Holy Sword Barrage | Roblox VFX

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 13

  • @2ballisticgaming846
    @2ballisticgaming846 2 роки тому +6

    You should make tutorials on how to make VFX

  • @ActuallyMaffy
    @ActuallyMaffy 7 місяців тому +1

    How do you get that baseplate?

  • @primordialmint
    @primordialmint 2 роки тому +1

    this is amazing

  • @PrinceEIijah
    @PrinceEIijah Рік тому +1

    Slide textures 🙏

  • @r3tr0taku11
    @r3tr0taku11 2 роки тому +2

    Holy Shi-, are you making a game bro??!?!?!!?!

    • @VFXShiro
      @VFXShiro  2 роки тому

      Nah lmao, just some commissions

  • @r3tr0taku11
    @r3tr0taku11 2 роки тому +3

    I have a good question, are those swords particles or meshes, and if they are meshes, did you make them or did you get them from elsewhere

    • @VFXShiro
      @VFXShiro  2 роки тому +1

      Meshes, and you can find them all around the internet but I find most of mine on Sketchfab. sketchfab.com/feed

    • @r3tr0taku11
      @r3tr0taku11 2 роки тому

      @@VFXShiro tysm

    • @manith8523
      @manith8523 2 роки тому

      @@VFXShiro how would you know when you should use meshes instead of particles and beams, and if you do, do you know an easy way of smoothly animating them?

    • @VFXShiro
      @VFXShiro  2 роки тому +1

      @@manith8523 Honestly, you can make almost anything with particle emitters alone. It just depends on if you want a certain style. Like if you want a more mesh style of VFX then you add meshes and you can add particle emitters into those meshes. As for how to use meshes smoothly. I would recommend learning about tweening. But before any of that I'd focus on learning all the in and outs of the basic particle emitter and its properties/uses.

    • @VFXShiro
      @VFXShiro  2 роки тому +1

      @@manith8523 Meshes are also a good use for mobile games. Since too many particle emitters can cause performance issues and lead to them not showing. Which is why almost every ability in big games, also has a mesh/part that's visible to the player.