Why Older Call of Duty Games Were More Fun (less sweaty)

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  • Опубліковано 19 кві 2022
  • #COD #CallofDuty #ModernWarfare
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КОМЕНТАРІ • 327

  • @YourGuySmallFry
    @YourGuySmallFry 2 роки тому +268

    I am actually shocked that I’ve been fighting for things like unlimited sprint and yet you just convinced me in 10 minutes that I’ve been thinking backwards all this time.

    • @talkingtoaschizophrenic1171
      @talkingtoaschizophrenic1171 2 роки тому +24

      There's a reason why in the "good old days" you had to give up a perk slot for unlimited sprint. You also had to give up Slight of Hand(which had the pro versions) that let you ADS faster. It was a pretty big trade off for it. This means you were either giving up a massive advantage of ADSing faster and generally stick to weapons that you you would be hipfiring only for the most part.

    • @tempestzz5682
      @tempestzz5682 2 роки тому +18

      No,having somebody sprint more dosen't make him a Better player,having some extra amo in a magazine dosen't mean his aim gonna be Better,i don't see how those things make the game sweatier,and the fact that he convinved you in 10 minutes shows that you are a sheep and Will follow everything another person says to you...

    • @iZerxys
      @iZerxys 2 роки тому

      @@tempestzz5682 tbh

    • @Omnipotentpunch03
      @Omnipotentpunch03 2 роки тому +12

      Like he said, unlimited spring isn't the problem. It's not having to trade anything for it. You can literally have a 60 round AR with 5 attachments and infinite sprint and still have all the really good perks.

    • @H1Caliber
      @H1Caliber 2 роки тому +5

      Unlimited sprint is part of the DNA of black ops 3 that they refuse to let die. It doesn't work in every game. It shouldn't "just be there" as a standard. It was specifically designed for BO3 and what they were going for. In grounded games that don't have massive scale (Battlefield, warzone) it makes sense. In paintball/airsoft arenas which is what cod plays closer to, it messes with the flow.

  • @mcbonkytron8411
    @mcbonkytron8411 2 роки тому +165

    I’d like to add that if you wanted to get extended mags (which increases most 30 round guns to 45). You lost access to optics and a suppressor without Bling. Using Bling would prevent you from using Marathon, Scavenger, Slight of Hand, and One Man Army.
    TRADE-OFFS BABY

    • @scottjs5207
      @scottjs5207 2 роки тому +19

      There's also the fact that Extended mags took from your reserve instead of increasing it, so extended mags really only helped with scavenger equipped unless you didn't care to reload an LMG or snipers.

    • @mcbonkytron8411
      @mcbonkytron8411 2 роки тому +14

      @@scottjs5207
      Yeah, it doesn’t change the total amount of ammo for your gun. I remember putting extended mags on the L96a1 from BO1 and instead of 5/15 it was 10/10.

    • @Omnipotentpunch03
      @Omnipotentpunch03 2 роки тому +5

      @@mcbonkytron8411 damn the balancing😔

    • @H1Caliber
      @H1Caliber 2 роки тому

      *screams in unbridled gen z adhd*

    • @tippiebekfast
      @tippiebekfast 2 роки тому +1

      gunsmith is funner

  • @reganmccarthy8409
    @reganmccarthy8409 2 роки тому +58

    I think the biggest thing for me when it comes to memories of playing older CoD’s, Battlefield etc. is that I used to just play for the game itself and for fun. Nowadays so many multiplayer games are just about ranking up through a season, and leveling your battlepass and such. It no longer feels like you just play a game to enjoy the game itself but instead you’re constantly just trying to progress through tiers and whatnot to keep up and keep earning new content, cosmetics etc. it’s one of the main reasons I hardly play MP games anymore, they’re all becoming the same thing.

    • @UnchainedEruption
      @UnchainedEruption Рік тому

      That's your own fault if you're dumb enough to give a shit about cosmetics or battlepass or whatever. That stuff is entirely besides the point and unnecessary to enjoying the game on its own.

    • @nuall4165
      @nuall4165 Рік тому

      I honestly would've stopped playing w/o the battlepass. It gives me something to look forward to.

    • @Guirko
      @Guirko 10 місяців тому +10

      ​@@nuall4165 The reason you don't have things to look forward to without the battlepass is because that encourages you to buy the battlepass. Games used to have things to look forward to (like a good game should), until they figured out they could charge money for it.

    • @Mythoatissodry
      @Mythoatissodry 9 місяців тому

      I stopped playing after black ops 3

    • @Mythoatissodry
      @Mythoatissodry 9 місяців тому +1

      Battlepass ruined everything we gotta pay to win basically. I miss the old years of grinding mp with friends just leveling and talking shit to people in the lobbies and the racism I miss too lmao I was a n word every other hour

  • @andre7089
    @andre7089 2 роки тому +73

    In total: important tradeoffs make you care, along with more map and weapon identity

  • @psychofroggy8062
    @psychofroggy8062 2 роки тому +58

    I mean every game that’s less sweaty is more laid back, chill, and fun. Sweat lords these days just ruin most games.

    • @wtpiv6041
      @wtpiv6041 2 роки тому +1

      That’s why I stuck mostly to Ground War for MW2019. The 6v6 was rough but at least Ground War gave you a better chance at movement and the unlimited sprint didn’t impact the game as much when maps were so huge. I hope it makes a comeback in MWII for that very reason but it sounds like leakers indicate IW has learned a lot from the issues in MW2019.

    • @redcenturion88
      @redcenturion88 2 роки тому +5

      @@wtpiv6041 ground war is just for snipers and people who want to mount and wait. The maps could be better to facilitate more play styles. There's absolutely no incentive to advance on the objectives because everyone's just camped out.

    • @wtpiv6041
      @wtpiv6041 2 роки тому

      @@redcenturion88 I mean I had little issue moving around on most maps. Though the city map was hard to move around in. Later maps helped out a ton with that.

    • @J.Wolf90
      @J.Wolf90 Рік тому

      ​@WTPIV 6v6 3 lane maps is the most outdated ancient shit these days

    • @SamThePandaMan
      @SamThePandaMan Рік тому +3

      The fact is these "sweats" are playing games on easy mode and wouldnt survive the game back in its prime

  • @Ro321chile
    @Ro321chile 2 роки тому +20

    Old cod: Broken AF, but fun
    New cod: Broken AF, but HD

    • @mcbonkytron8411
      @mcbonkytron8411 2 роки тому +1

      Well…
      I mean…
      You’re not wrong…

    • @joebob3683
      @joebob3683 2 роки тому

      Skilled based match making. Do to well play a few games with the sweats. If your a sweat the whole lobby are sweats and your still doing to well only the other team has sweats while you teamates are being punished for having a good day and now have to play against sweats.

  • @DeathMetalDuelist666
    @DeathMetalDuelist666 2 роки тому +80

    Intro was great. Good takes in general, but I think you missed out on a key point when talking about ammo management, the fact that you ran out. If you’re on a streak in old games, you didn’t just die when you were on a streak with no ammo, you picked up a gun off the ground. I think in Cold War and vanguard, I’ve never once intentionally picked up a weapon off the ground unless it was a weapon I was leveling with maxed out attachments. Running out of ammo in your ACR and slinking around the map with a PP2000 until you could get your hands on a solid gun your enemy dropped was a special feeling, you have vulnerability. Modern cods have so much weapon variation that if you run out of ammo and need to pick up a new gun, it could be great, it could be awful, it could be frustrating, but it’s never as easy as tightly crafted weapons with only one recoil plot that you’ve used since prestige 0 and can comfortably use with no attachments. Go back to using a base M4 in modern warfare, or a base mp5. They’re awful. Hopefully the next modern warfare can manage to keep everything similar enough that adding attachments is playstyle specific and keep the bones of the weapon the same, while in vanguard, your SMGs function like LMGs and you have assault rifles with dead instant sprint out time and hip fire cones that of a single pistol. Leave a niche for each weapon

    • @detcader_
      @detcader_ 2 роки тому +1

      Maybe modern warfare 2 (the one that isn’t out yet) can be a good mix of mw2019 and old mw2. What I think would be a good mix is mw2019 graphics, animations and smoothness of movement (not necessarily slide cancelling and tactical sprint) and customisation options except a few like massive mags but the balancing and maps from old mw2

    • @Omnipotentpunch03
      @Omnipotentpunch03 2 роки тому +1

      Dude good ass point. I can't believe Noone else said this. The times I've played say cold War, I could go on a 15 kill streak and not even be close to having to pick up another weapon or worry about it. I didn't even think about this.

    • @supermario863
      @supermario863 2 роки тому

      holy shit that's a really good point. I never thought of it like that.

  • @Caliburnz
    @Caliburnz 2 роки тому +22

    That intro was absolutely golden! But I 100% agree that the lack of trade offs really make you a one man army with no consequences when before you had to adjust your class for what you wanted to be stronger in

  • @YellowDogWithCone
    @YellowDogWithCone 2 роки тому +31

    While I agree with your point about extended magazines on ARs making LMGs redundant, something that I did appreciate from MW is that most ammo conversions had fairly limited magazine capacities and didn't really have any extended magazine options, which kind of helped with keeping their identity.
    In contrast, ammo conversions in Vanguard usually both buff your stats and your magazine capacity at the same time, pretty much turning them into straight upgrades. There's no reason for the Whitley to have 80 rounds by default but 150 rounds with the .50 BMG conversion

    • @Nazylexx
      @Nazylexx 2 роки тому +2

      Mp5 had good tradeoff for Parabellum ammo. I liked that a lot when my guns had choices that mattered and affected my playstyle.

    • @Briggsian
      @Briggsian 2 роки тому +2

      This guy gets it! 👍

  • @darknight160
    @darknight160 2 роки тому +44

    Weaker sbmm and non disbanding lobbies is a big factor. Hit scan was better for MP imo.

  • @IriquoisPliskin556
    @IriquoisPliskin556 2 роки тому +5

    This video was like a giant weight getting lifted off my chest. I'm so glad SOMEONE understands the intricacies of why the old games worked so much better than the new ones.

  • @R0NThaDon
    @R0NThaDon Рік тому +2

    Yeah also in the first modern warfare which is cod4 modern warfare you could have 1 attachments and if that attachment was a grip or a launcher it took a whole peel from you. Same with equipment. Equipment was an actual perk. If you wanted claymores say goodbye to your launcher. If you wanted 3 stun Granades say by to your claymores launchers or extra ammo. Dead silence was a perk and a great one but you could still hear it. It was just really difficult to hear especially if you didn’t have it yourself because your own footsteps would cover it. If you wanted to shoot through walls there was no fmj in cod4 it was a perk called deep impact and it meant you couldn’t have other perks in that slot. It was just a system back then. Limited doesnt always mean bad. Just giving the player everything makes the game unbalanced and very boring.

  • @VishalKjha
    @VishalKjha 2 роки тому +9

    I recently bought my first pc capable of running warzone full HD at 60+ fps
    At first while dying a lot i thought I'm just bad. Later I realised that's not the case
    People have so many things to help them out, even moving doesn't seem necessary, specially in games like plunder if you just want to grind XP. It takes the fun out of everyone like me who's just starting because i have died over 100 times before i unlocked enough shit to be able to dish back

  • @chrisupton6190
    @chrisupton6190 11 місяців тому +4

    I liked the old games maps, but the feel of current cods feel better engine wise

  • @kadzgamer9557
    @kadzgamer9557 2 роки тому +4

    I love this please continue with this series if this becomes a series

  • @alexanderwilliams1570
    @alexanderwilliams1570 2 роки тому +15

    Remember when tryhards and slide cancel drop shotters got made fun of now you get made clowned by the current players for not using the same 2 guns and playing the same as whatever streamer

    • @jakearmstrong335
      @jakearmstrong335 2 роки тому

      Adding in a meta for cod was not the play it just made 90% of the guns in each game untouched unless you went for diamond camo and we know the people who had diamond after like a week so there's that too. And like you said streamers have contributed to the issue because they are sweaty snd then people want to be sweaty like them

    • @J.Wolf90
      @J.Wolf90 Рік тому

      Streaming is ruining gaming like what you said and more

    • @SullivanMarketing
      @SullivanMarketing 2 місяці тому

      Amen drop shot is the stupidest invention to this game it’s so unrealistic

  • @SoInterested
    @SoInterested 2 роки тому +9

    I think higher movement or reload speed penalties would be great to offset the extended mags

  • @redline841
    @redline841 Рік тому +1

    >no running out of ammo
    Ultrakill is there but the trade off with unlimited ammo is that you only get 3 dashes and enemies are vicious against you

  • @Mattsuki
    @Mattsuki 2 роки тому +5

    Good points and editing 👏 I think you're right about the limited sprint(at least for BOtG cods) and smaller mags. Although I think tac sprint definitely tried to bring us back, but it needed a stamina bar. It needed to allow players to tac sprint longer distances too.
    I got this strange itch to load up mw2 now...

    • @jacquesblack3080
      @jacquesblack3080 2 роки тому +2

      I have to say I like the mag size in vanguard. you really have to be careful with the automaton(extended mags don't count).
      the limited tac sprint is kinda stupid. I love getting into the rhythm to tac sprint and slide cancel a corner, wait a bit or ads strafe and then tac sprint and do it all over again. very enjoyable when you manage to never run out of tac sprint or only when running a longer distance

  • @zerozeroone4424
    @zerozeroone4424 2 роки тому +3

    MW3 was not only my first COD game, but it was my first ever Rated M game. So it holds a pretty special place in my heart. I have huge nostalgia for it's main campaign and honestly if it gets remastered, i'm probably gonna end up buying it.

    • @J.Wolf90
      @J.Wolf90 Рік тому +1

      Cod is rated teen at best. If it was really related mature there would be no clown costumes making every cod game look like a cosplay convention

  • @sjwzr
    @sjwzr Рік тому +1

    they were so simple back then i wish they would do cod like that again

  • @johngreen6106
    @johngreen6106 2 роки тому +7

    They just really needed to slow reloads down on the high capacity mags for weapons. Maybe give tou less overall ammo if you use them too imo.

  • @ronaldbenz_
    @ronaldbenz_ 2 роки тому

    I've been liking the editing style in the last videos, it's cool man. Keep it up :)

  • @Wernissage
    @Wernissage 2 роки тому +3

    You earned a like from that intro alone.
    Incredible👌👌

  • @TheGreatGonzales777
    @TheGreatGonzales777 2 роки тому +3

    The problem is that on top of the lack of management, the maps and minimap and last of dead silence as a perk make it a completely paradoxical meta.

  • @dillonc7955
    @dillonc7955 2 місяці тому +1

    Suppressors debatably are even more powerful than extended mags in tandem with the fact there's unlimited sprint and little downsides of using one. The Shadowstrike suppressor literally has no downsides and all the upsides of a suppressor so it's almost always everyone's pick in a loadout. Not to mention suppressors add unpredictability to map flow. When 4-6 players on the enemy team are running suppressors, you don't know if they're rushing into the opium field in Afghan or camping the bunker on Wasteland.

  • @iPandaSensei
    @iPandaSensei 2 роки тому +4

    This was an awesome video and I really feel what you are saying. The no trade offs in current games has really made the game more dull and less engaging! There's a lot more that make the games not engaging but these no trade offs are a part of it

  • @justsomefather2739
    @justsomefather2739 2 роки тому +1

    Great job explaining the speed of the game made it more sweaty

  • @ryancheney6841
    @ryancheney6841 Рік тому +1

    You have actually talked about the real issues of the newer games rather than the arguments people continue arguing about their hatred for the new games that have been around since COD 4. People need to find a core argument like this rather than blame SB-MM and other problems that have been player based.

  • @keaqan
    @keaqan 2 роки тому

    something no one talks about that we take for granted is in mw2 snd you couldnt talk to the people alive when you died but you could talk to the enemy players who were also dead while both you and the enemies spectated their teamates. in mw 2019, when u die in snd, u can still talk to ur teamates that are alive. this changes the game completely.

  • @sheldonxwilliams
    @sheldonxwilliams 2 роки тому

    I like the addition of unlimited sprint because to me it takes the wear off your thumb sticks but what I think they can implement to make it better is a duration of how long you can run and wait before you can start up again

  • @archdukefranzferdinand4429
    @archdukefranzferdinand4429 2 роки тому +19

    I think this is somewhat unavoidable. Back in 2009 MW2 was a game that clearly had a purpose for everything. Each perk has its purpose and each gun filled a unique role and there were trade offs for everything. Nowadays it just feels like for the sake of keeping the series going after 10 + years there just throwing whatever gimmick or crazy customizable option they can into the game for the sake of “new”. Not gonna point any fingers but I wanna say this trend to just throw new stuff into the game for the sake of being cool and innovative without actually considering how everything plays off of each other started with the target finder in Blops 2. It kinda just snowballed from there

    • @J.Wolf90
      @J.Wolf90 Рік тому

      Bo2 is exactly when cod turned into gimmicky kiddy crap

    • @Real.384
      @Real.384 4 місяці тому

      Bo2 was very good... so was bo3... ghost and advanced warfare started the dark days. And then mw19 fully ruined call of duty forever strict sbmm... no. Red dots on mini map no map voting​@@J.Wolf90

  • @NerdyGamerReacts
    @NerdyGamerReacts 2 роки тому +2

    My favorite cods will always be:
    Black ops 2
    Black ops 4
    Modern Warfare (2019)
    loved ur video, subbed, great video man. 💯

  • @twitchydom8689
    @twitchydom8689 Рік тому +2

    I think the jump mechanic needs to be completely removed. You should only be able to vault over obstacles

  • @gerkirschbaum
    @gerkirschbaum 2 роки тому +1

    Well explained take on this matter and I agree on almost everything you said. I however enjoyed the unlimited sprint, since I come from playing mostly Quake so fast movement feels a bit more like home for me. Plus the extremely audible footsteps in MW feelt like a great skill-based restriction to sprinting for me.

  • @hoagieland3716
    @hoagieland3716 2 роки тому +1

    This video can be summarized in one word: trade-offs

  • @bigbernard7325
    @bigbernard7325 2 роки тому +12

    The vid was actually thoughtful, which was a nice change of pace from other CoD content creators, but I think the MW2 marathon perk example was pretty weak considering factors like different spawn systems and maps compared to MW2019. I played a few MW2 matches on my PS3 (the very few that didn't have hackers) and I never felt like I spawned far away from the action and very rarely felt I needed marathon to get into the action quickly. As a matter of fact, I had a few times where I spawned right around the corner for a cheeky revenge kill, so the spawn system typically worked to keep me close, but not too close. The only time I felt marathon would be useful was when I played on large, flat maps like Derail and Wasteland. Also, the pro versions of SoH and Scavenger were way more useful in general play considering they increased ADS speed and gave multiple starting mags + refils, when players spawned with only 3 mags for their primary and that harmed guns with small mags (Scar-H) even more. Lightweight Pro was the rusher perk of choice since it allowed faster movement within the sprint window and decreased sprint out time without giving up powerful perks like SoH which had a bigger influence on winning gunfights than Marathon. Marathon worked to get you into the fight, but SoH and lighweight helped you survive fights.

  • @gxraiderable
    @gxraiderable 2 роки тому +1

    Marathon Pro, Lightweight pro. Commando pro. USP.45 and tactical knife will forever be my best build and the most adrenaline rushing feeling.

  • @connorphelan9825
    @connorphelan9825 2 роки тому +2

    Great vid
    Man
    I remember when suppressors took a lot away
    And you had to make your shots count
    You had to be stealthy
    Play smart
    They now add range 😑

  • @ItsCreaidan
    @ItsCreaidan 8 місяців тому

    This is probably one of the best takes I have ever heard of on Call of Duty.

  • @DarkBlade6690
    @DarkBlade6690 2 роки тому

    Thank you for this! I'm trying to compile why it is I don't like the newer cod games and you touched base on a lot of things I haven't heard yet.

  • @konnstanova98
    @konnstanova98 4 місяці тому

    One of my fondest memories are the infected private matches , infected had no throwing knives, the survivors had the ACR or MSR scavenger etc . 😌

  • @jakearmstrong335
    @jakearmstrong335 2 роки тому +1

    Great video! I also think that adding in a meta and making only a small handful of guns used helped to make the game more boring. You add in a so many guns in MW 2019 for only the Grau, MP5, and Kar98K to be used in WZ. My friend has told me "if it's not meta don't being it around". I never used to think about meta I just used what I thought was cool and it worked

  • @bdotkakarot794
    @bdotkakarot794 2 роки тому +1

    This is an amazing video hopefully some cod devs see this

  • @branpod
    @branpod 2 роки тому +17

    Bringing back pick 10 (or maybe 12 due to the greater attachment options) would be a good compromise between new and old.

    • @Sam-sc6rr
      @Sam-sc6rr 2 роки тому +6

      Pick 10 is horrendous addition to cod. Its philosophy is everything must be worth 1 point.
      Therefore a simple stun grenade must be equal to say ghost perk. That means some things need to be buffed and other heavily nerfed.
      This made blops 2 unbelievably bland. The only way round this issue would be to make weak stuff stronger for example 1 point = 2 stun grenades.

    • @branpod
      @branpod 2 роки тому +1

      @@Sam-sc6rr interesting…
      You’ve got a good idea going there. I just think there needs to be checks and balances. While I loved having a guaranteed 6 attachments in MW, in recent years it’s become more apparent the issues this causes. It’s really fun to experiment in the first few weeks of the game, but after that it’s just bland because every build can be adjusted to fit the same playstylr

    • @fer1wi
      @fer1wi 2 роки тому

      @@Sam-sc6rr
      Then you're thinking of CoD Ghosts, which did its own version of Pick-10. In that game, weapons, attatchments, and equipment were worth one point each, but perks were worth anywhere between 1-4 points.
      Technically, you could run, like, 7 or 8 perks worth one point each if you wanted, at the cost of weapon versatility and equipment, or get a decked out weapon with 3 perks and 3 really good perks, but lose out on a secondary and again, equipment. The pro perk abilities were made into seperate perks, so Sleight of Hand didn't guarantee faster ADS, and might be worth more or less than the faster reload ability.

    • @vSIG_
      @vSIG_ Рік тому

      @@Sam-sc6rr kinda, if you wanted a second perk it was worth 2 points, one for greed then another for the perk but I do see what you mean.

  • @BorderlandsBoy0
    @BorderlandsBoy0 2 роки тому +1

    P90 Was my favourite gun. When I first started playing I would run around with Akimbo P90

  • @talkingtoaschizophrenic1171
    @talkingtoaschizophrenic1171 2 роки тому +21

    You hit a ton of good points. The slide into jumping(which when paired with unlimited sprint means you don't have to "plan" out when you can or can't do it) also speeds things up a ton. It makes people less scared to get shot because there's a chance they can slide cancel around the corner or push you far easier if you can't predict when the slide is also coming.
    The other one that is absolutely massive(especially combined with ammo limits in the old games) was simply how insanely strong aim assist has gotten. It got dialed up a fair bit with the start of the advanced movement CoDs to help track the flying targets better, and then they cranked it up more for for crossplay. Back in the day, you really had to make sure your aim was solid in order to mag dump, as the trade off of mag dumping was losing up to 1/4th your total ammo supply if you missed a ton, and it was simply harder to do. You couldn't effortlessly track targets at range like you can now. It lead to a lot more people taking single "peck" shots to make sure that they were lining up each shot to hit. The guns killed faster, but at range it really felt like unless the player was insanely good that you had way more survivability.

    • @dominiquerosemond5682
      @dominiquerosemond5682 2 роки тому +1

      I dont feel the strong aim assist tbh

    • @H1Caliber
      @H1Caliber 2 роки тому +3

      Didn't read all this but ice been saying the gist for years. All this slide canceling and jump shooting has a place, but not ALL the time as a substitute for poor positioning and planning

    • @talkingtoaschizophrenic1171
      @talkingtoaschizophrenic1171 2 роки тому +1

      @@dominiquerosemond5682 That's generally what people say, and that's because it's generally doing what it's supposed to be doing for you. However, you ever notice when you are aiming at someone, and then someone else runs in front of them/behind them and suddenly your aim gets ripped off of what you are aiming at to follow the other person that ran past? That violent yank is the aim assist tracking that moving target, which is what it's always doing for you in every gunfight. It's just usually doing it at the target you are aiming at, not the random person running past, so it feels normal.

    • @swaggergaming3027
      @swaggergaming3027 2 роки тому +1

      Idk about the aim assist getting stronger. Replayed bo2 not too long ago and aim assist was tracking through walls sometimes

    • @dominiquerosemond5682
      @dominiquerosemond5682 2 роки тому +1

      @@talkingtoaschizophrenic1171 that's one of the only times I feel it, and it ends up hurting me a lot of the time

  • @matercheff
    @matercheff 2 роки тому

    Like that intro was actually funny and not just some silly windows movie maker effects great vid hahah

  • @HungeredGaming
    @HungeredGaming 2 роки тому +2

    Remember when they advertised the cod games like you could end up in a match with anyone

  • @ROCKETMANN56
    @ROCKETMANN56 2 роки тому

    Not to mention the perk system and the ditching of Stopping Power and Juggernaut. In the MW2, you either ran Stopping Power (40% increase bullet damage) or Cold Blooded (invisible to enemy thermals and kill streaks). Almost everyone wanted that increased damage, until Blops 1 where they got rid of Stopping Power. Thats why there was such a problem with everyone using Ghost

  • @dudeitsdec
    @dudeitsdec Рік тому +2

    I think a lot of it has to do with there being a more natural skill progression. The population of these games was in the millions. The likelihood of you encountering someone good was much lower, someone bad much higher, someone intermediate much higher. Your climb up the ladder was more natural, acquiring skills like jumpshotting, dropshotting, head glitching, etc. came with a progression in lobbies. There is no progression now, you're thrown into the brunt of it and expected to succeed. I am not advocating for SBMM that rewards bad players, I'm advocating for a game that attracts a massive audience, helps to maintain its player base, and nurtures its players without handing them a crutch.

  • @504landlord2
    @504landlord2 7 місяців тому +1

    This guy nailed it . I couldnt have broke it down any better 👏 they got so caught up on ways to improve the game when all they needed to do was improve graphics and add maps .why change something thats already fine

  • @retroraygun5872
    @retroraygun5872 2 роки тому +1

    That intro was 🔥🔥

  • @Dpac1000
    @Dpac1000 Місяць тому +1

    Older COD was better simply because of the shear variety between each player, skill and classes. Newer COD with SBMM determines whether you win or lose, Perks have little to no effect so all setup pretty much has same playstyle and 1500 attachments of each gun ensures all guns feels the same. Also its a misconception that newer causal COD players skill is higher then older causal COD players. The only different is the skill ceiling on newer COD has fallen to a point, that pressing the fire button would net you a kill.

  • @robertdowney85
    @robertdowney85 2 роки тому +2

    Holy moley this intro is glorious

  • @CR0WYT
    @CR0WYT Рік тому +2

    This is why I always looked forward to some form of ranked mode in each CoD game. It cuts the cheesiness from the game creating a more controlled environment where individual skill and teamwork matters more than creating a meta everyone is copying off UA-cam. Sure, half the sandbox is gone, but if that half made me want to blow my brains out every time I played against someone using it, good riddence.

    • @J.Wolf90
      @J.Wolf90 Рік тому

      What sandbox? It's 3 lane unbreakable environment in a stuck figure window shape

  • @Pr0digyZRX
    @Pr0digyZRX 2 роки тому

    Holy fucking shit... that intro was a nostalgia trip. LMFAO. I played cod4 and mw2... I didn't take cover... I ran into people full throttle... even when I ran out of sprint. I still play the same way I did back then lol. But I love unlimited sprint cause it makes my playstyle so much more fun lmao

  • @EdgeKnox
    @EdgeKnox 6 місяців тому +1

    I love this kind of objective discussion about multiplayer cod. That being said, I think that some other factors impact the overall "flow" of the game more than ammo and sprint (although they are very important). The combo of maps, respawn, movement, TTK and gunplay is what dictates the flow of the game. One very nice exercise to do is compare the same maps in different cods. For an example, the map Backlot. I remeber loving that map so much back in cod 4, the flow was perfect, some people were holding power positions, however the guns and TTK wouldn't let you beam somebody from across the map, so those positions weren't THAT dominating. So that would make it safe to other people rush around the map and engage in gunfights. However, the same map played AWFUL in MW2019. It was very, very campy. I belive the reason for that is the just like in minute 1:53 you can beam so quickly somebody from across the map with a red ping on top of the guy's head while mounting your weapon. Like, you just couldn't get this type of kill in cod4. Adding that with loud footsteps and clunky movement were it takes you 1 minute to ADS, you have a very campy gameplay. For me, just have a game with easy-to-read map flow, medium TTK, good movement (doesn't have to be advanced BUT IN THAT CASE YOU HAVE TO MAKE IT SO YOUR ADS AND SPRINT TO FIRE TIME IS VERY QUICK (I'm looking at you MW2 2022)) and good respawn that makes sense to the player.

  • @alexwilliams9546
    @alexwilliams9546 2 роки тому

    God one boom thank you I thought I was going crazy no one has noticed how the amo counts affect gunplay snipers and marksman rifles are borderline useless

  • @alicobos4627
    @alicobos4627 2 роки тому +3

    In a nutshell most of us just wanted to have fun and weren't concerned about getting viral. Just good ol' trash talk on a Friday night.

  • @redcenturion88
    @redcenturion88 2 роки тому +1

    They build these games around the sweatiest players and their favorite exploits. It'll be like Apex soon enough

  • @justsomefather2739
    @justsomefather2739 2 роки тому

    The persona music in the background. Lol

  • @GamesBookstore
    @GamesBookstore Рік тому

    I think one of the biggest reasons is the kill streaks. A Nuke used to be part of the killstreak set, and you could use other killstreak to get it. It was not nearly as ‘sweaty’ to get. So there was still a reasonable goal for every multiplayer game.

  • @Darkwatch2002
    @Darkwatch2002 2 місяці тому

    what makes them better, you don't have to create and Activision account for the campaigns. you didn't have to pay to play for fun, they were free.

  • @CaffreyPlays
    @CaffreyPlays 2 роки тому

    Good points

  • @jakelajoie6879
    @jakelajoie6879 2 роки тому +1

    Modern Gaming culture is absolutely to blame 100%. Nobody questions that when the 2 titans of cod youtubers for the bo2 era for example were Comedy and lighthearted trolling: Vanossgaming and doing ridiculous trickshots that everyone in the match would love: Faze and others. When those 2 were the most popular there was little sweating but now that we have Nickmerks, Timthetatman and other streamers/creators that just focus on “being good and winning”, the gaming world is way sweatier AS A WHOLE. Not just call of duty EVERY GAME SERIES that goes mainstream gets riddled with sweats and esports wannabes so don’t blame all the sweats in our cod games on fuckin Doors and changes to the minimap.

    • @jakelajoie6879
      @jakelajoie6879 2 роки тому +1

      I also think that the issue of slide cancel sweats could also be fixed if they just took out slide cancelling. Nobody except sweats would complain and then we know who to shame

  • @pippwondo1507
    @pippwondo1507 2 роки тому +1

    You are right

  • @TheGreatGonzales777
    @TheGreatGonzales777 2 роки тому

    Lol the moment to moment gameplay was totally worth it.

  • @looptithegamer7563
    @looptithegamer7563 5 місяців тому +1

    as a person who has exclusively played the old modern warfare games, I am content with not buying the new cod titles

  • @swampfox8407
    @swampfox8407 2 роки тому

    Spot on!

  • @iceberg3544
    @iceberg3544 10 місяців тому

    I feel like the slower movements and the balanced gunplay is what made the old games fun. These new cod’s are so annoying to play now! You die so fast, the run to aim is fast, and every gun is a freaking laser. They need to make the gunplay much harder! You made a lot of good points.

  • @zectonplayz7058
    @zectonplayz7058 11 місяців тому

    Ur just speaking facts I wish I could have played th best cods when they were in there prime

  • @liquidemotionzz3232
    @liquidemotionzz3232 11 місяців тому

    SKILLS....NO slide...NO vaulting over everything...SKILLS this is when you needed SKILLS

  • @LakevusParadice
    @LakevusParadice 2 роки тому +1

    I understand what you’re saying about the gunplay changes with crazy mags and such but I really feel the massive change in feel is more about the movement than anything. Slipping and sliding all over the place and flying through windows is what is really making the new games feel well “wrong”. It doesn’t feel like a military game anymore. It feels like a parkour, skater shooter. Sometimes the never ending conquest for “silky smooth” gameplay does have it takeaways from the game and makes it feel like it’s not intended to be
    Post post: I thought black ops dolphin dive thing was pretty cool but everything after with the sliding has just wrecked the game and feels dumb

  • @Vexxed_R6
    @Vexxed_R6 Рік тому

    My first COD game was MWR so I don't have any nostalgia with the old games. I heard the whole "Old COD was better" stuff and I tried out the older CODs like MW2 and B02 on IW4x and Plutonium and I honestly enjoyed them a lot better than the newer ones.

  • @MechanicalRabbits
    @MechanicalRabbits 10 місяців тому

    The fucking mashup at the start killed me jgjgjshajsjdjdjfj

  • @Juk3n
    @Juk3n 8 місяців тому

    Spectacular video. It includes all of the nuances missing from the community at large.
    ps. MW19 visuals are still unsurpassed.

  • @thechillestson
    @thechillestson 2 роки тому

    hitscan
    definitely hitscan

  • @Toqhy
    @Toqhy 2 роки тому

    Mw2/mw3/bo1/bo2
    New game that made me return to this days Modern warfare 2019😍

  • @Lunacy_Phoenix
    @Lunacy_Phoenix 2 роки тому

    We need to bring back the Barebones playlist. No perks(Minus Scavenger for Gun Ammo Only), No Attachments, No Streaks. Just Primary, Secondary, Lethal an tactical. With every 5 kills in a single life replenishing a single Lethal and tactical grenade. CoD in it's purest form.

  • @TecraX2
    @TecraX2 2 роки тому

    7:40 - To be fair, there really isn't all that much time to manage anything during those preciously few seconds that pass from when you spawn until when you die... Rinse and Repeat!

  • @RAINLORDV2
    @RAINLORDV2 2 роки тому +1

    You should make videos on insurgency sandstorm it's a super realistic shooter 1-3 shots kills so 2 or 3 bullets hit you and your erased it's way more fun

  • @KhunShawn
    @KhunShawn 2 роки тому +1

    It’s less sweaty because people just weren’t as good. All the years going by of course the average player is better than the average player back in 2011

  • @rickyhall1477
    @rickyhall1477 2 роки тому +1

    You know ever since that song battlefield came out I have been saying Why is COD such a Battlefield Battlefield Battlefielllld in text chat in both games because they always copied each other and my buddies and I joked eventually that ALL fps would be the same exact game!

  • @Mythoatissodry
    @Mythoatissodry 9 місяців тому

    Time to kill ruined for me if i shoot first im still dying

  • @rkmedia8629
    @rkmedia8629 7 місяців тому

    Easy…
    More relaxed sbmm
    No nostalgia baiting
    More random moments due to balancing problems
    No UA-cam trick/tips videos teaching people to basically cheat the game.
    To me the most important to me is age when I played the older cods I was at school, care free and had plenty of people to party up with. Jumping onto bo2 and talking crap with your mates until going to bed is just pure nostalgia

  • @jakelajoie6879
    @jakelajoie6879 2 роки тому

    Honestly if the mainstream actually knew about Sm2 and it was on console, it would be the most hyped game in the world

  • @DeadSpacedOut
    @DeadSpacedOut 2 роки тому +1

    I may disagree with your opinion on many things, maybe even most things, but... this one, you have convinced me. This lack of trade-offs makes these games feel more like people used to describe them, "running around like a chicken with your head cut off" because with unlimited sprint, you can do that. I think we need Marathon back, take away the Unlimited Sprint i used to ask for and please... for the love of GOD, take away 100 Round Mags on anything but Light Machine Guns, i've been saying that since Day 1.

  • @Jomygunz
    @Jomygunz Рік тому

    I loved the old cod games they were so fun all they have to do is make a cod that like the old cods but keep updating for a long time with every old map I think it would be a fun game a lot of people might hate it but people who played old cods like bo1 would love it

  • @JaimesTM3
    @JaimesTM3 2 роки тому

    Titan Fall 2 has so much MW2 in it. The longer you play it, the more you notice.

  • @seeking4948
    @seeking4948 2 роки тому +1

    Spitting true facts

  • @goop4923
    @goop4923 2 роки тому

    i think i weight load system could work really good in cod

  • @mysteriouslymysterious316
    @mysteriouslymysterious316 2 роки тому +6

    This video explains why I firmly believe that MW2019 and newer CODs are much better than MW2 and older CODs. More attachments and infinite sprint is much better than fewer attachments and limited sprint. At least to me it is. And by the way, I've been playing COD games since 2011. So I've played BO1, MW3, BO2 and onwards till Vanguard. I just simply like how these newer CODs make me feel more free and way less limited.
    P.S If souls games didn't have a stamina bar, then I would have most likely succeeded in completing one of them. God, those games are hard.

    • @branpod
      @branpod 2 роки тому +5

      While I agree they’re nice features, there’s no balance/trade-offs. Sure there’s negative stats, but they’re not impactful enough.

    • @losangerooski9517
      @losangerooski9517 2 роки тому

      If Vanguard didn't have disbanding lobbies, I would actually love the game just like the older CoDs.

    • @mcbonkytron8411
      @mcbonkytron8411 2 роки тому +2

      Bruh
      Just level Endurance
      Git gud casul
      JK I know we were all new to SoulsBorne games once and I did struggle through my first game. Sometimes it’s just about figuring out how the game wants you to play.

    • @pontiusporcius8430
      @pontiusporcius8430 2 роки тому +3

      I would recommend checking out some older style arena shooters like quake 3 or unreal. They focus on that faster paced gunplay and movement over more tactical decision making.

  • @iden1387
    @iden1387 2 роки тому +1

    this video a banger

  • @NhBleker
    @NhBleker 2 роки тому +1

    I like how not even this dude or any Call of Duty UA-camrs bring up that older Call of Duty titles are more fondly looked at for their amazing single player campaigns and modes then multiplayer. Like Halo, Call of Duty was a single player first, multiplayer second video game and the campaigns of the golden era we all fondly cherish and has done so well wouldn’t have been made possible without the single-player, or co-op, experiences. Let me perfectly clear, I’m not saying that multiplayer didn’t have a huge impact on the game’s success, but how everyone views it as being Call of Duty’s sole identity is just flat out wrong and they themselves are no better then the devs that wanna make Call of Duty into something it isn’t, and that’s why we’ve had a full decade of garbage Call of Duty titles.

  • @nolanfarris1679
    @nolanfarris1679 2 роки тому

    Man I wish I could play some of the old games. I mean I'm only 13 so I haven't really gotten a chance. Besides infinite warfare.

  • @Mattsuki
    @Mattsuki 2 роки тому +2

    Nice intro fr 👌

    • @rockytactics366
      @rockytactics366 2 роки тому +1

      Was literally just about to say. that intro heat

    • @Mattsuki
      @Mattsuki 2 роки тому

      @@rockytactics366 a The One Boom classic

  • @kadebass6187
    @kadebass6187 2 роки тому

    I was watching some videos from ahoy on BO2 and like there's just guns that have like 700+ rpm that are 3 shot kills. Like what if that existed now everyone would be screaming about shit being broken. also they could have not had scavenger and restock and made the ammo box give you less ammo in return for a faster charge (how much less ammo and how much faster could be anything) and it would have been pretty balanced; over saturation of supplies with two perks and one field upgrade not including resupply points on groundwar/warzone/co-op. Over saturation of options can have it's issues

  • @Labbazz
    @Labbazz 2 роки тому

    I belive Tac sprint was MW 2019 trying to bring that sprint hold shoot era back and still keep unlimited sprint... I hope they have tac sprint in MW II and do what Halo Infinite did slow down the normal sprint. Yeah I know Halo only has one sprint speed but I hope you get what I mean.

  • @ryanreviews8566
    @ryanreviews8566 2 роки тому +1

    TLDR: People get better at things and the games therefore needed stricter matchmaking to minimize games where veterans stomp newbies
    resource management isn't fun in an FPS as well. If players wanted that, there's a fuck ton of RPG's out there that'll satisfy that craving. I do agree things need to have more tradeoffs for balance and mitigating the map being one giant non-stop fireball but not at the cost of speed and intensity which is way more fun imo.