Procedural Brick Material (Blender Tutorial)

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 232

  • @RyanKingArt
    @RyanKingArt  3 роки тому +6

    Purchase the Project Files and Help Support the Channel:
    Patreon: www.patreon.com/posts/54628310
    Gumroad: ryankingart.gumroad.com/l/kETvF

    • @gmodandhl2experiments849
      @gmodandhl2experiments849 2 роки тому +2

      I added a displace modifyer and made it use perlin noise to have more bump, it turned out well!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      @@gmodandhl2experiments849 Cool! 👍‍

    • @Shorts-Wala_official
      @Shorts-Wala_official Рік тому +3

      You are my guru of blender thanks for entire thing❤❤❤# love from India

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      @@Shorts-Wala_official thanks for watching!

  • @csmatthew
    @csmatthew 9 місяців тому +4

    for those using Blender 4, the Surface Displacement settings are located in the options panel (press N whilst in the Shader Editor) and they are listed under Settings>Surface. They are also in the Settings of the material properties in the drop down menu *beneath* the displacement settings.

  • @philipmcdonnell7168
    @philipmcdonnell7168 3 роки тому +29

    Yay! Made my first Procedural texture. I used the brick to make a medieval(ish) stone wall because the model I've built is huge and the downloaded textures just repeat too much. Now I have to see if it works. Thanks for sharing this tutorial Ryan. :)

  • @skorqion_art
    @skorqion_art 2 роки тому +9

    This somewhat worked for Eevee. I know or think- that Displacement Maps don't work with Eevee, so I skipped those nodes. They look quite flat without them but they are still quite good looking, so thank you for sharing this!

  • @juanferrusca9565
    @juanferrusca9565 2 роки тому +19

    For anyone having problems with the displacement step, make sure you are in the render view.
    Thanks for the tutorial!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Yep, you can only see it in the rendered view. Thanks 👍‍

    • @patrickrogers5025
      @patrickrogers5025 2 роки тому +2

      Id also like to add that the render view can be accessed by holding "Z" (for beginners) great vid though! Really useful.

    • @teamseventwo9010
      @teamseventwo9010 5 місяців тому

      ​@@patrickrogers5025thanks soooo much! I thought I did something wrong for a minute

  • @rynovait
    @rynovait 3 роки тому +5

    Nice tutorial.
    After following this tutorial, in addition I added moss on some parts of crevices of mortar and on some parts of brick.
    Thanks for the tutorial.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      That's a great idea to add to the Material! Thanks for watching!

  • @cheyenneisdrawing
    @cheyenneisdrawing 9 місяців тому +3

    Don't know if this will help anyone but, I did this tutorial to a set I'm making for a short. And I ran into the problem of my bricks only showing horizontally on one side of my mesh. As I was making stage wall texture. I recreated the tutorial on two separate textures and assigned them to each wall seperatly. Then for the wall that was only showing bricks horizontally, I went to the rotation on the Mapping node which is connected to the Brick Texture node. In addition to rotating the X rotation to 90 degrees I also rotated the Y rotation to 90 degrees and the texture worked perfectly.

  • @BobTheBuilder294
    @BobTheBuilder294 Рік тому +10

    How do i adjust this to a cube as well without it looking all stretched out on the sides?

  • @aryamananand100
    @aryamananand100 9 місяців тому +1

    For those struggling with the displacement settings, consider changing your rendering engine to "cycles".

  • @davideblonda6159
    @davideblonda6159 Рік тому

    I didn't know how to set up the right amount of adaptive subdivision until this video. yesterday my computer slowed down quite a lot with the cobblestone tutorial.
    I have an rtx 2060 with 6core cpu 12th gen and 32Gb ddr4 PC's

  • @jathen7275
    @jathen7275 2 роки тому +6

    Thank you so much, I have been making DND maps with blender and these tutorials are so helpful. It is too bad the game engine I use doesn't like high poly models otherwise I would do the true displacement because that looks amazing!

  • @macnavi
    @macnavi 2 роки тому +1

    Brilliant. But it makes my head spin. I'll never remember this, so will have to revert back to this instructions when creating a realistic wall.

  • @dzomlamasina1560
    @dzomlamasina1560 3 роки тому +2

    Man you start to be very pro..And we learn fron you a lot...

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Haha, I still have a lot to learn as well. But Thank you!

    • @dzomlamasina1560
      @dzomlamasina1560 3 роки тому +2

      @@RyanKingArt ..I think i knew blender i bit but when you see you need to learn a lot..I dont know what to say...Great video ..

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@dzomlamasina1560 Have you Seen Simon Thommes Work? His Skill with Procedural Nodes is amazing! compare his procedural stuff with mine... and I have a lot to learn. : ) Check out his Work here: ua-cam.com/video/7EeIsUErzLE/v-deo.html

    • @dzomlamasina1560
      @dzomlamasina1560 3 роки тому +2

      @@RyanKingArt No i didnt. I will check but no need to watch othera we have you :D

  • @kevinfrancais27
    @kevinfrancais27 Рік тому

    It's been 2 years since I follow you now, thanks for your amazing tutorials! It's thanks to you that now I'm able to make Blender animations. Keep makingyour channel grow!

  • @nadiaqayyum6278
    @nadiaqayyum6278 2 роки тому

    It was a roller coaster experience, but clear and precise. Thank you

  • @rajendrasinghsodhi4155
    @rajendrasinghsodhi4155 3 роки тому +2

    I think you can read my mind I needed this very much tryied some PBR but didn't get this cool thanks sir!! 🤗😸

  • @ujtb
    @ujtb 3 роки тому +2

    Thank you so much. Your approach to tutorials is ace. You explain things for what we need to know making life so much easier. Cheers man.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thank you for watching! Glad its helpful.

  • @drewx10
    @drewx10 2 роки тому

    Thanks for putting this tutorial together. Additionally, thanks for specifically calling out getting the square edges rather than the pillow. LOL

  • @gmodandhl2experiments849
    @gmodandhl2experiments849 2 роки тому +1

    Fun fact Blender edition, you can put purple tp color/yellow, so you can mix bumps into one color output, you can also conect color to normal so you cando what ever you want with your bump

  • @holytrashify
    @holytrashify 2 роки тому +2

    dude, I like your videos, good job

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Glad you like them! Thanks for watching.

  • @renderpeach
    @renderpeach 2 роки тому

    btw, great tutorial and good pace. No messing around, from one point to the next! Nothing worst than someone blabbing on between important steps lol!

  • @renderpeach
    @renderpeach 2 роки тому

    Pretty convincing for a procedural material

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      thanks!

    • @renderpeach
      @renderpeach 2 роки тому

      @@RyanKingArt just having a hard time getting my house model to have photorealistic brick... I tried a Substance Painter material but it just doesn't look right

  • @michaelpenco546
    @michaelpenco546 2 роки тому

    Ryan, I totally enjoyrd working on this man. I made one change to the brick size obtained in my part of the world (200 X 400mm) Everything else was smooth sailing and thanks for sharing , buddy. Be safe.

  • @kiwifruit3d
    @kiwifruit3d 2 роки тому +3

    Thank you, really helpful ☺️

  • @ultranova3315
    @ultranova3315 3 роки тому +3

    Great , this was very useful

  • @supercalifragilisticex
    @supercalifragilisticex Рік тому

    ur chanel growth is amazing i remember u at 90k

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      yeah its been growing fast! Thanks!

  • @agdigiart7407
    @agdigiart7407 4 місяці тому

    You are a Blender university.thank you so much!

  • @AudreyGoncalves-
    @AudreyGoncalves- Рік тому +1

    What a tutorial Bro, keep it up

  • @benosborne8715
    @benosborne8715 3 роки тому +1

    This tutorial rocks

  • @ragnardimarzo
    @ragnardimarzo 2 роки тому +1

    Thanks for your excellent tutorial!

  • @derekplus
    @derekplus Рік тому +1

    Fantastic tutorial ty

  • @insanityfilms
    @insanityfilms 2 роки тому +1

    Super, thank you !

  • @KurtAlanSmith
    @KurtAlanSmith 2 роки тому

    So good. Brilliant work.

  • @sol_mental
    @sol_mental 9 місяців тому

    Thanks, it only took me half a day, but I finaly did it!! xD

  • @adiel5763
    @adiel5763 3 роки тому +3

    Fantastic tutorial as always! Love your content!😊
    I was wondering if you could do a series on how to make a modern room in Blender?
    Thank you!🙌

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thanks! That's a good tutorial idea. I get a lot of tutorial requests, but I will consider it. Thank you. : )

    • @adiel5763
      @adiel5763 3 роки тому +2

      @@RyanKingArt Thank you for considering this idea!😁
      I'm sure no matter what tutorial you will do it'll be great!🙌🔥

  • @SortOfEggish
    @SortOfEggish Рік тому

    "HeighTH" was killing me inside

  • @warged9818
    @warged9818 2 роки тому

    Hi, you are the best, because you explain how fix subdivision surface

  • @arvefacts
    @arvefacts 2 роки тому +2

    Thank you bro)) you explained very well․

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Glad it was helpful. Thanks for watching!

  • @Андрей-ч2г9х
    @Андрей-ч2г9х 2 роки тому +1

    Thank you.

  • @sojerx267
    @sojerx267 Рік тому

    Another great tutorial

  • @antoransar6975
    @antoransar6975 3 роки тому +2

    thank you sir

  • @gabrieldrumond6806
    @gabrieldrumond6806 8 місяців тому

    dude, this is INSANE! nice work, tho! 😵

  • @fakhrynur9308
    @fakhrynur9308 3 роки тому +1

    Great tutorial. Thank you :)

  • @ecenaxm3095
    @ecenaxm3095 3 роки тому +1

    Another amazing tutorial ! Thank you very much :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      You are welcome! Thanks for watching.

  • @serychristianrenaud
    @serychristianrenaud 2 роки тому +1

    GREAT THANKS

  • @texasFilmLock2
    @texasFilmLock2 Рік тому

    Looks good! Thank you.

  • @Devour_
    @Devour_ 2 роки тому

    Great Tutorial

  • @blenderstuffs
    @blenderstuffs 3 роки тому +5

    Amazing tutorial. Is it possible to make procedural dirt-like things as it is generated in substance painter.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Thanks! Hmm, I don't exactly understand your question. I've never used Substance painter before.

    • @stefanie69
      @stefanie69 3 роки тому +1

      I think the Curtis holt ambient grunch thing

  • @disappointedguy
    @disappointedguy 2 роки тому

    ''This material literaly made my pc sh1t bricks'' (both in a good and not so good way) :D
    10/10

  • @exanima8488
    @exanima8488 Рік тому

    Thanks a lot!!!

  • @prasadpawar9816
    @prasadpawar9816 Рік тому

    Sir can you make a tutorial on rendering and photorealistic composting and procedural photorealistic environment ?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      thanks for the tutorial request 👍‍

  • @hebaramadan4198
    @hebaramadan4198 Рік тому +1

    there is no adaptive subdivision in 3.3 version what is the alternative

    • @RyanKingArt
      @RyanKingArt  Рік тому

      The adaptive subdivision is in version 3.3. Make sure you turn on the experimental mode, and make sure you are in the Cycles render engine.

  • @thomandy
    @thomandy 3 роки тому +1

    Great one. I do get a purple texture after the final color ramp into bump though. Not sure why. Cant seam to solve it either. Might be a 2.9 issue.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm... are you using Blender Eevee, that might be the problem.

    • @thomandy
      @thomandy 3 роки тому +1

      @@RyanKingArt Ah, yeah, so there is a difference there as well. Either way, it looks great and works well without that finale bump! :)

  • @anttiv7109
    @anttiv7109 7 місяців тому

    The texture looks good on certain walls but gets stretched out on the walls that are perpendicular to the good looking walls.

  • @mercurysmith563
    @mercurysmith563 4 місяці тому

    Would there be a need to use the adaptive subdivision in the subdivision surface modifier if I'm just using this to create a mapping image then taking it back to EEVEE and using the baked images in a new shader?

  • @sambabassesoumare1168
    @sambabassesoumare1168 2 роки тому

    magnific

  • @AudreyGoncalves-
    @AudreyGoncalves- Рік тому +1

    Does someone know how can I change my link type ? We always connect more than one node in Shader Editor so he have this kinda of lines, to connect them, so I'd like to use straight lines not curves... Thanks guys !

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Yes I actually have a tutorial on how to do that: ua-cam.com/video/teCPwsiGQ9Y/v-deo.html

  • @90snebula
    @90snebula 10 місяців тому

    if we wanted to add more colors how would we do that?

  • @everythingishere22
    @everythingishere22 Рік тому

    Can l use this for cylinder object?

  • @mxyer2605
    @mxyer2605 3 роки тому +2

    how are you making the hdri invisible? its very distracting seeing it in backround on rendered mode

    • @RyanKingArt
      @RyanKingArt  3 роки тому +3

      Yes, it is. : ) To make the background transparent, you can click over on the Render Properties. Then open the film tab, and click on, transparent. Thanks for watching!

    • @mxyer2605
      @mxyer2605 3 роки тому +1

      @@RyanKingArt you are an absolute legend 🙏🏻

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@mxyer2605 Haha, thanks!

  • @fantasy9917
    @fantasy9917 Рік тому

    Is there a way to use this material without stretching? I can't figure it out. I put the brick material on a house I made, then on a cube for simplicity, UV-unwrapped them and the bricks are displaying as intended only on front and back sides, the rest is a stretched mess. Help.

  • @ARANDOMOPENAIUSER
    @ARANDOMOPENAIUSER Рік тому

    6:00
    11:00
    13:30
    16:20

  • @Trivimania
    @Trivimania 3 роки тому +1

    Sir; this material looks nice and works fine on part of the sphere, but why doesn't it work on a flat plane you add to the scene and why does it also not work ok on a cube you add? It only works on the cube on the front and back face but not on top, bottom, left and right face? How to fix that?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Yeah, sorry about that. Someone else was wondering about this too. I didn't know it was an issue until recently. Although, I found a method online that works. Here is the link:
      blender.stackexchange.com/questions/112843/how-can-i-make-my-procedural-brick-texture-map-correctly-to-both-a-cube-and-cyli
      I tried it and it worked! Here is the setup that I used: i.stack.imgur.com/VYIeK.png
      You can add that, and plug it into the Brick Texture Vector, and it will work. Hope this helps.

    • @utopicc
      @utopicc 3 роки тому

      @@RyanKingArt It would really make more sense if this was done on a plane surface. Also I have difficulties trying to scale up textures and lose the tile repetition with wooden floor textures. I was hopping this tutorial would help but it didn't. Can you maybe do a follow up explaining how to do that? thanks

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      @@utopicc I will consider it. Thanks.

  • @NilsLeideck
    @NilsLeideck Рік тому

    At 4:50 you say "whatever you like". Do you have any advice how to correctly scale the brick texture to match for example 60x60cm tiles? I have played around with Texel Density (great addon) and other tricks and tutorials, but ALWAYS ended up using the measuring tool for hours (literally) to get close to the correct size. I assumed that if you set the scale to 1 and the brick size to 0.6 it would match to 60cm as Blender unit is 1 meter ... but it does not. Thanks for any pro advice! -- Cheers, Nils

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 2 роки тому

    10:54 You could have just used a negative Scale on the Displacement node.

  • @michaelpenco546
    @michaelpenco546 2 роки тому

    What I would like seeing in future is correcting the problem of not being able to see the material in assets manager. The ptocedural bricks was not textured.and defeats the purpose of the manager.

  • @cicadastudio3486
    @cicadastudio3486 3 роки тому +3

    Hi. Thanks for the tutorial. I downloaded the file from Gumroad and applied the Procedural bricks to my own wall (cube) and I noticed that two of the sides show the bricks correctly but the other faces just show the brick rows stretched horizontal and there are no vertical mortar lines. This is in Blender 2.93. Any ideas how I would make all the sides of the cube faces look correct? You can see the same thing happening at 8.32 on your UA-cam movie on the sides of your wall and if the wall was any deeper (going back) those edge bricks just stretch. I'd need to somehow apply the Procedural bricks material to each of the individual faces to make it look correct but that can't be done.
    Thanks, Andrew

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Hello. Thanks for purchasing the project files! I just opened up the file and tried to fix that, but its not super easy to fix. Although, I found a method online that works. Here is the link:
      blender.stackexchange.com/questions/112843/how-can-i-make-my-procedural-brick-texture-map-correctly-to-both-a-cube-and-cyli
      I tried it and it worked! Here is the setup that I used: i.stack.imgur.com/VYIeK.png
      Also, I just Updated the project files, with the extra node setup, so you can just go back to Gumroad, and Re-Download the project files, and the new node setup will be in there. Hope this helps! Let me know if you need more help.

    • @cicadastudio3486
      @cicadastudio3486 3 роки тому +2

      @@RyanKingArt
      Thanks for the reply Ryan. Appreciate it.
      I did manage to get the sides displaying correctly using the node set up you gave me a link for.
      Here's my node setup that works
      i.imgur.com/E4ZgTfo.jpg
      The problem is though I've lost all the effects that make the bricks look a little more realistic as in your original tutorial node setup shown at the image link below
      i.imgur.com/EToS2X5.jpg
      Here's a screenshot of what I've done so far to include the bump nodes and a few others but I can't work out how to fit in the Noise Texture nodes, ColorRamp nodes and Darken node.
      i.imgur.com/qDleaDb.jpg
      In your tutorial setup, there's the Mapping node on the far left but that's not in the newer setup with the Combine nodes.
      Thanks again for your help.
      Andrew

    • @cicadastudio3486
      @cicadastudio3486 3 роки тому +3

      Ha.... While I was doing the things above you were in the process of changing the Gumroad file with the updated nodes. Thanks very much and a cube now looks excellent.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@cicadastudio3486 Glad the problem is fixed now!

  • @XxTAKEIxX
    @XxTAKEIxX 2 роки тому

    Incredible! How can we bake this out as a seamless texture to use within other programs? Thanks for this awesome content.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      You could texture bake this to texture maps, but I don't know how to make it seamless.

  • @0n3_Reason
    @0n3_Reason 10 місяців тому

    hey man. amazing tutorial. is there a way i can export this material/texture as a .dds file? as i would like to used this for a brick wall for my assetto corsa track, but when i export the track as a .fbx file, it says the brick material is null and missing or something.

  • @Brian_Rogers
    @Brian_Rogers Рік тому

    This was very helpful and easy to follow along with. Is there a way to make this affect the mesh so that it can be exported as an stl for 3d printing though?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      You'd need to bake out the displacement data to a displacement map. Then you'd need to add that displacement map to the object with a displacement modifier, and then apply the modifier.

  • @path11media88
    @path11media88 3 роки тому +1

    I'm getting no change after adding bump node. It shows a very little difference but changing distance or strength has no effect. Displacement Node has no effect. I started using a rectangular wall and figured it was me, re ran a new job using the sphere following along everything, same issue. I just loaded 2.93.6, don't know if that is it or not but it ground to a halt at that point. Reran the tutorial a third time, same issue.I threw the Invert Node in and it did effect the mortar but really bad quality, real choppy. Maybe it's this build so, just a few days away from 3.0, I'll try it again then. I have 32 gig memory, i7, two GTX 1080 Ti cards in SLI so, plenty of machine.
    I tried it in one of Simon Thommes brick tutorials and in the first five nodes idisplacement didn't work. Pretty sure it is aa bug in this build as that's two approaches that wouldn't give the displacement. Oh well, let's see what 3.0 does.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm... sorry to hear your having problems. Yeah, maybe try it with Blender 3.0.

    • @jamesesther8182
      @jamesesther8182 3 роки тому

      if you go to 9:30 on the video he connects the brick texture fac to displacement in the material output. then he selects principled bsdf, then presses shift+control+left click. that makes the viewer node disappear, and you can see the displacement. hope this helps

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      @@jamesesther8182 Thanks!

    • @yjzhou1
      @yjzhou1 2 роки тому

      I'm having the same issues the bump affects it only very slightly and the displacement doesn't seem to have much effect at all. Please write back if you figure out a solution? @Path11 Media

    • @billchokton2014
      @billchokton2014 Рік тому

      @@jamesesther8182 Thank you for catching this! I was wondering why my bricks weren't "super super bumpy" at 15:56

  • @tank3308
    @tank3308 Рік тому

    im trying to make the wall so the bricks on the wall stand out more but i cant make them push out from the wall

    • @RyanKingArt
      @RyanKingArt  Рік тому

      you can use displacements for that.

  • @jogibaerr50000
    @jogibaerr50000 3 роки тому +2

    Hello Ryan, nice Video. Can you tell me, what graphics card you have? Greets from Germany...

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thanks! My GPU: RTX 2080 Super WINDFORCE OC 8G Graphics Card

    • @ChillieGaming
      @ChillieGaming 3 роки тому +1

      @@RyanKingArt could you tell me your full pc specs

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Sure! Here's an overview of my PC Build:
      Ryzen-3900X CPU 12 Core 24 Threds
      Cooler Master CPU Liquid Cooler
      EVGA Supernova 1000 Watt Power Supply
      RTX 2080 Super WINDFORCE OC 8G Graphics Card
      500 GB Solid State Drive
      3TB Hard Drive
      3000 MHz DDR4 32 GB Ram
      Thermaltake Level 20 MT ARGB Mid Tower Computer Case

  • @ChillieGaming
    @ChillieGaming 3 роки тому +2

    Why do you have so low subscribers man?
    9year old kids with their shitty ass gameplay on freefire gets like millions of subscribers but a hardworking guy like you who takes out time to make tutorials for us doesn't get recognition.
    Anyway best of luck for the future ^_^

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Haha, Thank you. Yeah, sometimes its odd why some channels have so many subscribers, while other channels that I really like have so little. But its ok. My audience is growing! And I'm trying to make this something that I can do for a living, so I really appreciate everyone's support. : )

    • @ChillieGaming
      @ChillieGaming 3 роки тому +1

      @@RyanKingArt hey could you recommend me some free tutorials for beginners sculpting.
      I would really appreciate it if you could help.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      I have a beginner sculpting tutorial on my channel. here is the Link if you'd like to watch it: ua-cam.com/video/VYuUlQO-kYE/v-deo.html

    • @ChillieGaming
      @ChillieGaming 3 роки тому +2

      @@RyanKingArt thank you

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Also, two really great Sculpting Tutorial Channels are: Flipped Normals, And Digital Clay. You could search them up on UA-cam.

  • @SquirreltailAnimation
    @SquirreltailAnimation 2 роки тому +1

    Thank you so much for not just this video, but this entire series. They are all so useful for the work I do! As weird as this sounds, I used this tutorial to make fishnet stockings for a model. However, if you don't mind, I have two questions for you:
    1) Do you know of a way to apply a subsurface color to just the bricks part of the texture (say, make the bricks have a subsurface color of red but have the grout have no subsurface color).
    2) Is there a way to apply a separate normal map to the bricks and the grout? So, as an example, have the bricks have a bit rougher of a normal than the grout.
    I thought making the bricks shader first then applying it via a "Shader to RGB" node to the brick texture would do the trick, but the subsurface color doesn't really show up and it messes up the shadows (as in makes them completely black). Any help with this would be appreciated. If not, thank you anyway and have a great day!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thanks for watching! Yes, these can both totally be done.
      For the subsurface, you can plug the brick texture factor, into the subsurface on the principled. You will also need to add an invert node to switch the values, so that the bricks have the subsurf. Then either add a texture in the the subsurface color, or just change the color value.
      For the normal, you can use the brick factor, as a mask, to make different parts have different normal maps. For instance, you could add a noise texture, and plug it into the color 2, of a mix rgb node. set the mix RGB to lighten, and make color 1 fully black. Then add the brick texture factor into the factor the the mix rgb. then plug the mix rgb color into a bump node height value, and finally, plug that into the normal. hope this helps.

    • @SquirreltailAnimation
      @SquirreltailAnimation 2 роки тому +1

      @@RyanKingArt This works like an absolute charm! Thank you for the help with this!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@SquirreltailAnimation You're welcome!

  • @gaborgeiger3924
    @gaborgeiger3924 3 роки тому

    Jezus. I go and think over my life. :) Thanks anyway

  • @michalbiegler6778
    @michalbiegler6778 18 годин тому

    Can I export this as stl? If not, can someone explain how? Please? :)

  • @oddtopsy
    @oddtopsy 3 роки тому +1

    ok trying my 5th time, im getting totally different results once you add the displacement and invert nodes into the mix, versus, when I add the displacement /invert nodes into the mix... i'm on 2.90.1 are you working on the newest version ? is 3 out yet ?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      I was using Blender Version 2.93.3 when I made this tutorial. Hmm, I'm having trouble helping you. Can you send a link to a screenshot of the problem?

  • @Noel_FGC
    @Noel_FGC Рік тому

    i froze trying to render this lmao

  • @stonelambert
    @stonelambert Рік тому

    Ryan, I believe I’m running a newer version of blender and the Mix RGB node must have been renamed. Please let me know if you know what I should use in its place! Thank you.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Just use the "Mix" Node, and change it from Float to Color. then use it just like the mix RGB node.

    • @stonelambert
      @stonelambert Рік тому +1

      @@RyanKingArt Thank you!

  • @ggog408
    @ggog408 Рік тому

    Great video firstly I'm almost there. However my problem is when I make a brick wall from a cube and scale one side down into a rectangular shape, the smaller side is not evened out and the bricks are squashed together. Not sure if I'm doing something wrong.

    • @iamthesmomer
      @iamthesmomer Рік тому

      did you apply the scale by pressing 'CTRL + A' ?

    • @ggog408
      @ggog408 Рік тому

      @@iamthesmomer no, should I of?

    • @iamthesmomer
      @iamthesmomer Рік тому +1

      @@ggog408 yes

    • @ggog408
      @ggog408 Рік тому

      @@iamthesmomer I'll give that a go thanks!

  • @MightyElemental
    @MightyElemental 3 роки тому +1

    Very useful, but I have no clue why the bricks won't pop out.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Oh, hmm, did you make sure to turn on all of the displacement settings that I showed in the tutorial?

    • @wilko2912
      @wilko2912 3 роки тому +1

      I think I ran into the same problem, check you added a 'subdivision surface' not just a 'subdivision' modifier.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@wilko2912 Thanks!

  • @tiesetsomatsipa5402
    @tiesetsomatsipa5402 2 роки тому

    Don't you have a video where you use a cube as a brick and color and give it a realistic brick texture and roughness like you did on the rubik's cube tutorial? I'm stuck trying to color this bricks, not like you are doing on the videos with a single plane.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Umm I'm not quite sure what tutorial your talking about.

  • @emmettbeech5441
    @emmettbeech5441 3 роки тому +1

    What version of Blender do you have? When I try to follow along, everything is great except displacement isn't working. I have cycle - experimental and Materials - setting - displacement and bump.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      I'm using Blender 2.93. Hmm, is there a glitch, or something? What exactly is happening with the displacement? Also check to make sure the nodes are plugged up correctly.

    • @emmettbeech5441
      @emmettbeech5441 3 роки тому +1

      @@RyanKingArt I bought the material from your gumroad store, when I open the blender file the displacement looks okay. So I guess I am missing something. thanks for replying.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@emmettbeech5441 Thanks for purchasing the files!

    • @fizzfingers5207
      @fizzfingers5207 3 роки тому

      Hey sorry I'm so late but I'm kinda having the same issue, did you ever find out what the problem was?

    • @emmettbeech5441
      @emmettbeech5441 3 роки тому

      @@fizzfingers5207 I'll check - if I figured it out, I forgot the answer!

  • @maximilianopalacio6064
    @maximilianopalacio6064 2 роки тому

    hello, I want to put this texture in a house but it is not distributed correctly in all the faces, stretching or deforming the texture, what can I do?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      maybe use the UV texture coordinate, and then UV unwrap your object.

  • @path11media88
    @path11media88 3 роки тому

    This is great and I followed along but, when I put this into practice I have a problem. Walls on a building step in and out, turning corners and, the inside does not have brick texture. When I use this node on a wall, even though I pick specific faces, the procedural texture goes on every wall and is elongated on some as stripes. I have tried "cube projection but, that has no effect at all (I'm trying on version 3.0). I've tried unwrapping, marking seams, selecting individual faces, etc, and nothing seems to stop the procedural shader from applying itself to everything and those faces that are ninety degrees from a correctly laid out grid become stripes of brich and mortar stretched.

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      Yeah, I should have gone over how to fix that in the tutorial. There is a node setup to fix this issue. I might make a video about it soon.

    • @path11media88
      @path11media88 3 роки тому +1

      @@RyanKingArt There may be some quirks to work out on 3.0 (there is on any new version of any software). I would run it and have it do one thing, strip it all back and run again and get it to work. The thing that worked best was to first apply a generic texture, I just used a white color, then when you specify the faces to be brick it only applies to those, That also seemed to trigger the "cube projection" to line up the rows.

  • @jenkathefridge3933
    @jenkathefridge3933 Рік тому

    8:24 i don't see adaptive subvision in my subdivision modifier

    • @jenkathefridge3933
      @jenkathefridge3933 Рік тому

      you have to be using experimental for it to happen but im making a house so I shouldn't bother with subdivision modifier

    • @RyanKingArt
      @RyanKingArt  Рік тому

      yeah if your not super close to it then you don't really need to use the displacements.

  • @Diamond-yn4nu
    @Diamond-yn4nu Рік тому

    Can anyone tell me how to export this material to unity? Thanks for helping

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      you will need to texture bake the material to texture maps. check out my texture baking for beginners tutorial to learn how.

  • @greendinosaur562
    @greendinosaur562 2 роки тому

    ive been following the tutorial but at the displacement stage, it doesn't pop out the mortar. It just makes random lines in the sphere. idk what I'm missing

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Make sure you used the right displacement settings that I go over in the video.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      in the material settings, under settings, make sure its set to, displacement and bump.

    • @greendinosaur562
      @greendinosaur562 2 роки тому +1

      @@RyanKingArt yeah, I’ve gone over the tutorial a few times and it’s still creating the weird shape. Like the displacement isn’t following the mortar somehow.

  • @ChrisMcCarroll
    @ChrisMcCarroll 9 місяців тому

    My bricks are going vertical. How do I make them go horizontal. I’ve spent nine hours browsing the Internet and cannot find a single thing on how to change the effing orientation of the bricks. Why is there no information on that
    I found one thing that says go to the UV and change the UV and do a thing to the UV and make an adjustment to the UV and boom you’re done no other explanation than that

    • @sninja1967
      @sninja1967 3 місяці тому

      If you haven't figured out yet it is in the mapping just change the axis on rotation

  • @Soulsphere001
    @Soulsphere001 Рік тому

    Ryan, do you have any paid for procedural texture courses for Blender or anything like that?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      No, pretty much all of my training courses and tutorials are all free on UA-cam. I don't have any procedural paid courses.

    • @Soulsphere001
      @Soulsphere001 Рік тому

      @@RyanKingArt
      All right, thanks for letting me know.

  • @StephenBoyd21
    @StephenBoyd21 3 роки тому +1

    It must be an American thing but the word height does not have an h on the end. It is height, not heighth

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Oh, did I spell it wrong? Or is it spelled wrong in Blender?

  • @GreenHero-sm6kf
    @GreenHero-sm6kf Рік тому

    omg my computer its wil=💥💥💥

  • @ParaLizzard
    @ParaLizzard 11 місяців тому +1

    Doesnt work no more!

    • @RyanKingArt
      @RyanKingArt  11 місяців тому +1

      what part isn't working?

    • @ParaLizzard
      @ParaLizzard 11 місяців тому

      @@RyanKingArt I didnt do subdivision surface because of door cutout deformation in wall which I wasnt able to fix but I tried an object without the cutout and it didnt have any effect. My UV map is 2048px. I set the same settings in Principled BSDF as you instead of default. Other people in cobblestone video also have the same problem in blender 4.0 by comments

    • @ParaLizzard
      @ParaLizzard 11 місяців тому

      ibb*co/5vmr9xQ image of render

  • @billchokton2014
    @billchokton2014 Рік тому

    Nodes are quite possibly the least intuitive and most convoluted form of modeling Ever invented. You not only have to remember the name and full features of every node but also remember where that node plugs into another node. Then remember which sliders on each node controls which parameters. Multiply this process over a dozen different nodes, two dozen different connection points and six dozen different sliders and congratulations, you have a brick wall. lol
    At the very least Blender should have a small library of node setups for basic textures. Example: Load the brick wall node setup from the library, adjust the parameters as needed and you're done.
    It's just confusing to invert the mortar on the bump map only to add yet another node later in the proces to invert the mortar.

  • @m.harunakdas6970
    @m.harunakdas6970 Рік тому

    Hello Ryan. I am using Blender 3.5 and this brick texture is not seamless in my file. Do you have any idea why? You can see in the screenshot below. Thanks.
    drive.google.com/file/d/14T6KbjGBsxL5Aw0jiwqAsbCEtB5dMsbQ/view?usp=sharing