Hi everyone! Let me know if you have any questions in the comments below! Also, remember to download the example image at www.thecgessentials.com/floorplan !
do you have any experience or thoughts on photogrammetry for room scanning? the new iphones have a lidar-esque function that with the camera can scan rooms reasonably accurately. while i'd love to know about a cheapish camera with this functionality, next up to consider would be photogrammetry. but... ive only seen it used when circling AROUND an object... never "within" a space. any clue on if its possible? a combination of a scan to build proxy objects and textures along with measurements/floorplans would be a hell of a head start
Hey dude. There are some people who are charging insane money for their ‘products’ but the fact that you share your knowledge for free is a reflection of your great character. Thank you so much for your superior being
I purchased an 1875 house. I have used Blender some over the years. This video really got me thinking what possibilities I now have using Blender to help me restore this grand old home. Thank you for the series.
Thank you so much for this! Just finished this part. What a fantastically satisfying feeling, seeing all these walls take shape. They should do this in therapy. It's so rewarding.
Hi Justin! Instead of deleting the faces twice and then filings the gaps. You should : select the two faces that you want to delete and right clic bridge faces
Amazing tutorial, thanks a lot! And about 13:55I just figured out that the easier way would be to connect the upper dots and extrude the second part of the wall above the window down from the top. Like this you won't have to connect the faces by pressing f. That is of course if you approximately know the size of the wall above the window.
Thank you Justin and CG Essentials - this is easily one of the most cohesive and easy to listen to tutorials. Extremely beginner friendly since this one of my first attempts at learning Blender and I've really enjoyed the Part 1 of this tutorial. I'm currently modelling a 3D version of my family home we're building. My father passed away a few years ago and I'd like to think he'd really enjoy seeing this. Much love and keep up the great work my friend
i measured everything in one room and wrote a python script to build the proxy object from the coordinates. i tired myself out from all of that and haven't finished the project in a year :(
@@TheCGEssentials I actually have the floor plan hanging on the wall by my entrance. You don't suppose a snapshot from my phone camera would be enough for this? My 3D model with measuring tape has some gaps, I think some corners in the apartment aren't 90 degrees, at least from what I can tell of the floor plan.
@@Holm55 Should be fine as long as you're not trying to be like super laser accurate. Just make sure the image is as flat as possible in your picture - don't take it at an angle
Wow, you're doing an awesome job spreading your knowledge! Thanks a bunch for that. Keep up the great work, and may you always stumble upon some cool stuff to learn along the way.
Wow, just what you need! I was just putting together a room myself yesterday in a similar way, but now thanks to your video I can see shorter and more accurate ways to recreate rooms from the blueprints faster.
I hear that blender is open source but if you have the budget I would buy Archicad. By the time he explains how to add a line I can draw in 3D the whole plan including Furniture in Archicad.
Just a quick simple tip for when you're scaling the reference image to match the length of the line you drew - select the image plane in object mode and set its origin to the 3D cursor, this way it will scale the image from the starting point of your line and you won't need to move the image around and repeat the scaling process several times!
thanks ure the only youtuber who i find usefull and skillful in teaching.....We would love to see a full tutorial for Blender dedicated to designers and architects with all the shortcuts ofcourse 😁
I've started learning blender from zero and complete my home model in two days, 2-3 hours/day. And what i do with walls, i use cube object and measure with hand, scale x, y, z 😂, and shift+d, shif+d ........ 😅😅. Now I'll recreate with drawing by using this method.
I need to learn blender quick for game dev. And being a carpenter and understanding blueprints.... this might be the series i have been looking for.... thanks brother. Cheers
Hi, After you extruded the wall to 10 ft hight, you could make loop cuts at 3, 7 & 8 ft and then delete window & door openings, it is much easier this way. Thanks
@@mmed4508 yeah, that was the method I was using before watching this video and it was giving me some issues and it creates unnecessary vertex points making it a longer render
I love your videos dude, your like the one of the best instructors, if not the best. My opinion... I think it matters ;) Definitely helped me learn Blender fast... It was a smooth transition from 3Ds & MAYA. I love Blender... Took me a minute to get past the GUI but have since modified it to my liking. The best 3D app. The addon support community is the absolute greatest
Love this! I am doing some reno and have a desire to make some renders but also I am a huge fan of basics being so carefully and thoroughly demonstrated like this.
Once you bring in your drawing, you can scale it by bringing in a plane from basics shapes make it 12ft square, turn it on edge, then just scale the drawing up or down. Another tip is lower the opacity of the drawing so you can see what your drawing.
I need Blender to add some line drawing tools, my work revolves around specific measurements like this. You can also draw your ground plan in AutoCAD and use Blender's import DXF addon, or similarly in Sketchup export a basic model.
Agree - it's very odd to me that there's no "Line tool" in Blender. There are workarounds, but a simple tool drawing lines to set lengths would be a VERY welcome addition
Another great way to cut out the windows and doors is to build your walls all the way up (including where the doors and windows are) and then building objects to use as cutters to boolean the wall geometry. This allows for all shapes, sizes and bottom heights of windows, and the cutters can be reused as many times as needed. You can also assemble groups of cutters together, align and distribute them as arrays, rotate them, etc.
For the initial ref image scaling, I recommend switching to plan view (top view, NumPad 7). This should avoid any perspective errors. Also, the add vert method didn't work for me on 3.3, so I used a cube and set the X length to 12 feet. After moving the ref image pivot point to a corner on the (now) box, the scaling was one and done. Thank you for the videos.
I love blender. I remember trying it years and years ago and just being completely overwhelmed. I’m still so overwhelmed, it’s so versatile which is great but I feel like I’m about to climb Mount Everest in a wheelchair. I know I need to break it up into small chunks but I don’t even know where to start. Sculpting I can do. Texturing and shading makes me want to cry 😂😂😂 when watching people model things though I can see learning all the shortcuts really opens the door to being able to quickly rough out what you need. But then furniture??! Fuuuuu….dge
Really depends on what you need to do - start with skills aligned with your goal in mind. If you want to do hard surface modeling, you probably shouldn't start with sculpting - that kind of thing. Learn to do one thing. Then another. Then another :)
@@TheCGEssentials that’s where I struggle ahaha. I have been painting portraits for years, carving, some sculpting, so I enjoy that, BUT I also love to build stuff, creations/inventions etc. I will have to flip a coin. I’m leaning toward hard surface modelling first though. Did a tutorial yesterday, the sword in the stone. Went really well! Anyways, thanks for the reply! And all the content!
Excellent tutorial. I was building the house from Signs for my alien game in unity but needed something more in depth if it was gonna look the part and this video alone will get me like 50% of the way there good job!
I would recommend scaling to the largest dimensions, preferably in both axis by using a plane, to ensure the most accurate results and check the original plan is proportional.
I just want to give a quick thank you for this video. So much great information and very easy to follow! I am currently trying to teach myself how to use blender and this was awesome, keep up the great work!
Great video thank you. I've got a big project coming in and usually use Strata 3D, but I need the humans and foliage that you can get in Blender, so I'm on the learning curve. My second day with Blender and everything worked perfect in your tute. Really appreciate your work.
I just loved when you said "We are in America so we are going to change to Imperial scale"" or something like that. I am sooo tire of having to use a converter program to switch from Metric to Imperial .... THANK YOU
You could've set origin of image to the starting point of the 12 feet then scale, it would've been easier to scale to image more accurately. Was looking for such tutorials thanks a lot
The dissolve edges part at 11:05 leaves me with a light grey wall remaining in that part. If I try to select the smaller edges, too, then dissolve, the wall begins to become angular and messed up.
thanks bro...as an budding architect this helps me a lot to learn blender as a beginner...and in this video its just a startup for me and i hope the next class video will be uploaded soon...and also i just start practising parametric architecture i hope soon you will teach as to make parametric designs asap....thank you soo much and keep doing lot of videos like this...
I see that for the interior walls new planes are added, which appear as new layers in your Scenes Collection. When I do it, the plane is added to the same plane layer. I then had the issue you had where the plane appeared at 10ft above the Z axis, but could move individual plane down as they are all connected! Edit: It's because I added the new planes in Edit mode, not Object mode.
A helpful tutorial, thank you. As someone new to Blender, it would be helpful if you could explain what your keyboard shortcuts were doing, and how to access these commands using the menus. For example 'E, X' is very abstract and it's not clear what kind of extrude is happening. I found that the Extrude Region command does something different with a yellow + on the screen.
There is a much faster and simpler way to scale the drawing correctly. Draw a line on any of the dimensions - longer dimensions will be more accurate. Say the line you drew was 6 feet and the dimension on the drawing was 18 feet 4inches (or 18.333 feet). Divide 18.333 by the 6 feet and scale the drawing by the result. Done.
I would rather create a cube, type the length to be exactly 12 feet (in the N menu > Dimensions) and then scale the floorplan to match. Never confusing the N menu's scale with the dimensions. 👍
In Blender 4.1 the snapping menu looks quite different, and unfortunately the vertices are not snapping as shown in the video at around 08:57. Therefore, my bottom left corner joins are not aligned and this is going to cause me some problems in the next part I'm guessing.
Wow... men thank u a lot...😊👍🏾...it is so much nicer to follow your explication and moves while your shortcuts are readable... And the during of your vids are moderate...I think now I can concentrate me to get a blender pro...🤠👍🏾gracias compadre😎
good evening guys i follow the steps properly but yet i can't scale out as it is done in the video. once i start scaling, it scales the floor plan and neglects the line
@@TheCGEssentials it's very possible 😉 There are so many different approaches so I don't blame you. I'm really looking forward to the next parts in the series!
Another solution would have been to go into vertex select mode, type k for the knife and knife through the short edge between floor and wall to separate the faces.
total blender noob here but 14:00, A for select all while beeing in edit mode then F for fill? or Wire frame, A select all, F fill? I tried btw your wall tutorial and i was like damn thats complicated, so i started doing it just by trying and now i see this tutorial and its like i just did it :D
Sir, not to judge or anything but I couldn't understand the point of adding new vertex and changing 3d cursor etc. instead of directly creating a plane and start to draw for the beginning?
I think during the initial scaling part, its much easier/faster to put in a 1'x1' square in the floor plane and then match it up with a 1' square mesh in blender.
Thanks for this amazing tutorial!! I just getting started with blender and I got to the part where you import the image as plan, but the image is shown just as a grey square, don't know what to do
I was wondering how you usually would go about finding out how HIGH the model is going to be? I didn't quite understand how you found out the walls were 10 inches when you extruded them upwards.
Never thought I could use Blender to model Architecture! This is great, well if I can get it to work. When I import your floorplan using Images >>> Images as Planes, I just import a blank grey plane. When I use Image >>> Reference or Image >>> Background, the floor plan imports with the details visible. What am I doing wrong?
OH its you again,..! thanks for your sketchup tutorial, it help me a lot to create my first project, until i realize the free version, web version, can't be export and import to desktop (paid version) *CMIIW and here i am, learn blender from you thanks for your tutorial,..
Glad I could help ;) That being said, you can download your SketchUp files from the free web version of SketchUp and open them in the desktop version of SketchUp - just go to the hamburger menu on the right and click the option for "download" and select the option for SKP. Are you saying this doesn't work in the free version?
Hello, great tutorial, tho I think that some overlapping faces were created during the wall extrusion (when you extruded walls and then windows or doors seperately). Any idea how to avoid or fix that?
Instead of extrude you could try creating loop cuts and bridge edges so that there will be no overlapping faces..or else you could use boolean modifier. It's way easy to apply boolean modifier with bool tool enabled from preferences.
Hi! I have a question, how do you know what corner to use in order to scale it properly. I'm following along and while I understand how to do, it's understanding what to use as a reference point? If that makes any sense.
I think that on edit mode, using the face selection, you can select an exterior wall and then click on the material properties tab and assign it one of the materials you’ve already made.
Hi Im very new to blender, I really enjoyed your video! i tried out some of the tools you used in the video but when i pressed the E ( extrude shortcut) nothing happened, also when I pressed shift A + mesh , I don't see the single vert option ? Are you using an advanced version of blender ,perhaps or do i need to ad add ons ? Again very new, so sorry if its supposedly obvious , Im oblivious lol 😅.
Okay i figured out how to uses extrude and the importance of selecting the correct mode of operation, to use specific functionality. But I still don't know how to add a single vert( as the option doesn't show in the shortcut for me ), nor do I fully understand is usefulness when I can just use the 3d cursor as a marker to measure from. Could someone help and perhaps elaborate its usefulness and how to use it?
Ive just finished studying , ive come across with this blender program which i decided to learn , its really versatile but can it do whats a bim modeller can?
Hi everyone! Let me know if you have any questions in the comments below! Also, remember to download the example image at www.thecgessentials.com/floorplan !
do you have any experience or thoughts on photogrammetry for room scanning?
the new iphones have a lidar-esque function that with the camera can scan rooms reasonably accurately. while i'd love to know about a cheapish camera with this functionality, next up to consider would be photogrammetry. but... ive only seen it used when circling AROUND an object... never "within" a space.
any clue on if its possible? a combination of a scan to build proxy objects and textures along with measurements/floorplans would be a hell of a head start
thx for the vid
Did not receive the floor plan when I signed up for emails from your website. 😕
I can't received the floor plan after signed up by my emails
Is there a way to lock the floor plane image while using the plane edit?
Hey dude. There are some people who are charging insane money for their ‘products’ but the fact that you share your knowledge for free is a reflection of your great character. Thank you so much for your superior being
I purchased an 1875 house. I have used Blender some over the years. This video really got me thinking what possibilities I now have using Blender to help me restore this grand old home. Thank you for the series.
You are great at explaining all the shortcuts. When you repeat saying "press E than Z" it helps so much in learning the shortcuts
Glad it helped!
oh my god its you!!!!! you taught me how to uses sketchup like years ago!!! and here you are again!!! still kicking!! what a delight
My image came in as a gray square (Solid). After researching I learned to press Z then pick Material Preview. I could then see the plan.
I'm so glad I read through the comment, I was about to delete the image and redownload it.
THANK YOU!!! You saved my day!
Thank you!!!!!!!!!
Thanks bro
Thank you for that!
Thank you so much for this!
Just finished this part.
What a fantastically satisfying feeling, seeing all these walls take shape.
They should do this in therapy. It's so rewarding.
Hi Justin!
Instead of deleting the faces twice and then filings the gaps. You should : select the two faces that you want to delete and right clic bridge faces
ohh i need this thankyou sir
by far the best videos for beginners
Love it!
Amazing tutorial, thanks a lot! And about 13:55I just figured out that the easier way would be to connect the upper dots and extrude the second part of the wall above the window down from the top. Like this you won't have to connect the faces by pressing f. That is of course if you approximately know the size of the wall above the window.
No one Can teach better from this great great Sir....
Thank you Justin and CG Essentials - this is easily one of the most cohesive and easy to listen to tutorials. Extremely beginner friendly since this one of my first attempts at learning Blender and I've really enjoyed the Part 1 of this tutorial. I'm currently modelling a 3D version of my family home we're building. My father passed away a few years ago and I'd like to think he'd really enjoy seeing this. Much love and keep up the great work my friend
how's learning journey so far ?
Sir, your channel is criminally underrated!
That's funny, this week I started modeling out my apartment in blender. But I measured out the walls by hand with a measuring tape. This seems easier.
Well, I suppose that depends on if you have a 2D plan view of your apartment or not. If you do, definitely easier
i measured everything in one room and wrote a python script to build the proxy object from the coordinates. i tired myself out from all of that and haven't finished the project in a year :(
@@TheCGEssentials I actually have the floor plan hanging on the wall by my entrance. You don't suppose a snapshot from my phone camera would be enough for this? My 3D model with measuring tape has some gaps, I think some corners in the apartment aren't 90 degrees, at least from what I can tell of the floor plan.
@@Holm55 Should be fine as long as you're not trying to be like super laser accurate. Just make sure the image is as flat as possible in your picture - don't take it at an angle
@@Holm55 Use an app for scanning documents, that should help.
Thank you so much man seriously this has helped me alot not in just modeling floor plans but also in modeling in general, thanks alot.
Wow, you're doing an awesome job spreading your knowledge! Thanks a bunch for that. Keep up the great work, and may you always stumble upon some cool stuff to learn along the way.
Wow, just what you need! I was just putting together a room myself yesterday in a similar way, but now thanks to your video I can see shorter and more accurate ways to recreate rooms from the blueprints faster.
I hear that blender is open source but if you have the budget I would buy Archicad. By the time he explains how to add a line I can draw in 3D the whole plan including Furniture in Archicad.
Just a quick simple tip for when you're scaling the reference image to match the length of the line you drew - select the image plane in object mode and set its origin to the 3D cursor, this way it will scale the image from the starting point of your line and you won't need to move the image around and repeat the scaling process several times!
thanks ure the only youtuber who i find usefull and skillful in teaching.....We would love to see a full tutorial for Blender dedicated to designers and architects with all the shortcuts ofcourse 😁
I've started learning blender from zero and complete my home model in two days, 2-3 hours/day. And what i do with walls, i use cube object and measure with hand, scale x, y, z 😂, and shift+d, shif+d ........ 😅😅. Now I'll recreate with drawing by using this method.
I need to learn blender quick for game dev. And being a carpenter and understanding blueprints.... this might be the series i have been looking for.... thanks brother. Cheers
Hi, After you extruded the wall to 10 ft hight, you could make loop cuts at 3, 7 & 8 ft and then delete window & door openings, it is much easier this way. Thanks
It would also help incase you ever wanted to convert those to curves to put tiles or trims or anything of that sort along those walls.
I used to do this way but it creates problems if you want to make a lot of changes afterwards, in my experience
@@mmed4508 yeah, that was the method I was using before watching this video and it was giving me some issues and it creates unnecessary vertex points making it a longer render
0:40 You don't have to do that, just do Layout > Add > Image > Reference
I love your videos dude, your like the one of the best instructors, if not the best. My opinion... I think it matters ;) Definitely helped me learn Blender fast... It was a smooth transition from 3Ds & MAYA. I love Blender... Took me a minute to get past the GUI but have since modified it to my liking. The best 3D app. The addon support community is the absolute greatest
Love this! I am doing some reno and have a desire to make some renders but also I am a huge fan of basics being so carefully and thoroughly demonstrated like this.
Wow, this is amazing
Thanks!
at 4:25 you can "Set Origin" (of the image) -> "Origin to 3D cursor" to avoid any other Scale adjustments
Once you bring in your drawing, you can scale it by bringing in a plane from basics shapes make it 12ft square, turn it on edge, then just scale the drawing up or down. Another tip is lower the opacity of the drawing so you can see what your drawing.
Hi Justin, doing this tutoring now, thanks so much for your great videos! I've got it all blocked out and loving it!
Thanks, i wanted to create a 3d map for one of my drawing and it help a lot. Also, your voice weirdly sound like health ledger joker and i loved it.
I need Blender to add some line drawing tools, my work revolves around specific measurements like this.
You can also draw your ground plan in AutoCAD and use Blender's import DXF addon, or similarly in Sketchup export a basic model.
Agree - it's very odd to me that there's no "Line tool" in Blender. There are workarounds, but a simple tool drawing lines to set lengths would be a VERY welcome addition
snap utilities addon can do that
@@TheCGEssentials I agree!
Thank you for these tutorials! I'll definitely use this info on blender
Another great way to cut out the windows and doors is to build your walls all the way up (including where the doors and windows are) and then building objects to use as cutters to boolean the wall geometry. This allows for all shapes, sizes and bottom heights of windows, and the cutters can be reused as many times as needed. You can also assemble groups of cutters together, align and distribute them as arrays, rotate them, etc.
Excellent video. Nice to see you doing Blender, with your inimitable bed side manner!!
Thanks! :)
Bro I love your intro 😄 it's funny for me😂😂 every time
It's nice how you have your dog with you in the thumbnail. :)
She's my best buddy!
For the initial ref image scaling, I recommend switching to plan view (top view, NumPad 7). This should avoid any perspective errors.
Also, the add vert method didn't work for me on 3.3, so I used a cube and set the X length to 12 feet. After moving the ref image pivot point to a corner on the (now) box, the scaling was one and done. Thank you for the videos.
you are coming along good with your skills
thank you dude, this tutorial was exactly what i was looking for.
I love blender. I remember trying it years and years ago and just being completely overwhelmed. I’m still so overwhelmed, it’s so versatile which is great but I feel like I’m about to climb Mount Everest in a wheelchair. I know I need to break it up into small chunks but I don’t even know where to start. Sculpting I can do. Texturing and shading makes me want to cry 😂😂😂 when watching people model things though I can see learning all the shortcuts really opens the door to being able to quickly rough out what you need. But then furniture??! Fuuuuu….dge
Really depends on what you need to do - start with skills aligned with your goal in mind. If you want to do hard surface modeling, you probably shouldn't start with sculpting - that kind of thing. Learn to do one thing. Then another. Then another :)
@@TheCGEssentials that’s where I struggle ahaha. I have been painting portraits for years, carving, some sculpting, so I enjoy that, BUT I also love to build stuff, creations/inventions etc. I will have to flip a coin. I’m leaning toward hard surface modelling first though. Did a tutorial yesterday, the sword in the stone. Went really well! Anyways, thanks for the reply! And all the content!
Excellent tutorial. I was building the house from Signs for my alien game in unity but needed something more in depth if it was gonna look the part and this video alone will get me like 50% of the way there good job!
Love this video - very easy to understand and follow. Thank you.
I would recommend scaling to the largest dimensions, preferably in both axis by using a plane, to ensure the most accurate results and check the original plan is proportional.
Fair comment
I'm really liking the Archipack add-on. Check that out if you're looking for some good tools.
Yep - ua-cam.com/video/l-aom9PyosM/v-deo.html
I just want to give a quick thank you for this video. So much great information and very easy to follow! I am currently trying to teach myself how to use blender and this was awesome, keep up the great work!
Glad it helped!
WOW thanks very helpful VID i just understand how to use BLENDER
best VID thanks bro more VID for blender
for the doors and the windows, you could have used the bridge option. otherwise, great tutorial
Thanks!
Great video thank you. I've got a big project coming in and usually use Strata 3D, but I need the humans and foliage that you can get in Blender, so I'm on the learning curve. My second day with Blender and everything worked perfect in your tute. Really appreciate your work.
Really glad I could help!
Y am just learing how to work with blender. This video's are very helpful. Thank you very mutch.
I just loved when you said "We are in America so we are going to change to Imperial scale"" or something like that. I am sooo tire of having to use a converter program to switch from Metric to Imperial .... THANK YOU
You could've set origin of image to the starting point of the 12 feet then scale, it would've been easier to scale to image more accurately. Was looking for such tutorials thanks a lot
After importing image you can just press ALT+R and it will reset image rotation, to skip process of rotating image by Z and Y axis.
The dissolve edges part at 11:05 leaves me with a light grey wall remaining in that part. If I try to select the smaller edges, too, then dissolve, the wall begins to become angular and messed up.
i got the exact same problem if you founf the soloution please tell me
Bridge edge loops on your windows instead of deleting or dissolve vertices. You won't have to spend time filling in faces and flipping normals.
thanks bro...as an budding architect this helps me a lot to learn blender as a beginner...and in this video its just a startup for me and i hope the next class video will be uploaded soon...and also i just start practising parametric architecture i hope soon you will teach as to make parametric designs asap....thank you soo much and keep doing lot of videos like this...
I see that for the interior walls new planes are added, which appear as new layers in your Scenes Collection. When I do it, the plane is added to the same plane layer. I then had the issue you had where the plane appeared at 10ft above the Z axis, but could move individual plane down as they are all connected! Edit: It's because I added the new planes in Edit mode, not Object mode.
Nice tutorial. Keep up the good work !
A helpful tutorial, thank you. As someone new to Blender, it would be helpful if you could explain what your keyboard shortcuts were doing, and how to access these commands using the menus. For example 'E, X' is very abstract and it's not clear what kind of extrude is happening. I found that the Extrude Region command does something different with a yellow + on the screen.
Great vid series - thanks!
So valuable -Thank you!
I love this! Nice work
Thank you!
This is so amazing!!!
Great video, saved me a lot of time! Thank you!
There is a much faster and simpler way to scale the drawing correctly. Draw a line on any of the dimensions - longer dimensions will be more accurate. Say the line you drew was 6 feet and the dimension on the drawing was 18 feet 4inches (or 18.333 feet). Divide 18.333 by the 6 feet and scale the drawing by the result. Done.
Seems like this should work fine - thanks!
I would rather create a cube, type the length to be exactly 12 feet (in the N menu > Dimensions) and then scale the floorplan to match.
Never confusing the N menu's scale with the dimensions. 👍
In Blender 4.1 the snapping menu looks quite different, and unfortunately the vertices are not snapping as shown in the video at around 08:57. Therefore, my bottom left corner joins are not aligned and this is going to cause me some problems in the next part I'm guessing.
can we make 2d civil working drawings in blender?
Wow... men thank u a lot...😊👍🏾...it is so much nicer to follow your explication and moves while your shortcuts are readable... And the during of your vids are moderate...I think now I can concentrate me to get a blender pro...🤠👍🏾gracias compadre😎
Glad it helped!
good evening guys i follow the steps properly but yet i can't scale out as it is done in the video. once i start scaling, it scales the floor plan and neglects the line
Really cool and useful video!!!!! Absolutely love it!!!!!
♥♥♥♥♥♥♥♥♥♥!!!!!!♥♥♥♥♥♥♥♥♥
Instead of deleting the faces and creating a new face for the gap, you could bridge them instead. I think it's called bridge edge loops 😊
Lol - I think I've even talked about this in other videos - makes sense :)
@@TheCGEssentials it's very possible 😉 There are so many different approaches so I don't blame you. I'm really looking forward to the next parts in the series!
Another solution would have been to go into vertex select mode, type k for the knife and knife through the short edge between floor and wall to separate the faces.
Great video, I learned a lot. Moving on to the next part! :-)
This was good! Thank you!!
total blender noob here but 14:00, A for select all while beeing in edit mode then F for fill? or Wire frame, A select all, F fill?
I tried btw your wall tutorial and i was like damn thats complicated, so i started doing it just by trying and now i see this tutorial and its like i just did it :D
Can you please do a video on how to design a floor plan?
Sir, not to judge or anything but I couldn't understand the point of adding new vertex and changing 3d cursor etc. instead of directly creating a plane and start to draw for the beginning?
I think during the initial scaling part, its much easier/faster to put in a 1'x1' square in the floor plane and then match it up with a 1' square mesh in blender.
Thanks for this amazing tutorial!! I just getting started with blender and I got to the part where you import the image as plan, but the image is shown just as a grey square, don't know what to do
Click Z when you have the square selected, then select "Material Preview"
@@johannak2675 Thanks! 😀
I had the same issue.
is there any addon like sweep tool in blender? i know bewel profile but doesnt fullfil the desire results
I was wondering how you usually would go about finding out how HIGH the model is going to be? I didn't quite understand how you found out the walls were 10 inches when you extruded them upwards.
How do you make those plane opacity down so i could see the plan through it?
This was very helpful, thank you mr. zuckerberg
well, if you do it in autocad, it will import the plane with perfect dimensions, also it makes vertices where you can snap with your 3d mesh
Never thought I could use Blender to model Architecture! This is great, well if I can get it to work. When I import your floorplan using Images >>> Images as Planes, I just import a blank grey plane. When I use Image >>> Reference or Image >>> Background, the floor plan imports with the details visible. What am I doing wrong?
Sounds like you might only be in shaded mode in your viewport for the first one. Switch it to material preview
Great video... thanks!
Sir, please make a short into video on
Rhino modeling and blender cycle rendering workflow
OH its you again,..! thanks for your sketchup tutorial, it help me a lot to create my first project, until i realize the free version, web version, can't be export and import to desktop (paid version) *CMIIW
and here i am, learn blender from you
thanks for your tutorial,..
Glad I could help ;) That being said, you can download your SketchUp files from the free web version of SketchUp and open them in the desktop version of SketchUp - just go to the hamburger menu on the right and click the option for "download" and select the option for SKP. Are you saying this doesn't work in the free version?
great video !
great intro
Which is your preferred software between blender and sketchup for architecture modelling?
If I want to assign a material to the inner walls different to the outer ones will this method be helpful for me? and if not how can I separate them?
You can assign multiple materials in the same mesh. Within edit mode, you can apply different materials to different faces from the material slot.🙂
great work thank you
Do you prefer archipack or this method?
Hello, great tutorial, tho I think that some overlapping faces were created during the wall extrusion (when you extruded walls and then windows or doors seperately). Any idea how to avoid or fix that?
Instead of extrude you could try creating loop cuts and bridge edges so that there will be no overlapping faces..or else you could use boolean modifier. It's way easy to apply boolean modifier with bool tool enabled from preferences.
that was amazing
Hi! I have a question, how do you know what corner to use in order to scale it properly. I'm following along and while I understand how to do, it's understanding what to use as a reference point? If that makes any sense.
I was wondering how would you go about applying pbr materials to the external walls and different ones for the interior walls?
I think that on edit mode, using the face selection, you can select an exterior wall and then click on the material properties tab and assign it one of the materials you’ve already made.
Is it as imprecise as it seems to add the vertex? It's making me twitch after being used to precision. Maybe I'm missing the details.
Hi Im very new to blender, I really enjoyed your video! i tried out some of the tools you used in the video but when i pressed the E ( extrude shortcut) nothing happened, also when I pressed shift A + mesh , I don't see the single vert option ? Are you using an advanced version of blender ,perhaps or do i need to ad add ons ? Again very new, so sorry if its supposedly obvious , Im oblivious lol 😅.
Okay i figured out how to uses extrude and the importance of selecting the correct mode of operation, to use specific functionality. But I still don't know how to add a single vert( as the option doesn't show in the shortcut for me ), nor do I fully understand is usefulness when I can just use the 3d cursor as a marker to measure from. Could someone help and perhaps elaborate its usefulness and how to use it?
Ive just finished studying , ive come across with this blender program which i decided to learn , its really versatile but can it do whats a bim modeller can?
Please also include the interior in next part. Great tutorials 😍