How to make HDRI Dome for more REALISTIC Renders - Blender Tutorial

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  • Опубліковано 3 лип 2024
  • In this Blender tutorial, I’ll guide you step-by-step through the process of creating an HDRI dome to enhance the realism of your renders. We’ll use a UV sphere and an HDRI image sourced from Poly Haven. Whether you’re a beginner or an experienced Blender user, this tutorial will help you level up your 3D scenes
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    tags:
    Blender HDRI tutorial, UV sphere HDRI dome, Realistic renders, Poly Haven HDRI, 3D environment lighting, Blender 3D tutorial, HDRI lighting setup, Blender beginner tutorial, Photorealistic rendering

КОМЕНТАРІ • 28

  • @JMach4217
    @JMach4217 2 дні тому +12

    To up the realism even more, I would change the dome so that the flat portion of the dome doesn't have any emission applied, only the diffuse. That way the shadows should be much more realistic

    • @onlyrjCG
      @onlyrjCG  2 дні тому +1

      @@JMach4217 I’m gonna try that and see what it looks like 👍

    • @KenzGX
      @KenzGX 23 години тому

      Probably waiting for this next tutorial

  • @waqaranayat8083
    @waqaranayat8083 День тому +1

    I am a 3ds max user but i watched whole video. And liked it.

  • @Fundeafevents
    @Fundeafevents 2 дні тому +2

    Blender Try You help 😊 Thanks

  • @WallyMahar
    @WallyMahar 10 годин тому +1

    If you ever want to make your own photosphere, you can still download an older version of Google camera. There are some tricks to turn into an HDR, but that’s still available.

  • @deividcm2
    @deividcm2 22 години тому

    i needed this, thank you so much RJ, great tutorial man

  • @curiousity271
    @curiousity271 7 годин тому

    Very helpful tutorial ❤

  • @danielishwar
    @danielishwar День тому

    I love this!

  • @MelizzanoDaquila
    @MelizzanoDaquila День тому +1

    Fantastic work!!!!

    • @onlyrjCG
      @onlyrjCG  День тому

      @@MelizzanoDaquila appreciate that 😄

  • @sknazibulalam9190
    @sknazibulalam9190 2 дні тому

    Thanks ❤❤

  • @PauloHenrique-kx4of
    @PauloHenrique-kx4of 11 годин тому

    Very nice

  • @AzureVerde
    @AzureVerde День тому +1

    Nice. But it would be more realistic, if there's am Ambient Occlusion shadow beneath the car...

  • @ramyissa20
    @ramyissa20 День тому

    You should add shadow catcher plane under the car

  • @artofvibration
    @artofvibration День тому

    Insane tutorial

    • @onlyrjCG
      @onlyrjCG  День тому +1

      @@artofvibration we’re on UA-cam now 😆😆😆

    • @artofvibration
      @artofvibration День тому

      @@onlyrjCG Heck yeah 😁 this tutorial is actually super helpful

  • @OUTTHEMUDVISUAL
    @OUTTHEMUDVISUAL 2 дні тому

    W bro !

    • @onlyrjCG
      @onlyrjCG  2 дні тому

      @@OUTTHEMUDVISUAL thanks! I’ll be posting more tutorials 😄

  • @jkartz92
    @jkartz92 15 годин тому

    in the shader tree, are you suing building a shadeless material?

  • @fabioroncal8763
    @fabioroncal8763 17 годин тому

    Besides all the other problems you didn’t address, the biggest one is the noise you introduced by having this dome. Better use a regular hdri, and add only the ground part of your done.

  • @realhamzabarami
    @realhamzabarami 13 годин тому +1

    I know this is unrelated but give the Quran a read, the downsides of this method is that the render time is heavily increased, you can easily take time and make a simple environment that will lead to a quicker render time

    • @SewerTapes
      @SewerTapes 12 годин тому

      Can the Quran help me get faster render times?

  • @dansmith904
    @dansmith904 21 годину тому +1

    Looks fake

  • @MikeHunt-pu5cm
    @MikeHunt-pu5cm 2 дні тому

    Blender now totally sucks because all these tutorials only seem to work in the version of Blender they were made in. That breaks 99 percent of tutorials made. An exisying confusing program made even more confusing.

    • @silencethequiet
      @silencethequiet 2 дні тому +3

      I've found that most tutorials are preseved extremely well throughout Blender versions. That said, I almost never follow tutorials straight off of keystrokes/buttons anymore because I know the program quite well. I see where issues could arise for new users, and in that case I would suggest focusing more on learning the software and concepts itself through methods besides tutorials. Buttons may change but the functionality of the software remains the same or improves. Keyboard shortcuts usually change quite little as well.
      I CAN recall several times where geometry nodes tutorials were useless due to the fact that nodes are being added/replaced all the time, making some setups extremely redundant in both complexity and performance. Hopefully, that will improve a bit in the future as geonodes developement becomes more backend.

    • @phucthinhnguyen1157
      @phucthinhnguyen1157 День тому

      You could learn maya or 3ds max man, or even better 3d coat since they not from autodesk :v, auto desk and adobe is money hungry monster