THERE ARE QUITE A FEW ERRORS IN THIS VIDEO! I unbeknownst to myself used some unreliable sources and thus some misinfo has sneaked into this video, corrections are in the description. Join the Discord! :D discord.gg/luciashideout
@@dkskcjfjswwwwwws413 I think he just called it a "her" because Cremator technically has no gender. You can see its head being shipped by child workers in the beta maps so it could possibly be a robot of some kind. Plus in the HL:A concept art, the Cremator has the clothes changed from green to purple. Guys can wear purple too but IDK.
I wish they’ve kept the combine assassin or the cremator, they are my favorite cut enemies, too sad they cut them. Also congrats to the artists featured in this video for their awesome artwork!
I think with the assassins, the issue might have been that we’re supposed to believe the overwatch soldiers to have been converted to that form from both male and female humans, and this illusion would be shattered by the presence of such a clearly female form of overwatch unit. They also function best in a very specific kind of environment (closed arena settings with boxes) that isn’t in abundance in HL2. As for cremators, they are very cool, but I don’t think (what amounts to) a slow-moving short-range turret adds anything interesting to the gameplay. They would also be annoying in the street war chapters, as a gun that sets opponents on fire essentially means it can one-shot kill your rebel companions. The decision to cut them from HL2 might also have to do with problems simulating cloth physics, as well as how hard it is to make hip-firing enemies look good (from animation standpoint) when their target is above them
@@joonaa2751 yeah it would be very frustrating to fight the cremator, it would’ve been cool if we had something that moved fast and did back flips in the air like the combine assassin
the synth assassins would've fitted into the game better than the female combine asassins tbh, since their unique appearance would've made hl2's enemy variety seem more diverse. the cremator could've been pretty cool if they were executed properly. here's how I think cremators could've functioned: ● they function as a miniboss, having more hp than the player ● their immolator weapon has a windup animation before it fires in order to telegraph the attack, and they cannot turn once their attack has begun. ● the immolator creates lingering flames which stick to physics props and surfaces like hunter flechettes do ● the cremator's weaknesses are: - being shot in the fuel tank on its back - touching its own flames ● the cremator's head would fall off upon death, and the player would be able to use it to confuse the combine's robots while carrying it because they would mistake the player for a friendly.
While all of the removed Half Life 2 stuff rocks. The Combine Horse from HL Alyx takes the cake for my favorite. I think it puts into example all the other biological weapons they imploy once also being some animal from another world but twisted for military use. It's a shame it never got into game I imagine it'd be horrifying to see it in VR.
The workers were kinda brought back for HL:A, as the masked workers seen in the intro, also as corpses throughout the quarantine zone. Russel even wears one of their rubber suits in his lab.
Glad to see my submission got in! This was a really well researched video and I'm glad that these cut characters are being shown! (Also I just realized the cremator's fire was supposed to be green, I put it as regular fire aaa)
It would be nice to have conscripts. At the start of the game, they would follow orders from the Combine Soldiers willingly as they have no choice. But, after hearing about Gordon Freeman, they would slowly turn against the Combine, especially after knowing Gordon escaped Nova Prospect. In Anti-Citizen One, conscripts would actually fight alongside the rebels against the Combine. But sadly they were never added and was removed/replaced.
There are many things missed here, especially considering Lucia didn't record or play the alpha build of HL2 himself, this is annoying because the builds show a whole lot more too them. So, the cremator has two Immolotar flamethrowers, one seen in the 2003 leak and another one seen in the 2016-17 leaks. Oh and the Hunter-Choppers concept art depicts it as a Gunship, looking much bigger and larger than anything seen. 2. Elite Metrocops were seen in Raising the Bar but are never mentioned, it is implied they were scrapped months before the game came out. This goes the same for the green aquatic bullsquid, given as they fit more of the retails style. 3. 15:12 is the most inaccurate wiki yet as you've mentioned, the Half-Life wiki is unsourced sure but that is where you get the information from ONLY if you're unaware of the CombineOver Wiki. The Over Wiki has been around since 2006 and has been updated by fans and former devs. 4. Here are some more characters missed out: "Barney's Scout, Drainage Doug, Whistler Joe (Original name and character of Manhack Matt), The Barge Driver, RPGGuy, The Consul, Regis (Vienna scene) etc" more I hope will all be figured out in part 2 4.5 The Sentry Guns have a completely different and older model that can still be seen in older 2001 maps by the way. 5: Eli Maxwell was supposed to have a huge role in the particle storms first introduction, his audio is still chilling 20+ years later 6: The Merkava had two varaints, a dark green one (Used by conscripts) and the grey camo variant, this one was used by the combine with it having an untextured LMG on the top. 7. The V-100 APC has two other purposes. As seen in d1_canals_end, the V-100 was used by the Metropolice to stop Gordon's progress. It's later original sequence was seen in "Anticiizen One" with an earily usable Emplacement Gun. The APC also was seen in E3_seafloor as well. 8. The HK-707 was meant to shoot down the players/allied NPC rockets from the missile launcher and was yes, used by the Combine. They even had gibs for when destroyed. 9 (FINAL): Conscripts can use a variety of different weaponry, the goes from the XM29 OICW, AK-47, SMG1, Shotgun, GR9, Pistol, Magnum (Modded), MP5K and RPG (Scripted only). early Conscripts NPCs were basically just Barney from HL1 but later were switched and re-skinned over Combine Elite NPCs.
If you want my list for other enemies or characters missed (Or will be missed for Part 2, since recording and editing has probably already started) then I'll be sure to make the full one in part 2.
I would have liked to have more alien wildlife in HL2. It would have been cool to see worldbuilding wise how the alien species adapt to living on earth and maybe even mutated. In that regard HL2 feels quite disconnected to HL1 And yes, of course I want to see the cut weapon video!
This is actually really, really cool. The half-life universe is a lot like ours. It doesn't mean that if you don't encounter the cut entities that they aint in the half-life universe, the same goes with our universe. We don't see monkeys or tigers everyday but there could be drawings,pictures, etc in our world and zoo's to see them, just like in the half-life universe. It's actually a really cool and smart idea to have them cutted but small artifacts,parts,pictures,etc that ensures or resembles their existence and possibly/potentially revive them throughout the series, i always wanted to know what the head was in the jar, i always thought it was a potato, they sure know how to add some mystery inside their game's .
My favourite cut beta Enemy is probably the Hydra, it looked very cool in the canal levels, and so I was really curious how combat with it would actually look like, but unfortunately they didn't know how to make that bit interesting enough.
the cremator could've been used ALOT in hl:a like some npc you could've came across in random areas of the quarantine zone pushing you away if you got too close to it actually using the immolator if you continued to annoy it or shot it
We need a full fledge Half Life 2 beta reimagining which includes all of the cut content and more and also starts from Half Life 2 all the way to Half Life 2 Episode 3 and being made by dozens or even hundreds of modders and supported by Valve as well
I don't get why they removed the combine sniper model. when, at worst, it'd be a new model to ogle once you successfully kill. If I remember right, they kept in a Combine pilot that are near impossible to see, but they're still there. The soldier/elite they used feels like they thought the model/texture they had didn't fit the current game, but then never bothered replacing the placeholders.
bro im so annoyed at why so many synth enemies got cut, i love the look and style of the strider and general synth art style too, im honestly so sad a lot of cool ones didn't make it in
@@peppermillers8361 why does everyone flame me every time I profess my love to the combine guard. He has a fucking old man head and a strider cannon do you get it. Stop playing with him. Jesus fucking christ
With the amount of cut vehicles (both for the conscripts and combine) that have this very cool visual identify I imagine if they were to be bought back, it could really help introduce the conscripts (or some other old military faction) as an new rebel faction, like an rebel group from another part of the world or something like that
I really wish we got the half-life conscripts that either would be below the metro police or replace them (likely the first one). They just make a better resistance faction rather than the rebels we got; they honestly could've included both types of rebels. It would also be interesting to see the tanks and apcs that we saw in the street war for HL Beta be used to combat the combine forces throughout city 17.
The Synth Elite Soldier is my personal favorite of the bunch, and it's would be abilities as shown in a GMod Beta Synth mod really solidified it for me. Fast, agile, nimble, an energy shield and spear that doubles as a rifle. Tell me those things wouldn't be able to physically and combat-wise keep up with Gordon, I dare ya.
I loved just about all of 'em i always frelt the variety on unique and truly different enemys was limited in comparison when compared to the first half life half life alyx and even opposing force a all had much larger pool of unique looking acting foes that all gave you good horrific memories
some of the combine synth designs that showcase a shield are maybe what was used to recreate the combine Charger aka "Wallhammer" From Half Life Alyx, the big combine with armor plates, a shotgun, and hardlight shield
I think of why the conscript were cut is because having a human enemy and with adjacent of human ally gonna confuses a lot player might causing friendly fire.
Eli Maxwell may have not been inserted in Half-Life 2 but it really looks like Tinker from Dota 2. Even the crazy face he has reflects Tinker behaviour
Cremator, Elite Metrocop and Combine Assassin should have stayed, nothing can change my mind about it And whoever decided to cut the Cremator again from Half Life Alyx should have been fired on the spot.
I still think the canned Sniper Elite/Camo Elite was super cool. Obviously, cloaked enemies are a major pain in the butt to fight, so I can definitely understand why it was cut, but I still just think it looks cool.
Beside i’m a huge fan of source games I noticed that your playing Mmod Half life 2 and its episodes. I might even try to port the assets from the beta into Mmod
I wish we'd seen more visibly modified humans. Breen makes such a big deal about the "trans human" arm of the combine, but functionally, we just see dudes in mediocre full body armor. The combine supersolider especially could have been adjusted into a more heavily synthed human. A visible human or stalker like face under the dome and maybe some robotic limbs. Or the sniper synth, with a visible biologically human body but a robot head, implying it was a recycled human corpse of some kind. This could have kept the combine themselves just as mysterious, while elevating the body horror themes. We got a bit more of a taste of this in alyx with the inhumanly bulky combine heavy, but it's still not enough imo.
I wish the conscripts stayed, it seems very plausible that the combine would just integrate all the remaining soldiers of Earth into a human contingent.
I want to know why valve chose of all tanks a merkava. The tank that is in use in Israel, but not the thousands of soviet tanks that would be in eastern Europe
Honestly with the right modifications some of these could've absolutely worked. I will ask could you clarify on the part with Swelter and the Elite Metrocops? Out of curiosity of course, and I pay no mind to spoilers as I've already played through the entire game.
fun fact: the houndeyes were not added due to the models either #1: didnt rig correctly and animations were bugged #2: the model or texture either got corrupted #3: they were forgotten to be added
Honestly, if they added all these dumb crooks and baddies into Hl3 as revised soldiers, it would be too entertaining. And it kinda makes sense since City-17 does have cremators… Somewhere in the city anyways. Plus, there’s other cities across the drained globe. Who knows, they may appear one day.
We alsi have the Civil Workers which are featured in Half life alyx operating the Strides we see almost crushing us at the very start of the game. And ill name them Worker Striders so i set them apart from the normal striders.
this may not be as interesting, but they should have done the eli slideshow or maybe flashbacks. It always interested me what combine vs human warfare would look like
This would have however implied Eli knew Gordon hadn't been around to witness the 7 hour war, also implying he knew he was in stasis or something It was better just having the player find out about the game's backstory through small easter eggs and hints around certain maps
Valve has a big philosophy of show don’t tell, having a character essentially lore dump you what happened since freeman left would be extremely contradictory to what half-life stands for
THERE ARE QUITE A FEW ERRORS IN THIS VIDEO! I unbeknownst to myself used some unreliable sources and thus some misinfo has sneaked into this video, corrections are in the description.
Join the Discord! :D discord.gg/luciashideout
You forgot Skibidi Toilet he got cut from the beta because he traumatized teenagers and it was too dark and gritty.
Skibidi toilet real in half life beta???!!! 🧐🧐🧐😭😱😱😱😱😱😱😱😱😱😱😱😱
the cremator was female?
You forgot the advisor ghosts
@@dkskcjfjswwwwwws413 I think he just called it a "her" because Cremator technically has no gender. You can see its head being shipped by child workers in the beta maps so it could possibly be a robot of some kind. Plus in the HL:A concept art, the Cremator has the clothes changed from green to purple. Guys can wear purple too but IDK.
7:29
Not a placeholder, the texture is just broken. The texture would've given the sniper his see through look
I wish they’ve kept the combine assassin or the cremator, they are my favorite cut enemies, too sad they cut them. Also congrats to the artists featured in this video for their awesome artwork!
I think with the assassins, the issue might have been that we’re supposed to believe the overwatch soldiers to have been converted to that form from both male and female humans, and this illusion would be shattered by the presence of such a clearly female form of overwatch unit. They also function best in a very specific kind of environment (closed arena settings with boxes) that isn’t in abundance in HL2.
As for cremators, they are very cool, but I don’t think (what amounts to) a slow-moving short-range turret adds anything interesting to the gameplay. They would also be annoying in the street war chapters, as a gun that sets opponents on fire essentially means it can one-shot kill your rebel companions. The decision to cut them from HL2 might also have to do with problems simulating cloth physics, as well as how hard it is to make hip-firing enemies look good (from animation standpoint) when their target is above them
@@joonaa2751 yeah it would be very frustrating to fight the cremator, it would’ve been cool if we had something that moved fast and did back flips in the air like the combine assassin
i think cremators would work well as background characters
i would love to fight assasins though
the synth assassins would've fitted into the game better than the female combine asassins tbh, since their unique appearance would've made hl2's enemy variety seem more diverse.
the cremator could've been pretty cool if they were executed properly.
here's how I think cremators could've functioned:
● they function as a miniboss, having more hp than the player
● their immolator weapon has a windup animation before it fires in order to telegraph the attack, and they cannot turn once their attack has begun.
● the immolator creates lingering flames which stick to physics props and surfaces like hunter flechettes do
● the cremator's weaknesses are:
- being shot in the fuel tank on its back
- touching its own flames
● the cremator's head would fall off upon death, and the player would be able to use it to confuse the combine's robots while carrying it because they would mistake the player for a friendly.
The cremator could’ve been fantastic in ALYX
While all of the removed Half Life 2 stuff rocks. The Combine Horse from HL Alyx takes the cake for my favorite.
I think it puts into example all the other biological weapons they imploy once also being some animal from another world but twisted for military use.
It's a shame it never got into game I imagine it'd be horrifying to see it in VR.
one thing you didn't mention about the combine sniper is that it's rifle has no scope because it's "head" IS a scope!
The workers were kinda brought back for HL:A, as the masked workers seen in the intro, also as corpses throughout the quarantine zone. Russel even wears one of their rubber suits in his lab.
The world and lore of Half-Life is a never ending mystery. All the cut content is so incredible.
Glad to see my submission got in! This was a really well researched video and I'm glad that these cut characters are being shown! (Also I just realized the cremator's fire was supposed to be green, I put it as regular fire aaa)
Im sad we never got to see the "Shittius Fartian" in the retail game
Imagine one of the NPCs saying "Shittius Fartian" in game.
@@scooterthepog3763 i would proceed to shit and fart if i heard that
It would be nice to have conscripts. At the start of the game, they would follow orders from the Combine Soldiers willingly as they have no choice. But, after hearing about Gordon Freeman, they would slowly turn against the Combine, especially after knowing Gordon escaped Nova Prospect. In Anti-Citizen One, conscripts would actually fight alongside the rebels against the Combine. But sadly they were never added and was removed/replaced.
Nice. I'm glad that my entry made + all the other really good ones. Good job all!
They removed the Combine Assassin because it'd be difficult for players to play with one hand only.
Ayo
There are many things missed here, especially considering Lucia didn't record or play the alpha build of HL2 himself, this is annoying because the builds show a whole lot more too them.
So, the cremator has two Immolotar flamethrowers, one seen in the 2003 leak and another one seen in the 2016-17 leaks. Oh and the Hunter-Choppers concept art depicts it as a Gunship, looking much bigger and larger than anything seen.
2. Elite Metrocops were seen in Raising the Bar but are never mentioned, it is implied they were scrapped months before the game came out. This goes the same for the green aquatic bullsquid, given as they fit more of the retails style.
3. 15:12 is the most inaccurate wiki yet as you've mentioned, the Half-Life wiki is unsourced sure but that is where you get the information from ONLY if you're unaware of the CombineOver Wiki. The Over Wiki has been around since 2006 and has been updated by fans and former devs.
4. Here are some more characters missed out: "Barney's Scout, Drainage Doug, Whistler Joe (Original name and character of Manhack Matt), The Barge Driver, RPGGuy, The Consul, Regis (Vienna scene) etc" more I hope will all be figured out in part 2
4.5 The Sentry Guns have a completely different and older model that can still be seen in older 2001 maps by the way.
5: Eli Maxwell was supposed to have a huge role in the particle storms first introduction, his audio is still chilling 20+ years later
6: The Merkava had two varaints, a dark green one (Used by conscripts) and the grey camo variant, this one was used by the combine with it having an untextured LMG on the top.
7. The V-100 APC has two other purposes. As seen in d1_canals_end, the V-100 was used by the Metropolice to stop Gordon's progress. It's later original sequence was seen in "Anticiizen One" with an earily usable Emplacement Gun. The APC also was seen in E3_seafloor as well.
8. The HK-707 was meant to shoot down the players/allied NPC rockets from the missile launcher and was yes, used by the Combine. They even had gibs for when destroyed.
9 (FINAL): Conscripts can use a variety of different weaponry, the goes from the XM29 OICW, AK-47, SMG1, Shotgun, GR9, Pistol, Magnum (Modded), MP5K and RPG (Scripted only). early Conscripts NPCs were basically just Barney from HL1 but later were switched and re-skinned over Combine Elite NPCs.
If you want my list for other enemies or characters missed (Or will be missed for Part 2, since recording and editing has probably already started) then I'll be sure to make the full one in part 2.
Thank you mate, I really appreciate your comment and it fascinates me !
The combine super soldier is honestly one of my favourite cut enemies maybe even surpassing the cremator. It looks really cool.
I would have liked to have more alien wildlife in HL2. It would have been cool to see worldbuilding wise how the alien species adapt to living on earth and maybe even mutated. In that regard HL2 feels quite disconnected to HL1
And yes, of course I want to see the cut weapon video!
every time i see a new video on hl2 beta content or concept art i learn at least one new pice of information i didn't know about great job lucia !
This is actually really, really cool.
The half-life universe is a lot like ours.
It doesn't mean that if you don't encounter the cut entities that they aint in the half-life universe, the same goes with our universe.
We don't see monkeys or tigers everyday but there could be drawings,pictures, etc in our world and zoo's to see them, just like in the half-life universe.
It's actually a really cool and smart idea to have them cutted but small artifacts,parts,pictures,etc that ensures or resembles their existence and possibly/potentially revive them throughout the series, i always wanted to know what the head was in the jar, i always thought it was a potato, they sure know how to add some mystery inside their game's .
My favourite cut beta Enemy is probably the Hydra, it looked very cool in the canal levels, and so I was really curious how combat with it would actually look like, but unfortunately they didn't know how to make that bit interesting enough.
IT'S HERE! Was waiting for this!
Lucia posted = day better
Yeah
Indeed
Same
the cremator could've been used ALOT in hl:a
like some npc you could've came across in random areas of the quarantine zone
pushing you away if you got too close to it
actually using the immolator if you continued to annoy it or shot it
Conscripts are such a cool concept, valve should bring them back
yoooo we've been waiting for this one
We need a full fledge Half Life 2 beta reimagining which includes all of the cut content and more and also starts from Half Life 2 all the way to Half Life 2 Episode 3 and being made by dozens or even hundreds of modders and supported by Valve as well
I am so happy you used my combot art :) anyway cool video also make a video about cut weapons
I don't get why they removed the combine sniper model. when, at worst, it'd be a new model to ogle once you successfully kill. If I remember right, they kept in a Combine pilot that are near impossible to see, but they're still there. The soldier/elite they used feels like they thought the model/texture they had didn't fit the current game, but then never bothered replacing the placeholders.
bro im so annoyed at why so many synth enemies got cut, i love the look and style of the strider and general synth art style too, im honestly so sad a lot of cool ones didn't make it in
Lucia with an another amazing video.
I can't wait for you to talk about my beloved combine guard. He is the best.
Goofy 40K guy
@@peppermillers8361 why does everyone flame me every time I profess my love to the combine guard. He has a fucking old man head and a strider cannon do you get it. Stop playing with him. Jesus fucking christ
Thanks for putting my submission in the video!
The Elite Metrocops are still in the game just with the regular Metrocops model. The in game “Elites” are actually the Metrocops that deploy manhacks.
Source?
@@Sapphiregamer8605 I literally seen them in the game. Just get to the one airboat level where you get the revolver I think.
Please make an in-depth video of how Mr. friendly would preform fatal copulation
the combine super soldier is my favorite because it looks like possibly the endgame of combine human modification, basically a human combat synth
With the amount of cut vehicles (both for the conscripts and combine) that have this very cool visual identify I imagine if they were to be bought back, it could really help introduce the conscripts (or some other old military faction) as an new rebel faction, like an rebel group from another part of the world or something like that
Would love to see a cut weapons video.
I really wish we got the half-life conscripts that either would be below the metro police or replace them (likely the first one). They just make a better resistance faction rather than the rebels we got; they honestly could've included both types of rebels. It would also be interesting to see the tanks and apcs that we saw in the street war for HL Beta be used to combat the combine forces throughout city 17.
The Synth Elite Soldier is my personal favorite of the bunch, and it's would be abilities as shown in a GMod Beta Synth mod really solidified it for me. Fast, agile, nimble, an energy shield and spear that doubles as a rifle. Tell me those things wouldn't be able to physically and combat-wise keep up with Gordon, I dare ya.
I loved just about all of 'em i always frelt the variety on unique and truly different enemys was limited in comparison when compared to the first half life half life alyx and even opposing force a all had much larger pool of unique looking acting foes that all gave you good horrific memories
Really interesting video! I would love to see another ones for cut weapons, as you have suggested in the video and another one for cut maps.
yes, give me a video on every facet of cut content.
it'll hold us over until half-life 3 eventually releases in 20XX.
some of the combine synth designs that showcase a shield are maybe what was used to recreate the combine Charger aka "Wallhammer" From Half Life Alyx, the big combine with armor plates, a shotgun, and hardlight shield
I love the design of the elite civil protection their mask looks very cool.
Holy shit Half Life 2 Beta content from Lucia... A dream come true for me
11:11 I can definitely see H&K selling out to the combine for more contracts
Very cool video!
Would also love to see the cut weapons Video!
watch lucia quickly make part 2 then leave us hanging forever.
I think of why the conscript were cut is because having a human enemy and with adjacent of human ally gonna confuses a lot player might causing friendly fire.
Eli Maxwell may have not been inserted in Half-Life 2 but it really looks like Tinker from Dota 2. Even the crazy face he has reflects Tinker behaviour
We would love a cut weapons video!
LOOK GARY! LOOK! THERE I AM!!! 1:43, 10:34
My boi Lucia posted.. sweet
As much as i love the design of the cut enemies. A lot of them feel super redundant
iirc i think it's explained that the combine super soldier was cut because of problems with fitting in the Citadel
cut weapons video would be AMAZING
Now I’m triggered by the fact he called a cremator a “her”
Yes I would like a cut weapons video
PLEASE, make a cut weapons video! It would be awesome to go over the one that didn't make into the retail version.
I know some cut hl2 weapons but a video on that will be cool :)
Love this channel
i dont even play much half life. im somehow addicted to the channel
You should definitely play Half-Life! :D
PLAY IT
I’m glad I was here before he blew up ❤️
Cremator, Elite Metrocop and Combine Assassin should have stayed, nothing can change my mind about it
And whoever decided to cut the Cremator again from Half Life Alyx should have been fired on the spot.
Hope the Cremator arrives in another VR spin off, I can imagine it kicking down a door and shootings its flame thrower into the room
YEAHHH I WAS WAITING FOR TGIS LETS GO BABEEEYUYY
1:24 Griddy, check em!
I still think the canned Sniper Elite/Camo Elite was super cool. Obviously, cloaked enemies are a major pain in the butt to fight, so I can definitely understand why it was cut, but I still just think it looks cool.
Yay new Lucia vid
Oh this so good content, please make cut weapons video.
The conscript scene is included in the map sniper_09 from the leaked wc mappack i think.
Lucia uploaded yippe
Beside i’m a huge fan of source games I noticed that your playing Mmod Half life 2 and its episodes. I might even try to port the assets from the beta into Mmod
You should cover mods that take place during the 7 Hour War (Other than Hunt Down the Freeman)
Do I really have to tell you I want a cut weapons video?? Come on! I follow you for Half-Life content, bring it all!! Don’t even ask!
10:56 Fun fact: I have this as a npc in gmod, and I dont remember how I even got it
I wish we'd seen more visibly modified humans. Breen makes such a big deal about the "trans human" arm of the combine, but functionally, we just see dudes in mediocre full body armor. The combine supersolider especially could have been adjusted into a more heavily synthed human. A visible human or stalker like face under the dome and maybe some robotic limbs. Or the sniper synth, with a visible biologically human body but a robot head, implying it was a recycled human corpse of some kind. This could have kept the combine themselves just as mysterious, while elevating the body horror themes. We got a bit more of a taste of this in alyx with the inhumanly bulky combine heavy, but it's still not enough imo.
lol the half life 1 cut enemies and 2 are on top of eachother
I wish the conscripts stayed, it seems very plausible that the combine would just integrate all the remaining soldiers of Earth into a human contingent.
Now if only someone can make 3D models for the cut characters and enemies that didn't make it past the concept art.
I want to know why valve chose of all tanks a merkava. The tank that is in use in Israel, but not the thousands of soviet tanks that would be in eastern Europe
Rip bullsquad alligator that thing looked cool
Not gonna lie. It took me THIS long to realize the thing in the Jar at Eli's lab wasnt a potatoe?
The ending always kills me, i was so scared and upset
Honestly with the right modifications some of these could've absolutely worked. I will ask could you clarify on the part with Swelter and the Elite Metrocops? Out of curiosity of course, and I pay no mind to spoilers as I've already played through the entire game.
I like the elite metrocop,reason:if there's an elite combine why not a elite metrocop
because theyre just metrocops, i suppose soldiers are their leaders
I want to see a cut weapons video!
fun fact: the houndeyes were not added due to the models either
#1: didnt rig correctly and animations were bugged
#2: the model or texture either got corrupted
#3: they were forgotten to be added
Honestly, if they added all these dumb crooks and baddies into Hl3 as revised soldiers, it would be too entertaining. And it kinda makes sense since City-17 does have cremators… Somewhere in the city anyways. Plus, there’s other cities across the drained globe. Who knows, they may appear one day.
cremator ist my fav cuz it a got a flame think its remind me in my old good days IN THE VIATNAM HJAHA
I think the cut guns aren’t covered as much as the cut NPCS I think it would be interesting
was the intro a reference to the half life 1 video cut enemies
We alsi have the Civil Workers which are featured in Half life alyx operating the Strides we see almost crushing us at the very start of the game. And ill name them Worker Striders so i set them apart from the normal striders.
3:27 does anybody know the name of the background music?
red letter day
this may not be as interesting, but they should have done the eli slideshow or maybe flashbacks. It always interested me what combine vs human warfare would look like
This would have however implied Eli knew Gordon hadn't been around to witness the 7 hour war, also implying he knew he was in stasis or something
It was better just having the player find out about the game's backstory through small easter eggs and hints around certain maps
Valve has a big philosophy of show don’t tell, having a character essentially lore dump you what happened since freeman left would be extremely contradictory to what half-life stands for
Valve tried to add Micah Bell from Red Dead Redemption 2 to Half-Life 2 around 20 years before Red Dead Redemption 2 came out at 13:50?
Can't believe Rockstar would copy this character...
Shittius fartian sounds like a Harry Potter spell
cool video hope they add them again in hlx
I love how we almost got the Cremator in HL:A. But instead got a dumb fungus guy.
Hey, what’s the mod your using for half life in the background footage? It looks cool
looks like Half life 2 MMod
what was the first song played during the combine elite section?
“The combot”
I’m not laughing
15:14 That's fandom to 'ya.