Training AI Bots to Fight (they started dancing)

Поділитися
Вставка

КОМЕНТАРІ • 950

  • @cozmouz
    @cozmouz  3 місяці тому +453

    For those curious, Tensor-Board graphs for the final trained model showed "block frequency" way higher than "punch frequency". For some reason the AI resorts to blocking more than punching. I will be sharing more data and answering questions regarding the simulation over on Twitter: x.com/cozmouzz

    • @supreetsahu1964
      @supreetsahu1964 2 місяці тому +12

      I know how to solve it @cosmouz make the punch rewards a quadratic function in punch velocity, currently yours seems linear

    • @bluestone-gamingbg3498
      @bluestone-gamingbg3498 2 місяці тому +2

      @cozmouz whats the music at 3:54 ??? Can i have the title? Could anyone provide me the title?

    • @mattstroker3742
      @mattstroker3742 2 місяці тому +6

      If they are trying to respond to each other's movements also, from the total begining, even before they learned how to stand, then you might be pushing them way too hard.

    • @chad_usa
      @chad_usa 2 місяці тому

      @@bluestone-gamingbg3498 Ben Elson - 89

    • @ssrvendra
      @ssrvendra 2 місяці тому +4

      sir, feed them some basic martial arts data and then challenge them with 5 more simulations. see if they improvise

  • @amazingnacho2177
    @amazingnacho2177 2 місяці тому +3547

    I would say that you need to keep an energy parameter. The reason we don’t see fighters constantly using these dance movements is because it would drain their energy. Add a limited energy parameter and you see better results.

    • @pedi-kun3978
      @pedi-kun3978 2 місяці тому +273

      i see any human doing this dance movement will get tired extremely quickly
      any machine will also wear before get into the fight

    • @amazingnacho2177
      @amazingnacho2177 2 місяці тому +131

      Yeah, so hopefully they would learn to min max their stamina

    • @philv2529
      @philv2529 2 місяці тому +59

      But that martial art already does exist it's called capoeira

    • @JohnDoe-jp4em
      @JohnDoe-jp4em 2 місяці тому +127

      ​@@philv2529Yeah and nobody in MMA fights like they are doing Capoeira... Besides, Capoeira is relatively slow, sweeping movements, not hectically spazzing out in random patterns. A human could do this for maybe 20 seconds before being exhausted

    • @rotorblade9508
      @rotorblade9508 2 місяці тому +1

      yes but they might get tired at the same time

  • @jaydenstewart190
    @jaydenstewart190 2 місяці тому +445

    Fights outside the pub 3am in the morning 🥶

    • @10aelbeg22
      @10aelbeg22 2 місяці тому +25

      After drinking 1Million gallons of alcahol

    • @RRKS
      @RRKS 2 місяці тому +7

      @@10aelbeg22 Due to the speed, i'd certainly think there's some coke, meth or whatever "up" drug involved as well. Maybe all of them

    • @russkiy225
      @russkiy225 21 годину тому

      ​@@RRKSreward is a drug for them, that's why they got kinda worse, you need to make penalty for existing so they get dads belt every nanosecond so it would be ultra instinct instead of drunk uncles fighting each other

  • @gat0anonimo
    @gat0anonimo 2 місяці тому +1682

    Mfs had hundreds of millions of fights just to end up fighting like my drunk uncle

    • @wesleysilveira5692
      @wesleysilveira5692 2 місяці тому +91

      at the end of the day, thats amazing, its a energized rock that thinks by itself (the computer), and they're evoluting as our species did. if you let them train billions or trillions of fights, they gonna come with insane techniques i guess.

    • @bantakkor8039
      @bantakkor8039 2 місяці тому +9

      Already looks insane ;)

    • @PlatinumStrikes
      @PlatinumStrikes 2 місяці тому +4

      Nah this was funny 😂 made me laugh out loud

    • @mikeblalock4116
      @mikeblalock4116 2 місяці тому

      @@gat0anonimo hey! Are you my nephew? xD I'm better sober damnit

    • @cosput
      @cosput 2 місяці тому +7

      Have you considered that your drunk uncle is a synth?

  • @storiesreadaloud5635
    @storiesreadaloud5635 3 місяці тому +443

    The spastic synthwave dancing is genius

    • @deeOOgh
      @deeOOgh 2 місяці тому +7

      reminds me of ua-cam.com/video/cqPD4A-bKNA/v-deo.html 😄

    • @roux6715
      @roux6715 2 місяці тому +4

      @@deeOOghI clicked this expecting you to be a bot comment, I was happily surprised, thank you for sharing drunk russian dancers with us

    • @nanja7773
      @nanja7773 2 місяці тому +1

      @@roux6715u thought they were a bot and still clicked?

    • @roux6715
      @roux6715 2 місяці тому +3

      @@nanja7773 well unlike bot comments the message actually makes sense as a reply to the original comment and wasn’t just ‘this is the clip you’ve all been looking for’ or whatever

    • @ChineduOpara
      @ChineduOpara Місяць тому +1

      That's literally the only reason I watched the whole video... then WATCHED IT AGAIN 😂😂😂

  • @midbell
    @midbell 2 місяці тому +698

    i am no longer afraid of AI killing off the human race

    • @nubbs4753
      @nubbs4753 2 місяці тому

      You’re fucked in a dance battle

    • @Anthonybrother
      @Anthonybrother 2 місяці тому +93

      Killing us with their awesome dance moves

    • @princesaini4975
      @princesaini4975 2 місяці тому +11

      The ai watched rumble the movie

    • @dtester
      @dtester 2 місяці тому +8

      @@Anthonybrother Yeah, we're going get served!

    • @RenzitoARG
      @RenzitoARG 2 місяці тому +17

      Remember a few months ago when AI couldn't draw a hand?
      Then Sora happened.

  • @sirhoog8321
    @sirhoog8321 3 місяці тому +715

    Fights with your brother be like:

    • @rotorblade9508
      @rotorblade9508 2 місяці тому +13

      they are worse than toddlers 😂

    • @wasabininja4749
      @wasabininja4749 2 місяці тому +10

      More like telling someone with adhd to stand still

    • @antonellisamuele6569
      @antonellisamuele6569 2 місяці тому +3

      More like your little brother trying to fight you

    • @aykarain
      @aykarain 2 місяці тому +1

      ​@@antonellisamuele6569plot twist: he is the little brother

    • @Timfoil0
      @Timfoil0 2 місяці тому

      @@rotorblade9508nuh uh

  • @shubhamroychandra5914
    @shubhamroychandra5914 3 місяці тому +319

    They are trying to balance using their hands not standing on feet

    • @bensoncheung2801
      @bensoncheung2801 2 місяці тому +1

      69 👍

    • @RenzitoARG
      @RenzitoARG 2 місяці тому +4

      True, so do we... That is why we balance our arms as we walk and run.

    • @ryanoschwald7551
      @ryanoschwald7551 2 місяці тому +8

      Yeah gravity needs to be implemented here so that they're More planted

    • @rumplstiltztinkerstein
      @rumplstiltztinkerstein 2 місяці тому +10

      @@RenzitoARG Are you saying that you are incapable of standing up without using your hands for balance?

    • @RenzitoARG
      @RenzitoARG 2 місяці тому +5

      @@rumplstiltztinkerstein
      One thing is standing up, another is to balance. there's a huge mechanical difference.
      You can observe it in babies. They first learn to stand and then to walk.

  • @cris89631139
    @cris89631139 2 місяці тому +413

    It might look dumb at first glance but they are feinting each other faster than a human could almost instantly leaving no openings so they have to constantly change their angle of attack and cancel it/turn it into a feint midway through, maybe you could get better results if you train 1 AI to be proficient at attacking an evasive target that could also block (likely with motion capture), another one to be defensive by evading and blocking, and then combine both.
    Or maybe I'm just wrong and it will be the same result.

    • @mattstroker3742
      @mattstroker3742 2 місяці тому +24

      No, I read multiple tips in the comments thatcwill for sure aid the models in the end, including yours.

    • @sectix
      @sectix 2 місяці тому +53

      They just need a reaction time. If they reacted a few hundred milliseconds later to each movement of their opponent, they wouldn't do this.

    • @BAGELMENSK
      @BAGELMENSK 2 місяці тому +12

      That first thing you said is definitely not happening.

    • @BRAZILIAN_MIKU
      @BRAZILIAN_MIKU 2 місяці тому +29

      They aren't feinting each other because they weren't trained to feint, there are multiple situations where a normal hook would get them but they don't throw it cause they don't know it. When you are about to throw a punch but the person dodges you don't need to cancel the entire punch, you just adjust to where the person is or you throw another type of punch

    • @visartistry
      @visartistry 2 місяці тому +14

      They are not doing shit, they are figuring out how to punch. We know how to punch because we have innate information about the functioning of our bodies. They are not even aware of their bodies. They just move a certain combinations of joint around and if it satisfies some parameters they tend to repeat It. I think you should just leave them training for months and we will see progress.

  • @aquafox8732
    @aquafox8732 2 місяці тому +95

    The "damn bees attacking my face" dance

  • @geraldpujaya6682
    @geraldpujaya6682 2 місяці тому +79

    I think the reason it looks jittery is that they have the minimum possible reaction time. Meaning that they would react to the opponent's movement as soon as it happens. And if both avatars act like that, it would explain why the block frequency is higher than the punch frequency.. because both of them are reacting very quickly to any movements the opponent makes.
    Also if you have this in mind while watching the fight, you'll realise how cool these combat robots are, and that humans probably wouldn't be able to fight them in the ring

    • @bradfordprice3781
      @bradfordprice3781 2 місяці тому +8

      It takes the human 160 milliseconds to register an opponents movement. The average punch travels 31.68 feet in that amount of time (starting at 0 mph and ending at 12 mph at impact). Part of fighting is learning to "read" the opponent, typically called "fight IQ," by experienced fighters. That's the part that AI will need in order to conquer mankind.

    • @Oren_is_tired
      @Oren_is_tired 2 місяці тому +3

      1 mean left hook and they're done

    • @daniiii888
      @daniiii888 2 місяці тому

      The AI just has ultra instinct, that’s why it can react so fast smh my head

    • @Templarfreak
      @Templarfreak 2 місяці тому +2

      you have to keep in mind that they have very limited experience and its incredibly difficult for them to learn from experiences with a real human fighter (or hell, even against each other).

    • @alwest4472
      @alwest4472 Місяць тому

      @@Oren_is_tiredwait for them to complete;y dodge then punch you

  • @bladeplays7389
    @bladeplays7389 2 місяці тому +96

    “Bro fighting demons”

  • @RealKnarli
    @RealKnarli 2 місяці тому +103

    This feels like watching 2 stand users fight but I don't have a stand

  • @hasangarmarudi2178
    @hasangarmarudi2178 2 місяці тому +90

    We all been watching 15 min to see a snail brain to learn fighting 😂

    • @Verrisin
      @Verrisin 2 місяці тому +9

      pretty sure snails have WAY more neurons XD

  • @381delirius
    @381delirius 2 місяці тому +19

    "capable of balancing with ease"
    *Agent continues to gyrate every limb uncontrollably*

    • @ChineduOpara
      @ChineduOpara Місяць тому +1

      But you gotta admit, that last dance-off was SICK 😂

  • @pixeldoor4792
    @pixeldoor4792 3 місяці тому +80

    "A ragdoll without a brain is merely a corpse; so lets give it a brain" Absolute BAR

  • @RealGhostface-y9b
    @RealGhostface-y9b 2 місяці тому +29

    Born to drunken fist,forced to box

  • @voidspawn7637
    @voidspawn7637 2 місяці тому +25

    10:10 this is literally how school fights are 💀💀

  • @babyoda1973
    @babyoda1973 2 місяці тому +38

    Sound track was perfect for the silliness 😂

  • @Arda-b6k6x
    @Arda-b6k6x 2 місяці тому +8

    5:27 he did a spinning kick that was awesome

  • @screamingeagle1018
    @screamingeagle1018 2 місяці тому +6

    0:44 "..but to ragdoll without a brain is merely a corpse" - my new favourite quote

  • @sampup6871
    @sampup6871 2 місяці тому +5

    this looks so funny its like newborns are learning to fight and walk at the same time

  • @DiphonFX
    @DiphonFX 2 місяці тому +17

    End result looks like a Florida parking lot fight.

  • @jaygorst8121
    @jaygorst8121 2 місяці тому +4

    8:26 i know what its like to be the gold guy in that scenario. Ive fought silver guy outside a club and just stood there like 'wtf are you doing bro?' While the guy took himself out 😂😂😂

  • @AdeshBenipal
    @AdeshBenipal 3 місяці тому +32

    wait.. I totally did not realise that you were such a small channel....the video quality is awesome!

    • @RayaneAtd
      @RayaneAtd 2 місяці тому +2

      I thought like he has 200k

  • @CitroChannel
    @CitroChannel 2 місяці тому +4

    You might not like it, but this is what peak combat performance looks like.

  • @ОСКАРЦЕЛУЙКО-ю7я
    @ОСКАРЦЕЛУЙКО-ю7я 2 місяці тому +12

    Cool music makes those random twitchings soo much epicier

  • @Oren_is_tired
    @Oren_is_tired 2 місяці тому +7

    Mf looks like he tryna rap battle with yellow at the end of the balance training

  • @mayuravirus6134
    @mayuravirus6134 2 місяці тому +5

    Dancing WHILE Boxing? Sounds like a mix of Boxing and Capoiera

    • @MamaTrixxieAsmr
      @MamaTrixxieAsmr 2 місяці тому +1

      Sounds like it but the end result is more spazoeira

    • @skitariiranger4346
      @skitariiranger4346 2 місяці тому

      You'd think so, wouldn't you, but actually its 2 puppets having seizures

  • @cofftps67yago94
    @cofftps67yago94 2 місяці тому +4

    I love how at the end of the video it becomes a techno dance battle/moshpit of two/drug addicts having a seizure

  • @AIShipped
    @AIShipped 3 місяці тому +9

    Great work! You put great effort in making the ai work as well as the editing of the video, keep it up!

  • @thechicken1477
    @thechicken1477 2 місяці тому +5

    So capeoira?

  • @ThisGood1234
    @ThisGood1234 2 місяці тому +3

    10:20 неиросеть настолько точно смоделировала бой двоих пьяных в стельку бомжей около моего подъезда .

  • @billwang7891
    @billwang7891 2 місяці тому +4

    How I imagine Jake Paul and Mike Tyson fight be like💀

  • @bantakkor8039
    @bantakkor8039 2 місяці тому +2

    Looking at the ragdoll model, it has a lot of "joints" for its hands but only two for the feet, our feet are basically hands as well, so it might help with learning to balance if you made the feet more complex as well.
    Also, we are able to use our muscles with unequal emphasis stabilizing 0-100% on one leg alone, maybe there could be a mass X for the upper body which needs to be stabilized but can be shared unequaly between the legs, with shifting percentages.
    Anyhow, they need way more standing and walking before they can fight. :)

  • @doodeedoodee
    @doodeedoodee Місяць тому +1

    7:20
    When you and your buddy take the same amount at a festival but only one of you really feels it.

  • @medisty.
    @medisty. 3 місяці тому +10

    I hope this video gets the likes and views it deserves!

  • @RandomGuy817
    @RandomGuy817 Місяць тому +2

    8:36 bro was getting aggressive

  • @FLAXMS
    @FLAXMS 4 місяці тому +7

    Excellent video and thank you for uploading in 4k60fps!

  • @Chokymilk.
    @Chokymilk. Місяць тому +1

    “Drunk people try fighting well progressively getting sober”

  • @quez900_4
    @quez900_4 Місяць тому +3

    1:49 I’m sorry but u said observations complete wrong “ob-o-way-shins” is what u said 😭😭😂

    • @CastleRene
      @CastleRene Місяць тому

      I caught it the first time, but I'm just now realizing it.

  • @angel-0f-heaven
    @angel-0f-heaven Місяць тому

    I love seeing the starting frames of a superman punch get interrupted by a Q+E Sieger.

  • @andyhoughtaling6319
    @andyhoughtaling6319 2 місяці тому +1

    11:43 - Two drunk dads squaring up at a baseball game.

  • @AgentQQ8
    @AgentQQ8 2 місяці тому +7

    WtF … that’s not some new evolved combat technique. That’s two dudes having seizures.

  • @sevenclovers7
    @sevenclovers7 Місяць тому

    General: What kinda combat robots were these?! They just kept dancing!
    Robot: THREE TWO ONE ELECTRIC

  • @sirhoog8321
    @sirhoog8321 3 місяці тому +3

    Underrated. Commenting to boost algorithm

  • @redstartrooper6024
    @redstartrooper6024 2 місяці тому +2

    8:07 literally beating himself up

  • @mr.absolute8556
    @mr.absolute8556 Місяць тому

    the sheer ammount of feints that these two are able to throw to each other, puts all profesional fighters to shame. Truly some high level stuff

  • @FurryNonsense
    @FurryNonsense 4 місяці тому +12

    They're becoming sentient!

  • @mrpocock
    @mrpocock 2 місяці тому +2

    What everyone else said. It is hilarious, and it is because there is no need to be economical with an energy reserve. Some cumulative refractory period on the muscles may help. It should learn to not exhaust them, so be static stable instead of dynamic stable.

  • @MrBioWhiz
    @MrBioWhiz 2 місяці тому +1

    I love the idea of a general AI looking back at this video and realizing we made it's ancestors fight each other for our amusement lol

  • @ReverseUTTPpolice
    @ReverseUTTPpolice Місяць тому

    Ai dancing and falling with absolutely no sounds exept for the background music is hilarious

  • @redacted-tn3tp
    @redacted-tn3tp 2 місяці тому +1

    "Today's mission..." Freakbait sounds different

  • @TraianoLiberatore
    @TraianoLiberatore 2 місяці тому +3

    This wasn't invented by a.i. Prince nazeem hamed was a master of this technique and many others had similar style.

  • @iambeast154
    @iambeast154 Місяць тому

    This gives an idea for a fight between 2 robots with ai operating them, with knowledge of all sorts of martial arts.. imagine one robot just uses a 540 kick to swiftly end the round.

  • @shinybernard0455
    @shinybernard0455 Місяць тому

    A sentient being that you use as a slave, started to train for fighting but to your eyes is just a dance.
    POV: you're a portuguese patron in 17th century Brazil

  • @Glax201
    @Glax201 Місяць тому

    The AI right now just knows faster punching means bigger number which is why their movements were so much more wild before they could even stay up

  • @shiny4984
    @shiny4984 Місяць тому

    Developer crates AI to optimize hand-to-hand combat, accidentally re-invents Capueira

  • @killzone9810
    @killzone9810 Місяць тому +1

    Also 8:50 I'm pretty sure he's about to unleash a forbidden justu

  • @Xeller_real
    @Xeller_real Місяць тому

    I'd love to see a VR fighting game where it places you against a neural fighter. Sick documentary!

  • @bortinme
    @bortinme 3 місяці тому +3

    seems like they are reacting to each other too fast. human fight they react to each move but ai fight reacts to each line of code

    • @dumblockdubbed2455
      @dumblockdubbed2455 2 місяці тому

      they need some sort of energy system, no human would be able to move this fast without getting tired

  • @uhhhhhh2728
    @uhhhhhh2728 Місяць тому

    Get one of these bots that do know how to fight and put it against the new bot that doesn’t know how to fight. Keep the simulation running until the new bot wins.

  • @themaster2764
    @themaster2764 13 днів тому

    This is so high quality and you barely have 15k subs, youtube isn't doing justice.

  • @deusvult-ls7it
    @deusvult-ls7it Місяць тому

    They look like they're trying to fight while also trying to swat clouds ofmosquitoes

  • @demonhunter962
    @demonhunter962 Місяць тому

    they might be getting in an imaginary fight like u can see one kicking in air and the other one is falling cuz of it

  • @UnhorsedGoose
    @UnhorsedGoose Місяць тому

    Was watching UFC the other day and briefly wondered what it would look like if you trained an AI to fight, and here it is! Guess Google was reading my mind again or something

  • @BeruleAdierant
    @BeruleAdierant 2 місяці тому +2

    This 3D stickman dancing kinda reminds me of Toribash.

  • @kidpog3d101
    @kidpog3d101 2 місяці тому +2

    The gravity is damped too much it should be set stronger also acceleration of musckes should risr linearly instead of "snap"

  • @dallinhunter7385
    @dallinhunter7385 Місяць тому

    How is this music choice absolute perfection

  • @Aburaishi
    @Aburaishi Місяць тому +1

    I think a big part of the problem with the final product here is that during balance training, the bots learned to use their arms as integral parts of their balance; the punch training was awkward afterwards because they were still trying to use their hands to balance too much to really ever extend them meaningfully far from their own bodies. I don't necessarily know what the solution is - balance is just kind of a tricky thing to train- but some way to eliminate or reduce the allowed use of arms during balance training would probably allow them to throw punches more freely in later stages

    • @Aburaishi
      @Aburaishi Місяць тому +2

      Changing the training so that it rewards keeping their torso as close as possible to vertical could also help. And rather than random kick force to the hips, adding random forward momentum to the hands (and maybe torque to the hips, for twisting into the punch) could help them learn to compensate for punches, which could translate more effectively to the punch training stage

  • @kurero1431
    @kurero1431 Місяць тому

    like what others have said. an "energy" cost per movement and force would be helpful, as it limits the movement necessary to keep balance, and also avoid erratic motions. I would also like to add that where a person is hit could affect their balance, especially the head, as that is where our sense of balance is being controlled. we can also observe and learn from our opponent's movement as well, and adapt accordingly. you could train the AI to learn from different fighting styles, give them limited energy, a sense of balance and movements to control it, and have them react to getting hit, or react to movements that would get them hit, sort of like an eye tracking/ object proximity detection. these are highly advanced and complex to simulate. but considering these factors would make you understand that there's more to fighting than movement alone

  • @coyotefire69420
    @coyotefire69420 Місяць тому

    The first training session just looks like a cool dance party

  • @tiagotiagot
    @tiagotiagot 2 місяці тому +1

    It's like drunk capoeira without the kicks and twirls, and sped up...

  • @Drunken_Hamster
    @Drunken_Hamster 2 місяці тому

    The agent needs a response latency limit both in the perception and the reaction phase. As others stated, it also needs an energy cost that scales with movement size and force. Small movements like balancing or barely moving the arm to feint should cost almost nothing, large movements should cost a little, and consecutive high-effort movements should cost the most and add up to a diminished energy recovery over time. This energy system would be the single most complex part to program correctly, but if done right, it should result in much more realistic movements once you get the training balance right between energy conservation and pacifism.
    *EDIT:* Also, their reaction strengths need to be imperfect. Lots of times fighters can overcompensate for feints, which then allows their opponent to capitalize with an actual attack, or sometimes even anticipate actions that never come, which usually ends up looking like erratic behavior to the opponent. But these anticipatory moves can also be used to lure the opponent into attacking, which can then allow a fighter to counter-capitalize on an opening that their fake reaction created.

  • @ywjsiabvue
    @ywjsiabvue 2 місяці тому +1

    Looks like two kids who challenged each other to fight after school but are scared to actually fight

  • @stylus_sheath
    @stylus_sheath 2 місяці тому +2

    "I'll sting like a bee and dance like AI"

  • @paulensor9984
    @paulensor9984 2 місяці тому +1

    The art of fighting without fighting

  • @lovebus00
    @lovebus00 Місяць тому

    You should start by making them play tag. Take force out of the equation. 1 point for touching their forearm, and 3 points for touching their head, and 5 points for the chin. They should (at the very least) learn how to manipulate the opponents guard and create opportunities to land clean jabs.

  • @seprious8549
    @seprious8549 Місяць тому

    Dude,I just couldn't... lmao! The setup was so serious and planned out then to witness that mess..omg had me dyin! 😂☠️

  • @wrathboyzgamers
    @wrathboyzgamers 2 місяці тому

    Idea: train the AI in a simulation, then make a robot irl with the exact same properties as the ai in the simulation and use your graphics card to make the ai behave the same way irl

  • @dirtpoorchris
    @dirtpoorchris 2 місяці тому +1

    Maybe reward it for taking 1 step a second that way it learns to step and fight as importance number 1. Once it takes 20 steps in 20 seconds then it knows that footwork is important as hell. But if you reward it more than once each second it might start tap dancing for needless points. Then teach it if it KOs its enemy it gets x10,000 points so the AI also tries to finish the fight instead of bouncing around for extra points.

  • @nuclearmedicineman6270
    @nuclearmedicineman6270 2 місяці тому

    I like the yellow fighter's plucky attitude and the strong rearward lean.

  • @noobdernoobder6707
    @noobdernoobder6707 2 місяці тому +1

    Do you also simulate exhaustion effects? I am pretty sure the result would be different. Why it is beneficial now? I would guess because it comes at no cost and the opponent is unable to 'read' your moves resulting in less hits received.

  • @itzenders
    @itzenders 2 місяці тому +2

    a little FREAKBAiT reference on the start there

  • @Ginger_bit
    @Ginger_bit Місяць тому

    So that's what it looks like when DaftPunk gets into an argument...

  • @wmbtech
    @wmbtech 2 місяці тому

    Some mentioned energy would help, I agree. Others said they're reacting to each other too fast. I would add to that, are they given a reflex window and response time for their actions? This could play into the energy system where they are given a response time, then allowed to speed it up or slow it down at the cost or conservation of energy drain, respectively. This would motivate their training towards playing slower and smarter. Additionally, to motivate aggression, penalize them for failing to strike, or getting hit. I believe this, coupled with a little more balance training that also uses energy and rewards an upright posture, would turn these agents into boxing legends.

  • @Unknown_Ent-ty
    @Unknown_Ent-ty 2 місяці тому

    the first training session reminds me of a game where there are like these people that like stumble and try to fight each other

  • @minibro01
    @minibro01 Місяць тому

    The balance ai becomes so paranoid, scared of the invisible threats

  • @BisexualPlagueDoctor
    @BisexualPlagueDoctor 3 дні тому

    Two Parkinson's patients try to beat eachother up

  • @thomasmacdonough288
    @thomasmacdonough288 2 місяці тому +1

    So basically, if you let an AI teach itself how to fight it just becomes the drunken master GOAT Emanuel Augustus

  • @WabbitSeeson
    @WabbitSeeson 2 місяці тому

    Would be pretty cool to see it learn different fighting styles from boxers. Imagine being able to put them in vr games so you could "fight" prime Mike Tyson, Muhammad Ali, Mayweather, pacman etc

  • @ScionStorm1
    @ScionStorm1 2 місяці тому

    AI:"You humans have unlimited stamina, right? Wait, what's this _fatigue_ thing?"

  • @PlatinumStrikes
    @PlatinumStrikes 2 місяці тому

    Yellow getting dropped by nothing is killing me

  • @rnckw33
    @rnckw33 5 днів тому

    If you'd told me that these A.I.s were acoustic, I'd actually believe you

  • @IlliterateSorcerer
    @IlliterateSorcerer 2 місяці тому +1

    10:55
    How I imagine deaf people have a rap battle

  • @Doggggggggo
    @Doggggggggo 18 днів тому

    I wish instead of ending instantly, there was some sort of losing animation, like the losing boxer ragdolls or something

  • @Templarfreak
    @Templarfreak 2 місяці тому

    i think there was something missing from this: the human body wont really be hurt much at all by the very soft punches that the AIs are throwing, so i think there needed to be a minimum cap of force for a punch to count as well. this way they would only get rewarded if they threw a harder punch, which would probably end up looking a lot more "correct"
    it also seems like they are waiting each other out for one to fall before the other sometimes instead of trying to hit. i think something was missing from the balancing training to make them more stable but im not entirely sure what, though maybe it was multiple different sources of balance to train off of, like each hour of training or something would pick a new random balance source.
    surprisingly only the one source for a punch seemed to work fine, though, it does look like they adapted that into different kinds of punching like a hook and a jab and an uppercut.

  • @samllea1
    @samllea1 2 місяці тому +1

    is it possible to train a bot, to chase somthing an atack it? jump maybe? Then add a player controller after its fully trained and see how it will fight you?

    • @Hulijingjinx
      @Hulijingjinx 2 місяці тому +1

      Player controller sounds really nice. But the moveset will be too predictable and the AI should win easily
      VR with motion camera may work

  • @gastaofigueiredo9162
    @gastaofigueiredo9162 2 місяці тому +1

    It appears that the AI is having a hard time trying to balance itself while mantaining the distance to the opponent. They throw occasional punches only when these 2 variables are OK and the punch won't make them fall...

  • @Blackfacenoob
    @Blackfacenoob 2 місяці тому

    0:00 "today's mission" FREAKBAIT