Thanks to HelloFresh for sponsoring today's video. Go to strms.net/Weezytf2HelloFreshDecemberYT and use code POGWEEZYDEC70 for 70% off plus free shipping on your first box!
Idk if I was allowed to say this in the comment or not, but straight up their cheese tortellini with creamy pesto sauce is the best pasta I've ever had, no troll. If it's on the menu that week, get it 100%.
@@WeezyTF2 I recently read about some scandal of this company regarding them slaving monkeys for field work. Not sure if its the best choice as an sponsor. The Allegations came from PETA so take them with a tiny grain of salt
@@kirtil5177 Hah you must've been on easy-street, I've experienced and seen what it's like to get 12 or more ganging up on you as Engineer. Like a cruel "Let's play Attack of the Clones" TF2 style.
Maybe I miss remember how giants work, but giants don’t get the bomb buffs. I believe it’s due to making sure the aren’t too OP cause a def/hp reg/critz buff giant would be INSANE.
That's right, they only benefit from the first buff if a small bot gets the bomb and it's nearby, but they don't generate the buffs themselves if they hold it.
You're right on that actually. I just naturally assumed they were able to acquire the buffs themselves seeing as almost every single giant that survives longer than 30 seconds tends to have high sustain alongside crits, but in hindsight that was probably a case of putting the cart before the horse. They didn't receive those attributes via being hard to kill, they were hard to kill BECAUSE of those attributes. Shit, my bad lol. Upvoting so more people know, thanks for telling me.
@@WeezyTF2 Adding on, you can tell if a small or giant robot has the bomb based off of that same bomb meter. If the icon that shows the bomb is being carried with the three icons and a filling bar underneath the radar, it is a small. If that icon instead just has one large icon with an already full meter, it is a giant.
@@WeezyTF2 To be fair, the meter has been bugged for a while now. I don’t think that meter is supposed to even climb when a giant has the bomb. At least that’s how I remember it back in the day. Edit: at least it was a good way to scare the people to destroy those Medics lol~
@@Ultra289 Regular ones have a massive 500 hp, your feeling is justified by that alone, however 2 types will spawn that both have only 275 hp and 1 type can build a teleporter, 1 cannot
38:28 Correction: the 3 buffs the Bomb Carrier can get ***ONLY*** apply to ***SMALL ROBOTS***. Giants do not benefit from those buffs and instead display it being maxed out when holding the bomb. They can benefit from the first buff if a small bot is holding it, but only that one.
@@conducter6381 Giants can't get buffs, but if the small one carries it and gets the damage resist buff, the giants around them also gets the damage resist buff, but they can't get the health regen and infinite crits buff even if the small one has them
2 tips about Sentry Busters. 1, Since they’re just re-textured giant Demomen you can actually headshot them for explosive headshot, it’s just really freaking hard. 2, on occasions where you get them so low that they detonate rather than if the engineer baits them into detonating, if you hit them at exactly the right time with an Air Strike rocket, it will bug out and count as a kill to give you a bigger magazine.
Thank you for being one of the few people that actually uses the youtube chapter system to mark the sponsored segment instead of lumping it in with another chapter.
It's most likely because the sponsors will check if you make it easier for the viewer to skip their advertisement, so some channels intentionally don't mark it hoping they don't take a hit towards their sponsorship payment
It’d be cool if you did a video on the more “hidden” tips and mechanics of mvm, like how engineers can confuse sentry buster’s path finding by destroying a sentry in the air with jump height
No, that encourages blind mimicking without understanding how to adapt to sitiuation. And players won't be able to function without a "META" team comp.
Also in the video not only explain what the meta is, but also why it is the way it is. Like explaining that demo is useful because sticky traps for killing uber medics but you can alsp run sniper and use explosive headshot or maybe spy with sapper.
the sandman scouts (both small and giants) used to be a lot stronger, when sandman actually stunned you. when valve nerfed the sandman to only give you slowness, it also impacted MvM making it much easier.
@@phoenixflambe3319 Not neccesarily impossible, just very, very hard. Like, you'll need a friend of the enemy type to purposely be dumb to get them. I'm pretty sure Moonshots still exist, they just don't stun anymore.
@@DrNGinfan1 I get the hate the sandman got but imo it wasnt worth the nerf. that weapon was so much fun to use in pvp and getting a moonshot felt so amazing.
@@titicaca. It wasn't so much the weapon that was the reason it got nerfed, it was the combo it was used with the Flying Guillotine when it had its "crits on stun" mechanic, getting stunned is annoying yes, but getting stunned and shortly followed by an unavoidable crit + bleed damage became infuriating.
Content idea: the custom MVM missions. Some of these missions provide new challenges and even allow you to play as robots changing strategies significantly. Some missions have bison soldiers, beating out Medic's shield and forcing people to be more careful. Some missions have airships, which are tanks that fly. Jarate masters which spam more piss than all of NYC sewers at you. All sorts of crazy stuff there.
@@jezrielbaquir3237 those missions tend to require a setup that can deal damage and CC, so something like Medic might end up being a bad pick as his buffs\canteens are only temporary and do not work in missions where sustain damage and crowd control are better.
@@carolthepyro899 Medic is, quite literally, applicable in virtually every single wave you can think of - with maybe *slight* exceptions for missions that significantly change his toolkit. Spam or high damaging targets? Shield. Uber or Giant Medics? Shield cuts off their healbeam. Any form of instakill? Stock ubercharge or canteen, not to mention overheal stacking with resists. Or Shield. Giant Scouts? Shield also slows them down. And that's excluding crit cans, revives, instant revives w/ Vaccinator, the Vaccinator with increased uber duration in general, *Milk Syringes*, Ubersaw chaining... You just cannot counter Medic, without also fucking up other classs.
What I have learned from this video is that a lot of robots really shouldn't be as much of a problem as they are and only are to me because I'm always the one playing Engineer and dealing with them alone when the rest of my team has vanished off the face of the Earth to chase a single Scout they missed over the whole map.
Main danger from Giant Quick-Fix Medic is that their ubercharge not only makes them both indestructible - it makes them unstoppable, as they can't be pushed back, slowed down or airblasted with it. Also, it's why Quick-fix can be good in MvM - it can't be pushed away by blast soldiers or other similar kinds of attack.
One of my custom missions, Nightsky Nightmare, and a few others (Bionic Bits, and I think Mobocracy as well?), actually give the Family Business or stock shotty those stats! ...but in my case, I made its crits become minicrits, because holy cow is it a tank OBLITERATOR with the KGB. Actually insane. (Soggy Flaps also made a fun video about Bionic Bits, as full-stock heavy!)
Honestly love the super scouts because if even one slips by, it becomes a race of who can get back to hatch faster and more often than not it's the super scout.
Here's an interesting fact about Pyro bots: If you see a robot pyro always firing with their flame thrower, they CANNOT airblast. Likewise if you see a robot pyro that isn't holding down fire all the time, they CAN airblast.
To me, no matter how skilled and high tour you team going be, giant scouts will always be bane of any team. The fact you almost have change your play style just deal with giant scouts. If you don’t deal them with in few second then your defense is crippled.
I swear to Arceus, Major League Scouts are a pain in the ass since the early days of Oil Spill. I've seen pyros airblast locking them to have a chance to win!
As someone who thinks I have quite a good amount of knowledge on MvM, this video is a reality check that I don't know everything about MvM cuz I don't recognize half of these robots variants. Usually when I see a robot, I just think "robot? Ok kill" except uber medics ofc
My first Mecha Engine tour, I used Spy because I figured the Engineers would be easier to deal with as they'd likely be the biggest threats. The 8 Giant Heavy+Quick Fix Medics changed that right quick.
@@somegalnamedseelpit3713 It was a simple task at first since the first two or three pairs come out alone or can be made alone easily, even as JUST Spy. The problem is twofold, really. 1. Other bots start mixing in to make it more difficult to not use Dead Ringer. 2. The Heavy. Even with a couple well placed stabs, the team is better off taking it down, and they might have their work cut out for them. Then again, these were the same tours that convinced me to use Backburner whenever I see a Giant Scout in the lineup, so take that as you will.
17:00 the spy bots in wave 666 are just pain in the d1ck , bc befote the 2nd tanks horde kicks in during wave 666 there is a spy icon colored in red but the spies are not active , they are just giving us a warning but since your team is focusing on tanks , 80+ spies are incoming which makes it pain in the d1ck for your engie attacking tanks with his wrangled sentry , prevents your sniper from tank busting with the carbine & bushwacka , to top it all of , since u can't customize your ping in mvm , that 250+ ping moment kicks in , so I'd put that in A tier
37:51 i wont put the Giant Quick Fix Medics on SS tier because that robot can be exploited by a Spy. In Painkiller's gameplay with Spy on Wave 666; he considers these medics as a friend. In a way that they dont turn around while getting backstabbed on the back and they block the shots coming from their giant partners. The only enemy they have are mostly friendly pyros... If they flank around a Giant while the spy is delivering backstabs to it will mess up the spy's rules of engagement on robots so its a huge problem when the Pyros do flanking maneuvers... its best for the Pyros to use Gas Passer and have a medic healing and ubering them than flanking around a freaking giant when u have a spy on your team
This really shows how MVM is one of the most balanced experiences ever. There is a strategy for every class and not one class is entirely useless and the bots are difficult but not impossible.
I would have liked to have had a visual of the tier list each time you put something new on it. Other than, awesome video! Love that you actually did this! Your analysis is always well thought out and entertaining!
Will there be a tier list with ALL robots? Or at least the one that includes the ones from other missions? Also, I think that making a list/video about community missions with their unique robots and upgrades might be a nice idea, especially considering how it'd boost appeal of MvM outside of just "funni gambling mode"
Pretty much impossible to do unless you want to exclude a bunch of one-time-used bots. Even in the smallest custom MvM campaign, Titanium Tank, it'd be tough to go through all the custom bots used. For reference: counting only Potato campaigns and excluding Memes 1&2, there's about 308 custom missions, with some being Reverse, some being survival instead of hatch defense, and a fair few changing some bot rules! Would a Sniper bot in a custom mission that allows them to headshot, then count as a seperate bot, even though it's a Valve template?
I wonder: it was surprising to me not seeing Major League Scout, but mostly because I had problems with it in Oil Spill. It probably doesn't appear in other tours
You Uploading at midnight for me is just in time since im sick and cant sleep. How thoughtful of WeezyFromToyFtory2™ to come to my aid in my hour of need, a true hero!
Subtitles goin' up! Intro: Ever since we wrapped up ranking every item in the game, a lot of people have taken to the comment section and ask that I follow up with a robot ranking. Now I'll be honest, this usually comes across as more of a joke than any kind of legitimate suggestion, but you should never underestimate the lengths your average TF2ber will go for interesting content. So today, we're gonna make like a high-school shop teacher browsing a Radiohead forum and spend the next half hour talking about metal. Now I, in all my pseudo conscientious glory, have zero interest in playing every damn mission to gather a concrete opinion, and judging by queue times, you guys probably don't either. So instead we're gonna focus on each robot found on the ten most popular missions based within the three most popular tours. Anything found exclusively within Steel Trap, Oil Spill, Wave 666, or the numerous other Boot Camp missions, will not be factored into this ranking. Another very key point to note is that we'll heavily be weighing each placement based on the context of how each robot spawns. Do they drop down in groups, do they often take flank routes to catch you off guard, do they spawn in the late game, do they spawn in the early game, all of these factors are at play when discussing difficulty, which means that the theoretical list is far different from the practical one. A small Crit Heavy will always be more powerful than a normal Heavy, and a Giant Crit Heavy will be more deadly than both. But when we account for the criteria at hand, the playing field tends to even itself out. Basically, all I'm saying is don't assume that being a Giant or having crits will boost you up the hierarchy. It's all dependent on their spawn conditions. Finally, this tier list is gonna be based on how a group of average-skilled randoms will perform against them. I understand that High Tour Harry with his seventeen Australiums and profile plastered with damage screenshots probably won't find this video all that accurate. But for everyone else, enjoy the ride. It's time we sort out which robots are a piece of cake, and which robots will end you quicker than a diet of nothing but cake.
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E Tier: For the first robots in this ranking, we have the Bat Scouts. They have low HP, low damage, low range, and their higher ground speed only throws them into your team's maximum damage threshold even faster. Some of them will chuck balls at you, it doesn't matter, they're all Strange Part fodder. Next, melee Heavies. Pretty much the inverse of the melee Scouts. They have more than double their health pools in exchange for being incredibly slow. Their bigger hitboxes and turtle-like agility make it difficult for them to land even a single hit on any class not named Heavy. Even a hundred of them swarming you, like in Disintegration, don't really pose a significant threat. Staying on the melee train, next we have the Demoknights. Same basic premise, non-crit melee robots get mowed down before they can even touch you. And yeah, I know the Demoknights can technically charge for increased damage, but most of the time they don't even use it, so the shield is basically cosmetic. Lastly, and the only non-melee robots in the E Tier, the Flare Gun Pyros. Crit or no crit, it doesn't really matter. They have high amounts of downtime on attacks that pretty much every single class can reliably avoid. Any player, whether new or experienced, can usually solo all of them all by their lonesome.
The only timeive EVER seen sir nukesalot get to the end of a map was the time a guy joined, went pyro, and intentionally began airblasting him towards the hatch. We still killed nukes, but just... hes almost pitiful
3:40 ever wonder what'd happen if heavy melee bots had the same speed as a bat scout? Because that'd be kind of fun to see a 100 of them in Disintegration
34:40 i dunno what editor you was smoking but putting a 20 second loop that ends in complete silence as background music for an extended period of time was crazy, the thing looped like 50 times in the span of it's usage.
37:01 thats a good reason why Uber Medics are the main kings on casuals.. somehow, they prevent their teammate from getting hurt which would turn the tides of batlle
17:12 as a demoknight in all modes spies most of the time end up as either head or whatever buff the sword gives (in my case only eye lander and half zatoichi [may have said it wrong] only other sword is skull cutter)
good video. i will definitely show this to all my friends i queue with, they will definitely ignore everything you said, and we will continue to fail wave 1
You say that should the Giant Medic pop the uber, it renders him and his target indestructible to anything beyond a show into a meatgrinder or a bottomless pit. But this can't happen, because quick fix also grants complete immunity to movement-impairing effects to the medic and his heal target. So that actually forces you to simply wait out it's duration as there is literally nothing you can do, unless you can somehow dish out 4500 damage in a single attack, which I guess is impossible. Assuming of course knockback resistance of the quick fix still works properly.
5:38 About the only problem I've ever faced with blast soldiers are when I'm playing Med (yes, I play Med, mostly because I like to pop kritz on our Heavy or Pyro and watch them lose their minds as that juicy damage number skyrockets in the pretty pink color I've changed it to), and that soldiers send me flying into the air, and away from my team.
From what I've noticed, if you stand right in front of a soldier giant and crouchbthey won't shoot back, you cannot imagine how many of them I upgraded to death on manhatten.
Honestly small Demo hordes are the bane of me as any less mobile class. They don't have to hit you when your suddenly in the middle of a ball pit of pills.
I'd personally differentiate between snipers and spies in expert mode and others. In expert mode snipers and spies are 100 times more annoying, they're always in the wrong place at the wrong time, they also spawn in much bigger packs. Expert has bigger maps which allows snipers to travel further away making them even harder to kill - especially on Decoy where they spawn above where no players usually guard. Also pyros on Mannslaughter (Mannworks expert) pyros are extra pain in the ass. They reflect everything and have and for same reason have massive DPS. If you get in their range, you just get tasted instanly.
4:04 Reason for this is that they waste their charge the moment they spawn. Samurai Demos have a huge buff to their shield recharge tho. I should also mention, the six giant crit heal on kill heavies at the end of Empire are bugged. They have attributes set, but they werent set to use the Deflector, meaning they use a standard unbuffed minigun, so they lack the 50% damage bonus, projectile deflection and full heal on kill that they should have.
5:16 Valve's Shortstop Scouts being seemingly non-lethal is because their skill is set to "Easy". They adjust their aim once every second, which is really, really slow. For comparison, "Normal" adjusts it every 0.25s, "Hard" every 0.1s, and "Expert" an aimbot-like 0.05s! This is why Giant Heavies can be so deadly accurate: they almost always have Expert skill!
ik this was a year ago but fun fact about Sir Nukesalot. if you airblast his cannonballs it decreases the explosion range SIGNIFICANTLY, as well as it could save teamates by airblasting a bomb under their feet.
Tank Busting 101, I'd love to see that video. Finally tell the world that Heavy should not focus the tank and should stay up front shooting robots. I'd also love to see how Medic and Spy could possibly tank bust.
Thanks to HelloFresh for sponsoring today's video. Go to strms.net/Weezytf2HelloFreshDecemberYT and use code POGWEEZYDEC70 for 70% off plus free shipping on your first box!
congrats on your first sponsor
Idk if I was allowed to say this in the comment or not, but straight up their cheese tortellini with creamy pesto sauce is the best pasta I've ever had, no troll. If it's on the menu that week, get it 100%.
pin?
@@WeezyTF2 I recently read about some scandal of this company regarding them slaving monkeys for field work. Not sure if its the best choice as an sponsor. The Allegations came from PETA so take them with a tiny grain of salt
Good job
I think sniper bots shouldve been put even higher, these guys were so good they somehow managed to join casual servers for 2 whole years
They dont fo it anymore?
@@greyfaceofaxe have you not seen the new bot wave
Not really
@@OGuiBlindao play tf2c, got incredibly fun lobbies
Damn
"Spies can be a nuisance when in groups of more than two" _shows footage of that round with Like 100 spies at once_
Its actually terrifying when like 6 of them corner you at once
@@kirtil5177 Hah you must've been on easy-street, I've experienced and seen what it's like to get 12 or more ganging up on you as Engineer. Like a cruel "Let's play Attack of the Clones" TF2 style.
Bri'ished
100 is more than two so technically right. Still very funny though
@@AJgaming-ce1ln Frenched technically
Maybe I miss remember how giants work, but giants don’t get the bomb buffs. I believe it’s due to making sure the aren’t too OP cause a def/hp reg/critz buff giant would be INSANE.
That's right, they only benefit from the first buff if a small bot gets the bomb and it's nearby, but they don't generate the buffs themselves if they hold it.
You're right on that actually. I just naturally assumed they were able to acquire the buffs themselves seeing as almost every single giant that survives longer than 30 seconds tends to have high sustain alongside crits, but in hindsight that was probably a case of putting the cart before the horse. They didn't receive those attributes via being hard to kill, they were hard to kill BECAUSE of those attributes. Shit, my bad lol. Upvoting so more people know, thanks for telling me.
@@WeezyTF2 Adding on, you can tell if a small or giant robot has the bomb based off of that same bomb meter. If the icon that shows the bomb is being carried with the three icons and a filling bar underneath the radar, it is a small. If that icon instead just has one large icon with an already full meter, it is a giant.
@@WeezyTF2 To be fair, the meter has been bugged for a while now. I don’t think that meter is supposed to even climb when a giant has the bomb. At least that’s how I remember it back in the day.
Edit: at least it was a good way to scare the people to destroy those Medics lol~
@@theweaponstealr5917 The giant heavy icon also appears on top of the bomb icon if a giant carries it.
Fact about engi bots : their teleporter, despite being level 1, have 300 HP .
Imagine if an engineer bot was programmed to upgrade it to level three
Engibot feel very bulky, how many HP do they have
@@Ultra289 They can range from just having 275 hp to having a whopping 600
@@Ultra289 Regular ones have a massive 500 hp, your feeling is justified by that alone, however 2 types will spawn that both have only 275 hp and 1 type can build a teleporter, 1 cannot
@@AJgaming-ce1ln 900 HP!!!
38:28 Correction: the 3 buffs the Bomb Carrier can get ***ONLY*** apply to ***SMALL ROBOTS***. Giants do not benefit from those buffs and instead display it being maxed out when holding the bomb. They can benefit from the first buff if a small bot is holding it, but only that one.
No, the defense buff applies to all robots
@@rafradeki No he’s right giants can’t get the buffs for keeping the bomb
@@conducter6381 Giants can't get buffs, but if the small one carries it and gets the damage resist buff, the giants around them also gets the damage resist buff, but they can't get the health regen and infinite crits buff even if the small one has them
Small robots, but also samurai demos and fists of steel heavies.
and minibosses
2 tips about Sentry Busters. 1, Since they’re just re-textured giant Demomen you can actually headshot them for explosive headshot, it’s just really freaking hard. 2, on occasions where you get them so low that they detonate rather than if the engineer baits them into detonating, if you hit them at exactly the right time with an Air Strike rocket, it will bug out and count as a kill to give you a bigger magazine.
you know you play too much mvm when you start consistently headshotting sentry busters
And their killcam show that they're using the Ullapool Caber too
@@vivelespatat2670Sometimes the caber kind of glitches in the air and stays there for some time.
@@aetu35 I've gotten to that point from me being a goddamn masochist and playing wave 666 when I have nothing else to do in TF2.
*Someone help me*
You can bug it out wiþ any weapon
the scout with the corpse carrier at 4:39 caught me off guard
Thank you for being one of the few people that actually uses the youtube chapter system to mark the sponsored segment instead of lumping it in with another chapter.
It's most likely because the sponsors will check if you make it easier for the viewer to skip their advertisement, so some channels intentionally don't mark it hoping they don't take a hit towards their sponsorship payment
@@dcp0102 Use SponsorBlock.
Seriously, it's a godsend.
@@redbasher636 Or you could, y’know, just fast forward
@@AbsoluteRatBastard When I'm working a job where I use this for BG noise, fast forwarding is not a thing I can do whilst driving
@@redbasher636 Sucks
It’d be cool if you did a video on the more “hidden” tips and mechanics of mvm, like how engineers can confuse sentry buster’s path finding by destroying a sentry in the air with jump height
Or maybe a video an entire guide to how to do every single wave in a mission.
No, that encourages blind mimicking without understanding how to adapt to sitiuation. And players won't be able to function without a "META" team comp.
@@doods_0 Well there's this other video, Professional's guide to MVM that explains why some waves have that meta instead of something else.
Also in the video not only explain what the meta is, but also why it is the way it is. Like explaining that demo is useful because sticky traps for killing uber medics but you can alsp run sniper and use explosive headshot or maybe spy with sapper.
@@doods_0 bro wtf are you talking about
the sandman scouts (both small and giants) used to be a lot stronger, when sandman actually stunned you. when valve nerfed the sandman to only give you slowness, it also impacted MvM making it much easier.
I believe because of that it's impossible to get some sandman related achievements anymore.
@@phoenixflambe3319 Not neccesarily impossible, just very, very hard. Like, you'll need a friend of the enemy type to purposely be dumb to get them. I'm pretty sure Moonshots still exist, they just don't stun anymore.
@@DrNGinfan1moonshots stun in mvm. Idk about pvp
@@DrNGinfan1 I get the hate the sandman got but imo it wasnt worth the nerf. that weapon was so much fun to use in pvp and getting a moonshot felt so amazing.
@@titicaca. It wasn't so much the weapon that was the reason it got nerfed, it was the combo it was used with the Flying Guillotine when it had its "crits on stun" mechanic, getting stunned is annoying yes, but getting stunned and shortly followed by an unavoidable crit + bleed damage became infuriating.
Content idea: the custom MVM missions. Some of these missions provide new challenges and even allow you to play as robots changing strategies significantly. Some missions have bison soldiers, beating out Medic's shield and forcing people to be more careful. Some missions have airships, which are tanks that fly. Jarate masters which spam more piss than all of NYC sewers at you. All sorts of crazy stuff there.
some of them are really good and could even fit as official missions but good god some of them dont know when to stop spamming
@@jezrielbaquir3237 those missions tend to require a setup that can deal damage and CC, so something like Medic might end up being a bad pick as his buffs\canteens are only temporary and do not work in missions where sustain damage and crowd control are better.
@@carolthepyro899 True.
@@carolthepyro899 Medic is, quite literally, applicable in virtually every single wave you can think of - with maybe *slight* exceptions for missions that significantly change his toolkit.
Spam or high damaging targets? Shield.
Uber or Giant Medics? Shield cuts off their healbeam.
Any form of instakill? Stock ubercharge or canteen, not to mention overheal stacking with resists. Or Shield.
Giant Scouts? Shield also slows them down.
And that's excluding crit cans, revives, instant revives w/ Vaccinator, the Vaccinator with increased uber duration in general, *Milk Syringes*, Ubersaw chaining...
You just cannot counter Medic, without also fucking up other classs.
@@somegalnamedseelpit3713 pyros can royally mess up a medic, more so in community mvm with dragon's fury pyros.
What I have learned from this video is that a lot of robots really shouldn't be as much of a problem as they are and only are to me because I'm always the one playing Engineer and dealing with them alone when the rest of my team has vanished off the face of the Earth to chase a single Scout they missed over the whole map.
I feel ya m8
well of you had bought 2 way teleporter, i coulda gone back to spawn and cut off the scout...
@@DarthZ01Just body block the scout by HELPING the engie
babe wake up, new WeezyTF2 video
oh hell yeah, now heres a good reason to dress better than i did at my wedding
thanks babe
Everyone has risen after that statement
Thanks babe
Real shit?
I wonder how hard every mission becomes without purchasing a single upgrade
near impossible.
@@tfolz1351 some are impossible
Most notably missions with lots of robot spam where medic shield is a must.
The boss battles (Sir nukesalot, Captain Punch, Srg crits and etc.) would be completely impossible
@@hinfeeiw4ouru airblast exists
Main danger from Giant Quick-Fix Medic is that their ubercharge not only makes them both indestructible - it makes them unstoppable, as they can't be pushed back, slowed down or airblasted with it.
Also, it's why Quick-fix can be good in MvM - it can't be pushed away by blast soldiers or other similar kinds of attack.
Thank you for bringing this up! These guys are one of the most genuine dangers compared to normal uber medics solely because of this.
The Banner Bros are a fun encounter when your teammates don't realize the Backup negates crits.
Great nick name 👍
My favorite arcade game : Super Banner Bros.
Bold of hello fresh to assume that gamers like us would ever eat anything that doesn’t contain at least 90% sugar and 10% preservatives
If the preservatives aren't artificial I don't want them
Man, if only fat scout was as lethal in the base game as the giant fat scout robots are in MVM.
One of my custom missions, Nightsky Nightmare, and a few others (Bionic Bits, and I think Mobocracy as well?), actually give the Family Business or stock shotty those stats!
...but in my case, I made its crits become minicrits, because holy cow is it a tank OBLITERATOR with the KGB. Actually insane.
(Soggy Flaps also made a fun video about Bionic Bits, as full-stock heavy!)
@@somegalnamedseelpit3713 You make custom missions?
Honestly love the super scouts because if even one slips by, it becomes a race of who can get back to hatch faster and more often than not it's the super scout.
I like how Rude Buster plays in the tier that has sentry busters
This is very creative. I've genuinely never seen anything like this! Nice job :)
Hmm yes, I wanna watch this before I go to be-
40 MINUTES???
That's a lot of effort, man. Props for just that.
Congradulations on your first sponsor. Glad to see your channel growing.
Thank God it's not Established Titles or raid Shadow legends 🤣
@@dcp0102 real
@@rejvaik00 whats wrong with established titles
@@HuonPiper-ir4yjit's a scam
@@PomsonGamingII oh
Here's an interesting fact about Pyro bots:
If you see a robot pyro always firing with their flame thrower, they CANNOT airblast.
Likewise if you see a robot pyro that isn't holding down fire all the time, they CAN airblast.
To me, no matter how skilled and high tour you team going be, giant scouts will always be bane of any team. The fact you almost have change your play style just deal with giant scouts. If you don’t deal them with in few second then your defense is crippled.
This is a major factor as to why Hamlet Hostility is such a fucking pain in the ass
You’d be shocked at how many Top Tier Robots seem to counter Two Cities Tour Builds, particularly Soldier and Demoman.
I swear to Arceus, Major League Scouts are a pain in the ass since the early days of Oil Spill. I've seen pyros airblast locking them to have a chance to win!
For being your first sponsor, the transition was smooth as hell, nice job
As someone who thinks I have quite a good amount of knowledge on MvM, this video is a reality check that I don't know everything about MvM cuz I don't recognize half of these robots variants. Usually when I see a robot, I just think "robot? Ok kill" except uber medics ofc
15:17 wait a second... that's me! was wondering who the kick-ass banana Heavy on the team was. ggs
My first Mecha Engine tour, I used Spy because I figured the Engineers would be easier to deal with as they'd likely be the biggest threats.
The 8 Giant Heavy+Quick Fix Medics changed that right quick.
Spy's quite the giant killer, though. I imagine it'd be quite useful to have nonetheless.
@@somegalnamedseelpit3713 It was a simple task at first since the first two or three pairs come out alone or can be made alone easily, even as JUST Spy.
The problem is twofold, really.
1. Other bots start mixing in to make it more difficult to not use Dead Ringer.
2. The Heavy. Even with a couple well placed stabs, the team is better off taking it down, and they might have their work cut out for them.
Then again, these were the same tours that convinced me to use Backburner whenever I see a Giant Scout in the lineup, so take that as you will.
started doing mvm recently and weezy has been my long lost father i never had for mvm
17:00 the spy bots in wave 666 are just pain in the d1ck , bc befote the 2nd tanks horde kicks in during wave 666 there is a spy icon colored in red but the spies are not active , they are just giving us a warning but since your team is focusing on tanks , 80+ spies are incoming which makes it pain in the d1ck for your engie attacking tanks with his wrangled sentry , prevents your sniper from tank busting with the carbine & bushwacka , to top it all of , since u can't customize your ping in mvm , that 250+ ping moment kicks in , so I'd put that in A tier
37:51 i wont put the Giant Quick Fix Medics on SS tier because that robot can be exploited by a Spy. In Painkiller's gameplay with Spy on Wave 666; he considers these medics as a friend. In a way that they dont turn around while getting backstabbed on the back and they block the shots coming from their giant partners. The only enemy they have are mostly friendly pyros... If they flank around a Giant while the spy is delivering backstabs to it will mess up the spy's rules of engagement on robots so its a huge problem when the Pyros do flanking maneuvers... its best for the Pyros to use Gas Passer and have a medic healing and ubering them than flanking around a freaking giant when u have a spy on your team
This really shows how MVM is one of the most balanced experiences ever.
There is a strategy for every class and not one class is entirely useless and the bots are difficult but not impossible.
mvm is such a great mode
Amazing video, Weezy. I actually learned alot with this one.
Keep on the amazing quality of your videos.
-A Brazilian named Daniel
The Mirror B theme was a blast from the past that I was not ready for
I would have liked to have had a visual of the tier list each time you put something new on it. Other than, awesome video! Love that you actually did this! Your analysis is always well thought out and entertaining!
What do you mean by this?
@@mariustan9275 He didn't show us the tier list. I wish he did.
@@TheDisarminghinkle Like the visual tier list?
@@mariustan9275 I want to have a visible tier list to look at. I don't know what's confusing about this.
Will there be a tier list with ALL robots? Or at least the one that includes the ones from other missions? Also, I think that making a list/video about community missions with their unique robots and upgrades might be a nice idea, especially considering how it'd boost appeal of MvM outside of just "funni gambling mode"
Machine Attacks has a comical amount of variety
Pretty much impossible to do unless you want to exclude a bunch of one-time-used bots.
Even in the smallest custom MvM campaign, Titanium Tank, it'd be tough to go through all the custom bots used.
For reference: counting only Potato campaigns and excluding Memes 1&2, there's about 308 custom missions, with some being Reverse, some being survival instead of hatch defense, and a fair few changing some bot rules! Would a Sniper bot in a custom mission that allows them to headshot, then count as a seperate bot, even though it's a Valve template?
@@badopinionssquid1735 Loved that mode (But not the newer maps). I think the soldier Reaper Bot you face in Episode 4 is an easy S Tier.
I wonder: it was surprising to me not seeing Major League Scout, but mostly because I had problems with it in Oil Spill. It probably doesn't appear in other tours
You Uploading at midnight for me is just in time since im sick and cant sleep.
How thoughtful of WeezyFromToyFtory2™ to come to my aid in my hour of need, a true hero!
weezy, you carried me on my first full tour. you are the best teacher of mvm. keep up the good work.
Weezy: **talking about how spy bots make engi life hell**
also Weezy: **killing over 20 spy bots as engi with the wrench while barely taking damage**
I have been watching you for a long time now and I just wanted to say congrats on your first sponsor!
This channel is great for when I’m too depressed to play games and want some mvm knowledge so that when I feel fine again, I’m not shit at mvm
Ah, I must say hearing that Rundas Theme suddenly kick in was beautiful. Love that theme
Subtitles goin' up!
Intro:
Ever since we wrapped up ranking every item in the game, a lot of people have taken to the comment section and ask that I follow up with a robot ranking. Now I'll be honest, this usually comes across as more of a joke than any kind of legitimate suggestion, but you should never underestimate the lengths your average TF2ber will go for interesting content.
So today, we're gonna make like a high-school shop teacher browsing a Radiohead forum and spend the next half hour talking about metal. Now I, in all my pseudo conscientious glory, have zero interest in playing every damn mission to gather a concrete opinion, and judging by queue times, you guys probably don't either.
So instead we're gonna focus on each robot found on the ten most popular missions based within the three most popular tours. Anything found exclusively within Steel Trap, Oil Spill, Wave 666, or the numerous other Boot Camp missions, will not be factored into this ranking.
Another very key point to note is that we'll heavily be weighing each placement based on the context of how each robot spawns. Do they drop down in groups, do they often take flank routes to catch you off guard, do they spawn in the late game, do they spawn in the early game, all of these factors are at play when discussing difficulty, which means that the theoretical list is far different from the practical one.
A small Crit Heavy will always be more powerful than a normal Heavy, and a Giant Crit Heavy will be more deadly than both. But when we account for the criteria at hand, the playing field tends to even itself out. Basically, all I'm saying is don't assume that being a Giant or having crits will boost you up the hierarchy. It's all dependent on their spawn conditions. Finally, this tier list is gonna be based on how a group of average-skilled randoms will perform against them. I understand that High Tour Harry with his seventeen Australiums and profile plastered with damage screenshots probably won't find this video all that accurate. But for everyone else, enjoy the ride.
It's time we sort out which robots are a piece of cake, and which robots will end you quicker than a diet of nothing but cake.
Sponsor:
Of course, that could be a non-issue with this channel's first sponsor, HelloFresh. I was getting HelloFresh as a Christmas present for my parents anyways, so when they reached out to me, I just had to respond. If you guys are stuck in holiday gift limbo like I was, HelloFresh is a great way to introduce yourself and others to new recipes, all of which are completely your choice. Imagine that, guys, unboxing a crate that doesn't fill you with dread the moment you know its contents.
HelloFresh has a massive amount of customisability in terms of creating the perfect box attuned to your personal taste, with dozens of different recipes to choose from. You can mix and match as you please week after week, while also being able to select both the frequency of meals and also servings for each recipe. They'll send it straight to door in no time flat, with everything pre-portioned, ready to go. Also, they're 100% carbon neutral, so you can enjoy it all guilt-free. If you use my link in the description below, you'll receive 70% off your first box plus free shipping. That's 70% off your first box, plus free shipping. As I said, I'm personally getting it as a Christmas gift for my family, so if you want to join me on that plan, the discount code's got you covered. So thank you very much to HelloFresh for sponsoring today's video, and now, back to the robots.
E Tier:
For the first robots in this ranking, we have the Bat Scouts. They have low HP, low damage, low range, and their higher ground speed only throws them into your team's maximum damage threshold even faster. Some of them will chuck balls at you, it doesn't matter, they're all Strange Part fodder.
Next, melee Heavies. Pretty much the inverse of the melee Scouts. They have more than double their health pools in exchange for being incredibly slow. Their bigger hitboxes and turtle-like agility make it difficult for them to land even a single hit on any class not named Heavy. Even a hundred of them swarming you, like in Disintegration, don't really pose a significant threat.
Staying on the melee train, next we have the Demoknights. Same basic premise, non-crit melee robots get mowed down before they can even touch you. And yeah, I know the Demoknights can technically charge for increased damage, but most of the time they don't even use it, so the shield is basically cosmetic.
Lastly, and the only non-melee robots in the E Tier, the Flare Gun Pyros. Crit or no crit, it doesn't really matter. They have high amounts of downtime on attacks that pretty much every single class can reliably avoid. Any player, whether new or experienced, can usually solo all of them all by their lonesome.
@@sugarrushambassadorlyrics aren’t finished :(
Rundas battle theme for A Tier. Man of culture
The only timeive EVER seen sir nukesalot get to the end of a map was the time a guy joined, went pyro, and intentionally began airblasting him towards the hatch. We still killed nukes, but just... hes almost pitiful
Oh no, is it Basil the legend himself?
Absolutely love the soundtracks you were using in the video nothing but bangers
3:40 ever wonder what'd happen if heavy melee bots had the same speed as a bat scout? Because that'd be kind of fun to see a 100 of them in Disintegration
Imagine being a boss with a cannon that shoots fucking nukes getting beaten in danger level by a regular demobot
So many cool vg tracks in this video. Highway theme for S tier is just so spot on.
I love the use of Mario & Luigi rpg music, super nostalgic!
I appreciate you putting the sponsor at the beginning and not smack in the middle
40 minutes of a robot tierlist.
fantastic!
After months of waiting for a new video, I never thought you would make a tier list video of robots
SSS-Tier channel, been really interesting to see you grow!
34:40 i dunno what editor you was smoking but putting a 20 second loop that ends in complete silence as background music for an extended period of time was crazy, the thing looped like 50 times in the span of it's usage.
Weezy, your music choices are based.
im glad someone grew a pair and asked the real hard questions
Congrats on the sponsor dude!
37:01 thats a good reason why Uber Medics are the main kings on casuals.. somehow, they prevent their teammate from getting hurt which would turn the tides of batlle
Just gonna drop by amd say that was a smooth ad transition kudos
17:12 as a demoknight in all modes spies most of the time end up as either head or whatever buff the sword gives (in my case only eye lander and half zatoichi [may have said it wrong] only other sword is skull cutter)
Woohooow first sponsor!! Completely deserved!!
Congrats on first sponsor
Congrats on the first sponsor!
good video. i will definitely show this to all my friends i queue with, they will definitely ignore everything you said, and we will continue to fail wave 1
You say that should the Giant Medic pop the uber, it renders him and his target indestructible to anything beyond a show into a meatgrinder or a bottomless pit. But this can't happen, because quick fix also grants complete immunity to movement-impairing effects to the medic and his heal target. So that actually forces you to simply wait out it's duration as there is literally nothing you can do, unless you can somehow dish out 4500 damage in a single attack, which I guess is impossible. Assuming of course knockback resistance of the quick fix still works properly.
5:38
About the only problem I've ever faced with blast soldiers are when I'm playing Med (yes, I play Med, mostly because I like to pop kritz on our Heavy or Pyro and watch them lose their minds as that juicy damage number skyrockets in the pretty pink color I've changed it to), and that soldiers send me flying into the air, and away from my team.
Love your use of the Metroid Prime OST
Great video and congratulations on the sponsorship
From what I've noticed, if you stand right in front of a soldier giant and crouchbthey won't shoot back, you cannot imagine how many of them I upgraded to death on manhatten.
39:45 I DIDNT KNOW THAT LMAO
Honestly small Demo hordes are the bane of me as any less mobile class. They don't have to hit you when your suddenly in the middle of a ball pit of pills.
Unrealated topic
I LOVE THE MUSIC IN THE BACKGROUND
19:52 that dodge on the demoknights charge was insane
I don't even play MVM and I could watch your videos about it again and again.
I'd personally differentiate between snipers and spies in expert mode and others. In expert mode snipers and spies are 100 times more annoying, they're always in the wrong place at the wrong time, they also spawn in much bigger packs. Expert has bigger maps which allows snipers to travel further away making them even harder to kill - especially on Decoy where they spawn above where no players usually guard.
Also pyros on Mannslaughter (Mannworks expert) pyros are extra pain in the ass. They reflect everything and have and for same reason have massive DPS. If you get in their range, you just get tasted instanly.
the tf2 wiki says the giant shotgun heavy deals -50% less damage but in reality , they just deal more damage than a crit sticky pile
And now we may expect a guide on how to handle SS Tier robots for newer and/or solo-queue players very soon. :o
Just wanted to say congrats on the first sponser man ur content is actually funny sometimes but also informative keep up the amazing work dude
SSS tier: sniper when he whips out the kukri
I've been waiting through 7 years of hello fresh sponsorships to hear a tf2ber make that unboxing joke
4:04 Reason for this is that they waste their charge the moment they spawn. Samurai Demos have a huge buff to their shield recharge tho. I should also mention, the six giant crit heal on kill heavies at the end of Empire are bugged. They have attributes set, but they werent set to use the Deflector, meaning they use a standard unbuffed minigun, so they lack the 50% damage bonus, projectile deflection and full heal on kill that they should have.
38:56 Giants can’t get buffs from the bomb, they also aren’t slowed from picking up the bomb and thus why super scouts are dangerous
i have been waiting for tf2 content to watch and this, is just perfect. thanks.
1:06 you forgot one DOES IT SPAWN IN THE MID GAME
4:45 I only saw an MVM giant pyro airblast twice, one as Pyro, the other because my own direct hit got yeeted back at me
The music choice for the SS tier was a nice pick. Great video.
20:40
"The Giant Burst Fire Soldier"
*Shows a Giant Rapid-Fire Soldier*
I don't remember if you used it for the rest of the video but the soundtrack in 26:40 is a banger. Hope you'll use it more.
You oftentimes mix up the Rapid Fire and Burst Fire variants of robots.
Other than that, very good video, and one that does not tamper off over time.
Never thought I would see the day when you would upload this video
11:13
engineers: Fighting for their sentries' lives.
The scariest thing about Robo Spies is when you’re walking around on your own and they all decloak in front of you and run at you.
5:16 Valve's Shortstop Scouts being seemingly non-lethal is because their skill is set to "Easy". They adjust their aim once every second, which is really, really slow.
For comparison, "Normal" adjusts it every 0.25s, "Hard" every 0.1s, and "Expert" an aimbot-like 0.05s!
This is why Giant Heavies can be so deadly accurate: they almost always have Expert skill!
ik this was a year ago but fun fact about Sir Nukesalot. if you airblast his cannonballs it decreases the explosion range SIGNIFICANTLY, as well as it could save teamates by airblasting a bomb under their feet.
Fun fact: the Super Scouts are supposed to be EVEN faster than they currently are. They're just limited by the movement cap in TF2.
Truly terrifying
before even watching this all i gotta say is that, the crit soldiers, spraying demos, and the GOD DAMN PYROS, are the biggest threat to me
Tank Busting 101, I'd love to see that video. Finally tell the world that Heavy should not focus the tank and should stay up front shooting robots. I'd also love to see how Medic and Spy could possibly tank bust.