a lot of people judge blender for being a free software but honestly people should praise blender for providing such an amazing and versatile program for free
Can speak of what a lot of people think in my experience the real issue is being overwhelmed by it, even if all you wanted to do is simple modeling Also Blender could potentially be the biggest powerhouse of 3D modeling/animations/rendering/graphical programing benefits Blender seems to be super amazing for students that wants to do design, animation work or renders, and for these who have more time. I definitely would have been excited if I knew about it back when I was finishing highschool and starting uni. I just didn't know about it, to be fair Blender was almost the last of the big 3D design programs I learned of In architecture offices time is extreme luxury, most of firms choose to pay for overpriced Revit, because it aids in streamlining the project phase, and let's you adjust quickly and extract important information even if it offers less for way higher price
@@riccia888 have you tried it?2.7 and below were hard to use but its progressed in the last updates...ill admit that you cant work with blender without outside sources but it becomes simple after a few tutorials
Blender helped me greatly, specially after 2.8 got released, I got a job in my country in an architecture company , to work as visualizer for their work ,due to my knowledge in blender , "although I am a mechanical engineer and know nothing about architecture or decorations " , they even wanted to swap from 3D max to blender , and be the one who teach the staff of the company how to use blender !
Architect and visualiser here. Yes Blender is good enough for archiviz, the problem is the industry. I've worked on architectural firms for over 13 years and I've tried several times to integrate Blender into our workflow but IT or management think it's unnecessary since we already have 3ds Max. Some offices would not even let me install it but I ended up using a portable version. The other problem is teamwork, I usually have to collaborate with 1 or 2 other visualiser and they don't have knowledge of Blender, we have to exchange files all the time so it would be a problem. So in short, if I'd be working by myself I probably would only use Blender but in a corporate environment is very difficult.
Surely they pay for 3ds Max. Throw the word free around and they might consider. Blender allows to change preferences so the hot keys match your 3d software of choice, so it would not be too difficult to switch ro blender
@@NoelAKABigNolo Trust me, I did mention the fact Blender is free but that didn't seem to impress anyone. These large companies are always looking for corporate solutions. And my co-workers visualisers have little to no intention to learn Blender since they already mastered 3ds Max. It's frustrating but I've seen this happening in all the countries I've worked.
@@NoelAKABigNolo free but if youre the only one who knows blender and its not industry standard of heard of then its hard to convince.... especially if your a noob in the office...... i was just getting into vectorworks and then we had to jump about and use autoCAD or deconstruct from revit or something and yu end up not knowing any software..... e were just beginning to go all in on sketchup..... as 3ds max was the more expensive and time consuming.... 3ds max was saved for the really expensive sexy PR marketing shots..... but sketchup was able to create sketchy painterly not finished visuals...... just like im finding out about blender right now...... ive nevver heard of blender till like now and still its not talked about....... people in industries talk about MAYA / 3DSMax / Zbrush / UE etc etc.... 3DSMax is used for Product and Architecture etc
I just changed from Sketchup to Blender. It's so much difficult to me in the beginning. Modeling method is differnt a lot. But now I'm ok and happy to learn more everyday. I love Blender.
I made the switch from Sketchup to revit. From revit to 3ds max. And now from 3ds max to blender, and I render everything in unreal engine. 3ds max is more similar to blender so the transition has been easier for me. A few years ago, when I only used Sketchup I tried to switch to blender but failed because it wasn't Intuitive and I was so much faster in Sketchup. I take my hat off to you for being able to make that leap!!!
@@KUBE.archvis Yeah Blender was a pain and as far as I know, there still isn't any 3D modelling software that can beat Sketchup in terms of controls and predictive assists. Moving, aligning, and selecting objects is so easy in Sketchup. I believe they recently made significant changes to Blender to make it more intuitive so I'm planning on trying it again.
@@melomaniakjm The only problem is that I have to keep adjusting my brain to work with the different control systems so modelling in Sketchup and then moving to Blender and then finally UE4 will take a toll lol. Also the UE4 datasmith exporter is only available in the paid Sketchup Pro so Blender is looking like a good option now.
Whoa really? I currently use Rhino 6 and Vray 5 and I like it a lot, specially modeling in Rhino and then having a vray interactive window open side by side. Would this be possible in blender? And how is modelling for architecture in blender? In comparison to rhino. Thanks !!!
As many people said in the comments, Blender is not recommended for a complete architectural workflow. Architecture demands detailed standardised drawings, components and measurements not to mention the countless details not seen by the naked eye. It is however, superior in terms of visualisation and can produce a better experience for the client but keep in mind this is the final product, not the design process.
We Architects will never use 3D viz softw to do tech drawings. If you include the BIM on this, any 3D viz software don’t even have a chance. Blender is good for 3D artists to do arch viz, but almost never for really architectural work. This video tried to say it but clearly the author don’t have a clue about the architects work and workflow nowadays.
@@Gossie72 Yes, today our models are not just 3D representations of our work. It's a database of building elements. Also the 2D-Drawings are not just flattened orthagonal renders of the model. A lot of parts are abstractions so we've got to have the ability to define different representation of the same part as it occurs in various views. In a CAD you're not only drawing 2D and 3D models, render them and do layouts. A huge part of our works includes database analysis, do spreadsheets, create data visualisations, calculate energy demand, cost control, do collision detection within your own models, but also with the models of other planers. We need to have the ability to export dozens of plans in several different formats at a time and be able to change layout information via database to keep track of every change in any of the layouts. Also often a whole team needs to work on a single file at the same time. Also having the ability to program custom tools helps a lot. The 3D model is actually just a visual representation and also just a relatively small part of the database we create. Blender is great for visualizations and should really get more attention from architects in that area. As CAD, however, it's just a gimmick. I think Architects tend to use easier visualization-software because we often do very abstract visuals that are higly photoshopped to blend in with the rest of our abstract plans. No need for very realistic high-end render stuff most of the time. Also our CAD is complicated enough to learn. After one year of using my CAD i thought i knew about 80 percent of it's functions. After two and five years i thought the same. :) Now after more than 10 years i'd say it's rather 40%. Only after years of discovering new features every day you start to get a feel for what else is under the hood.. I think a real blender pro woul'd say the same about it's journey with blender. That's why render pros stick with Blender and draftsmen stick with CAD.
@@donpollo2897 exactly. I'm a Revit user, and after 10 years im still watching tutorials and learn, not only new features and procedures, but also different ways to do things I thought I mastered, most of them better than mine. Yes, blender is great (I use blender to render furniture that I create a lot of times). But any architect will say that isn't an architecture workflow software.
I'm not an architect I just make architecture in blender because its like the sims but you can get your hands real dirty with it. Then put it in vr if you're really proud of it.
Blender has VR mode now. It is really great for planning stuff for your home! However for full buildings and stuff blender is not a CAD tool, It CANNOT do parametric mathematical modelling like CAD software does(where everything is defined and not just some floating polygons). I prefer blender to all CAD software but as a mechanical engineer I know what the disadvantages and advantages are for each. (for most of the stuff I do I don't have to fire up SolidWorks, NX or any of the bunch and I simply use Blender).
My opinion is that we should focus on what we do and use the proper tools for it, as an archviz artist, i love blender and theres everything on it, because its a 3d software suitable for artists and not the technical side of the architecture. I'd say go with proper architecture software if you are an architect, and go with a general 3D software like Blender, C4D, 3DS Max... for visualization and artistic workflow.
This 100%. I don't know why he talked about doing technical drawings on Blender. I mean yes you can do it, and I have, but no firm will ever use Blender for technical drawings unless Blender puts some serious work into becoming a BIM software, which is so unlikely it might as well be a 0% chance.
@@Asdfgh-xr6qw Because blender fanboys always say blender is great at doing everything Their logic is somewhat valid Because Blender is free XD In other words, if I make a program out of shit and give $ 100 to the person who uses it, my program is also useful. The logic of blender fanboys is that it's always great, even if you like it a little less, because it's always free.
This is the reason why architects don't have time to learn alot of complicated software: Architecture is a broad profession, you need to know Photoshop, Video Editing, A bit of structural analyze, Materials, Formulas calculation etc etc. Go master software like 3d Max and Blender yo will never have time to finish project documantation, project materials calculation, budget, structural analyze, video editing etc etc. You already have to know alot of things in architecture, that's enough for us.
As an architect, responsible for CAD and IT, I would like to share my point of view from the perspective of a smaller office. Here we cannot simply delegate work to a specialist. We do not have the architect who only sketches. So we need broadly diversified skills, with each employee also specialising in several areas. While CAD software is the most essential tool, we also use many other software such as image editing, layout software for documentation, BIM viewer, model checker, pointcloud editor, slizer software for 3d-printing, text editor for coding, texture editor, real-time renderer and photorealistic renderer. A good CAD has many of these functions implemented. But it is never as good as the specialised software. That is why it is worth it to use the specialized programs. I make fast sketch renderings directly in the CAD software. For video renderings and VR I use real-time renderers and for high-quality renderings Blender is a very good solution. Especially the combination of Eevee and Cycles makes Blender a very competitive solution. You can quickly create light setups and control textures in Eevee, while you don't have to compromise on the final rendering in Cycles. I can understand that in large offices you concentrate on just a few softwares. Working with CAD and BIM has become so complex that if everyone draws the way they want to, it makes each other's work extremely difficult. Standard processes are needed for efficient collaboration. Developing these processes and teaching them to each employee takes a long time, even for a small number of software. Even for a very skilful draftsman, who is already familiar with the respective CAD, it can take several months to master the system in a new office, simply because projects can take years and it therefore requires a lot of time to just go once through any of the single steps.
For Me this combo working good since some years now: For Modelling :- Sketchup + Many Great Plugins For Sketchup For Renderings :- VRay in Interiors & Lumion for Exteriors and Animations
The thing is, visualization and even actual 3d design are a small part of the Construction ecosystem and this is where most of architects could think of blender.Other than that, they will obviously stick with BIM tools such as ArchiCad and Revit which were founded on the basis of technical draughting. Even UI of these softwares are way different from blender. Similarly for a small part of Architects who could use blender, there is a very strong competition from similar 3d modelling / viz softwares like C4D, & 3ds max to enscape, vray and other plugins which create presentation directly into the software. Main misconception here is comparing freelancing ArchViz/ Modeller/ Architects and main stream ones working from design to project management. I think the parameters they are both looking for are very different.
BUT..if you're talking about Archviz..then the story is different.Even still, I would first take a look of widely used tools and challenge them first..ie. is there any alternative for civil view in Blender as in 3ds max?..how about Populate feature?..how about simulations and ability to import GIS data as infraworks does?.
I had the situation the video commenter mentioned, converting the 3D model in 2D line vector drawing for CAD, and even I use SVG Freestyle exporter, the export wasn't clean to be used on CAD software. Lines were broke in many segments instead of having a solid straight line and it didn't have a hidden line removal option, so you had at least 3, 4 or even 5 lines one over another, result from projecting different edges visible on the view, and I had to scale the 2D drawing on the CAD program, since the SVG export didn't have a specific scale. Export to DXF is useful but also have its problems when using the projections options: no hidden line removal, if creating elevation views (front, back, left, right), the result is not projected on the X/Y plane, and you'll have problems if your CAD software doesn't show 3D or other views like in LibreCAD. The day someone creates a Documentation add-on for Blender to create real output plans with the right representation of technichal plans, Blender would be able to knock down the monopoly of AutoDesk
I used sketchup and rhino connection with archicad ( revit ) to build BIM architecture model. Then exported from archicad to blender for archiviz If using blender to model, it is not recommended. Blender for landscape , render and family model is great This is an extremely fast and secure process
This is exactly what I wanted to know. Built a 30kW solar array with Sketchup, but it is buggy. Have been watching the 16 part donut blender tutorial. So simple and comprehensive.
To generate technical drawings,I have started working from Archicad version 8 way back before 18 years and now working with Archicad 25.... in my experience,to generate technical drawings we certainly need a BIM based CAD software.... For rendering,creating walkthroughs and for architectural visualizations, I found Lumion to be the best as I am using Lumion from the version 7 to version 12 now.... To me,combining Archicad and Lumion is the best suited platforms for my architectural, interior design and landscaping projects.... I use photoshop for image processing and Adobe premiere pro, after effects for video processing... Also I use sketchup pro to create some detailed ornamental work... Now, I am keenly interested in Blender as it is a open source platform and for it's ability to create architectural sculpting,VFX and animations....😊
You did a really good job explaining this topic. You basically summed up my thoughts on this. I decided to make the switch to blender after the 2.8 release. The learning curve has been challenging but rewarding.
I was using Rhino and Sketchup when doing architectural 3d models and now I'm learning Blender. (Only Beginner) I do find Blender much more complicated than even Rhino, since i learnt rhino almost all by myself but i need a lot of tutorials for Blender. The interesting part is i actually didn't come up with a chance to use Rhino a lot when working for architectural companies..... They use Sketchup which is the simplest software and easy to send files to others to outsource part of the work.
Blender doesn't even have a linking option of fbx or CAD file type. how is it ever going to be incorporated in an architecture firm? You have to be able to quickly substitute an entire building with one click when design changes. That just isn't possible in Blender as of right now.
The most important thing, IMO, is how good it is too be exactly precise? If the software can only draw a wall etc that's roughly a measurement it's unusable in architecture/engineering. If a wall is supposed to be 1m the program should be able to draw the wall so it's exactly 1m on the decimal point. That's what's good with AutoCAD Architecture for example, it can draw precisely in the seventh decimal point. Even specific architectural programs like Revit has trouble with being precise.
Architect and environmental engineer here. Blender is my main 3D program. I develop most of the projects there. The workflow the liberty it gives me and the options are just amazing.
Does Blender have a way to make sheets that can be printed? It would be nice if it produced PDFs. Does Blender work with title blocks? Can I change the project name, date, etc., in one place, and all of the title blocks automatically change? Does Blender have a dimension function? How does Blender deal with scale? Architectural drawings are made in precise, standardized, scales. Is Blender capable of doing that as easily as Autocad, for instance? Does Blender take views from the same model, to produce floor plans, exterior elevations, roof plans, and building sections? The question is important because taking views from the same model means that revising the model, revises all the others, except for notations. This feature can save many, many, hours, later on in projects, when revisions are made. It is especially critical on large projects that have numerous sections. Manually changing a dozen, or more building sections is very time consuming. I would love to stop using 2D Autocad, but I need the features I described to make switching worthwhile. I took a class to learn Revit about 10 years ago. It was sort of OK, but it had problems that shocked me, considering how they bragged about how it was developed especially for architects. The things it struggled with were site topography, which was stupid at the time. It was hard to angle a joist, which was ridiculous since that is routine work in architecture. And sloping concrete slabs was also more difficult than it should have been. But another thing that was mind boggling was how badly it handled parapet walls. I don't know if they fixed those things or not, I did not continue with it after the class because the class did not give me the skills to take my Autocad assets and incorporate them in Revit. The biggest complaint I have with Revit is they are a subscription only, program. I refuse to rent the tools I use to make my living. I simply refuse to give control over my income making ability to a software company. I am happy to pay a fair price for capable software, but it must become my permanent possession or I won't get involved.
It's always an issue if blender can replace cad oriented software s but.. As of now that's not gonna happen... Because Artist were only concern on its appearance but they don't understand why cad is used for.
it is surprising how no ones get it :D. we don't what doors kind of size 210x90, we what exactly size 210x90. Doing engineering stuff in blender is not effective.
As a Structural Engineer, I hope to have a good look at bender. Also the vr and ar as well. The gaming industry will help out clients to see there overall out come on the projects. Also tie this in with point clouds will make the production of drawing easy and to tie in new beam and wall construction in existing builds. Hope to add more comments later. Have fun with bender. Gary
I worked 10y with c4d an vray, but switched to Blender and it was a great step because Blender is a very Good and Easy to handel when you understand how the Software works. (1year leaening)
I am in the middle of a complete renovation of my home, and i decided to learn Blender so that i can create a 3D model of my house and render different flooring, wall colour and furniture to see beforehand what the best design options would be. I use ArchiPack and it has been enormously useful for me.
@@ir0n2541 there are free versions of SU. And great renderers. I love Blender but for archviz I stick to SU. You can also create the scene in SU then import and render in Cycles or EEVEE.
Blender is a great alternative to max or other software. Coming from 3dsmax/ vray, the only hurdle I found is getting use to nodes so far compared to 3ds max compact slate editor👈👍
I doubt if they just use Blender for the reason its much faster to get a visual, its just because a lot of students tend to use Blender when starting out with their architecture course
I have a lot of past experience in blender and was looking into getting into architecture. The question that I can't find an answer to so far is, can I build on my past experience and continue using blender and get better at it or should I learn and use other software like Revit or wtv?
There are a lot of people talking, sometimes a load of crap about CAD vs Blender. If you have more experience than me, say so. Started when everyone drew manually, things like shading drawings by flipping the vellum/mylar over and using pencil pointer dust to rub on the back. Blue printing with ammonia, still modifying drawings on parchment (skin). Autocad was purchased out of the back of magazines for I think $99. Moved from there to Autocad, a few other startups, Integraph VAX Microstation then Bentley Microstation, did that for a few decades. So suffice to say, I know this shit lol Blender is awesome from what I can tell. Just getting into it more for personal interest. Admittedly the interface is not directed towards technical people like me. But that's just an interface It's not the guts and what it can do. If some bright boy or girl out there made an overlay that brought in a CAD interface that people were used to. Think Microstation or Autocad, this could change everything. The power to visualize already exists here. Dropping a 2d overlay for dimensioning, notation etc would seem to be pretty easy. You could have a CAD system that was free for the world to use, easily beat any of the others in visualization, run on normal PC's I would think that the addition of technical drawing into Blender would even help non tech people because it would allow a greater level of precision and control. Why do I care? After decades of using Microstation I ended up being promoted to a position where I no longer 'need it' But I liked creating on it and it pissed me off. So I contacted Bentley and said hey, how much for a non commercial license. Basically told to piss off and buy a commercial one at about 5k a year.
im coming from architecture having used CAD such as Vectorworks / autoCAD / Sketchup / 3dsmax etc...... working in a practice i had to jump around from all different versions or deconstruct drawings handed over from clients... ie vectorworks to get it to open autoCAD dwgs..... right now im trying to get my head around blender as to me its seriously powerful! granted im not sure if blender can CAD but right now im wanting to learn blender as its free and i dont have to buy 3dsmax.... and im deviating away from architecture.... and right now looking at blender from the outside, it looks abit like photoshop and also a paint program as ive seen 2d painterly quality stuff and its also animation and also movie quality physics and VFX...... right now im trying to figure out how to model something simple and all 90 degree angles etc like a building like i can easily do in sketchup or draw in CAD..... but i really want to start making my ideas sing and dance coming from architecture.... the building projections and drawings have to go through several passes or phases just to bring the building to life........ the building starts off as a floor plan and schematic and we as architects have to manipulate the drawing into conveying to a layperson / client what weve just spent hours and hours drawing and cadding up this is why architects need 3d visualisation as well as axos and isos projections........ even architects can find it hard to read different thicknesses of black lines architects use photoshop to add colour and depth...... and take it into another software a 3d expert to do expensive marketing renders and fly throughs..... Blender to me right now looks like it can achieve ALL of the above! im a blender noob novice right now, im interested in the 2d paintbrush sketchy stuff this 3d modelling program achieves!!!!! as im artist first then architect
1- Good informative video 2- Just by reading comments: Guys, blender is suitable for architecture, it is great, but it is simply not a CAD. That's it. For the very design there is only a tool: brain. To help with calculations there are CADs, to help with visual result there are graphic sw, as such blender. The fact that there are a lot of hybrid functions in CADs and graphic sw is messing a little, but please don't be confused. This is my point of view. Cheers to all
Would it be correct to say , blender is for building Potemkin villages whereas real Architecture software has to do more responsible stuff like list of parts, structural analysis and more? In blender everything can be fake although it looks real whereas in architecture software the bonds with reality and physics are more tightly knit?
For me blender (Cycles) is a really good rendering engine, the output is very realistic and because of this I achieve the best in presentation during my architectural thesis but it took me more than a year to learn and master the basics and other things in blender so I suggest for the guys who want to try this software Practice now :)
@@zotethegrey409 the way I learn this is through my brother because he is a 3D artist and youtube as my secondary source. You can learn it through UA-cam and it's PBR so it's not that much complicated (for me) so eventually you can master it through practice and research on what you want to achieve.
i would say that blender is a bit lacking for architecture. but is definitively usable when you going for reforms, decoration, or anything that ain't structural
Solid modelling isn't cad. Cad replaces pencil and pen usually done by draftsman on a drafting table. Communication of design and engineering to trades and get permits.
What do architects use for a plain 2d residential permit plan set (facade, floor, foundation, structural, mechanical, electrical, plumbing, site plan) ?
Wow, you've done tremendous work on this. This video is mesmerizing. The scenes are so beautiful that it's easy to lose yourself in the visuals and miss the dialog. Did you create any of these scenes, or did they come from other youtube videos?
In real life scenario we just use sketchup and vray. Or 3ds max vray. Because it's easy to just import furniture etc. All details and actual documentations happens in revit
Number one reason architects don't use blender: Key in commands for lengths and actual dimensions are terrible. Need to be off other objects. Dimensions based on world zero are meaningless. (Previous number one was right click selection which was a dumb idea that lasted way to long) If you just mirror the sketchup user interface for lengths on extrusions you would be number 1.
If Unreal ever builds a bridge (Live Link) with Twinmotion, adds the ability to create drawings and it adds some decent modifiers to its Mesh creation editor then it would be the best choice for AEC. Modeling, adding UV's, creating VR and creating Cinematics in one program whilst being able to bring in CAD models (such as Revit, Sketch up etc) using Twinmotion is a game winner for UE. The Blueprints are also superb for engineering calculations. UE also needs to add a few more formats to its Mesh Export so that they can be imported into CFD/analysis programs etc.
Ben Veasey amen! Also, The first time I tried to import a revit file into unreal I nearly pulled my hair out in frustration because of all the hideous light bleeding. I ended up turning to blender to uv unwrap everything. Unreal has been kicking ass though recently so I can't wait to see where it will be in the next years. I'm so happy they acquired quixel, to allow us access to all of their 3d scans and textures. Plus let us use mixer to create materials of our own. 😁
@@KUBE.archvis Excellent reply Wiz and thank you for sharing your experience! A while ago I put forward the idea of being able to manipulate UVs directly in Revit (Hugh is another one of my online names): forums.autodesk.com/t5/revit-ideas/uv-manipulation-for-rendering-amp-game-engine-exporting/idi-p/7454010 I have problems trying to get models (from Blender/Unreal/Max etc.) into Revit - they always import as one lump despite having different materials. I do wonder if Autodesk did that on purpose to limit people from modelling outside of Revit?... Realistically at this point in time we must use a program such as Blender for UV work since in Revit it doesn't exist and in Unreal you can't 'unwrap' - only project onto surfaces....(somebody correct me here if I am wrong). You might already know this but if we use Raytracing in Unreal then we don't need to add a second Light Mapping channel....
I love how a lot of people helping blender to expand its userbase. but guys seriously, don't offer blender right now to replace acad revid zbrush mudbox rhino catia or solid. even max got some stuff that blender can only mimic. blender is right now doing great, film industry loved blender. can do amazing work in that field so don't force blender to bit more than it can swallow now. let it mature.
Can anyone recommend videos on how to use blender for drawing the architectural drawings. I'm just one guy that helps people get basic plans summited to the city. I been using a free cad software and sometimes free sketch up. For a while I been thinking about blender and if I can make it work for me it would be a life changer. But I'm just too green to understand how to print in a way that looks like architectural drawings and how to slice the models to do elevations and cross view elevations. Thanks for the help.
ArchiCad and revit will be more preferabel almosut all of the time for actual projects ( because you want to be working towards finished BIM) But for drafting quick 3d sketches these 2 are not the best, I have always been wondering is it worth dumping Rhino in favor of Blender, if all you are looking for is a program that you can quickly and easily produce draft models as the second stage after doing hand drafting on paper
I'm considering dumping Rhinonfor Blender right now. It's tough since I can model so quickly in Rhino - but I also come up on its limitations quickly. Downside to Blender is definitely the learning curve...
I love Blender too much BUT you should not confuse the new people, Blender is really really bad for architecture. It can not do BIM elements and it can not do precise modeling with low tolerance and it can not do proper analysis and it can not do layout and it can not export IFC and it can not do physics simulation for deferent materials and the list go on......... Architectural visualisation is not architecture the people who do visualisation are artists they got the design from real architect and they only do the visualization part, that's said only because usually the architect doesn't have enough time to do the rendering work.
For now the best and the most complete software for bim is revit. Blender is a really good software for artists maybe it will gonna the best but for real professionals of BIM we need to use different tools
@@wenzelhillah5438 BIM is a work flow rather than a software, Revit is more construction friendly, Archicad is more friendly in design progress and Tekla is more structure friendly. All of them do BIM but each one is good in one field.
@@wenzelhillah5438 I wouldn't call it complete it is far from being complete. They whet so much in rendering and visualisation, that making anything else is nightmare, autodesk totally forget why autocad is useful.
Still AutoCAD no.1 for me. 2D, 3D, render,... fast, simple,... 1. You need to have in mind compatibility (a lot of people is working on a project - electricity, plumbing,...) .dwg its a standard, 2. no one is willing to pay for "good" render, just takes a shoot of tiles,... copy/paste it on a surfice and render), 3. guys on field need a good blueprints, and so on... I have tried AllPlan, Archicad,... if we have in mind architectural part, but i still manage to get gears in 3D, metal sheets for laser cutting,... but for this are better Inventor, SolidWorks,... Autocad can also get the mass, volume,... data export for all parts used and so on - this are the things users don know. Just one example: test how long it will take to make a window, where you get the crossection (contact a manufacturer) of profile that it has been made of in different software-you'll see what I am talking about. Others are good if your work is all just "Drag and Drop", but when you need to chage/modify/make from scratch - omg.
Why is no one talking about drawings from photos. Importing 3D perspective photos are a great time saver. You can switch to 2D after so you can do layout and BIM.
blender is not good for architecture, but if someone do the blender plugins needed for archi and BIM, then its good. the only problem is, they are not motivated to build plugins, because of the blender user agreement, that it should not be monetized, only for free use.
Although I'm not an architect, I've tried to use blender to create visualisations of mechanical systems placed in outdoor environments. But damn, this program is so unintuitive and frustrating! You can easily teach yourself the basics of SolidWorks, Fusion360, Rhino or Cinema 4D within a day. Blender is a whole different story. Usecues are lacking, the interface is cluttered, naming conventions are weird etc.. They should keep the backend, but do a complete user centered redesign of the front-end. Maybe introduce wizards for common sequences of actions, and a GUI that adapts to proficiency of the user (novice to advanced), as you can find in other programs.
I work in ArchViz for almost 15 years now, several years back Blender cought my interest and I use it here and there ever since. It's a great tool, really great but for me, from archviz standpoint, it's major issue is lack of proper vegetation scattering toools. There are some workarounds but they very clunky so to say, so unless there will be avalible some tool similar to ForestPack, Blender couldn't be my first choice for HQ exterior visualizations. If I were working only with interiors I'd already switched to Blender completely, its speed and flexibility are amazing. And funny thing... most of the animations presented in this video made NOT in Blender. And it's allso an issue - when you come to your superiors and say them "look guys, we have this amazing tool, let's try it out", the usual answer is "well, we don't see much of hight-quality arcviz done in Blender..." So i'ts kinda devil's circle - people don't use it cause there are not many examples of good work, done within software, and there are not many examplws of good projects, because people don't use it...
im an architect and i can tell you its not a matter of "simple" or complex , me my self i know how to work with autocad , revit , 3dsmax and blender and i use vray , lumion , enscape and cycles for blender as render engines , its just if i ever use a software like blender (which is so much more intuitive than 3dsmax btw) it would be an after thought , meaning after i finished modelling my project in a BIM software like revit or archicade that are architectural tools , to give that photo realistic scene which is honestly not needed most of the time . blender and 3dsmax are not architectural programs and do not give you the options and accuracy revit does to model certain elements and drafting details , so 100% of all projects where i work are done using revit or archicad , and for the time and money we have , those two give great results considering how fast we produce high quality images and videos , and about 5-10% of them ever go through blender or 3dsmax for extra touch ups
Being an architecture student currently,I request you to suggest me like which one to learn blender or 3ds,all I want is to visualize photorealistic render and model if it stands out to be easy. Please suggest anyone which would be easier. thank you :)
@@shivamarya6053 for visualizations still 3ds max is industry standard. But blender is free and provides results equivalent to 3ds max. So in your stage i would recommend blender .all the best
Hi, sorry I did not read all of the comments here, maybe someone ask the same thing than i do, but maybe not, so ... Can You tell or share me please some websites or links where i can learn how to do a render profesional of architecture ? Like the ones that i look un this video
Blender is good but as open source it doesn't give user 24*7 customer service or other benifit also as below comments adding another software as headache for companies so in other words blender is good if you want to showcase your 3D model are want to some presentation or short video only
Rendering is only one aspect of architectural work. Blender is best suited for creating visualizations and concept designs. The process of documenting a project is not currently a strength of the program.
blender is going against Enscape which more and more firms are adopting. As a person who is pretty good with blender and vray, I would rather use Enscape or other realtime rendering engines than any path/branched traced engines. Considering Enscape has seamless integration with Revit, Rhino, Sketchup (and maybe ArchiCad and Vectorworks) and does not need to fiddle with materials, textures and lighting it wins instantly. I would suggest anyone to check it out. Enscape has other features that just tramples blender and vray.
@@harryhirsch8527 yeah but if you're an architect/student you'd already be using modeling programs that enscape support. This takes out the hassle of exporting and dealing with crappy topologies... hassle in general. also blender, maya and 3ds max are the worst for architecture modeling.
No, just no. I do arch viz with Revit and TwinMotion. I would use blender for making trees to import. The workflow here is much better. Plus you find things in the Revit model that people don’t see, in spite of all their claimed experience, like collisions of electrical and mechanical elements.
a lot of people judge blender for being a free software
but honestly people should praise blender for providing such an amazing and versatile program for free
Agreed.
for real!! its really a life saver to artists who are on budget! bless them!
Can speak of what a lot of people think
in my experience the real issue is being overwhelmed by it, even if all you wanted to do is simple modeling
Also Blender could potentially be the biggest powerhouse of 3D modeling/animations/rendering/graphical programing benefits
Blender seems to be super amazing for students that wants to do design, animation work or renders, and for these who have more time. I definitely would have been excited if I knew about it back when I was finishing highschool and starting uni. I just didn't know about it, to be fair Blender was almost the last of the big 3D design programs I learned of
In architecture offices time is extreme luxury, most of firms choose to pay for overpriced Revit, because it aids in streamlining the project phase, and let's you adjust quickly and extract important information even if it offers less for way higher price
Yes of course its free because its very hard to use. Unlike the paid software like cinema4D its very easy to use. Thts why its expensive
@@riccia888 have you tried it?2.7 and below were hard to use but its progressed in the last updates...ill admit that you cant work with blender without outside sources but it becomes simple after a few tutorials
Blender helped me greatly, specially after 2.8 got released, I got a job in my country in an architecture company , to work as visualizer for their work ,due to my knowledge in blender , "although I am a mechanical engineer and know nothing about architecture or decorations " , they even wanted to swap from 3D max to blender , and be the one who teach the staff of the company how to use blender !
@The ZGX yes yes it is
How do you work in blender with archiviz? The blender has a very long time on undo operation (ctrl+z) when there are a lot of polygons in the scene.
You can get this same affect in maya
Me too.. And I got requests from my client for making 3D persentation about the port..
but, Honestly not for technical
@The ZGX Since 2.8 came out, yes.
Architect and visualiser here. Yes Blender is good enough for archiviz, the problem is the industry. I've worked on architectural firms for over 13 years and I've tried several times to integrate Blender into our workflow but IT or management think it's unnecessary since we already have 3ds Max. Some offices would not even let me install it but I ended up using a portable version.
The other problem is teamwork, I usually have to collaborate with 1 or 2 other visualiser and they don't have knowledge of Blender, we have to exchange files all the time so it would be a problem.
So in short, if I'd be working by myself I probably would only use Blender but in a corporate environment is very difficult.
Surely they pay for 3ds Max. Throw the word free around and they might consider. Blender allows to change preferences so the hot keys match your 3d software of choice, so it would not be too difficult to switch ro blender
@@NoelAKABigNolo Trust me, I did mention the fact Blender is free but that didn't seem to impress anyone. These large companies are always looking for corporate solutions. And my co-workers visualisers have little to no intention to learn Blender since they already mastered 3ds Max. It's frustrating but I've seen this happening in all the countries I've worked.
@@alxleiva Blender is for free, but if you wanna have some flow in your work you need adons badly.
When you created a portable solution, you were able to run Blender from a USB drive?
@@NoelAKABigNolo free but if youre the only one who knows blender and its not industry standard of heard of then its hard to convince.... especially if your a noob in the office......
i was just getting into vectorworks and then we had to jump about and use autoCAD or deconstruct from revit or something and yu end up not knowing any software..... e were just beginning to go all in on sketchup..... as 3ds max was the more expensive and time consuming.... 3ds max was saved for the really expensive sexy PR marketing shots..... but sketchup was able to create sketchy painterly not finished visuals...... just like im finding out about blender right now...... ive nevver heard of blender till like now and still its not talked about....... people in industries talk about MAYA / 3DSMax / Zbrush / UE etc etc.... 3DSMax is used for Product and Architecture etc
I just changed from Sketchup to Blender. It's so much difficult to me in the beginning. Modeling method is differnt a lot. But now I'm ok and happy to learn more everyday. I love Blender.
Sketchup is a vector based 3d software, blender is a mesh based one. Very different
I made the switch from Sketchup to revit. From revit to 3ds max. And now from 3ds max to blender, and I render everything in unreal engine. 3ds max is more similar to blender so the transition has been easier for me. A few years ago, when I only used Sketchup I tried to switch to blender but failed because it wasn't Intuitive and I was so much faster in Sketchup. I take my hat off to you for being able to make that leap!!!
@@KUBE.archvis Yeah Blender was a pain and as far as I know, there still isn't any 3D modelling software that can beat Sketchup in terms of controls and predictive assists. Moving, aligning, and selecting objects is so easy in Sketchup. I believe they recently made significant changes to Blender to make it more intuitive so I'm planning on trying it again.
You don't have to do that. You can model in SU and import in Blender. I do that a lot for my visualisation projects and it works well.
@@melomaniakjm The only problem is that I have to keep adjusting my brain to work with the different control systems so modelling in Sketchup and then moving to Blender and then finally UE4 will take a toll lol. Also the UE4 datasmith exporter is only available in the paid Sketchup Pro so Blender is looking like a good option now.
Years ago I was using Rhino+Vray, after switching to Blender I feel that many things are much easier and results are even better
Whoa really? I currently use Rhino 6 and Vray 5 and I like it a lot, specially modeling in Rhino and then having a vray interactive window open side by side. Would this be possible in blender? And how is modelling for architecture in blender? In comparison to rhino. Thanks !!!
@@MINECRAFTandSEB just use rhino for modeling and blender for rendering
As many people said in the comments, Blender is not recommended for a complete architectural workflow. Architecture demands detailed standardised drawings, components and measurements not to mention the countless details not seen by the naked eye. It is however, superior in terms of visualisation and can produce a better experience for the client but keep in mind this is the final product, not the design process.
We Architects will never use 3D viz softw to do tech drawings.
If you include the BIM on this, any 3D viz software don’t even have a chance.
Blender is good for 3D artists to do arch viz, but almost never for really architectural work.
This video tried to say it but clearly the author don’t have a clue about the architects work and workflow nowadays.
@@Gossie72 Yes, today our models are not just 3D representations of our work. It's a database of building elements. Also the 2D-Drawings are not just flattened orthagonal renders of the model. A lot of parts are abstractions so we've got to have the ability to define different representation of the same part as it occurs in various views. In a CAD you're not only drawing 2D and 3D models, render them and do layouts. A huge part of our works includes database analysis, do spreadsheets, create data visualisations, calculate energy demand, cost control, do collision detection within your own models, but also with the models of other planers. We need to have the ability to export dozens of plans in several different formats at a time and be able to change layout information via database to keep track of every change in any of the layouts. Also often a whole team needs to work on a single file at the same time. Also having the ability to program custom tools helps a lot. The 3D model is actually just a visual representation and also just a relatively small part of the database we create.
Blender is great for visualizations and should really get more attention from architects in that area. As CAD, however, it's just a gimmick.
I think Architects tend to use easier visualization-software because we often do very abstract visuals that are higly photoshopped to blend in with the rest of our abstract plans. No need for very realistic high-end render stuff most of the time. Also our CAD is complicated enough to learn. After one year of using my CAD i thought i knew about 80 percent of it's functions. After two and five years i thought the same. :) Now after more than 10 years i'd say it's rather 40%. Only after years of discovering new features every day you start to get a feel for what else is under the hood.. I think a real blender pro woul'd say the same about it's journey with blender. That's why render pros stick with Blender and draftsmen stick with CAD.
@@donpollo2897 exactly. I'm a Revit user, and after 10 years im still watching tutorials and learn, not only new features and procedures, but also different ways to do things I thought I mastered, most of them better than mine.
Yes, blender is great (I use blender to render furniture that I create a lot of times). But any architect will say that isn't an architecture workflow software.
You could probably cobble together a ton of plug ins and write your own code to turn Blender into BIM.
Wooow this is the comment I was looking for thank youuu ❤
I'm not an architect I just make architecture in blender because its like the sims but you can get your hands real dirty with it. Then put it in vr if you're really proud of it.
Blender has VR mode now. It is really great for planning stuff for your home!
However for full buildings and stuff blender is not a CAD tool, It CANNOT do parametric mathematical modelling like CAD software does(where everything is defined and not just some floating polygons).
I prefer blender to all CAD software but as a mechanical engineer I know what the disadvantages and advantages are for each.
(for most of the stuff I do I don't have to fire up SolidWorks, NX or any of the bunch and I simply use Blender).
My opinion is that we should focus on what we do and use the proper tools for it, as an archviz artist, i love blender and theres everything on it, because its a 3d software suitable for artists and not the technical side of the architecture.
I'd say go with proper architecture software if you are an architect, and go with a general 3D software like Blender, C4D, 3DS Max... for visualization and artistic workflow.
This 100%. I don't know why he talked about doing technical drawings on Blender. I mean yes you can do it, and I have, but no firm will ever use Blender for technical drawings unless Blender puts some serious work into becoming a BIM software, which is so unlikely it might as well be a 0% chance.
@@Asdfgh-xr6qw Because blender fanboys always say blender is great at doing everything
Their logic is somewhat valid
Because Blender is free
XD In other words, if I make a program out of shit and give $ 100 to the person who uses it, my program is also useful. The logic of blender fanboys is that it's always great, even if you like it a little less, because it's always free.
@@Asdfgh-xr6qw From the beggining Blender had the goal to become the All in one Software
Most 3d model that we saw on these video is from 3dsmax modeled animation I saw one of my work in these video funny
@karim rebai fair use
Lmaoo
My intuition says ur lying...
I agree
But i am preparing a video in my channel for blender capabilities specially since 2.8
Report it. Copyright infringement.
This is the reason why architects don't have time to learn alot of complicated software:
Architecture is a broad profession, you need to know Photoshop, Video Editing, A bit of structural analyze, Materials, Formulas calculation etc etc.
Go master software like 3d Max and Blender yo will never have time to finish project documantation, project materials calculation, budget, structural analyze, video editing etc etc. You already have to know alot of things in architecture, that's enough for us.
As an architect, responsible for CAD and IT, I would like to share my point of view from the perspective of a smaller office. Here we cannot simply delegate work to a specialist. We do not have the architect who only sketches. So we need broadly diversified skills, with each employee also specialising in several areas. While CAD software is the most essential tool, we also use many other software such as image editing, layout software for documentation, BIM viewer, model checker, pointcloud editor, slizer software for 3d-printing, text editor for coding, texture editor, real-time renderer and photorealistic renderer.
A good CAD has many of these functions implemented. But it is never as good as the specialised software. That is why it is worth it to use the specialized programs. I make fast sketch renderings directly in the CAD software. For video renderings and VR I use real-time renderers and for high-quality renderings Blender is a very good solution. Especially the combination of Eevee and Cycles makes Blender a very competitive solution. You can quickly create light setups and control textures in Eevee, while you don't have to compromise on the final rendering in Cycles.
I can understand that in large offices you concentrate on just a few softwares. Working with CAD and BIM has become so complex that if everyone draws the way they want to, it makes each other's work extremely difficult. Standard processes are needed for efficient collaboration. Developing these processes and teaching them to each employee takes a long time, even for a small number of software. Even for a very skilful draftsman, who is already familiar with the respective CAD, it can take several months to master the system in a new office, simply because projects can take years and it therefore requires a lot of time to just go once through any of the single steps.
so you pay those Architect /3d Desinger /Programers/Mediadesigners 20k a month?
For Me this combo working good since some years now:
For Modelling :- Sketchup + Many Great Plugins For Sketchup
For Renderings :- VRay in Interiors & Lumion for Exteriors and Animations
Can you mention the plugins ? I'm a student starting to learn sketchup and I heard there are plugins that helps allot.
The thing is, visualization and even actual 3d design are a small part of the Construction ecosystem and this is where most of architects could think of blender.Other than that, they will obviously stick with BIM tools such as ArchiCad and Revit which were founded on the basis of technical draughting. Even UI of these softwares are way different from blender. Similarly for a small part of Architects who could use blender, there is a very strong competition from similar 3d modelling / viz softwares like C4D, & 3ds max to enscape, vray and other plugins which create presentation directly into the software. Main misconception here is comparing freelancing ArchViz/ Modeller/ Architects and main stream ones working from design to project management. I think the parameters they are both looking for are very different.
BUT..if you're talking about Archviz..then the story is different.Even still, I would first take a look of widely used tools and challenge them first..ie. is there any alternative for civil view in Blender as in 3ds max?..how about Populate feature?..how about simulations and ability to import GIS data as infraworks does?.
I had the situation the video commenter mentioned, converting the 3D model in 2D line vector drawing for CAD, and even I use SVG Freestyle exporter, the export wasn't clean to be used on CAD software. Lines were broke in many segments instead of having a solid straight line and it didn't have a hidden line removal option, so you had at least 3, 4 or even 5 lines one over another, result from projecting different edges visible on the view, and I had to scale the 2D drawing on the CAD program, since the SVG export didn't have a specific scale.
Export to DXF is useful but also have its problems when using the projections options: no hidden line removal, if creating elevation views (front, back, left, right), the result is not projected on the X/Y plane, and you'll have problems if your CAD software doesn't show 3D or other views like in LibreCAD.
The day someone creates a Documentation add-on for Blender to create real output plans with the right representation of technichal plans, Blender would be able to knock down the monopoly of AutoDesk
I used sketchup and rhino connection with archicad ( revit ) to build BIM architecture model. Then exported from archicad to blender for archiviz
If using blender to model, it is not recommended.
Blender for landscape , render and family model is great
This is an extremely fast and secure process
This is exactly what I wanted to know.
Built a 30kW solar array with Sketchup, but it is buggy.
Have been watching the 16 part donut blender tutorial. So simple and comprehensive.
Another good starting point for blender is the CG Boost's apple scene tutorial, as he covers the basics pretty well.
What is buggy? SketchUp? Or your ability to use it? SketchUp thinks differently than other software... each one has a learning curve.
@@3DCGdesign it was many years ago when Google still owned Sketchup. I think I was pushing its limits at the time.
To generate technical drawings,I have started working from Archicad version 8 way back before 18 years and now working with Archicad 25.... in my experience,to generate technical drawings we certainly need a BIM based CAD software....
For rendering,creating walkthroughs and for architectural visualizations, I found Lumion to be the best as I am using Lumion from the version 7 to version 12 now....
To me,combining Archicad and Lumion is the best suited platforms for my architectural, interior design and landscaping projects....
I use photoshop for image processing and Adobe premiere pro, after effects for video processing... Also I use sketchup pro to create some detailed ornamental work...
Now, I am keenly interested in Blender as it is a open source platform and for it's ability to create architectural sculpting,VFX and animations....😊
You did a really good job explaining this topic. You basically summed up my thoughts on this. I decided to make the switch to blender after the 2.8 release. The learning curve has been challenging but rewarding.
Can you share your renders done in blender?
I'm going to be making videos soon. I just moved and it will take me a while to get my office set up.
Can you recommend any tutorials that were most valuable to getting you started?
A good part of the animations showed in this video were produced using Lumion. Not Blender+one of its render engines.
Lumion is too expensive for what it can do.
I was using Rhino and Sketchup when doing architectural 3d models and now I'm learning Blender. (Only Beginner) I do find Blender much more complicated than even Rhino, since i learnt rhino almost all by myself but i need a lot of tutorials for Blender. The interesting part is i actually didn't come up with a chance to use Rhino a lot when working for architectural companies..... They use Sketchup which is the simplest software and easy to send files to others to outsource part of the work.
Blender doesn't even have a linking option of fbx or CAD file type. how is it ever going to be incorporated in an architecture firm? You have to be able to quickly substitute an entire building with one click when design changes. That just isn't possible in Blender as of right now.
Dxf files can be imported in latest blender please check in YT to see. Regards
The most important thing, IMO, is how good it is too be exactly precise? If the software can only draw a wall etc that's roughly a measurement it's unusable in architecture/engineering. If a wall is supposed to be 1m the program should be able to draw the wall so it's exactly 1m on the decimal point. That's what's good with AutoCAD Architecture for example, it can draw precisely in the seventh decimal point. Even specific architectural programs like Revit has trouble with being precise.
Architect and environmental engineer here. Blender is my main 3D program. I develop most of the projects there. The workflow the liberty it gives me and the options are just amazing.
Blender, Max and Sketchup... its good for modelling, concept and visual only.
Main focus, yes.
@@Naughty_Squad definitely Sketchup
.
Does Blender have a way to make sheets that can be printed? It would be nice if it produced PDFs.
Does Blender work with title blocks? Can I change the project name, date, etc., in one place, and all of the title blocks automatically change?
Does Blender have a dimension function?
How does Blender deal with scale? Architectural drawings are made in precise, standardized, scales. Is Blender capable of doing that as easily as Autocad, for instance?
Does Blender take views from the same model, to produce floor plans, exterior elevations, roof plans, and building sections? The question is important because taking views from the same model means that revising the model, revises all the others, except for notations. This feature can save many, many, hours, later on in projects, when revisions are made. It is especially critical on large projects that have numerous sections. Manually changing a dozen, or more building sections is very time consuming.
I would love to stop using 2D Autocad, but I need the features I described to make switching worthwhile.
I took a class to learn Revit about 10 years ago. It was sort of OK, but it had problems that shocked me, considering how they bragged about how it was developed especially for architects. The things it struggled with were site topography, which was stupid at the time. It was hard to angle a joist, which was ridiculous since that is routine work in architecture. And sloping concrete slabs was also more difficult than it should have been. But another thing that was mind boggling was how badly it handled parapet walls. I don't know if they fixed those things or not, I did not continue with it after the class because the class did not give me the skills to take my Autocad assets and incorporate them in Revit.
The biggest complaint I have with Revit is they are a subscription only, program. I refuse to rent the tools I use to make my living. I simply refuse to give control over my income making ability to a software company.
I am happy to pay a fair price for capable software, but it must become my permanent possession or I won't get involved.
I can't be 100% sure but some of the animations in this video look a lot like they were made in Lumion.
Because they were. Total waste this one
The video discusses blender but some of the videos down is from Lumion.
It's always an issue if blender can replace cad oriented software s but.. As of now that's not gonna happen... Because Artist were only concern on its appearance but they don't understand why cad is used for.
it is surprising how no ones get it :D.
we don't what doors kind of size 210x90, we what exactly size 210x90. Doing engineering stuff in blender is not effective.
Blender should learn from programs like Fusion360 and SolidWorks in terms of the GUI, accurate dimensioning and workflow.
CAD is histroy anyway...its all about BIM now
As a Structural Engineer, I hope to have a good look at bender. Also the vr and ar as well. The gaming industry will help out clients to see there overall out come on the projects. Also tie this in with point clouds will make the production of drawing easy and to tie in new beam and wall construction in existing builds.
Hope to add more comments later.
Have fun with bender. Gary
It does not matter which toll you'd use. If you are able to create something, you can do that with any software :)
Blender less than 200MB.
3ds max. More than 6GB.
Both can work nicely...with architecture...
I worked 10y with c4d an vray, but switched to Blender and it was a great step because Blender is a very Good and Easy to handel when you understand how the Software works. (1year leaening)
I am in the middle of a complete renovation of my home, and i decided to learn Blender so that i can create a 3D model of my house and render different flooring, wall colour and furniture to see beforehand what the best design options would be.
I use ArchiPack and it has been enormously useful for me.
Learning Blender for a home renovation? What's the point. SketchUp is the way to go for that.
@@melomaniakjm SketchUp is $200+ per year, Blender is free and i can create hyper realistic renders and use ArchiPack addon for floorplans etc.
@@ir0n2541 there are free versions of SU. And great renderers. I love Blender but for archviz I stick to SU. You can also create the scene in SU then import and render in Cycles or EEVEE.
melomaniakjm sketchup doesn't work very well in Linux. It is a windoze or mac app. Not every one is windoze!!
@@ir0n2541 Hire an architect.
Blender is a great alternative to max or other software. Coming from 3dsmax/ vray, the only hurdle I found is getting use to nodes so far compared to 3ds max compact slate editor👈👍
I doubt if they just use Blender for the reason its much faster to get a visual, its just because a lot of students tend to use Blender when starting out with their architecture course
I have a lot of past experience in blender and was looking into getting into architecture. The question that I can't find an answer to so far is, can I build on my past experience and continue using blender and get better at it or should I learn and use other software like Revit or wtv?
There are a lot of people talking, sometimes a load of crap about CAD vs Blender. If you have more experience than me, say so. Started when everyone drew manually, things like shading drawings by flipping the vellum/mylar over and using pencil pointer dust to rub on the back. Blue printing with ammonia, still modifying drawings on parchment (skin). Autocad was purchased out of the back of magazines for I think $99. Moved from there to Autocad, a few other startups, Integraph VAX Microstation then Bentley Microstation, did that for a few decades. So suffice to say, I know this shit lol
Blender is awesome from what I can tell. Just getting into it more for personal interest.
Admittedly the interface is not directed towards technical people like me.
But that's just an interface
It's not the guts and what it can do.
If some bright boy or girl out there made an overlay that brought in a CAD interface that people were used to. Think Microstation or Autocad, this could change everything. The power to visualize already exists here. Dropping a 2d overlay for dimensioning, notation etc would seem to be pretty easy.
You could have a CAD system that was free for the world to use, easily beat any of the others in visualization, run on normal PC's
I would think that the addition of technical drawing into Blender would even help non tech people because it would allow a greater level of precision and control.
Why do I care?
After decades of using Microstation I ended up being promoted to a position where I no longer 'need it'
But I liked creating on it and it pissed me off. So I contacted Bentley and said hey, how much for a non commercial license.
Basically told to piss off and buy a commercial one at about 5k a year.
im coming from architecture having used CAD such as Vectorworks / autoCAD / Sketchup / 3dsmax etc...... working in a practice i had to jump around from all different versions or deconstruct drawings handed over from clients... ie vectorworks to get it to open autoCAD dwgs..... right now im trying to get my head around blender as to me its seriously powerful!
granted im not sure if blender can CAD but right now im wanting to learn blender as its free and i dont have to buy 3dsmax.... and im deviating away from architecture.... and right now looking at blender from the outside, it looks abit like photoshop and also a paint program as ive seen 2d painterly quality stuff and its also animation and also movie quality physics and VFX......
right now im trying to figure out how to model something simple and all 90 degree angles etc like a building like i can easily do in sketchup or draw in CAD..... but i really want to start making my ideas sing and dance
coming from architecture.... the building projections and drawings have to go through several passes or phases just to bring the building to life........ the building starts off as a floor plan and schematic and we as architects have to manipulate the drawing into conveying to a layperson / client what weve just spent hours and hours drawing and cadding up
this is why architects need 3d visualisation as well as axos and isos projections........ even architects can find it hard to read different thicknesses of black lines
architects use photoshop to add colour and depth...... and take it into another software a 3d expert to do expensive marketing renders and fly throughs.....
Blender to me right now looks like it can achieve ALL of the above! im a blender noob novice right now, im interested in the 2d paintbrush sketchy stuff this 3d modelling program achieves!!!!! as im artist first then architect
Sketchup was easy as heck and super fun....I tried blender once and it was hell.
Blender is a great program to use in addition to CAD programs.
Whats your experience in architecture?
clearly none
fantasy. tho if blender can auto delete 2M polys of door knobs and toilets from a revit model we’re getting a little more realistic
1- Good informative video
2- Just by reading comments: Guys, blender is suitable for architecture, it is great, but it is simply not a CAD. That's it. For the very design there is only a tool: brain.
To help with calculations there are CADs, to help with visual result there are graphic sw, as such blender. The fact that there are a lot of hybrid functions in CADs and graphic sw is messing a little, but please don't be confused. This is my point of view.
Cheers to all
This video is really very logical
Especially the last portion
Would it be correct to say , blender is for building Potemkin villages whereas real Architecture software has to do more responsible stuff like list of parts, structural analysis and more?
In blender everything can be fake although it looks real whereas in architecture software the bonds with reality and physics are more tightly knit?
For me blender (Cycles) is a really good rendering engine, the output is very realistic and because of this I achieve the best in presentation during my architectural thesis but it took me more than a year to learn and master the basics and other things in blender so I suggest for the guys who want to try this software Practice now :)
Do you know a good source to learn it from? Someone on UA-cam or so?
@@zotethegrey409 the way I learn this is through my brother because he is a 3D artist and youtube as my secondary source. You can learn it through UA-cam and it's PBR so it's not that much complicated (for me) so eventually you can master it through practice and research on what you want to achieve.
i'd love to switch to blender but the reason i stick to 3dsmax is its huge asset library, that just work out of the box
Your video helped me decide what program to use and to continue my learning. Thank you Great video!
i would say that blender is a bit lacking for architecture. but is definitively usable when you going for reforms, decoration, or anything that ain't structural
For artist it's gold. For technical architecure ...no.
Its also really usefull for concept
Solid modelling isn't cad. Cad replaces pencil and pen usually done by draftsman on a drafting table. Communication of design and engineering to trades and get permits.
in this clip, there is some lumion shots too., why ?
Thank you for your clarification it was very informative
In Blender just use achipack which cost $60 US, done. It's worth the money and really efficient
What do architects use for a plain 2d residential permit plan set (facade, floor, foundation, structural, mechanical, electrical, plumbing, site plan) ?
Sketch up and lumion gets the work done for architects imo.
Really expensive btw. And lumion is too expensive for what it can do
It depends if your firm is paying for it or if you are a freelancer I guess 😀
Don't think rhino is easy. Twinmotion is good for quick archviz
Wow, you've done tremendous work on this. This video is mesmerizing. The scenes are so beautiful that it's easy to lose yourself in the visuals and miss the dialog. Did you create any of these scenes, or did they come from other youtube videos?
In real life scenario we just use sketchup and vray. Or 3ds max vray. Because it's easy to just import furniture etc. All details and actual documentations happens in revit
Sketchup is way too simple and needs too many plug ins, l think its such an overrated tool
Number one reason architects don't use blender: Key in commands for lengths and actual dimensions are terrible. Need to be off other objects. Dimensions based on world zero are meaningless.
(Previous number one was right click selection which was a dumb idea that lasted way to long)
If you just mirror the sketchup user interface for lengths on extrusions you would be number 1.
Precise modelling is lack of feature on Blender. Then everything is ready for Architects and Designers.
Isn't there an addon which does that?
If Unreal ever builds a bridge (Live Link) with Twinmotion, adds the ability to create drawings and it adds some decent modifiers to its Mesh creation editor then it would be the best choice for AEC. Modeling, adding UV's, creating VR and creating Cinematics in one program whilst being able to bring in CAD models (such as Revit, Sketch up etc) using Twinmotion is a game winner for UE. The Blueprints are also superb for engineering calculations. UE also needs to add a few more formats to its Mesh Export so that they can be imported into CFD/analysis programs etc.
Ben Veasey amen! Also, The first time I tried to import a revit file into unreal I nearly pulled my hair out in frustration because of all the hideous light bleeding. I ended up turning to blender to uv unwrap everything. Unreal has been kicking ass though recently so I can't wait to see where it will be in the next years. I'm so happy they acquired quixel, to allow us access to all of their 3d scans and textures. Plus let us use mixer to create materials of our own. 😁
@@KUBE.archvis Excellent reply Wiz and thank you for sharing your experience! A while ago I put forward the idea of being able to manipulate UVs directly in Revit (Hugh is another one of my online names): forums.autodesk.com/t5/revit-ideas/uv-manipulation-for-rendering-amp-game-engine-exporting/idi-p/7454010 I have problems trying to get models (from Blender/Unreal/Max etc.) into Revit - they always import as one lump despite having different materials. I do wonder if Autodesk did that on purpose to limit people from modelling outside of Revit?... Realistically at this point in time we must use a program such as Blender for UV work since in Revit it doesn't exist and in Unreal you can't 'unwrap' - only project onto surfaces....(somebody correct me here if I am wrong). You might already know this but if we use Raytracing in Unreal then we don't need to add a second Light Mapping channel....
I love how a lot of people helping blender to expand its userbase. but guys seriously, don't offer blender right now to replace acad revid zbrush mudbox rhino catia or solid. even max got some stuff that blender can only mimic. blender is right now doing great, film industry loved blender. can do amazing work in that field so don't force blender to bit more than it can swallow now. let it mature.
Use blender for Archviz. That's it. Not technical work. < that's just it.
its great for conversion from sketchup to blender. but the learning curve is gruesome! but it woks extremely well as soon as you figure it out.
This was a great video. Very informative! thank you so much for this
You are so welcome!
Appreciate The insightful breakdown.
Peace
Can anyone recommend videos on how to use blender for drawing the architectural drawings. I'm just one guy that helps people get basic plans summited to the city. I been using a free cad software and sometimes free sketch up. For a while I been thinking about blender and if I can make it work for me it would be a life changer. But I'm just too green to understand how to print in a way that looks like architectural drawings and how to slice the models to do elevations and cross view elevations. Thanks for the help.
Is blender faster in conceptual modeling than Rhino? If so I am switching so fast
ArchiCad and revit will be more preferabel almosut all of the time for actual projects ( because you want to be working towards finished BIM)
But for drafting quick 3d sketches these 2 are not the best, I have always been wondering is it worth dumping Rhino in favor of Blender, if all you are looking for is a program that you can quickly and easily produce draft models as the second stage after doing hand drafting on paper
I'm considering dumping Rhinonfor Blender right now. It's tough since I can model so quickly in Rhino - but I also come up on its limitations quickly. Downside to Blender is definitely the learning curve...
I love Blender too much BUT you should not confuse the new people,
Blender is really really bad for architecture.
It can not do BIM elements and it can not do precise modeling with low tolerance and it can not do proper analysis and it can not do layout and it can not export IFC and it can not do physics simulation for deferent materials and the list go on.........
Architectural visualisation is not architecture the people who do visualisation are artists they got the design from real architect and they only do the visualization part, that's said only because usually the architect doesn't have enough time to do the rendering work.
Thank you for your feedback.
For now the best and the most complete software for bim is revit. Blender is a really good software for artists maybe it will gonna the best but for real professionals of BIM we need to use different tools
@@wenzelhillah5438 BIM is a work flow rather than a software, Revit is more construction friendly, Archicad is more friendly in design progress and Tekla is more structure friendly.
All of them do BIM but each one is good in one field.
I agree with you sir artist are different from architects and engineers.. For artist as long as it looks good its already correct..
@@wenzelhillah5438 I wouldn't call it complete it is far from being complete. They whet so much in rendering and visualisation, that making anything else is nightmare, autodesk totally forget why autocad is useful.
Hi can you please suggest some good premium quality Architecture courses
Still AutoCAD no.1 for me. 2D, 3D, render,... fast, simple,... 1. You need to have in mind compatibility (a lot of people is working on a project - electricity, plumbing,...) .dwg its a standard, 2. no one is willing to pay for "good" render, just takes a shoot of tiles,... copy/paste it on a surfice and render), 3. guys on field need a good blueprints, and so on... I have tried AllPlan, Archicad,... if we have in mind architectural part, but i still manage to get gears in 3D, metal sheets for laser cutting,... but for this are better Inventor, SolidWorks,... Autocad can also get the mass, volume,... data export for all parts used and so on - this are the things users don know. Just one example: test how long it will take to make a window, where you get the crossection (contact a manufacturer) of profile that it has been made of in different software-you'll see what I am talking about. Others are good if your work is all just "Drag and Drop", but when you need to chage/modify/make from scratch - omg.
Why is no one talking about drawings from photos. Importing 3D perspective photos are a great time saver. You can switch to 2D after so you can do layout and BIM.
Revit or Archicad with Enscape is way faster. If the project worth it, 3dsmax with vray or Corona.
This was very helpful! Thank you so much.
We use building information systems (BIM) it’s faster
Archipack is one of the best addon for architecture.
Can Blender be used for interior design?
Great Video topic. Yes it can. Maybe we'll see a video on that.
@@csmemarketing Then someone with the skill should start a video of using phython for interior design. It will be interesting.
Yes. www.behance.net/gallery/77278121/Home-Blender?tracking_source=search_projects_recommended%7Cluan3dr
To download soft soft is the download free or do you have to pay for it?
which is the best.
blender or 3ds max
Blender
@@karolis4904 OMG
İ learnt 3ds Max
What should i do now
3ds max
@@ahmethakanarslan3893 learn both
iditoic question = iditoic answer..may and maya are viz industry standard..blender wont change that
I used to create models using SketchUp, now I changed my platform from sketchup to blender. I even use it on my vlogs
Why did you change? Thanks
@@giuseppenativo2123 Because creating scenes in blender is easier than in sketchup. For example sculpting, physics, and rigs. ❤
@@lookinginsidethebox8362 thank you
Twinmotion isnt photo realistic, but with adobe photoshop it can look photo realistic
Blender is the best, I actually switched from Maya to Blender, sketch up sucks big time
Depends on the job wise guy
Well based on your comment I think you're not Architect. 🤣
from cad software to blender - shows from cad software to revit
blender is not good for architecture, but if someone do the blender plugins needed for archi and BIM, then its good. the only problem is, they are not motivated to build plugins, because of the blender user agreement, that it should not be monetized, only for free use.
Although I'm not an architect, I've tried to use blender to create visualisations of mechanical systems placed in outdoor environments. But damn, this program is so unintuitive and frustrating! You can easily teach yourself the basics of SolidWorks, Fusion360, Rhino or Cinema 4D within a day. Blender is a whole different story. Usecues are lacking, the interface is cluttered, naming conventions are weird etc.. They should keep the backend, but do a complete user centered redesign of the front-end. Maybe introduce wizards for common sequences of actions, and a GUI that adapts to proficiency of the user (novice to advanced), as you can find in other programs.
I work in ArchViz for almost 15 years now, several years back Blender cought my interest and I use it here and there ever since. It's a great tool, really great but for me, from archviz standpoint, it's major issue is lack of proper vegetation scattering toools. There are some workarounds but they very clunky so to say, so unless there will be avalible some tool similar to ForestPack, Blender couldn't be my first choice for HQ exterior visualizations. If I were working only with interiors I'd already switched to Blender completely, its speed and flexibility are amazing.
And funny thing... most of the animations presented in this video made NOT in Blender. And it's allso an issue - when you come to your superiors and say them "look guys, we have this amazing tool, let's try it out", the usual answer is "well, we don't see much of hight-quality arcviz done in Blender..." So i'ts kinda devil's circle - people don't use it cause there are not many examples of good work, done within software, and there are not many examplws of good projects, because people don't use it...
In 2.8 are really good scattering plug-ins blendermarket.com/products/scatter blendermarket.com/products/graswald
U should check out 'scatter' on blendermarket
you need to see this video about scatter addon ua-cam.com/video/VgWaOcUO7Qc/v-deo.html
im an architect and i can tell you its not a matter of "simple" or complex , me my self i know how to work with autocad , revit , 3dsmax and blender and i use vray , lumion , enscape and cycles for blender as render engines , its just if i ever use a software like blender (which is so much more intuitive than 3dsmax btw) it would be an after thought , meaning after i finished modelling my project in a BIM software like revit or archicade that are architectural tools , to give that photo realistic scene which is honestly not needed most of the time .
blender and 3dsmax are not architectural programs and do not give you the options and accuracy revit does to model certain elements and drafting details , so 100% of all projects where i work are done using revit or archicad , and for the time and money we have , those two give great results considering how fast we produce high quality images and videos , and about 5-10% of them ever go through blender or 3dsmax for extra touch ups
Being an architecture student currently,I request you to suggest me like which one to learn blender or 3ds,all I want is to visualize photorealistic render and model if it stands out to be easy. Please suggest anyone which would be easier. thank you :)
@@shivamarya6053 for visualizations still 3ds max is industry standard. But blender is free and provides results equivalent to 3ds max. So in your stage i would recommend blender .all the best
@@kasiraman.j thanks mate
@@shivamarya6053 welcome bro
¿Y me sugieres como Revit o Archicad?
Talking about blender, showing lumion visuals.....
Your videos are integrated tons of information.
As an architecture student, I confirm that Blender renders better than Vray of Sketchup.
Hi, sorry I did not read all of the comments here, maybe someone ask the same thing than i do, but maybe not, so ... Can You tell or share me please some websites or links where i can learn how to do a
render profesional of architecture ? Like the ones that i look un this video
Blender is good but as open source it doesn't give user 24*7 customer service or other benifit also as below comments adding another software as headache for companies so in other words blender is good if you want to showcase your 3D model are want to some presentation or short video only
Rendering is only one aspect of architectural work. Blender is best suited for creating visualizations and concept designs. The process of documenting a project is not currently a strength of the program.
OK. But in Blender, the library for interior design objects is very poor.
blender is going against Enscape which more and more firms are adopting. As a person who is pretty good with blender and vray, I would rather use Enscape or other realtime rendering engines than any path/branched traced engines. Considering Enscape has seamless integration with Revit, Rhino, Sketchup (and maybe ArchiCad and Vectorworks) and does not need to fiddle with materials, textures and lighting it wins instantly.
I would suggest anyone to check it out. Enscape has other features that just tramples blender and vray.
You can not model anything in Enscape
@@harryhirsch8527 yeah but if you're an architect/student you'd already be using modeling programs that enscape support. This takes out the hassle of exporting and dealing with crappy topologies... hassle in general.
also blender, maya and 3ds max are the worst for architecture modeling.
Now with BlenderBim things will change dramatically. We are going to have an all-in-one, open-source. Blender is god's gift.
I thought this video would be about whether blender had a positive influence on the industry
No, just no. I do arch viz with Revit and TwinMotion. I would use blender for making trees to import. The workflow here is much better. Plus you find things in the Revit model that people don’t see, in spite of all their claimed experience, like collisions of electrical and mechanical elements.