The way I brought Mayrina back to her brothers // Baldur's Gate 3
Вставка
- Опубліковано 7 сер 2024
- The way I brought Mayrina back to her brothers // Baldur's Gate 3.
BG 3 has a great character customization system which includes: BARBARIAN, BARD, CLERIC, DRUID, FIGHTER, MONK, PALADIN, RANGER, ROGUE, SORCERER, WARLOCK, WIZARD and other subclasses, races & backgrounds. Baldurs Gate 3 has a great alchemy crafting system, spells & actions, illithid powers & cantrips. Weapon Proficiency is related to your class. The companions you'll get in this game are ASTARION, SHADOWHEART, GALE, LAE'ZEL, WYLL, KARLACH, HALSIN, MINTHARA, MINSC. There are hirelings too. All the quests & npcs feel lively. This game is full of thrills, romance & adventure. You'll get a lot of magical and secret items throughout the world. The map of the world here is very big. Talking about Baldur's Gate 3 which is a role-playing game set in the Dungeons & Dragons universe. It is the third game in the Baldur's Gate series and was developed and published by Larian Studios. The game was released in early access for macOS, Windows, and Stadia in 2020. It was released for Windows in 2023 and for macOS and PlayStation 5 in 2023.
Chapters:
00:00 Intro
00:35 Two Ethels
01:38 Bitter Reunion
03:34 Attracting Hag
04:19 Aimless Wanderers
04:51 Saving Them
06:13 Ranger's warning
06:52 Unique Option
07:27 Hag Victims
Subscribe my channel : cutt.ly/unehXskrts
Email (promotion or any inquiry): gamotalk@a2zinfluencers.com - Ігри
Hey, I have some exclusive gifts for you from "Watcher of Realms." Check out the video: ua-cam.com/video/E_kdoaSmkRE/v-deo.html
I wonder if Larian see these videos. Have to imagine they're saying to themselves, ah fuk, why can't they just follow the storyline.
Imagine if they keep working on the game and the more holes the players find, the more holes they fix, resulting in a true DND experience in the long run.
@@knowone3610 Speaking as a video game QA, this is not worth fixing. Not a large enough volume of players would be encountering this.
@@knowone3610 Theyve been actually doing that
And while they "fix" things, they break a whole lot of other things
These players usually already finished the main story for a few times, so exploiting all the possibilities are just extra fun - especially, when the developers make some extraordinary work, like they did with what happens, when story-wise important characters dies before their role arrives.
Leave it to this game that makes people utterly forget that in the end, it's still a *program* with finite abilities. Maybe one day, in our lifetimes, every single NPC will be an autonomous little AI, but as of now: no, not a bug, just not coded, because at some point Larian devs would have turned into gibbering wrecks if they tried to cover *every* permutation players would try. What they did cover is already mind-bending, and makes me wonder if some of the devs are now sitting giggling in rooms with soft walls and very close fitted jackets. 😆
Yeah I mean they made it damn near impossible for most players to get through the swamp without talking to the brothers 😅 so yeah it’s just not coded. Which isn’t a bad thing. I think it could be cool if there was a way to save the brothers and get to see them reunited in baldurs gate
Theoretically, we have a knockdown mechanism in the game unfortunately, in most cases it doesn't work and the game decides that the character is dead.
Maybe one day they'll fix it, at least for RP
@@UA-camChillZone There's at least 2 very specific knockdown cases where you can tell it's intended to have the option to keep the NPC alive. Speaking, of course, of Alfira and Minthara. Guess the brothers just aren't important enough. I mean, one of them is a total d*ck who thinks he can talk to smack to a group of clearly better armed people. Has it coming, really. Hmm, ,just occurred to me how strange that nobody on YT has done a "BG3 run through with knockdown turned on all the way". Would mean no ranged at all, but would also show where "dies no matter what" is active.
Maybe one day someone will make a mod where you can save the brothers.
It is actually pretty basic and disappointing how you're literally locked to a pre-defined outcome in this quest.
Well, just like the whole bg3 is: a mere illusion of a choice.
There is a third in lore option. Green hags are really good at illusion magic. The ethel with the brothers could be an illusion, kind of like how gale has a few cut scenes with an illusory simulacrum of himself (or rolan if he becomes owner of the mage shop)
She even makes simulacrum's during the fight*s with her!
Would have said the same. Hags have some specific skills and talents. And Making illusions is not realy that hard for them at all. So i also would say that the Ethel with the Brothers is an illusion. I would also believe that the Ethel in Emerald Groove might be an illusion as well. Or, like someone mentioned a bit above me a simulcarum. So she can be at various places at any time and get the information she needs if something worthwile would happen.
I mean, she literally summons like 10 copies of her when you fight her
I like this theory, but it kind of falls apart when you tell Mayrina about the brothers. Mayrina herself knows who they are.
@@xTwilightWolvesx Ethel is the illusion the brothers are real. What's interesting is that Ethel will lie about the brothers and say that they are alive even though you can see their corpses outside her house if you follow them after you confront Ethel for the first time.
If you tell them you won't let them hurt Ethel, they'll attack. Switch to non-lethal and use melee attacks on them. Boom, saved.
Big if it works
The game still acts like you killed them. Another COMMON choice the devs somehow didn't think of
It kind of works - I did that, and you can then tell her “I fought them but only knocked them out”, but after that nothing seems different.
Knocking out still treats them as dead unless you actually do it when you’re demanded to…
@@GodzillasaurusJrmight be after an update because upon release, every knocked out character was considered dead too.
With the brothers ethel dissapears in smoke like her mimics, i think it’s just that it is a mimic ethel.
I’d like to make a slight correction on this, the clones she makes are illusions not Mimics, Mimics are a separate monster. But that could still be the case.
@@MagneekicYeah, we know. Thanks.
@@Magneekic Correct, but you do not get awarded a point because you did not begin your response with "Um, Actually"
Eyy Kalmar Union flag
@@0Fyrebrand0 I have failed the nerd test 😔
That's some hilarious limit-testing, keep up bro !
Always worth chasing characters. If you upset Ethel in the Grove, she exclaims "I'm out of here." and runs off. If you are fast enough you can get ahead of her and stop her before she can escape the grove. I could not kill her, but I did have her "frozen" and was able to come back regularly to steal from her, time and time again.
But once her image was encountered with the brothers, she vanished from the grove.
She's at the grove?
@@flurpurr Yes she is. Trading potions etc.
@@Jules_Diplopia cool
@@flurpurr you can have fun dialogue with her at the grove and buy tons of elixirs of hills giant strength.
To save everyone and get the stat bosst just make it to the hag without beeing seen by the masks, then have shadowheart cast silence around where the hag appears in her lair and have astarion sneak araound the other side of the chasm separated from the ret of the party before you approach and start the fight.
Then approach with Lae'zel or Karlach. The hag is silenced so she can't use her illusions or call the masks. If you positioned your tank and the silence bubble right the hag will leave the bubble at the end of every turn without using her magic and you can shove her back inside. Rinse and repeat until she's at ~10hp.
Then and only then leave her outside of the bubble or the dialogue where she offers the stat boost wont trigger due to her beeing silenced.
After you finnish negotiations for the boost switch to astarion and finish her of.
Done.
If you're using astarion you can even rob her before you kill her.
What's strange for me is that the stat boost scene turns on even when she is silence plus yeah silence is super powerful in act 1
Bro you are wild to come up w that.
There is a way easier way to approach fighting Ethel.
In her hut, before combat, just have someone pickpocket the potion of invisibility away from her. This will prevent her from going invisible - I know, you'd expect a Hag wouldn't need a potion, right?
From there, just kill her while still in her hut. I guess she could probably still make it to her hidden stairs, but as long as you have enough damage output you can just kill her before that happens. That's how I did it. All the magic goes away when she dies. I don't think you would even need to wear the mask to get past her thralls. The tree door is also just gone.
We actually managed to knock the brothers out, and there was no option to say they were dead, but Mayrina still freaked out that they were "dead" even though they'd been saved.
In my run I had an option for saying to her that I knock out her brothers without killing them
Yes! I was scared to ever use "non-lethal" attacks ever again after that!
This function of the game is unfortunately broken, they could completely abandon it because it does nothing in most cases
@@UA-camChillZoneNot broken more like not coded. Since it demands a lot of additional dialogue lines and perhaps even cutscenes. You can't predict each and any gamers fantasy.
I had that bug too, it was pretty annoying.
I was able to save the brothers by knocking them out siding with the Hag, it gave me a new dialogue line but she still cried like I killed them. I did this without resting during the hag mission as to not reset the knocked out brothers
The brothers are actually at Sutton farms but have been turned into animals.
I'm curious where this information is because I've seen another comment like this and nothing in the game
@@UA-camChillZone 6:06
@@PeterCaptainObvious That only says they're alive. Not that they're animals.
@@jefferyterhune5084 Easy solution! Use the spell speak with animals at Sutton farm and speak to the animals
Yeah but Ethel’s probably lying about them being at the farm lmao so Mayrina doesn’t get upset at her, pretty sure her brothers are dead either way
DOH! I never thought of looting or pickpocketing the masks to save them. Thanks for a really fun to watch (and informative) video mate
You have to do it AFTER you kill the hag though. If you take off the masks while she is still alive, it kills them.
there is a means of entering the final bit of the hags lair where you normally rescue mayrina from the underdark, its in the same area where you would access boooal. simply before heading down that cliff move to the left with a fly spell and head all the way to the top of the cliff. against the rocks you'll see a purple portal that teleports your whole team to the fairy cirle nearby so you can get them all up top. then inspect the rock face near by with perception check. leadsa to another fairy cirle. pops you out by a secondary tree door within the depths of the hags lair.
Larian thought of... ALMOST everything.
6:30 if you're a sorcerer, this dialogue will also trigger
This was very well done. You put a lot of work into this and the video is very well edited. Nice job!
I love the game so much that I'm still having a lot of fun playing it every day. These types of videos are awesome because we get to see these mad ideas from someone else who is ripping the game apart pixel by pixel :). I won't be bored of it until I have finished the game as every class, race and multiclass combination possible which is probably tens of thousands of playthroughs.
Thank you for this, haven't been able to stop watching your videos since i stumbled onto your channel. You have some truly curious and well thought out ideas. This is gold, anyone that loves bg3 should see your work.
This is awesome. Storywise I would say the multiple ethel's is because of her ability to make her seem like there are multiples of her from her fight where they each take actions but at a longer range.
In our reality though the two of them is just a matter of how things are coded. Likely you could get all 3 of her that exist in the zone to be in existence at the same time because there are versions of her coded for each different point for their cutscenes and interactions.
Honestly that would be an intersting way to see if its just how its coded or if larian did this "on purpose" and the one with the brothers is just an illusion
@@siggbertschnosel2414 I don't think this is on purpose, if it was on purpose Larian would have likely put in something acknowledging it in some way I think, unless programming stopped them from doing it, which goes back to the likely hood that they are just calling up separate versions for each instance you deal with her. One way to check would be if attempts could be made to pickpocket multiples and what it calls up, and if stealing from one affects the inventories of another since we do know that stealing things previously can in fact be detected at certain times and the game even responds to it on occasion with special dialogue.
These were great experiments! Poor brothers never had a chance.
imagine your boss said you have to work overtime to code those scripts because some dude tries to make them work on UA-cam
Why don't you just fight the brothers and use non-lethal damage?
The easiest way to save the bros is getting to the swamp without enter the conversation, discover the illusion and then disable all the traps. If you talk with them after this, they will wander around the swamp, but won't take damage or die because there are no traps left, so they will disappear. I've read it's possible to find the brothers in act 3 turned into sheeps if you saved them, however, I couldn't find them yet, I looked at every corner but no idea where they could be.
They are at Sutton farm north of Baldurs gate turned into animals.
@@joshuawebb7091 I've never found that farm...
I've played through the game 5 times and haven't seen this farm either.
I think someone read it on one of those IA generated sites, hence the rumor
I mean those websites that pretend to be guides and lie, such as about hidden ilihid outpust in under dark
@@UA-camChillZone Ethel really says they're in that farm in act 1 if you save the brothers, but never seen it, and I passed the game many times. The one who is transformed into a sheep in act 3 is Mayrina, so maybe people mixed and confused both concepts.
I tried keeping them alive so I tried to find a workaround and did essentially what you wrote. When I returned after dealing with the tea shop, they were dead anyway🥲
Brothers do not always die. You can save them through a simple dialogue, during the first encounter. Ask them what the whole fuss was about, they will tell about lost sister, how they need to find her. Simply tell them that you have too much to do yourself but wish them good luck. One says thanks, other says "we don't need thanks, we can do it". They go away, but you will also not find their corpses, they wont go to swamp. When you later press Ethel on them, she says that they are alive and went back to their farm, guess Ethel gave them a runaround or a solid scare.
Granted the can always lie about it, but the point is that there will be no corpses anywhere in swamp, or wandering brothers.
You can fight the brothers and knock them out. You can tell myrina about it
so when you fight her in the basement she makes magical illusions of herself. if you attack her mid conversation with the brothers you dont fight her she dissapears.
Its not a "2 hags" scenario, its a game issue.
The "actor" for ethel (character model) is present in both locations, considering the one with the brothers goes away after that interaction and they just did not account some one trying to visit the shack while talking to the temporary model/character/actor present for the brothers interaction.
Being invisible or greater invisible never stops cutscenes triggering for me. Every cutscene just ignores my invisibility when I'm sneaking.
Yep and if you go past her both times she’ll be in the her secret layer also
I believe that the Auntie Ethel we meet in the Grove and near the Blighted Village are Illusions or Magic Mirages, which she is capable of when we fight her. That would at least fit with the limitations of an Game and the Lore/Story of the Game
Funny thing: the hag can be at 3 locations at the same time: druid growth, ont the road with the brothers and at her house
Pretty sure if you just knock the brothers out by siding with Ethel, then they survive
But what if you go and disarm all the traps before the brothers go through?
Now, I know almost nothing about game development, but I do know sometimes odd tricks are used to avoid certain things happening, and it's very possible the two Ethels are there just to ensure that you don't use dialogue-pausing to sneak to her teahouse while she's not there.
But whatever the actual reason for doing that was, it replicates the effect of the illusion spell Project Image very well. It's not normally in the green hag statblock, but Larian has done a lot of homebrew and giving hags a couple high-level spells to let them mess around is very much in line with the spirit of the game, so it wouldn't be unprecedented. It's also very much in line with the power of her other illusions, namely the Sunlit Wetlands illusion. A normal non-fey Wizard could replicate that illusion with two spells: Mirage Arcane, and Seeming. The higher of those, Mirage Arcane, is a 7th level spell. What level is Project Image? That's right, 7th! It's very much in her wheelhouse. Or I guess teahouse.
Arcane Lock to cut off Ethel's escape is brilliant
What if you initiate the conversation with the bros (dont finish it), then take your 3- remaining characters, go to the hags house and kill the hag? What happens then?
No matter what you try, the brothers drop dead anyway. I even knocked them out; the next day they were simply gone and vanished. If you shoot Ethel illusion and make it disappear? You guessed it: they drop dead :( which is kinda sad because I wanted to save them
great work man.
I wonder what would happen if you knock the brothers out before they get a chance to get themselves killed🤔
They don't just vanish into the air, their body appears when the area looses its enchantment and it become a grim swamp
Larian should absolutely see this video! there's a potential for more content here!
heh the strategies you bring to the table are incredible. like - I heard about the cat lure, but picking a character up and porting with them? I would not have thought of that!
You’re so amazing wow I’m stumped
While I do think Auntie Ethel being at two places at the same time is simply an oversight, you could argue that it's established that she can summon clones of herself (as she does when you fight her in her lair) so it might just be the case that the one talking to the brothers is a clone Ethel summoned.
If you help Ethel and go to combat, you can run away. They'll eventually get bored and go back to threatening Ethel. If you avoid combat with them after that, they'll still be there arguing with air even after Ethel is dead.
NICE WORK! now all you need to do is to fix the bug where bex disappears, in a good playthru entering act 2, not even appearing at the last night inn at the first place
7:24 that's how she's able to stay on two places at the same time: the Ethel talking to the brothers is an illusion
Its possible its a bug but it can make sense even if its not a bug. Even in the battle you fight the hag, the hag actually make illusion of herself. The one talking with the brothers couldve been an illusion or a clone as far as the lore is concerned.
Well at least you found the ONE use for arcane lock. I knew there had to be one.
If you save them after you knock out or kill her, save mirina when you go back down she'll spawn back in so you can get the +1 bonus
If you lock the Ethel in the Grove in combat she will not show up in the teahouse with mayrina. I've had the brothers Ethel, mayrina Ethel, and basement Ethel all locked in convos at the same time. The Ethel speaking to the brothers has a lower level and a slightly different outfit.
Trying to block the brothers by surrounding them with boxes and barrels makes them vanish after some time.
I've done all sorts of experiments with the hag encounter 😂
Eu adoro seus vídeos! Essa é a riqueza desse jogo, ele permite que possamos usar nossa criatividade e experimentar diferentes gameplays :) por isso existe a possibilidade de ter 17 mil maneiras de finalizar o jogo ❤
Não é a toa que Baldur's Gate 3 entrou para a história, por ser o primeiro jogo a ganhar todos os maiores prêmios da indústria :)
Obrigada pelos vídeos maravilhosos Gamotalk, sempre me divirto! ❤
While all of this was very entertaning, what surprised me the most was the arcane lock working in the stairs lol
Developers: We didn't know he knows how to do that.
Even though they were already knocked down, they were healed after the hag's demise but remained unconscious afterward, and then simply vanished after the next long rest, without any dialogue
I woudn't be surprised if Ethel made copies of herself to talk to differen't people. The one the brother's talk to never fights back.
I wonder if you could get three hags if you engage Druid's Grove Ethel in convo, go to the spot near the village and engage her and the brothers in convo, then head to the teahouse for Ethel 3.
There is another glitch about Elwyn the hag.
If we allowed the war path to happen between the tiefling and the druids at the emerald grove, Elwyn will also be one of the druids to CLEARLY DIE......but yet ATER THAT, we can still meet her quarrelling with the 2 brothers !
Well… technically speaking, the Hag’s legendary action is to create a bunch of illusions of herself… so…
IIRC, Hags group together as 3. So it's possible 3 hags pretend to be "Ethel". Plus she can just illusions. Happens all the time with magic users.
I used a one hit kill scroll on ethel before she pulls you into the dialogue with the brothers. Interestingly enough, the brothers die aswell immediately. I've tried knockout with the brothers, but the game considers them dead that way aswell. I've read its hardcoded. Oh and I also tried knocking out Gendry to get Astarions approval, but he was also considered dead when I reached Act 3. Knockout only seems to work as intended some of the time.
3 Hags. You can keep a conversation going with the Hag at the Grove when you first meet here there too.
Great game breaking. This will occupy Larian for some time. I am sure they will want to knit this back together.
They will NOT lol
I've found the Tea house first, and then i found two brothers who were already dead... I didn't even speak to them
I think I got that dialogue with Sorcerer too
I see used the gortash method niiice for teleporting npc nice
"I was a bit disappointed, because it doesn't make sense"
And walking into a hag's house, picking up a pregnant woman and teleporting her away with you makes more sense to you?
Yes, there are ways I would have liked to handle that quest differently as well, but that approach seems like the most unlikely one. - especially since you usually need a willing creature to teleport with you, mirina is 100% not willing at that moment.
Could you throw healing potions at them while they are walking?
Or do they just straight disappear after awhile?
Haha interesting the fun things you can do in this game! I actually saved the brothers lives, I think! I didn't want to leap to assumptions when they were arguing with the hag - even though my partner (who had played before) said yep, she's a hag - after all, she didn't look like a hag then, and they could have been prejudiced, witch hunting yokels - so I refused to side with them, which let the hag go, but triggered a fight. Well they might have been ignorant yokels but that still didn't mean they should die (and they still could be in the right!) so I knocked them out instead of killing them. I'm pretty certain that the next time I passed that point, there were no bodies, they had simply vanished and assumed gone home! I tried to save the lives of the witches' enchanted minions the same way (they were hostile to us) but we got some crit rolls in there unfortunately which finished one or two off. I don't know what happened to the ones we saved, they didn't come back to camp with us.
I think there’s some bugged dialogue, because the first time I saw the brothers I defended Auntie Ethel (not knowing who she is) but turned on non-lethal attacks for the brothers. It caused some weird dialogue when I went to Auntie Ethel’s where the game sort of treated it like the brothers died, but you can still tell Mayrina that you didn’t kill them. It’s really odd. Has anyone else done this?
At the last part in her lair....she splits into 6 different hags (shadow clones)... so multiple hags is no shock at all.
There's one other option.
If you side with the hag, you can knock out the brothers. Now, when I played on release (up to the second patch, I think) that was completely bugged, with brothers being considered dead, but the entire "They are dead!" dialogue in hag's house looped a few times. Not sure if that was fixed since.
Ironicly I had to kill ethel in honormode in her cellar as well. It was totally confuced and didn't knew if this was a honormode Thing, or i had a bug. But i ended up with one ethel ko'ed at 1 hp and 1 bought her survival for her hair. In the end î decided to kill the secnd ethel, ending up as a corpse... Schrödinger's hag...
Arcade Lock? Bloody genius. This game is amazing.
I dont think its 2 Aunties in the game. She can cast duplications and use them as decoy, its just her 'projection' most likely, she wouldnt risk being stabbed with wooden fork i bet :D So she just sent her illussion there
Not sure if you or someone else already tried that but I have an idea. What if you see through the illusion before the cutscene with the brothers, kill all the fake sheeps, defuse or step on every trap the brothers normally walk through and than go to Ethel and the brothers, make her just leave, say you won't help and follow them to the house? Maby that triggers a fight where you can actually protect and save them or they still vanish while wondering. Maybe they just die by entering her house, but would Ethel really kill the brothers in front of Maryna? I really want to see if that works :D
I swear I played through this once, and knocked out her brothers. There was a dialogue option to say they were knocked out, but she still screamed her family was dead. I forget if I tried to fight the at the start, or when ethel ran away I knocked them out so they don’t walk into spikes.
I just started this questline and (accidentally) sided with the hag at the beginning, so I knocked out the brothers but not kill them. The game recognizes this from the dialogue with Mayrina. I hope they can be reunited.
I doubt the devs would imagine that someone would go this far 😆
ok so there IS another option... fight the brothers, use non lethal;
when talking to Mayrina say you just knocked them out- everything point towards that they survived
You can save your brothers :D you have to knock them out!
Can you use repeated-cat-distraction to draw Ethel from the Druid grove all the way to the swamp, and then use another repeated-cat-distraction to draw Ethel from the hut, and have triple Ethel?
...I had no idea you can save the victims. I tried taking the mask off once and when it didnt work I never tried again
You forgot to add the link for the hag victim video! I'm going there manually now tho
HM, i do wonder, if you reverse pickpocket the hag at the grove, do the 2 Ethels have the same inventory? i.e. can you duplicate items?
I wonder what happens if you disable all the traps before following the brothers down in the swamp or whatever it's called.
I wonder if Sleeping or Knocking them out (Passive Mode) might resolve the situation. BUt I guess like Smythin in the Goblin Camp, the game just doesn't know what to do and makes them disappear.
I tried knocking them out in my playthrough but that didnt work
Forget about the knock down option, it only works in one place in the entire game act 3 saving Sister of Hope any other attempt to use it is a disappointment in most cases.
He literally kidnapped her from Ethel’s lol 😂
out of curiousity , have you tried restraining the brothers with hold or something ? Maybe globe of invulnerability over them after ? you'd probably have to mod it somehow , but it could be an interesting try
I expected you to try non-lethal ko-ing them.
what happens when you knock out the brothers and defeat the hag and the sister is standing in the back of the house?
Isnt there a letter in act 1 from a hag in baldurs gate to Ethel? So there should be 2 hags in baldurs gate?
…. You know…. If Ethel was smart…. She coulda…. Oh idk…. NOT OUTED HERSELF BY SAYING “oh crap you saw through my magic?”
I believe they patched the Arcane Lock glitch as she went right through it when I tried several times
I was able to do this in patch 6, I had to cast the spell on the stairs for it to work
@@bananaana1860 So I was reading online that it may be due to me using a higher difficulty setting so I apologize for assuming it was patched
Also consider that stairs or that cast or whatever might be "out of combat" so meanwhile your making your turns those 10 turns of lock just pass and thats it
@@hokagerulzz I thought of that so I had gale close and waiting and on his turn I ran over and used it
they will never patch a systemic interaction, glitch is something not working as intended (with hardware, btw, not software - that'll be bugs)
the only possible is fix is not being able to use arcane lock on ANY stairs leading to ANY area (spell not applicable to certain type of object, because it isn't individually coded for each interaction, by systems-driven, which leads to all sorts of clown-fiesta unexpected by either players or devs interactions just like in immersive sim)
I think when offcial mod tools come out people will mod this so you can save everyone
That's some weird ass macro level quantum effects.
She’s also in town while you’re doing this btw.
Minor spoilers about dialogue: I personally cnocked out the two brothers with non lethal and i had a dialogue option for something along the lines of "i didn't kill your brothers i just beat the shit out of them till they passed out" to wich rina overreacts a ton
Cool
I managed to keep the brothers alive and not with the Auntie Ethel Dialog about the Farm. They stand around where Ethel talks to them, even after Ethel died / is gone when you took her deal. There was no dialog option that mentions this scenario. It is not really worth it, you do not get anything special from that as far as I know.