4:53

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  • Опубліковано 24 лис 2024

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  • @Kosmicd12
    @Kosmicd12  Рік тому +405

    Thanks to HelloFresh for sponsoring today's video.
    Go to strms.net/KosmicHelloFreshMayYT and use code POGKOSMICMAY16 to get 16 Free Meals plus Free Shipping!

    • @ImusingX
      @ImusingX Рік тому +5

      video: 1 hour ago
      this comment: 5 hours ago

    • @thefrofox
      @thefrofox Рік тому +6

      Is so cool seeing you get sponsors, keep up the great work

    • @andresnoyola8783
      @andresnoyola8783 Рік тому +6

      453 IS POSSIBLE. In 8-4 in the first room there is a cealing and a pipe with a pirana plant, if mario jumps and hits his head on the small cealing as close as possible to the pipe, mario will bink and be pushed down, that momentum is enoughp to save time in the pipe entry, in other words bonking marios head in the cealing pushes him to the pipe and enters it faster. This is enoghp to archive 453.

    • @Kosmicd12
      @Kosmicd12  Рік тому +26

      ​@@andresnoyola8783 corner boosting does not exist in this game. Are you making an assumption because it works in mario maker or something?

    • @andresnoyola8783
      @andresnoyola8783 Рік тому +2

      @@Kosmicd12 i don´t mean a corner boost i mean bonking and be pushed down faster to eneter a pipe, i discover it in mario maker 2, ¿could that save time in the original smb?

  • @Darkmatter3006yt
    @Darkmatter3006yt Рік тому +4801

    I remember when people were making videos about 454 being theoretically humanly possible

    • @Bismuth9
      @Bismuth9 Рік тому +259

      Same tbh

    • @Bismuth9
      @Bismuth9 Рік тому +475

      To be fair though, the videos about 4:54 being theoretically possible were entirely from the RTA side of things. In a TAS setting, SMB1 has been at 4:54.03 for 13 years.

    • @Darkmatter3006yt
      @Darkmatter3006yt Рік тому +97

      @@Bismuth9 yea I meant more like humanly possible, when people were figuring out setups for time saves that humans could preform constantly. Also I love your videos bismuth❤️

    • @deleetiusproductions3497
      @deleetiusproductions3497 Рік тому +23

      Back then, the record had been brought below 455 more recently. Now, 454 has been reality for two years.

    • @dogg-paws
      @dogg-paws Рік тому +4

      ​@@Bismuth9 I feel like the community has dissected everything about SMB1 now. I don't see any possibility for sub-4:54 from that point.

  • @hellabisys
    @hellabisys Рік тому +3422

    One day speedrunners will be travelling back in time to get jobs as japanese game developers in the 80s so they can move a castle two tiles to the left

    • @HolySpaceMan
      @HolySpaceMan Рік тому +320

      movecastle%

    • @CoralCopperHead
      @CoralCopperHead Рік тому +191

      But they won't... 'cause they didn't. Time travel is funny that way~

    • @williamhardee8863
      @williamhardee8863 Рік тому +181

      @@CoralCopperHead Unless effecting the past creates a different timeline separate from our own.

    • @playthisall9787
      @playthisall9787 Рік тому +95

      @@CoralCopperHead unless they did but we have no previous frame of reference to observe that.

    • @ArmirMitrandir
      @ArmirMitrandir Рік тому +7

      love this answer 😂

  • @mirasbrush4607
    @mirasbrush4607 Рік тому +3874

    Todd Rogers of course did 4:52 one time at a Vegas trade show. He proved that Mario goes faster if you smear the controller with Billy Mitchell's barbecue sauce.

    • @rjante2236
      @rjante2236 Рік тому +489

      He started the level in second gear

    • @skidrat55
      @skidrat55 Рік тому +281

      Todd Rodgers? Never heard of him. You must be thinking of Todd Todgers

    • @Robert_McGarry_Poems
      @Robert_McGarry_Poems Рік тому +138

      Rodd Togers! He's a legend...

    • @yawg691
      @yawg691 Рік тому +18

      It works!

    • @FREEDOM_OR_DEATH_
      @FREEDOM_OR_DEATH_ Рік тому +103

      I am Todd Rogers lawyer and you'll be getting sued soon.

  • @dakotaandersen9828
    @dakotaandersen9828 Рік тому +2567

    The solution to the 4:53 has been in front of us all this time. You just have to run with coke and pizza.

    • @braschlosan
      @braschlosan Рік тому +14

      i thought you were going to say coke and mentos 😂

    • @Nightmarri
      @Nightmarri Рік тому +170

      @@braschlosan do you get the reference

    • @ViolentSillyGirl
      @ViolentSillyGirl Рік тому +43

      I think people should try running the game on literal coke
      (I get the reference)

    • @debeastdueeast
      @debeastdueeast Рік тому +148

      ​@@NightmarriIs it referencing that Spanish guy that faked a Speedrun?

    • @willie333b
      @willie333b Рік тому +4

      Yeah let TAS eat them

  • @Bismuth9
    @Bismuth9 Рік тому +3209

    My grandpa always used to say: "Scripted content is The Way"

    • @Kosmicd12
      @Kosmicd12  Рік тому +848

    • @Frozen_Kirby
      @Frozen_Kirby Рік тому +123

      Bismuth! Scripted content is definitely the way for videos like these

    • @Bismuth9
      @Bismuth9 Рік тому +306

      @@Kosmicd12 I actually added the ™ then edited it out because for some reason they turn it into an emoji automatically instead of the superscript tm and I think it looks dumb

    • @shantilkhadatkar1195
      @shantilkhadatkar1195 Рік тому

      @@Bismuth9 ua-cam.com/users/sgaming/emoji/7ff574f2/emoji_u2122.png

    • @abolfdilter416
      @abolfdilter416 Рік тому +18

      hey look its the parallel universe guy

  • @PierceArner
    @PierceArner Рік тому +854

    That 10:29 info was a great way to put that tiny segment of time in perspective.

    • @Toaster003
      @Toaster003 Рік тому +140

      “thats 1/10th
      the length of
      time this text
      appeared on
      your screen
      subscribe lol”

    • @dylswerb7492
      @dylswerb7492 Рік тому +54

      ​@@Toaster003Thanks, I wasn't good enough to pause it on the text even on .25x speed

    • @MrCheeze
      @MrCheeze Рік тому +36

      @@dylswerb7492 There's frame advance hotkeys on desktop, not mobile though

    • @jrdn31195
      @jrdn31195 Рік тому +4

      @@Toaster003 I did subscribe as a result.

    • @preds43
      @preds43 Рік тому +6

      ​@Dylswerb I'm actually shocked I managed to get it on time lmaooo

  • @NateTheOhioan
    @NateTheOhioan Рік тому +72

    A theoretically fastest time ending in .999 would have been the most fitting limit of a time in speedrunning history

  • @rhysbaker2595
    @rhysbaker2595 Рік тому +773

    I mean, if we give it another 20 years we might get another frame

    • @deleetiusproductions3497
      @deleetiusproductions3497 Рік тому +78

      Assuming another frame is squeezed out of this game 20 years from now, there’d be a time gap between these two frames being saved bigger than between that first timesave and the game’s release.

  • @wewserlethaldude9
    @wewserlethaldude9 Рік тому +1570

    If one second was 0.272% longer, 4:53 would be possible

    • @Mordecrox
      @Mordecrox Рік тому +290

      Every 60 seconds in Africa a minute passes.
      We are finally changing that.

    • @ritabennett
      @ritabennett Рік тому +197

      New category, time dilation%

    • @beolsae5351
      @beolsae5351 Рік тому +35

      if only my girlfriend existed, having girlfriend would be possible

    • @synexiasaturnds727yearsago7
      @synexiasaturnds727yearsago7 Рік тому +5

      oh thank god it wasn't the number I thought it was

    • @lucaswiese6
      @lucaswiese6 Рік тому +2

      No, cuz 1 second is 1 second, regardless of how long a second is!

  • @Iznoot
    @Iznoot Рік тому +287

    "you have 4:53 seconds to live"
    "Damnit can't beat smb"

    • @lucaswiese6
      @lucaswiese6 Рік тому +49

      Actually, you can! Since you only have to press A to jump to touch the axe, if you release every button 2 frames before you touch the axe, you still would touch it, since you don't have to hold Right in the air when you have speed to keep that speed!

    • @JK17-1
      @JK17-1 Рік тому +5

      you can't in nes because l+r

    • @JK17-1
      @JK17-1 Рік тому +3

      you can in snes

    • @SuperSomieStuff
      @SuperSomieStuff Рік тому +18

      Well, you would be able to finish the game but you would be dead before Bowser goes down

    • @iantaakalla8180
      @iantaakalla8180 Рік тому +3

      Still, it sucks that all you get to do is hit a button and not even see the efforts of your speedrunning (saving Peach)

  • @RedYDG
    @RedYDG Рік тому +371

    "Mario accelerates very quickly when jumping backwards."
    This feels like an 'always has been' moment.

    • @subtractment
      @subtractment Рік тому +25

      big rigs

    • @Rudxain
      @Rudxain Рік тому +17

      BLJ moment

    • @felipetorres50
      @felipetorres50 Рік тому +8

      Mario 64

    • @ends9138
      @ends9138 Рік тому +4

      Portal anyone?

    • @realPurpleOrb
      @realPurpleOrb Рік тому +4

      Half-life 2 mechanics apparently appeared back in the mid 80's. Wonder if we can get Mario launched several tens of meters in the air next.

  • @Badspot
    @Badspot Рік тому +89

    Have you tried pushing the run button really hard?

    • @CronoGtx
      @CronoGtx Рік тому +9

      lmfao

    • @namechange9470
      @namechange9470 Рік тому +17

      That and hopping in your seat when making jumps with Mario help.

    • @meraldlag4336
      @meraldlag4336 4 місяці тому

      Tilt your head left when running back to the 8-4 wrong warp pipe

    • @Pink_Cubeoid
      @Pink_Cubeoid 2 місяці тому

      Maybe going "Vroom Vroom" makes you go faster

  • @ujkloin
    @ujkloin Рік тому +428

    someone NEEDS to make a compilation of everything unexplainable and not understood in the mario series (sm64 "cosmic ray" upwarp 4-1 here the 2 darbian clips and stuff)

    • @undergroundmonorail
      @undergroundmonorail Рік тому +37

      the upwarp was probably because it turned out that runner was playing with a slightly tilted cartridge

    • @GameBoy-ep7de
      @GameBoy-ep7de Рік тому +89

      @@undergroundmonorail The up-warp in sm64 was exactly the distance from one bit in the vertical position byte of Mario. This means that if that bit flipped on Mario would up-warp that height.. That is why a cosmic ray is most likely since they can flip bits randomly. It's just the most reasonable and likely conclusion, since other possibilities (like a tilted cartridge) would probably cause other noticeable odd things to happen, if the game didn't just randomly crash. If there was data on the exact state of sm64 as the up-warp happened then a far more confident answer could be made, but without it a cosmic ray is the best explanation.

    • @katepuddings2
      @katepuddings2 Рік тому +9

      I know the one Darian clip on lost levels is because he somehow managed to press L+R on console

    • @matheuscabral9618
      @matheuscabral9618 Рік тому +19

      @@katepuddings2 it’s not that hard to press L+R on original controller, it’s just very inconsistent and on keyboard would be much easier so they ban it

    • @katepuddings2
      @katepuddings2 Рік тому

      Yeah fair point, hadn't thought about that. I'm pretty sure top Super Mario Kart players use L+R so it makes sense

  • @Qbe_Root
    @Qbe_Root Рік тому +16

    They call me 1-1:
    - 1 frame away from saving a framerule
    - 1 frame away from the timer ticking down

  • @TheSpinelessNinja
    @TheSpinelessNinja Рік тому +111

    I'm sure it's possible to hit a 4:53 with a random bit flip. Is it considered cheating if the NES console is located inside the Large Hadron Collider?

    • @vitormelomedeiros
      @vitormelomedeiros Рік тому +12

      lmaooo if in ~15ish years time the record still stands at a 4:54.xx I'm SURE someone will try something like this 😂😂

    • @ChrisStavros
      @ChrisStavros 10 місяців тому +5

      If you get 4:53 and nobody can replicate the run with the same inputs, I doubt it will be considered legitimate.

  • @calebos268
    @calebos268 Рік тому +355

    I feel like the most likely timesave in the future is if we somehow discovered a setup to do the full flagpole glitch without assistance (as in no bullet bills, no floor clips, etc.)

    • @kyrroti
      @kyrroti Рік тому +56

      4-2 and subpixels seem like the most promising area to me. The fact that years have passed with only a single frame saved makes any possible discovery interesting.

    • @dogg-paws
      @dogg-paws Рік тому +21

      I feel like we've dissected everything about the game now. I don't see any possibility from that point.

    • @drivingetterna2176
      @drivingetterna2176 Рік тому +18

      duality of men

    • @DryingWall
      @DryingWall Рік тому +3

      Isnt brute forcing inputs a thing? I think its unlikely to ever find a timesave

    • @CronoGtx
      @CronoGtx Рік тому

      oh my god I know what your pfp is from. I just can't remember the name of the game 😭
      but I do know it's from dan-bal

  • @AnOriginalNickname
    @AnOriginalNickname Рік тому +21

    Woah, the glitch seen at 17:03 had occurred to me before, right at the same point in 1-1. No matter how much I tried, I was never able to repeat it and I wasn't recording at the time. Ended up thinking that it was probably an emulator bug, as I had never heard about this go through the floor glitch. Anyway, great video Kosmic. Looking forward to the follow up.

    • @rainworldenthusiast
      @rainworldenthusiast Рік тому +14

      This is a PAL only glitch. PAL consoles runs at a different framerate (50 to the NES' 60) and the port is a bit buggy. At that spot, I believe there's some weird glitch where bouncing off the goombas with a certain horizontal speed gives you a massive amount of vertical speed, and you clip into the ground. Outside of very, very, very specific circumstances, it's impossible on NES. Miniland does it in his PAL WR, if you'd like to learn more.

  • @DIY_Miracle
    @DIY_Miracle Рік тому +29

    The run is so well optimized it can now be considered a turn based strategy as the input of every single tick is considered

  • @lawrencebermudez
    @lawrencebermudez Рік тому +15

    I like how the sponsor is tactically positioned so that people commenting about 4:53 or 4:52 end up making a timestamp directly into the promo code

    • @inconspicuous45
      @inconspicuous45 6 місяців тому +3

      Wow I didn’t even notice that that’s kinda cool

  • @TakuikaNinja
    @TakuikaNinja Рік тому +14

    The ChangeAreaTimer (time between entering a pipe and the level change) setting for horizontal pipes depends on the page location of the camera. The intent was probably to make the transition longer for the pipe intro level, however the check passes on the first page of any level. The consequence of this is that the first screen in the common underground bonus level has an unusually long transition compared to the other screens. Guess which level happens to require going through this screen? 1-1!

  • @iyziejane
    @iyziejane Рік тому +179

    Note that it's impossible to truly brute force all TAS inputs for even 1 second of this game. If you had a choice of just two possible inputs per frame, then after 60 frames in 1 second there were 2^{60} possible input combinations to apply, which would still take an eternity to search. This argument is to show that any "brute force" approach depends quite a bit on human assumptions.

    • @Starwort
      @Starwort Рік тому +45

      This is actually not quite correct; that's the number for *one* input (on or off for 60 frames). Two inputs would be 2^120
      For a full NES controller (including U+D and L+R) the total comes to 2^(6*60) = 2^360 possible sets of inputs over 1 second

    • @iyziejane
      @iyziejane Рік тому +19

      ​@@Starwort by choice of two possible inputs I meant "push a button or not" (or any other choice of exactly two inputs), a lower bound on the size of the search space to keep it simple ( I realized SMB has many more possible inputs than that :D ) thanks for counting it out more accurately

    • @inverse_of_zero
      @inverse_of_zero Рік тому +8

      maybe a quantum computer could do the calculation.. 🤔

    • @Nolan-W
      @Nolan-W Рік тому +20

      I remember when I was a bit younger I asked people, why don't you just go through every combination, and now I know just how big numbers can get

    • @erikkonstas
      @erikkonstas Рік тому +8

      TBF, if it is proven that P = NP, then people will 100% start chasing ways to do exactly that...

  • @noank9175
    @noank9175 Рік тому +209

    Her: He's probably thinking about other girls
    Me: How can we save 1 frame in SMB1 and make 4:53 a reality???

  • @otakubullfrog1665
    @otakubullfrog1665 Рік тому +77

    I wonder if an increase in hardware glitches as the genuine hardware continues to age will eventually lead to a rule that official runs can't actually be done with an original NES and cartridge anymore. Knowing the speedrunning community, they'd start finding patterns in these seemingly unpredictable errors (e.g., this glitch is more likely to happen if the room is hot or that one is more likely if the controller is a little loose) and just consider them to be strats.

    • @LambofGod69
      @LambofGod69 Рік тому +43

      That was an actual legitimate strategy with the older dragon age runners. They'd use a hair dryer to warm up their cartridge enough to pull off a glitch that could only occur when the cartridge reached a certain temperature

    • @tll8039
      @tll8039 Рік тому +7

      @@LambofGod69 I remember watching a video 2 years about a similar concept.
      it involved putting dirt and oils on a spongebob game (disk) to make a certain strategy or glitch possible and saving time.
      edit:
      the video's is (The Most Bizarre Speedrun Strategy Ever Found)

    • @Goodbutevilgenius
      @Goodbutevilgenius Рік тому +1

      @@LambofGod69 Dragon Age… on cartridges?

    • @Xenofinite
      @Xenofinite Рік тому +4

      @@Goodbutevilgenius im pretty sure they meant dragon quest

    • @LambofGod69
      @LambofGod69 Рік тому +1

      @@Goodbutevilgenius Dragon Quest yeah sorry

  • @eelamite
    @eelamite Рік тому +78

    thats insane how there are now 17 minute long videos discussing how to lower the record by a second - the community has come so far to perfection

    • @AndrewBlechinger
      @AndrewBlechinger Рік тому

      this is the kind of content that gets thrown around every day in their communities as they continue to search for something better

    • @eelamite
      @eelamite Рік тому

      Yes, i'm always on the lookout 👀@@AndrewBlechinger

    • @_Gam3r
      @_Gam3r Рік тому +7

      not even a second, getting a subpixel of speed or jump power on a single frame in two separate occasions (quite exaggerated but you get my point)

    • @Levaaant
      @Levaaant Рік тому

      More like 1 frame

    • @eelamite
      @eelamite Рік тому +1

      yes that is what i meant @@_Gam3r

  • @ClayGravil
    @ClayGravil Рік тому +42

    Imagine that the flag at the end of the level is a bus stop. A bus arrives to take Mario to the next level every 21 frames (about 0.32 seconds). If you miss it, you will have to wait for the next "bus", meaning a time loss of 0.32 seconds.

  • @Scrimsion
    @Scrimsion Рік тому +48

    Coming from someone who already knew most of this info, this video kept me entertained and glued to the screen the entire time! Fantastic video!

  • @blizzart9191
    @blizzart9191 Рік тому +24

    Fun fact: It took erno rubic a month to solve his own prototype rubics cube back in the 70s.
    Today(2023), the world record stays at 3,13 seconds.

  • @AlexLayden1
    @AlexLayden1 Рік тому +7

    Its really amazing how we are reaching the literal limit for how fast a game can be done. And in most cases it is at its peak by 1 singular frame being the difference of a lower time.

  • @gamenerd607
    @gamenerd607 Рік тому +33

    I loved this video, really interesting to see how many theories there actually are to make 4:53 actually possible. as someone who's only been speedrunning since 2020 I have learnt that there's almost always something else that can be improved or discovered but it always blows my mind when something that I thought was basically perfect still has a lot of theories on how it could still be so much better

    • @AlbertTheGamer-gk7sn
      @AlbertTheGamer-gk7sn Рік тому

      By the way, a 4:53 is possible in Super Mario Bros. Extended! Watch the TAS here!
      watch?v=MJgLHFj6r1Q

  • @HappyLeeHL
    @HappyLeeHL Рік тому +34

    Great video. Very in-depth and accurate explanation. As far as we know, SMB is pretty much at its limits, but we may never know for sure.
    By the way, I saved 1 frame over klmz's TAS 12 years ago. klmz is another Chinese TASer who deserves lots of credits, like discovering flagpole glitch, and 8-2 Bullet Bill glitch.

    • @Kosmicd12
      @Kosmicd12  Рік тому +16

      Thank you HappyLee! It's very impressive the solutions you both found, so long ago. Speedrunning was SO much less advanced 16 years ago, and still a practically perfect run was achieved. Amazing!

    • @David280GG
      @David280GG Рік тому

      Please tell me what is "frame rule"

    • @draga_
      @draga_ Рік тому

      @@David280GG 🚍

    • @alecerdmann8505
      @alecerdmann8505 Рік тому

      @@David280GG Look for Darbian's explanation of the SMB speedrun

  • @alphabrother6823
    @alphabrother6823 Рік тому +810

    I guarantee you, as soon as 4:53 becomes possible, people will ask if 4:52 can be done

    • @woobgamer5210
      @woobgamer5210 Рік тому +157

      tbh i dont think so. You'd have to find new things never discovered before for it to be possible, 4:54 used to be the human limit, but 4:53 definitely is the human limit.
      And TAS limit too. In fact, unless new tech is discovered, this will be it. SMB would become completely solved with nothing left to do.

    • @alphabrother6823
      @alphabrother6823 Рік тому +32

      @@woobgamer5210 it’s a joke bro

    • @liam.28
      @liam.28 Рік тому +35

      @@alphabrother6823 people still will though

    • @LexicaLovesick
      @LexicaLovesick Рік тому +3

      This is the way.

    • @alphabrother6823
      @alphabrother6823 Рік тому +2

      @@liam.28 right, that’s the joke

  • @tkienjoyer
    @tkienjoyer Рік тому +416

    Breaking news: super mario players managed to break another second barrier by tilting their cartridge 158.32 degrees

    • @SoI-
      @SoI- Рік тому +45

      this is actually 5 arcseconds off, so it makes it unoptimal by a quarter of a frame

    • @CoNteMpTone
      @CoNteMpTone Рік тому +1

      @@SoI-i hear in unrecorded testing, Niftski can do it consistently already.

  • @juhokosonen2127
    @juhokosonen2127 Рік тому +52

    Me struggling to complete the game in under 10 minutes watching this: Aww shucks!

    • @Psythik
      @Psythik Рік тому +13

      Mate I've been trying to complete this game in under 40 *years!* Speedrunners like you are inhuman. I don't know how you do it.

    • @vibaj16
      @vibaj16 Рік тому +3

      Me struggling to complete the game at all...

    • @jzzpnk
      @jzzpnk Рік тому +1

      Keep trying. I barely managed it a couple of years ago.

  • @Lahtinen87
    @Lahtinen87 Рік тому +4

    Dude, I CANNOT believe how high quality your videos are. And not just the editing, you have such a good, easy to understand way of explaining things, while still being entertaining. Much love, keep doing what you're doing

  • @kyro7482
    @kyro7482 Рік тому +18

    I realised something while watching this, you point out a lot of things that "if they were like this, then 4:53 would be a thing", but the thing is, if those things were like that, then 4:53 would not be the time you would be hoping to achieve, that time would have been even lesser, and 4:53 would be the current world record, the norm, and you would be looking at other things which would make 4:52 possible

    • @violetfactorial6806
      @violetfactorial6806 Рік тому +4

      It's like the Anthropic Principle for Mario speedruns.

    • @Kosmicd12
      @Kosmicd12  Рік тому +12

      if those were a thing, the final time probably wouldn't land 2 frames away from the next second barrier, and there would also be fewer things that didn't end up working. Being .7 away from a second barrier and 3 things not working is a lot different from being .03 away and 8 things not working, etc.
      Besides, the video isn't actually about achieving an arbitrary time, it's about trying to solve the game. :)

    • @kyro7482
      @kyro7482 Рік тому +3

      @@Kosmicd12 I see, thanks for the clarification!

  • @JUMPYCOOL
    @JUMPYCOOL Рік тому +114

    It’s cool to see this game be pushed to it’s limits.
    And good job posting this on Super Mario Bros’ anniversary!

    • @Connie_TinuityError
      @Connie_TinuityError Рік тому +3

      how is it the anniversary this year???

    • @Kosmicd12
      @Kosmicd12  Рік тому +59

      Wait, which Super Mario Bros? This game came out in September

    • @JUMPYCOOL
      @JUMPYCOOL Рік тому +47

      @@Connie_TinuityError Oops! It’s actually New Super Mario Bros anniversary! My mistake.

    • @Connie_TinuityError
      @Connie_TinuityError Рік тому +3

      @@JUMPYCOOL New Super Mario Bros came out in 2006 (making it 17 this year) and when it comes to these sorts of anniversaries, they are usually typically only celebrated in increments of 10, so what's your point?

    • @JUMPYCOOL
      @JUMPYCOOL Рік тому +18

      @@Connie_TinuityError I made a mistake

  • @Frozen_Kirby
    @Frozen_Kirby Рік тому +36

    Love your videos kosmic!

  • @WaxScorching
    @WaxScorching Рік тому +2

    Toad: "but the princess is in another castle"
    Mario:

  • @justlookaroundpeople
    @justlookaroundpeople Рік тому +32

    Very good video, very informative and high quality. You did an amazing job!

  • @a_b897
    @a_b897 Рік тому +17

    Love these scripted deep-dive videos, really fascinating stuff!

  • @vitormelomedeiros
    @vitormelomedeiros Рік тому +9

    WAIT that cliffhanger and still no part 2?? how is 4:53:xx secretly possible Kosmic, please tell us 😭😭

    • @tyrannysend
      @tyrannysend Рік тому

      It's theoretically possible in all stars version. Probably he meant that

    • @ncrecc6040
      @ncrecc6040 Рік тому +1

      version sold in PAL regions has different physics to accommodate for a 50hz framerate. everything goes faster than normal to accommodate for frames being slower, meaning you can perform some clips you can't perform in other versions

    • @pfili9306
      @pfili9306 Рік тому +1

      On PAL version you can do Bullet Bill Glitch without a bullet and on every flagpole. Normally the PAL versions are bad for speedrunning because they are slower, but with this it is actually faster. The current TAS is 4:51.7 if you normalize time to RTA.

  • @chanceForNotBeingRapper
    @chanceForNotBeingRapper Рік тому +1

    thanks for covering HappyLee, i lived in Asia and he is truly one of the most inspiring icon in TAS community

  • @flibidydibidy
    @flibidydibidy Рік тому +25

    Great video! Really enjoyed the breakdown and learned a bunch of cool stuff :-D

  • @ivancazzamali4508
    @ivancazzamali4508 Рік тому +1

    "I don't know about you, but I think good food is pretty good" made me smile

  • @TooMuchDad
    @TooMuchDad Рік тому +25

    You could make this into a horror movie. “But he was always just 1 frame away 😱”

  • @GMDTheOnyxGuyEizzX
    @GMDTheOnyxGuyEizzX Рік тому

    9:35 I like how the meme overlay on the left contextually fits the speech about Super Mario being "Tall enough".

  • @GeForce1080
    @GeForce1080 Рік тому +3

    Its crazy how much progress the speedrunning community has made just in the past 3-4 years

  • @Mythraen
    @Mythraen Рік тому +1

    I don't know if you'll see this, but one video (or series) I'd really like to see from you is a breakdown of how to do each of the movement tricks in SMB, specifically the inputs and what you're looking for to trigger it, like coin clip, wall jump, that thing where you bonk your head and clip, etc..

  • @19Szabolcs91
    @19Szabolcs91 Рік тому +7

    Great video, and what a tease at the end lol.

  • @stentanner
    @stentanner 3 місяці тому +2

    One frame: (exists)
    Speedrunners: 👁👄👁

  • @nlab97
    @nlab97 Рік тому +6

    These are the kind of videos I wanted to see more of from you. It's always thrilling to see a thorough analysis from an actual pro speedrunner. Keep it up man!

  • @frostyvibes3704
    @frostyvibes3704 Рік тому +5

    Legend has it that 4:53 is possible if you take out the cartridge and blow on it.

  • @AntVenom
    @AntVenom Рік тому +25

    Fascinating tidbits!

  • @Nunya644
    @Nunya644 Рік тому +7

    Really loved this Kosmic. Just the right amount of detail. Didn't over explain the frame rule system for the 87th time, but explained the more complex concepts in an easily understandable way. Great work

  • @GavinAeilts
    @GavinAeilts Рік тому +2

    Love to see this video doing so well, so quickly after release.

  • @PretzelBS
    @PretzelBS Рік тому +8

    I always wanted to know how close we were in every level from another framerule

  • @diegocrusius
    @diegocrusius Рік тому +1

    I'm genuinely happy you have sponsors. I'm not in america but I liked hellofresh so I'm gonna recommend it to some friends.

  • @Nob1ej0n
    @Nob1ej0n Рік тому +7

    You tease! How could you end like that?! 😆

  • @Frozen_Kirby
    @Frozen_Kirby Рік тому +2

    This is genuinely crazy
    I've been watching for years at how this game had evolved amd the fact that we're here is crazy
    It's pretty cool but also kind of sad that we cant get the 53 but I'm sure that eventually someone will find a glitch that'll make it possible
    I guess we'll just have to wait and find out
    And thank you kosmic for always keeping us updated on things like this, you are the absolute GOAT of mario bros

  • @CristianConsonni
    @CristianConsonni Рік тому +4

    I am pausing this just after 07:25 to ask for a new video where you go over the weird hardware instances that have been encountered over the years. "What the heck Bowser 🧐😕🤔 !?"... lol

  • @tobij3014
    @tobij3014 Рік тому

    Its so impressive to see, how deep the understanding and analyzing of this run became :D

  • @tkienjoyer
    @tkienjoyer Рік тому +8

    A wise man once told me: "If brute force doesn't work, you aren't using enough of it"

    • @Lemon_Inspector
      @Lemon_Inspector Рік тому

      Maxim 6, "If violence wasn't your last resort, you failed to resort to enough of it."

  • @TF2Starlight
    @TF2Starlight Рік тому +1

    i have hope it will be done someday, the long wait is just making celebration of it even more great!

  • @bmwolgas
    @bmwolgas Рік тому +3

    I was just wondering, is there anything unique about the SMB1 game contained on the Nintendo World Championships cart that would allow it to be beaten in 4:53?

  • @eien86
    @eien86 Рік тому +1

    Now this video really hypes me up to try and crack this TAS with my bot. Thanks for the info!

  • @temmie2032
    @temmie2032 Рік тому +6

    > 17:06 "but thats a topic for another day"
    > never ends up talking about it
    tfw

  • @cairnsaiden
    @cairnsaiden Рік тому +2

    Another great video. Thanks heaps Kosmic

  • @CibuYT
    @CibuYT Рік тому +3

    "how 4:53 may be possible and how maybe it secretly is"
    that's basically the same thing

  • @Haywood-Jablomi
    @Haywood-Jablomi Рік тому +1

    The dedication the speed running community has is next level.

  • @mccarjl
    @mccarjl Рік тому +4

    It's insane that I haven't played Mario in probably 25 years but have watching these speed runs now for a better part of a decade... I don't know when I started watching but I wanna say it was around 2013? Anyhow, it's insane that I am that interested in a game I haven't played since the 90s that I just watched a 17min video at work on how to save a 10th of a second on a run haha. I think the thing that I like the most about this speedrun compared to other Mario games is how we've seen the WR holder change hands multiple times over the yeas. I started watching with AndrewG and Darbian dominating the category and have seen the game been dominated by multiple other people over the years (you, Somewes, Miniland, Niftiski, etc.). What's crazy is I just looked at the leader board and some of the "pioneers" I just mentioned (who as I said flat out dominated this game 5 years ago) aren't even in the top 10 anymore. Compare that to a game like Mario 3. I love watching the different categories of Mario 3 evolve, but @mitchflowerpower has flat out dominated that game pretty much peerlessly (is that a word) for the better part of a decade... And I really don't think anyone is going to touch his records for awhile. And I love Mitch and watch his videos almost daily... but now the Mario 1 speedrun record is basically optimized, I have to say it's been fun watching so many people take the reins over the years and to see this record evolve.

    • @CristianConsonni
      @CristianConsonni Рік тому +5

      "it's insane that I am that interested in a game I haven't played since the 90s that I just watched a 17min video at work on how to save a 10th of a second on a run"
      ... that would make two of us 😀

    • @Shaz8389
      @Shaz8389 Рік тому +5

      You should play SMB1 again. I hadn't played it for years until I started watching speed runs again, I set up my nes again and can still beat the game pretty quick and to my surprise so could my mum even though she hasn't played it since 1994 or something.

  • @soouG.
    @soouG. Рік тому +1

    i absolutely love how the 4:53 timestamp is during the ad

  • @musicbymason
    @musicbymason Рік тому +6

    If all of those tricks were possible and saved the framerule, what would the hypothetical time limit be?

    • @Kosmicd12
      @Kosmicd12  Рік тому +8

      Oh, that's a great question! I guess the best answer to this is if you saved 21f in 1-1, 21f in 4-2, and 6f in 8-4, then you'd have ~4:53.23!
      I'm not sure exactly how to answer if 8-2 worked, because it's just not a real thing/a fast known way to do it. And then if full fpg was possible on every stage, yeah i think it could probably save an additional like 10.15

    • @mermaidmeeple1608
      @mermaidmeeple1608 Рік тому +1

      @@Kosmicd12 sooo I clicked the 4:53 timestamp just for kicks? I love that it’s the promo code for Hello Fresh! Genius!

  • @bentattersfield7987
    @bentattersfield7987 Рік тому +1

    Ur work is great Kosmic. Thank you

  • @kriller3771
    @kriller3771 Рік тому +11

    5:05 just so you know, 1-2 is only 5 frames from the next framerule, not 13 frames

  • @balenciagas9394
    @balenciagas9394 Рік тому +2

    "thats 1/10 the length of time this text appeared on your screen
    subscribe lol"

  • @MPOMusic88
    @MPOMusic88 Рік тому +3

    There ya go, runners. Now do it.

  • @isheamongus811
    @isheamongus811 7 місяців тому +1

    4:44 theoretically pressing left and right or right amd left in a quick succession with nanosecond level accuracy may trick the devixe that both buttona are pressed.

  • @3th4nP31ff3r
    @3th4nP31ff3r Рік тому +4

    *Summoning Salt entered the chat*

  • @anon_y_mousse
    @anon_y_mousse Рік тому

    To explain the explanation about the timer, the game gives priority to allowing the player to win the level before the timer ticks over if they're a bit slow. So if you're one second from hitting the end and you think it's going to tick over, you'll win when you technically should have lost because they prioritize your touching the flagpole over timing you out.

  • @mattmedrala1947
    @mattmedrala1947 Рік тому +7

    I have faith that within a decade, we'll have people working towards a 4:52.

  • @FastIdiotBoss
    @FastIdiotBoss Рік тому +1

    That music at 13:35. Can't say I've ever heard that before.
    Also that 4:53.999 is awesome. Reminds me of somewes' 7:55.999.
    Love that 7:55.999 and 7:55.001 are possible times. In 2J

  • @_lun4r_
    @_lun4r_ Рік тому +3

    Can't wait for a 4:50 run

  • @edge3220
    @edge3220 Рік тому

    I actually didn't know that's how FPG and FFPG worked. There's was a lot of stuff here I didn't know. Great video!

  • @amabii
    @amabii Рік тому +2

    Maybe, the real 4:53, was the friends we made along the way

    • @AlbertTheGamer-gk7sn
      @AlbertTheGamer-gk7sn Рік тому

      By the way, a 4:53 is possible in Super Mario Bros. Extended! Watch the TAS here!
      watch?v=MJgLHFj6r1Q

  • @klaskeyone
    @klaskeyone Рік тому +1

    1 frame. How small 1 frame is. It can either be 1/30 or 1/60 seconds. And yet we are this close.

  • @EDoyl
    @EDoyl Рік тому +3

    Imagine there's a bus

  • @christaltaylor473
    @christaltaylor473 Рік тому +2

    i feel bad for mario speedrunners always being infuriated and haunted by being 0.1 subpixels away from 4:53

  • @PotatoSofi
    @PotatoSofi Рік тому +3

    Kosmic, I have been subscribed for a long time.
    Drop the 4:53 video now 🤓🔫

  • @veggiebroth5542
    @veggiebroth5542 Рік тому

    I'm tucked in and cozy and you talk plenty fast. I'm ready to watch this 17 minute video. Thanks

  • @trwoj3405
    @trwoj3405 Рік тому +3

    I always wondered if there is a way to glitch yourself into the stair blocks and run to the flag that way.

  • @kyzerbuhnzi6403
    @kyzerbuhnzi6403 Рік тому +9

    I’m already subscribed though… can I not learn how 4:53 is secretly possible?😢

    • @Opanker_
      @Opanker_ Рік тому +1

      Even 4:51 is secretly possible.

    • @Kosmicd12
      @Kosmicd12  Рік тому

      @@Opanker_ Opanker already knows :)

    • @Kosmicd12
      @Kosmicd12  Рік тому +1

      there are some other versions of smb out there :)

  • @tigheklory
    @tigheklory Рік тому +2

    That teaser at the end!!!

  • @0oforical
    @0oforical Рік тому +3

    me who doesn’t speedrun Mario and doesn’t understand the value or terminology

  • @LoopieRaps
    @LoopieRaps Рік тому +2

    If this 4-1 ffpg was indeed possible due to a hardware bug in a flash cart, does that make it an unfair advantage? Obviously we’re extremely far from even using that in a run, but just wondering if somebody accidentally has that happening in a run?

    • @Opanker_
      @Opanker_ Рік тому +2

      No, it's considered "hardware manipulation" and therefore banned.

  • @cyarutchiii
    @cyarutchiii Рік тому +3

    The clip at 6:58, is that a reaction to another weird bug? Does anybody have a link to that?

    • @Kosmicd12
      @Kosmicd12  Рік тому +3

      that happens if you push Left+Right before jumping to the pole in the All Stars version

    • @cyarutchiii
      @cyarutchiii Рік тому +2

      @@Kosmicd12 didn't expect you to reply personally, thanks for clearing that up :D

  • @andimcc6131
    @andimcc6131 Рік тому +1

    "…and Mario accelerates very quickly when jumping backward" If it appears in more than one game does it become a canonical ability of the character?

  • @mariofangt
    @mariofangt Рік тому +4

    they forgot Hello Fresh skip 💀💀

  • @Koogon
    @Koogon Рік тому

    I just want to say that the song you played at 10:36 is from the N64 game Beetle Adventure Racing. It's amazing to have that memory awoken in my brain, lol.

  • @tariffictypist7372
    @tariffictypist7372 Рік тому +3

    4:53 is super simple
    Just pray to god for a bit rate from the sun's radiation

    • @Dogselfie
      @Dogselfie Рік тому

      I understood that reference