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when you actually sit down to watch it, you will genuinely feel upset that its over. even if you run into the event that you understand nothing, you're not gonna be bored during it.
For anyone who doesn't know, Marbler (supermarble94) was also the first person to get a true full series 100% full combo (on disc songs, 660) of the Guitar Hero series (expert guitar) back in early 2011. What a fucking legend, "gamer" does not even begin to describe.
Yeah oddballzfrank was the first to get 567/567 but I beat him to the warriors of rock FGFC. I don't actually remember if he ever completed it because I fell off of the face of the earth so quickly after I finished it.
@@supermarble94 I don't think he did WoR, which is totally understandable having the FSFC before the game released (like early 2010 iirc). The GH bloat was so bad the year prior ('09) and WoR wasn't touted or disclosed as the final (traditional) game so trying to stay on top of FGFCing every new entry probably seemed pretty unappealing, as well as him likely moving on with his life after the early FSFC with nothing much to do in the series. Unfortunately I heard Frank passed away last year which was really sad, he was always one of the most positive/uplifting people in the community along with of course one of the best.
@@Bismuth9 You have, so many skills I wish I did. Music arrangement/performance, technical writing, linguistic flourishes, the attention span to digest and arrange all of this information...
Did you hear that the half A press for watch for rolling rocks was saved? (You probably heard it at least 100 times but I wanted to make sure that you knew)
the Chekov's gun being set up literally years ago with pannen talking about the Wii VC version's rising platforms and, iirc, mostly discussing them as an oddity. chef's kiss.
Tbh FS rising platform glitch being WiiVC only was a bit disappointing bc people wanted a way to do FS 0xA on original hardware. And before this Marbler actually completed a 2 A press run on N64, one of the A presses being in FS, the other one being at the start of Bits. But once Chuckya Drop was discovered to save the 2nd to last A press..... WiiVC rising plats may not be ideal, but the whole game completed in 0 A presses is just too good a concept to pass up, and it's still on an official Nintendo hardware/release.
23:10 right here after saying he misses, I had accidentally swiped my phone screen and dragged the progress spot to end the video immediately and for a second I just thought that was actually how it ended and I was very upset
Congrats to Marbler on managing this feat even with major distractions 9:59 Edit: Some of these comments are wild haha. Just to be clear this wasn't intended to be a callout, loved the vid!
My favourite quote from the short summary video: ""Mount everest wasnt desing to be climbable, mountains dont care if anyone manages to reach the top or not Super Mario 64 was never designed to be beaten with 0 A presses The game doesnt care if its possible... We do. And until we reach the top... we will keep climbing""" They did it... They reached the top MY GOD what a journey
20:36 The reveal of this tech along with the dramatic piano and funny name is the reason I love this type of video so much, like when Summoning Salt talks about how MrPoppyPantaloni28 dominated the scene for years and such
mrpoopypantaloni28 😂😂😂 "The sub 15 was so close, yet so far. Standing between them and the coveted milestone, was an insane trick, thought to be TAS only, and involving tens of frame-perfect inputs. If there was anyone who could do it, that could only be one person." Part 5 - the return of the God *upbeat synthwave music* "LankySpanky69 started grinding for the Poop Skip on july 6th...."
I love how most of the speedrun is just sitting around waiting for the platform to rise. In a run full of so many precise movements at great speed, such a hilariously long stretch of nothing is such a funny contrast yet so typical of these insane speedruns at the same time.
@@psy-fi64 Twilight Princess low%, in the spinner dungeon, to make it through one of the doors, as Link's idle animation is off by 1 frame and pushes you backward 1 frame each time. So you wait for hours to be pushed through the door.
This is one of those impossible prophecies that releases an evil into the land right? "The ancient one will awaken when the Italian plumber collects 70 Stars without jumping."
In addition to being the first player to complete the ABC RTA, marbler was also the first player to complete the guitar hero 660 FSFC! Legend of two games
I can still remember my initial reaction when I was simply Googling something and then the news said along the lines of "Super Mario 64 has finally been beaten in 0 A presses", and I was like "what."
@@lilkittygirl so what you're telling me is that this youtuber who put months of research into the ABC, and has made over 5 hours worth of videos on it, wouldn't have noticed this? also, you DO realise they only require being airborne, right?
@@someguy19 the fact that the statement that person made can be instantly disproven by firing up the game, walking off a ledge, and pressing B to initiate a freefall dive is embarrassing honestly
The fact this was done before any TAS really makes this special. It was TAS that helped us gain the knowledge we needed to do this in the first place, but it was ultimately human performance that did it. I think if it was a TAS that did it first, it wouldn't be quite as profound. This truly is a monumental moment in gaming history, and I'm honoured to have been alive at the right time to witness it
The hilarious part is that TAS was unable to work because the required time was too large to reliably work without a desync, so back to the manual method it was
@@csolisr You could program 3 sections of inputs. Manually start the 2nd set of TAS inputs after the first 6 hour wait and again after the 72 hour wait. However, you would need to do this frame perfect, twice. Once if you just do the punching section manually. Actually, now that I think about it, the first resume after the 6 hours wouldn't need to be frame perfect at all. It'll have the correct number of inputs and Mario will end up in the same position.
I know this is a Bismuth video, not a Jobst video, but Marbler is an ABSOLUTE LEGEND. I knew enough for my jaw to hit the floor when you said he was attempting the Chuckya Drop. And it was somehow still more insane than I was thinking it would be. If that isn't the final boss of RTA ABC, I shudder to think what is.
the freaking Chuckya drop, dear god. The existance of the trick itself is already ridiculous enough, then here comes this absolute myth, this fable of a person. holy guacamoly.
watched through the premiere. absolutely INCREDIBLE this was done in rta. new strats i had never even heard of and- goddamn chucka drop in real time? human hands? this is an absolutely incredible achievement
Unacceptable. Call yourself a writer? You're clearly a sea sponge; no creature with a functioning brain would make a mistake so obvious and integral to the explanation. _(As I hope is clear, but can never be sure, this is a joke. Bismuth is obviously a cephalopod.)_
The problem solving ability of the sm64 community always astounds me. No a button challenge with TAS is already complicated enough but finding human viable setups is another level.
3:06 look mom im on tv seriously though, its so cool to see rtabc get a spotlight on it and have so many people interested in it. also, its nice to actually have my name in a bismuth rtabc video lol. i remember marbler telling me in dms that he was gonna go for 70 in 5 A presses about a year ago and i thought he was crazy, but now we're here. 70 star/any% record matches tas, 120 star sum of best individual star completions is 58, and there are still new A press saves on the table
As soon as I saw it was BITFS, I knew it relied on the Wii's inaccurate floating point emulation. Guess I've read way too many Dolphin Emulator blog posts
For the people who had been following the series, it was known before the video started that it would have to be Wii VC, since that's the only version where BitFS is possible. :3
People who play SM64 without pressing A, beat every SoulsBorne in a row without getting hit, do blind speedruns, etc. are insane. They are maniacs. And they deserve respect, recognition and praise for it.
The community has always suspected that explaining ABC run in under 30 minutes with all the major glitches was possible, but this new WR beats that barrier by almost 6 minutes, making me wonder if under-20 might be in our future.
Aw, this had got my hopes up that the last A press of Bowser in the Fire Sea had been finally saved on N64... Still knowing there's at least one console where a human can complete the "70 stars in 0 A press" ABC is great.
Marbler is an animal. He was the first person to get a full combo on the stupid song with a 22 notes per second strumming section in Guitar Hero Van Halen, back in 2010. I'll never be surprised of his level of commitment in other insane projects such as this one.
The strats these guys use is so utterly insane. The things they do is seemingly complicated yet paradoxically its the most simplest they can do. Theyve developed their own unique schools of discipline like some sort of cursed college of unspeakable magic. Seeing their contrived techniques bring them victory is straight up modern witchcraft in practice. Its creepy as hell yet the coolest shit ive ever seen.
words cannot describe how happy I am about this. A few years ago, I played net64 with my friends and we all played as different characters I played as the goomba, and you can't jump as a goomba. Then came to me the idea of how far we can go without jumping, like many others before. I looked online but except for a playthrough of someone beating the game with a few hundred jumps, there was nothing I could find and then, by luck or by the power of the algorythm, your first 0xa press video came out, and it was the best sm64 video I had ever watched. not a single upload since then has been disappointing, and even if it isn't truly the end for the ABC crew, this feels like such a high note for a conclusion. Even if the game is never 100% completed in 0xa presses, it was beaten. Like you said before, Mt. Everest was not meant to be climbed by humans, but they did it anyway. Despite how insanely hard it was, through sheer power of will and determination, they did it.
This absolute insanity is why I'll always have a huge respect for speedrunners. There's no way I'd be able to comprehend such madness, much less beating SM64 without ever hitting the A button.
after rewatching the ABC video recently, i was looking for a 70 star TAS using the Mupen modification that replicated WiiVC's rounding issue, but unfortunately i couldn't find any. luckily, i got something even better here
This is the most insane thing I have ever seen in RTA in my life. So few of these strats did I have any idea were REMOTELY feasible outside TAS. This is one for the history books.
72 hours just for some platforms to very slowly go upwards, that's insane. Also, that Chuckya trick seems to be madness, what an interesting "speedrun" this is.
Thanks to all the Legends out there that have contributed to the unbelievable feat in the past and ofc especially Marbler for actually doing it as well as Pannenkoek 2012 & Bismuth for making it known to a broader public . We may live in troubling times, but we also lived long enough to see Tetris get beaten and SM64 completely destroyed RTA, taking the half a-press meme with it to rest for good as part of human history
that's with a lot of video games, there are insane projects where better and faster strats get discovered every day. and for some of them there iss an actual end goal. and after tht it's over
@@RichConnerGMN and there possibly could forever be some. But as far as "beating the game" goes they're bulletproof not nessesary anymore. Also, its kinda jokeingly meant, not dead serious. 😄
This is such an amazing achievement! Huge grats to Marbler and everyone who helped out throughout the years, and to Bismuth for covering it. Much appreciated!
it's too hard to explain to normies. "So you beat it without using the main way to beat it? Why do I care?" Tetris, it was "This game was never designed to be beaten, and never was, until now." (And still got that damn Sky News anchor telling him to go outside.)
man. what an incredible time to be alive. Pannen is somewhere beaming with pride over this; Marbler is the absolute GOAT. thank you, Bismuth, for top-tier reporting as always; thank you, SM64 community, for making me feel less like a freak about being so invested in potentially one of the weirdest speedrun challenges of all time. 💜
A little different than that. It's on the Wii VC, which was already at 0xA due to the floating point bug causing rising platforms in BitFS. But what makes this special is that it's not TAS. It's RTA.
@@GammaFn. Impressive. I guess that makes sense. I think the TAS was about 21 hours or so, and the raising platform slows down over time as it approaches the origin point of the level iirc.
@@dbypro yeah but the 80 hours at BitFS, coupled with the Wii's input polling issues, meant that a single TAS run from beginning to end on real hardware hadn't been attained yet.
What an incredible achievement. The ABC story shows the dedication of all those involved to complete a completely optional challenge. Congrats to all those who made it possible, and to you Bismuth for documenting the journey.
It's crazy to see how far everyone has pushed this challenge, and the fact that this was ACTUALLY pulled off in a real time run. I'm glad you got to cover the whole journey through this!
In my eyes, the fact that this is even possible kinda shows just how wonderfully designed this game is & why it is still fondly remembered all these years later. This wasn't just a great N64 launch title, it was one of the greatest games ever made.
This is video is a perfect showcase on why devs (or rather QA) should be cut some slack for not finding glitches in their games. "Oh I'll just stand here for a few days and this platform slightly lowers" what!?
Well-explained, right to the main points, no clickbait. Superb work to Marbler and to Bismuth for making this wonderfully edited video. Congrats on making history!
That’s amazing! I literally just got done watching Marbler’s highlight video where he beat 70 star with 2 A presses. Glad to see him take it a step further, and as always, this was a great analysis of all the strategies it took to meet this milestone. That BitFS displacement trick had to be so stressful, especially when it almost failed!
Woah this run is at 4.5 hours with 49/70 stars, but finishes at 86 hours?? How brutal are these last 21 stars??? Edit: oh I get it, made that comment like 15 seconds too soon lmao
as an outsider to the speed running community, this is absolutely insane to see. this is like engineering. the amount of effort and dedication to essentially completely deconstruct the game’s mechanics to do such precise things is genuinely mindboggling
All of your previous videos have prepared me for this moment. I was thinking about a couple of diifcult places, but each time I saw the level on front, I understood what was done. It is magical to see people doing runs in console.
glad, it's not again 7h long :D dont get me wrong: that was even more interesting than some pk2012 vids, but i couldnt take every vid being that long haha... :p
I love the idea of not using the jump button in a platforming game. Just absolute silliness to even try it but to then pull it off is some crazy commitment to the bit.
Man, Ive been into speedrunning (and speedrun-adjacent) stuff for about 2-3 years now and I really picked the right time to get into it. So many impossible things have happened one after the other the last couple years, its nuts lol. Thanks to everyone with the patience to pull off this cool shit, cause I sure af dont have it lmao
17:05 What is input polling? Also, is this an issue inherent to the Wii, or what the TAS uses to interface with the Wii? Is there any way this could be fixed? But yeah. What an impossible run. 3 & a half DAYS, on a system where the TAS can't be played, & the RTA is nigh-impossible. Absolutely incredible! Thanks so much for uploading!
Input polling is when the game reads the controller so it knows the current state of the buttons/analog stick. SM64 on n64 only polls on rendered frames, so every poll needs the next input. The vc emulator polls probably at 60hz, so AFAIK there is no way to know when it lags.
i cant even process that it's done. that famous pannenkoek2012 half-A-press video like 10 years ago or something introduced me to the concept of reducing the number of A presses, and i never really thought it would actually happen. it's not that i thought it was impossible, it's that i never actually thought about it. idk how to process this lol. this breakdown is helping a lot though. thanks bismuth
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I didn’t know he had a beard, it all makes sense now
Ok
@@destoyerdj4486yeah, he’s pretty hot
Nintendo: We used to call him jumpman. Jumping is his thing.
Challenge seekers: How about no.
No way that was bagger milk in your ad 😭
0:42 “check out this short summary video”.
The video is over 5 hours long… Bismuth you absolute troll 🤣
Knowing that video well, I totally lost it when he said that.
Like many, I watched it from beginning to the end and had 0 minutes of my life wasted; the video and the challenge itself are fascinating
when you actually sit down to watch it, you will genuinely feel upset that its over. even if you run into the event that you understand nothing, you're not gonna be bored during it.
I'm still waiting for the Extended Edition version, the short summary wasn't enough for my Bismuth needs :(
@jmpdev and i tought, there really was a maybe 45min long summary of the 7h series :o :D :D
i find it funny that more than 80% of this run is spent patiently waiting for the worlds slowest elavator to reach its destination
There are about 78 hours of elevator waiting, which means there are less than 9 hours of gameplay in this sub 87 run (actually just over 10%.)
world's*
@@JorgetePanete Was this really necessary? Do better in the future. Keep Yourself Safe
@@alisona.4166 YOU SHOULD KEEP YOURSELF SAFE NOW!!!
@@alisona.4166 yro'ue*
“Hon, I saw you left your Wii on for three days. I turned it off for you, no need to thank me.”
reminds me that iirc the first attempt to 0x died in bitfs because of a power outage
file a divorce.
[Marbler] aaaaaaAAAAAAAAAHHHHHyyyzfUNKQW#T^&FT [charging super saiyan]
@@a.d.t.mapping yeah first run died 45 hours. he started running it back like right away too lol
you should head over to krobus, looking for a roommate to move in soon
For anyone who doesn't know, Marbler (supermarble94) was also the first person to get a true full series 100% full combo (on disc songs, 660) of the Guitar Hero series (expert guitar) back in early 2011.
What a fucking legend, "gamer" does not even begin to describe.
Yeah oddballzfrank was the first to get 567/567 but I beat him to the warriors of rock FGFC. I don't actually remember if he ever completed it because I fell off of the face of the earth so quickly after I finished it.
@@supermarble94 what a madman
@@supermarble94 I don't think he did WoR, which is totally understandable having the FSFC before the game released (like early 2010 iirc). The GH bloat was so bad the year prior ('09) and WoR wasn't touted or disclosed as the final (traditional) game so trying to stay on top of FGFCing every new entry probably seemed pretty unappealing, as well as him likely moving on with his life after the early FSFC with nothing much to do in the series.
Unfortunately I heard Frank passed away last year which was really sad, he was always one of the most positive/uplifting people in the community along with of course one of the best.
@@EvilApple567 what?!?!!?! noooo dude....... fuck
@@supermarble94 So any other records you plan to go for?
Pokey-balls. Very nice. Impressive amount of quips for a script you speedran to make
caught that too xD
Kosmic your presence in comments is always such a joy :)
betterhelp
I noticed it too lol
@@joechristo2Can’t remove due to contracts
At 22:11 I love the cadence of "Frame perfect punch cancel pause buffer dive method"
Dactylic tetrameter
Haha I laughed at this too
We have to reverse the polarity
Happy someone noticed, when I recorded that voice like I was like "wow this is the most satisfying string of syllables I have ever written"
@@Bismuth9 You have, so many skills I wish I did. Music arrangement/performance, technical writing, linguistic flourishes, the attention span to digest and arrange all of this information...
23:37 a moment of silence for fanofnoop, who got the most unfortunate timing for a twitch ad possible.
🙏
huh?
O7
ZEET
@@xyzzyx781223:35-23:37 press pause as much as you can and read twitch chat
Your dedication to documenting this team's constant efforts is insane. As always a huge thank you for documenting the ABC
Oh yea
Yes. No A-Button pressed. Only congratulations. No discussion about the pressing techniques!
@@Raybayize which also means no half-a's
oh hey it's the famous henry
Did you hear that the half A press for watch for rolling rocks was saved?
(You probably heard it at least 100 times but I wanted to make sure that you knew)
the Chekov's gun being set up literally years ago with pannen talking about the Wii VC version's rising platforms and, iirc, mostly discussing them as an oddity. chef's kiss.
nice
Chekhov’s Rising Platforms.
Tbh FS rising platform glitch being WiiVC only was a bit disappointing bc people wanted a way to do FS 0xA on original hardware. And before this Marbler actually completed a 2 A press run on N64, one of the A presses being in FS, the other one being at the start of Bits. But once Chuckya Drop was discovered to save the 2nd to last A press..... WiiVC rising plats may not be ideal, but the whole game completed in 0 A presses is just too good a concept to pass up, and it's still on an official Nintendo hardware/release.
@@TwigSM64Archive-fo8yg It won't be completed until it's done on actual N64 though. Emulated hardware relying on messed up calculations doesn't count.
@@kristoffer8609 To me it's good enough because it is official hardware from Nintendo design officially to support this game. It counts. Full stop.
shoutouts to the guy that said "The half A press meme died for this" at the end LOL
23:10 right here after saying he misses, I had accidentally swiped my phone screen and dragged the progress spot to end the video immediately and for a second I just thought that was actually how it ended and I was very upset
Lmaoooo💀
ok but that is funny tho.
07
Congrats to Marbler on managing this feat even with major distractions 9:59
Edit: Some of these comments are wild haha. Just to be clear this wasn't intended to be a callout, loved the vid!
wtf bismuth caught being freaky live on twitch ???????
Great catch
LOLLLLL
should be pinned imho
what if bismuth was 𝓯𝓻𝓮𝓪𝓴𝔂 and instead of explaining speedruns he explained um uhhh help im not funny enough to think of a punchline
My favourite quote from the short summary video:
""Mount everest wasnt desing to be climbable, mountains dont care if anyone manages to reach the top or not
Super Mario 64 was never designed to be beaten with 0 A presses
The game doesnt care if its possible... We do.
And until we reach the top... we will keep climbing"""
They did it... They reached the top
MY GOD what a journey
I wonder if it is possible to climb everest without jumping
@@HarryBalzakjust build a bomb and use bloated bomb + hands free glitch. you can climb any slopes with it
@@HarryBalzak I don't think climbers jump many times tbh, so I think it is possible lol
@@Mortimer_RS You are probably right. Especially with those heavy oxygen bottles.
@@Mortimer_RSi think it depends on the definition of jumping
20:36 The reveal of this tech along with the dramatic piano and funny name is the reason I love this type of video so much, like when Summoning Salt talks about how MrPoppyPantaloni28 dominated the scene for years and such
mrpoopypantaloni28 😂😂😂
"The sub 15 was so close, yet so far. Standing between them and the coveted milestone, was an insane trick, thought to be TAS only, and involving tens of frame-perfect inputs. If there was anyone who could do it, that could only be one person."
Part 5 - the return of the God
*upbeat synthwave music*
"LankySpanky69 started grinding for the Poop Skip on july 6th...."
The dramatic piano is Bismuth's rendition of the Final Bowser theme. Check out Bismuth's music channel!
22:55 Nowhere else but a No A-button challenge could you have two ordinary goombas as a serious final boss.
imagine failing the chuckya setup 41 times just for chuckya to launch you off the edge. insane
That would be heart breaking. But imagine if he failed the second goomba bounce
Imagine if vegetables were aliens in disguise coming to your planet just to play videogames, realising they can't play with leaves.
[insert Harry Potter recorder meme]
@@NullScar Imagine if an alien from another planet took the form of a mobile phone and you felt his passion.
@@alisona.4166
I think we're already there.
I'm glad Marbler's mating dance was able to appease Chuckya.
what
😂
@@LavaCreeperPeople ua-cam.com/video/yXbJe-rUNP8/v-deo.html
Just.... why..
“4 stars in we have wallkicks WON’T work, so he had to do something other than wallkicking” lol
lol
I love how most of the speedrun is just sitting around waiting for the platform to rise. In a run full of so many precise movements at great speed, such a hilariously long stretch of nothing is such a funny contrast yet so typical of these insane speedruns at the same time.
Isn't there part of a Zelda speedrun where you sit near a fence for like 8 hrs in the rupee collection animation to phase through it
@@psy-fi64 Yep! It's incredibly funny.
ua-cam.com/video/v2nRW3wKnVY/v-deo.html
@@psy-fi64 Twilight Princess low%, in the spinner dungeon, to make it through one of the doors, as Link's idle animation is off by 1 frame and pushes you backward 1 frame each time. So you wait for hours to be pushed through the door.
This is one of those impossible prophecies that releases an evil into the land right?
"The ancient one will awaken when the Italian plumber collects 70 Stars without jumping."
I mean, “L is Real 2401” turned out to become a prophecy, so it may as well be.
0:42
on a 25 minute video;
"for more i formation, check out this short summary video"
*links 5 1/2 hour video*
this is my favorite kind of humor lmao
My favorite part is that’s actually an accurate descriptor. That IS the short version.
Ah, irony at its finest.
@@AceWolf456 what the hell is the long version?
information*
@@SMPandanicAbout 300 hours of tases :D
In addition to being the first player to complete the ABC RTA, marbler was also the first player to complete the guitar hero 660 FSFC! Legend of two games
very cool
thats insane actually
What does that mean In guitar hero
get 100% on every song in every game, pretty much.
I can still remember my initial reaction when I was simply Googling something and then the news said along the lines of "Super Mario 64 has finally been beaten in 0 A presses", and I was like "what."
I thought they finally discovered a new Bowser in the Fire Sea strat, but somehow this is even MORE impressive.
There are several times where A is pressed.
Just watch closer, dives and flips require A.
There are several parts where Mario dives for a split moment
@@lilkittygirl so what you're telling me is that this youtuber who put months of research into the ABC, and has made over 5 hours worth of videos on it, wouldn't have noticed this? also, you DO realise they only require being airborne, right?
@@someguy19 the fact that the statement that person made can be instantly disproven by firing up the game, walking off a ledge, and pressing B to initiate a freefall dive is embarrassing honestly
The fact this was done before any TAS really makes this special. It was TAS that helped us gain the knowledge we needed to do this in the first place, but it was ultimately human performance that did it. I think if it was a TAS that did it first, it wouldn't be quite as profound. This truly is a monumental moment in gaming history, and I'm honoured to have been alive at the right time to witness it
Finally, a win against that TAS guy
The hilarious part is that TAS was unable to work because the required time was too large to reliably work without a desync, so back to the manual method it was
common ai L
@@mariotheundying
Humans - 1
TAS mf - uhhh... I don't even want to know
@@csolisr You could program 3 sections of inputs. Manually start the 2nd set of TAS inputs after the first 6 hour wait and again after the 72 hour wait. However, you would need to do this frame perfect, twice. Once if you just do the punching section manually. Actually, now that I think about it, the first resume after the 6 hours wouldn't need to be frame perfect at all. It'll have the correct number of inputs and Mario will end up in the same position.
I know this is a Bismuth video, not a Jobst video, but Marbler is an ABSOLUTE LEGEND. I knew enough for my jaw to hit the floor when you said he was attempting the Chuckya Drop. And it was somehow still more insane than I was thinking it would be. If that isn't the final boss of RTA ABC, I shudder to think what is.
as another jobst fan, you're right and you should say it!
the freaking Chuckya drop, dear god. The existance of the trick itself is already ridiculous enough, then here comes this absolute myth, this fable of a person. holy guacamoly.
final boss of RTABC is TTC 0x
pendulum manipulation...
watched through the premiere. absolutely INCREDIBLE this was done in rta. new strats i had never even heard of and- goddamn chucka drop in real time? human hands? this is an absolutely incredible achievement
This challenge is stupid, nobody even thought about remapping the Jump button to something else... lol
Link to Marbler's run: ua-cam.com/video/qi6PEt0J0sA/v-deo.html
ALSO SUBSCRIBE TO MARBLER RIGHT???
How is it possible that the first way SM64 was beaten 0xA wasn't a TAS. What even is this (also sub to Marbler he's a W)
No it hasn't, only has been spliced but no full game tas exists due to difficulties tassing Wii vc
Unacceptable. Call yourself a writer? You're clearly a sea sponge; no creature with a functioning brain would make a mistake so obvious and integral to the explanation.
_(As I hope is clear, but can never be sure, this is a joke. Bismuth is obviously a cephalopod.)_
Ruined by dumb sponsor
OH MY GOD IT'S HAPPENING
real, cant chat so i will be here discussing in the comments
Although this is impressive 120 stars still has 13 a presses
@@Newbie_hiblitz we know, it was mentioned in the video
HPPENING!*
WHERE DOING THIS MAN
WERE MAKING THIS HAPEN
The problem solving ability of the sm64 community always astounds me. No a button challenge with TAS is already complicated enough but finding human viable setups is another level.
Hearing that Bismuth can't describe something is terrifying. Like, the magnitude of the action is so vast, it's indescribable.
3:06 look mom im on tv
seriously though, its so cool to see rtabc get a spotlight on it and have so many people interested in it. also, its nice to actually have my name in a bismuth rtabc video lol. i remember marbler telling me in dms that he was gonna go for 70 in 5 A presses about a year ago and i thought he was crazy, but now we're here. 70 star/any% record matches tas, 120 star sum of best individual star completions is 58, and there are still new A press saves on the table
The console reveal was perfect. The moment you said "i didn't mention WHICH console". 😂
As soon as I saw it was BITFS, I knew it relied on the Wii's inaccurate floating point emulation. Guess I've read way too many Dolphin Emulator blog posts
For the people who had been following the series, it was known before the video started that it would have to be Wii VC, since that's the only version where BitFS is possible. :3
TJ Henry Yoshi would be so proud of how far the ABC crew has come!
An A press is:
@@ramsescampollo2506 An A press
And for once, you don’t need to worry about halves!
I doubt he isn't aware, he still is pretty active in the community.
Let me cut half an A press for you. You deserve it.
People who play SM64 without pressing A, beat every SoulsBorne in a row without getting hit, do blind speedruns, etc. are insane. They are maniacs. And they deserve respect, recognition and praise for it.
The community has always suspected that explaining ABC run in under 30 minutes with all the major glitches was possible, but this new WR beats that barrier by almost 6 minutes, making me wonder if under-20 might be in our future.
The fact that he was doing this all on (iirc) 110 milliseconds of input lag is even more impressive.
Aw, this had got my hopes up that the last A press of Bowser in the Fire Sea had been finally saved on N64...
Still knowing there's at least one console where a human can complete the "70 stars in 0 A press" ABC is great.
Marbler is an animal. He was the first person to get a full combo on the stupid song with a 22 notes per second strumming section in Guitar Hero Van Halen, back in 2010. I'll never be surprised of his level of commitment in other insane projects such as this one.
Thank you *_CTRL_* for sponsoring _Bismuth,_ but please let him out of that bag you trapped him in now.
The strats these guys use is so utterly insane. The things they do is seemingly complicated yet paradoxically its the most simplest they can do. Theyve developed their own unique schools of discipline like some sort of cursed college of unspeakable magic. Seeing their contrived techniques bring them victory is straight up modern witchcraft in practice. Its creepy as hell yet the coolest shit ive ever seen.
we are so back
We find ourselves reflecting,
Finding out,
That in fact,
We came back.
We were always coming back.
my Jaw dropped when i saw his movement on that specific platform in bits... Marbler is a madman for pulling this off
That bowser in the sky is insane….
In a manner similar to bat feces
And thus, the ABC speedrunning category was born, can’t wait for the summoning salt video
Ox is like the Boss Alternative Category now haha
dear god...
can you imagine, it's a speedrun with 72 hours of unskippable elevator cutscenes
words cannot describe how happy I am about this.
A few years ago, I played net64 with my friends and we all played as different characters
I played as the goomba, and you can't jump as a goomba. Then came to me the idea of how far we can go without jumping, like many others before.
I looked online but except for a playthrough of someone beating the game with a few hundred jumps, there was nothing I could find
and then, by luck or by the power of the algorythm, your first 0xa press video came out, and it was the best sm64 video I had ever watched.
not a single upload since then has been disappointing, and even if it isn't truly the end for the ABC crew, this feels like such a high note for a conclusion.
Even if the game is never 100% completed in 0xa presses, it was beaten.
Like you said before, Mt. Everest was not meant to be climbed by humans, but they did it anyway. Despite how insanely hard it was, through sheer power of will and determination, they did it.
9:52 thought we wouldn’t notice those comments 😅
Holy shit when I saw this I thought they'd just tas'ed the fire sea pole skip. Never in my wildest dreams did I think AN ACTUAL HUMAN HAD DONE THIS
This absolute insanity is why I'll always have a huge respect for speedrunners. There's no way I'd be able to comprehend such madness, much less beating SM64 without ever hitting the A button.
22:16 “or worse, be expelled”
Wow that's a very nice one, didn't see anyone else comment on it and didn't really notice that Harry Potter reference,it's been a while
How did I miss that?? 😂
Mr. Electric, send him to Cool Cool Mountain and have him expelled!
@@TriforceWisdom64 YOU'RE IN MY PAINTING! Not the other way around!
0:43 “short summary”
It’s over 5 hours long and I’ve already watched it twice.
Marbler is a legend for completing this astounding task! Huge GG, it was a blast to follow the completion
Marbler can definitely see what he is doing, a really impressive feat!
I cant believe these are real names for strategies and not just made up words
after rewatching the ABC video recently, i was looking for a 70 star TAS using the Mupen modification that replicated WiiVC's rounding issue, but unfortunately i couldn't find any. luckily, i got something even better here
This is the most insane thing I have ever seen in RTA in my life. So few of these strats did I have any idea were REMOTELY feasible outside TAS. This is one for the history books.
72 hours just for some platforms to very slowly go upwards, that's insane. Also, that Chuckya trick seems to be madness, what an interesting "speedrun" this is.
Thanks to all the Legends out there that have contributed to the unbelievable feat in the past and ofc especially Marbler for actually doing it as well as Pannenkoek 2012 & Bismuth for making it known to a broader public .
We may live in troubling times, but we also lived long enough to see Tetris get beaten and SM64 completely destroyed RTA, taking the half a-press meme with it to rest for good as part of human history
that's with a lot of video games, there are insane projects where better and faster strats get discovered every day. and for some of them there iss an actual end goal. and after tht it's over
there are still half a presses in 120 star
@@RichConnerGMN and there possibly could forever be some. But as far as "beating the game" goes they're bulletproof not nessesary anymore.
Also, its kinda jokeingly meant, not dead serious. 😄
gotta be fun going for stars without even the half a press, insane
This is such an amazing achievement! Huge grats to Marbler and everyone who helped out throughout the years, and to Bismuth for covering it. Much appreciated!
22:18 "He needs to die [...] or worse, be expelled"
I see what you did there
10:04 bismuth actin sus in the stream chat 😭
[insert the Rock side-eye]
holy cow, so many strats that i didnt expect to see outside the TAS. so cool
It's pretty insane seeing how far this challenge has come from, like how insane players are willing to save a button press. pretty incredible though!
i really truly hope this gets the same or similar media coverage as the kid beating Tetris. this is complete insanity 💛 ggs
it's too hard to explain to normies. "So you beat it without using the main way to beat it? Why do I care?"
Tetris, it was "This game was never designed to be beaten, and never was, until now." (And still got that damn Sky News anchor telling him to go outside.)
@@rakaydosdraj8405sm64 ABCers are the equivalent of Newtypes so any publicity and interviewing would be a moral nightmare
Everyone is talking about how insane this run was, but nobody seems to care about or mention Chuckya's amazing character development
man. what an incredible time to be alive. Pannen is somewhere beaming with pride over this; Marbler is the absolute GOAT. thank you, Bismuth, for top-tier reporting as always; thank you, SM64 community, for making me feel less like a freak about being so invested in potentially one of the weirdest speedrun challenges of all time. 💜
WAIT I HAVENT BEEN KEEPING UP! WE DID WHAT? Bravo to pannen and the ABC team. Time to rewatch the full 5 hour video :)
A little different than that. It's on the Wii VC, which was already at 0xA due to the floating point bug causing rising platforms in BitFS.
But what makes this special is that it's not TAS. It's RTA.
This only works on Wii virtual Console. And the A Button Challenge is usually all stars.
@@GammaFn. Impressive. I guess that makes sense. I think the TAS was about 21 hours or so, and the raising platform slows down over time as it approaches the origin point of the level iirc.
wii vc 70 star, not jp n64 120 star.
It's a 0x 70 star RT, not a 0x 120 star TAS
"aw man my a button broke"
my honest solution:
I didn’t even know the TAS could beat it in 0 A presses. I thought that’s what you said in your video. I feel… complete.
The TAS cannot beat 120 star in 0xA. 70 star has been possible for years.
@@dbypro yeah but the 80 hours at BitFS, coupled with the Wii's input polling issues, meant that a single TAS run from beginning to end on real hardware hadn't been attained yet.
What an incredible achievement. The ABC story shows the dedication of all those involved to complete a completely optional challenge. Congrats to all those who made it possible, and to you Bismuth for documenting the journey.
It's crazy to see how far everyone has pushed this challenge, and the fact that this was ACTUALLY pulled off in a real time run. I'm glad you got to cover the whole journey through this!
That's actually one of the most incredible things done in a videogame EVER... like, WOW 😳
I've heard about this, but I never really thought Bismuth is gonna make a video about it
After covering all of the records that matter, you eventually have to cover absolutely stupid, full-on retarded records, too.
16:48 I didn't realize TAS couldn't emulate Fire Sea correctly. It's truly incredible that an RTA run was completed before a TAS run.
In my eyes, the fact that this is even possible kinda shows just how wonderfully designed this game is & why it is still fondly remembered all these years later. This wasn't just a great N64 launch title, it was one of the greatest games ever made.
Absolutely insane accomplishment that even beats TAS. Congrats Marbler! It was amazing to see live
My favorite part of the run was when Marbler said "it's marblin' time" and marbled all over those guys
someone in the chat asked him to say that and he said no
@@octi4684nah i can assure you he said it, just not in the bowser fight
"i think the time for marbling is done, i marbled all over bowser" -marbler
Holy a nearly 33% like to view ratio, Bismuth is doing something right
I wish I could subscribe a second time for this
This is video is a perfect showcase on why devs (or rather QA) should be cut some slack for not finding glitches in their games. "Oh I'll just stand here for a few days and this platform slightly lowers" what!?
Well-explained, right to the main points, no clickbait. Superb work to Marbler and to Bismuth for making this wonderfully edited video. Congrats on making history!
That’s amazing! I literally just got done watching Marbler’s highlight video where he beat 70 star with 2 A presses. Glad to see him take it a step further, and as always, this was a great analysis of all the strategies it took to meet this milestone. That BitFS displacement trick had to be so stressful, especially when it almost failed!
2:37 "so far removed from something achievable by a human that I can't even begin to describe it"
You cheeky little rascal, you 😜
I cannot believe it's completed. This is insane. I can't believe I'm here for this.
120 star is 13x
Woah this run is at 4.5 hours with 49/70 stars, but finishes at 86 hours?? How brutal are these last 21 stars??? Edit: oh I get it, made that comment like 15 seconds too soon lmao
as an outsider to the speed running community, this is absolutely insane to see. this is like engineering. the amount of effort and dedication to essentially completely deconstruct the game’s mechanics to do such precise things is genuinely mindboggling
All of your previous videos have prepared me for this moment. I was thinking about a couple of diifcult places, but each time I saw the level on front, I understood what was done. It is magical to see people doing runs in console.
9:55 bismuth trolling in the chat in his own footage, lmao
Damn I literally just made this comment without looking to see if others made it lol
I see Bismuth. Not sleeping today. :)
glad, it's not again 7h long :D dont get me wrong: that was even more interesting than some pk2012 vids, but i couldnt take every vid being that long haha... :p
“Hey TJ? Come here.”
No disrespect 😂
I love the idea of not using the jump button in a platforming game. Just absolute silliness to even try it but to then pull it off is some crazy commitment to the bit.
Man, Ive been into speedrunning (and speedrun-adjacent) stuff for about 2-3 years now and I really picked the right time to get into it. So many impossible things have happened one after the other the last couple years, its nuts lol. Thanks to everyone with the patience to pull off this cool shit, cause I sure af dont have it lmao
13:42 game freak is coming after nintendo for naming those things pokey balls
how is your comment right next to cosmic's comment
My favourite part was when he said "It's marblin' time" and he proceed to marble all over the place
17:05 What is input polling? Also, is this an issue inherent to the Wii, or what the TAS uses to interface with the Wii? Is there any way this could be fixed?
But yeah. What an impossible run. 3 & a half DAYS, on a system where the TAS can't be played, & the RTA is nigh-impossible.
Absolutely incredible! Thanks so much for uploading!
Input polling is when the game reads the controller so it knows the current state of the buttons/analog stick. SM64 on n64 only polls on rendered frames, so every poll needs the next input. The vc emulator polls probably at 60hz, so AFAIK there is no way to know when it lags.
This is arguably one of the top 5 greatest accomplishments in gaming history, seriously. I wish I could have watched this live, this is unreal dude.
I'm so glad Marbler put in the effort to do this, and I'm so glad it could all be explained in a 24 minute video. This is crazy!
o7 for the chatters who were there live and got an ad right before as he was completing the run
"Checkout this short summary video I made" Links 5hr 22min video (Which I watched fully btw 😂😂)
"Check out this short summary video I made on the topic"
i cant even process that it's done. that famous pannenkoek2012 half-A-press video like 10 years ago or something introduced me to the concept of reducing the number of A presses, and i never really thought it would actually happen. it's not that i thought it was impossible, it's that i never actually thought about it. idk how to process this lol. this breakdown is helping a lot though. thanks bismuth