Hey all! Most of the models used in the vid were created by Synty Studios. They found my channel and reached out as a potential sponsor. As I love using their assets it was an easy yes, so if you want to get any synty assets for yourself, check out my affiliate link to support the channel! syntystore.com?ref:TJ
Love synty! Beautiful assets 🥲 Very much enjoying this video! I wanted to say it’s great to see your tourney manager game. I have a mind blowingly massive game I want to make at some point, and it’s cool seeing the team manger side of it. That’s a big part of the game I want to make that is an ode to fantasy and rpg. My dev journey has been much slower. Thank you for all the info! My first game is a much different game though but I am stoked for all of them!
I've watched a few "how I started game dev / my game dev xx year journey" vids and this is by far the best one. Not the funniest one but definitely the most humble, straight forward, and informative.
I thought this video was very professionally made, I was surprised when I got to the end and saw your subscriber count, you definitely deserve more! Great work on some really good looking games!
Originally being a depresso espresso linguist, only a couple days ago did I realize that I could actually develop a genuine passion for games development, even though I know absolutely nothing about it. You, sir, are my first inspiration. Immediately subscribed. Good luck with your upcoming projects! Best wishes from Lithuania
Here I'm trying to learn how to make a simple 2d boardgame without any knowledge and finding the process as God level difficult. Watching you build an entire physical environment blows my mind.
Recently I got interested in game dev and UA-cam recommended me this video, it's really cool and inspiring to see how much you improved over just 2 years. Good job :)
I’ve been browsing game dev videos off an on for a year now and done few Unity tutorials. This is by far the most inspiring video I’ve seen. Thank you. And I adore the character assets.
Hey man, you seem down to earth about all this, just wanna say thanks and make sure you are aware how important is for others to see the humility and honesty in your videos. For their own journeys into potentially using unity and game dev. Thanks for a great video.
Great job man. I'm not even interested in unity but I love people who set out and learn stuff and you've definitely made incredible progress. See you in two years
I am just so impressed. Sometimes I get lost in the complexity of game development and it gets overwhelming. But seeing others stumble just as much is very comforting. I am in awe of what you have accomplished and that last bit with dancing avatar... *chefs kiss* amazing!
Gave you a like and a sub. Well done youngblood, i'm 56 now and first got into coding when i was 12, in BASIC on the Atari 2600, then later on to assembly language. Then i discovered beer and girls and forgot about all that for a while :) Just got the bug again recently and picked up Unity, man i wish i'd had this 40 odd years ago, great system! Keep up the good work.
Man, assembly. What a Chad. I myself only started recently and am learning C++. I have so much respect for ppl learning low level languages. I wish to one day dive into assembly too, but it just doesn't seem like a worthwhile investment at this point and time. Anyways I wish you the best of luck with your journey.
Wow, you really inspired me with this video. I've been tinkering around with Unity on and off for a while now, but never really dove any deeper. I got huge dreams and a strong vision of what I want to build, I just lack skills. You showed me it's possible and I'd like to give it a try! Thanks and best of luck!
A good vid to watch is "The Principles of animation", it teaches you the very basics of Motion and assists in teaching devs how to apply the "juicy movements" it helped me realise how to make smooth and impactful attacks in games
Thank you so much for sharing. I started in March of 2020 too. Saw a lot of similarities in our journey. I wish you nothing but the best for the future 😍
The production quality of this video is TOO HIGH for the amount of subscribers you have. This channel will grow exponentially if you keep this up. Great work and very inspirational stuff.
Very inspiring , I am trying to expose myself to a lot of unity's features myself so I can move into content creation. Stories like yours keep me going, keep it up TJ.
Hello from a fellow dev. You have done so much in those two years. I've been at this for 4 years and feel like I've done less even though I have a game already out there in open beta. Excellent video, quality editting, very promising youtube channel.
Can't believe all this progress you've made since the pandemic started! It feels like it was yesterday that covid hit the world and you put your mind and focused on to your goals and have come so far! Great work and truly inspiring!
I look forward to having UA-cam's algorithm recommend me this underrated developer. Tourney Manager was such a great idea for a game!! I hope that goes really popular
I've just started my own journey to learn Unity and this is inspiring to see how much you have achieved. Excellent ideas, keep up the good work. Subbed.
It was really impressive to see the actually growth in 2 years. I will say finding and understanding different software design patterns will massively help you progress with developing features alone, scaling your games up and making it easier to strip components from older projects
@@TJGameDev My favourites are: 1. MVC - Model-View-Controller (Most used) 2. Abstract Factory (Good for make a base structure, like different sets of ui components) 3. Object Pool (Useful for optimisation) 4. Dependency Injection (Useful for decoupling components and supplies dependencies) 5. Command 6. SOLID (Suggestions rather than hard rules)
You can choose your one or look into 2 or 3 of the ones I use or find your own. Just try and make a simple feature with whatever you choose. They sound a lot more complex than they actually are and you might have been using some without realising it.
Also, making a web API (RESTful API) with .Net core 3.1, is an easy way to learn heaps about C#, design patterns and making external calls from your games. (Note: You can try .Net 6 (C# 10). But, Unity is on an older version of C#)
i've been doing web dev professionally for almost 4 years now. before then i did a few months of dev bootcamp, and before _that_ i was a college graduate looking for a job. the process of learning how to dev can be very methodical or very chaotic. your journey reminds me of mine. i'm actually rather envious, since the whole reason i went into this computer stuff was to learn how to make video games. cheers, man!
you are doing very well! I already learning unity about 2 years but i still can't finish any project, i think maybe finish a project is the most difficult thing of game development.
Wow this is well made content. I was about to like the video and assumed there would be thousands of likes already but shocked to see the real count. You make good and engaging content and obviously a good developer. Good work
i am very thankful today, this is a good fit video to me right now... as a newbie C# coder i really want to know what it looks like of a completely newbie person trying to create a game, and you are one of good examples, you do not know Unity and most especially no coding/programming experiencing! Overall I am satisfied of what I seen, and of course this will really help me too today and to the future because I have understand many things from the video😃😄
Thanks for sharing your journey man! As a fledgling front end dev, that was really interesting to watch you progress through so many aspects of gaming dev.
Awesome video! Man, this just shows how far you have come. Really these kind of videos where it shows the progress of the dev over the years. Best of luck in the game dev journey. Keep it up! :)
Been super interested in learning unity for a while now and I think the most difficult part for me is biting off more then i can chew with little to no skills, it’s great to see how well you’ve been able to understand when you’ve reached your limited and pivot to a new project with new knowledge and being able to apply that further down the line. I have you say your understanding of UA-cam content structure and editing is impressive and I feel like you’ve got the groundwork for a really strong channel here going forward! I liked and subscribed! Also, good job on crediting and promoting those who assisted you in getting to where you are even if they’re a larger creator then yourself, it’s a small thing but it goes a long way in earning credibility and respect when it’s so easy to take credit for others work online
That "not seeing my friends I don't have" line was a great choice. Like it immediately sets the tone for the video in a super relatable way. I know it's old now, but still a really fun watch. For those of us just opening Unity, it's great inspiration. Also, Synty ftw! Love their stuff. I build my own assets (Concept Artist / Illustrator by trade) but I always, always use their packs for reference. So consistent and stylish. Easy subscribe 🤘
I actually really really want to play the dark souls time game it looks visually simplistic and yet great and the combat makes me even more excited. Especially when thinking about potential multiplier combat with a open world sieges, fighting other real peoples groups or even aligning with them and making your own guild ect. Keep up the great work and I look forward to being able to play something you make at some point.
a great write up on your dev journey, and the tourney/tavern games look top quality, especially compared to the other flood of synty art titles xD really well done
You are an inspiration to me. I was just talking this morning about how I've really missed out not learning 3D game dev, then your video came up a few hours later. Wish I had your 2 years of skill and experience.
This is really great stuff TJ! Super honest and down to Earth and your progress is epic to see. I've definitely seen your progress on the Synty discord. You're crushing it. Can't wait to see more.
Hey! I got to your part about watching For Honor and a single Thought entered my brain, so I figured I'd share this little tidbit of knowledge. If you want to learn more about game animations, check out New Frame Plus here on UA-cam. Dan does an excellent job teaching all about how to make good animations, especially through his series exploring the 12 Principles of Animation. Hope this helps!
Always cool to see people enjoying Kingdoms and Castles. Worked with Michael from Lion Shield back in 2013. Hoping I can follow his lead and eventually get my own game finished.
I've always wanted to learn how to use unity and to develop my own game.. so this is giving me hope to try it out. The game i wanna try to develop and anyone can take the idea.. is a D&D multiplayer 3rd person or First person Adventure, Turn base, Fantasy game. Were the characters would pull out a box and roll the dice they need for the choice they chose and yeah thats as far as I got so far in the idea..
Unless you have prior experience, and a lot of it, that would be a huge undertaking. One of the problems for beginners is having big ideas then completely losing motivation because they don't have the skills, experience or patience required to complete it. Start small. Make a ping pong game and work up from there. It may be a good idea to look up Brackeys and Code Monkey. Brackeys no longer does any new content but their older content still works. He does teach some bad practices though. Code Monkey has some really good tutorials you can follow and even has some paid courses. Sebastion Lague as well as Game Dev Guide are also great if you want more intermediate to advanced topics.
I don't want to be disrespectful at your work, it's all good but it's always more easy when a studio sponsors you with their models and assets. There is a quite "big" differences when an indie dev trying to find free assets for their projects through sea of internet compared to some studio giving him premade free assets so he doesn't have to deal with it. People think coding is the hard part, it's actually reverse in game dev. Coding doesn't take much time but finding models/assets for your project and try to implement it , level designing is the real part that takes "time". Sometimes you stuck with weeks months to design your game because you lack of assets etc.
I am thankful that you (and people like you) are getting into game development because you have a go mind for what games we need. All your game concepts are inspired and interesting.
This makes me feel so much better. I've recently been frustrated with my progress in Unity, as I didn't have anything truly ready after roughly a year of using the engine. I hopped off of projects fairly often, but seeing that you pretty much did the same shows me that its a big part of the learning process. Great video! Subbed!
Wow. Really amazing journey! I myself began creating a game in Unreal Engine and stopped cause my fiancé and I just moved, but would like to get back into it. The furthest I got was making a game menu, and I was learning to make a mini game when I stopped
I'm just getting into game design, appreciate this video, it's pretty inspiring! Like how made the points of what you learned from each game, and that you try out different kinds of projects. Very cool.
Really nice vid. You gave me new motivation to start making games again. Fast question: Did you make the models by yourself? If yes, how did you learn making models?
This is crazy useful and inspiring! I'm going through my game dev midlife crisis, where I have a solid game but think I ruined it mid way through. Watching others do better than me makes me want to better myself. So thanks man! I'll be looking out for your games
I can not even put into words how inspiring this video was for me. I’m really qurious btw, at the start were you a complete beginner at programming in general too ontop of learning unity? And if so, did watching unity tutorials count as a sufficient way to also learn C# in general for the game engine? Either way, ty for making such top quality content!
About DOTS: I recently tried making a game with ECS and without animations, particles and sounds .. there isn't really much you can do with it, besides rendering a lot of moving things (without animations or particles on them). I'd suggest waiting until it's ready. ^^ Jobsystem & Burst on the other hand are great tools.
Much love for sharing your journey and it's inspiring to see how you got through all of that on your own. Game development is only going to get more popular in the coming years so the future looks bright. Subscribed. Keep up the good work!
Thanks for this video, TJ. How and when did you actually "learnt" to code? E.g. I am right now in a spot where I have done a few projects, but it mostly boils down to: figuring what I want -> breaking it to steps -> finding a tutorial/solution on StackOverflow on how to do it -> coping the solution -> probably mess up with the code a bit. But that left in a position where I still can't do by myself even the simplest things (like moving an object) without making mistakes and thus, I end up looking up once more the solution. For the love of God I just can't seem to memorize (or to "learn" coding) as it seems. How (and if you were in that position) did you progressed pass that point?
Hey man, that's literally how learning to code works. By learnt to code, Id say learning all the different components of Unity's API are. You already understand the thought process better than 90% of people, eventually though you'll get to the point where "figuring what I want -> breaking it to steps -> finding a tutorial/solution on StackOverflow on how to do it -> coping the solution -> probably mess up with the code a bit" becomes figuring what I want -> breaking it to steps -> checking the documentation or looking at a tutorial -> writing it yourself. For simple stuff such as iterating through all items in a list, thats easy and can be done off the top of your head. If I needed to move an object, I know that unity has a MoveTowards() function I could use, or if its a rigidbody I know there is an AddForce(). I can guess the rest, or look at the documentation docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html where it litterally shows an example. Best of luck learning, it just takes time!
TJ I got another question for you, I really aspire to be a game developer similar to you, I just love the style and I have similar visions for my stuff. But I'm struggling with my graphics, at 5:21 how did you get so nice graphics? I'm watching the Sebastian graves souls series, and it doesn't look nearly as good so I'm wondering if you have a tutorial series that shows how. Thanks!
This is such a treasure of a video. Amazing work, both for the video and your journey. It's rare to see the whole evolution of one's skills; usually people are only comfortable to show their best accomplishments, but this usually creates a false image and impostor syndrome for beginners. Huge respect to you for sharing this! Be proud!
Subscribed based on this video alone, before I checked your other content or number of subscribers. Was great finding the answer to a question I had without needing to ask it too regarding the models.
Pretty killer, dude! I've been getting back into Unity dev recently with an interest in VR, and it's cool seeing other people out there on the same path. Wishing you nothin' but the best.
Hey all! Most of the models used in the vid were created by Synty Studios. They found my channel and reached out as a potential sponsor. As I love using their assets it was an easy yes, so if you want to get any synty assets for yourself, check out my affiliate link to support the channel! syntystore.com?ref:TJ
Congratulations man! That's awesome, their assets are fantastic
synty assets are awesome! pretty cool sponser, good for you! great vid btw
Love synty! Beautiful assets 🥲 Very much enjoying this video! I wanted to say it’s great to see your tourney manager game. I have a mind blowingly massive game I want to make at some point, and it’s cool seeing the team manger side of it. That’s a big part of the game I want to make that is an ode to fantasy and rpg.
My dev journey has been much slower. Thank you for all the info! My first game is a much different game though but I am stoked for all of them!
Thanks so much.
But do they have free stuff there?
@@Stinger-rq4gy yes they do. Also you Must buy their cheapest one which is £4 and is great for a a start up for sure
“I couldn’t see the friends I don’t have.” I knew this was the video for me.
I've watched a few "how I started game dev / my game dev xx year journey" vids and this is by far the best one. Not the funniest one but definitely the most humble, straight forward, and informative.
Thanks man, I tried to take a slightly different approach and I’m glad you enjoyed it
I prefer the ones that don’t try to be funny and over edit everything
I thought this video was very professionally made, I was surprised when I got to the end and saw your subscriber count, you definitely deserve more! Great work on some really good looking games!
I had this video in my recommended so I think this video will blow up soon (and channel hopefully to follow).
He really does
That's the not top 1% of youtube for you!
Yep, good looking games and good videos.
ps: Gotta love that Synty studio
You got me in the first minute “not seeing friends I don’t have”. And “looking at unity, no idea what I was looking at”
Exactly my feeling!
Same feelings
COVID really was a time. You were able to go from "I like this game. Maybe I'll make my character taller?" To "time to learn an entire career path 😌"
Haha yeah I was really that bored. 100% worth it though
I’m doing that post-COVID
GTFO with the woke crap.
@@TJGameDev😮😮
Jesus is lord follow him and you will be saved
The quality of what you achieved so far is amazing! Tourney Manager gave me tons of Mount & Blade vibes.
Thank you!
Originally being a depresso espresso linguist, only a couple days ago did I realize that I could actually develop a genuine passion for games development, even though I know absolutely nothing about it. You, sir, are my first inspiration. Immediately subscribed. Good luck with your upcoming projects! Best wishes from Lithuania
Thank you! Good luck with your own game dev journey
I really enjoye d your video. Nice progress youve made over such a short span of time. Look forward to seeing what you create in the future!
Thanks man! I appreciate it!
Whoa Whoa Whoa, what is the Ark god doing here?
@@jaysusjas6384 fr
@@jaysusjas6384 lolol
Jesus is lord follow him and you will be saved
This is pretty insightful and inspiring. Also great progress! Keep it up!
Thanks!
Agreed. Really great progress for only two years!
Fascinating to see how quickly you have progressed. Excellent stuff. I look forward to seeing more.
Thanks man!
Here I'm trying to learn how to make a simple 2d boardgame without any knowledge and finding the process as God level difficult. Watching you build an entire physical environment blows my mind.
Recently I got interested in game dev and UA-cam recommended me this video, it's really cool and inspiring to see how much you improved over just 2 years. Good job :)
Thanks man, good luck starting now, I’m sure you’ll catch up to me soon!
@@TJGameDev Thanks :D
À
,,QS,
I’ve been browsing game dev videos off an on for a year now and done few Unity tutorials. This is by far the most inspiring video I’ve seen. Thank you. And I adore the character assets.
Damn thanks man, made my day
Hey man, you seem down to earth about all this, just wanna say thanks and make sure you are aware how important is for others to see the humility and honesty in your videos. For their own journeys into potentially using unity and game dev. Thanks for a great video.
One person creating a game from scratch its a crazy commitment
Great job man. I'm not even interested in unity but I love people who set out and learn stuff and you've definitely made incredible progress. See you in two years
I am just so impressed. Sometimes I get lost in the complexity of game development and it gets overwhelming. But seeing others stumble just as much is very comforting. I am in awe of what you have accomplished and that last bit with dancing avatar... *chefs kiss* amazing!
Thank you so much!
Gave you a like and a sub. Well done youngblood, i'm 56 now and first got into coding when i was 12, in BASIC on the Atari 2600, then later on to assembly language. Then i discovered beer and girls and forgot about all that for a while :) Just got the bug again recently and picked up Unity, man i wish i'd had this 40 odd years ago, great system! Keep up the good work.
Man, assembly. What a Chad. I myself only started recently and am learning C++. I have so much respect for ppl learning low level languages. I wish to one day dive into assembly too, but it just doesn't seem like a worthwhile investment at this point and time. Anyways I wish you the best of luck with your journey.
@@ArtofBen Thanks, i'm not sure there is any point learning it these days except out of curiosity, unless you're coding drivers or time-critical work.
Wow, you really inspired me with this video. I've been tinkering around with Unity on and off for a while now, but never really dove any deeper. I got huge dreams and a strong vision of what I want to build, I just lack skills. You showed me it's possible and I'd like to give it a try! Thanks and best of luck!
A good vid to watch is "The Principles of animation", it teaches you the very basics of Motion and assists in teaching devs how to apply the "juicy movements" it helped me realise how to make smooth and impactful attacks in games
I’ll look it up thanks!
Thank you so much for sharing. I started in March of 2020 too. Saw a lot of similarities in our journey. I wish you nothing but the best for the future 😍
Best of luck to you as well
This is a very inspiring video for those who are struggling to get started with Unity. Thanks, TJ!
You are welcome!
The production quality of this video is TOO HIGH for the amount of subscribers you have. This channel will grow exponentially if you keep this up. Great work and very inspirational stuff.
Very inspiring , I am trying to expose myself to a lot of unity's features myself so I can move into content creation. Stories like yours keep me going, keep it up TJ.
Good luck man! I get inspired by watching other people’s progress so shoot me a dm when you start creating content
Man I come back and watch this video every few months for inspiration to keep going. Really appreciate this video
That’s so nice, thanks man
Hello from a fellow dev. You have done so much in those two years. I've been at this for 4 years and feel like I've done less even though I have a game already out there in open beta. Excellent video, quality editting, very promising youtube channel.
I feel the same way sometimes
Link to your game?
Can't believe all this progress you've made since the pandemic started! It feels like it was yesterday that covid hit the world and you put your mind and focused on to your goals and have come so far! Great work and truly inspiring!
Thanks!
Your work looks incredible so far and your journey is very inspiring!
Glad you think so! Thanks!
This is really inspiring, seeing the progress is fantastic, hoping one day soon I'll have some actual progress to show to others.
I look forward to having UA-cam's algorithm recommend me this underrated developer. Tourney Manager was such a great idea for a game!! I hope that goes really popular
I've just started my own journey to learn Unity and this is inspiring to see how much you have achieved. Excellent ideas, keep up the good work. Subbed.
Thanks man! Good luck on your own Unity Journey
It was really impressive to see the actually growth in 2 years. I will say finding and understanding different software design patterns will massively help you progress with developing features alone, scaling your games up and making it easier to strip components from older projects
Any recommendations as to how I can learn that?
@@TJGameDev My favourites are:
1. MVC - Model-View-Controller (Most used)
2. Abstract Factory (Good for make a base structure, like different sets of ui components)
3. Object Pool (Useful for optimisation)
4. Dependency Injection (Useful for decoupling components and supplies dependencies)
5. Command
6. SOLID (Suggestions rather than hard rules)
You can choose your one or look into 2 or 3 of the ones I use or find your own. Just try and make a simple feature with whatever you choose. They sound a lot more complex than they actually are and you might have been using some without realising it.
Also, making a web API (RESTful API) with .Net core 3.1, is an easy way to learn heaps about C#, design patterns and making external calls from your games.
(Note: You can try .Net 6 (C# 10). But, Unity is on an older version of C#)
i've been doing web dev professionally for almost 4 years now. before then i did a few months of dev bootcamp, and before _that_ i was a college graduate looking for a job. the process of learning how to dev can be very methodical or very chaotic. your journey reminds me of mine. i'm actually rather envious, since the whole reason i went into this computer stuff was to learn how to make video games. cheers, man!
Same man, I’m a four year grad with a comp degree, trying to transition now into more game dev focused role
you are doing very well! I already learning unity about 2 years but i still can't finish any project, i think maybe finish a project is the most difficult thing of game development.
Thanks TJ. For someone in week 1 of my unity journey, this is truly inspirational.
You got this!
Wow this is well made content. I was about to like the video and assumed there would be thousands of likes already but shocked to see the real count. You make good and engaging content and obviously a good developer. Good work
Thank you! Comments like yours really make creating vids worth it
Your Unity journey is very inspiring! Thank you for sharing, so impressed!
Thank you so much!
i am very thankful today, this is a good fit video to me right now... as a newbie C# coder i really want to know what it looks like of a completely newbie person trying to create a game, and you are one of good examples, you do not know Unity and most especially no coding/programming experiencing! Overall I am satisfied of what I seen, and of course this will really help me too today and to the future because I have understand many things from the video😃😄
Great to hear!
Thanks for sharing your journey man! As a fledgling front end dev, that was really interesting to watch you progress through so many aspects of gaming dev.
Glad you enjoyed it!
Awesome video! Man, this just shows how far you have come. Really these kind of videos where it shows the progress of the dev over the years. Best of luck in the game dev journey. Keep it up! :)
Thanks man!
What a journey! Your most recent game looks super fun, would play
Thanks man
Been super interested in learning unity for a while now and I think the most difficult part for me is biting off more then i can chew with little to no skills, it’s great to see how well you’ve been able to understand when you’ve reached your limited and pivot to a new project with new knowledge and being able to apply that further down the line. I have you say your understanding of UA-cam content structure and editing is impressive and I feel like you’ve got the groundwork for a really strong channel here going forward! I liked and subscribed! Also, good job on crediting and promoting those who assisted you in getting to where you are even if they’re a larger creator then yourself, it’s a small thing but it goes a long way in earning credibility and respect when it’s so easy to take credit for others work online
That "not seeing my friends I don't have" line was a great choice. Like it immediately sets the tone for the video in a super relatable way.
I know it's old now, but still a really fun watch. For those of us just opening Unity, it's great inspiration. Also, Synty ftw! Love their stuff. I build my own assets (Concept Artist / Illustrator by trade) but I always, always use their packs for reference. So consistent and stylish.
Easy subscribe 🤘
I actually really really want to play the dark souls time game it looks visually simplistic and yet great and the combat makes me even more excited. Especially when thinking about potential multiplier combat with a open world sieges, fighting other real peoples groups or even aligning with them and making your own guild ect. Keep up the great work and I look forward to being able to play something you make at some point.
Thanks man, unfortunately something like that would take 5 years of my life lol. Would have to find a team to help
I loved this game as well! Tournament manager, awesome idea
Really cool to see your journey! It's helping to push me toward starting my own. Thanks!
Do it!
a great write up on your dev journey, and the tourney/tavern games look top quality, especially compared to the other flood of synty art titles xD really well done
The spectrum of the work you done is just amazing. Keep it up you have a good taste in game design and the demo projects you done are just 👌🏻
Thanks man
I'm two months into my Unity Dev journey and this was very cool to see. Great job man! Inspiring video with good information. Sub'd
Thanks man!
You are an inspiration to me. I was just talking this morning about how I've really missed out not learning 3D game dev, then your video came up a few hours later. Wish I had your 2 years of skill and experience.
study hard for the next two years and you will!
@@TJGameDev if only I had the time, but in some years hopefully I'll be able to do it properly, especially when my son is old enough to do it with me.
You should add a tavern happiness system and when people get mad, tavern fights starts
Excellent journey, congrats! Thank you for sharing it, as well as all the resources!
2023: "Hi guys, welcome to my video about 2 weeks of learning Unreal."
Well put together. I liked seeing the thought process here, and how each project was a learning point. I can't wait to see more!
Thanks Javier!
Time to move on to a new engine !
I just love the style of how all of your games look
Thanks man!
This is really great stuff TJ!
Super honest and down to Earth and your progress is epic to see. I've definitely seen your progress on the Synty discord. You're crushing it.
Can't wait to see more.
Thanks man!
Holy $hit brother what a awesome content you made here. Thank you for sharing your progress with us, i felt inspired by that, i'll give it a try too.
Hey! I got to your part about watching For Honor and a single Thought entered my brain, so I figured I'd share this little tidbit of knowledge.
If you want to learn more about game animations, check out New Frame Plus here on UA-cam. Dan does an excellent job teaching all about how to make good animations, especially through his series exploring the 12 Principles of Animation. Hope this helps!
Thank you I’ll check him out!
Always cool to see people enjoying Kingdoms and Castles. Worked with Michael from Lion Shield back in 2013. Hoping I can follow his lead and eventually get my own game finished.
That’s great to hear, good luck!
I remember working on my RTS in unity thinking it was the most unique thing ever, until I saw the exact same looking cyberpunky RTS you made......
Well I’m not finishing it, so go ahead
Sameeee thing about pandemic learning unity lol using brackeys and Sebastian but you progress so much more than I did. Well done!!
I've always wanted to learn how to use unity and to develop my own game.. so this is giving me hope to try it out. The game i wanna try to develop and anyone can take the idea.. is a D&D multiplayer 3rd person or First person Adventure, Turn base, Fantasy game. Were the characters would pull out a box and roll the dice they need for the choice they chose and yeah thats as far as I got so far in the idea..
Unless you have prior experience, and a lot of it, that would be a huge undertaking. One of the problems for beginners is having big ideas then completely losing motivation because they don't have the skills, experience or patience required to complete it. Start small. Make a ping pong game and work up from there. It may be a good idea to look up Brackeys and Code Monkey. Brackeys no longer does any new content but their older content still works. He does teach some bad practices though. Code Monkey has some really good tutorials you can follow and even has some paid courses. Sebastion Lague as well as Game Dev Guide are also great if you want more intermediate to advanced topics.
Wow! Not sure why this was recomended, but glad it did. A video "of" your learning experiance is genius. Sounds like a new project I might enjoy.
I don't want to be disrespectful at your work, it's all good but it's always more easy when a studio sponsors you with their models and assets. There is a quite "big" differences when an indie dev trying to find free assets for their projects through sea of internet compared to some studio giving him premade free assets so he doesn't have to deal with it.
People think coding is the hard part, it's actually reverse in game dev. Coding doesn't take much time but finding models/assets for your project and try to implement it , level designing is the real part that takes "time". Sometimes you stuck with weeks months to design your game because you lack of assets etc.
I am thankful that you (and people like you) are getting into game development because you have a go mind for what games we need. All your game concepts are inspired and interesting.
Thanks man I appreciate it
starting development: i had no idea what i was doing
now: i have no idea what i am doing
This makes me feel so much better. I've recently been frustrated with my progress in Unity, as I didn't have anything truly ready after roughly a year of using the engine. I hopped off of projects fairly often, but seeing that you pretty much did the same shows me that its a big part of the learning process.
Great video! Subbed!
Wow. Really amazing journey! I myself began creating a game in Unreal Engine and stopped cause my fiancé and I just moved, but would like to get back into it. The furthest I got was making a game menu, and I was learning to make a mini game when I stopped
I'm just getting into game design, appreciate this video, it's pretty inspiring! Like how made the points of what you learned from each game, and that you try out different kinds of projects. Very cool.
Thanks! Best of luck with game dev, it’s super rewarding
14:12 - "Carry that shit, parent that shit"
Wow, really inspiring. Even more so you talking about your struggles and how they've helped you learn. Well done! The games look awesome!
Subbed x2
so you unsubbed? based
@Hyped About Typing r/woosh ?
Congratulations on all your success and perseverance!
Thank you so much!
Man you are great. I love your approach, the way you explain what you did. Great job. Keep it up!
Thanks man!
@@TJGameDev Where did you get assets for your Tourney game and is that game live somewere so that we can try it out? :)
Really nice vid. You gave me new motivation to start making games again.
Fast question: Did you make the models by yourself? If yes, how did you learn making models?
Good luck! Nah all the models are made by synty studios
This is crazy useful and inspiring! I'm going through my game dev midlife crisis, where I have a solid game but think I ruined it mid way through. Watching others do better than me makes me want to better myself. So thanks man! I'll be looking out for your games
Nothing wrong with tweaking your idea until you like how it looks. All artists make changes
I can not even put into words how inspiring this video was for me.
I’m really qurious btw, at the start were you a complete beginner at programming in general too ontop of learning unity? And if so, did watching unity tutorials count as a sufficient way to also learn C# in general for the game engine?
Either way, ty for making such top quality content!
Thanks man, I had done programming in another language before but it was my first time using C#. Reading the documentation and tutorials helped a lot
@@TJGameDev dang, I am in awe lol. Thx for the reply and again for the videos! 👍
My man not only building game dev experience, but also them muscles. Keep marching!
About DOTS: I recently tried making a game with ECS and without animations, particles and sounds .. there isn't really much you can do with it, besides rendering a lot of moving things (without animations or particles on them). I'd suggest waiting until it's ready. ^^
Jobsystem & Burst on the other hand are great tools.
Thanks for the heads up. I saw unity release the road map on ECS last week so I think I’ll take your advice and wait until next year to touch that
keep going man.. that looks like great work.. be proud of yourself and your work.. i am happy of seeing further updates
Thanks Ody
Damn you learnt so much over those 2 years! Was you already a developer before you started learning unity?
I went to college to learn cyber security so I knew some coding but nothing in unity
@@TJGameDev And therein lies the crux... Step 0: Know programming.
Much love for sharing your journey and it's inspiring to see how you got through all of that on your own. Game development is only going to get more popular in the coming years so the future looks bright. Subscribed. Keep up the good work!
Thanks for kind message, I think you’re right about game dev. Will do!
Thanks for this video, TJ. How and when did you actually "learnt" to code? E.g. I am right now in a spot where I have done a few projects, but it mostly boils down to: figuring what I want -> breaking it to steps -> finding a tutorial/solution on StackOverflow on how to do it -> coping the solution -> probably mess up with the code a bit.
But that left in a position where I still can't do by myself even the simplest things (like moving an object) without making mistakes and thus, I end up looking up once more the solution. For the love of God I just can't seem to memorize (or to "learn" coding) as it seems. How (and if you were in that position) did you progressed pass that point?
Hey man, that's literally how learning to code works. By learnt to code, Id say learning all the different components of Unity's API are.
You already understand the thought process better than 90% of people, eventually though you'll get to the point where "figuring what I want -> breaking it to steps -> finding a tutorial/solution on StackOverflow on how to do it -> coping the solution -> probably mess up with the code a bit" becomes figuring what I want -> breaking it to steps -> checking the documentation or looking at a tutorial -> writing it yourself.
For simple stuff such as iterating through all items in a list, thats easy and can be done off the top of your head. If I needed to move an object, I know that unity has a MoveTowards() function I could use, or if its a rigidbody I know there is an AddForce(). I can guess the rest, or look at the documentation docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html where it litterally shows an example. Best of luck learning, it just takes time!
Thank you so much. It's extremely helpful to find good tutorials and materials :)
I also love the idea of using discord to make a log.
Glad I could be of assistance!
TJ I got another question for you, I really aspire to be a game developer similar to you, I just love the style and I have similar visions for my stuff. But I'm struggling with my graphics, at 5:21 how did you get so nice graphics? I'm watching the Sebastian graves souls series, and it doesn't look nearly as good so I'm wondering if you have a tutorial series that shows how. Thanks!
It’s a lot of post processing using URP. Feel free to hop in his discord or mine if you need more help
Thanks for the video recommendations man! Your games are looking fantastic.
Thanks man!
Well, that was a complete waste of your time lmao
Thanks for adding the comment, it made my day better 🙂
@@TJGameDev Not criticizing your work, I'm reflecting on the greediness of Unity, hopefully that clears it up
Thanks, sorry been a lot of comments lately haha
@@kodak1587context is important!
Thank you for the video. Thanks for mentioning all the references of great learning resources.
No problem, forgot to mention the assets are from synty
This is such a treasure of a video. Amazing work, both for the video and your journey.
It's rare to see the whole evolution of one's skills; usually people are only comfortable to show their best accomplishments, but this usually creates a false image and impostor syndrome for beginners. Huge respect to you for sharing this! Be proud!
Thanks man, I am proud of it!
Awesome progress in 2 years! 🙌
Thank you!
Thank you for sharing this great overview of your development 🙂
Thanks man!
I have been following you for a while now. Tavern Team and the "conversation area" post on reddit hooked me and I love it. Keep it up!
Thanks for sticking around! Yeah that video got me my first little bit of traffic, glad you’re still enjoying it
This was impressive and I hope you continue your journey. Building games is def no joke
Thanks man! I appreciate it
Great work dude. I see this video doing super well. Great editing and script!
Thanks, I’m trying to improve with each one
Your progress is really incredible! Love it
"I was trapped inside and couldn't see any of the friends I don't have"... choked on my coffee
Subscribed based on this video alone, before I checked your other content or number of subscribers. Was great finding the answer to a question I had without needing to ask it too regarding the models.
Glad you enjoyed, I hope the content has improved since this vid 😊
Thank you for sharing your story! Wish you the best in your future endeavors!
Thank you!
Pretty killer, dude! I've been getting back into Unity dev recently with an interest in VR, and it's cool seeing other people out there on the same path. Wishing you nothin' but the best.
Thanks man, same to you!