CRYSTAL GENERATOR; Hard Design Challenge | 14 | Shapez 2 | Lets Play / Tutorial

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 34

  • @Nilaus
    @Nilaus  3 місяці тому

    ▶Subscribe for more Shapez 2 and other factory games
    🔴Watch more on Twitch.tv/nilaus
    📄Support on Patreon to get access to Blueprints and Save Games: patreon.com/Nilaus
    ➡Full Shapez 2 Playlist: ua-cam.com/play/PLV3rF--heRVsALWExxYuukXqv_5MoN_Ag.html

  • @InzeDev
    @InzeDev 3 місяці тому +9

    I spent several hours trying to optimize a full throughput crystal generator design for size and the smallest I could get the thing was JUST to big for a 2x1. Truly one of the structures of all time.

    • @disgustedguy
      @disgustedguy 3 місяці тому

      I've put 72 crystal generators on a 2x2 platform to process a triple layer conveyor belt/a full space belt. ^^

  • @Moleculor
    @Moleculor 3 місяці тому +9

    A few days ago I managed to build a 2x2 Crystallizer that manages to keep every floor separate and every belt outputting in the same position that it inputs on. So I can actually pump in three different colors on the three different floors and have shapes being crystallized in three different colors. And if the input shapes are mixed they come out in the exact same mix at the other end. A shape I placed on the leftmost belt on the bottom floor will come out on the leftmost belt on the bottom floor.
    It's not at all symmetrical, but I was rather happy with it.

  • @MrAgent068
    @MrAgent068 3 місяці тому +2

    Thank you for your consistency in the last two weeks and the quality of your content !

  • @O11O1channel
    @O11O1channel 3 місяці тому +2

    So for the balanced white paint mixer, it importantly always wants to consume color in a 1:1:2 ratio, but doesn't care which color is the 2. So if you build a trio of lines, you can make sure each color pulls some amount of duty being the 2 side of ratio. So a big block that arranges balanced color routing to the same core white mixer design.

  • @VladKov36
    @VladKov36 3 місяці тому +2

    you've come so far this is epic! :D

  • @doctorwhom1
    @doctorwhom1 3 місяці тому +19

    Two things, you say that crystal formation will be blocked if there's a solid layer on top, that's not true, any voids get filled no matter what the rest of the shape is doing. Secondly, I don't know if you've noticed but they'll also fill in support pins and don't give them back if you shatter the crystals. This prevents you from building every shape from the ground up if there's supposed to be crystal on top of pins.

    • @disgustedguy
      @disgustedguy 3 місяці тому

      crystal on top of pins? how does that work? you can't stack crystal on top of another ... thing, even tho you can stack things on top of crystal.

    • @doctorwhom1
      @doctorwhom1 3 місяці тому +6

      @@disgustedguy Pin pushing doesn't pop crystals, in fact, you can shatter crystal after putting pins under it to get a single layer pins on their own which which can be quite useful. I'll admit to some confusion where I was fairly certain you could drop-stack crystals if they were overhangs, but nope, that was wrong.
      So you can have uninterrupted layer of pins on the bottom of a quadrant with crystals somewhere above them by popping the pins in after all crystals are formed, and of course between all quadrants you can have independent schemes of crystals, pins, spaces, and shapes if you assemble them independently and then use the swapper to combine them carefully. But you cannot have crystals, then pins or spaces, then crystals in any single quadrant.

    • @disgustedguy
      @disgustedguy 3 місяці тому

      @@doctorwhom1 I assumed you meant, what you're describing in your last sentence. ^^

  • @thefipster
    @thefipster 3 місяці тому +12

    Hope you will commit to the task of building a MAM (make anything machine) for you final Operator Qualification and especially how it will differ from my approach =D

    • @rumplestiltskin3441
      @rumplestiltskin3441 3 місяці тому +5

      I hope he does, but in his last stream on Twitch he was messing around with the wiring and said he didn't like it very much so I could see him not doing it

    • @nicky2coats
      @nicky2coats 3 місяці тому +5

      @@rumplestiltskin3441 He’ll do it anyway I reckon

  • @chimmy_jim
    @chimmy_jim 3 місяці тому +1

    Great series, thank you!

  • @goistoist
    @goistoist 3 місяці тому

    Great build, as always. I bet this took some TIME to figure out.

  • @estebanmarco8755
    @estebanmarco8755 3 місяці тому

    An idea for the color trains, for each color make some red, green, blue and white trains. And for each station, they only take one color. For example station 1 takes blue trains and station 2 takes red trains.
    That way there is a better round-robin effect when the system isn't saturated.

  • @ConflictZv
    @ConflictZv 3 місяці тому +1

    I had to go redo the monstrosity that was my 3x3 crystallizer and I ended up making a better one, and found out something interesting in the process. I used a 2x2 blueprint for crystaling one full space belt and it SHOULD require two platform inputs (24 launchers) worth of fluid to run at capacity, but isn't quite working how I'd expect. Here's how it works and what's happening (Edit: Actually now that I'm looking at it, the inputs/output are setup in exactly the same orientation as Nilaus's build, which was not intentional as I built mine from the ground up hours later, that just happened to be the most logical place to put them, great minds etc. etc., so refer to his design from the video, as it SHOULD function exactly the same, anyway, back to the explanation):
    It takes a full space belt of shapes in on the left and outputs the crystaled shapes on the right. The 4 fluid inputs on the north and south ends are all interconnected and should have enough capacity to flow between all three lanes of machines, so if launchers input at 1800L/m, then I SHOULD require 24 launchers to run all 72 crystal generators.
    72 crystal generators consuming 600L/m each = 43,200L/m
    24 fluid launchers inputting 1800L/m each also = 43,200 L/m
    HOWEVER, this does not seem to be the case, and I'm actually able to run the module from just one input (12 launchers), which should not work if launchers do only transport at their stated speed of 1800L/m. After I finished designing it, I plugged in just one fluid input as a test to make sure the system was connected fully, expecting it to stall as the launchers would fail to keep up with the consumption of the machines, but for some reason it works flawlessly with no hitching. So I guess as long as I have enough throughput in my space pipe to support the crystal module, I could technically use any of the 4 inputs and it works just fine. Unless someone can explain to me what I'm missing here, I believe the tooltip for fluid launchers is incorrect and they can actually support more than 1800L/m.

  • @bama9445
    @bama9445 3 місяці тому +1

    So I've been using your blueprints and have a Task Line set up like yours. What I've done differently is not only do I have a line that brings in shapes to 1 area where another train splits them between the 4 sections, but I did the same with paint as well. I just finished a blueprint lastnight where once your 3 main colors get full, a white train will pull from the hub, and take it to another section, and split them up between 3 lanes to create the additional 3 colors. then have 1 train pulling from 2 of the 3 additional colors and taking it and making white.
    So now I have all 7 colors at each 4 sections. so I dont have to create the paint color everytime I want to do a different task

  • @jomialsipi
    @jomialsipi 3 місяці тому +2

    Can't you just use a single mixer to make yellow and then the new double mixer to make the 2 lanes of white? No new blueprints necessary.

  • @shunporn
    @shunporn 3 місяці тому +2

    is there a reason why you dont split the space pipe into 2 instead of doubling up the on platform pipes

  • @Liwet.
    @Liwet. 3 місяці тому

    What if you used the extra room on your crystallizer platform to allow belts to come in from either side and exit from either side?

  • @ikmor
    @ikmor 3 місяці тому

    Thanks!

  • @youtubevisitor697
    @youtubevisitor697 3 місяці тому +3

    Hi Nilaus, will you be continuing on to making a MaM?

  • @teemothetroll9855
    @teemothetroll9855 3 місяці тому

    I've pondered a solution where you stack the same shape on top of each other, then crystalize them, and unstack them again, making it basically 50% more efficient than painters are per shape, but then i found out there is no unstacker :

  • @hakarusummer
    @hakarusummer 3 місяці тому

    I hope you do a tutorial specifically focusing on wires. I get the small basics of them but using them more than that I'm at a loss @.@

  • @efficiencyvi8369
    @efficiencyvi8369 3 місяці тому +1

    I built the crystallizer on the L shape with two inputs in the missing corner.

    • @ConflictZv
      @ConflictZv 3 місяці тому +1

      Same! Except now I want to go switch the inputs, the inside corner makes so much more sense! I placed mine on the outside.
      Edit: Actually I was thinking of different blueprint I put into the L shape. I had to go back and check and remembered the monstrosity that was my 3x3 crystallizer... I don't know how you did it but I couldn't figure out how to route everything in the L platform, so I ended up using the 2x2 and refined my build. In doing so, I came across an interesting find, that I believe may be a bug, or mislabeled tooltip with the fluid launchers/catchers.

    • @efficiencyvi8369
      @efficiencyvi8369 3 місяці тому

      @@ConflictZv Yeah, mine is on the inside. you just need 6 fluid miners to support 100 % speed.

  • @Ruina-c5v
    @Ruina-c5v 3 місяці тому

    in the mixer 1x1 blueprint why do you have 6x2 mixers per level? to fill a level output (4 pipes *1800L/min) you only need 8 mixers, that is 900*8 = 7200L/min

    • @Nilaus
      @Nilaus  3 місяці тому +2

      12 mixers on Level 1 and 3 but none on Level 2

    • @Ruina-c5v
      @Ruina-c5v 3 місяці тому

      @@NilausOh! I see it now. I'm so sorry for being skeptical about your math! :D
      The design with 8 mixers per floor became obvious once I realized I needed to connect only 2 machines per pipe jumper.
      HalfFloorMixer:
      SHAPEZ2-1-H4sIAKJj0GYA/6xX22rjMBD9l2Ef7aWS7KQ17EMvW3qF0F3CltIHbawWgZGLKrcNIf9eu1YTR9hUIzcPAeM5M2fOXGStYA4Z2TtIIziaQbaCH2b5JCCDo0oWuVSPEMH5olTNqxNuOGR3IOvn7L99/3MmnwS54kuh51xLrgxEqiqK9s+xvZZvQp+IB14V5tP6fh3Bb2W0FM+18xX8g4xFcAtZPI3g5uPhb83ntKhkPiu1+SNULvS5MkIrXmxiwnFtdPx42Px+wTrqOpp8OKKto4bvRaUWRpbK9WJhdAB2JR6MA7mWWpda5A50JPXGRdqCu5IN0LVZppgsG0DyZQQ3OxspCdJzv1eTG7EQ8mVIlbPegn6Hp5ZTWyfinQnpoDr5n5b6let8QGiMeR0jbpNk6Ba6PNxN0TqKaYBctRtHdDqaj6XDRtKxaRFkE8Y7zcuQ1bDThYZNXJjHDom3+8czGMECaEfCUS1Ge0QNqSkdUNlHLtLF+s/yJy5xcT0xXQwLGumY+ZOjYYHwC2pLbxpw3lnoJGg6wmYqwYqYINXYHA3+9tsGGjNGaa8j9GaMCXYSaCCOYXcw7XSL58T1nD7+kVCwtgLITyI7cdhdnSIk2AzLV7bb4fD+asR+yln6SdiuZfhVSz1OhN2UGGKr2K73Kx2JcPYUac+Q9jEJCjD1UvS+vhBKxfVyLvSzbC6AzS1xvX4XQIABANdNOHExDgAA$

  • @vulcanfeline
    @vulcanfeline 3 місяці тому +1

    these lets plays are so short ;( not that i'm bugging you to make more, just saying i'm engaged so much i blink my eyes and they're over. nice touch illustrating how to break crystals. thanks for the content :D

  • @Liwet.
    @Liwet. 3 місяці тому

    The amount of wasted space in your double painter is kind of ugly.