@@VFXShiro how would you know when you should use meshes instead of particles and beams, and if you do, do you know an easy way of smoothly animating them?
@@manith8523 Honestly, you can make almost anything with particle emitters alone. It just depends on if you want a certain style. Like if you want a more mesh style of VFX then you add meshes and you can add particle emitters into those meshes. As for how to use meshes smoothly. I would recommend learning about tweening. But before any of that I'd focus on learning all the in and outs of the basic particle emitter and its properties/uses.
@@manith8523 Meshes are also a good use for mobile games. Since too many particle emitters can cause performance issues and lead to them not showing. Which is why almost every ability in big games, also has a mesh/part that's visible to the player.
You should make tutorials on how to make VFX
In the far future
How do you get that baseplate?
this is amazing
Slide textures 🙏
Holy Shi-, are you making a game bro??!?!?!!?!
Nah lmao, just some commissions
I have a good question, are those swords particles or meshes, and if they are meshes, did you make them or did you get them from elsewhere
Meshes, and you can find them all around the internet but I find most of mine on Sketchfab. sketchfab.com/feed
@@VFXShiro tysm
@@VFXShiro how would you know when you should use meshes instead of particles and beams, and if you do, do you know an easy way of smoothly animating them?
@@manith8523 Honestly, you can make almost anything with particle emitters alone. It just depends on if you want a certain style. Like if you want a more mesh style of VFX then you add meshes and you can add particle emitters into those meshes. As for how to use meshes smoothly. I would recommend learning about tweening. But before any of that I'd focus on learning all the in and outs of the basic particle emitter and its properties/uses.
@@manith8523 Meshes are also a good use for mobile games. Since too many particle emitters can cause performance issues and lead to them not showing. Which is why almost every ability in big games, also has a mesh/part that's visible to the player.