how to make a character punch and kick objects in blender 2.8
Вставка
- Опубліковано 17 вер 2024
- #blender #mixamo #character #animation
blender advanced training hard surface modeling
• making a triple blade ...
intermediate to advanced blender free training course
• making a bathroom in b...
blender advanced hard surface free modeling training series,
• modeling a mixer kitch...
blender 2.8 advanced animation free training series
• blender 2.8 animation ...
using blender and unreal engine
• from blender to unreal...
making fornite's tilted towers in blender training series
• blender 2.8 free train...
learn blender 2.8 free training series
• learn blender 2.8 basi...
learn blender 2.8 tips playlist • blender 2.8 tips
modeling game of thrones seat modeling and texturing series
• making the game of thr...
creating a suburban house in blender training series
• texturing a small hous...
Download model on cgtrader search esmilesvfx
patreon: topchannel1on1
become a patreon and download all the projects i work on
For anyone that cant get the bag to move...You need to add a small mesh object like an Icosphere to the foot or hand, parent it the the bone (not object...Bone). Give the icosphere rigid body physics. Disable it from render.
yooo thanks
Yep, that works. Wish I saw this 4 hours earlier. I was trying things like clamping to, child of, all kinds of parenting, etc. Wish we could just add rigid body right to the legs like he does in the video... 😆
Just a tip. When kicking the hands should not be flailing around so clumsily like that it should be in place ready to block even while kicking.
what are you on about?
If your character doesn't kick the bag: In the character's Rigid body change the 'Shape' to 'Mesh' and 'Source' to 'Base'
yoo this is really helping thankyou man
please show the finished scene somewhere in your video!
Thanks very much sir
Nice. Thanks.
right on, im inspired, thanks
Pls do for blender 3.2.1
I really liked your video. I have a problem, I do the same but my model does not move the punching bag .... :(
Nice
Thnx!
could we have walking along a curve please
the bag doesn't move
Why is the bag not going in the direction of the kick? It's going the opposite direction looks very strange
Are you selecting the cube character object to give active/deforming? it doesn't show up on your outliner as selected, is why I am asking.
Whats the best way to add facial expressions to Mixamo characters?
you would have to add a facial rig
@@TopChannel1on1 but how do you get it to not interfer with the armatures from Mixamo? Do you combine them both into one? Or would you use separate layers?
@@monstermash1571 a mesh can be deformed by multiple armatures
how to make the punching bag deform on impact to make it look realistic?
I've been having this issue with animation as well, and nobody seems to have a good answer. The best thing I could suggest is applying a shape key to the punching bag in the deformation shape you want, then keyframing it from 0 to 1 influence (or however much you need) when the foot makes contact in the timeline. Depending on the force of the kick and amount of movement of the punching bag, also play with motion blur for a more realistic effect. I've used this when I have characters sitting on soft furniture like a sofa. I shape key the deformation and then keyframe the influence so they don't clip through the mesh. It's a pain-in-the-ass, I know, but it's little details like that which can make or break your project. At least, that's how I feel. Hope this works for you!
Question how come your bag goes a different direction than the one it is kicked in????????????
What if i want a character that is human and not just a stilized one?
you can use them too
Can you animate anything without maximo???
me? the tutorial would be 10days minimum
doesnt work for me it doesnt collide with the punching bag, i also tried to set it to mesh and base like in the comment and also adding a differentn mesh to the armature for tracking it with object constraints. any ideas?
best channel
I'm sure I am missing a critical step in the process but is there a way to take this movement and apply it to another character rig?
Rokoko
How DO I make the Character Start Running, Jump and then Continue Running?
The problem with this is that the character goes back to the origin when the second Running starts... I'm really frustrated and Open To All Suggestions, Please...
If you haven't got this yet
What you do is you create an empty,parent it to your armature.
Then simply key frame the empty by location.
I know,drove me crazy forever
i used another character from mixamo still but when he punches the object the shoes go off any idear to short it out?
Can you show the link where you found these ready-made movements?
its called mixamo, www.mixamo.com/#/
title has typo, i.e. "puch" vice "punch", jsyk.
why the bones point in strange directions
they are imported from a differrent program which uses different axis orientation
Bag doesnt move even though the margin in sensitivity is 0.001 m
Problem Solved: In the character's Rigidbody change the 'Shape to Mesh' and 'Source to Base'
That moment you have all audio turned all the way up, even your external mix amp...