how many lines are used to draw them
      - Circle: 1 line (A)
      - Cross: 2 lines (B)
      - Triangle: 3 lines (X)
      - Square: 4 lines (Y)
      that's why switching over to PlayStation always seems so broken, cause we don't typically associate the order in which their buttons go. As a result all the Japanese made games use Circle as Accept and Cross as Back, but in the states, we use Cross as Accept, and Triangle as Back, cause even the US based companies had no friggin clue wtf was going on, lol.
      But once you realize what the shapes are corresponding to, it makes it significantly easier to work with and figure out most controls.
      edit: i thought i was considerably further through the video than I was initially writing this comment, lol

    • @NotColaTai
      @NotColaTai Місяць тому +4

      Dont care but get that bag

    • @derek-64
      @derek-64 Місяць тому +11

      No

  • @infinitevoid2964
    @infinitevoid2964 Місяць тому +1385

    Tectoy is actually the manufacturer of Sega consoles in Brazil, and are a can of worms on their own. They are still making variants of the Master System to this day.

    • @LucasCunhaRocha
      @LucasCunhaRocha Місяць тому +124

      yeah, Tectoy can be seen basically as "SEGA of Brazil" as far as late 80's and 90's are concerned, they even developed exclusives for the brazillian market.

    • @RadikAlice
      @RadikAlice Місяць тому +59

      @@LucasCunhaRocha In terms of effort, I dare say they beat SEGA of America

    • @JacintoVG
      @JacintoVG Місяць тому +7

      Came here to say this

    • @travisfabel8040
      @travisfabel8040 Місяць тому +21

      Well now you have me wondering if I can get a brand new master system from Brazil.

    • @LucasCunhaRocha
      @LucasCunhaRocha Місяць тому +19

      @@travisfabel8040 I think they have a mini-version of it just like the SNES mini.

  • @dabluflcn
    @dabluflcn Місяць тому +661

    True story about the OG Xbox controller, we called the Cadillac in my circle, once after a Halo lan party I dropped a controller under my car and didn’t notice it. I drove over that controller and it still worked fine. Those things were tanks. You could use it like a flail and it would be considered a deadly weapon.

    • @bolshebrik3660
      @bolshebrik3660 Місяць тому +33

      Yeah I grew up with the Xbox, and I consider a controller good only if it could potentially be used as a weapon if needed

    • @TheNiteNinja19
      @TheNiteNinja19 Місяць тому +29

      They most definitely don't make them like they used to. I've never even known the concept of stick drift until recently. I have an afterglow GameCube controller, from pelican, I use it a lot, sticks are still dead on like the day it came out of the box.

    • @theothertonydutch
      @theothertonydutch Місяць тому +18

      I actually went to prison because I accidently dropped my og Xbox controller and murdered two of my friends with it and it really was't because I sucked at Halo.

    • @dabluflcn
      @dabluflcn Місяць тому +9

      @@theothertonydutch it’s funny you mention that because I heard the original Xbox controller once fell out a window of a tall building and bored the deepest man made hole in the world.

    • @Synergy7Studios
      @Synergy7Studios Місяць тому +5

      Xbox has made it so that I absolutely hate convex thumb sticks. I can't stand the PS controller because of it.

  • @Scott...
    @Scott... 13 днів тому +11

    I like Nintendo’s modernisation of the start/select buttons just being plus and minus symbols. You associate them with pausing, starting, etc. but they’re also interchangeable like the rest of the buttons. The menu buttons on the other controllers feel too specific sometimes.

  • @codysmith1534
    @codysmith1534 Місяць тому +104

    I always assumed that And B were representations of words instead of letters "accept and back" "Action and Block" "Accelerator and Brake"

    • @sam_bibly
      @sam_bibly 16 днів тому

      weird

    • @boziewz6125
      @boziewz6125 15 днів тому +6

      No, it's because Asians write from right to left meaning it was in alphabetical order in Asian countries.
      It's only in Latin based languages where we write left to right.

    • @I922sParkCir
      @I922sParkCir 14 днів тому +3

      @@boziewz6125 That's not true at all! Cyrillic, Greek and a bunch Southeast Asian languages like Hindi and Punjabi are left to right.

    • @boziewz6125
      @boziewz6125 13 днів тому +2

      @@I922sParkCir Greek does not surprise me, but hindi and punjab do, the more you know.

    • @daddykarlmarx6183
      @daddykarlmarx6183 10 днів тому +3

      ​​@@boziewz6125you obviously didn't finish the video because he already addressed this, also lumping all Asian languages together like that is just silly and doesn't account for all of the specific and complex histories of those cultures, you should've just said Japanese

  • @Wsxmoe
    @Wsxmoe Місяць тому +469

    I personally also think another reason A is right of B in the Nintendo controllers, is that they most likely played with their thumbs resting on the primary button without having to hover over the other button, which for the right hand makes more sense to be further to the right

    • @ReinBelmont
      @ReinBelmont Місяць тому +42

      Yeah, that's pretty much what I guessed as well. A is closer, B is further

    • @budthecyborg4575
      @budthecyborg4575 Місяць тому +16

      I don't object to the Nintendo layout but on modern controllers with a right analog stick underneath the face buttons now the A button is most accessible at the bottom.

    • @rafaelluciano5596
      @rafaelluciano5596 Місяць тому +10

      ​@@budthecyborg4575 this is very much dependent on genre. With platformers and jrpgs (the primary space Nintendo operates in) A remains the most accessible button. Dual analog games tend to favor the shoulders, and then B/Cross.

    • @budthecyborg4575
      @budthecyborg4575 Місяць тому +2

      @@rafaelluciano5596 It's actually not dependent on gameplay genre so much as the graphics rendering style.
      Modern platformers and JRPGs still have a player controlled camera, it's practically just retro games and retro inspired 2D games that don't use the second stick.

    • @Wsxmoe
      @Wsxmoe Місяць тому +2

      @@budthecyborg4575 Yea at the time it made a lot of sense, but now over time it is only staying as part of both tradition and competitors having the alternative layouts

  • @etank222
    @etank222 Місяць тому +87

    7:30 Sega was primarily an arcade game developer, the Genesis/Mega Drive controller having 3 buttons was much less a reaction to what Nintendo was doing than it was an attempt to bring the arcade experience home by basing their controller layout off the then widely adopted JAMMA standard being used in arcades for several years up to that point, which specified each player be given 4 directional inputs, 3 action buttons (numbered 1, 2, and 3 from left to right), and a start button.

    • @Lextorias
      @Lextorias  Місяць тому +25

      The arcade layout was what they ended up going with, but still very much in response to Nintendo. There are interviews with Hideki Sato saying their only design goal was to make something that would beat the Famicom.
      The 6 button layout was the actual gamepad allowing for compatibility with arcade games, but that also came after Nintendo’s own 6 button controller

  • @trstmeimadctr
    @trstmeimadctr Місяць тому +42

    What's kind of fascinating is that controller design starting off wild and then them all ending up basically the same is something that is well known, documented and named in biology. It is called convergent evolution. The idea is that for a specific task, there really is just one, optimal way to do it that, no matter where you start from, you will always converge towards so long as your goal is to improve

    • @fernandomunoz2737
      @fernandomunoz2737 21 день тому +1

      And that is precisely the food for the religious people that think that the evolution is something like a scam... hahahaha. Cause they keep asking, "Well, where are the developments in-between?". Just like the mechanical designs, those designs that were no successful are simply forgotten. Well noted!!

    • @who7022
      @who7022 8 днів тому +4

      Dualshock = Crab
      (Props if you get this)

    • @poopyfarts6848
      @poopyfarts6848 5 днів тому

      ​@@who7022 it never changes

    • @KaityKat117
      @KaityKat117 12 годин тому

      @@who7022 everything is become crabs 🦀 🦀

  • @Ruinah
    @Ruinah Місяць тому +44

    26:24 - So, funny story... I kickstarted that coffee table book and have a physical copy in my storage....

    • @garrettnino5137
      @garrettnino5137 Місяць тому +12

      The video said that there weren't any physical or digital copies available. How would you feel about making the book you have available for free online?

    • @Ruinah
      @Ruinah Місяць тому

      @@garrettnino5137 I just need to get it out of storage and figure out a way to scan of it. It's pretty hefty and I don't have a good scanning setup.

    • @Taima
      @Taima 25 днів тому +1

      You should be the absolute hero the world needs and share that with everyone publicly in some fashion (and if you do, it'd be dope if someone replies to me to let me know)

    • @lollygagger1
      @lollygagger1 19 днів тому +7

      Sounds like it's internet archiving time

    • @JeffTheBagel
      @JeffTheBagel 17 днів тому +2

      sure buddy

  • @dooshmasta
    @dooshmasta Місяць тому +141

    @5:55 “Leave Luck to Heaven” is a dubious translation. The name 任天堂 has the characters 任 to take responsibility or to entrust responsibility to someone, the kunyomi of which is “makaseru” which if you’re a sushi connoisseur you’d probably know the term お任せ“omakase” which means you’re leaving the choices of your dinner to the chef’s recommendations. 天 is heaven, but can also be a synonym for genius 天才. 堂 is a hall or chamber of sorts, a big room, usually dedicated to a singular activity for an institution. 天堂 together means the halls of heaven / heaven’s domain or paradise. None of these characters mean luck. The name itself doesn’t exactly have a clear meaning, but it seems to suggest to me that the company is asking you to entrust them with your idea of paradise. Like if you buy their products they promise to sweep you off your feet and take you to heaven.

    • @dooshmasta
      @dooshmasta Місяць тому +28

      One more thing, the reason they use the more complex 天堂 instead of the common 天国 both meaning heaven, is that the character 堂 is used at the end of company names to establish a sense of legitimacy and trustworthiness. It’s an institution and a household name sort of like adding the word “Authority” at the end of “Chicago Transit Authority”. Hope that helps.

    • @bitwize
      @bitwize Місяць тому +18

      The "ten" in Nintendo can also be short for "tengu", a bird-like yokai from Japanese folklore known for its long nose. It's worth noting that Nintendo was originally a manufacturer of hanafuda cards, hanafuda being a card game which, along with most other forms of gambling, was illegal in the Tokugawa Shogunate. Because "hana" meant both "flower" and "nose", people would put their finger on or aside their noses as a form of code to ask, or indicate, where hanafuda might be played; soon "tengu" also became a code word for hanafuda because of the creatures' long noses. (Nintendo even made a hanafuda deck with a tengu pictured on the back, perhaps in honor of this practice.) After the fall of the shogunate, Emperor Meiji quickly made hanafuda legal again; Nintendo was formed by the Yamauchi family around this time to fill the demand for the cards necessary to play the game. Hence "Nintendo" might be read as "officially sanctioned tengu (hanafuda) organization", reflecting its status as the first legal manufacturer and distributor of hanafuda cards. Their status was a bit like that of the first dispensary to open up after your state legalized weed.

    • @dooshmasta
      @dooshmasta Місяць тому +4

      @@bitwize The Tengu were Rabbis in Japan. This rabbit hole goes real deep.

    • @iokwong1871
      @iokwong1871 Місяць тому +1

      @@dooshmasta LOL

    • @SonofSethoitae
      @SonofSethoitae 11 днів тому

      ​@@bitwizeTo be fair, the "ten" in "Tengu" still means heaven. The word means "heavenly dog"

  • @AdmiralBison
    @AdmiralBison Місяць тому +383

    'Select' and 'Start' may eventually become a mystery to the next generation,
    as the "floppy disc" symbol for saving is for current generations.
    Everything else meanings can simply be lost to time.

    • @digitalgh0stt
      @digitalgh0stt Місяць тому +122

      Honestly, I've seen more people complain about kids not knowing what the floppy disk icon is than actual kids not knowing what the floppy disc icon is.

    • @RaineWilder
      @RaineWilder Місяць тому +33

      Exactly, people are born with some inherent knowledge and knowing what floppies were is part of the firmware in everyone these days. Our generation is just upset as we want it to be “our” thing and it’s just everyone’s thing.

    • @TrexelCat
      @TrexelCat Місяць тому +19

      @@digitalgh0stt I don't think it's a case of not knowing what that icon means. More a case of not knowing the origin of that icon.

    • @SunshineRey
      @SunshineRey Місяць тому +11

      I doubt it can happen. With Nitnendo’s online emulator we are always reminder that “start” was like the plus and “select” was like the minus of modern consoles. Adding on the fact that the last console to use them was the 3DS and Wii U (which the latter just added a plus and minus on top of for modern games) and arcade machines still use them pretty frequently, they are likely not gonna fade into things for gen x-z to say “ back in my day” about in twenty years.

    • @ReiReiFoxy
      @ReiReiFoxy Місяць тому +5

      *cries in konami code*

  • @Furluge
    @Furluge Місяць тому +22

    7:34 - That third button on the Genesis, and no select, is probably due to Sega's more arcade game focused roots. the JAMMA (Japan Amusement Machine and Marketing Association) standard for arcade cabinet interfaces supports 3 buttons for each player. A lot of what was on the System 16 arcade board made it into the Mega Drive / Genesis.

  • @thematt6705
    @thematt6705 Місяць тому +98

    One neat detail you didn't mention about the PS1 controller: Nintendo actually owns the patent on the cross-shaped d-pad design, which is why it has an X in the middle to make it four separate five-sided buttons. Also, the Dualshock 2 didn't have analog triggers, that was the Dualshock 3. DS 2's L2 and R2 buttons still worked just like L1 and R1.

    • @SnakebitSTI
      @SnakebitSTI Місяць тому +10

      The patent is expired now, thankfully.

    • @LonelySpaceDetective
      @LonelySpaceDetective Місяць тому +10

      Also why the Genesis and Saturn controllers had that distinctive shield kind of design, and why for so many years other consoles went with alternative d-pad designs with varying results.

    • @KirikkSiSq
      @KirikkSiSq Місяць тому +7

      @@LonelySpaceDetective yeah, the patent expired last decade so starting with Xbox One the D-pad is just a cross once again

    • @WesM369
      @WesM369 Місяць тому +12

      Dualshock2 L1 L2 R1 R2 were all pressure sensitive, they we just shaped like rectangles and not 'triggers'

    • @taliyeth
      @taliyeth Місяць тому +5

      Yeah as someone else commented, almost the entire Dualshock 2 controller is pressure sensitive/analog.

  • @AndrielChaoti
    @AndrielChaoti Місяць тому +292

    fun fact: the weird glyphs on the xbox controller are "view" and "menu", and the third wide button is indeed just a share button.

    • @Lextorias
      @Lextorias  Місяць тому +248

      no its two boxes and a hamburger

    • @no.7893
      @no.7893 Місяць тому +58

      @@Lextorias no silly those are the bags the hamburger and fries come in!!!

    • @carlosemilio5180
      @carlosemilio5180 Місяць тому +10

      ​@@no.7893burgers and fries can also be in boxes. Never been to mcdonkies, where they put ghost in the burger?

    • @johnnybensonitis7853
      @johnnybensonitis7853 Місяць тому +10

      I actually heard it's a secret language used to summon Cthulhu.

    • @diamondhunter7826
      @diamondhunter7826 Місяць тому +8

      Really? I always just called them two boxes and three lines 😂

  • @alixtron4000
    @alixtron4000 Місяць тому +658

    I always had a theory about the PlayStation symbols, that they were maybe based on the amount of lines they took to draw them E.g. Circle = 1 line, Cross = 2 lines, Triangle = 3 lines and Square = 4.
    Probably not to be honest, but I just enjoy thinking that and you can’t stop me.

    • @XPimKossibleX
      @XPimKossibleX Місяць тому +66

      woah, and in famicom order no less

    • @justinbremer2281
      @justinbremer2281 Місяць тому +33

      I'll make it my headcannon

    • @gardian06_85
      @gardian06_85 Місяць тому +78

      I regret to inform that the internal codes for PlayStation are:
      Square = joystick button 0
      X = joystick button 1
      Circle = joystick button 2
      Triangle = joystick button 3
      (programmers start counting at 0 instead of 1)

    • @XPimKossibleX
      @XPimKossibleX Місяць тому +11

      @@gardian06_85 that'll just have to do with the structure of the traces or something won't it? where did those numbers come frommmmm

    • @gardian06_85
      @gardian06_85 Місяць тому +22

      @@XPimKossibleX these are the values the programmer checks against when an input has been registered.
      effectively if you treat the PS controller as a generic USB Joystick, and get an input event "if (ButtonDown == Joystick_Button_1)" then the user has pressed the "X" button
      and if you are not using some driver, or JoyToKey but got your PC to recognize the PS controller as a USB Joystick if you were told to press "1" then you would use the X button
      The Play station itself is set to auto register these codes to the consoles "Runes"

  • @Sabagegah
    @Sabagegah 15 днів тому +6

    Something weird about the Wii Remote: it is one-handed by default.

    • @henningerhenningstone691
      @henningerhenningstone691 14 днів тому +1

      That's to make up for the N64's controller that was three-handed by default 😁

  • @blad...
    @blad... Місяць тому +4

    13:20 Racing games. Specifically, Gran Turismo. Pressure sensitive acceleration and brakes were insane to have at the time. So much that when my brother and I got Gran Turismo on a console that didn't have pressure sensitive face buttons we were shocked that the controller no longer had these features and bummed that we were forced to use the trigger buttons.
    I have since come around to triggers for accel/brake. Along with motion steering. It's actually great on PS5.

  • @pyroxene4768
    @pyroxene4768 Місяць тому +173

    "X is clearly no to me"
    THANK YOU! I've seen so many people make this strange argument about how they changed it because x is supposedly confirm in the west, which is backed up by exactly nothing, lol.
    Also I love the Metro Exodus background near the end.

    • @gergelygalvacsy2251
      @gergelygalvacsy2251 Місяць тому +26

      I guess one could argue that you tick checkboxes with an X (if not with a checkmark) so in that context it signals affirmation. If I’m thinking with my childhood mind tho, it made sense to me that X is the most iconic symbol you use most often, with the circle being its opposite, while the triangle and square are background characters that aren’t as important.

    • @NoahNCopeland
      @NoahNCopeland Місяць тому +18

      You put X in boxes to fill out forms. So not exactly nothing.
      I'd agree X is still mostly associated with "no" though

    • @dumonu
      @dumonu Місяць тому +16

      I think the biggest problem for me is that both X and O look like "incorrect" to me. Growing up, it was common for incorrect answers to be marked either with an X or to be circled. Correct answers would either be unmarked or have a checkmark. It's kind of funny. Whenever I've seen a Japanese exam in an anime or manga or whatever, it's often covered in circles, and my first impulse is that the examinee did terribly.

    • @beatrix1120
      @beatrix1120 Місяць тому +24

      I'm surprised nobody brought up how X is blue & O is red. Red=no always seemed intuitive to me

    • @pyroxene4768
      @pyroxene4768 Місяць тому +1

      @@NoahNCopeland I mean true. I guess I should say it's not backed up by statistics, lol (i.e. it's way more commonly used as a negative).

  • @CrocoDylianVT
    @CrocoDylianVT Місяць тому +242

    in the PS2 not only were the face buttons pressure sensitive, but also the dpad and triggers, every button except select, start, analog and the stick clicks are pressure sensitive
    also a fun fact about the Saturn and Dreamcast, they were the first ever consoles to use hall effect joysticks, yep, hall effect, the feature that is so praised and looked for nowadays already was on those consoles almost 30 years ago, that means those controllers haven't gotten drift and never will

    • @cdreamworld
      @cdreamworld Місяць тому +11

      Yes, I remember me and my friends getting sore thumbs from pressing down hard on the buttons for gran turismo thinking it'll make the car go faster lol.

    • @bland9876
      @bland9876 Місяць тому +7

      I have an adapter to use PlayStation controllers on PC and one of the switches on it Good luck figuring out which one and in which combination because there's like seven of them no joke It swaps the d-pad and the joystick around and so it was very weird pressing the d-pad and seeing your character move a tiny bit and then pressing it harder and your character moving faster blew my freaking mind.

    • @navsingh9406
      @navsingh9406 Місяць тому +1

      all the shoulder buttons are digital on the ps2 controller, not analogue.

    • @bland9876
      @bland9876 Місяць тому +16

      @@navsingh9406 they have the ability to sense how hard you are pressing them that makes them analog just like the triggers on an Xbox controller.

    • @navsingh9406
      @navsingh9406 Місяць тому

      nope, analogue triggers started with ps3. R1/R2 and L1/L2 have always been digital prior to that.@@bland9876

  • @supermaster2012
    @supermaster2012 Місяць тому +22

    ABXY makes sense for a mathematician or an old school programmer, they're the letters assigned to geometrical variables. AB for the sides of the figure, and XY for the vertices.

    • @dontmisunderstand6041
      @dontmisunderstand6041 День тому

      X goes on the left because X is the horizontal plane, and Y the vertical plane goes on top.

  • @CaiHy-Bri
    @CaiHy-Bri Місяць тому +3

    when i was younger, i always thought circle on ps controllers was "no" because to me it looked like the red pen teachers would circle wrong answer with. i kinda rationalised x as "x marks the spot" but i didn't really have a good idea on why that button was the "yes" button

  • @theenemy333
    @theenemy333 Місяць тому +62

    The switch on the Saturn 3D pad doesn't actually turn off the dpad, it's just that when most games detect the analog turned on, they tend to just not map anything to the dpad, but there are games which make use of both the dpad and analog for different functions

  • @ARCSYS4049
    @ARCSYS4049 Місяць тому +150

    The original Playstation controller (before release) was a Super Famicom controller. Not a clone or copy or something similar, an actual Nintendo branded SNES controller. No debate or argument to be had. The SNES controller IS the basis on which all modern controllers are designed, itself being iterative advancement over what had come before it.

    • @gamesandplanes3984
      @gamesandplanes3984 Місяць тому +3

      Nah. Sega created what modern analog sticks and triggers (not shoulder buttons) are.

  • @Vormund
    @Vormund 16 днів тому +2

    On the Xbox button colour layout:
    A is green: accept/go
    B is red: back/stop
    They could have chosen the X button to be green which would be on brand but allocated blue to it instead.
    Also note that the GameCube followed that colour convention as well.

  • @honilock577
    @honilock577 Місяць тому +3

    And like I said a couple months ago, Lex has entered the "you didn't know you needed this" space and is rocking it
    I'm so glad I found this channel

  • @TheKrzysiek
    @TheKrzysiek Місяць тому +64

    Funny thing about the PlayStation X and O thing:
    Some games, like Gran Turismo 4, had both X and O as confirm, and the other two as back.

    • @LonelySpaceDetective
      @LonelySpaceDetective Місяць тому +2

      I remember that SoulCalibur III was one of these, though it's been a while since I played.

    • @lumer2b
      @lumer2b Місяць тому +3

      This goes back even to Gran Turismo 1, both Japanese and Western releases!

    • @AltCutTV
      @AltCutTV Місяць тому

      Think I even seen a game using the triangle for confirm. Which makes no less sense I suppose.

    • @quas3728
      @quas3728 Місяць тому +1

      yeah in the jp, O is confirm and X is deny. GTA 5's jp ver used that control

    • @KirikkSiSq
      @KirikkSiSq Місяць тому

      @@quas3728 I remember PC ports of some noname Vita games that mixed up A and B. Was pretty hard to reconfigure, until I realised they support mouse.

  • @eltoons
    @eltoons Місяць тому +71

    Actually, I was reliving some memories of playing Need for Speed Underground 2 on the PS2 the other day, and my modern brain was thinking that the circle button would take me back, but the triangle button was actually the button to go back. It's also now really annoying to think about how cross, which clearly and universally means "no," is now the default confirm/yes button on all games, and circle was just awkwardly ditched with the responsibility of being the back button. Even body language like "crossing" your arms is seen as defensive, not letting someone in, or unwelcoming, which would imply "no," but apparently cross is the yes button. Or like "being crossed," which is upset, which is a bad thing, which is negative, meaning no. It's just kind of unsatisfying and is one thing that you can't unsee anymore. A circle clearly makes sense as the yes button, but even now, with all of the conditioning I've gone through, it'd be weird for a circle to be the yes button.
    fun to think about though..

    • @XPimKossibleX
      @XPimKossibleX Місяць тому +6

      i think it's because red is no in western, blue is good? something like that. x is also a cursor type thing that marks the spot

    • @Tokru86
      @Tokru86 Місяць тому +5

      Look at it like a multiple choice test. X marks your answer and the circle beeing blank means "no" to that specific choice. I never once felt that the buttons didn't make sense. X marks the spot, X represents your choice etc. X DEFINITELY not universally means "no".

    • @demetriam2408
      @demetriam2408 Місяць тому

      X means yes. That's how you select things. O is a weird symbol in general.

    • @Killer1984able
      @Killer1984able Місяць тому +1

      This reminded me, most of PS2 games (at least the ones I played) use triangle as a back button

    • @PCIexplorer
      @PCIexplorer Місяць тому

      The way I see it is, the "X" is like an impact, like when you thrust something in. And "O" is like the lack of an impact, more like a "voiding" of sorts. I can't see many other ways for it to make sense in my head.

  • @SeanNoonan
    @SeanNoonan 10 днів тому +2

    You missed one avenue of controller exploration - Microsoft's SideWinder series of controllers (which was their spin on the Saturn controller) having ABC, XYZ, two shoulders and a start button. Further cementing the relationship between Sega and Microsoft designs (even before the Dreamcast)!

  • @jaggededge11
    @jaggededge11 Місяць тому +1

    I always figured that the B/A layout on the Nintendo controller was based on the way one would hold it. With your natural thumb placement being on the A button (Making it the primary button). And B requiring you to move your hand from that neutral position (Making it the secondary button).

  • @lohto3
    @lohto3 Місяць тому +601

    There's merit to the theory about Japanese being read right to left, in certain contexts. The "traditional" label might mislead you into thinking it isn't used, but it's still very common to see books and magazines written right to left. It's particularly common with magazines and most manga is written that way, the books are just backwards from our perspective, you read right page first, then the left one. It doesn't matter if you use English alphabet when writing this way, what matters is the order of reading. If an A and B, which aren't part of the same word, appear in this context, you'd read the right one first.
    It may not be the correct answer but I don't think it should be dismissed, there's a lot more merit to the theory than you'd think.

    • @Lextorias
      @Lextorias  Місяць тому +181

      Tategaki (top-to-bottom, right-to-left) is common in manga, which makes up a lot of written Japanese media. However, it's written vertically. Yokogaki (left-to-right, top-to-bottom) is more commonly used for computer programs, signs, and most labels. Anything written horizontally is yokogaki, like the Famicom buttons are. If the Famicom were to actually use a Tategaki-style labeling system, A would be on top, and B would be on bottom. Which as we can see from the Super Famicom, is not the case.
      Also, again, every Nintendo controller since the Famicom uses the Roman alphabet and English words. The Game & Watch even labels Game A and Game B left to right, opposite to the Famicom buttons. Compare this to the Color TV Game 6 that Nintendo created years earlier, which uses the Japanese alphabet, and you can see that it is a clear choice to label the buttons IN ENGLISH, not following any sort of Japanese writing order

    • @qnr3377
      @qnr3377 Місяць тому +11

      @@Lextorias Wouldn't Tategaki be 'A' on the right, 'B' on the top, 'X' on the bottom and 'Y' on the left? (if it was still in a '+' shape)

    • @Lextorias
      @Lextorias  Місяць тому +38

      @@qnr3377 for the SNES it would be A on top, B on the left, X on the right, Y on the bottom

    • @qnr3377
      @qnr3377 Місяць тому +7

      @@Lextoriasah, makes sense, I didn't account for the paler grey grouping AB and XY.

    • @albatross1779
      @albatross1779 Місяць тому +17

      I agree that moreso than the layout of text, it's that things like panel A in a manga, would be to the right of Panel B, and that thinking from right-left is second nature to the Japanese in general. We may never truly know the answer, and Lextorias did his research. Perhaps a good way to settle this debate would be to look at old control panels and such that were used in Japan and see if any used either Roman lettering, or Japanese or Arabic numerals.

  • @imjvn
    @imjvn Місяць тому +278

    hair looks good man

    • @danielhodgins8611
      @danielhodgins8611 Місяць тому +14

      I thought he was lookin a bit slimmer too. Good for him!

    • @seryozha_evil
      @seryozha_evil Місяць тому +9

      @@danielhodgins8611 he mentioned the fast food being not so healthy in the ad!

    • @LAK_770
      @LAK_770 Місяць тому +6

      I was partial to the American History X haircut back in the day lol, but I love my boy no matter what his hair looks like

    • @Chineseisntalanguageapparently
      @Chineseisntalanguageapparently Місяць тому +6

      What about his finger? Tell me what your opinion is on his hurt finger, I need to know

  • @justsomeannoyingredpanda
    @justsomeannoyingredpanda Місяць тому

    I really, really love your videos that explore the beginnings and history of random ass things. You're easily one of my favorite content creators on YT.

  • @alexmoore9720
    @alexmoore9720 25 днів тому

    Super well put together video! And love that you deliver the info in an understandable way. Clearer and more relatable than a lot of ted talks. Thumbs up dude!

  • @matclue4
    @matclue4 Місяць тому +90

    Ive never thought of nintendo having it backwards. I thought the A was on the outside because it was closer to where the hand and that presses it is.
    Like work your way in from the where the hand that uses it holds it

    • @BinglesP
      @BinglesP Місяць тому +12

      Your profile picture is an M&M

    • @matclue4
      @matclue4 Місяць тому +7

      @@BinglesP haha that's awesome! I never saw that either

    • @NoahNCopeland
      @NoahNCopeland Місяць тому

      yup

    • @delpullen1982
      @delpullen1982 Місяць тому

      Japanese also reads from right to left.

    • @ShouPow
      @ShouPow Місяць тому +3

      It's interesting to me how Sony changes the button layout based on locale, basically swapping the function of the X and O for Japan vs NA. So in Japan, Nintendo and Sony have the same layout for the accept/reject buttons (A&O/B&X) and in NA Microsoft and Sony have the similar layout (A&X/ B&O). Despite being American I kinda wish most companies just followed the Nintendo layouts, so I wouldn't fuck up for the first few days of playing an Xbox game lol. Also I guess Nintendo being the surviving gaming company OG.

  • @mattcruz5266
    @mattcruz5266 Місяць тому +37

    This vid seems like it would be useful someone making handhelds like the steam deck. Knowing why conventions exist makes braking them easier.

  • @IanZainea1990
    @IanZainea1990 Місяць тому +2

    23:20 could also be they felt the natural resting place for the right hand was over the A button. And reaching for the B button would make it the secondary button. So it's in order, but just starting with what is closest to your right hand and then going further away

    • @dontmisunderstand6041
      @dontmisunderstand6041 День тому

      That could be true if they assumed the natural way to hold the controller was with cupped hands instead of gripping the sides. If they expected the controller to be gripped by the sides, they'd have to be quite unaware of how hands work to think that.

  • @rolandgeb9970
    @rolandgeb9970 Місяць тому

    Well done mate, I enjoyed learning more about that topic

  • @jackrabbit1704
    @jackrabbit1704 Місяць тому +233

    Moment of silence for every controller lost over the decades due to skill issue

    • @haiseconstantine5093
      @haiseconstantine5093 Місяць тому +8

      My boi spitting facts

    • @AdmiralBison
      @AdmiralBison Місяць тому +19

      To be fair, Nintendo games -NES period, many were infamously difficult so that may have contributed to it.
      Game design of course was still evolving back then and didn't have many of the "quality" of life conventions conventions today.
      - checkpoints
      - manual and automatic saves
      - generous hit boxes
      - "hurt and heal"
      etc..
      Try playing some of those games in emulation with modern controllers today and we could begin to imagine the difficulty.
      Also apparently game devs had to make their games last longer, so they increased difficulty.
      Arcades were a different beast in difficulty as they were designed to be quick "quarter munchers"

    • @haiseconstantine5093
      @haiseconstantine5093 Місяць тому +5

      @@AdmiralBison gotta give it to admiral he does have a point.

    • @vitaminwater9662
      @vitaminwater9662 Місяць тому +2

      yea breaking controllers out of anger is cool and awesome

    • @emerson-biggons7078
      @emerson-biggons7078 Місяць тому +1

      Steam Controller *cough* *cough*

  • @lssjgaming1599
    @lssjgaming1599 Місяць тому +151

    The Nintendo vs Xbox controllers are prolly the most frustrating tbh. Same letters but of course theyre all jumbled up. Same goes for Dreamcast as that has Xbox layout

    • @kylespevak6781
      @kylespevak6781 Місяць тому +10

      It's just A-B and X-Y flipped, not "all jumbled up"

    • @azumashinobi1559
      @azumashinobi1559 Місяць тому +46

      To this day I struggle with any kind of quick time thing in Nintendo games or Mario party like mini games. Xbox layout is baked into my brain and I get confused when I have to swap them

    • @MousaThe14
      @MousaThe14 Місяць тому +42

      @@azumashinobi1559same for me in the opposite direction. I have to alter settings on my PC games so that I can still comfortably use my Nintendo-derived controllers comfortably because the layout’s too baked into my brain. I know they’re only reversed but if I was “A” on screen it’s going to go where I instinctually “know” A is supposed to be.

    • @mechadeka
      @mechadeka Місяць тому

      Doesn't Dreamcast have the Nintendo layout for X and Y?

    • @budthecyborg4575
      @budthecyborg4575 Місяць тому +11

      I would argue this is why Nintendo should just permanently use the GameCube layout, and I love the giant A button.

  • @lazerman3686
    @lazerman3686 Місяць тому

    just wanna say, i started watching you recently, and everytime I watch I'm always amazed with the amazing quality content. like fr you consistently put out one amazing video after another. cant wait to see more!

  • @thetinthatcan4085
    @thetinthatcan4085 Місяць тому

    You’re my favourite UA-camr!!! I absolutely love how obscure and interesting they are. Keep it up!!

  • @Caelidx
    @Caelidx Місяць тому +129

    Why can’t all modern pc games come with the option to change the button UI. I use a ps5 controller and i dont need it to show playstation ui but for people like my gf, who doesnt use controller often, has a really hard time playing when the buttons dont match the controller. Its really annoying

    • @PandaKnightsFightingDragons
      @PandaKnightsFightingDragons Місяць тому +30

      A lot of popular games that don't allow this have mods you can download for it, though if youre not accustomed to using and setting up mods it's a real headache. Definitely should be industry standard though, PS controllers have been natively usable on Steam for a decade now

    • @noodleman4555
      @noodleman4555 Місяць тому +17

      Most publishers just don't care and rely on Steam Input.

    • @A_kh669
      @A_kh669 Місяць тому

      Games on Epic games store show playstation face buttons actually, some games like tekken 8 and resident evil 4 do that as well

    • @teneesh3376
      @teneesh3376 Місяць тому +18

      3 reasons. Xinput is widely used so devs assume everyone has a xbox controller.
      Devs can't be bothered programming the simple toggle to switch the prompt.
      The ones published by Microsoft aren't allowed to. Why would they support their competitors?

    • @stewartdahamman
      @stewartdahamman Місяць тому

      Check our ReWASD - it provides a way to remap controller buttons on PC.

  • @travis.stevens
    @travis.stevens Місяць тому +31

    Bring back “Start” and “Select” 🗣️

    • @kood995
      @kood995 Місяць тому +5

      PLEASE

    • @satyamSaha
      @satyamSaha Місяць тому +4

      its not exactly gone though, the + and - buttons on the Switch controller is just start and select.

    • @todesziege
      @todesziege Місяць тому +8

      The names might seem arbitrary, but they are no more so than whatever ridiculous replacements we've gotten instead.

    • @LakituAl
      @LakituAl Місяць тому +11

      I still call them Start and Select to this day. They can't make me stop

    • @marcusaureliusf
      @marcusaureliusf Місяць тому +4

      I've played very few games where select actually selected anything. It was usually a "map" or "in-game menu" button while start was a "pause menu" button.

  • @ivanalexeev6505
    @ivanalexeev6505 Місяць тому

    This video was way more informative than I expected, good stuff

  • @DanielKaspo
    @DanielKaspo Місяць тому

    I needed this for something I'm working on so thank you!!

  • @derFischy
    @derFischy Місяць тому +16

    23:15 minor correction: japanese is read from left to right when written *horizontally*. modern japanese still uses vertical writing in some contexts (books and manga, for example) and that is read from right to left. the buttons are horizontal anyway, so your argument here still makes more sense

    • @Lextorias
      @Lextorias  Місяць тому +3

      You’re right. Tategaki is top-to-bottom, then right-to-left. Modern yokogaki is left-to-right, then top-to-bottom, like English
      Tategaki being widely in use for things like manga is why people still believe it is the only direction Japanese is written. Though anything on a computer or sign or more modern device is typically yokogaki

  • @ATAGChozo
    @ATAGChozo Місяць тому +64

    It is important to note that the '83 video game crash was mostly a north american thing, not very strongly affecting the computer-dominated market around europe, but great video nonetheless!

    • @duckpotat9818
      @duckpotat9818 Місяць тому

      wb Japan

    • @cookieface80
      @cookieface80 Місяць тому +2

      @@duckpotat9818The Famicom released in 1983 (in Japan), so there was no game crash in Japan either.

    • @Lextorias
      @Lextorias  Місяць тому +17

      The crash happened in the US, but the US market was so big that it definitely did impact the global industry. Nintendo’s sales were at an all-time low in 83, and other companies did stop focusing on consoles to make PCs or arcade machines outside of the US

    • @RevRaptor898
      @RevRaptor898 Місяць тому +2

      @@LextoriasTrue, but it is worth noting that Europe was dominated by micro pc's and barely felt the game crash as consoles were far less popular there at the time.

    • @Lextorias
      @Lextorias  Місяць тому +3

      @@RevRaptor898 I didn’t really talk about Europe. I brought up American and Japanese companies being affected, because they were. I reference books that explain that

  • @innocuus
    @innocuus Місяць тому

    This was the perfect level of interesting to watch/listen to while working

  • @saraellwood630
    @saraellwood630 Місяць тому

    This is a fantastic video, dude! Thanks for the hard work! 😊👍

  • @Celis.C
    @Celis.C Місяць тому +12

    09:09 I picked up my Switch around this point because I figured I'd shiny hunt some pokemon on the Switch while listening/watching this video and I noticed the layout of the buttons... A B X Y
    And I really never actually worried about it. Man's a genius.

  • @ceedubs
    @ceedubs Місяць тому +26

    I had always assumed the PlayStation controller's design, ( cirlcle, cross, triangle, square) was because each shape is made with one extra line and going from right to left.
    circle = 1🔴
    cross = 2❌
    triangle = 3🔺
    square = 4🟥

    • @bitwize
      @bitwize Місяць тому +1

      In Japanese culture circle means correct and cross means wrong. So the circle button was used to select and the cross was used to cancel. The other shapes were chosen because they are frequently used as generic markers. For example at Japanese train stations, you will be asked to line up at ○○, △△, or □□, depending on your train; when it arrives the doors of the train will line up exactly with the markers on the platform for efficient ingress. The use of these shapes as markers has spilled over into other Asian cultures, for example the ○, △, and □ masks on the guards in Squid Game.

    • @iokwong1871
      @iokwong1871 Місяць тому

      That's also the case. Designers don't always tell everyone what they think because there are also counter arguments, they don't bother to get involved. Nothing is perfectly logical. But what works for most people, is good enough for a design.

    • @dontmisunderstand6041
      @dontmisunderstand6041 День тому

      Every time a person says there's a "cross" button on a playstation controller, my impression of their fanbase gets more and more negative. No rational person will ever call that a cross.

  • @superspider64
    @superspider64 Місяць тому

    came here to learn about button layouts, was pleasantly surprised by the sudden Good Kid music! I love that band!

  • @TacoBoyVR
    @TacoBoyVR Місяць тому

    i could listen to you all day, your storytelling is so good!
    you've earned my sub :)

  • @joemck85
    @joemck85 Місяць тому +20

    This is the story I'd read about the backward A/B Famicom buttons. I recall reading it in some book about Nintendo's history, though it was long enough ago that I don't remember the title.
    The thinking was that a game should be discoverable by a new player with no past gaming experience. Using Mario as an example, the D-pad moves Mario in that direction, and the first button from the edge of the controller -- the first one your finger will find -- does the primary action in the game: jumping, and is all you'll need to get by at first.

    • @Lextorias
      @Lextorias  Місяць тому +12

      if you can provide a source for this I’ll believe you

  • @Mayorski
    @Mayorski Місяць тому +39

    Lex looking more video essayist by the video......

  • @Fuzzwah
    @Fuzzwah Місяць тому

    I always enjoy when the almighty YT algo brings me to high quality content like this and I check the channels previous videos and find that I've now got a bunch of other great content to consume (yum yum). I check the sub count and see that you've already sort of "made it"... but man, if the algo is dragging me in at 175k I feel like you're about to blow up, and for good reason! You're captivating, keep it up and while it sounds silly I feel like I'm still here on the ground floor.

  • @jacobdensmore5818
    @jacobdensmore5818 Місяць тому +1

    The reason the buttons on the Nintendo controllers are labeled B A from left to right is because when holding the controller your right thumb moves right to left, meaning the confirm button aka the A button needs to be placed the furthest right, it’s what they call ergonomics in engineering the easiest layout for the user to interface with.

  • @D3Vlicious
    @D3Vlicious Місяць тому +7

    The thing about Street Fighter is that it was based on the JAMMA (Japanese Arcade Machine Manufacturers Association) standard, which allowed for 4 input buttons, extensible to 6. So JAMMA settling on this had as much influence on the adoption of 4 to 6 button controllers as Street Fighter.

  •  Місяць тому +7

    There's something else to be said about the layout of the Mega Drive (Genesis) 3-button controller: it allows the player to change his right-hand position, placing it over the controller with one finger on each button. This is just like the usual position on an arcade machine, where there's no need to hold a controller, you just rest your hand on the table. This allows for a much faster response time between each command when compared to the thumb having to travel between buttons on the NES scheme. I always assumed that layout was due to SEGA's arcade roots. And it's the only way I can play Road Rash, having to accelerate, break and punch all at the same time! My thumb just isn't fast enough...

  • @CireMystery
    @CireMystery Місяць тому +1

    I always reasoned the backwards A & B buttons as the first one being closer to the hand that uses them.

  • @whatisfzeroanymore2nd
    @whatisfzeroanymore2nd Місяць тому +8

    something that was imho very oddly skipped over was that the sega genesis having that layout is also, simply put, some amount arcade holdover. most arcades had buttons in a line configuration just like that, and the neo-geo controller also had them laid out in a similar fashion (though the neo geo controller was meant for lap/table play). the 6 button controller also confirms this, even if it was made just for fighting games.
    regarding B/A, i think it's as simple as "right handed design philosophy". a lot of arcade games for a long time were in a similar sort of way? they'd have the movement buttons be on the right, and then they'd offer buttons on the left and right, and the left were usually reversed compared to standard arcade button layouts (1, jump, 2, attack, 3, auxiliary(aka, attack or "special")), so if you were right handed, the order would be 3, auxiliary, 2, attack, 1, jump.

  • @thomasmoran7969
    @thomasmoran7969 Місяць тому +31

    Sega Dreamcast was basically already partnered with microsoft if you look at the front of the console it says Microsoft Windows CE, OG Xbox is Sega Dreamcast 2, even some of the games were ported directly over like Jetset Radio, Sega GT2002 and Soul Calibur

    • @Lextorias
      @Lextorias  Місяць тому +22

      Microsoft helped with the operating system that the Dreamcast ran on, but the teams who designed the consoles and controller were entirely different. The Xbox design team is on record as saying they took inspiration from the Dreamcast as a rival to the XBox

    • @todesziege
      @todesziege Місяць тому +13

      While the Xbox took a *lot* of inspiration from the Dreamcast, it always bugged me when people claim it was the 'Dreamcast 2'. The slick Dreamcast was a prime exambple of Japanese elegance, while the bulky Xbox oozed with Mountain Dew-green American tastelessness.

    • @ZeallustImmortal
      @ZeallustImmortal Місяць тому +10

      ​​@@todesziegeWeeb, try visiting Japan, its far from elegant lmao

    • @thomasmoran7969
      @thomasmoran7969 Місяць тому +4

      @@todesziege and I respect your opinion, you should try it some time.

    • @hakdragon
      @hakdragon Місяць тому

      The front of the Dreamcast says “Compatible with Windows CE”. Only a handful of games actually used it.

  • @DanielKaspo
    @DanielKaspo Місяць тому

    26:23 the despair in your voice 😂😂 I'm so sorry but thank you so much for covering this topic!! It's relevant for something I'm working on!

  • @Petch85
    @Petch85 Місяць тому +56

    That's confounding me is why controllers only come in one size?
    Why can't you get a PS5 controller is small, medium and large?
    Peoples hands are clearly not the same size, and how hard can it be to have 2 or 3 sizes, they sell milions of controllers.

    • @azmah1999
      @azmah1999 Місяць тому +31

      Probably because a controller comes bundled with each console. You would then need small, medium and large consoles. A massive headache

    • @hsemicolonc413
      @hsemicolonc413 Місяць тому +15

      Well-
      Because the regular size of all the controllers is nigh universal?
      How tall do you need to be for an Xbox controller to be too small to use comfortably?
      There aren't millions of Shaquille O'Neals out there to produce a resized version of a now (needlessly) complex internal design for.

    • @Petch85
      @Petch85 Місяць тому +9

      @@azmah1999 The already sell them in digital, slim, FC24, CoD, Horizon, God of War versions. But still if they sold them without or with one default size then you could just buy the controller in the size you preferred separately.

    • @kricku
      @kricku Місяць тому +14

      Because Xbox got dunked on when they did

    • @baronvonkrogglesteiniii5310
      @baronvonkrogglesteiniii5310 Місяць тому +4

      alas, poor duke. The only controller that was the right size.

  • @patronise
    @patronise Місяць тому +5

    I did a double take on the Famicon controller seeing a distinct similarity between the top of the controller of the Switch controller connectors. But after a couple mins I realised that this was just an image of some retro Famicon controllers for the Switch. It was still a fun detour though. This is a great overview the history of controllers and I learned a buncha new stuff.

  • @bobbycorwen
    @bobbycorwen Місяць тому

    dude I love your channel so much. Your research and knowledge about a topic never fails to impress me. Appreciate your work!!

  • @88crowvideos
    @88crowvideos Місяць тому

    I shook my head in agreement so many times while watching this video. Awesome research and great video information value. Thank you for making this video.

  • @havenfractal
    @havenfractal Місяць тому +13

    In an alternate universe, A/B ended up being the bottom/left buttons on the SNES, and X/Y the right/top. So Super Mario gets played with A/B the exact same way with the NES and the SNES, and X/Y are labeled like a coordinate plane, to the right and top. You can even see Nintendo trying to push for this X/Y placement on the GameCube controller.
    But ah... the SNES came out after the NES Advantage, so the A (right) button had to be placed slightly higher and the B (left) button had to be placed slightly lower, so that the two button were comfortable to hit with 2 different fingers from an angled hand. So to keep the A-before-B-right-to-left order, X-before-Y-right-to-left placed the X on top, and the Y on the left.

    • @FritzCopyCat
      @FritzCopyCat Місяць тому +4

      The Game Boy also used the higher A/lower B layout. While the NES Advantage was released two years earlier, I'd assume the Game Boy had more direct influence on the Super Famicom's layout.
      It's pretty obvious that Nintendo miscalculated the SFC layout and that the whole face button section should've been rotated 90° clockwise (the US SNES controllers make it even more obvious with their mix of concave and convex buttons). I wouldn't be surprised if there were some embarrassment internally and that's what lead to them abandoning the layout for several generations.

    • @havenfractal
      @havenfractal Місяць тому +5

      @@FritzCopyCat I agree that the GameBoy probably influenced the SNES, I just included the NES Advantage because it probably was influenced by the NES Advantage. After all, you can easily use a thumb on A/B on the Gameboy in either thumb-rocking orientation, so the choice for a higher right button and lower left button was originally to match earlier products... like the NES Advantage.

    • @EnvyOmicron
      @EnvyOmicron Місяць тому +5

      This feels like an incredibly minor piece of evidence that the multiverse is real, but we are *not* in the main timeline; we're stuck in one of the weird (bad) alternate timelines

  • @-maki446
    @-maki446 Місяць тому +10

    6:14 ファミコンのコントローラーって見せてるのにJoy-Con版で草

    • @Lextorias
      @Lextorias  Місяць тому +8

      It is hard to find high quality images of an original Famicom controller. The JoyCon version has the same design

  • @A.Achorn
    @A.Achorn 25 днів тому +2

    When it comes to the Famicon Controller I'm pretty sure the answer to "and why in that order?" is simply because they read top to bottom, right to left in japan. Well the way they read is more complicated then that but I think that's enough of a simplification to make sense of the button order.

    • @Lextorias
      @Lextorias  25 днів тому

      Incorrect! Watch the video

  • @saskue812
    @saskue812 Місяць тому

    Just discovered you and love the videos, but the good kid music transition took me by surprise in the best way
    Got my sub

  • @AdmiralBison
    @AdmiralBison Місяць тому +13

    I recon the Steam Deck is playing a big part in the next iteration of the controller evolution - Trackpads & backpedals.
    - The Xbox One pro controller seemed to be one of the earliest controllers to have backpedals that handheld gaming PCs are increasingly adopting it - Steam Deck, Rog Ally, Lenovo Legion Go, MSI Claw, Aya Neo Kun....Sony wanting more PC presence might start introducing backpedals for a PS6 I recon.
    Backpedals will probably start seeing more refinement over the yeas with their functions more defined acting as:
    - 'Ctrl' and 'shift' keys - to double to functions of all other buttons
    - Accelerate and break - that may free up the triggers for more multi tasking
    - programmable keys
    - Valve released the Steam Controller around around 10 years ago now with it's circular trackpads to cater to PC gamers and PC gamers that were not designed with controllers in mind and PC gamers still not familiar with controllers (Yes, they do exist)
    BUT it flopped hard because Valve thought it could replace the tried and true D-Pad and Dual sticks.
    So they learned their lesson hard and not replace buttons and sticks that worked, but instead make trackpads an addition.
    The controller layout on the Steam Deck is interesting making all the face buttons, sticks and trackpad all accessible and just like the backpedals it is getting some more adoption from handheld gaming PCs.
    Lenovo Legion go has at least one trackpad
    AyaNeo Kun has dual trackpads
    Steam Deck dual trackpads will carry on and be refined in a Steam Deck 2 (I believe it is here to stay)
    I believe the growth of handheld gaming PCs, Sony's growing interest in Pc gamers porting and the nature of PCs
    they will mark influence on controller standards in the coming years.
    Now my dream to also have additional 4 x button numbs next to each of the shoulder/trigger buttons on controllers to effective have 8 x buttons at the top of controllers will one day become a standard.

    • @penguinsushi8442
      @penguinsushi8442 Місяць тому +1

      Steam Controller 2 Valve pls fix haptics and trackpad clicks + triggers

    • @angeldude101
      @angeldude101 Місяць тому +1

      Interestingly, you can argue that the Switch Joy-cons _almost_ have back paddles in the form of the SR and SL buttons. They're not comfortable to actually use as replacements for other buttons, but you can use them if you remap the buttons in the settings.

    • @nyon7209
      @nyon7209 Місяць тому +2

      The Daemon X Machina controllers for the Switch had FL and FR back paddles that you could map to any other button on the controller 3 years before the Steam Deck came out, and I vaguely remember seeing them before then as well. Probably on other controllers made by Valve.
      Which, is really to say that the Steam Deck specifically wasn't their first use in gaming.
      But the Steam Deck would be the first thing to standardize them.
      As for the trackpad, I'm dubious on if they'll catch on.

    • @Redhotsmasher
      @Redhotsmasher Місяць тому

      @@nyon7209I mean, if we're looking for earlier examples, I just remembered I have a Thrustmaster Firestorm Dual Analog 3 gamepad which has a pair of back buttons (kinda like a third pair of shoulder buttons but located directly behind the analog sticks), and that thing's probably 20 years old or something. No idea if that's the first controller to have them either. Don't remember using them much though.

    • @JonnyRobbie
      @JonnyRobbie Місяць тому

      I love the idea of steam deck trackpads, unfortunatelly, they are virtually impossible to use when using them as remap of sticks. And when a game has mouse-look, they essentially all use some weird middleware controll software, which tries to switch between joy and k+m layout, but none allow joy and k+m to be used at the same time. THis makes it impossible to use right trackpad with mouse look and left stick with ingame joystick. That means that I essentially give up trying to set up right track as right stick. They only games that do it properly are just valve games anyway.

  • @JohnCachero
    @JohnCachero Місяць тому +4

    I’ve enjoyed your videos all three separate times they showed up in my recommended. You’ve got a new subscriber. Keep up the quality videos, good sir!

  • @_The_Worst_
    @_The_Worst_ 10 днів тому +1

    I think this was a topic that definitely needed coverage and thorough breakdown...🤘🏼💯✔️

  • @metammetta9434
    @metammetta9434 14 днів тому

    Loved the video! Dedicating over half the video specifically to AB vs BA was the right choice.
    Also, the BDG quote was a great touch!

  • @albatross1779
    @albatross1779 Місяць тому +16

    With X and Circle, I always figured it's both the colour choice (blue typically being a colour with positive associations, with red being the opposite), as well as the fact that writing an X in a box is associated with making a choice, while circle carries no such meaning. The placement of the X button is more comfortable too, so that definitely helps.

    • @SuperFlashDriver
      @SuperFlashDriver Місяць тому +2

      Ironic considering the Circle is the "A" button and the X is the "B" button in Japan. Whereas American still had "A" at the bottom" and "B" on the right, "Y" on the top, and "X" on the left.

    • @albatross1779
      @albatross1779 Місяць тому +2

      @@SuperFlashDriver Yes, I guess in a roundabout way, Sony's decision to reverse the Japanese controls in the West, reversed the odd reversal of button placement that could be traced back to Nintendo, and cemented the Western button placement that both PlayStation and Xbox use to this day.

    • @SuperFlashDriver
      @SuperFlashDriver Місяць тому +1

      @@albatross1779 Yeah. I mean, I got used to both American and Japanese button layouts/presses, but I'm sure some americans didn't get used to it (heck, even my mom couldn't).

    • @albatross1779
      @albatross1779 Місяць тому

      @@SuperFlashDriver I thank Nintendo for being used to the Japanese layout, since that is the Worldwide layout of Nintendo controls, so even though I default to the Western layout, it's not as though I feel off playing on Switch and using its A button to confirm things.

    • @customsongmaker
      @customsongmaker Місяць тому +2

      In Japan, X always means "no". Like a quiz, you would circle the correct choice and X out the incorrect choice.
      That's why Xbox was called WrongBox in Japan. Or Baku Baku box, which is what they say when they form an X in front of the body and say "baku baku" to indicate "wrong touch".

  • @dizzydee4889
    @dizzydee4889 Місяць тому +6

    I appreciate the deep dive! something about HID design is endlessly interesting to me. I agree with your theory about the Famicom buttons, A being primary and B being secondary. It's surprising that the SNES didn't have ABXY with A on the bottom given how even in the early development Nintendo knew the bottom button felt like the primary one. but perhaps as you said, a lot of these decisions weren't heavily scrutinized in the moment, and a "whatever works" mentality won out.
    Spacewar buttons coming from a train set is a great tidbit!

  • @herzogsbuick
    @herzogsbuick Місяць тому

    i enjoyed that a lot, while doing some soldering after playing a show. for a simple video that was < 2 minutes, i feel like i was able to get at least a half hour of work done, i dunno if i'm more impressed with me or you

  • @WhatDaHeckIsThat
    @WhatDaHeckIsThat Місяць тому

    I feel like I've thought about all of this before, but never put it all in one place. This is such a cool video.

  • @chrisfratz
    @chrisfratz Місяць тому +11

    Apparently the pressure sensitive buttons on the PS2 were used in metal gear solid 2. If you were aiming a gun in first person and wanted to fire it you would hold the button and then let go like normal, if you changed your mind and didn't want the fire you would hold the button but then slowly let go instead of rapidly.

  • @SystemBD
    @SystemBD Місяць тому +4

    One interesting thing that wasn't mention are the controller keyboard overlays for some early consoles. Small pieces of plastic (if not just paper) that the players were supposed to slide into the controller to relabel the buttons with the actions specific for each game. Of course, those overlays got dirty, broken and/or lost over time, but they were a great help in the beginning, since the games had so little data sizes to work with, they could not include tutorials.
    With all the hardware customization options we have these days (special editions, faceplates, vynils...), it would be interesting to see this idea came back, to make it easier for those new to gaming to overcome their fear to controllers that, for them, looks as intimidating as the controls in a plane cockpit.

    • @LonelySpaceDetective
      @LonelySpaceDetective Місяць тому +1

      There was a keyboard a while back that had tiny screens you could redefine on every single key. It'd be expensive as all hell (like the keyboard was), but it'd be interesting to see that idea applied to face buttons on a game controller.

  • @raisage
    @raisage Місяць тому

    Thanks, I found that really interesting and informative!

  • @fernandomunoz2737
    @fernandomunoz2737 21 день тому

    Loved your video man!

  • @kosmosyche
    @kosmosyche Місяць тому +15

    You forgot to mention the connecting evolutionary link between the standard 3-button Sega Mega Drive / Genesis controller and the Sega Saturn controller.
    You see, when Street Fighter II': Special Champions Edition hit the Mega Drive / Genesis in 1993, Sega reacted very fast by releasing a 6-button Sega Mega Drive / Genesis controller at the same time and replacing the 3-button controller included with all the new consoles sold. So essentially the 6-button controller basically became the de facto standard for the Sega Mega Drive / Genesis.
    And this fact becomes even more important historically because of... Mortal Monday or the release of the "uncensored" Mortal Kombat (as opposed to the lousy censored one for losers on the SNES, which nobody could care less about) on Sega Mega Drive / Genesis, which was probably the highest point in Sega's 16-bit console history... or maybe even their whole history, who knows?
    Of course, a 6-button controller was quite essential for both games.
    So as you can see, historically the 6-button Sega Mega Drive / Genesis controller was way more influential and historically important than the Sega Saturn controller, which was basically just a repackaging of the same form-factor again for the next generation of consoles from Sega.

    • @Leel3ones89
      @Leel3ones89 Місяць тому

      Thank you for posting I was gonna say the same thing..... in less words probably. Maybe he glossed over this controller so he could make the joke about the Saturn.

    • @kosmosyche
      @kosmosyche Місяць тому

      @@Leel3ones89 lol yeah, I don't know why I had to be so verbose.

  • @chaosSpectre370
    @chaosSpectre370 Місяць тому +6

    Fantastic video! Loved the deep dive into the history of these peripherals. I would love a similar video regarding motion controls in games, especially with the modern increase in popularity for gyro controls. Especially if you can also cover the Steam Controller and its wild existance.

    • @EnvyOmicron
      @EnvyOmicron Місяць тому +2

      🤞Here's to hoping we actually get a steam controller 2 that implements the features of the steam deck

  • @SkyRaiders
    @SkyRaiders 10 днів тому

    So this was the first video I've ever seen by you. You had me dying laughing with your jokes from the first few sentences. Earned a like and sub from me!

  • @RhetticusRex
    @RhetticusRex 29 днів тому +2

    It's difficult to describe how much I love this video essay; it's changed my world view.
    Because of it I discovered that the N64 is a perfect, incredibly optimum GBA controller: Select -> C-Left (secondary position), Start -> C-Down (primary position). Ergo, the hands can press every single button without ever moving from the home position. From here the goal is to reduce force as much as possible; the wing chun sticky hands. Similar to how a Victorinox makes the hand and the blade's handle become one.
    Based on your principle of action buttons designated as primary and secondary in relation to comfort, I believe that the Super Nintendo and beyond layout could have been corrected as:
    Primary Primary Action Button (A) GREEN - Bottom
    Primary Secondary Action Button (B) RED - Left
    Secondary Primary Action Button (X) BLUE - Top
    Secondary Secondary Action Button (Y) YELLOW - Right
    This layout should be the most efficient and intuitive when at the end of the day.

    • @dontmisunderstand6041
      @dontmisunderstand6041 День тому

      You're describing the Xbox 360 controller.

    • @RhetticusRex
      @RhetticusRex День тому

      @@dontmisunderstand6041 close, but the Xbox 360 controller has (B) primary-secondary in the most uncomfortable position: Right. And also has (X) in the left position.
      I recently tried my design here based on this video essay in Smash Bros., at a friend's house, my friend. And aside from the muscle memory, it's MUCH more comfortable! I would love for you to try it!

    • @dontmisunderstand6041
      @dontmisunderstand6041 День тому

      @@RhetticusRex Perhaps I'm not understanding what you're trying to say. The B button on an xbox controller is where the C-Down button would be on an N64 controller, compared to where the resting position for the thumb goes. You referenced that as a good position to serve as the center, so it makes less than zero sense to suggest the xbox's B button is in a bad spot.

    • @RhetticusRex
      @RhetticusRex День тому

      @@dontmisunderstand6041 Sorry. I feel frustrated at how I have written it. I shall try my best. I sometimes use the Nintendo 64 controller when playing Game Boy and Game Boy Advance games. I use the Nintendo 64 controller's C-Down button for Start, and the C-Left Button for Select. Start and Select buttons should be large and as close to the home position as possible. In this case they ARE part of the home position. The C-Left and C-Down buttons are really tucked in there. The situation gets even more confusing with the GBA SP, as the SP is so cramped that the primary position of the A button is no longer the most comfortable position. The most comfortable position is also in relation to the button with the least amount of muscle tension required to press it.

    • @RhetticusRex
      @RhetticusRex День тому

      @@dontmisunderstand6041 Oh God. Are you in fact saying to map the B BUTTON TO C-DOWN? This would indeed be more efficient because C-Down is really tucked in there. However, in this specific case of the Nintendo 64's geometric dimensioning, I worry if it could be too efficient for the actions Confirm/Accept and Negative/Back.

  • @gordyhowitzer
    @gordyhowitzer Місяць тому +5

    One thing I've always found interesting about modern controller design is the orientation of the analog sticks, where Playstation has them side by side and Nintendo and Xbox have the left one higher, above the D-Pad. This does seem to come from the design lineage of the Dreamcast controller, but I for one have always found the Dualshock and it's decedents more comfortable, and have mostly bought non-exclusive games on Playstation consoles due to this.
    I also vaguely remember the D-Pad on the Duke being really shitty, and that having something to do with competing patents on the switches (or something like that)

    • @Lextorias
      @Lextorias  Місяць тому +2

      From what I read researching the video, Nintendo patented Gunpei Yokoi's d-pad design quite eary, which is why Sega and other companies made a more circular d-pad instead of the distinct plus shape. By the time of the XBox there were probably already other patents in play, but that would've been a main reason they had a more different design

    • @todesziege
      @todesziege Місяць тому +2

      Every single Microsoft controller (that I've ever used) is a competitor for "worst D-pad ever". Including their old line of PC controllers.

    • @rafaelluciano5596
      @rafaelluciano5596 Місяць тому +2

      Analog stick placement each has its own lineage. Nintendos coming from the GameCube c stick. I imagine how it was used in smash bros helped cement it's placement. The Xbox as mentioned takes it's general layout from the Dreamcast. I imagine as Microsoft more heavily targets the American market, more care is taken for larger hands brushing together when using dual analogs together. Sony kind of stumbled into this layout by accident I feel because when looking at the original playstation layout.. where the heck else are we going to drop two sticks on here? This was created for Ape escape specifically, but saw more usage as shooters gained prominence.
      The Wii u saw Nintendo experiment with the stick layout a little, but I think most consumers still felt the face buttons below the stick to be a bit strange

    • @Redhotsmasher
      @Redhotsmasher Місяць тому +3

      I thought the Wii U "upside down" layout was the comfiest thing ever, no idea why they didn't stick with it.

  • @luipaardprint
    @luipaardprint Місяць тому +12

    The pressure sensitive buttons were used effectively in Okami to control the amount of ink used while drawing, and I will die on THAT hill.
    It is however the only example I can remember.

    • @XPimKossibleX
      @XPimKossibleX Місяць тому +2

      i like diving at a steeper and the harder you press in ratchet and clank

    • @MiscName
      @MiscName Місяць тому +2

      Gran turismo - analog brake and acceleration

    • @XPimKossibleX
      @XPimKossibleX Місяць тому +1

      @@MiscName that hurts. just map acc and brake to right stick up and down - they gave it by default finally on gt4

    • @khatdubell
      @khatdubell Місяць тому +3

      Metal gear solid 3.
      Pressure sensitive to either hold someone at knife point or slit their throat.
      Also you could lightly press the button to aim and release without firing or fully press to fire.
      There were probably other uses in that game I don’t remember.

  • @duyvo9494
    @duyvo9494 7 днів тому

    Just found this channel and let me tell you I'm blown away. You make very good content and deserve more recognition. Instant sub!

  • @pollyfsuzie431
    @pollyfsuzie431 Місяць тому +1

    The genesis also had a 6 button control prior to the Saturn's release

  • @brendanwiley253
    @brendanwiley253 Місяць тому +6

    Man is the master of "Nobody was asking this question so now I'm going to answer it."

    • @TheLameTV
      @TheLameTV Місяць тому +2

      I was asking this question... Thank you very much 😋

  • @SumeaBizarro
    @SumeaBizarro Місяць тому +10

    A lot of genesis games actually let you confirm with either A or C, only leaving B as the cancel button to cancel them all.
    OK, "a lot" I think thus far I can say comix zone, phantasy star from top of my head. I think Magic Knights Rayearth on saturn. That's Genesis right? Generally, a lot of games let you do "choose" also with C button.
    This had a lot of text about playstation layout, that the video actually contained so I removed it. But, also Final Fantasy VII had circle as confirm too, not just Kojima was on that camp. There likely is few more.
    I play way too much, way too old games man.

    • @jordanberndt4157
      @jordanberndt4157 8 днів тому

      Growing up, I had a friend with third-party Genesis controllers that above the A,B, C buttons had additional labels describing A as "Choose", B as "Main", and C as "Sub". I think this was probably Sega's original intention for each button, although not every developer followed it.

  • @LethalPriest
    @LethalPriest Місяць тому

    When you were talking about the pressure-sensitive buttons and how they sucked and would "die on that hill" I actually said "I'll be on that hill with you" out-loud!

  • @arlwiss5110
    @arlwiss5110 12 днів тому

    I've wondered about this since I was a kid playing random emulated NES games on Flash websites with a keyboard. Very informative, finally all this actually made sense. ty

  • @TheOrangeDart
    @TheOrangeDart Місяць тому +5

    As a controller enthusiast, this was exciting to see.
    Another controller topic (that would probably take just as long to research, if not even more) would be D-pads. Where it started, how they changed, the differences between how manufacturers design them, what kinds of D-pads are good for X genre, is the Steam Controller "D-pad" a real D-pad, how Nintendo went from making some of the best D-pads to making the awful Switch Pro Controller's D-pad, etc. It could go on forever.
    D-pads are great.

  • @PikeTheFalcon
    @PikeTheFalcon Місяць тому +7

    I think the only time I've seen the pressure sensitive buttons used on a controller somewhat well would be in Ace Combat 5, where you can expand the sized of you mini map based you how hard you press it down. Another option that was provided was just pressing it multiple times.

    • @rafaelluciano5596
      @rafaelluciano5596 Місяць тому +1

      Mgs2 actually makes pretty heavy use of them too. Not mandatory, but definitely has meaningful functionality

    • @navsingh9406
      @navsingh9406 Місяць тому +1

      It also worked in Gran Turismo, the harder you pressed the more gas you would give.

    • @Appletank8
      @Appletank8 Місяць тому

      yeah i think a lot of racing games implemented analog button control, but like, why. I'm not sure if it's more precise than just using the right stick, though I guess being able to flip between brake and gas fast is an advantage

    • @navsingh9406
      @navsingh9406 Місяць тому +1

      I defo preferred using the analogue stick over the button due to being able to have finer controls. The anlogue face buttons were just mushy af@@Appletank8

  • @starstufs
    @starstufs Місяць тому +1

    I was hoping for a mention of the steam controller or especially the steam deck, and maybe even gyro outside of the wii, but i doubt it would fit nicely into this video given the focus on iterations that happened decades ago, and the fact that this video seems to have already been so much work. Kudos on keeping the scope manageable and making a great video out of it

  • @TheTruthBeToId
    @TheTruthBeToId 16 днів тому

    I appreciate your effort into this.

  • @reenchanted
    @reenchanted Місяць тому +6

    27:57 Sadly, I agree entirely. Making B become the primary button led to so much confusion later, and it definitely reversed the design decision of why A was likely right of B to begin with, as the most accessible and therefore primary button.
    SF/SNES should have gone with this instead:
    Y
    B X
    A
    It makes more sense for keeping A as the primary button. It makes sense because it puts X on the horizontal axis and Y on the vertical. It is baffling to me that this wasn’t what they went with.