The game completely changes after this tutorial section! I hope you keep playing because it becomes less about making custom factories for everything and more about designing modules and piecing them together which is a lot more fun IMO.
This becomes a completely different game once you get going with trains. You wind up making your own platform blueprints that carry out some operation, then you link those platforms together to process the shapes, like the circuit board components in Shenzhen I/O. Then, you ship them off to the next operations to go through the next stage of components until you have what you need to ship to the portal.
Basically, it's a meta game, where you use the tools to make the exact same tools but in a different scale. The only addition is the trains, otherwise you have all the same things: platform operations (made yourself), and space belts are equel to normal belts, just bigger.
Smae here. In order to stop that a little I moved all production / combining away from the middle and only use it for delivering shapes. All my factories are seperated on extra Platforms and then connect to a train Highway that connects to the Vortex.
the last time i saw someone play this, it was lets game it out dragged pre-made shapes from across the cosmos so that he didnt have to cut them a single time and it was insane
thank God he figured out how to use the anchor early on. The moment I heard him ask what are anchors for made me worry he won't catch on for a long time. I suppose the game is fairly intuitive, thankfully
i've been waiting for this video! Already 30 hours into the game myself, perfectly fixes all the issues shapez 1 had that made it boring as you progressed
I have a madness in my mind for late game optimization, where you reduce all shapes down to bare quarters and create a universal raw resource manifold to standardize all inputs
each of the stackers, cutters, rotators shows you how many of them a single belt can support in the info when that piece is selected; using this will allow you to complete tasks faster as you aren't creating a bottleneck along the way. You can also send stuff into the void on the second layer.
I REALLY want to see the next dimension of machine making, where you turn an entire platform into a function. As in an entire platform that cuts quarts, or an entire platform for stacking.
the game really opens up after the initial cert when you earn blueprints and platforms and can play a real game mode. hex shapes are pretty wild. learning to build big is the best part. making a set of machines to produce 1 belt is easy, trivial even, making machines to manage 4 belts, 8 belts, 12 belts are where it gets wild. and you'll want that kind of throughput to get those later goals done in a reasonable time.
The fact that tyler tilts his head to line his vision up with the angle of the belts given they are slightly offset 🤣didnt notice it till later then skimmed thru the vid and saw he was tilting any time he was concentrated on the belts
please dont let this be the only video you do on this game... i love seeing your brain piece together the different factory parts. you say it was ugly, but all i saw was precision engineering LMAO
Just poured 50 hours into this game the past week, it's amazing. Miles ahead of the original. It solves every boring and difficult to understand mechanic from the first game and makes it more enjoyable. I honestly think it's the best "chill" factory optimization game out there currently. I'm pretty sure this is the last time we see of shapez 2 on this channel though, as it's not Tylers type of game really.
I've been playing this game. Find a shape on the map. Route it to the portal. 20 minutes go by, and it finally gets there 😂. I'm about to get trains. Love this game and Tyler.
My operator level is in the top 0.5% in the world. I have over 50 hours in this game and somehow didn't realize until watching this that you could put belt launchers in the middle of platforms. And I wouldn't have guessed in a million years that they could just launch shapes through the shape processors. I need to remake everything now...
@@katyusha1283 I would say Factorio is old hat and past its prime, but its expansion that, from what I can tell, will increase its... everything exponentially is not far away. Still, I only have love for Satisfactory, it does away all elements that push me away from Factorio (limited resources, persistent enemies, RTS camera, weird belt mechanics, buildings being items).
I disagree that Satisfactory scratches the factory itch more. Satisfactory has some other elements that give pauses between building a factory, but that is simply because most poeple, including myself, find it exhausting if you only scratch the factory itch continuosly. Shapez 2 solves this by simply being very easy to pick up and put down.
I wonder if other people are in the same boat - I've watched a bit of this video and I want to pick the game up in the new year. But I'm not going to follow Shapez 2 content until then, because I'm saving my factory energy for the Factorio expansion coming next month. Hope this information helps your analytics. Much love
So glad they sponsored this. I have been trying to make a shapez2 video myself, and there weren't many people making videos to draw inspiration from. I'm excited to see the spin you put on this
@@a_wild_Kirillian cause I've not recorded or edited a video before, so I'm watching other people to see what they do, and using that to help figure out what I want to try.
THAT WAS 4 YEARS AGO?!?!?!
Real like 2020-2021 did NOT exist when we were there 😭😭😭
WHAT
Literally my reaction 😂😂😂 what happened to time.
Literally lost 3 years to the plague. Persona 5 was 8.5 years ago, and I would have said 4 or 5 years.
CAN YOU BELIEVE IT?!
The game completely changes after this tutorial section! I hope you keep playing because it becomes less about making custom factories for everything and more about designing modules and piecing them together which is a lot more fun IMO.
Oh. Dang. I might have to get the game. That's a game itch I've been trying to find you a long time.
finding out shapez was 4 years ago also made me realize baba was 4 years ago jesus that time went way too fast
Baba is you is 5 years ago...
@@carrierfry says 4 years for me when I check erm
either way doesn't feel like it's been that long
baba was only 4 years ago??? that shit feels like 6+ to me
This becomes a completely different game once you get going with trains.
You wind up making your own platform blueprints that carry out some operation, then you link those platforms together to process the shapes, like the circuit board components in Shenzhen I/O. Then, you ship them off to the next operations to go through the next stage of components until you have what you need to ship to the portal.
Basically, it's a meta game, where you use the tools to make the exact same tools but in a different scale. The only addition is the trains, otherwise you have all the same things: platform operations (made yourself), and space belts are equel to normal belts, just bigger.
@@lajawi. I don't think that's quite what a meta game is.
Shapez has always been that game that I play to feel like I’m aliensrock until I end up with chaotic spaghetti all around the middle.
You could always clear your factory then just do the current tasks, no need to keep producing completed shapez
Except operator shapes.
Smae here. In order to stop that a little I moved all production / combining away from the middle and only use it for delivering shapes. All my factories are seperated on extra Platforms and then connect to a train Highway that connects to the Vortex.
the last time i saw someone play this, it was lets game it out
dragged pre-made shapes from across the cosmos so that he didnt have to cut them a single time and it was insane
He is just using 1% of his chaotic power.
You forgot to mention Let’s Game It Out was the reason the devs included the “I won’t make a spaghetti factory” checkbox.
thank God he figured out how to use the anchor early on. The moment I heard him ask what are anchors for made me worry he won't catch on for a long time. I suppose the game is fairly intuitive, thankfully
Ah, yes, the solution to spaghetti
*_T H I R D D I M E N S I O N_*
turns out, only makes for worse spaghet
Happy birthday, Tyler! 🎉🎉🥳🥳🍰🎂. Hope you have a brilliant day with lots of chocolate cake! 🎉🎉
Thanks! :)
@Aliensrock you gotta pin him he's the only one who remembered/said anything ❤
@@pineapplegamer2512true
Wait Tyler has the same birthday as me?!??!
@@gressorialNanitesHappy birthday!🎉🎉🎉
i've been waiting for this video!
Already 30 hours into the game myself, perfectly fixes all the issues shapez 1 had that made it boring as you progressed
Guess we doin shapez now
I have a madness in my mind for late game optimization, where you reduce all shapes down to bare quarters and create a universal raw resource manifold to standardize all inputs
each of the stackers, cutters, rotators shows you how many of them a single belt can support in the info when that piece is selected; using this will allow you to complete tasks faster as you aren't creating a bottleneck along the way. You can also send stuff into the void on the second layer.
He did discover that he could send items into the void from the second layer during the video.
4 years... and that was after the Bloons Era... I feel old.
“Kinda looks like a microchip” is ironically really accurate to how microchips work
I REALLY want to see the next dimension of machine making, where you turn an entire platform into a function. As in an entire platform that cuts quarts, or an entire platform for stacking.
SERIES!! SERIES!!! SERIES!!!!!!!!
the game really opens up after the initial cert when you earn blueprints and platforms and can play a real game mode. hex shapes are pretty wild.
learning to build big is the best part. making a set of machines to produce 1 belt is easy, trivial even, making machines to manage 4 belts, 8 belts, 12 belts are where it gets wild. and you'll want that kind of throughput to get those later goals done in a reasonable time.
i love this game, the og shapez game being 4 years ago makes me feel old. time flies
I've been actively playing the hexagon campaign. Absolutely fantastic stuff!
Who else thinks Tyler should play Dyson Sphere Program? Like Shapez but ROBOTS and POWER and SPACE.
ROBOT AND EMPTY IS POWER
that and satisfactory are both amazing factory games
Nah. He's a puzzle gamer not a factory gamer.
the map reveal at the end was crazy
I just binged the shapez playlist last night. Perfect timing as always
21:40 suddenly Transformers
DAMN IT IMRPOVED SO MUCH
15:27 I recall seeing the "bent" stacker in the demo, and a few of the earlier prototypes too...
the try that in a small town edit was absolutely incredible work, gold star
Ah, perfect video for 1 AM
Oh man, I hope you play more. I played I think 18 hours in like 2 days of this game and it was so much fun, I love it!
So, you're definitely going to play more of this, right? Because this is some good factorying
The fact that tyler tilts his head to line his vision up with the angle of the belts given they are slightly offset 🤣didnt notice it till later then skimmed thru the vid and saw he was tilting any time he was concentrated on the belts
Wait how long now? 4 years 4 YEARS ???? i still remember that game design and hoping you would continue time flew so fast man
The factory must grow.
No no no Tyler, you’re not getting away that easily. You better keep playing this game and explore for yourself and all of us.
PLEASE PLEASE PELASE KEEP THIS SERIES GOING THIS IS MY GOTY
Watching lets game it out version of playing this game and tyler really made me realize why games are so amazing
that 3-way joke with Dr.Oak, Mr.Mime and Ash's Mom, holy
This game becomes so incredibly addictive so incredibly god damn fast, it's great
please dont let this be the only video you do on this game... i love seeing your brain piece together the different factory parts. you say it was ugly, but all i saw was precision engineering LMAO
Would be really cool if in the 3d version you could make 3d shapes, like 4 circles make a sphere, 6 squares make a cube, etc.
the animation of each machie is just so cool
i hope we get a puzzle mode for this game too
Just poured 50 hours into this game the past week, it's amazing. Miles ahead of the original. It solves every boring and difficult to understand mechanic from the first game and makes it more enjoyable. I honestly think it's the best "chill" factory optimization game out there currently. I'm pretty sure this is the last time we see of shapez 2 on this channel though, as it's not Tylers type of game really.
Great video 👍
I have played so much of Shapez 1 and this is looking very promising
tyler tilting his head instead of moving the camera is so funny to me
I've been playing this game. Find a shape on the map. Route it to the portal. 20 minutes go by, and it finally gets there 😂. I'm about to get trains. Love this game and Tyler.
First thing I would have tried to do would be to feed the output of a stacker back into the same stacker...
Please make this a series!
I bought the first game because of your video. Can't believe there is already a sequel
Great video Mr. Aliensrock!
Please play more of this game
I expect this to be a series, Tyler
This seems great!
I've been so excited for this video since the game's announcement! LETS GO!
Man I was just about ready to go to bed and you had to go and release a new video... Every damn day...
Happy birthday, Tyler!
Please let this be a series 😭
Damn, that’s a really cool Pit right there. Makes a fella wanna like, comment and subscribe
FINALLLYYYYYYY
My operator level is in the top 0.5% in the world. I have over 50 hours in this game and somehow didn't realize until watching this that you could put belt launchers in the middle of platforms. And I wouldn't have guessed in a million years that they could just launch shapes through the shape processors. I need to remake everything now...
i remember playing the play tests before it was released
it is a very fun game
and the steam release will only have more
Happy birthday, tyler!!🎉🎉🎉
no tyler please play more i cant spend this much time on this you are better at this pleasseeeee
y'know what scratches the factory itch even more perfectly? SATISFACTORY
Took the words right outta my mouth.
Don't forget factorio
@@katyusha1283 I would say Factorio is old hat and past its prime, but its expansion that, from what I can tell, will increase its... everything exponentially is not far away. Still, I only have love for Satisfactory, it does away all elements that push me away from Factorio (limited resources, persistent enemies, RTS camera, weird belt mechanics, buildings being items).
I disagree that Satisfactory scratches the factory itch more. Satisfactory has some other elements that give pauses between building a factory, but that is simply because most poeple, including myself, find it exhausting if you only scratch the factory itch continuosly. Shapez 2 solves this by simply being very easy to pick up and put down.
YESSS FINALLY YOU'RE PLAYING IT
10:12 damn, I've been busy so I couldn't comment my appreciation of the editors, but yall really are funny
THAT WAS 4 YEARS AGO
i KNEW U WOULD END UP PLAYING THIS
i think this might be a really good game to stream
I think youd really enjoy Satisfactory, especially now that 1.0 was released
I WAS WAITING FOR THIS!!
tyler i just want you to know that i got an ad for an nft mobile game while watching this 😟
That sucks, I hate it
Tyler, I hope you will actually continue the game, unlike all of the other youtubers that have done sponsored videos on it...
any chance you will tackle the house of da'Vinci series soon? it is similar to the room
Between this and turmoil being 4 years ago, I'm beginning to think time isn't real..
Honestly this doesn't look at all like a spaghetti factory. Inefficient space use maybe, but not spaghetti.
shapez always have such fire music
Are those research points from Peglin?
man as much as I want to play shapez2, factorio has me in an absolute chokehold atm
YEAH LETS GOOO
so you have to do more of this
Already finished all milestones and side task, its a great game^^
Been waiting for this one!
I wonder if other people are in the same boat - I've watched a bit of this video and I want to pick the game up in the new year.
But I'm not going to follow Shapez 2 content until then, because I'm saving my factory energy for the Factorio expansion coming next month.
Hope this information helps your analytics. Much love
HAPPY BIRTHDAY BROTHER
Ayyy, he finally got around to it!
Frostpunk 2 is out FyI
Bro has to get on the satisfactory train now
shapeez nuts
Finally got Shapez video
I also played Shapez 2 while waiting for Satisfactory 1.0 to drop. It's indeed really fun, but currently I'm gigahooked on Satisfactory :)
4 years ago goddamn we're getting old
So glad they sponsored this. I have been trying to make a shapez2 video myself, and there weren't many people making videos to draw inspiration from. I'm excited to see the spin you put on this
Why do you need to take inspiration from videos to make a video about a game?
@@a_wild_Kirillian cause I've not recorded or edited a video before, so I'm watching other people to see what they do, and using that to help figure out what I want to try.
HE FINALLY MADE IT
Wait till he sees the turn droppers.
Wait till he unlocks space platforms ;)
Hey, speaking of factory games, satifactory came out.
Btw space buildings are just the old shapes 1 buildings but they have a new meaning.
You should try another video, with space conveyors and trains, this is only a scratch of the surface
everyone like this video so we can get more shapez 2 content