how to make a character punch and kick objects in blender 2.8

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  • Опубліковано 17 вер 2024
  • #blender #mixamo #character #animation
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КОМЕНТАРІ • 45

  • @InsightAlchemy
    @InsightAlchemy 2 роки тому +4

    For anyone that cant get the bag to move...You need to add a small mesh object like an Icosphere to the foot or hand, parent it the the bone (not object...Bone). Give the icosphere rigid body physics. Disable it from render.

    • @peegoggles
      @peegoggles Рік тому +1

      yooo thanks

    • @spearcy
      @spearcy 11 місяців тому

      Yep, that works. Wish I saw this 4 hours earlier. I was trying things like clamping to, child of, all kinds of parenting, etc. Wish we could just add rigid body right to the legs like he does in the video... 😆

  • @ssartworks7396
    @ssartworks7396 3 роки тому +3

    Just a tip. When kicking the hands should not be flailing around so clumsily like that it should be in place ready to block even while kicking.

    • @NutlaBreh
      @NutlaBreh 2 роки тому

      what are you on about?

  • @Anonyoussisbeke
    @Anonyoussisbeke 2 роки тому +6

    If your character doesn't kick the bag: In the character's Rigid body change the 'Shape' to 'Mesh' and 'Source' to 'Base'

    • @naufalziz7369
      @naufalziz7369 Рік тому

      yoo this is really helping thankyou man

  • @georgestevens6866
    @georgestevens6866 4 роки тому +10

    please show the finished scene somewhere in your video!

  • @sebbykaumba7669
    @sebbykaumba7669 3 роки тому

    Thanks very much sir

  • @petjoe4925
    @petjoe4925 4 роки тому +1

    Nice. Thanks.

  • @h7opolo
    @h7opolo 4 роки тому +2

    right on, im inspired, thanks

  • @Benandrew409
    @Benandrew409 Рік тому

    Pls do for blender 3.2.1

  • @magokill4016
    @magokill4016 3 роки тому +4

    I really liked your video. I have a problem, I do the same but my model does not move the punching bag .... :(

  • @solutions9991
    @solutions9991 4 роки тому +1

    Nice

  • @darkart4fun
    @darkart4fun 3 роки тому

    Thnx!

  • @sansdomicileconnu
    @sansdomicileconnu 4 роки тому +3

    could we have walking along a curve please

  • @mestredouniverso3d612
    @mestredouniverso3d612 2 роки тому +1

    the bag doesn't move

  • @deepelements
    @deepelements 4 роки тому +1

    Why is the bag not going in the direction of the kick? It's going the opposite direction looks very strange

  • @ColindeSilva
    @ColindeSilva 4 роки тому +1

    Are you selecting the cube character object to give active/deforming? it doesn't show up on your outliner as selected, is why I am asking.

  • @monstermash1571
    @monstermash1571 4 роки тому +2

    Whats the best way to add facial expressions to Mixamo characters?

    • @TopChannel1on1
      @TopChannel1on1  4 роки тому

      you would have to add a facial rig

    • @monstermash1571
      @monstermash1571 4 роки тому

      @@TopChannel1on1 but how do you get it to not interfer with the armatures from Mixamo? Do you combine them both into one? Or would you use separate layers?

    • @TopChannel1on1
      @TopChannel1on1  4 роки тому

      @@monstermash1571 a mesh can be deformed by multiple armatures

  • @poochyboi
    @poochyboi 2 роки тому

    how to make the punching bag deform on impact to make it look realistic?

    • @ForsythJC
      @ForsythJC Рік тому

      I've been having this issue with animation as well, and nobody seems to have a good answer. The best thing I could suggest is applying a shape key to the punching bag in the deformation shape you want, then keyframing it from 0 to 1 influence (or however much you need) when the foot makes contact in the timeline. Depending on the force of the kick and amount of movement of the punching bag, also play with motion blur for a more realistic effect. I've used this when I have characters sitting on soft furniture like a sofa. I shape key the deformation and then keyframe the influence so they don't clip through the mesh. It's a pain-in-the-ass, I know, but it's little details like that which can make or break your project. At least, that's how I feel. Hope this works for you!

  • @TERRORTRONICS1
    @TERRORTRONICS1 2 роки тому

    Question how come your bag goes a different direction than the one it is kicked in????????????

  • @luka908
    @luka908 Рік тому

    What if i want a character that is human and not just a stilized one?

  • @williamngowani6619
    @williamngowani6619 Рік тому

    Can you animate anything without maximo???

  • @MM-od9gr
    @MM-od9gr Рік тому

    doesnt work for me it doesnt collide with the punching bag, i also tried to set it to mesh and base like in the comment and also adding a differentn mesh to the armature for tracking it with object constraints. any ideas?

  • @vain3d973
    @vain3d973 4 роки тому

    best channel

  • @kylehennington6439
    @kylehennington6439 4 роки тому +1

    I'm sure I am missing a critical step in the process but is there a way to take this movement and apply it to another character rig?

  • @howtodrac8384
    @howtodrac8384 3 роки тому +1

    How DO I make the Character Start Running, Jump and then Continue Running?
    The problem with this is that the character goes back to the origin when the second Running starts... I'm really frustrated and Open To All Suggestions, Please...

    • @drew230
      @drew230 3 роки тому +1

      If you haven't got this yet
      What you do is you create an empty,parent it to your armature.
      Then simply key frame the empty by location.
      I know,drove me crazy forever

  • @stephenssali5925
    @stephenssali5925 3 роки тому

    i used another character from mixamo still but when he punches the object the shoes go off any idear to short it out?

  • @user-ly3is9gz2y
    @user-ly3is9gz2y 3 роки тому

    Can you show the link where you found these ready-made movements?

  • @h7opolo
    @h7opolo 4 роки тому +2

    title has typo, i.e. "puch" vice "punch", jsyk.

  • @dssmif
    @dssmif 4 роки тому

    why the bones point in strange directions

    • @TopChannel1on1
      @TopChannel1on1  4 роки тому

      they are imported from a differrent program which uses different axis orientation

  • @Anonyoussisbeke
    @Anonyoussisbeke 2 роки тому

    Bag doesnt move even though the margin in sensitivity is 0.001 m

    • @Anonyoussisbeke
      @Anonyoussisbeke 2 роки тому

      Problem Solved: In the character's Rigidbody change the 'Shape to Mesh' and 'Source to Base'

  • @theillitistpro
    @theillitistpro 4 роки тому

    That moment you have all audio turned all the way up, even your external mix amp...