how to animate leaves blowing in the wind in blender 2.8
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- Опубліковано 1 жов 2024
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Download model on cgtrader search esmilesvfx
patreon: topchannel1on1
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This channel is extreamly underrated
I think this is a great video but you need to take a chill pill and slow down.
👍
Thanks for another interesting application. BTW, you can use particle simulation to do this - just set to Emitter with frame start and frame end the same, so all particles are born at once. Lifetime to the length of the animation. Also, set Render->Extra->Unborn ON so that the particles are visible at all times before the frame start. Then create another plane for the ground collision and raise the emitter plane just a few centimeters above it so that the particles don't fall through. Turn all Particle Velocities to zero. Ultimately though, the individual collision objects is better for controlling interpenetration with the ground suface, since the mesh geometry determines the collision distance, not the object center.
oh nice, and it would not lag as much since its just using the object center for collision, rotation and position freeing up alot of resources in calculating collision shapes and particle or object translations based on the rigid body system which has to calculate the entire geometry of the mesh but like you said you run into particles intersecting, which may be in this instance
This comment saved me so much time for a client video! Thanks mate! Internet is an awesome place.
my objects are keep bpouncing what to do?
@@edittographics1510 Turn the bounce parameter down.
where is the bounce parameter
@@aliensoup2420
can you export the movement of the leaves as FBX?
can i export this animation to Ue 5 ?
7:17 instead of collapsing the Collection you can use the left arrow key to go "up" a folder :)
ritirati perdi tempo
Nice tutorial thanks, please increase the Blender's UI size
(french)
Vous m'avez sauvé la vie vraiment,
cela fait 2 jours que je cherche un moyen de faire passer un groupe d'objets similaires de statique à réactif au vent.
+1 flow ^^
Really amazing. Not sure why but I never thought of animating the force field. So many possibilities.
You can just use the emitter type instead of hair, no real need to convert to individual objects
hair particles dont leave there spot there like "hair" or trees
Dude your channel is gold , thank you so much for these amazing tutorials .
Glad you like them!
Awesome tutorial - very nice!
looks good.....I've been thinking of making an animation of some leaves on a roadway......I saw some yesterday, they were caught in a vortex, a spiraling wind moving along the road.....looked pretty cool....I'm a rookie, newbie, ....so how difficult would that be to do?? Perhaps a tutorial would help me.....but I'm gonna try my hand at it.....Thanks again for your explaination of your animations. Thumbs Up.
its not that hard
@@TopChannel1on1 Sir, please explain on how to do that thpe of animation
Hey man, I've got a question for you or for anybody who has a solution for my problem. I'm following your tutorial but I want the leaves to be at an specific spot at the beggining of the video (I'm trying to form a word with the leaves) but as soon as I star the simulation they fall (even beeing reaaaaally close to the plane) and they "explode" and get all mess arround. How can I do so I have the leaves forming the word on the plane at first and then fly with the wind force, thank you?
if you are using the rigid body system there is an animate option to turn on off the physics
@@TopChannel1on1 Ok but now they don't react to the wind :/
@@TopChannel1on1 thank you for the fast answer!
I can hear the yaka beep 🤭 excellent tutorial as always
At 1:50 , how were you able to copy and paste the leaf into a new scene?
is it possible to apply shaders to these? ex. toons hader ?
a good one even after three years still works
creating separate objects from the hair particles is good, but when you apply the rigid body then try to change the Mass.. it only changes the mass of the object you FIRST selected.. but not the rest of the collection.. how to you make it work for ALL the particles.. it doesn't work the way you showed.. I would have to go to each leaf and change the Mass.. this is missing a step or the program has changed since you made this. but it collapses right at the point of getting the objects to move because I have to make changes one at a time to EVERY separate leaf.. unless someone can tell me how you can apply a single change to many objects..
select the collection, right click and apply to selected
is there a way to add two textures to the particle emitter?
Bro do basket ball net simulation
working on it fam
great channel youtube
u r the best.
so fast
How would I use a vehicle in the sense of the vehicle runs over the leaves? Would I attach the simulation to the vehicle?
just use a particle system and use a wind force to blow where the tires pass
is nice!
Thank you! Quite good and helpful tutorial!
thank you too
Hi,very nice effects, I wonder how to use it in UE4? Could you tell me? Looking forward to your reply.
unreall has its own particle system which may be better than blenders just dont know how to use it
@@TopChannel1on1 Thanks for you kindly reply, do you know if there is a way to export the leaf effect as animation and import to UE4?
great tutorial, thanks!
thanks
Sir can you give this blend file i really need urgent
so.. did you get the file?
@@Oroschimaru1466 nope
@@syedhaidersalman7921 what did you do instead?
my teach whatsup can you make a zomby transformation on blender for me cg vfx for film and videos please
😀
Have never tried that would need to find a zombie model first
💜💜✨👍👏💜💜
Not helpful at all.