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You've practically beaten the game already! With your comprehensive blueprints and bus design, I think the only thing left to do is to implement wiring automation to have a factory that is able to make any arbitrary shape. Excellent work!
Hi Nilaus, been watching you for years but don't comment much on these videos. Been loving the series, thanks for the content and keep the trains going :D
Last video I made a comment detailing how my task workshop works and I believe it's more relevant here since you are actually using your workshop in this video. Just some simple comparisons between yours and mine: - You input all shapes and colors to the same location, you have to cross the tracks the get the colors over and you need to do the mixing at the workshop. -I input shapes on the left and colors on the bottom, have dedicated mixers at the extraction sites with lanes for all 7 colors, the routing is longer to paint than having everything together but the routes are clean to where it's not a problem. - Your train input interchange is compact, fits on one axis, and probably much cheaper than mine, but may have congestion issues if overloaded with additional input. - My input station is large, spread out and much more expensive, but it keeps all trains delineated and there's no overlap or flow issues, and gives me a lot of space to route things around if I run into anything overly complex. I don't think either design is better than the other I think we each built ours to serve our particular needs and it's awesome seeing what others do that's different than myself, sometimes I get inspired to make new things of my own or improve my designs. Keep it up man! Sorry for rambling lol, have a good one!
Loving this series and I'm hoping I get to see you tackle the hex shapes, as they present a whole new set of challenges - your designs are always awesome.
If you start from the end of the task tracks (like the second set of tasks at the start of the video) you can build all the tasks without moving the station. Makes things a little cleaner imo.
I love these videos, love how you try and optimize everything but still in a fun sense. looking at how you love using blueprints i wonder if your MAM would be different than what most people make. I've been (unsuccessfully) trying to simulate these extract diagonals, or remove one corner and combine shapes like how we would build them for MAM. hopefully you'll take that route, whatever it is keep posting, love this game and i wait for these videos everyday!!
i think the Developer should add the shape preview in the information box that pops up on the right side of the screen when you click on the different platforms
11:01 You know, considering how often you are using this merge, it would be better to make a variation of the stacking module that place input from a side underneath. It works as it is, it just always looks off and requires workaround with extra belts to make it work as intended.
There's a few costs though. You might accidentally use the wrong one and not realize it which will waste your time. Secondly, you have to use Tab to go through your blueprints if you don't want to mouse click them so having too many blue prints can cost you more clicks to get the shape you want.
Hey, I actually did a deep dive on color mixing this weekend while trying to make my own mixer blueprint. If I understand how your mixer is working, I believe you are actually making the same mistake I did, in that not realizing that the output volume of the mixed liquid is the same as the combined volume of both input liquids. More simply: 1 blue + 1 yellow = 2 green (or vice versa by default but I prefer additive color mixing). So what you need is 48 mixers, each input pipe of 1800L/m of both colors feeds 4 mixers and then two mixers go to each output pipe, giving you 12 pipes of 1800 x two colors in and 24 pipes of 1800 of the mixed color out. (I know you can merge the pipes to save space but it's easier to explain the math if everything is separate.) I tried for a long time to come up with a mixer blueprint that could fit into a 1x2 (heaven forbid I try a 1x1, perhaps you can come up with a more elegant design than myself) but I settled with a 2x2 that takes 1 full space pipe of each color in and outputs 2 full pipes of the mixed color out. After realizing that all my old mixer blueprints were using the wrong ratios, I now have to go fix all my milestone factories since they are all using 2-4 times more paint than needed. That's a lot of points saved!
He isn't trying to get two pipes out. He only wants one pipe out. If he is making red squares he uses one pipe of red paint. If he makes white squares he uses one pipe of white.
@@ericblair5731 You aren't quite understanding. When you mix colors, if you input a full pipe of one color and a full pipe of the other color you get 2 pipes of the mixed color out. Volume is preserved and 1 +1 still equals 2 no matter the color. The mixer blueprint he's using is the one I believe to be using incorrect ratios, IF he is dealing with full pipes. If his blueprint inputs a half pipe of each color to get a full one out, that would work perfectly fine, I just didn't quite see how his was setup exactly, but I know that when I set mine up, I like dealing with full pipes and belts exclusively, for simplicity and clarity's sake. Hope you better understand my point now.
@ericblair5731 So I had to rewatch the color mixing episode to see exactly how he set up the blueprint and I can see now that he is accounting for the correct volumes. He only utilizes half of each input pipe (or technically 1/8 if it's completely full) to produce a full pipe of the mixed color out, as you said: he only needs one pipe. But with his design he could actually feed two mixer modules simultaneously with one of each color input to get two mixed color output(or if the pipe is completely full each color could feed 8 mixers to get 8 pipes out). Again 1+1=2. So there, you are right, I am right, and Nilaus was right. Everybody wins! :) Sorry for the misunderstandings. Have a good one!
When extracting only a single space pipe of color from a mixer blueprint, you can feed five additional blueprints from the same space pipe if it's fully saturated. To put it a different way, at no point can you ever build a mixer blueprint that consumes the entirety of a fully saturated space pipe because to do so would require a platform with 12 input notches, six for each color, as well as 12 output notches, for a total of 24 notches on a single platform (because the throughput of a fluid launcher prevents you from moving a fully saturated belt inward into a adjacent platform). Or, to put it another way, there is no platform and blueprint arrangement that I I'm aware of that can consume the entirety of a space pipe that is fully saturated. And so long as the fluid isn't being consumed, it's not being wasted, so a 1x1 mixer is just fine. Could you have a 2 by 2 mixer that consumes twice as much input and produces twice as much output? Sure, but sometimes that's overkill. Tangentially it takes 6 times as many miners to fully saturate a space pipe as it does a space belt. Space pipes have massive throughput.
@Moleculor Your math is incorrect as well. Space pipes (as well as regular pipes) have 4x the throughput of belts. That means a fully saturated pipe could feed 4 painters or 4 mixers running in tandem and you would get 4 belts out for painters, and 8 pipes out for mixers (or 2 space pipes if you were to fully saturate it). You wouldn't do it all in one blueprint, that would be impossible, but you could line up multiple painter/ mixer modules together and feed them in sequence all from one pipe.
You should update your stacker build to be rotated 90° so you have two inputs on the south and exit on the north. That would slim down you builds and you can build a tripple stacker on a 1x3 platform.
You are cutting the train from the Task facotry so many times, you should make it a feeder into another train so it becomes quickly unused. Love your content.
I have an idea to mix colours. You will need a 1 by 1 space platform Make sure the colours are coming from the opposite side from the 1 by 1 space platform. On the left side connect all of the columns and put it on the top floor. Make sure to put the pipes are one space apart. Then place four colour mixers next to each other and stack them on all three floors. Connect the pipes to the colour mixer. Make sure it's on the same input with each other. On the other side connect all the pipes that are going into the platform and put it on the bottom left then build the pipe to the other side. connect it on the bottom empty inputs then fill the remaining empty inputs. mirror that action on the other side. But when you are building the pipe to the other side use the middle floor.
So this means on one side the pipe is going down and on the other side you bring the pipe to the other side and fill the remaining empty slots by going up.
The amount of wasted color due to mixing here is hurting my heart a little. In case you didn't know (and it's not just because you don't care): When mixing colors volume is conserved, so 1 Blue + 1 Red = 2 Magenta.
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🔴Watch more on Twitch.tv/nilaus
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➡Full Shapez 2 Playlist: ua-cam.com/play/PLV3rF--heRVsALWExxYuukXqv_5MoN_Ag.html
You've practically beaten the game already! With your comprehensive blueprints and bus design, I think the only thing left to do is to implement wiring automation to have a factory that is able to make any arbitrary shape. Excellent work!
The MAM of course
"Only".. I have tried, wiring that up and doing crystalization and pinning right is rather complex
This is the type of game you spend hours on while bored.
So instead i watch a you speedrun this.
Love the videos
Hi Nilaus, been watching you for years but don't comment much on these videos. Been loving the series, thanks for the content and keep the trains going :D
you really should keep pushing through research and build a MAM (make anything machine) its a super fun puzzle
the programming is rudimentary. design is the main part and you've proved you're up to the task :) hope you do this
Looking forward to the MaM design.
Last video I made a comment detailing how my task workshop works and I believe it's more relevant here since you are actually using your workshop in this video.
Just some simple comparisons between yours and mine:
- You input all shapes and colors to the same location, you have to cross the tracks the get the colors over and you need to do the mixing at the workshop.
-I input shapes on the left and colors on the bottom, have dedicated mixers at the extraction sites with lanes for all 7 colors, the routing is longer to paint than having everything together but the routes are clean to where it's not a problem.
- Your train input interchange is compact, fits on one axis, and probably much cheaper than mine, but may have congestion issues if overloaded with additional input.
- My input station is large, spread out and much more expensive, but it keeps all trains delineated and there's no overlap or flow issues, and gives me a lot of space to route things around if I run into anything overly complex.
I don't think either design is better than the other I think we each built ours to serve our particular needs and it's awesome seeing what others do that's different than myself, sometimes I get inspired to make new things of my own or improve my designs. Keep it up man! Sorry for rambling lol, have a good one!
The only thing Nilaus can be drunk on is power, power to organize and command logic and logistics. xD
The milestone shape that is essentially a Brazil flag lookalike being named _"Disorderly Progress"_ is so clever
Loving this series and I'm hoping I get to see you tackle the hex shapes, as they present a whole new set of challenges - your designs are always awesome.
If you start from the end of the task tracks (like the second set of tasks at the start of the video) you can build all the tasks without moving the station. Makes things a little cleaner imo.
I love these videos, love how you try and optimize everything but still in a fun sense. looking at how you love using blueprints i wonder if your MAM would be different than what most people make. I've been (unsuccessfully) trying to simulate these extract diagonals, or remove one corner and combine shapes like how we would build them for MAM. hopefully you'll take that route, whatever it is keep posting, love this game and i wait for these videos everyday!!
I love that design. Serves me really well for tasks. Now I'm making 12 belt CMAM while ticking off the tasks in meantime.
i think the Developer should add the shape preview in the information box that pops up on the right side of the screen when you click on the different platforms
11:01 You know, considering how often you are using this merge, it would be better to make a variation of the stacking module that place input from a side underneath. It works as it is, it just always looks off and requires workaround with extra belts to make it work as intended.
There's a few costs though. You might accidentally use the wrong one and not realize it which will waste your time. Secondly, you have to use Tab to go through your blueprints if you don't want to mouse click them so having too many blue prints can cost you more clicks to get the shape you want.
Hey, I actually did a deep dive on color mixing this weekend while trying to make my own mixer blueprint. If I understand how your mixer is working, I believe you are actually making the same mistake I did, in that not realizing that the output volume of the mixed liquid is the same as the combined volume of both input liquids. More simply: 1 blue + 1 yellow = 2 green (or vice versa by default but I prefer additive color mixing).
So what you need is 48 mixers, each input pipe of 1800L/m of both colors feeds 4 mixers and then two mixers go to each output pipe, giving you 12 pipes of 1800 x two colors in and 24 pipes of 1800 of the mixed color out. (I know you can merge the pipes to save space but it's easier to explain the math if everything is separate.)
I tried for a long time to come up with a mixer blueprint that could fit into a 1x2 (heaven forbid I try a 1x1, perhaps you can come up with a more elegant design than myself) but I settled with a 2x2 that takes 1 full space pipe of each color in and outputs 2 full pipes of the mixed color out. After realizing that all my old mixer blueprints were using the wrong ratios, I now have to go fix all my milestone factories since they are all using 2-4 times more paint than needed. That's a lot of points saved!
He isn't trying to get two pipes out. He only wants one pipe out.
If he is making red squares he uses one pipe of red paint. If he makes white squares he uses one pipe of white.
@@ericblair5731 You aren't quite understanding. When you mix colors, if you input a full pipe of one color and a full pipe of the other color you get 2 pipes of the mixed color out. Volume is preserved and 1 +1 still equals 2 no matter the color. The mixer blueprint he's using is the one I believe to be using incorrect ratios, IF he is dealing with full pipes. If his blueprint inputs a half pipe of each color to get a full one out, that would work perfectly fine, I just didn't quite see how his was setup exactly, but I know that when I set mine up, I like dealing with full pipes and belts exclusively, for simplicity and clarity's sake. Hope you better understand my point now.
@ericblair5731 So I had to rewatch the color mixing episode to see exactly how he set up the blueprint and I can see now that he is accounting for the correct volumes. He only utilizes half of each input pipe (or technically 1/8 if it's completely full) to produce a full pipe of the mixed color out, as you said: he only needs one pipe. But with his design he could actually feed two mixer modules simultaneously with one of each color input to get two mixed color output(or if the pipe is completely full each color could feed 8 mixers to get 8 pipes out). Again 1+1=2.
So there, you are right, I am right, and Nilaus was right. Everybody wins! :) Sorry for the misunderstandings. Have a good one!
When extracting only a single space pipe of color from a mixer blueprint, you can feed five additional blueprints from the same space pipe if it's fully saturated.
To put it a different way, at no point can you ever build a mixer blueprint that consumes the entirety of a fully saturated space pipe because to do so would require a platform with 12 input notches, six for each color, as well as 12 output notches, for a total of 24 notches on a single platform (because the throughput of a fluid launcher prevents you from moving a fully saturated belt inward into a adjacent platform).
Or, to put it another way, there is no platform and blueprint arrangement that I I'm aware of that can consume the entirety of a space pipe that is fully saturated. And so long as the fluid isn't being consumed, it's not being wasted, so a 1x1 mixer is just fine.
Could you have a 2 by 2 mixer that consumes twice as much input and produces twice as much output? Sure, but sometimes that's overkill.
Tangentially it takes 6 times as many miners to fully saturate a space pipe as it does a space belt. Space pipes have massive throughput.
@Moleculor Your math is incorrect as well. Space pipes (as well as regular pipes) have 4x the throughput of belts. That means a fully saturated pipe could feed 4 painters or 4 mixers running in tandem and you would get 4 belts out for painters, and 8 pipes out for mixers (or 2 space pipes if you were to fully saturate it). You wouldn't do it all in one blueprint, that would be impossible, but you could line up multiple painter/ mixer modules together and feed them in sequence all from one pipe.
For pin pushers you can just take your existing rotation design and just replace the rotators with pin pushers and it works fine.
You should update your stacker build to be rotated 90° so you have two inputs on the south and exit on the north. That would slim down you builds and you can build a tripple stacker on a 1x3 platform.
16:46 thats what you WANT us to think! Haha!
nice work. art in motion.
You are cutting the train from the Task facotry so many times, you should make it a feeder into another train so it becomes quickly unused. Love your content.
I have an idea to mix colours. You will need a 1 by 1 space platform Make sure the colours are coming from the opposite side from the 1 by 1 space platform. On the left side connect all of the columns and put it on the top floor. Make sure to put the pipes are one space apart. Then place four colour mixers next to each other and stack them on all three floors. Connect the pipes to the colour mixer. Make sure it's on the same input with each other. On the other side connect all the pipes that are going into the platform and put it on the bottom left then build the pipe to the other side. connect it on the bottom empty inputs then fill the remaining empty inputs. mirror that action on the other side. But when you are building the pipe to the other side use the middle floor.
So this means on one side the pipe is going down and on the other side you bring the pipe to the other side and fill the remaining empty slots by going up.
and copy that action on the other side
Nobody gonna mention that this mans skillz (@nilaus) would be better used in the hexagon map instead? 🤔
Factory gamers are eating good.
Do you need to autosave so much? You can reduce the intervals.
i think you are so well-organized you basically broke the game lol
Thank you!
Are you ready to make a MAM automated by wires?
Ooo Pins are coming up! I guess it could be said, you put a pin in it!! Great series, thanks!
👍🏻
The amount of wasted color due to mixing here is hurting my heart a little. In case you didn't know (and it's not just because you don't care): When mixing colors volume is conserved, so 1 Blue + 1 Red = 2 Magenta.
i'm pretty sure he knows.
Also the recources are infinite.
Nothing is wasted. His input consumption is lower.
>WHY NOT JUST ADD ONE THE 1ST SHAPE ON #16!
>ON LAYER 3!>
*>ON LAYER 3!
Thank you!