The secret to how to make your game look good in Unity | all you need to know about post processing
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- Опубліковано 30 вер 2024
- My Unity course
It's 50% OFF now ($9.9 only) for this WEEKEND!(09/06/2024 - 09/11/2024)
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The asset I use in this video is from a Udemy course I just created on how to make a 3D Action game with Unity
when you purchase the course, not only you can get access to the 98-lecture full course, but you will also get the Asset package I created, including three characters, animations, and environment prefabs.
Wow! For a programmer like me, all of this was black magic. Very informative video; thank you for sharing these tips!
For an artist like me, all of this was black magic. XD
Haha@@naejimba
I don't see that rendering option in my camera.
You need to Install and integrate Universal Render Pipeline
little suggestion : bake lights for more ambient lighting
Good and informative video with not too much obvious filler! Excellent!
Thanks my friend, I'm glad the video is helpful. :D
What is responsible for moving shadows in the viewport? seems like they are moving by default
Holy, i didn‘t know that color grading is even possible in unity! I love doing it in premiere pro for video projects, being able to do it for my game too is just amazing. Thank you!
It really makes it compete with unreal engine i think
Can you make a Udemy tutorial on how to make 3D game assets like this game from scratch from modeling and texturing to animating to Unity please?
Hey, please explain what youre doing there when you change the color-space. That can lead to unwanted results for bigger projects. Also you should mention the different impacts on performance for each post-processing step. This video title should not be called "all you need to know"... rather that should be claimed as a newbie guide
Great video, but I must say it is REALLY quiet compared to other media so I had to crank my volume way up from 22 to 76
Looking great! But was is the clouds/haze thing running over the scene?
some of this also works well for VRChat worlds!
great video, 10x man
Great video with some really good tips! Much appreciated!
My camera settings is totaly different. What type of project is it?
You need to Install and integrate Universal Render Pipeline
Amazing video especially helpful for my horror game as tonemapping with a little bit of adjustment creates a perfectly lit atmoshpere
you are a hero, my hero.
I can't add "volume" component. I can only add postprocess since adding 3D object. Any ideas?
I believe it depends if you're using HDRP or URP for your project, it's a bit different in both how to handle this.
Thanks ! Is this tutorial on URP or HDRP ?
Hi, this is on URP
Course looks good , does it includes mobile input controller tutorial as well ?
if it has the mobile touch pad controller , i would happily buy this
Thank you for asking, my friend, so far the course does not include mobile input control, but I think it's a good idea to add it to the course in future. Have a nice day.👍
Thank you so much ❤❤
For some reason, when I add second directional light, nothing happens. It doesn't affect light in scene at all.
amazing! I was just suffering from my very gray castle walls ... just what I need now!
mi secret formular, eeek ek ek ek ek ek ek
Thanks man good tips just started working with unity and was wondering how to make things look better awesome!!!
Thanks my friend
Awesome
Hey man, i have been watching your videos about art, and really like everything. I am a programmer and new to art, and i love the art style of no rest for the wicked, do you now how can i learn to make something like that ? Tanks a lot!
okay... i thought I knew all this... haha just quietly bookmarking this 😅
Were deving an indie game, I'm a 3D artist and a UE guy, but my programmer is using Unity, I guess I'm switching engine for now :P great vids, it's same with post-process with UE but in Unity you have the option to not use the other.
Please check out my game to support the channel:
singlemindedryan.itch.io/soul-delivery
Also if you want to learn how to make games with me, please consider taking my course:
www.udemy.com/course/project-little-adventurer-learn-to-create-a-3d-action-game/?couponCode=29F8C50F27DF8A185229
Thumbs up, great video! Do you have a similar recipe to achieve similar looks but for mobile respectively highly performance optimized?
How many drawcalls?
Nice to see you uploading again after such a long time!
Thanks my old friend, I'll try to be more active from now on :D
Great video,what render pipeline u used?
I used Universal Render Pipeline
Unity 2021 LTS has liner enabled by defult and you forgot the light baking step 😁
You are right, I'm so glad Unity team did this 😁
Wow! Nice! Definitely buying the course!
I'm so glad you like it, please let me know if you have another question following the course, I'd like to help 😆
bro all those settings are missing on my 2022.3.22f1 version ;;;
switch to URP
Thanks for this tutorial! Post processing is one of my weakest points
Great video, what a great result with just a few steps.
Thanks my friend, I hope this video could be helpful :D
Now you can play the game with 1fps
That was great. Really helpful. Thanks man.
how would i do this using a first person controller?
this is the best tutorial I have used on unity, thanks
Do you have a tutorial for the cloud shadows effect that you're using here?
I made that effect using Shader Graph, think it's a good idea to make a tutorial about it in the future
@@Single-mindedRyan Absolutely, it's a small effect that adds so much depth to the scene, looking forward to it!
You could set the light's cookie texture, and then animate its offset. Works great and is fully supported by all shaders without modifying anything.
how to get camera like this angle n stuff
subscribed buddy, would love to see what you create and promote
Thanks for the sub! My new course will come out today!
my camera does not have all those options like post proccessing, does someone know what should i do?
you need to be using universal render pipeline (urp) for your project.
Great video, very helpful introduction to colorgrading
when are u adding sound and audio to this game
Hope to see more videos!
Thanks my friend, I'll try to post one video per week
Simple yet important. A good reminder
Thanks my friend
Great video, thanks for sharing!
nothing works
thank you!
You're welcome!
But how about moblie? Cause post processing will cost much.
I was wondering the same thing. Like how to make it HD but compatible for phones also (like if it's possible to just do some short changes to make another mobile version without having to do huge changes also)
There is some post processing that is expensive (like ambient occulision) and some that is not (don't have an example) you can research the parts that are cheap and add those
SO COOL
fix your audio
Looks good. But we can't use something like that on mobile: linear color space decrease performance + post processing is performance killer :)
Nah you totally can. Just don't go nuts and understand everything has a performance cost and you have to sacrifice something else.
It solely depends on the game and how you handle things. I am using virtually every post processing option there is and still hit 50fps with limited optimizations yet.
@@ggshout3019 PostProcess is not as expensive versus lighting and linear transforms. Only expensive parts of PP might be AO. Everything else is linear transformations which can actually be done with LUTs as well to make it even faster
I always found thsi kind of texture beautiful and simple at the same time. I didn't what kind of texture/graphics I wanted and when I saw a game similar to this style I searched how to do it. Surprisingly this video showed exactly the kind of visual I was searching for.
thank you for the tutorial.
If you me to make ya models in blender for free let me know, and you can have all mine I made already.
Hey I want to use unity but i hear so many bad things about it graphic and you have great graphics I don’t want to make realistic games but more like yours or even like those phone rpg but fps or 3d idk what’s it call sorry but I definitely wanna make a fps game with your graphic
Hello, Unity can easily produce good-looking games, but of course, this is some learning curves.
You can make visually stunning graphics in Unity, at the level of any AA game with enough time, skill and good assets. The problem is that many small "asset flip" type games just use very basic default settings or overblow post processing setting, making the games look bad. That then gets blames on Unity, even though Unity is just a tool.
Unreal is smarter in that regard by having decent default settings at the start, so beginners have good looking scenes right when working on their first project.
And that's how you turn your game from fully playable on midrange hardware to completely unplayable :)
i mean did you expect anything else? you’re increasing the quality of your game, and in one of the most expensive ways, lighting. did you expect to keep your performance the same?
A settings menu is not that revolutionary of an idea is it fellas?
It doesn't even have those hardware-heavy settings like HQ texture, bloom, motion blur, depth of field. What are you talking about?
My PC over locks at like 2.5 ghz
5:14
i dont have the tonemapping thing? its just not there. same with the option in the camera for post processing
this tutorial blows and doesnt cover built-in renderer of unity