Hi everyone! Let me know if you have any questions in the comments below! Also, remember to download the example image at www.thecgessentials.com/floorplan !
do you have any experience or thoughts on photogrammetry for room scanning? the new iphones have a lidar-esque function that with the camera can scan rooms reasonably accurately. while i'd love to know about a cheapish camera with this functionality, next up to consider would be photogrammetry. but... ive only seen it used when circling AROUND an object... never "within" a space. any clue on if its possible? a combination of a scan to build proxy objects and textures along with measurements/floorplans would be a hell of a head start
I think that on edit mode, using the face selection, you can select an exterior wall and then click on the material properties tab and assign it one of the materials you’ve already made.
@@TheCGEssentials What I meant to say is I wish it was a little bit slower Enshrine hell to do this great tutorial that you have designed I am sorry if my comments offended you
Hey dude. There are some people who are charging insane money for their ‘products’ but the fact that you share your knowledge for free is a reflection of your great character. Thank you so much for your superior being
Hi Justin! Instead of deleting the faces twice and then filings the gaps. You should : select the two faces that you want to delete and right clic bridge faces
I purchased an 1875 house. I have used Blender some over the years. This video really got me thinking what possibilities I now have using Blender to help me restore this grand old home. Thank you for the series.
i measured everything in one room and wrote a python script to build the proxy object from the coordinates. i tired myself out from all of that and haven't finished the project in a year :(
@@TheCGEssentials I actually have the floor plan hanging on the wall by my entrance. You don't suppose a snapshot from my phone camera would be enough for this? My 3D model with measuring tape has some gaps, I think some corners in the apartment aren't 90 degrees, at least from what I can tell of the floor plan.
@@Holm55 Should be fine as long as you're not trying to be like super laser accurate. Just make sure the image is as flat as possible in your picture - don't take it at an angle
The fact that you continuously have to select edges and "repair" the faces, and that you are leaving behind a lot of useless edges (which you can delete but then you have to repair faces again) is huge waste of time. Sketchup does this type of modeling better because of that. It's a bit sad because with a few fixes blender would be clearly superior
good evening guys i follow the steps properly but yet i can't scale out as it is done in the video. once i start scaling, it scales the floor plan and neglects the line
"...because that's what we use here in America." Yeah, but we shouldn't. Imperial units are the dumbest, most problematic units around. Use metric. Metric presolves a billion problems that Imperial units will create later on. Like feet to inches. It's stupid. And it has problems with any NON imperial systems that your assets might interface with, later on.
Hi, After you extruded the wall to 10 ft hight, you could make loop cuts at 3, 7 & 8 ft and then delete window & door openings, it is much easier this way. Thanks
@@mmed4508 yeah, that was the method I was using before watching this video and it was giving me some issues and it creates unnecessary vertex points making it a longer render
I need Blender to add some line drawing tools, my work revolves around specific measurements like this. You can also draw your ground plan in AutoCAD and use Blender's import DXF addon, or similarly in Sketchup export a basic model.
Agree - it's very odd to me that there's no "Line tool" in Blender. There are workarounds, but a simple tool drawing lines to set lengths would be a VERY welcome addition
You could've set origin of image to the starting point of the 12 feet then scale, it would've been easier to scale to image more accurately. Was looking for such tutorials thanks a lot
On the top, where the snap button is, just beside that, you can see a pointer symbol. Click on that and change it to 3d cursor. Now when you try to scale it will consider the 3d cursor as the origin.
Thank you so much for this! Just finished this part. What a fantastically satisfying feeling, seeing all these walls take shape. They should do this in therapy. It's so rewarding.
There is a much faster and simpler way to scale the drawing correctly. Draw a line on any of the dimensions - longer dimensions will be more accurate. Say the line you drew was 6 feet and the dimension on the drawing was 18 feet 4inches (or 18.333 feet). Divide 18.333 by the 6 feet and scale the drawing by the result. Done.
I would rather create a cube, type the length to be exactly 12 feet (in the N menu > Dimensions) and then scale the floorplan to match. Never confusing the N menu's scale with the dimensions. 👍
Never thought I could use Blender to model Architecture! This is great, well if I can get it to work. When I import your floorplan using Images >>> Images as Planes, I just import a blank grey plane. When I use Image >>> Reference or Image >>> Background, the floor plan imports with the details visible. What am I doing wrong?
@@TheCGEssentials it's very possible 😉 There are so many different approaches so I don't blame you. I'm really looking forward to the next parts in the series!
Another solution would have been to go into vertex select mode, type k for the knife and knife through the short edge between floor and wall to separate the faces.
I need to learn blender quick for game dev. And being a carpenter and understanding blueprints.... this might be the series i have been looking for.... thanks brother. Cheers
In Blender 4.1 the snapping menu looks quite different, and unfortunately the vertices are not snapping as shown in the video at around 08:57. Therefore, my bottom left corner joins are not aligned and this is going to cause me some problems in the next part I'm guessing.
This way of architectural modeling in Blender is a joke and is crude compared with other 3D modeling programs. Not being able to draw a single line is simply unbelievable.
The dissolve edges part at 11:05 leaves me with a light grey wall remaining in that part. If I try to select the smaller edges, too, then dissolve, the wall begins to become angular and messed up.
total blender noob here but 14:00, A for select all while beeing in edit mode then F for fill? or Wire frame, A select all, F fill? I tried btw your wall tutorial and i was like damn thats complicated, so i started doing it just by trying and now i see this tutorial and its like i just did it :D
I've started learning blender from zero and complete my home model in two days, 2-3 hours/day. And what i do with walls, i use cube object and measure with hand, scale x, y, z 😂, and shift+d, shif+d ........ 😅😅. Now I'll recreate with drawing by using this method.
I noticed that, when he Scales or moves a mesh, a small square on his upper left corner of the screen says the Scale AND, the dimensions being updated between parentheses. Mine only says the Scale, how can i get blender to also tell me the dimensions while scaling?
For dimensions, it's always better to go to edit mode. In edit mode, you can turn on edge length from the overlays menu on the top right of the modeling interface. Once you turn on edge length in edit mode, when you select any of the edges it will show you the dimension.
Amazing tutorial, thanks a lot! And about 13:55I just figured out that the easier way would be to connect the upper dots and extrude the second part of the wall above the window down from the top. Like this you won't have to connect the faces by pressing f. That is of course if you approximately know the size of the wall above the window.
try just dragging in the JPG or PNG. Blender will treat it like any other image and you should see it fine. For some reason, "Images as planes" doesn't work for my 3.3 install.
Hello, great tutorial, tho I think that some overlapping faces were created during the wall extrusion (when you extruded walls and then windows or doors seperately). Any idea how to avoid or fix that?
Instead of extrude you could try creating loop cuts and bridge edges so that there will be no overlapping faces..or else you could use boolean modifier. It's way easy to apply boolean modifier with bool tool enabled from preferences.
I have tried to create a 3D printout of our house. I have followed your instructions carefully. 1. I have found that Blender accumulates errors (may be rounding errors). Despite carefully inserting snapping vertices, coordinates start to mismatch. Faces can not be added without correcting the vertex positions. The result is visually ok. But a closer look shows a plenty of problems. 2. The design contains only vertical walls and archimesh doors and windows. But the 3D printing Add On checker and the Creality Slicer reports errors. I think creating a design from vertices is not a real option.
I've not witnessed errors in the precision of the model so far, though I do find the whole thing pretty clunky. Blender really hasn't focused on adding great precision modeling tools to the program. I'm not sure how there would be rounding errors unless you're trying to model to very high levels of detail, like to the 10th or hundredth of a unit.
I have downloaded and am in the process of trying blender do to what I believe has great versatility and detail. my current situation is utilizing a software like this mainly for architectural/construction and remodeling purposes. I first tried ketchup and I was able to get into it and build and probably finish what you are showing but adding fences grass and siding detail in about this time frame without learning to do all these add ons shortcuts and etc. is it usually this complicated or is there another app like sketch up that is simpler? only reason im giving this blender a shot is it is free and so versatile but weighing the option the $500 for getting plans out the door quickly maybe all the worth it if im not investing so. much time. I downloaded your pic on my Mac Pro 2o22 and I can't find the download on the image link to start the tutorial. I seem to have this issue with another donut tutorial where some of the tutorial requests aren't working on my computer is this a Mac blender issue possibly? any and all help is welcome. just trying to find a good architectural software.
In my opinion for that specific instance based solely on what you're describing, I'd probably lean towards SketchUp. Blender is super powerful for sure but it can be quite complicated. If you're looking to generate something quickly in a simple fashion and then also create printable plans SketchUp is going to be a better fit.
Thanks for this amazing tutorial!! I just getting started with blender and I got to the part where you import the image as plan, but the image is shown just as a grey square, don't know what to do
A helpful tutorial, thank you. As someone new to Blender, it would be helpful if you could explain what your keyboard shortcuts were doing, and how to access these commands using the menus. For example 'E, X' is very abstract and it's not clear what kind of extrude is happening. I found that the Extrude Region command does something different with a yellow + on the screen.
Once you bring in your drawing, you can scale it by bringing in a plane from basics shapes make it 12ft square, turn it on edge, then just scale the drawing up or down. Another tip is lower the opacity of the drawing so you can see what your drawing.
I think during the initial scaling part, its much easier/faster to put in a 1'x1' square in the floor plane and then match it up with a 1' square mesh in blender.
I see that for the interior walls new planes are added, which appear as new layers in your Scenes Collection. When I do it, the plane is added to the same plane layer. I then had the issue you had where the plane appeared at 10ft above the Z axis, but could move individual plane down as they are all connected! Edit: It's because I added the new planes in Edit mode, not Object mode.
Ive just finished studying , ive come across with this blender program which i decided to learn , its really versatile but can it do whats a bim modeller can?
Because of something as stupid as not explaining how to start the scaling origin for making the drawing larger, from where the same place your vertex and wall end meet, it is impossible to follow the rest of your video! so frustrating! Unfortunately CG plows forwards kind of nervously forgetting beginners have not learned a lot of the crucial things he takes for granted. Like how to control the origin from which you launch your scaling, or how to move the origin of your 3d viewing, which when you get really close to make sure your placing that end line on your wall corner, starts shooting all over the place because you got too close! AAARGH!!!
Another great way to cut out the windows and doors is to build your walls all the way up (including where the doors and windows are) and then building objects to use as cutters to boolean the wall geometry. This allows for all shapes, sizes and bottom heights of windows, and the cutters can be reused as many times as needed. You can also assemble groups of cutters together, align and distribute them as arrays, rotate them, etc.
hello Justin I'm your new subscriber, I tried to do exactly what u did, I got problem in adding images as plane in 00.59, its doesn't shows the line like image in your video, its complete plane with out images as whole, can u help?
What key board shortcuts are you using? because non of the key shortcuts are working for me and I am not sure why and I have a mac that I did convert my keys back to windows keys because well i am switching to mac now but i still use my pc keyboard. But I did download the mac version of blender and non of my hot keys work or maybe i messed up somewhere i am not sure ?
Hi everyone! Let me know if you have any questions in the comments below! Also, remember to download the example image at www.thecgessentials.com/floorplan !
do you have any experience or thoughts on photogrammetry for room scanning?
the new iphones have a lidar-esque function that with the camera can scan rooms reasonably accurately. while i'd love to know about a cheapish camera with this functionality, next up to consider would be photogrammetry. but... ive only seen it used when circling AROUND an object... never "within" a space.
any clue on if its possible? a combination of a scan to build proxy objects and textures along with measurements/floorplans would be a hell of a head start
thx for the vid
Did not receive the floor plan when I signed up for emails from your website. 😕
I can't received the floor plan after signed up by my emails
Is there a way to lock the floor plane image while using the plane edit?
My image came in as a gray square (Solid). After researching I learned to press Z then pick Material Preview. I could then see the plan.
I'm so glad I read through the comment, I was about to delete the image and redownload it.
THANK YOU!!! You saved my day!
Thank you!!!!!!!!!
Thanks bro
Thank you for that!
I was wondering how would you go about applying pbr materials to the external walls and different ones for the interior walls?
I think that on edit mode, using the face selection, you can select an exterior wall and then click on the material properties tab and assign it one of the materials you’ve already made.
Mark?
i wish there was a link to a step by step tut on this it would be easier to follow. if you have any please let us know will to $$
I think this is about as step by step as you're going to find
@@TheCGEssentials What I meant to say is I wish it was a little bit slower Enshrine hell to do this great tutorial that you have designed I am sorry if my comments offended you
Hey dude. There are some people who are charging insane money for their ‘products’ but the fact that you share your knowledge for free is a reflection of your great character. Thank you so much for your superior being
I love being taught blender by mark Zuckerberg!
😂
Hi Justin!
Instead of deleting the faces twice and then filings the gaps. You should : select the two faces that you want to delete and right clic bridge faces
ohh i need this thankyou sir
I purchased an 1875 house. I have used Blender some over the years. This video really got me thinking what possibilities I now have using Blender to help me restore this grand old home. Thank you for the series.
That's funny, this week I started modeling out my apartment in blender. But I measured out the walls by hand with a measuring tape. This seems easier.
Well, I suppose that depends on if you have a 2D plan view of your apartment or not. If you do, definitely easier
i measured everything in one room and wrote a python script to build the proxy object from the coordinates. i tired myself out from all of that and haven't finished the project in a year :(
@@TheCGEssentials I actually have the floor plan hanging on the wall by my entrance. You don't suppose a snapshot from my phone camera would be enough for this? My 3D model with measuring tape has some gaps, I think some corners in the apartment aren't 90 degrees, at least from what I can tell of the floor plan.
@@Holm55 Should be fine as long as you're not trying to be like super laser accurate. Just make sure the image is as flat as possible in your picture - don't take it at an angle
@@Holm55 Use an app for scanning documents, that should help.
0:40 You don't have to do that, just do Layout > Add > Image > Reference
for the doors and the windows, you could have used the bridge option. otherwise, great tutorial
Thanks!
The fact that you continuously have to select edges and "repair" the faces, and that you are leaving behind a lot of useless edges (which you can delete but then you have to repair faces again) is huge waste of time. Sketchup does this type of modeling better because of that. It's a bit sad because with a few fixes blender would be clearly superior
good evening guys i follow the steps properly but yet i can't scale out as it is done in the video. once i start scaling, it scales the floor plan and neglects the line
"...because that's what we use here in America."
Yeah, but we shouldn't. Imperial units are the dumbest, most problematic units around. Use metric. Metric presolves a billion problems that Imperial units will create later on. Like feet to inches. It's stupid. And it has problems with any NON imperial systems that your assets might interface with, later on.
Hi, After you extruded the wall to 10 ft hight, you could make loop cuts at 3, 7 & 8 ft and then delete window & door openings, it is much easier this way. Thanks
It would also help incase you ever wanted to convert those to curves to put tiles or trims or anything of that sort along those walls.
I used to do this way but it creates problems if you want to make a lot of changes afterwards, in my experience
@@mmed4508 yeah, that was the method I was using before watching this video and it was giving me some issues and it creates unnecessary vertex points making it a longer render
having hard time downloading the image
I need Blender to add some line drawing tools, my work revolves around specific measurements like this.
You can also draw your ground plan in AutoCAD and use Blender's import DXF addon, or similarly in Sketchup export a basic model.
Agree - it's very odd to me that there's no "Line tool" in Blender. There are workarounds, but a simple tool drawing lines to set lengths would be a VERY welcome addition
snap utilities addon can do that
@@TheCGEssentials I agree!
You are great at explaining all the shortcuts. When you repeat saying "press E than Z" it helps so much in learning the shortcuts
Glad it helped!
Bridge edge loops on your windows instead of deleting or dissolve vertices. You won't have to spend time filling in faces and flipping normals.
You could've set origin of image to the starting point of the 12 feet then scale, it would've been easier to scale to image more accurately. Was looking for such tutorials thanks a lot
you not explaining how you scale the picture from the point of your crusor. not from the center of the picture as the object. kinda confuse about this
On the top, where the snap button is, just beside that, you can see a pointer symbol. Click on that and change it to 3d cursor. Now when you try to scale it will consider the 3d cursor as the origin.
Thank you so much for this!
Just finished this part.
What a fantastically satisfying feeling, seeing all these walls take shape.
They should do this in therapy. It's so rewarding.
There is a much faster and simpler way to scale the drawing correctly. Draw a line on any of the dimensions - longer dimensions will be more accurate. Say the line you drew was 6 feet and the dimension on the drawing was 18 feet 4inches (or 18.333 feet). Divide 18.333 by the 6 feet and scale the drawing by the result. Done.
Seems like this should work fine - thanks!
I would rather create a cube, type the length to be exactly 12 feet (in the N menu > Dimensions) and then scale the floorplan to match.
Never confusing the N menu's scale with the dimensions. 👍
Never thought I could use Blender to model Architecture! This is great, well if I can get it to work. When I import your floorplan using Images >>> Images as Planes, I just import a blank grey plane. When I use Image >>> Reference or Image >>> Background, the floor plan imports with the details visible. What am I doing wrong?
Sounds like you might only be in shaded mode in your viewport for the first one. Switch it to material preview
Instead of deleting the faces and creating a new face for the gap, you could bridge them instead. I think it's called bridge edge loops 😊
Lol - I think I've even talked about this in other videos - makes sense :)
@@TheCGEssentials it's very possible 😉 There are so many different approaches so I don't blame you. I'm really looking forward to the next parts in the series!
Another solution would have been to go into vertex select mode, type k for the knife and knife through the short edge between floor and wall to separate the faces.
oh my god its you!!!!! you taught me how to uses sketchup like years ago!!! and here you are again!!! still kicking!! what a delight
is there any addon like sweep tool in blender? i know bewel profile but doesnt fullfil the desire results
how did you scale from the vert point without exchanging planes pivot point.
when I scale its scaling from 0,0,0 point!
hi man video was really helpful 100% greatness just need to know which type of blender your using
I need to learn blender quick for game dev. And being a carpenter and understanding blueprints.... this might be the series i have been looking for.... thanks brother. Cheers
I have just downloaded Blender 4.1 , can anyone suggest good tutorials for architectural modelling ?
Mark Zuckerberg?
Stop this "what's up guys" bullshit.
Nah, I'm good
In Blender 4.1 the snapping menu looks quite different, and unfortunately the vertices are not snapping as shown in the video at around 08:57. Therefore, my bottom left corner joins are not aligned and this is going to cause me some problems in the next part I'm guessing.
This way of architectural modeling in Blender is a joke and is crude compared with other 3D modeling programs. Not being able to draw a single line is simply unbelievable.
at 4:25 you can "Set Origin" (of the image) -> "Origin to 3D cursor" to avoid any other Scale adjustments
Thanks, i wanted to create a 3d map for one of my drawing and it help a lot. Also, your voice weirdly sound like health ledger joker and i loved it.
The dissolve edges part at 11:05 leaves me with a light grey wall remaining in that part. If I try to select the smaller edges, too, then dissolve, the wall begins to become angular and messed up.
total blender noob here but 14:00, A for select all while beeing in edit mode then F for fill? or Wire frame, A select all, F fill?
I tried btw your wall tutorial and i was like damn thats complicated, so i started doing it just by trying and now i see this tutorial and its like i just did it :D
I'm afraid I'm falling at the first hurdle. When I import image as planes, the jpeg is just a blank grey square. x
I've started learning blender from zero and complete my home model in two days, 2-3 hours/day. And what i do with walls, i use cube object and measure with hand, scale x, y, z 😂, and shift+d, shif+d ........ 😅😅. Now I'll recreate with drawing by using this method.
i cant find the download
all im getting is some newsletter bullshit where they try to spam mails
Is it as imprecise as it seems to add the vertex? It's making me twitch after being used to precision. Maybe I'm missing the details.
Is this suitable for a Beginner (me lol) whose interested in basic architecture?
This was very helpful, thank you mr. zuckerberg
Sir, please make a short into video on
Rhino modeling and blender cycle rendering workflow
I noticed that, when he Scales or moves a mesh, a small square on his upper left corner of the screen says the Scale AND, the dimensions being updated between parentheses. Mine only says the Scale, how can i get blender to also tell me the dimensions while scaling?
For dimensions, it's always better to go to edit mode. In edit mode, you can turn on edge length from the overlays menu on the top right of the modeling interface. Once you turn on edge length in edit mode, when you select any of the edges it will show you the dimension.
Really annoying how you have to go through a lengthy sign up process and subscribe to emails just to get the example image.
No - this is non-productuve work that wastes too much time. Either make it work as a 3-D tool or use something else.
How do you make those plane opacity down so i could see the plan through it?
Amazing tutorial, thanks a lot! And about 13:55I just figured out that the easier way would be to connect the upper dots and extrude the second part of the wall above the window down from the top. Like this you won't have to connect the faces by pressing f. That is of course if you approximately know the size of the wall above the window.
When i load an image as a plane, it downt work. but when i load just a picture than i can see the floor. how to fix it?
For 3d modelling which is better blender or sketchup please answer me
What I want to know is how to let the 0,0 point let go of my model please?
so heres my issue right now. i add the plane and it creates more vertices without me asking, is there a way to stop that?
not sure if it is the new version of blender but i tired the first step and when i shift a the image option doesn't appear. can someone help
No one Can teach better from this great great Sir....
when i put an image into blender its just white
Bro I love your intro 😄 it's funny for me😂😂 every time
hello, idk why when i was scaling my floor plan, my line flies away
What you clicked at 9:31.😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
If I want to assign a material to the inner walls different to the outer ones will this method be helpful for me? and if not how can I separate them?
You can assign multiple materials in the same mesh. Within edit mode, you can apply different materials to different faces from the material slot.🙂
I'm really liking the Archipack add-on. Check that out if you're looking for some good tools.
Yep - ua-cam.com/video/l-aom9PyosM/v-deo.html
He gets told he looks like Mark Zuckerberg a lot, doesn't he?
Can you please do a video on how to design a floor plan?
you say "so," to much. Way to much. Good demo otherwise. thanks
my favorite part is when it imports grey and you cant do anything.
Do you prefer archipack or this method?
whats the bottom left window it is giving all the detials i whant to get that in blender
can I use jpg file or does it require psd? I'm unable to use jpg file in Blender, no error, just blank plane.
try just dragging in the JPG or PNG. Blender will treat it like any other image and you should see it fine. For some reason, "Images as planes" doesn't work for my 3.3 install.
Hello, great tutorial, tho I think that some overlapping faces were created during the wall extrusion (when you extruded walls and then windows or doors seperately). Any idea how to avoid or fix that?
Instead of extrude you could try creating loop cuts and bridge edges so that there will be no overlapping faces..or else you could use boolean modifier. It's way easy to apply boolean modifier with bool tool enabled from preferences.
Great content. I have to tell you though, I cringe every time I hear the intro. :O
im using a mac and I feel like my keybpard mapping is wrong
I have tried to create a 3D printout of our house. I have followed your instructions carefully.
1. I have found that Blender accumulates errors (may be rounding errors). Despite carefully inserting snapping vertices, coordinates start to mismatch. Faces can not be added without correcting the vertex positions. The result is visually ok. But a closer look shows a plenty of problems.
2. The design contains only vertical walls and archimesh doors and windows. But the 3D printing Add On checker and the Creality Slicer reports errors.
I think creating a design from vertices is not a real option.
I've not witnessed errors in the precision of the model so far, though I do find the whole thing pretty clunky. Blender really hasn't focused on adding great precision modeling tools to the program. I'm not sure how there would be rounding errors unless you're trying to model to very high levels of detail, like to the 10th or hundredth of a unit.
Lol I'm in America and prefer the metric system
can we make 2d civil working drawings in blender?
I have downloaded and am in the process of trying blender do to what I believe has great versatility and detail. my current situation is utilizing a software like this mainly for architectural/construction and remodeling purposes. I first tried ketchup and I was able to get into it and build and probably finish what you are showing but adding fences grass and siding detail in about this time frame without learning to do all these add ons shortcuts and etc. is it usually this complicated or is there another app like sketch up that is simpler? only reason im giving this blender a shot is it is free and so versatile but weighing the option the $500 for getting plans out the door quickly maybe all the worth it if im not investing so. much time. I downloaded your pic on my Mac Pro 2o22 and I can't find the download on the image link to start the tutorial. I seem to have this issue with another donut tutorial where some of the tutorial requests aren't working on my computer is this a Mac blender issue possibly? any and all help is welcome. just trying to find a good architectural software.
In my opinion for that specific instance based solely on what you're describing, I'd probably lean towards SketchUp. Blender is super powerful for sure but it can be quite complicated. If you're looking to generate something quickly in a simple fashion and then also create printable plans SketchUp is going to be a better fit.
Yo fam its zuckerbeg
feet... c'mon, why the rest of the world have to measure in "football stadiums divided by democracy"...
It's what we use here - don't know what to tell you
Wow, this is amazing
Thanks!
Thank you so much man seriously this has helped me alot not in just modeling floor plans but also in modeling in general, thanks alot.
Thanks for this amazing tutorial!! I just getting started with blender and I got to the part where you import the image as plan, but the image is shown just as a grey square, don't know what to do
Click Z when you have the square selected, then select "Material Preview"
@@johannak2675 Thanks! 😀
I had the same issue.
music name while you sped it up?
Hi Justin, doing this tutoring now, thanks so much for your great videos! I've got it all blocked out and loving it!
I put the email in? Where is the floor plan?
A helpful tutorial, thank you. As someone new to Blender, it would be helpful if you could explain what your keyboard shortcuts were doing, and how to access these commands using the menus. For example 'E, X' is very abstract and it's not clear what kind of extrude is happening. I found that the Extrude Region command does something different with a yellow + on the screen.
Once you bring in your drawing, you can scale it by bringing in a plane from basics shapes make it 12ft square, turn it on edge, then just scale the drawing up or down. Another tip is lower the opacity of the drawing so you can see what your drawing.
I think during the initial scaling part, its much easier/faster to put in a 1'x1' square in the floor plane and then match it up with a 1' square mesh in blender.
I'm stuck in the beginning.
when inserting the image as a plane, it's imported to blender as a transparent square.
Hello i know your comment is old, but change viewport shading to materials and youll be able to see the image plane
I see that for the interior walls new planes are added, which appear as new layers in your Scenes Collection. When I do it, the plane is added to the same plane layer. I then had the issue you had where the plane appeared at 10ft above the Z axis, but could move individual plane down as they are all connected! Edit: It's because I added the new planes in Edit mode, not Object mode.
Ive just finished studying , ive come across with this blender program which i decided to learn , its really versatile but can it do whats a bim modeller can?
WOW thanks very helpful VID i just understand how to use BLENDER
best VID thanks bro more VID for blender
Because of something as stupid as not explaining how to start the scaling origin for making the drawing larger, from where the same place your vertex and wall end meet, it is impossible to follow the rest of your video! so frustrating! Unfortunately CG plows forwards kind of nervously forgetting beginners have not learned a lot of the crucial things he takes for granted. Like how to control the origin from which you launch your scaling, or how to move the origin of your 3d viewing, which when you get really close to make sure your placing that end line on your wall corner, starts shooting all over the place because you got too close! AAARGH!!!
Another great way to cut out the windows and doors is to build your walls all the way up (including where the doors and windows are) and then building objects to use as cutters to boolean the wall geometry. This allows for all shapes, sizes and bottom heights of windows, and the cutters can be reused as many times as needed. You can also assemble groups of cutters together, align and distribute them as arrays, rotate them, etc.
is it okay to have bad topology like this?
hello Justin I'm your new subscriber, I tried to do exactly what u did, I got problem in adding images as plane in 00.59, its doesn't shows the line like image in your video, its complete plane with out images as whole, can u help?
What key board shortcuts are you using? because non of the key shortcuts are working for me and I am not sure why and I have a mac that I did convert my keys back to windows keys because well i am switching to mac now but i still use my pc keyboard. But I did download the mac version of blender and non of my hot keys work or maybe i messed up somewhere i am not sure ?
After importing image you can just press ALT+R and it will reset image rotation, to skip process of rotating image by Z and Y axis.
Y am just learing how to work with blender. This video's are very helpful. Thank you very mutch.