Procedural Concrete Material (Blender Tutorial)

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  • Опубліковано 3 жов 2024
  • In this Blender Tutorial, we will be creating this Procedural Concrete Material.
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    #ryankingart #blendertutorial #blender

КОМЕНТАРІ • 192

  • @RyanKingArt
    @RyanKingArt  3 роки тому +3

    Purchase the Project Files and help support me:
    Patreon: www.patreon.com/posts/45012717
    Gumroad: ryankingart.gumroad.com/l/xgvVh

  • @janthummler3548
    @janthummler3548 3 роки тому +44

    Wow, tried to sleep last night, but your procedural material tutorials were so amazing, I had to binge them all. Very cool, thanks for sharing! Subscribed.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +3

      Thanks for watching!

    • @sicorange3
      @sicorange3 2 роки тому +2

      LOL I should be sleeping but yes, I did the plaster one before this - I believe last week was his procedural wooden floor for me - but have been getting the hang of things, used to hate nodes, now they're kind've addicting.

  • @stefanie69
    @stefanie69 3 роки тому +12

    Thank you for taking 14 minutes of my time instead of me bullying my texture folder with more downloaded concrete materials

  • @LindenLaserna
    @LindenLaserna 3 роки тому +2

    You have no idea how much this has helped me to get a better grasp of node combinations. Thanks my man.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Glad to hear that it helped you!

    • @LindenLaserna
      @LindenLaserna 3 роки тому +1

      @@RyanKingArt you have instagram? I'd love to tag you on my next exploration.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Sorry no, I don't use instagram. You can just leave a link to my video or something like that, If you'd like to.

  • @jweinrub
    @jweinrub 2 роки тому +3

    Great job. I didn't finish all of it cause it was slowing down my laptop and I was making some building textures. I will say that I'm impressed with this tutorial. Keep up the great work!

  • @Allison_Coles
    @Allison_Coles 3 роки тому +8

    Thank you!. Love how you explain everything. efficient and straight to the point. Keep it up!

  • @Everett-xe3eg
    @Everett-xe3eg 3 місяці тому

    This was a lot simpler than I expected. Thank you Ryan

  • @rishivader2802
    @rishivader2802 Рік тому

    I learned so much from this tutorial. Actually insane what you can do with a couple nodes

    • @RyanKingArt
      @RyanKingArt  Рік тому

      glad you like it! Thanks for watching.

  • @giggs32ify
    @giggs32ify 3 роки тому +2

    This video is very helpful for me. Thank you! (from South Korea)

  • @clutchdiggames4278
    @clutchdiggames4278 19 днів тому

    thank you so much bro i tried other ones they don't work but this one does, thank you so much for this tutorial ,

  • @raisgamesnz325
    @raisgamesnz325 Рік тому +3

    Thank you so much for this tutorial! It was excellent, you explained everything the perfect amount and very clearly! :)

    • @RyanKingArt
      @RyanKingArt  Рік тому

      glad you like it! thanks for watching.

  • @samdavepollard
    @samdavepollard Рік тому +1

    many thanks for the tutorial, Ryan
    and thanks for making the material packs available on gumroad - just bought the first pack, which includes the concrete material (and nine others) - superb value

  • @serenitytyson279
    @serenitytyson279 5 місяців тому

    Dude Im creating my first ever animation and this helped out SO MUCHHH!!

  • @blackmirror2911
    @blackmirror2911 Рік тому +1

    You're great, thanks to your videos I'm understanding how shading works. and I enjoy it a lot. Thank you

  • @TonyIsCool45
    @TonyIsCool45 Рік тому +1

    Perfect! Exactly what I'm looking for!

  • @rexrip1080
    @rexrip1080 2 роки тому +3

    Thanks on another great tutorial, am baking them to fit what I need right now, your materials always come out great! (i am making a bunker base and once i draw a ton of details like markings and signs on the baked texture, it will look great!)

  • @phildavison319
    @phildavison319 2 роки тому +1

    Thanks for this. I like the way you explain why you do something, not just that you have to do this. BTW, when duplicating the noise textures if you Ctrl+Shift+D the new node is automatically connected to the same place as the old one so you don't then have to connect the texture coordinate to the new noise node because it's already done.

  • @Seaweed_animations
    @Seaweed_animations Рік тому +1

    Really clear and well explained tutorial! Thank you very much!

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Glad it was helpful! thanks for watching!

  • @spaceamoeba
    @spaceamoeba 3 роки тому +3

    Great tutorial! Looking forwards to seeing more of your content. Keep it up!

  • @wingflanagan
    @wingflanagan 3 роки тому +3

    Hi Ryan! Haven't commented in a while (been too busy to watch UA-cam); just wanted to say thanks for another great tutorial. I like procedural texture tutorials because they teach a lot about how nodes work, in addition to providing surfaces that don't reveal repetitive tiling! :-)

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      Hi Wing! Glad to hear from you. Glad you enjoy the video!

  • @carlostorrente9093
    @carlostorrente9093 3 роки тому +2

    Fast and effective, thank you.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thank you for watching. Glad it was helpful.

  • @AHandleWasAlreadyTaken
    @AHandleWasAlreadyTaken Рік тому

    So god damn useful, keep up the good work

  • @nitecro
    @nitecro 2 роки тому +1

    awesome tutorial, just what i was looking for :) thank you!

  • @TreyCoursey
    @TreyCoursey 2 роки тому +1

    Great walkthrough, appreciate it!

  • @niklasss
    @niklasss Рік тому

    insanely helpful, seriously

  • @ryankjensen
    @ryankjensen 3 роки тому +1

    I just subscribed. Thanks for sharing your knowledge.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Thank you! I really appreciate it!

  • @gunnarbennemann7849
    @gunnarbennemann7849 3 роки тому

    Great. Might be reused either for dried salt lake surfaces (color lighter) or rough ice lake w/ snow crust (color lighter, more reflection and mix w/ clear areas) I guess ...

  • @gamerbros1250
    @gamerbros1250 3 роки тому +1

    Thank you so much! I am learning Blender with videos like these so I thank you for posting. This is my favorite series so continue it :). I want to support the series but don't have much in the way of money so I watch a lot of your videos and watch a large chunk of it. You make money from the videos, right? Thank you :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Yes, my videos are monetized. Thank you!! : )

    • @gamerbros1250
      @gamerbros1250 3 роки тому +1

      @@RyanKingArt :)))

  • @emrecetinkaya3718
    @emrecetinkaya3718 3 роки тому +1

    Good working boss! Hello from Turkey

  • @vonaxeses3882
    @vonaxeses3882 3 роки тому +1

    The BEST!

  • @Sandra-hc4vo
    @Sandra-hc4vo 3 роки тому +1

    Really nice!

  • @-vascheddu-165
    @-vascheddu-165 3 роки тому +1

    really nice!

  • @AnkiSandinge
    @AnkiSandinge Рік тому

    I love the looks of this procedural material but I can't seem to recreate it myself as I guess there's too much details in it as it keeps crashing my computer every time around the part in the tutorial where you adds the second bump node. It didn't help to reduce the size of the output file. I now realize that I should try to downsize the icosphere itself... Even though I'm not sure I dare to try again. Others than that I love your tutorials.

  • @levijonn
    @levijonn 2 роки тому +1

    Great!!!

  • @liferecords
    @liferecords 2 роки тому +1

    Hi Ryan!
    Although I often watch and learn from your channel, I can't still get comfortable composing nodes. How did you get better at composing nodes?? I mean how were you able to compose nodes whatever you want to make or express?? (Like remember each nodes features or so???)
    It would be really helpful if you can share some tips from your experiences!!!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hmm yeah. Thanks for the video idea. You might find my Procedural Nodes for beginners tutorial helpful. I go over the basics of procedural nodes: ua-cam.com/video/5B244CYX1Tw/v-deo.html

  • @disloyalpick
    @disloyalpick Рік тому

    new subscriber! love your tutorials. would absolutely love to see some new shader tutorials

  • @dograishan8504
    @dograishan8504 3 роки тому +1

    Thank you for this :)

  • @esbenjon
    @esbenjon 2 роки тому +3

    Great tutorial, I learned a lot.
    Those bump maps really kill performance for me, is there any way to improve that? It seems that your viewport renders progressively, while mine completely locks up. Is there any setting to change this?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Hmm, I find that using Cycles render is better when using procedural materials. So if your using Eevee, maybe change to Cycles. Also, yeah, you can combine values using the Mix RGB node, and then plug that into a single bump node.

  • @ullasgowdrulive3376
    @ullasgowdrulive3376 3 роки тому +3

    5th view by 🇮🇳India of karnataka and 2 nd comment

  • @prashunthapa1704
    @prashunthapa1704 3 роки тому

    Superb

  • @DhritishreeBhuyan
    @DhritishreeBhuyan 3 роки тому

    Great tutorial

  • @imageloadingvideo
    @imageloadingvideo 3 роки тому +2

    This is great, I'm new to procedural textures and it worked so well. One question. When I used it large, as a background wall the detail was too much like it was a close-up. I'm playing around with the scale settings of some of the nodes but wondered if you had suggestions for the settings when the texture is used over a large area. Thanks again.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      You can change the scale values on the mapping nodes, to make the texture smaller.

    • @kelleyquan9039
      @kelleyquan9039 3 роки тому +1

      thanks!!!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@kelleyquan9039 your welcome!

  • @bahadirumac
    @bahadirumac 10 місяців тому

    Ryan, you are an evil person. When I go to sleep your materials come to my mind and they keep me awake. Please stop creating high-quality content and let me sleep. Thank you for this awesome concrete btw :D

    • @RyanKingArt
      @RyanKingArt  10 місяців тому +1

      I hope your being sarcastic. thanks for watching. : )

    • @bahadirumac
      @bahadirumac 10 місяців тому +1

      Of course, I'm sarcastic. It's almost 3 AM and I'm trying to increase the quality of materials. Because of you, you brilliant artist :D@@RyanKingArt

    • @RyanKingArt
      @RyanKingArt  10 місяців тому +2

      Haha ok, sometimes its hard to tell in a UA-cam comment 😁 @@bahadirumac

    • @bahadirumac
      @bahadirumac 10 місяців тому

      @@RyanKingArt Haha yes sure. 😄 You're a great material artist, and i admire your point of view to the physical materials on real world 🙏🏼

  • @Soulsphere001
    @Soulsphere001 2 роки тому

    One of the things I'm most uncertain about regarding procedural textures is when you should combine your textures into colours and bumps and when a texture should only be a bump. For instance, why include the cracks into the base colour, but not the gouges? Though I guess that's probably because the gouges don't necessarily add colour, and aren't as big of a deal, while the cracks are less subtle and therefore require more detail. Also, the shadows would likely be more pronounced in the cracks. At least that's my interpretation.
    As for procedural textures in general, it helps to break up the texture into smaller components. In this example, you just have to look at concrete and see the various parts. For instance, concrete has:
    1. Roughness, some parts of which is more detailed and less detailed roughness.
    2. Patches of darker and lighter areas.
    3. Sometimes has cracks.
    4. Sometimes has gouges.
    5. Bumpiness can be either pretty "flat" or more bumpy.
    Then just recreate one piece at a time, like you did in your tutorial.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Thanks for the feedback.

    • @Soulsphere001
      @Soulsphere001 2 роки тому +1

      @@RyanKingArt
      You're welcome. Though it's just more me trying to break it all down for myself.

  • @MusicalGeniusBar
    @MusicalGeniusBar 3 роки тому

    For a material its actually pretty advanced :-])

  • @alexgan6784
    @alexgan6784 Рік тому

    You are a FIREBALL in this, how do you learn to make all this?? Greetings, you are the best, thanks a lot!!

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      thanks for watching! It took lots and lots of practice and watching many tutorials over many years. and I still have a lot to learn! : )

  • @blendergeek6230
    @blendergeek6230 3 роки тому +1

    Amazing content 🙌💪👌👍

  • @kifayatUllah712
    @kifayatUllah712 3 роки тому +1

    nice bro

  • @emissaryfromhell951
    @emissaryfromhell951 2 роки тому

    my computer did not like rendering that lol, but it looks awesome these procedural material tutorials are great

  • @2EL69
    @2EL69 2 роки тому +1

    If I want to do this for like another object and I just copy and past all this instead of having to do it allllllllll over again?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      No, you can re-use it. Use the asset browser to add it into other Blend files, or just append in the material.

  • @mafflewan4583
    @mafflewan4583 6 місяців тому

    Giganoob question here: How do I apply this material in something that's bigger and with different dimensions than a sphere without the material looking stretched out and lowres??
    Thanks in advance

  • @MnlMnz
    @MnlMnz Рік тому

    really comprehensive video but i think i’m missing something. is there a reason why the material shows on default meshes but not imported meshes?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      you just need to select the mesh, and then on the material drop down, select the material, to add it to the object you want.

  • @eriknelson2461
    @eriknelson2461 3 роки тому +1

    I watched this tutorial earlier today. Now I am trying to watch a second time and getting error messages. So 1) excellent tutorial. and 2) why can't I watch it again?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm, I dont know. What is the error? Might be an issue with UA-cam.

  • @FrankCappello_official
    @FrankCappello_official 3 роки тому +1

    Also wondered - are procedural textures more prone to jittering or moire-ing when animating the model?

  • @yano5865
    @yano5865 2 роки тому

    awesome tutorial! my performance took quite the dip making it though, any tips on clearing that up? :)

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      I find that procedural materials work better in cycles, so if your using eevee, you could try it in cycles. You could also try just using a single bump node, and combine the bump maps with a Mix RGB.

    • @yano5865
      @yano5865 2 роки тому

      @@RyanKingArt was using cycles, I'd found that it only tanked my performance in material preview mode, I just made sure to use rendered view instead and it cleared up. Thanks for the advice though! :)

  • @edstepoff
    @edstepoff 2 роки тому +1

    PROFFESIONAL TEXTUREMAN

  • @tds_FrankOfficiel
    @tds_FrankOfficiel 2 роки тому

    beautiful texture, but it consumes a lot of resources to be displayed, and it's only on a cub nothing else but that's enough to make my pc lag

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Are you using Eevee? find that it looks better in Cycles.

  • @nikittan.4863
    @nikittan.4863 Рік тому

    what kind of computer software do you use? your cpu, gpu, ram, ect. - i'm buying a new laptop and my current one was having a really hard time when i got to the bump node and I'm trying to find something that won't die whenever i try to make a slightly complicated texture. thanks!

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Here are my PC Specs: I built my own PC:
      • Ryzen-3900X CPU 12 Core 24 Threds
      • Cooler Master CPU Liquid Cooler
      • EVGA Supernova 1000 Watt Power Supply
      • RTX 2080 Super WINDFORCE OC 8G Graphics Card
      • SAMSUNG 500 GB Solid State Drive
      • WD 6TB WD Black Performance Internal Hard Drive
      • 3000 MHz DDR4 32 GB Ram
      • Thermaltake Level 20 MT ARGB Mid Tower Computer Case
      • ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard

  • @ghabriellsousa9497
    @ghabriellsousa9497 11 днів тому

    R.I.P PC

  • @AbdulWajidSiddiqi
    @AbdulWajidSiddiqi 2 роки тому

    Hi Ryan! thanks for the video, I've a question, now how can I add a water puddle to it?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      hmm, not exactly sure how, but it totally can be done.

    • @AbdulWajidSiddiqi
      @AbdulWajidSiddiqi 2 роки тому

      @@RyanKingArt yeah! hope I found the way out.

  • @FrankCappello_official
    @FrankCappello_official 3 роки тому +1

    hey - great tutorial. I have a pretty fast PC and after all the nodes and bumps, the lag gets kinda slow (large fountain bed). Is there a way to bake this texture onto the model? I'm using 2.93 now.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Yes, you could bake this. Just watch a tutorial on how to do texture baking in Blender. Also, if your using Eevee, it will probably be more laggy, then using cycles. Thanks!

    • @eamonncfinn
      @eamonncfinn 3 роки тому +1

      I'm having the same problem 2.93 doesn't seem to like this texture at all

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@eamonncfinn Hmm yeah, I just opened it up, and its very laggy in Eevee. But in Cycles render its pretty fast.

    • @eamonncfinn
      @eamonncfinn 3 роки тому +1

      @@RyanKingArt Its laggy for me in cycles too (could be my machine but it was crashing blender for me which has never happened constantly before for me). I actually ended up changing what I was trying to do to your plaster material which seems to go no trouble so all good!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@eamonncfinn Oh ok.

  • @5oftMachine
    @5oftMachine Рік тому

    In every tutorial after adding bump node someone saying "It's way too strong right now"

  • @cantthinkofaname925
    @cantthinkofaname925 3 роки тому +1

    I have a question, if i were to make for example... procedural grass material is there a way i can random generate it with different colours? different twigs, leaf's locations and so on?
    Thanks! :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      If you making grass with just a material, then I would do that with a color ramp to make random colors.
      If your making grass objects and using a particle system, then you can use the object info node. Plug the "Random" from the object info node into the color and then place a color ramp in between it. Then change and add the colors.

    • @cantthinkofaname925
      @cantthinkofaname925 3 роки тому +2

      @@RyanKingArt Thanks for the reply! :) Will try that out! :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@cantthinkofaname925 Hope it helps!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@cantthinkofaname925 By the Way, I like your UA-cam profile name. Lol!

  • @alemakhoul4899
    @alemakhoul4899 5 місяців тому

    best

  • @razern420
    @razern420 6 місяців тому

    Its less stress here hahahahaha idk why

  • @67fabs
    @67fabs 3 роки тому

    Stupid question but is it possible to transfer the material to a sculpt alpha for example ? (or "applying" the material to a mesh. not sure to be clear :) )
    (thx for your videos ! :) )

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      Are you wondering if you can use the material as a texture brush for sculpting?
      If you' like to "apply" the material to the mesh, texture baking is what you'd want I think. You could look up some tutorials on how to do texture baking. That way, you could turn the procedural texture into texture maps, Like Diffuse, Normal, and Roughness maps.

    • @67fabs
      @67fabs 3 роки тому

      @@RyanKingArt yes, use it as a texture brush as I'm looking for 3D printing :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Here are some tutorials that should help you, from Grant Abbitt's Channel:
      How to Bake Textures: ua-cam.com/video/MUTdHgif65g/v-deo.html&t
      How to make Texture Brushes: ua-cam.com/video/-YWte1cqYBA/v-deo.html&t
      Hope these help.

    • @67fabs
      @67fabs 3 роки тому

      @@RyanKingArt Thank you !

  • @logannash8803
    @logannash8803 6 місяців тому

    i ended up making a tiny colored pixeled conrete i dont want that how to i change it

    • @logannash8803
      @logannash8803 6 місяців тому

      oh wait ic ould turn up subdevision

  • @StatueMarki-Gaming
    @StatueMarki-Gaming 3 місяці тому

    for some reason, I can not set the second nix node to multiply, I only have 4 options there. Them being float, vector and color. What did I do wrong?

    • @RyanKingArt
      @RyanKingArt  3 місяці тому

      change the Mix node to Color. Then from there, you can change it to multiply.

    • @StatueMarki-Gaming
      @StatueMarki-Gaming 3 місяці тому

      @@RyanKingArt oh I see, thank you

  • @DesignAutomationStudio
    @DesignAutomationStudio Рік тому

    any idea how to add displacement?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      check out my tutorial on how to use displacements: ua-cam.com/video/xF-l5d80oCU/v-deo.html

  • @bucks1583
    @bucks1583 2 роки тому

    I followed the instructions but it still looks bad and I do not know if I am doing something wrong.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Hmm ok. What looks different about it?

    • @bucks1583
      @bucks1583 2 роки тому +1

      @@RyanKingArt It looks flat and like a granite

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@bucks1583 Ahh ok. Make sure you have the bump node plugged up to the normal, and also plug the texture into the height value, on the bump node.

  • @smmousavi3959
    @smmousavi3959 2 роки тому

    How I can export this into microsoft word?. urgent please

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Umm, I don't think you can export a procedural material into a word document program.

  • @PJParan
    @PJParan 3 роки тому +1

    my laptop switch to airplane mode mid part of this!
    #jetenginefan

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Oh really? Thats weird.

    • @PJParan
      @PJParan 3 роки тому +1

      @@RyanKingArt I’m using an old laptop from 2014. 😑 for this one, it’s ok up until the last 4 nodes. I feel bad for it really.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@PJParan Ahh ok.

    • @PJParan
      @PJParan 3 роки тому +1

      @@RyanKingArt thanks for your tutorials man! It’s supper helpful!

  • @logannash8803
    @logannash8803 6 місяців тому

    i dont see mix RGB

    • @RyanKingArt
      @RyanKingArt  6 місяців тому

      Use the Mix Color Node instead.

  • @JayPatel-jk1us
    @JayPatel-jk1us Рік тому

    idk for some reason I am not able to see mix rgb node

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      I made a video specifically about the Mix Node: ua-cam.com/video/i4GAHxtDAsk/v-deo.html
      In the new Blender update of 3.4, they changed the Mix RGB node, to just the Mix Node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.

    • @JayPatel-jk1us
      @JayPatel-jk1us Рік тому +1

      @@RyanKingArt thank you so much 😊

  • @scary_sauri
    @scary_sauri 3 роки тому

    My computer CPU is 3950X and 32G Ram, but following this procedural textureing steps, It gets really slow.. is this normal?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm, I tested it out, and when using Cycles, it isnt very laggy at all, but when using Eevee, or the material preview, it is pretty laggy. Are you using Eevee?

    • @scary_sauri
      @scary_sauri 3 роки тому +1

      @@RyanKingArt Yes, I thought that EEVEE is usually faster than cycles lol
      I need to test it once again with cycles
      Thanks

  • @ExpertManOfficial
    @ExpertManOfficial 3 роки тому +2

    first!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Second! Thanks again Expert Man!

  • @honeyspringsbw7852
    @honeyspringsbw7852 2 роки тому

    At around 10:17 when I add a second bump node and try to view the final product, Blender crashes. Does anyone know what's wrong?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Are you using Blender Eevee? I find that Eevee acts more laggy, and can sometimes crash, when making complex procedural materials.

    • @honeyspringsbw7852
      @honeyspringsbw7852 2 роки тому +1

      @@RyanKingArt I think that was it, thanks!

  • @tamoozbr
    @tamoozbr 3 роки тому +1

    Where Blend file

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      The Link is in the Description, if you'd like to purchase the project files.

    • @tamoozbr
      @tamoozbr 3 роки тому

      @@RyanKingArt you didn't clarify that

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      @@tamoozbr Sorry.

  • @hoho314
    @hoho314 Місяць тому

    10:30

  • @xak100x7
    @xak100x7 2 роки тому

    6:45

  • @L_E_365
    @L_E_365 3 роки тому +1

    thank you!! so happy to follow your tutorial, I didn't realise how time passed :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Thanks for watching the tutorial!