Is 8-Bit Minecraft Possible?

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  • Опубліковано 24 сер 2023
  • What would Minecraft look like if it was programmed for a 1980s 8-Bit computer? To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
    Using the power of the Commander X16, a newly released 8-Bit computer I've begun the process of building a brand new 8-Bit block game. Through some heavy programming I designed a chunk loading engine in 6502 assembly. But because there weren't any great tile designing tools for the X16, like YYCHR for the NES, I had to make them myself. The links to my tile maker is available below. However, after designing a chunk rending engine with tiles, I realized that it looked terrible. I tore it out and replaced it with a new method of rending using the X16's bitmap mode. Although it uses more video memory, the isometric blocks look much better. And most of the code from my first attempt could be recycled, so nothing ended up being a waste. More updates are soon to follow so stay tuned.
    Share your ideas and be first in line for the Beta test at / inkboxathenaeum
    Additional Resources:
    X16 4bpp and 8bpp tile and palette editor:
    notin.tokyo/X16tiles
    3D ant attack footage
    • Ant Attack Walkthrough...
    This video was sponsored by Brilliant
  • Ігри

КОМЕНТАРІ • 2,1 тис.

  • @InkboxSoftware
    @InkboxSoftware  8 місяців тому +473

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    • @EivyGlitch
      @EivyGlitch 8 місяців тому

      first

    • @EpiklyGuy
      @EpiklyGuy 8 місяців тому +5

      how was this comment made 6 days ago but the video 4 hours ago

    • @TheJGAdams
      @TheJGAdams 8 місяців тому +5

      Render caves by skipping blocks below stanley's Y position to his feet and blocks above his height!
      Here is a suggestion for optimizing your rendering process.
      Method 1:
      Thinks of rendering your 3D world as a 2D Grid.
      Have an invisible 2D grid of data that store z depth of the highest block!
      This grid only get modified when you add or remove block.
      Then you render from bottom up!
      Method 2:
      Render Front side, then upper slab till it reach bottom back corner. and use 2 row of data that store depth. (Highest from lowest. Lowest from Highest)
      You modify those depth while rendering block by Z minus Y.
      And you use those data to skip everything that is hidden underneath.
      A more complicated but potentially minimal complexity!
      Needs a little more work for correct draw order.
      I'd be curious to see how well this would run!

    • @AbdullahCumhur
      @AbdullahCumhur 8 місяців тому +3

      @@EpiklyGuy The video was uploaded as an unlisted video 6 days before, and he made it public 4 hours ago

    • @tengraint
      @tengraint 8 місяців тому +2

      @@EpiklyGuy the video was uploaded six days ago but made public 6 hours ago likely to see what Brilliant thought about the sponsor segment

  • @samuelthecamel
    @samuelthecamel 8 місяців тому +9418

    I was really scared this was just gonna be in the 8-bit art style and not actually 8-bit. I'm very impressed

    • @mattgio1172
      @mattgio1172 8 місяців тому +591

      Yea - this project is actually incredible. I cannot wait to see what comes next

    • @InkboxSoftware
      @InkboxSoftware  8 місяців тому +1373

      Only the real thing here

    • @pixl_xip
      @pixl_xip 8 місяців тому +33

      @@mattgio1172yea, me neither

    • @mgord9518
      @mgord9518 8 місяців тому +65

      Yeah I've seen a lot of YT videos like that lately. Really cool to see an actual 8 bit demake

    • @thisnameisbad3609
      @thisnameisbad3609 8 місяців тому +88

      Yeah I hate when people call simple pixel art "8 bit", not realising the actual limitations of 8 bit systems.

  • @Nepter8248
    @Nepter8248 8 місяців тому +1682

    The fact that it's not just 8-bit art, but 8-bit programming as well, is mind-boggling to me. I'm really curious to see how different layers are handled.

    • @fixxfox
      @fixxfox 26 днів тому +1

      There shouldn't be a comma in between 'as well' and 'mind boggling'. (Yes ik this is the definition of ☝️🤓)

  • @matthewjones5951
    @matthewjones5951 7 місяців тому +504

    I would love to see this revisited in 16bits to really demonstrate just how big a leap that was back in the day

  • @kfestofil3249
    @kfestofil3249 8 місяців тому +929

    I saw a video by a guy who made minecraft for calculator, he did isometric projection, but instead of using bitmap approach, he came up with a way to do tiling for isometric projection too, basically when you look at a block in isometric projection, you can split it into 3 sides, then if you split each of the sides into 2 tiles, you get 6 tiles per one block, yes the tiles have to be triangular and you have to make 6 per one block in the game, but it would definitely let you increase the texture size of your blocks, here's the link to the video of that guy if you wanna see how he made it
    ua-cam.com/video/Bj9CiMO66xk/v-deo.html&ab_channel=TheScienceElf
    It came out yesteday so you might've already seen it idk

    • @ericpalmer343
      @ericpalmer343 8 місяців тому +63

      This is exactly what I thought! I think calculators are more powerful though

    • @KaraTheGirlie
      @KaraTheGirlie 8 місяців тому +70

      ​@@ericpalmer343yes, modern graphing calculators are more powerful than a lot of older game systems. Pretty cool!

    • @rinnest
      @rinnest 8 місяців тому +34

      @@ericpalmer343 Well the ti-84 runs on a CPU from the 80s and came out 20 years ago, so maybe it's not *that* far away in capabilities

    • @Bumble._.Jellybottom
      @Bumble._.Jellybottom 8 місяців тому +2

      yeah i saw that today lol

    • @SortaSkilled
      @SortaSkilled 8 місяців тому

      Was gunna say, this is a lit like that

  • @Riiludragon
    @Riiludragon 8 місяців тому +1394

    You could probably speed up rendering significantly if you just searched for all visible blocks and rendered only them, as a matter of fact, since you have as much RAM as you do, you could probably store a list of all visible blocks and update it as the world is interacted with, that way you'd probably be able to smooth scroll again. Since you'd not spend so much time rendering.

    • @isaiahkepner8078
      @isaiahkepner8078 8 місяців тому +12

      Cool

    • @feelinghealing3890
      @feelinghealing3890 8 місяців тому +67

      Yeah, seemed a bit weird to me that rendering unseen blocks was even considered, let alone done. I mean, people bricked their PCs trying to "export" a small minecraft world because the tool they used did not have culling enabled and 3 billion objects is a bit much.

    • @InkboxSoftware
      @InkboxSoftware  8 місяців тому +433

      The only issue is processing power and memory. It's faster to check 4096 values once than run an algorithm that requires some amount of extra memory and still may require checking thousands of blocks continously.

    • @maker0824
      @maker0824 8 місяців тому +53

      ⁠@@InkboxSoftwareI think they are referring to rendering. From your explanation it sounds like you are rendering all blocks, regardless of if they are visible. This is a waste

    • @InkboxSoftware
      @InkboxSoftware  8 місяців тому +238

      Currently the blocks that aren't visible aren't being rendered. I do copy each block to a buffer, which may later be overwritten by later blocks. It's true, that is a bit of a waste, but how do I know which blocks are visible or not without checking a significant number of other blocks for each and every block? In the current method, I examine each block once, then I can copy the buffer to VRAM to be processed visually. So blocks that aren't seen aren't rendered by the VERA (the video card).

  • @absolutewisp
    @absolutewisp 8 місяців тому +186

    I love that the X16 is actually finding good use in the niche it's been designed for. Beautiful to see such projects succeed.

  • @KrystalFairyFriend
    @KrystalFairyFriend 8 місяців тому +109

    Listening with headphones I can't fully concentrate with the music in one side (I like the music, its a vibe) and voice over in both.
    But besides that, this is fascinating honestly

    • @courtneycox7252
      @courtneycox7252 2 місяці тому +8

      I only had one headphone in and didn't even realize there was music

    • @Bazzilic
      @Bazzilic Місяць тому +8

      Yeah, super hard to watch, even though the content is great

    • @novaexplosion8257
      @novaexplosion8257 16 днів тому

      yeah, same

    • @zancmok
      @zancmok 5 днів тому

      i agree

  • @cosmocatte4213
    @cosmocatte4213 8 місяців тому +153

    The fact that this uses the X-16 is awesome to see honestly. I remember back when the X-16 project was barely anything more than a concept in the 8-bit Guy's brain, but now I get to see it pop up on other channels!
    Awesome video, my guy!

    • @CandiedC
      @CandiedC 7 місяців тому +8

      yeah, it’s so cool that it’s gotten this popular

  • @kira64xyz
    @kira64xyz 8 місяців тому +148

    this is why i love this channel, its not unity "8-bit style", its actual 8-bit
    keep up the amazing work!!!

  • @fromixty
    @fromixty 8 місяців тому +436

    Man, you're one of the most underrated UA-camrs on this platform. I love your content, and your programming skills are amazing... I wish you the best.

    • @InkboxSoftware
      @InkboxSoftware  8 місяців тому +48

      Thanks man, more to come

    • @thescratchguy428
      @thescratchguy428 8 місяців тому +7

      Yes, thanks @@InkboxSoftware

    • @GabrielPerboni
      @GabrielPerboni 8 місяців тому +4

      Oh yes… This guy is the most unique and intriguing content producer… Waiting for more!

  • @FGV_Gravity
    @FGV_Gravity 7 місяців тому +38

    Just watched a video where I don’t understand 90% of what’s going on 💀

    • @katlaw145
      @katlaw145 Місяць тому

      Fr

    • @betsey96
      @betsey96 Місяць тому

      Literally me 💀😂🤌

    • @thecoolkittensarecool
      @thecoolkittensarecool 28 днів тому

      Then the video is not for you. The video is for people who understand and enjoy computer science

    • @betsey96
      @betsey96 28 днів тому +2

      @@thecoolkittensarecool just because you don't understand something doesn't mean you still can't enjoy it 🙄

    • @FGV_Gravity
      @FGV_Gravity 25 днів тому +2

      @@betsey96 He's a hater lol 😂

  • @maxifire32
    @maxifire32 3 місяці тому +13

    Now make 16 bit Minecraft

  • @trunkit8749
    @trunkit8749 8 місяців тому +174

    I think a major issue here will be being able to see things obscured by the blocks in front of it. Maybe add the ability to rotate the camera 90°, which should be feasible with your method of chunk storage.

    • @IONATVS
      @IONATVS 8 місяців тому +42

      yeah, it won’t fix all perspective issues, but the ability to rotate between 4 different viewing angles is pretty common for isometric games, like Rollercoaster Tycoon, and really helps disambiguate when there’s a question.

    • @IONATVS
      @IONATVS 8 місяців тому +5

      An additional idea that could further help in such situations is an “cross-section” toggle that when activated only renders blocks at stanley’s current head height or lower. still wouldn’t be *easy* to navigate below ground, but would make it more possible.

    • @JG-vh6oy
      @JG-vh6oy 8 місяців тому +3

      @@IONATVS Maybe instead it just stops rendering at head or foot height in that mode. Otherwise it’d be easy to fall into lava or down a pit

    • @IONATVS
      @IONATVS 8 місяців тому +3

      @@JG-vh6oy True, though it can be hard to navigate on the plane if you don’t know what blocks are in the head-height layer…so how about this: one 8-bit word for the overall view perspective, first 2 bits stores the orientation 0-3, next bit stores boolean 0 if cross-section toggle off, 1 if on. Next bit stores a boolean for 2 ways of implementing cross-section: 0 for “survival/adventure mode” cross section, where the draw height options are relative to current player foot height, with a min of seeing the block layer beneath your feet on top and a max of the block above head height on top, then 1 for “creative/spectator mode” cross section, where they’re instead fixed with respect to bedrock. In either case the last 4-digit nibble (which can be extracted with modulo 16 division) would hold the numeric offset 0-15 from that reference level for the cross-section to stop rendering at.

    • @cupriferouscatalyst3708
      @cupriferouscatalyst3708 7 місяців тому +3

      @@IONATVS maybe swapping out blocks obscuring the player with something like a wireframe block? I'm having a hard time picturing it in my head, but I'm thinking similarly to how games like Diablo make foreground objects semi-transparent.

  • @MynamesMe-
    @MynamesMe- 8 місяців тому +229

    If I had one suggestion, it would be changing the palettes of the blocks based on time of day? Really not sure how much that would take, but it would add a lot to this charming little thing!

    • @GrimlandCS
      @GrimlandCS 8 місяців тому +11

      This!

    • @Henrix1998
      @Henrix1998 8 місяців тому +2

      Not very practical in bitmap mode

    • @unusuariodinternet4879
      @unusuariodinternet4879 8 місяців тому +6

      Maybe a layer of a canvas fully of gray color with transparency to simulate the night?

    • @kiah5701
      @kiah5701 8 місяців тому

      @@unusuariodinternet4879as far as I’m aware, opacity isn’t possible with 8 bit hardware, but a checkerboard pattern mighht work

    • @InkboxSoftware
      @InkboxSoftware  8 місяців тому +112

      It'll take a bit of math, but I think it should be possible, all I'd have to do is have a day palette, and then a night palette, and switch them when it's time. Good idea.

  • @davidb2
    @davidb2 8 місяців тому +244

    As an EE student, I'm blown away! Incredible job so far, I hope you can complete the project. Subscribed!

    • @OneTwoMark
      @OneTwoMark 6 місяців тому

      EE?

    • @davidb2
      @davidb2 6 місяців тому +4

      @@OneTwoMark Electrical engineering. I've taken a couple classes related to the topics in this video.

  • @GAME_WG
    @GAME_WG 6 місяців тому +7

    "It's only a waste if I give up" Man, that hit hard.

  • @GavinPetty
    @GavinPetty 8 місяців тому +245

    That is so cool! This is giving me a HUGE reminder of Paper Minecraft back when I was on Scratch. I will 100% be following this project, because this is the coolest CX16 project I'm seeing so far.

    • @LavaCreeperPeople
      @LavaCreeperPeople 8 місяців тому +3

      Can't wait for SNES, Genesis, N64, PS1, PS2, Gamecube, Wii Minecraft next

    • @NaraSherko
      @NaraSherko 8 місяців тому +1

      But that is isometric and paper minecraft is viewed like a platformer game

    • @DinoNuggies4665
      @DinoNuggies4665 8 місяців тому +1

      @@LavaCreeperPeople Actually Minecraft on the Wii already exists, it's a homebrew project

    • @LavaCreeperPeople
      @LavaCreeperPeople 8 місяців тому

      nice@@DinoNuggies4665

    • @cj09beira
      @cj09beira 8 місяців тому +1

      @@LavaCreeperPeople there already is a PS1 mincecraft, and its full 3d

  • @rubylikessonic2
    @rubylikessonic2 8 місяців тому +34

    This is actually so cool, nowadays we take for granted how powerful our machines are

  • @tinkerershaven
    @tinkerershaven 8 місяців тому +49

    Like someone else said, I think you should assign a button to rotate the view by 90° so you can see the blocks behind other blocks. If you find it useful, you can add an arrow that shows how the view is rotated, an arrow that points NE, NW, SW, SE based on the way the camera is currently oriented.

  • @jlklinck24
    @jlklinck24 8 місяців тому +20

    This is great!!
    One suggestion just about this video specifically - I'm wearing headphones, and the hard-left pan of the music made it difficult for me to concentrate on what you were saying, because the music sounded like it was just a little guy playing music in one ear while you were talking to me. So, in future videos, maybe consider having the music in stereo / both ears (even if panned some), instead of just all the way to the left.

  • @aijc
    @aijc 8 місяців тому +26

    amazing video but the music in the background was heavily headache inducing. I wanted to hear what you were saying so I had volume up, but it's so much louder than your voice.

    • @Calcifer111
      @Calcifer111 2 місяці тому +1

      If you’re using earbuds, use only the left one and you won’t hear any music at all. The first time I watched this I didn’t even know there was music until I read this and put the other earbud in lol

    • @Bazzilic
      @Bazzilic Місяць тому

      @@Calcifer111you mean right

    • @naoiseleane7489
      @naoiseleane7489 27 днів тому

      His voice is more annoying than the music

  • @fyoozhn
    @fyoozhn 8 місяців тому +35

    my left ear really enjoyed the music

    • @IlliterateMan69
      @IlliterateMan69 2 місяці тому +3

      I only used my left headphone the whole video until I saw this comment

    • @Quiethings
      @Quiethings Місяць тому

      HATSUNE MIKU!?

  • @jamesclark2663
    @jamesclark2663 7 місяців тому +19

    Like all the others, a great video! I had a good chuckle with the one line though. "One of the best things about being a programmer is being able to make your own tools to do the things you need to do". Also one of the worst things about being a programmer is having to make all the tools before you can ever get around to the thing you need to do. The duality of being a programmer 🤣

  • @Xenn000
    @Xenn000 7 місяців тому +16

    Really creative and interesting video! Can't wait to see more! Only thing I'd recommend is lowering your music sound, or boosting your voice volume, the music overpowered you a little during some parts of the video.

  • @blakhhh
    @blakhhh 8 місяців тому +48

    Insane, the resulting style is honestly really appealing too, the tiny sprite size is adorable.

  • @JadonBarnes
    @JadonBarnes 8 місяців тому +80

    Dude, yes! This is going to be fantastic! I love the aesthetic of the 2.5D look as well. I'm eager to see this thing finished. I appreciate how you showed the direction you were taking and how you had to pivot due to unforeseen problems - something that I think is often omitted from most dev logs, which typically only showcase the end result. I also value the detail you provided while visually presenting it. Overall, great video, and I'm excited for part two!

  • @MikhailHudon_ZerithFarron
    @MikhailHudon_ZerithFarron 8 місяців тому +10

    Holy crap, I'd 100% pick this up!
    If this ever becomes playable on something like an Analogue Pocket I'd be rocking this on the bus every week

  • @TInyHackerCalcs
    @TInyHackerCalcs 8 місяців тому +21

    This is awesome! As someone who's done stuff with assembly on limited systems myself, I think this is really neat and I can't wait to continue watching the series in the future.

  • @coltynstone-lamontagne
    @coltynstone-lamontagne 8 місяців тому +82

    Never been more sad to see this is 5h old! I was so ready to binge a series! Can't wait for the next one

    • @magickymajk
      @magickymajk 8 місяців тому +12

      Seriously, devlogs are one of my favourite things to watch on UA-cam, it fills me with great joy to see a project come together

    • @kdc6002
      @kdc6002 8 місяців тому +3

      same 😭

  • @GamerGuyplays
    @GamerGuyplays 8 місяців тому +17

    Bro just casually shared some eldritch arcane knowledge with us and expected us to be on the same level.
    On a serious note, that's some impressive work mate, well done!

  • @JoeMakaFloe
    @JoeMakaFloe 6 місяців тому +1

    Seriously well, fast paced explanations of the concepts and limitations. Very well done!

  • @ChosenMango4233
    @ChosenMango4233 8 місяців тому +2

    This is really cool! Seeing your process was absolutely fascinating and I can't wait to see where it's going next.

  • @finlayl2505
    @finlayl2505 8 місяців тому +35

    If you made one of the bits in the id correspond to whether a block is full/opaque, you could quickly determine during in rendering whether a block is fully surrounded by opaque blocks, in which case you don't need to draw it

  • @pawouapproval984
    @pawouapproval984 8 місяців тому +94

    This looks insane! I really like what you were able to do with bitmap mode. Good job!

  • @harrispriest8343
    @harrispriest8343 8 місяців тому +6

    The best type of youtube video is one that can interest someone that knows nothing about the subject and explain it to them through good writing and editing, while also being entertaining. This video is excellent you have earned my sub

  • @stevemcwinboi914
    @stevemcwinboi914 8 місяців тому +4

    This is really impressive, I can't wait to see how this project will turn out! Wish you best of luck working on this!

  • @heterodoxagnostic8070
    @heterodoxagnostic8070 8 місяців тому +25

    Make it possible to change view, maybe 4 diagonal/isometric views or maybe 8 using your first flatish technique for the other 4 POVs.

  • @TheNeraum
    @TheNeraum 8 місяців тому +12

    Between you and Coding Secrets I can't help but wonder what a game on modern hardware would look like if this level of skill and time and finesse was applied to all the little intricacies of the hardware. Awesome project, keen for more

  • @tscopo
    @tscopo 8 місяців тому +10

    This is just fucking insane. Your work behind this is just unimaginable.
    Loved the final version so much that I hope you'll continue this project. It really makes me want to play it!

  • @pieeater108
    @pieeater108 8 місяців тому +6

    It’s gorgeous, it genuinely looks like the beginnings of something really cool

  • @endyyy_
    @endyyy_ 8 місяців тому +14

    Great video 👍 over all. The only thing that I complain about is the background music. I can only hear it on my left ear(I use headphones) everything else is completely fine. It is just really annoying to listen.

  • @InkboxSoftware
    @InkboxSoftware  8 місяців тому +10

    I plan on developing this 8-Bit game into an official release soon, but I'm not quite sure about a proper title. The best I've come up with are "8-Bit Miner" or "Isomine". I would love to hear any suggestions in below.

    • @lautaro3425
      @lautaro3425 8 місяців тому

      Good video

    • @pru222
      @pru222 8 місяців тому +1

      minicraft, tinycraft, picocraft - great video, surprised it hasnt popped more, cheers for the crazy amount of work and rework

    • @szigo3211
      @szigo3211 8 місяців тому

      craftman, craftian...

    • @mattgio1172
      @mattgio1172 8 місяців тому +2

      Octo-Miner?

    • @kakyoindonut3213
      @kakyoindonut3213 8 місяців тому +1

      cubeBit

  • @iamtheju
    @iamtheju 8 місяців тому +3

    I love the look you managed to achieve. And the isometric view really suits what you have made.

  • @bigsteamypeas
    @bigsteamypeas 7 місяців тому +1

    Liked and subscribed, can't wait to see how this project turns out!

  • @kann3r
    @kann3r 8 місяців тому +31

    Looking good! I think that instead of rendering a bit of every chunk around the player (13:12), rendering just the "current chunk" that you're in, and have a transition for travelling between said chunks would be a good choice! Saves a bit of processing power, too, hopefully. Looking forward to more progress 😸

  • @TheBcoolGuy
    @TheBcoolGuy 8 місяців тому +16

    Wow! I wanna see the block interactions. Building and breaking. It'd also be cool if you use old-school game design principles to implement modern game mechanics and vice versa.

  • @NotBubZ
    @NotBubZ 7 місяців тому +1

    watched this the day it was uploaded and i have been back every day since. waiting. hunting for another video on this topic. i had never seen this channel since before then, but im subbed now and waiting for the next 8bitMC video!

  • @gregh.6019
    @gregh.6019 8 місяців тому

    I love how this is going. Can’t wait to see more!

  • @EdgyVidyaGeneral
    @EdgyVidyaGeneral 8 місяців тому +4

    This is awesome. The isometric view you ended up with looks genuinely great

  • @connorsavugot1672
    @connorsavugot1672 8 місяців тому +32

    I am truly amazed. This was one of the most memorable UA-cam videos I have ever seen. The amount of detail you were able to pour into a 13-minute video about such a complex topic is incredible. Just subscribed, so excited to see more!!!

  • @patresito
    @patresito 8 місяців тому +1

    Huge respect to you and all the developers that coded these games back in the day. I feel so lucky being a programmer in this day and age when you don't have to worry about memory or processing power, you just do whatever you like.

  • @bdasher8556
    @bdasher8556 8 місяців тому +5

    I absolutely wanna see this project go further and I would wonder how mining might possibly work.

  • @Daxiongmao87
    @Daxiongmao87 8 місяців тому +5

    This is honestly great. I can't wait to see the final product. Since you're using a super-beefed up 8bit SOC, and doing everything from scratch, the likelihood for this to eventually make it into a console rom is low I assume?

    • @InkboxSoftware
      @InkboxSoftware  8 місяців тому +6

      Not a SOC, the X16 is just a regular 8-Bit computer. Likelihood it will become an X16 cartridge: high.

  • @8cladgamer210
    @8cladgamer210 8 місяців тому +3

    It looks AMAZING. I’d want to see the building/mining system implemented, as well as what you do for mobs.

  • @SauceBo1
    @SauceBo1 7 місяців тому +1

    I'm so excited to see this as a full game if you continue this project. I hope one day you complete it and make it to where you can get the whole Minecraft experience in 8 bit from the over world all the way to the end and dragon fight. Keep up the great work. These videos are interesting to watch

  • @jefgirdler7232
    @jefgirdler7232 8 місяців тому +5

    This is absolutely FASCINATING. I would love this as a home brew SNES game - I’m looking at this with the same kind of starry-eyed wonder as the Portal 64 de-make. Such a wild time for retro games.

  • @Nuttist
    @Nuttist 8 місяців тому +48

    This is beautiful. I absolutely love the isometric look. honestly the limited color pallete, lack of detail and maybe even screen tearing give it that authentic 8 bit charm. but I do also love the solution of shifting the screen whenever you hit chunk borders. I am very excited to see what you come up with for the gameplay and if you need any alpha/beta testers I would love to get my hands on this! great stuff man.

  • @colinsandage
    @colinsandage 8 місяців тому +5

    I've been following progress on the x16 since it was announced and clicked on this video without realizing that it was going to be made for the platform. I was very pleasantly surprised, looking forward to what you do with this project!

  • @DaysofKnight
    @DaysofKnight 8 місяців тому +1

    Might be helpful to hide the bottom most chunks in order to make it more easily visible when you're under ground. Otherwise, you're going to get lost. But you'll still need a way to see what you're doing, because I'm sure you're bound to get behind blocks in the chunk you're in which would make it hard to see the player and what you're actually doing.
    Hiding chunks until you walk into a different chunk might give you more VRAM to work with as a bonus

  • @Grendal62
    @Grendal62 7 місяців тому +1

    wow, this is great content. great pacing, full of information but easily understood, subscribed, and great work!🎉

  • @Sevenigma777
    @Sevenigma777 8 місяців тому +29

    Big props to you man! I thought at first it was going to be like everyone else who says "8 bit" and it's just in a 8 bit style but you legit did it 8 bit. I can't wait to see what you do in the future I'll bet it's going to be amazing!

  • @Yassinius
    @Yassinius 8 місяців тому +6

    The amount of effort that you had to put in to make this video is insane to me. I'd love to see you finish this!

  • @clarencejohnson8964
    @clarencejohnson8964 8 місяців тому +1

    Easy subscription!! Im hyped to see more and im curious as to what you'll implement for mining, going to lower levels within a chunk, and block destruction/collection or if sny of that is even possible in the first place! Great stuff either way man!

  • @barneszhun4041
    @barneszhun4041 7 місяців тому

    It is really clever, how you worked around the limitations of the hardware. Keep up the good work! :D

  • @ZetaPrime77
    @ZetaPrime77 8 місяців тому +5

    This is incredible! I never thought I'd see someone make something like this, yet here you are! Here it is!
    Fantastic job my dude 👍

  • @gustavovillegas5909
    @gustavovillegas5909 8 місяців тому +20

    Your videos are so unique, from your work on preserving older Kanji to this. Keep doing what you’re doing! Always a treat

  • @CalCapone3
    @CalCapone3 8 місяців тому +4

    This is insane. The fact something like this is possible blows my mind.

  • @amneetthedelicioussandwich8921
    @amneetthedelicioussandwich8921 7 місяців тому

    Woah, I admire your dedication! This is a seriously impressive final product- and as many others have said, it’s so amazing that this isn’t only 8bit art (which is still awesome.) Great vid!

  • @uropig
    @uropig 8 місяців тому +5

    Hi! You gotta set the background music to mono, it's only playing on the left channel

  • @BlockerLockerYT
    @BlockerLockerYT 8 місяців тому +3

    Now this is the quality content I like seeing pop up randomly in recommended. Would absolutely love to play around in 8-bit isometric Minecraft and build epic houses. Honestly if you could manage to make this have a usable survival mode (even without enemies and crafting, just collecting and using blocks) that'd be a genuinely remarkable.

  • @oniwastaken
    @oniwastaken 8 місяців тому +1

    "But it's only a waste if I give up."
    Damn that's inspirational.

  • @ArtiRua
    @ArtiRua Місяць тому

    The final bit about the movement was brilliant! Can’t wait to see how this develops

  • @Drag0nmaster
    @Drag0nmaster 8 місяців тому +9

    This is amazing! If it could be possible, try making something where loading a new chunk could have some sort of transition? Such as even 1 frame of being in between the new chunks and the new ones.

  • @Chillco600
    @Chillco600 8 місяців тому +4

    I think it'd be an interesting challenge to try and figure out how to let the player break/place blocks behind other blocks despite not being able to see where they are placing/breaking.

  • @jaredtolley4785
    @jaredtolley4785 8 місяців тому

    My only feed back is that I need to see the rest of this project. Quick subscribe for me. I loved hearing you work through the challenges presented by the hardware, and the end result is already looking very intriguing!

  • @imjay2118
    @imjay2118 8 місяців тому

    I think this has really high potential. great work!

  • @andrewwilliamson6117
    @andrewwilliamson6117 8 місяців тому +3

    This honestly looks super cool, this has inspired me to go out and try making something.

  • @mattgio1172
    @mattgio1172 8 місяців тому +3

    I mean - the next obvious step is to get a pickaxe and a sword!!! I cannot wait to see the next installment!

  • @McCandolin
    @McCandolin 8 місяців тому

    This is an insane amount of effort, so cool!

  • @beerad5205
    @beerad5205 8 місяців тому

    This is incredible. Please keep up the good work!

  • @qwerty11111122
    @qwerty11111122 8 місяців тому +4

    Super cool! And that mark about programmers creating their own tools, so true too!
    My favorite and most well received tool is a unix script. It takes in a program runs it, keeps a log of all of its output and send you an email when its done with the run time :)

  • @Splonton
    @Splonton 8 місяців тому +3

    I think if you could manage some shadows somehow, that would go a long way for helping provide an accurate sense of depth

  • @dhi_holo
    @dhi_holo 8 місяців тому

    Now this is exciting, really wanna see more of this

  • @stickzman
    @stickzman 8 місяців тому +3

    Honestly the isometric view looks great, better than the original plan!

  • @barry5
    @barry5 8 місяців тому +4

    the music starting at 6:24 was really distracting imo, couldnt watch the rest of the video cuz of it

  • @SSJ9001
    @SSJ9001 8 місяців тому +2

    This style is super adorable, I would kill to have a full scale sandbox game using these visuals.

  • @Eddie-tt1gc
    @Eddie-tt1gc 6 місяців тому

    This looks really good! Can't wait for the next one

  • @bickle8911
    @bickle8911 8 місяців тому +3

    Happy to see the commander x2 mentioned in something completely out of the 8bit guys circle

  • @frankbald3957
    @frankbald3957 8 місяців тому +3

    Amazing video! Would love to see how you handle water. Also, why is music only in the left channel?

  • @GamerX-2000
    @GamerX-2000 8 місяців тому +1

    This is amazing!! I need a part two!! We need the menus, crafting, mining, building, and layer movement! and it would be amazing if we could get a way to beat the game! sorta like the end fight, but if this is even possible at all then we'd probably have to skip the nether and the end would likely be like 1 chunk. Or maybe a summonable boss? like the wither? And we of coarse need mobs! hostile and passive, even if it's only like 2 hostiles and 2 passive or something. And we need a pc port or emulator for the computer you're using or something so we can play this masterpiece!

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 7 місяців тому

    I love this! Learning about old computers and video game systems (and their limitations) is always super fascinating. As for what I want to see? I guess I'm mainly curious to see how closely you're able to copy the original game, and where you'll have to deviate (and how).
    For example, I imagine that the act of mining and placing blocks will have to be either very limited or VERY cumbersome if you wanna give the player character the same range as in the 3D game (like mining blocks in the air while sneaking around pitfalls, or placing blocks beneath your own feet while jumping).

  • @gemmyzbok
    @gemmyzbok Місяць тому +6

    my right ear feels lonely

  • @megait
    @megait 6 місяців тому +3

    Make music more loud.

  • @KaraTheGirlie
    @KaraTheGirlie 8 місяців тому

    THIS IS AMAZING! truely beautiful! I will definitely keep my eyes peeled for updates!

  • @liamodell7191
    @liamodell7191 7 місяців тому +1

    We need more people like you in the CX16 community making software tools. You're doing an excellent job. Thanks for this.

  • @iamsushi1056
    @iamsushi1056 8 місяців тому +13

    This showed up on my UA-cam feed today. Needless to say, I’m impressed already.
    How are you going to handle occluded blocks? I know that’s a common issue with the isometric perspective

  • @trp
    @trp 6 місяців тому +7

    AAAAAAA MUSIC WHY IS IT ONLY IN MY LEFT EAR

    • @paulos7417
      @paulos7417 28 днів тому

      ITS TERRIBLE!!! BUT I WANNA SEE THE VIDEO

  • @diamondrhino64
    @diamondrhino64 8 місяців тому

    I'm excited to see more of this!!!

  • @amitakler4710
    @amitakler4710 8 місяців тому

    with one video this man became one of my fav youtubers