Gamers ENRAGED at Skill Based Matchmaking. They Have a Point!

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  • Опубліковано 27 жов 2022
  • Gamers like TimTheTatMan are refusing to play the new Call of Duty Modern Warfare 2 multiplayer because of Skill Based Matchmaking, I think they have a point!
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КОМЕНТАРІ • 3,3 тис.

  • @matthiasfoo1217
    @matthiasfoo1217 Рік тому +4699

    Dont let the voice in your head tell you those negative things...
    Thats a job for your teammates

    • @TorgusMaximus
      @TorgusMaximus Рік тому +12

      unless your the teammate

    • @ghoulbuster1
      @ghoulbuster1 Рік тому +59

      The virgin intrusive thoughts vs The Chad "I'm the best" mindset

    • @dieudujambon
      @dieudujambon Рік тому +10

      oooof taht the main reason i mute everyone lol just don't need one more layer of negativity in my life lol

    • @AchedSphinx
      @AchedSphinx Рік тому +8

      your teammates job is make sure everyone knows how bad you are, thus making you perform better.

    • @GregorGorjan
      @GregorGorjan Рік тому +2

      and also mute the team mates when they start with that....

  • @MrFancyGamer
    @MrFancyGamer Рік тому +2119

    I remember getting into TF2 as a kid and getting absolutely destroyed for weeks until I crept my way into being the pubstomper and it felt great, the “I wanna destroy the top fragger” feeling was a huge motivation tbh

    • @DMitsukirules
      @DMitsukirules Рік тому +287

      This. When you are casually stomping then "that guy" shows up and suddenly you have a rival, it's just *chefs kiss*

    • @coobk373
      @coobk373 Рік тому +34

      i also enjoy that TF2 has a lot of different pools to s2im in per warowls metaphor.
      you got casual, you got all the different flavors of community servers, you got mvm, even community mvm
      and i think the game also profits from the higher per server playercount

    • @azetyler
      @azetyler Рік тому +24

      Stomping those Skial servers just felt different man. I used to play sniper on 275 ping just to kill the enemy top fragging sniper in a duel xD

    • @JtheBurger
      @JtheBurger Рік тому +31

      Tf2 is the greatest multiplayer shooter ever made change my mind.

    • @pyroV12
      @pyroV12 Рік тому +8

      Well in 2015-2016 Meet your Match killed TF2 for a while. And personally it was in fault by Tryhards and Competitive players forcing Valve to make a competitive mode.

  • @tomblewomble3369
    @tomblewomble3369 Рік тому +268

    Variety is almost always a good thing. Back in the day we used server browsers to find games and picked the one with the lowest ping. This resulted in a brilliant, unpredictable experience. Being manipulated into nothing but ultra competitive matches is unpleasant.

    • @stevebrule3526
      @stevebrule3526 Рік тому +3

      Skill issue

    • @boomerkobold3943
      @boomerkobold3943 Рік тому

      @@stevebrule3526=no life

    • @shelly8563
      @shelly8563 Рік тому +23

      @@stevebrule3526 ironically. Not having sbmm will increase your skill because you are playing with players vastly worse and better than you are

    • @jadencorr6897
      @jadencorr6897 Рік тому

      @@shelly8563, or you leave the game, if difference in skill is too high

    • @jaylet8208
      @jaylet8208 11 місяців тому +10

      ​@@shelly8563Exactly. There is no improvement when everyone is holding a corner trying to maintain a 1.0 KD 😂

  • @SomeSteven
    @SomeSteven Рік тому +327

    As someone who's been playing CoD since I was a little kid, it hurts to play multiplayer now. I'll have a match where I destroy, and I feel like a good player, and then I get destroyed for 10 games in a row before getting a '"good" game again. It's an absolutely awful way to play. I can't even enjoy those '"good" matches, because I know exactly what's coming next. I hope there's a solution for this in the future but I won't hold my breath on it.

    • @Grimdarkog
      @Grimdarkog Рік тому +17

      Get good

    • @Rexhunterj
      @Rexhunterj Рік тому +33

      Same, my buddy and I stopped MW2 a few days after it came out because of this sensation. I had a match with him where I dropped a 30 kill match but he was still getting creamed. I realised that he would never have fun in games like this playing with me as I am probably in that reall small part of the skill curve right before you get into the really good players (like I'm above average, not great.)
      It really ruins our time together because I want to just grab a game and go blow up some tanks in War Thunder with him or go run a lobby in COD like the old days but these games are now engineered maliciously to make sure you play as long as possible.

    • @UhKimboze
      @UhKimboze Рік тому +2

      That's weird, I have the same match every match. I don't have those lucky good games despite being a skilled player.

    • @fernandochapa1433
      @fernandochapa1433 Рік тому

      @@Rexhunterj If your buddy sucks at the game he won’t do well in random matches either tho. Although I do think that the algorithm should match in between the skill level of the party

    • @WeAreSoBackBros
      @WeAreSoBackBros Рік тому +32

      @@Grimdarkog some of us have hobbies that are irl perishable skills and dont want to do full on training to make a video game fun.

  • @UncleDane
    @UncleDane Рік тому +2425

    Attaching a player's "worth" to a rank is definitely not great on a psychological level. Under SBMM, the motivation to get better is not linked to the inherent satisfaction that comes from personal improvement, it's now linked to a colorful badge that can be awarded and taken away by a system that is mostly just prioritizing queue times. I tend to agree with the opinion that SBMM is ruining a lot of games because it's making a lot of people disregard the actual gameplay elements of a video game. Instead, they're just focused on trying to grind their rank. THAT is the game now: "make rating number go up." Love-hate relationships with video games is at an all-time high as a result.

    • @ashercattley9080
      @ashercattley9080 Рік тому +46

      omg uncle dane!!!

    • @jhoco7270
      @jhoco7270 Рік тому +57

      Rating numbers for general SBMM in COD are invisible, no? Which is where most people who are complaining seem to be having a problem. In games like league, csgo, val, visible ranks are awarded because those games have specific game modes that are intended to be competitive.

    • @sailorhatguy5763
      @sailorhatguy5763 Рік тому +8

      Yeah and It also applies outside of video games for me at least
      Like I tried to learn drawing and eventually the will to learn and the grind to the top stop being in sync for me and nowadays, it's hard for me to learn new things because I don't feel like grinding can give me the satisfaction I need at the moment.

    • @fugglepik9763
      @fugglepik9763 Рік тому +7

      uncle dane how do i play battle engineer?

    • @erne57
      @erne57 Рік тому +6

      The legend has shared with us his wisdom we must listen !

  • @momentummfps6934
    @momentummfps6934 Рік тому +836

    And as a call of duty fan, the thing that sucks is that we never get a good ranked system which makes everything way worse

    • @TheWarOwl
      @TheWarOwl  Рік тому +275

      I don't know much about this, are you saying the Competitive mode isn't that great? If so, a great way to fix the problem would be to make a good competitive mode so the sweaty tryhards go play that instead of farming noobs.

    • @BurstingEagle100
      @BurstingEagle100 Рік тому +43

      @@TheWarOwl they usually do have a competitive mode but it's not very good

    • @youdontknowenough9059
      @youdontknowenough9059 Рік тому +138

      @@TheWarOwl the competitive/ranked in cod games are notoriously under supported and are basically after thoughts. That’s a reason I stopped playing years ago

    • @sam.shock924
      @sam.shock924 Рік тому +52

      @@TheWarOwl Let's just say this. The last time CoD had a genuinely good competitive/ranked mode was Black Ops 2. It's been awful or nonexistent since then.

    • @TurntableTV
      @TurntableTV Рік тому +4

      Don't worry about it, neither does CS:GO. I have 4k hours and in 80% of the cases I get matched against people with 2-300 hrs .

  • @360PATCH
    @360PATCH Рік тому +144

    Another problem is that not everyone plays to their own skill level all the time. Some people might have a day when they are absolutely destroying everyone and hitting every shot then the next day you can't even get one kill.

    • @xavierh.5102
      @xavierh.5102 Рік тому +46

      100% this is one of the biggest problems in my opinion, by doing really well every once in a while you're punishing your future self

    • @situatedillness
      @situatedillness Рік тому +10

      That’s called sbmm. Back in the day it was kill or get wrecked. Never knew what the lobbies were gonna be like. Now adays I know it’s gonna be shroud on the other team every time I play. I’m done playing mw2. I’m level 183 with 50 guns platinum, I’m bored to death, it’s not fun, I was grinding but I can’t do it anymore. I’m a casual player. I don’t want to feel like I’m playing like there’s 100k on the line every fucking time I play.

    • @RevCosmin
      @RevCosmin Рік тому

      If you have a good day, go play some competitive playlist. If not, go to the casual game mode.
      If you started to sweat in the casual playlist, you're no longer playing casually and the game will balance you out.

    • @360PATCH
      @360PATCH Рік тому +7

      @@RevCosmin When I wrote this comment there wasn't a competitive playlist available only casual matches. Secondly it's irrelevant as having more than one skill based matchmaking system in the same game is just stupid and pointless.

    • @yungwheezee4183
      @yungwheezee4183 11 місяців тому

      @@situatedillnessmaybe get better?

  • @TelevisionParents
    @TelevisionParents Рік тому +11

    Haven’t seen your videos in a long time but glad to have returned and see TWH is still a voice of reason, respectful, and a great voice in the dialogue of gaming. Big props.

    • @bunkaaa8726
      @bunkaaa8726 Рік тому

      Strange, same with me, youtube decided I NEEDED to see this. And it was right, felt this way for a long time.

  • @GARINGER
    @GARINGER Рік тому +508

    The worst part is when one guy in your friend group is significantly better than everyone else. The better friend can have a decent game, but everyone else gets rolled and has a bad time.

    • @jakeman52
      @jakeman52 Рік тому +47

      The alternative is your friend completely stomping the hell out of the other team.

    • @tylerspurvey7593
      @tylerspurvey7593 Рік тому +73

      ​@@jakeman52 That still happens. Often times your friend might be good enough to stomp and get kills but the enemies are good enough to stomp you so both teams are still having a bad experience

    • @some1fromfin
      @some1fromfin Рік тому +6

      This here, my friend group just quit a couple years ago because of this

    • @NapOfNaps
      @NapOfNaps Рік тому +2

      @@jakeman52 so? it's better to have one player dominate than to have 6 players dominate everyone but one person.

    • @El1as--
      @El1as-- Рік тому +13

      u decide if u have a bad time or not, regardless of your skill level.

  • @NongBenz
    @NongBenz Рік тому +948

    Documents have been leaked that SBMM is not used to deliver balanced matches but, ironically, unbalanced ones. They (EA and probably others) studied psychology and found that cycles of losses followed by a win creates an addictive loop that actually keeps players on longer. We can all feel when a match feels rigged against us, and now it's been documented that they are.

    • @NubeBuster
      @NubeBuster Рік тому +44

      Ooh spooky. I hardly think this is going on in csgo but very likely this is in some games

    • @NineSeptims
      @NineSeptims Рік тому +99

      @@NubeBuster this happens in apex legends

    • @TylerMcVeigh1
      @TylerMcVeigh1 Рік тому +189

      It was very obvious in Halo Infinite. One game you're on top of the scoreboard and your team is insane. The next game it feels like you just got matched against an actual pro team while everyone on your team are avid glue enjoyers.

    • @nobodyimportant7380
      @nobodyimportant7380 Рік тому +27

      @@TylerMcVeigh1 What's wrong with glue :-) Playing Halo or COD most probably on a controller is ground for enjoying glue.

    • @NongBenz
      @NongBenz Рік тому +74

      Additionallly, when they prime you for a loss, they specifically match you up with an opponent that has some paid gear that might encourage you to impulse buy. That's why everyone's gear is clearly highlighted in games with micro transactions.

  • @celebrim1
    @celebrim1 Рік тому +131

    SBMM drove me from all the online games I played.
    Like I don't mind the whole "you will only face other players of similar skill" thing where you rank up.
    What I do mind is things like balancing teams based on skill where the better you get the worse your teammates get to compensate.

    • @aidancallaghan
      @aidancallaghan Рік тому +6

      Yeah this is definitely a problem for overwatch 2, so I deleted it. Gonna do the same to MW2 soon cos it just bores me, even when I do good I can’t enjoy it

    • @Callistemon
      @Callistemon Рік тому

      Play ffa

    • @HappyBeezerStudios
      @HappyBeezerStudios Рік тому +6

      play planetside, where there is no matchmaking at all. everyone is on the same map and among the 20-200 (depends on how many show up) players in the fight can be of any rank.

    • @aidancallaghan
      @aidancallaghan Рік тому +3

      @@HappyBeezerStudios think I used to play that and forgot the name - was actually wondering what it was called recently 😆 thanks for that

    • @knifeforlife4114
      @knifeforlife4114 Рік тому +2

      this is a huge problem in fortnite, I literally get players with a 1.0 K/D while i try to fight full sweat squads who are all in discord together.

  • @1111Tactical
    @1111Tactical Рік тому +40

    "git gud" is it terrible response to skill-based matchmaking because until you become literally the best in the world the SBMM will just continue to raise no matter how good you get and you'll be in the same situation

    • @HappyBeezerStudios
      @HappyBeezerStudios Рік тому +9

      yup, and there is no way to get better if you keep dying before you even know what is happening. Which is why even matches are the best to improve. Against opponents that are just slightly better than you, so that you have to do your best, but have a chance.

    • @Tacet137
      @Tacet137 Рік тому +2

      Just git best

    • @ELGUAPOIV
      @ELGUAPOIV Рік тому +3

      So you want to stay bad? Makes sense.

    • @Crossfirev
      @Crossfirev Рік тому +5

      ​@@ELGUAPOIV I want to have fun, with a side of competition. When competition is the only mode of existence fun isnt available. Turns out this is a hobby not a job. If I was getting paid for this I wouldnt complain as much lmao

    • @Alocater
      @Alocater 19 днів тому

      Thats not true. Even in the video showing, if you are better than average, the most player you will be playing against and with are gonna be worse than you. Its just shifting the radius of players you can be queued. As a better than average Player, you have always more player behind your Rank as infront of you nearby. So, as a good player you can be constantly winning and have a good time, because you also doenst get boosted straight in your skill rank after a good game or even series. You have to be good for a long period, to be rank up in the skill rank.

  • @Carftymk
    @Carftymk Рік тому +761

    you've been on a roll lately. you make great arguments and i really like the csgo experiments too. if you told me in 2013 i would one day not miss a video from the "stop scope flick fire guy" i wouldn't believe you. i don't even play csgo anymore but you might be my favorite gaming youtuber overall at this point

    • @TheWarOwl
      @TheWarOwl  Рік тому +277

      Stop Scope Flick Fire still funny meme, I'll embrace any meme people make of me, gotta learn to laugh at yourself.

    • @envy509
      @envy509 Рік тому +15

      @@TheWarOwl I like that mentality that's why I like your videos

    • @pudimo
      @pudimo Рік тому +2

      can anyone explain to he why "stop scope flick fire" is bad advice? if even is bad advise. i know it's something warowl said in of of his guide video, but never understood what's with the meme

    • @friendsRfor773
      @friendsRfor773 Рік тому +1

      @@pudimo cuz flick is not smth u do like that

    • @olopaxx
      @olopaxx Рік тому +10

      @@pudimo it's mostly cause the stop, scope, and flick all happen simultaneously, it's only the fire that comes right after. It might be okay advice to a beginner but to anyone trying to get higher than silver it can be a bit misleading

  • @TheDarkness169
    @TheDarkness169 Рік тому +297

    I think another issue with sbmm is more of team balancing than similarly skilled players being grouped. It’s generally not fun as both a high ranked player and lower ranked player to end up trying to average out the teams by pairing someone in the top 1% with five other newbies vs a team of generally skilled players, especially in teamwork-based games. It usually just devolves into “can my sweaty player carry us” rather than “can we work together to win”, which rarely happens, and usually results in a one-sided match.

    • @Al77343
      @Al77343 Рік тому +4

      You remind me of a round of smite (a MOBA) where there was this one guy that was much better than us but often didn't bother waiting for the team. I can't remember if we ended up winning but I definitely remember thinking he was great mechanically and the we could have won much sooner if he was more patient and tried to coordinate with the rest of the team better.

    • @hirotrum6810
      @hirotrum6810 Рік тому +2

      @@Al77343 smite lacks the population to support a ladder so it gets funky

    • @michaelmcgee8189
      @michaelmcgee8189 Рік тому +16

      Half of the comments here complain that the problem is SBMM is too tight and people won't ever improve because they never see anyone better than them, and the other half complains that it's too loose and the problem is when you're much better than the other people playing.
      I gotta conclude that you're all just being silly and that it's actually fine.

    • @Al77343
      @Al77343 Рік тому

      @@hirotrum6810 when I used to play I'd generally wouldn't get terrible mismatches, I'd mostly play casual so that probably has something to do with it (along with me being a pretty average player)

    • @03david08
      @03david08 Рік тому +1

      Exactly.

  • @8stormy5
    @8stormy5 Рік тому +24

    Another problem with SBMM is that it has no way whatsoever to compensate for consistency. On my best days, I play far, far better than on my worst days, and I'm not at all consistent here. Skill based matchmaking actively works against me here. This also means I can only ever choose to play one way on an account- casually, or competitively. Once you're set in a skill bracket, you're stuck with what you picked first, unless you're willing to suffer through ten to twenty matches that are not balanced to that. The biggest problem here is what ranked matchmaking actually achieves: it pushes players to play the game competitively at all times, which is a horribly unhealthy mindset.
    Now, the obvious solution here is to let players turn off SBMM. There's no follow-up: this is just a solution.

  • @NoobSaibotVII
    @NoobSaibotVII Рік тому +45

    One of the biggest flaws in SBMM systems is that it inherently fragments the playerbase to a high degree. Of course that varies depending on how lenient the matchmaking system is when matching with ratings, but overall the playerbase is much smaller. You can play a game that has 20k players online globally, but only a couple hundred (or even a few dozen) of players playing in your rating. There are even less players that are actually ready to be placed in matches with you at the same time as a lot are probably already in matches which you can't be matched against. This leads to playing in game lobbies with the same people, playing in lobbies that aren't full of players, and/or playing in lobbies that took 10+ minutes to find a match even.
    Everyone's defense to SBMM is "what about the new players?", and that is a problem that can easily be solved outside of SBMM. Even if you don't cater towards them with special rules or modes, the amount of new players compared to the total amount of players is very small (hence the distribution graph). Eventually these players will move up into the "averages", but the people at the top will just keep going up as well. I think it should be fine that you have a 2% chance of playing an insane player in your match considering the most players are going to be the average players. Needing to "protect" people from really good players is just a dumb thing to have in every game mode. That is why games have ranked modes that are separate from the normal modes.
    Overall, I do agree with Tim that SBMM is doing more harm than good in games that A) don't need it, or B) in modes that aren't competitively ranked. Having it in games just to protect a small minority of people (the noobs) from another small minority of people (the sweats) is just insane considering you are potentially ruining the game for the literal majority of players.

    • @bernardeugenio
      @bernardeugenio 11 місяців тому +3

      low skill players are the majority of players

    • @joshuaeger2322
      @joshuaeger2322 11 місяців тому +2

      Have you really ever waited 10 minutes for a match to load in MW2?

    • @lHeatedl
      @lHeatedl 6 місяців тому +1

      ⁠​⁠@@bernardeugeniomajority of players are average skill level meaning they know how to play the game and those people who are slightly above average don’t have the most fun in the game even tho they are a part of the majority, the people who have the most fun are the noobs (low skilled players, and those who are slightly below average everyone else is not having the best time cause they always play people who are their level or above not below, slightly below average play against the same level or below which makes it more fun. The average player is not having a great time (I am an average player on Fortnite and slightly above average on cod) and when I play pubs It feels like I am playing ranked every game, which I don’t find enjoyable

    • @michaelmhm959
      @michaelmhm959 4 місяці тому

      Literally, every match feels like ranked, in the sense of "If I goof around and try to have fun I go negative," to bring the conclusion even further, Fortnite ranked is literally less competitive than PUB until you get in the top tier which obviously is MEANT to be sweaty...@@lHeatedl

    • @kevthedead6752
      @kevthedead6752 3 місяці тому +1

      @@lHeatedl yeah, that's how it is with phantom forces on roblox, it kinda just feels like you can't play the game at an average skill level because everyone else fucking steamrolls you. I know the "get good" idea is kinda relevant, but at a point the games are not catering to the average players that want to get good, and ultimately kinda kills games. that's the SBMM that I'd like, the part that you can CHOOSE to play or not, where you could actually play with other players that won't steamroll you, but also don't suck dick at the game.

  • @thehighlandfox
    @thehighlandfox Рік тому +490

    My main problem with SBMM is that is forced into casual games even when that game already has a ranked mode which makes you feel like you can never just relax and enjoy the game and instead have to sweat every game for no reward of a rank up or anything like that

    • @thecleanslate3648
      @thecleanslate3648 Рік тому +17

      That's exactly what I'm saying

    • @thecleanslate3648
      @thecleanslate3648 Рік тому +94

      @DiglettUser bruh this man did not just say casual skill lvl 💀

    • @Puppetmaster2005
      @Puppetmaster2005 Рік тому +13

      I am generally quite a bad player of dota 2, and lately due to my age showing, my reaction times and decisionmaking has severely diminished over time,
      AND YET... im an advocate for sbmm, because otherwise, id just get matched up against players who are just TOO OVERWHELMINGLY GOOD, resulting in stomps. Sbmm at least alleviates some of that even in the casual turbo mode.

    • @Lazyfoal
      @Lazyfoal Рік тому +46

      @@Puppetmaster2005 sbmm is good for competitive games like dota and should stay. Cod is a casual game. No need for sbmm to be tuned this high. Every single game is different and sbmm should be tuned appropriately to that specific game.

    • @TheKillaShow
      @TheKillaShow Рік тому +33

      So by 'relax and enjoy the game' you dont mean stomp players much worse than you?

  • @DlSASTERCHlLD
    @DlSASTERCHlLD Рік тому +209

    I'm going to be honest, I've been falling off my own journey mentally for a while. Berating myself for not meeting my own demands, my own deadlines or what have you, on a daily basis. What you said towards the end about looking at how you treat yourself mentally really resonated with me. I don't know what pushed me into this path this time, but I just thought you should know you planted something helpful in my psyche tonight.

    • @jimbobimbo9052
      @jimbobimbo9052 Рік тому +10

      Get back into action, King, I'm rooting for you

    • @newman6786
      @newman6786 Рік тому +2

      Finish it. Don’t leave things halfway.

    • @cesarpachano409
      @cesarpachano409 Рік тому +3

      you got this

    • @TheWarOwl
      @TheWarOwl  Рік тому +144

      I'm glad my video resonated with you, just know that when I figure something out like that it's coming from a very personal place. Right now I'm trying to re-imagine my UA-cam channel and branch out into new content (just quit streaming on Twitch after 9 years of it), and I'm really stressed out about the Ls I'm taking lately with the algorithm and numbers. I'm trying to remember that this is just part of the process, and that I should focus on the work instead of judging myself... so yeah my words at the end came from something I'm dealing with too.

    • @DTA1987
      @DTA1987 Рік тому +3

      find you're own path that make you happy, have dreams and visions.... otherwise you will lose you're magic.
      eat good sleep well look after yourself physically and mentally.
      You got it bro.....

  • @brkbtjunkie
    @brkbtjunkie Рік тому +128

    I think this is why battlefield bc2, 3 and 4 were my jam. Find a server, play with super elites and major noobs all in one server. Now it’s like you join an instance and are matched with people exactly at your skills level, and it doesn’t feel organic.

    • @johnsmith-fk7fw
      @johnsmith-fk7fw Рік тому +7

      thats how it is now still, take warzone for example. you get high level youtubers spectating other people in their games (after crying SBMM makes everyone in their game a pro), and these people cant even climb ladders or have the most garbage loadouts and strategies. SBMM is just a way for people now to cry they cant stomp noobs in cod

    • @cal5000
      @cal5000 Рік тому

      I used to play on the Objective Pushers hard-core server on BF4.
      I got dogwalked for awhile. Then I got good and learned certain players' play styles and dominated.
      I play for Ws, not KDRs.
      These skill whores are pathetic.

    • @rudolfgernd8760
      @rudolfgernd8760 Рік тому +18

      SBMM will allways hurt CASUAL games. Why the hell do you want skill based gameplay in casual mods? It makes no sense playerwise.
      The best solution for casual gameplay are servers. So you can pick the skill level you want. Playing against better players? Nice. You can learn from them. Playing against terrible players? Nice. They can learn from you. And at everytime you and they can leave and search a new server.
      Players can organize themself if you let them. It worked for ages and is by far the better solution.

    • @local9
      @local9 Рік тому +2

      Battlefield 2, not bad company, I will always have fond memories of playing for hours, even as commander.

    • @nobodyfromnowhere3597
      @nobodyfromnowhere3597 Рік тому

      Dude I feel like a monster TBH now that look back on my BF3-4 days. Dude when that Atack chopper wins the air duel with the other chopper its over for people on the ground. Sure you get some try-hards that try to kill you but when you have an amazing chopper team it's over. I'm a mass murderer...

  • @JetHammer
    @JetHammer Рік тому +2

    The last bit of wisdom at the end of the video is actually important not just for games but for everything you do in life. WarOwl I've watched your videos for probably nearing a decade now and as always you've dropped wisdom that I can apply to more than just killing free time. Thank you. Silence the self judgement and just do your thing.

  • @FPSKelly
    @FPSKelly Рік тому +80

    The biggest problem with SBMM is that you never FEEL like you're getting better. The only real feedback you get for actually improving at the game, is seeing your "rank" go up. In the olden days you knew you were getting better because you weren't getting stomped. You started moving up the leaderboards. You could help your team more. These days; the SBMM algo literally optimizes for you having a 50/50 win/loss ratio -- so even if you do get DRASTICALLY better at the game, you'll still be winning and losing 50% of your matches. You won't feel that improvement, your games stay the same difficulty the entire time.

    • @TheMrseanster67
      @TheMrseanster67 Рік тому +12

      Yeah COD’s match making is horrendous because it goes beyond just put you against equally skilled players. It’s always trying to keep you in a equally 50/50 so even when you do win a match it’s totally unrewarding because you just assume the MM decided it was your time to get one. You never truly earn the win, or anything for that matter, it’s just given too you.

    • @d4nkdesu
      @d4nkdesu Рік тому +2

      The thing is sbmm is there for people who want to know exactly how good they are... And they want to keep getting better or have some sort of acknowledgment for their ability in a game..
      If you want so play for fun.. you can anytime.. queue for casual lobbies in most game.. unfortunately few games still use your hidden mmr to match you in casual games as well which maybe should be removed but I don't really think it matters that much.. because I don't think the lack of enjoyment comes from going easy.. it mainly stems from being forced to play every game seriously coz of the ranks of other players being also dependent.. so in casual modes you can play however the fuck you want without being screamed at..
      But the problem with people who hate sbmm is that they don't want to play casual mode i dont even know why.. if you really just wanna have fun then go play unranked games.. i do this all the time..
      At this point i don't even get what the fuss is about..
      I think the feeling improvement part can ezly be solved by making sure that the unrated game modes have very broad skill levels for matchmaking or none but i think no sbmm will ruin the barrier for entry for new players so there should stay some little amount of protection for them.

    • @deuscoromat742
      @deuscoromat742 Рік тому +5

      @@d4nkdesu How about just Stop putting your fingers in the pie? I know it's hard to believe and it's really hard for people to cope with the fact that they need to leave things alone, but it's easy; just don't use an algorithm. The issue is that this solution is counterproductive to the company's goal on having a larger player base. Here we explore the concept of quality over quantity. In a normal game with no algorithm, individuals who cannot overcome the learning curve and become good at a game tend find different games that they win more in. Unfortunately, the company's statistics show that algorithms are the optimal strategy to get the highest player base and the most Revenue out of them. So no, it's not just ranked matches that have SBMM it's every single game mode lol. It's delusional to think that they would even tell the truth when the ROI is much higher when they manipulate games.

    • @thecleanslate3648
      @thecleanslate3648 Рік тому

      That's exactly how I feel about Apex, very fun gaming experience.

    • @claytencs
      @claytencs Рік тому +5

      @@d4nkdesu You completely missed the point of the video. The problem is having SBMM in CASUAL game modes, not a ranked game mode. A ranked game mode wouldn't be ranked without SBMM lol. "Few games still use your hidden mmr to match you in casual games," Few?? Nearly every popular new release is using a hidden rating system in casual, that's why so many people are up in arms about it.

  • @throwacnt7603
    @throwacnt7603 Рік тому +310

    Obviously I can see the benefit of SBMM but I also see the point of how it's absolutely terrible especially psychologically. Psychologically, especially in a 5v5 game where your input is very minimal and where the SBMM aims to keep you at ~50% win rate it will make you feel like you are stagnating. This has huge impacts psychologically because it feels like you are not making progress even though you probably are but it's too small to notice in comparison to the behemoth of variability that are your teammates, especially with random matchups. And you will never be above 50% win rate. That's why it feels so awful, because it doesn't match reality. In real life when you become good at something you have a much more limited pool of people to compare to. You don't switch that pool of people every time you improve. In real life when you become the best in your class or the best in your school or the best at work you can feel it and you get compensated for it. Imagine if every time at work you became better at something and suddenly your peers changed and matched everything you did and your pay remained the same. You would lose 50% of the time at everything. You would rarely ever progress beyond 50% and if you do then the entire system readjusts. Only your title would change but your skill and everything else would be perfectly matched by everyone else. Yeah, I think that would be AWFUL.

    • @CraterM
      @CraterM Рік тому +41

      Shit that sounds awful, reminds me of games where the NPCs levels are tied to your own so you can never outgrow them

    • @ggntic
      @ggntic Рік тому +6

      beautifully explained!

    • @reelgesh51
      @reelgesh51 Рік тому +6

      I mean that is what gifted students are tbh
      Also not switching that pool of people every time you became good at something is damaging you own development.
      There needs to be a balance of sure you bask in your glory say idk a week perhaps but if you stop improving, you're allowing others to catch up to you.
      You always need to keep challenging yourself to learn and grow
      It's why the older generations are finding it hard in work due to tech replacing them - because they stopped growing and got complacent in one workplace.

    • @TormentedLion789
      @TormentedLion789 Рік тому +2

      iIdisagree the psychological impact is that big, especially when you go play against people below you and you realise how much better you are than them.

    • @AlphaGarg
      @AlphaGarg Рік тому

      So THIS is why I enjoy Quake Champions much more than CSGO despite being better at CS than I am at Quake.. huh.

  • @kevinblaha6287
    @kevinblaha6287 Рік тому

    This was extremely insightful. Resonated with me on many levels and its just good all around. Great work man, seriously.

  • @paytonramsdill9296
    @paytonramsdill9296 Рік тому +9

    The other problem with SBMM on cod specifically is that it doesn’t actually work how people think it does. A lot of people complain about it being over reactive to you skill level, where you’ll have 1 good game and then get stomped, but really that’s intended. The game throws you in easy lobbies intentionally every once in a while so that you can have some fun, but then it forces you to give other players their fun by putting you in a match with people whom you have no hope of competing with.

  • @ethanbaxter3236
    @ethanbaxter3236 Рік тому +91

    This is a pretty good summary of what I've experienced with the Cod launch, wanting to play with friends and chill but my SBMM is so much higher than theirs that they don't even want to play with me anymore. I like the solution of expanding the SBMM, but I also think adding a competitive mode can help weed out the "tryhards" to modes where people are actually wanting something more challenging instead of forcing my friends to play with people way above their skill level and ruining their experience.

    • @vitoafrodi8929
      @vitoafrodi8929 Рік тому +13

      THIS. Pros dont play casual matches anyway when a good Ranked mode exists. But CoD doesnt have a strong competitive scene. Like I know the pro-scene exists, but it does not have the same appeal to CoD players as say the LoL or CSGO pro scene have to their player base. A really really good CoD player will still prefer to pub-stomb instead of playing in a mode that would tell him he's Diamond II but leaves him with a 0.88 KD. The culture itself kind of has to change. I hate it lol

    • @brendondavid7349
      @brendondavid7349 Рік тому

      Problem with creating a competitive mode is the casual queues die because people see it as a waste of time to play matches that don’t reward them with skill points 😂

    • @FMLCantFindAName
      @FMLCantFindAName Рік тому +2

      So this doesnt really work, apex has both casual and ranked but the casual aspect is just as sweaty as ranked only difference is you dont get a show rating in casual, thats it the only difference between the two game modes you have to completely change how sbmm works fundamentally or abolish it altogether, you cant take half measures where full measures are needed. Also saying "tryhards wont play casual" just isnt true there will always be tryhards who are to bad to climb in a ranked setting but tryhard enough to sweat in casuals so they can in some way call themselves good.

    • @uhmEvade
      @uhmEvade Рік тому

      @@brendondavid7349 nah not in CoD, its usually the opposite. they don't make ranked play in CoD that often because people don't play it, they just play casual.

    • @Wazzzhappnin32
      @Wazzzhappnin32 Рік тому +5

      @@brendondavid7349 it's only regarded as a waste of time because SBMM exists in casual playlists. Why try hard in casual playlists where you do not get any rewards like "magic number go up or down" for playing well? Just play ranked, and then you can get that.
      The dichotomy should be this: try hard in ranked where the meta matters, and you'll be tested by other, equally talented players. Then, if you're looking to mess around and have fun, or hell to test out a new build that you wanna use for ranked, go to a casual playlist where things like "meta weapons/ perks" do not matter as much.

  • @dugglinieduardo2690
    @dugglinieduardo2690 Рік тому +532

    The solution is to do what TF2 does. Instead of putting together a lobby where everyone is the same rating, it puts together teams with similar average ratings. That way the overall match is balanced allowing new players to still be winning games, while also allowing individually skilled players to experience their skill compared to players of all skill levels. I thinks it’s a big reason so many people talk about how rewarding it is to improve at TF2. Every match is a display of different skill levels that allow you to experience how far you have come.

    • @macksii
      @macksii Рік тому +69

      Any video game problem can look at tf2 for inspiration on how to solve that issue. it just works

    • @benismann
      @benismann Рік тому +25

      honestly tf2 kinda doesnt work in that sense, but it's still somehow better than those systems

    • @theblakwarior
      @theblakwarior Рік тому +30

      I mean thats just how it worked back when you only had community servers. You just hop on a server thats the closest to what you want to play right now, and the players naturally follow a normal distribution. Sure sometimes its unbalanced but thats what the good old scramble teams was for.

    • @enricocampbell643
      @enricocampbell643 Рік тому +22

      You have to keep in mind that TF2 is a 12v12 game. COD and most other shooters are either 5v5 or 6v6, which makes this approach much harder to implement

    • @sjs9698
      @sjs9698 Рік тому +3

      it should be simpler to grab 10 players & stick them in teams with ~ the same average rating than to grab 10 players who have ~ the same rating, no?

  • @jts6134
    @jts6134 Рік тому

    I needed to hear that last part, thank you

  • @The_Avine_Experiment
    @The_Avine_Experiment Рік тому +23

    I think the stronger opinions against SBMM from seasoned CoD players stem from experiences in the past games as well. MW2019 and to a lesser extent 2020s Black Ops CW (and I can't speak for Vanguard since I didn't play it) had this type of issue, where the skill rating would jump incredible amounts from a single match. You could go up in rating very quickly but coming back down wasn't as fast. If you played a particularly good game, you would be catapulted to games where you had no business being in. To illustrate this I can use CSGO ranks for this. Average player around MG1 would play an exceptional game and immediately be placed around LEM rank players for around 2-5 games, getting their face sufficiently smashed in, before getting lowered back down to where they started at around GNM to MG2. The system in these games seemed to have a very limited scope of games where it took your average skill form, so huge changes from one game like explained previously would have a profound effect on this invisible ranking. When I played, I had to actively keep this in mind and limit myself from doing too well in a game, just to have a good time in my skill group.

  • @NilZakaLinX
    @NilZakaLinX Рік тому +46

    Getting dumped on by your friends is so different than getting dumped on by strangers.
    People should get encouraged too play in smaller communities in MW2 to get around SBM.

  • @mrphlark
    @mrphlark Рік тому +8

    dude, that closing statement.. I needed that. I struggle with enjoying matchmaking exactly because I judge myself all the time. hearing you say it don't matter, it's just a tool. that really took a burden off of my shoulders.

  • @dotp3930
    @dotp3930 Рік тому +3

    Good vid! This applies to the game of life as well. Really love your vids. Remind me of simpler times. Keep up the good work man. You are like one of the few youtubers I watch that has not changed much. And thats a good thing

  • @winns35
    @winns35 Рік тому +2

    Your mention on sports is what I have said for a very long time. Many players of a competitive game have never played sports in their lives and never learned how to function inside that competitive arena. In physical sports you know real fast if someone else is just better than you. You cant blame your teammates for everything. Of course it can still happen to a degree but far less than competitive gaming. A coach and teammates will force you to see your pitfalls and study game film to get better.

    • @aileenswann
      @aileenswann Рік тому

      Also, if you pop off to a teammate while playing sports, the consequences can be felt instantly: you can get smack'ed, lose friends, get a tell off by your coach, get benched, etc etc.
      I think irl sport teach a lot to a person when later playing team based videogames.

    • @murkyylurkss
      @murkyylurkss Рік тому

      I'm so happy I grew up a competitive gamer watching professional gaming events. Like I know when to actually blame a team mate for losing (respectfully) and when I'm just a cheap bad player that moment.

  • @DustyDirk
    @DustyDirk Рік тому +18

    When the "skill based matchmaking" is no longer based on skill, it can be a pain

    • @onemorescout
      @onemorescout Рік тому +2

      Yeah why is it even called SBMM still when your “skill” is only used to match you with players either so much higher that your weapon choice is only cosmetic, or so much lower that racking up kills isn’t even satisfying? Its real name in newer games is EOMM now.

    • @mbsfaridi
      @mbsfaridi Рік тому +1

      Just read about activisions sbmm patent, they literally change game mechanics to make you win or lose.

    • @mbsfaridi
      @mbsfaridi Рік тому

      @@onemorescout EOMM is quite infamous with fifa community when the AI just cheats and goes dumb.

  • @sheltongolden4394
    @sheltongolden4394 Рік тому +3

    Thanks for that last bit about self-judgment. I needed to hear that today. I bet a lot other people did too. It's easy to get caught up in ourselves. Sometimes we just need someone like you to come along and remind us not to do that.

  • @dewulfe9913
    @dewulfe9913 Рік тому

    Good vid, really good examination of this issue, liked and subbed. We've also had dramas with SBMM in Destiny 1 and now 2. Definitely agree teams need to be balanced with equal numbers of slayers, average players, noobs etc in the no-SBMM modes. BUT imo there does need to be at least one mode with SBMM - let's call it "Ranked".
    I missed HALO's heyday but apparently that ranked mode was one of the best things about its pvp. This makes your skill rating more tangible, gives you a goal, and if you're average to low skill (like myself) a space to practice and get better at what you know how to do so far.
    Then when you want to see what else there is to learn, you go into no-SBMM modes and try to improve your game in new ways, based on your experience with anyone better you encounter. High skill players will usually enjoy this mode more since they'll be dominating, but there needs to be incentives (loot, cosmetics, resources etc) for both high and low/mid skill players to play either the SBMM or no-SBMM modes.
    End result? SBMM (ranked) gives low/mid players an even playing field to try stuff, practice or just relax, while giving high skill players a prestigious title to obtain. At the same time, no-SBMM gives high skill players fun easy matches, while low/mid players will need to be receiving some kind of reward that makes it worth their while since a lot of the time they'll be getting smashed.

  • @LukeStarNinja
    @LukeStarNinja Рік тому +26

    Skilled based match making doesn’t even exist anymore in CS:GO

    • @GenericRedDot
      @GenericRedDot Рік тому +6

      CS has an ELO system excluded to ranked. And everyone is fine with that because the bullshit is placed in certain bullshit

  • @GeneralPotato585
    @GeneralPotato585 Рік тому +74

    War owl i know you consider yourself mainly a csgo youtuber but these deep dives and gaming journalism type vids are really entertaining and well made! You should definitely make some more of these

    • @GeneralPotato585
      @GeneralPotato585 Рік тому

      I agree with that other comment, i dont even play csgo anymore but i still come back for more

    • @redcenturion88
      @redcenturion88 Рік тому

      Comment about the game next time.

    • @tskk_NMSL
      @tskk_NMSL Рік тому

      very true

  • @paradise4213
    @paradise4213 Рік тому +44

    This reminds me of those big 16v16 Dust 2 24/7 servers on 1.6. All the noobs would rush in and die first and the higher skilled players would clean up and duke it out in the final moments of the round. The server would auto balance teams to make it even. I don't think SBMM is required for casual mode, but maybe since COD doesn't have a round based system, then it doesn't apply (aside from S&D, but doesn't last as long as a cs match)

    • @TJskillz169
      @TJskillz169 Рік тому +2

      thing is, CoD is playing to have a competitive game mode, which makes this feel even worse.

  • @lanrico
    @lanrico Рік тому +2

    I find myself in lobbies where if I miss a single shot while in a gunfight, I die. I find myself constantly getting in fights where I have the jump on someone, but I end up missing a couple shots and they just turn around and kill me. It's unforgiving for any mistake you make and it's already burning me out of the game and I've only played it for a weekend.

  • @SkoomaChugger
    @SkoomaChugger Рік тому

    I was just recently stuck in gold nova 2 I was actually close to breaking down man I couldnt believe I was losing every match every round back to back in such a low rank. I felt useless as if all the time i put in the game was worthless. I eventually dusted my self off and started to play smarter and aim train daily. I think that voice in my head is what has been holding me back considering ive recently have just kept my head in the game and now im DMG. Thank you for this vid it really helped me.

  • @CZProductions
    @CZProductions Рік тому +5

    The thing I hate about SBMM is that I can't play with my friends. I'm a 3+ KD player in COD and my friends are all 0.8-1.4 KD players. They go from playing alone and getting 20 kills a match to playing with me and getting 3 kills. I don't blame them for not wanting to play in those lobbies, but it really sucks to be unable to play together and have no rank or anything to show for it.

    • @treeskers
      @treeskers Рік тому

      touch grass. play less.

    • @CZProductions
      @CZProductions Рік тому +9

      @@treeskers I work 60 hours a week as a medical lab scientist. I'm a full time student on top of that. I play games a few times a week. I'm just naturally great at almost all games. Nice try though!

    • @santasbrother3590
      @santasbrother3590 Рік тому

      Same issue in OW2, even in Quickplay there's SBMM.
      When I play with my buddies who are either new to the game or just not that good, I can stomp the enemies in every single game but the homies are struggling because my hidden rank boosts the enemy team's rank and makes the games too hard and quite often unenjoyable for them.
      Very annoying.

    • @CZProductions
      @CZProductions Рік тому

      @@santasbrother3590 Ya I've had the same issue with Overwatch 2. Played one game where I was at 21,000 damage and my friend as the other DPS was struggling at 5k 😫

    • @orionfell
      @orionfell Рік тому

      @@santasbrother3590 yep. im pretty good at overwatch compared to most of my friends and thus have fun whenever we play together, usually win every game as long as im playing tank, but then we queue with our god gamer friend and even though i can keep up the rest of my friends are having a terrible time. i get that sbmm is kind of required in a game like overwatch, even on qp, but i wish there was some sort of system to account for varied groups

  • @CreoTuna
    @CreoTuna Рік тому +10

    thank you so much for making this video man. I've been playing COD for the last ten years, and it's great to see someone with an outside perspective like you understand why above average cod players hate SBMM so much.

    • @nerdstrangler4804
      @nerdstrangler4804 Рік тому +2

      I am a below average COD player and I hate SBMM. You don't have to be good at the game to enjoy things like less lag, persistent lobbies, and a sense of progression.
      Plus if the only reason I am doing well is because the game is giving me easier opponents... that destroys any sense of accomplishment, and frankly feels a little insulting.

  • @Drikett1
    @Drikett1 Рік тому +1

    Love the StarCraft 2 music in the background when talking about OW2

  • @Frogfish999
    @Frogfish999 Рік тому +5

    The thing I hate about this sbmm conversation is that everyone has different conflicting reasons for why they don’t like sbmm. Your reason is that sbmm makes you care about skill too much but other people say they don’t get to see their skill enough. On top of that the takes I see get most upvoted are in reference to how sbmm makes you play against “sweats” every time and therefore you can’t have fun which I feel is just a completely nonsensical take since you could just try to have fun until your rank equalizes out. The whole discussion is so pointless and confusing.

    • @shiberu_7s
      @shiberu_7s 7 місяців тому

      Thing is, SBMM is fair and square, especially for low skilled players. People crave for casual but don't look for these less skill players.
      My own problem is that SBMM takes your time to match with people that is the same as you, and that CAN TAKE A LONG TIME. I just want to hop on a game quick.
      Another is that, while SBMM matches you with people in your level, they tend to not put you in the sane connection lobby. So instead you're getting stomped because the other guy (which the skill is equal to you) just has a better connection to the match.
      Skill is not the problem in SBMM, it's the time and connection aspect.

  • @Smaizzy
    @Smaizzy Рік тому +229

    I love the comparison between games and waterparks, as of lately I've not enjoyed many online games cause as you said their removing the "water slide" and "kiddie pool" from newer titles and only making a "lap pool". I think game devs really need a way so everyone can be a part of the game not just the sweats. After all a waterpark without a slide or kiddie pool really isn't much of a waterpark.

    • @yakobdou
      @yakobdou Рік тому +2

      100%

    • @therokku7393
      @therokku7393 Рік тому +7

      the problem is that the people that put more hours and money in the game are tryhards, so devs are targeting a very small niche of people that can invest a ton of money to get skins and all of that, that same people play for more than 2 hrs a day all the week, bcs is more easy to trust that kind of people that trust casuals that maybe just buy the main game and thats it, the business model changed when microtransactions boomed, so unless a new group of devs think a different and even better way to balance and earn money, this is base line

    • @indescribableemptiness4104
      @indescribableemptiness4104 Рік тому +3

      @@therokku7393 Well it's ultimately up to the actual company. I forget where I heard this, but it goes something like this "When the marketing team starts to outweigh the engineering team that's where a company starts to decline." I believe that this is an issue with managers and execs are wanting to push with what their marketing department is developing on. Ever since AAA games have become more corporate it has become much much less consumer friendly. For reference look at the indie market and some double A games right now, for the way that consumers are treated.

    • @p4nnus
      @p4nnus Рік тому

      Kiddie pools are full of piss

    • @Smaizzy
      @Smaizzy Рік тому +2

      @@p4nnus Then stop peeing in them my guy, I thought you should've known this lol

  • @mxcascade
    @mxcascade Рік тому +49

    There's definitely some interesting takes on skill based matchmaking.
    Slippi's matchmaking system for Melee makes it so only beginner players have SBMM, they'll all get to play each other and as they get better the system gets significantly more lenient.
    Obviously the cultural difference of playing to improve rather than stomp is a major factor, but it's still an interesting system to consider.

    • @qu1253
      @qu1253 Рік тому +7

      Hold up a minute. You're telling me I can playing Smash Bros. Melee online?
      I need to look into this. I'll probably just get dumpstered by players who know how to wavedash and L-cancel, but it sounds cool (assuming Nintendo doesn't Thanos snap it like they always do with cool fan projects).

    • @SpankinDaBagel
      @SpankinDaBagel Рік тому +5

      @@qu1253 Yeah you can, and it's actually pretty easy to do. It also has better rollback netcode than the vast majority of fighting games. It helped bring lots of newer people into the game a couple years ago, some of which are already very good, so don't be too intimidated!

    • @Micromation
      @Micromation Рік тому +3

      But SBMM is not problem at high ranking. Worst part of SBMM is above average players downranking purposefully to take a hot steaming dump on lemmings while on their little ego trip. How could anyone seriously complain about SBMM at the upper end - I'm living the dream in top25%, I wish every game with matchmaking had SBMM so my games are only populated with like-minded players...
      Fuck, when I was still playing War Thunder half a decade ago I would willingly to pay monthly subscription to not get matches that were one-sided stomping grounds... It's not fun on either end of the spectrum.

    • @rutherfordthebrave2516
      @rutherfordthebrave2516 Рік тому

      @@qu1253 yup! Slippi/dolphin has great netcode too :) I highly recommend it. It also saves all replays of your games. I just plugin a GameCube controller and go.

  • @DigiMatt52
    @DigiMatt52 6 місяців тому +1

    If the anti-SBMM want that casual play session with friends, then they shouldn't be logging in solo..

  • @WaylandYT
    @WaylandYT Рік тому +2

    Excellent choice of music with the SC2 and DKC2, and your points are spot on especially at the end when it comes to sportsman like conduct in the face of judgement both internal and external that these types of metrics cause. Edit: remove extra words.

  • @Countryclubguy
    @Countryclubguy Рік тому +22

    Good points. I do wonder how many COD people want non-SBMM for the smurfing aspect rather than the "I can play with non meta guns" aspect though. I suspect there's plenty of people who want to use the meta guns to take over lobbies assuming there's no SBMM. Especially since COD culture is so built upon huge killstreaks and "fragging the noobs". Definitely agree with the take that casual modes in games could do with a wider variance in MMR.

    • @nerdstrangler4804
      @nerdstrangler4804 Рік тому +3

      COD culture is built around unlocking gun camos. Which requires you to use crappy guns and complete stupid challenges. If you are a CS guy try this. Try to kill 100 enemies by shooting them in the foot with the pistol while playing ranked CS. And then when you inevitably want to kill yourself because trying to complete challenges that require you to handicap yourself when everyone is the same skill as you is impossible, you will understand.
      Everyone wants to use off meta weapons because in order to unlock the best camos you have to complete every challenge with every weapon. That is what COD games have been about, they were basically chatrooms where people grinded out challenges for gun skins. The only time you bothered putting on your meta loadout and actually trying hard was if someone on the other team was talking trash. COD has never been about fragging the noobs and getting huge killstreaks. Thats why the term "tryhard" is an insult in the COD community. Because playing like that was generally frowned upon.

    • @Monk3y_C
      @Monk3y_C Рік тому

      OW2 for example, Unranked is just a clusterfuck. I'm a new player (had ow1, didnt play it a lot). The games are so random all the time.
      One game you'll get the absolute newbie playing soldier76, he gets rekt, less than 1000 dmg at the end of the match.
      Then, you also get the god Genji who does the triple shuriken headshot dash blowjob melee combo and just deletes you from existence.
      The games are almost always a stomp with very few games feeling like they're balanced.
      Competitive is just competitive and honestly, it's fun.
      But whatever you do do NOT play open queue, worst mistake of my life. 4 tanks and youll understand why role queue is a thing.

    • @CutiePi
      @CutiePi Рік тому

      In drop zone sbmm seems to be off, I usually can have fun and ay with a knife and drop 25 kills

  • @Giraffinator
    @Giraffinator Рік тому +39

    Usually when I hear this come up, all I hear is "I just want to play against worse players to stroke my ego", but it occurred to me that most of my matchmaking happens in fighting games, where I don't have to worry about teammates flaming me for missing a punish, which I could definitely see as a bad part of SBMM

    • @dandre3K
      @dandre3K Рік тому

      Yup and fighting games are only one game. COD is 15+ different games in one package.

    • @hyde4004
      @hyde4004 Рік тому +10

      Well that is a part of it, but also the fact that many people miss the feeling of hopping on cod to just run around and shoot other players without having to concentrate. When every lobby turns into a league play match it negates the reason many people play cod: to have a casual shooter to just run around in.

    • @jame8618
      @jame8618 Рік тому +2

      I never got the whole “I only wanna go against worse players than me” because there’s a higher chance of getting insanely cracked players on the other team with no sbmm. One thing I really missed about bo2 was how varied the lobbies were. I could sit back and relax and play pistols only a mess around and the next match it balls to the wall. Made it so fun

    • @deuscoromat742
      @deuscoromat742 Рік тому +1

      The problem is it's not proportionate. If you're the best player you should win the vast majority of your games. If you're the worst player you should lose a vast majority.

  • @user-ue5db8ov8g
    @user-ue5db8ov8g 6 місяців тому

    This was a GREAT video extremely well worded. You got to the heart of the point and used great analogies to explain that viewpoint. Us fighting game guys are generally SBMM supporters so I never understood the contention but you help me understand. Thanks lol!

  • @TWLpontus
    @TWLpontus Рік тому +3

    Last Modern Warfare I was doing alright, then I decided to give myself a challenge to only play with pistols after a few games I was topfragging with them but ofcourse the satisfaction wore off (immediately) that exact moment that I realized I had just started being placed in worse lobbies... I think a big thing about video games is to relax and also be able to feel you are getting better at something in COD unless you are at the top 1% of players you are not going to get satisfied, I am not that player anymore so I just quit. The old games where you jumped in to community servers starting to recognize other player names and learning how they played and also have them react to how you played is no more, now it is just random meaningless player every game and while that can be fun sometimes it will never be the same as before unfortunately.

  • @kevingonzalez-james6421
    @kevingonzalez-james6421 Рік тому +12

    This was explained so well. I knew these things but the graph really put it into perspective.There are less Tim's than lower skilled players. It makes sense to cater to the earlier end to the middle of the pack players.

    • @kevingonzalez-james6421
      @kevingonzalez-james6421 Рік тому

      @Guy Whose opinions will offend youIndeed, I am at a point also in my life where I would probably benefit from sbmm cause my skills aren’t what they used to be. I know it doesn’t matter that much, I just found it interesting because my adolescent self would not have appreciated this break down as much as I do now. I also can see where these companies are coming from because again, it is a business.

    • @WilliamMcAdams
      @WilliamMcAdams Рік тому

      Higher skilled players, I would think, would be less likely to engage with the store.
      If you have the skill to level up quick, to unlock characters, to grind "cool" camos, to level up characters/weapons... why spend money on anything?
      It makes sense to me, that the lower end of the skill curve would be the ones buying x2 XP, DLC camos, DLC weapons, etc

  • @bottleonb
    @bottleonb Рік тому +20

    i think something you couldve touched on was the impact of always playing competitively and how it bleeds over into other gamemodes and whatnot. i only play csgo in community servers and when scrimmage first came out i was pretty eager to try it but every single time i played it it was more intense than actual competitive. and even in the community servers it feels every week it just gets more and more serious to the point that the regular competitive gamemode is a more laidback time. the experience i have had with multiplayer games has had fun steadily drained out and replaced with sweat and tears. whats the point of even playing a game on specifically the unranked and casual servers if it will be the exact same on competitive servers? whats the point of playing your hardest and trying to win as much as you can if its in a completely meaningless gamemode when you can queue for a match and atleast try to get a rankup or at the very least play against people that are also playing the same way? when someone has doxed me so far two times in a csgo community server because instead of staring at a corner for a minute and then executing a site i ran through 2 mollies and running hs them right before i die i think maybe its beginning to be too far gone.

  • @wetfloo
    @wetfloo Рік тому

    the ending resonated with me so much that it's not even funny. I would always tell myself how stupid something I did was or ask why don't I just do better

  • @swaggadash9017
    @swaggadash9017 Рік тому +1

    The absolute WORST thing about SBMM is it makes it impossible to play with friends. Unless you're the exact same skill level one of you is going to have a bad experience playing with the other.

  • @TheDRZJ
    @TheDRZJ Рік тому +6

    WarOwl, the problem with SMBB is broader: same system can be applied not only to balance people based on their mesaured skill but also, for example, on their latest ingame purchases to create an "easy match-up scenarios" for someone who purchased skins recently to create "positive reinforcement" (i bought smth -> feels good to own with my newly bought skin) and to control "randomness" of random elements in someones favor (handicaping newcommers/payers/returning players to keep retention higher). Activision has patents for all there systems, sadly.

  • @johannesberglund2070
    @johannesberglund2070 Рік тому +23

    Highest quality content as usual from you. I just talked about this with my Overwatch friend group when OW2 released. I have not enjoyed competitive OW for a long while now. But I simply changed my attitude by playing competitive as I do quickplay. I just simply play the heroes I want, and switch to heroes I want to counter the other team. And I dont let pressure or my teammates get to myself. I havent seen any change in rank or anything. Just that I have enjoyed competitive more than ever.

  • @oceanbytez847
    @oceanbytez847 Рік тому +6

    I agree. SBMM really killed the fun. It used to be a healthy mix of skill. There was always 1-4 outliers at the top and everyone else was part of a range of skill and i usually was average with the occasional toping of the LB. However once SBMM came into play in games i consistently ended up at the bottom getting killed by people so fast i didn't even understand what was happening. I'm not a sweat and i just can't compete with that nor will i work an 8-5 job trying to beat them. I just don't play SBMM games anymore. I don't want both the enemy team and my team filled with what is essentially = to or better than the top 4 players in a normal game because when that happens your just shut out unless you have serious reflexes, play a very specific way (like they are doing), and in my case i had to play tactically to offset my poor reflexes. I don't ever remember winning a straight up fight with one of those players except in cases of sheer luck. It was almost always i out positioned them and had them at a serious disadvantage, and even then they won roughly 50% of the time because they were so good that they could still hit me even when i was very well positioned. Shots that I personally could NEVER reliably get and they got it very consistently.
    Leave SBMM for competative gaming. Leave casual gaming TF alone. I'm willing to bet that Meta builds are a direct result of SBMM forcing people to optimize gameplay when their skill reached a ceiling like mine did. Meta also kills games because it ruins variety and creativity. I had a spell where i did perform well in COD BO2 for example but i didn't enjoy it. It did it with 2 'meta' loadouts that focused on insane three-attatchment primaries. One was a sidearm, though i don't remember which one, and the other was a shotgun. Both setups increased damage and reduced hipfire spread so much you could get as good as or better than ADS accuracy while in a full sprint. Obviously, that actually worked well, but it got old so fast. it's not fun when you play meta and that meta is so obviously superior that you smash the opposition. It also taints your win because you know that artificial factors like using a meta build were key to your victory.
    For casual gametypes they really need to reintroduce the exceptionally wide range of player skill, but only slightly limit it to make sure that skilled players are dispersed fairly and no more than maybe 3 per team. The real meat of the game needs to be the mid and low skill players who actually have the manpower to win the game, while the high skill players can basically give a constant pressure to keep the game intense. This also allows a bit of learning to occur. You can't drop in a low 10% player in a full lobby of top 10% players and expect them to get any better. They will get mopped way to fast and often to really understand why they got killed. You need to seamlessly weave just a couple high skill players per game so that people can work with them, learn, and improve. Special exceptions for high skill players should be made in some games like battlefield 4 where a single high skill player can easily get 100+ kills in a helicopter in just a few minutes. in the cases where a high skill player can single handedly carry a game if not significantly threatened then there should be something done about it. Those are rare and battlefield 4 is probably one of the only ones i know of like that right offhand.

    • @SilasPT
      @SilasPT Рік тому

      Honestly i wouldnt say meta builds are a result of SBMM at all, contary i think they generally are something that actually becomes more prevelant in casual/rankless lobbies. As the people who struggle the most with fighting meta are the lower experience players. The prevalance of a meta will always be in any game were winning or doing well is a goal, what matters is that the meta is fun and diverse. Which is the job of the developers themselves to balance.

  • @wildwilie
    @wildwilie Рік тому +1

    At first, I was wondering why people were complaining about SBMM. Then realized its about games that I dont play that dont have separate queues. All the competitive games I play have a ranked lobby’s and non ranked lobby’s. Why wouldnt a game have both options?

  • @qu1253
    @qu1253 Рік тому +5

    The hard truth is, I just don't have time to get super good at games anymore. That's why I've basically stopped playing competitive multiplayer games. You're either the guy getting pubstomped or the guy doing the pubstomping. There doesn't seem to be much in between. Battlefield used to be a game where you could contribute greatly to your team's success and have a great time without having to be an amazing FPS player, but that franchise is basically dead after Battlefield 2042.

    • @reelgesh51
      @reelgesh51 Рік тому

      I tried siege for this reason. I only did support roles basically.
      Droned in my teammates or was on cams to call enemy locations out. Or was making plans and IGLing.
      Roles that could greatly increase success - which they did :D
      Honestly, it's the only reason I had fun in the game

    • @reelgesh51
      @reelgesh51 Рік тому

      UA-cam notifs tell me you replied to me, but I can't see your comment. Regarding monster hunter which honestly never occurred to me. On the outside looking in it always seemed like a game to "grind out". Most RPG-like games tend to be. Either you grind it out to stand a chance or you will always be super weak / miss out on seasonal stuff that's just flat out better then everything else.
      But after the way you described it, I'll have to give it a try 😂

  • @a4cleaningshelf748
    @a4cleaningshelf748 Рік тому +6

    When Titanfall 2 was on its last legs before the NS client I used to get into lobbies with some of the highest ranked players in the world who had been there since day one simply through casual que and just play the game. The game did not have SBMM and it has spawned some of the best memories I have ever had in gaming, any time I managed to kill one of them it felt like a genuine accomplishment and I felt that I was getting better at the game as a result.
    Keeping people at a 50% win rate just stifles their drive to improve at anything as no matter how much they improve there will always be someone better than them and they never feel as though they are improving.
    I'm not a fan of ranked modes, but at least the little medals and titles give you something to fight for, SBMM has just turned casual into a second ranked playlist that you cant see people's ranks in, a mode that instead of rewarding you with a higher spot on the scoreboard through mechanical and strategic development just psychologically beats you over the head with a feeling of unworthiness as you cannot even defeat people who are supposed to be at the same skill level as you.
    In a lobby that is completely random sure you may run into pros but you can easily shake a loss from this as just bad luck, but if you are told that these people are just as good as you and you can't beat them the game goes from a form of escapism to an addictive method of psychologically torturing yourself.
    The problems with SBMM are worsened exponentially in a team game like CS or Overwatch as your success rests just as much on your team as it does on you even though this often does not feel the case when playing, leading to a multiplicative effect on how badly you feel after a loss.

    • @orionfell
      @orionfell Рік тому

      i feel this. i remember playing tribes a few years ago on the last server left with maybe 5-10 people on, all excellent players and every kill i got would feel 10x better than a kill in a sbmm game like cod or apex

    • @SavingSoulsMinistries
      @SavingSoulsMinistries Рік тому

      We would win 3 out of 4 games all the time in halo 3 ranked. You would constantly see level 47+ players get waffle stomped by equal ranked opponents. Playing top tier players at all times is strenuous. I can’t imagine implementing that method in casual

    • @a4cleaningshelf748
      @a4cleaningshelf748 Рік тому

      @@SavingSoulsMinistries The top their payers thing was more of an anecdote about how resigning myself to failure initially then lead to a much more enjoyable experience once I gave up the notion that winning mattered.
      However SBMM prevents this from happening in any game it is implemented as you always feel that you have a chance at victory which gives it some meaning only to be let down when you inevitably lose any match you don't sweat your balls off, and when you do sweat your balls off and win/get a good K/D the next game you get put into a higher bracket without your knowledge or consent and then immediately curbstomped.

  • @DangleSan
    @DangleSan 28 днів тому +1

    I'll say this the story you told about being a competitive gamer who still wants to get good after getting crushed by the better players being a healthy mindset just got yourself as subscriber buddy

  • @rando8831
    @rando8831 Рік тому +1

    I purposely don’t go for objectives in cod games because I know I will just get punished for winning. I have seriously considered reverse boosting just to have fun in a game I play completely casually…

  • @imjackos9556
    @imjackos9556 Рік тому +14

    2 videos in less than a month ? Is this Christmas already?

  • @zackjackson397
    @zackjackson397 Рік тому +4

    If you take out SBMM, you eliminate smurfing entirely. You can't get on a low level account and stomp. You have to hope the Game God gives you a bunch of noobs randomly. You throw a random set of people into a lobby, then split the teams off based off the stats. Even if a .01% player gets in with noobs, they'll most likely be on his team to balance it out. And I don't understand the point of SBMM in public lobbies when there is RANKED. That is literally what Ranked and Comp modes were made for. Climb and play amongst people your own level. Then go to pubs where it's nonexistent and you can have real fun and not sweat. Now how would that kill a player base?

  • @Boonie22
    @Boonie22 Рік тому

    I always appreciate that reminder to avoid self judgement, great video man

    • @joedatius
      @joedatius Рік тому

      best way to assure you never improve good job

  • @tuddious2442
    @tuddious2442 Рік тому +3

    I’m hoping with the implementation of a ranked system which I believe they stated they will be doing that it will let them lax up the SBMM on the casual games since the people looking to really try will go there

  • @Ciguato
    @Ciguato Рік тому +3

    Loving the variety in content! Keep it up!

  • @OilersHD97
    @OilersHD97 Рік тому +76

    Yup. I played with my two best friends last year and they were new at the game. I stomped out the first few easy sbmm tilted lobbies and so it gradually raised our level and they were unable to compete because it was filling the game with players on my level as compensation. Sucks to not be able to play with friends unless you're as good as one another.

    • @Rexhunterj
      @Rexhunterj Рік тому +3

      Also MM systems that discriminate against ping, I've had games where I couldn't even MM into other servers with my USA friends even though the ping is only 180-200ms which is perfectly fine for non-competitive games.

    • @garfreld
      @garfreld Рік тому +4

      @@Rexhunterj 200 ms is borderline unplayable in most games, what are you on about?

    • @murkyylurkss
      @murkyylurkss Рік тому

      But that's where it gets hard. People will just abuse that friend system to get some W's for their fragile egos. I used to wanna be better cause duh, but now it's exhausting.

    • @Punderino
      @Punderino Рік тому +1

      @@Rexhunterj 200ms is horrible

    • @alexp3577
      @alexp3577 Рік тому

      I've found two approaches to playing with friends:
      1) You play your best and try to carry, you will win a lot early and then game will become too hard for your friends and you end up unable to carry because enemies are good. Also your friends most likely end up feeling useless because they will have very low impact.
      2) You still play your best but on more passive positions and try help your friends learn the game, by suggesting them good positions and how to play them. So that the win condition is more dependent on your friends, instead of you. That way you most likely won't win that much early but overtime it will help your friends to gradually get better and everyone ends up having a more enjoyable time overall. This approach also has a big plus that your friends won't feel like they are useless in the matches you play together.

  • @AlphaZeno
    @AlphaZeno Рік тому +1

    I grew up with PS2 - SOCOM+ and Battlefield 2, StarCraft
    There was no matchmaking, communities were great, games were fun... what changed? They removed server browser and forced matchmaking based off skill and no room for ACTUAL casual play without competition or someone being toxic because they can. I became good because I was a bottom player that wanted to BEAT the top player and after several hundreds hours of getting dropped, I learn, I became better and I had fun. We need all skill players in game, mix and match and just.... play the game.

  • @ArteriusSaren
    @ArteriusSaren Рік тому +6

    I like that literally killed a play style where you constantly moving while aiming down the sights. You can do it in previous game like MW3 with perk Stalker you had 80-90% movement speed with your ar/smg. Nowadays it's barely a 50-60% without attachment and each touch it in some negative way.

    • @aidancallaghan
      @aidancallaghan Рік тому +1

      Doesn’t change much, now everyone just mounts on corners and camps- they just removed the movement aspect 🤷‍♂️

  • @hypebeastromak
    @hypebeastromak Рік тому +10

    The last part where you mentioned about quieting the voice inside our heads is a real good thing. It seriously helps a lot. I play VALORANT almost everyday and always try to calm myself even when I'm playing good. Kudos.✌️

  • @ArtificialDjDAGX
    @ArtificialDjDAGX Рік тому +9

    I played competitive tf2, once.
    I thought I'd be matched up with people of my own low-skill level. Did not think at all about the fact that due to competitive costing money, only sweats play it. Despite not getting flamed at all, I still feel like shit for genuinely bottom fragging so hard the couple of matches I played. I don't think I got a single kill, and died veryy quickly after reaching a control point. Nothing I tried helped me do better at all, so I couldn't stop thinking of how much I was ruining my teammates' game :(

  • @barbos1507
    @barbos1507 Рік тому +2

    Coming from destiny 2, sbmm have no place in casual quickplay. If you are an above average player, in addition to meta players, you'll face bad connection, poor map rotation and soft bans for leaving a "Casual" Quickplay match. Not to mention you can no longer play with your friends who play on skill different to yours.

  • @mr.someone5679
    @mr.someone5679 Рік тому

    The water park analogy is perfect. You're a genius

  • @jiant_
    @jiant_ Рік тому +3

    Agreed, in a game like valorant when I queue into one of the casual game modes I get put up against people either my skill level or higher and it's just not fun, especially if I'm playing with friends who are slightly worse than me because then I have to try hard just to have a chance at winning

    • @ThorenTravels
      @ThorenTravels Рік тому

      I tried to learn valorant but it was full of gosu players who immediately gigafuck me even in the most casual mode. I'm decent at fps but not tac shooters and I literally don't get the chance to learn wtf is going on lol

  • @Wehra96
    @Wehra96 Рік тому +29

    My issue is that every match feels so similar and the fact that I can’t really play with my group as the skill range varies from relatively low to on the pretty high end of normal

  • @Jay-G236
    @Jay-G236 Рік тому +2

    This is an excellent video. I love the take, and it makes me rethink how I approach the games. But the most frustrating thing about how the sbmm effects me is like this… I’m not concerned about my rank, my k/d, my trophies, skins, camos, or position. When I play the game I want to have fun. When I play a game and I get shit on, it’s not fucking fun at all to continually run back into the fight just to get smoked over and over. It’s not fun to just run. It’s not fun to watch kill cams. It’s not fun to be in loading screens, doing drops, looting, and dying to the first team I see. I’m not saying I have to match with noobs every game to get a sense of satisfaction, but when I am constantly paired with people at my level, that means I have to play at my best just to hang. I can’t play games after a few beers, I can’t play with a headache, I can’t play with some kind of handicap, cuz I’m gonna get shit on. That makes every single game I play an absolute grind. Sbmm should be in ranked, competitive modes, not casual gaming. It’s been very frustrating to have fun for the past few years on games cuz I’m always getting shit on, and then I have to play balls out just to break even.

    • @taragnor
      @taragnor Рік тому

      The problem is that from a weaker players perspective, no SBMM is just tossing a lamb to the slaughter. They have no real options there, they're just going to get stomped every match, and probably won't get better, because it's hard to practice your aim when you're dead before you know what happened. For the lower ranked players, SBMM is the casual mode.
      Good SBMM will level out at what you play at. So if you're playing super sweaty all the time, expect super sweaty lobbies. If you're more of a casual player, your lobbies will have more casual people. Not to mention in any team game there's going to be some variance, because you could be the top player on your team (in which case you'll feel like you're dominating), or the worst (where you'll be struggling). And if you want that experience, it's easy enough to replicate, find some friends to play with who are worse at the game than you, team up with them. You'll almost always be the star player that carries the team.

  • @sierrag8412
    @sierrag8412 8 місяців тому +1

    SBMM can only be overcome by becoming a 3.5kd+ player so that basically no matter what the matchmaking does, you will still be better than everyone else in the lobby

  • @PossibleTango
    @PossibleTango Рік тому +3

    SBMM is all about player retention. If you stop playing they will remove it. SBMM has allowed them to sell way more skins and get higher profits. They don't care about your enjoyment, they only care about the bottom line.

  • @imAgentR
    @imAgentR Рік тому +16

    Great video. I definitely want it back the way it was, having entire hours sessions with near the same players in a lobby honestly learning the game as a whole.
    I used to get destroyed back on MW2 in 09 until I just got better. But because I was playing with the crew it all became laughing points and working it out together.
    They removed that aspect of the game so far with how sophisticated SBMM is now. It’s been pointed out that it existed in those earlier CoD days, but ask around and no one felt it tbh.
    I will point out at this juncture it’s positioning casual time and competitive time as separate things with the current design. Just not sure how I feel about it atm.

    • @TJskillz169
      @TJskillz169 Рік тому +1

      yeah whoever the dev was that said that is coping. If there was SBMM it wasn't to this degree in the least.

  • @Lucknitro
    @Lucknitro Рік тому +1

    There is a saying I always repeat when a game's community becomes ultra competitive, "Given enough time, people will optimize the fun out of a game." You can't have fun, because fun isn't the meta.

  • @Dr.depression516
    @Dr.depression516 Рік тому +3

    I think another issue is that with COD when you start playing against people who know the game the way you're forced to play just to
    compete . . . isn't fun.

    • @joshuaeger2322
      @joshuaeger2322 11 місяців тому

      What do you mean by play the game the way your forced to play. Every gun/load out is viable in standard MP (except maybe the jokr).

  • @nERVEcenter117
    @nERVEcenter117 Рік тому +15

    Dedicated server browsers are sorely missed. Bookmarking favorite servers with particular mods, and just getting to know people, and have a community to play with, is nice. Skill level doesn't have to matter.

  • @qwnermaN
    @qwnermaN Рік тому +10

    One thing i always remember is that, if i call someone an idiot for making a mistake and the next game i make the same mistake, i will automatically think myself as an idiot. And vice versa being more forgiving on other players helps you be more forgiving on yourself. Spread the positive vibes lads

  • @AvatarOfGames
    @AvatarOfGames Рік тому +4

    A lot of this comes from game companies wanting to promote and own their own competitive scene by keeping player rankings as an integrated part of the game. In a way this is good because it streamlines everything that is necessary to become a legitimate E-Sport. It's when this comes at the cost of the casual fun of the game that it becomes a real problem.

  • @fertigtoast
    @fertigtoast Рік тому

    A big problem i have with some of the games with SBMM or rather engagement optimized matchmaking is that a lot of times it feels like my opponents arent even close to my skill level and i jsut get dumped on and you can easily tell jsut by the movement of them that they are in a completely different class of player than yourself.

    • @joedatius
      @joedatius Рік тому

      bro you need to really step away from your ego. you lost and you just gotta accept that instead of this coping to try and rationalize your own lack of skill. you lose to people at your skill level get over it

  • @Denizu
    @Denizu Рік тому +3

    Oh how I curse the day MMR became standard knowledge to people. Before that wretched information seeped into my brain, I felt like I improved by just playing. Understanding the game better and familiarizing myself with the maps were signs of improvement. Knowing where health packs are in Dustbowl and Egypt, starting to instinctively be wary of martyrdoms and similar things might not be as flashy as a shining "omega platinum" badge, but fuck me was it rewarding. If me or my team got stomped, it was because we sucked or the opponent's outplayed us like fiddles, not because "my invisible number is wrongly adjusted".
    This insipid focus on ranks with shiny badges has done nothing but ruin any experience I personally I have had with multiplayer games. That's not to say it should be removed, it has its place, but having it be constantly visible makes it always a looming presence. I recall back in OW1's hayday my friend group played ranked OW, that's all they did. I didn't want to be left out, so I did as well despite being more of a casual player. I wasn't the best in the group, so sometimes I would have to solo queue to get more SR so i could actually queue up with my mates. After some grinding I eventually made it to masters, i was shocked and quite content with myself. And when I told my friend I had reached masters he was incredibly upset. The fact a piece of shit player like me could reach masters was proof to him that the system was in shambles and that the fact i got there before him means that ranks mean nothing. Since that's how low I was held in regard amongst my piers. All that ego and frustration fueled on by those badges. Constantly there to remind you exactly how much you should be worth in the eyes of others.
    Fuck me, I miss server browsers.

  • @itsvolts1434
    @itsvolts1434 Рік тому +3

    3:47 I'm glad you brought that up; when I was getting my teaching degree, this was discussed quite a bit, as we know that kids are in Gen Z and will soon be in Gen Alpha. So when creating lesson plans, we must take a different approach due to the changing nature of society, and I don't just mean in games but in general. I believe that games should "at least attempt" to eliminate SBM and observe the statistics and outcomes after a few months; I promise it will be a success. For example, B02 was one of the most played and popular games for 5+ years with no SBM, or even that didn't feel existed.

    • @niconicowryyy9679
      @niconicowryyy9679 Рік тому +5

      Treyarch has said that all CoD games have had SBM, including Black Ops 2.

    • @-Coded
      @-Coded Рік тому +2

      @@niconicowryyy9679 not to the same degree or the same system. and every studio has their own implementation of it. there's no standardization to it, but CoD devs have somehow managed to make it even worse despite each new CoD increasing the playerbase, and therefore data set, considerably.

    • @niconicowryyy9679
      @niconicowryyy9679 Рік тому +2

      @@-Coded I was just responding to the above comments claim that Black Ops 2 didn't have SBMM, which it did. The games can have worse versions of it ya, and it could do with some major retuning, that is also true. However, the above is saying that Black Ops 2 is proof of the popularity for pvp games without SBMM, when it has it, really weakens their argument that removing it will be a success.

    • @mooncalf_4534
      @mooncalf_4534 Рік тому

      Depends on the game.

    • @TJskillz169
      @TJskillz169 Рік тому

      @@niconicowryyy9679 "or even that didn't feel existed"
      think he's saying there that even if it did exist, you just really didn't notice it.

  • @Ayeza1411Khan
    @Ayeza1411Khan 6 місяців тому

    Interesting game! Informative video for all. Thank you for your video. Keep going with your good work❤

  • @mrapter7
    @mrapter7 Рік тому

    Woah. Haven’t seen you in a long time. Glad you got recommended again

  • @Brown95P
    @Brown95P Рік тому +6

    I think the problem is, when a game is much more gamesense-oriented, like Overwatch 2, getting stomped by veterans as a new guy is much worse than the experience you described, cause not only are you getting shut down left and right, but you can't even tell why or how to improve from it.
    Because I remember my first experience with TF2, and it was mostly as you described it, progressively getting better with my aim on classes like Soldier and Sniper... until I decided to tackle Spy, a mostly gamesense-oriented class, and my beginnings with him became much more painful than with the others as I just kept getting screwed over and over by what seemed like the dumbest of luck -- like getting denied an easy backstab by someone who just respawned behind me, or getting hunted down by five people cause I accidentally bumped a half-drunk player while invisible, or just eating spam the exact moment I decided to cross a chokepoint -- that's just the kind of stuff you're not going to understand what went wrong precisely because it requires thinking several seconds ahead of time in order to see the problem and avoid it, rather than "oh, I died because I just missed most of my shots while they didn't, guess I better get gud".

    • @musicman24X
      @musicman24X Рік тому +2

      I recently described my experience with OW2 as "An overwhelming amount of visual noise and particle effects then a kill cam of my death."

    • @hxsjdbdjavs
      @hxsjdbdjavs Рік тому

      Overwatch is just a terrible game in general

    • @mouneebak2078
      @mouneebak2078 Рік тому

      @@hxsjdbdjavs nah not really, is it better then team fortress? Nah but it's still good and it shows that with its player count what you said couldn't be more ignorant

  • @brysontownsend9543
    @brysontownsend9543 Рік тому +13

    I think that there should be three systems for matchmaking that is included games. I think they should have a matchmaking type a casual without sbmm like old cod. The option to have casual with SBMM if you want it. And lastly they should have an actual ranked system like Csgo or r6.

    • @infaRedGhost
      @infaRedGhost Рік тому

      @beenguy5887 It started with br's bc its not fun to hop on fortnite and lose every single match so they'll throw you a win here and there to keep you playing and in some games I noticed they seem to intentionally match you against people who have purchased something in the in-game store before they completely steam roll your entire team to try and get you to impulse buy

  • @kdank__
    @kdank__ Рік тому

    I remember having kids stay in the lobby to. Try and counter me and beat me or them just rage quitting. Miss those times.

  • @DsLink1306
    @DsLink1306 Рік тому +1

    The real problem with match making is skill is not consistent. You can have bad games and good games. You can be in your Zen or you can be stressed out with life and your performance is poor.

  • @Jtw0912
    @Jtw0912 Рік тому +32

    Even when I sucked at cod more than I do now, I still had fun going up against sweaty try hards, because then it felt so much more satisfying when you killed them. And then when you lost you can just blame it on the single individual.
    For casual games I think the ideal matchmaking would be to just throw random lobbies together and then sort the teams by skill to make them as fair as possible.
    If all those years ago I only went up against other shitty people like me, I wouldn't have gotten much better, but playing with good people I learned from them and was challenged to get better and beat them

    • @alexq3417
      @alexq3417 Рік тому

      The most fun experiences I've had are when teams are both balanced that way

  • @toadmilk
    @toadmilk Рік тому +1

    Its also that game lobbies and servers are so atomized, used to be you would join a server and play with a community or join a lobby and play for hours, make friends with random but now its just you get one match and thats it.

  • @linglongpagota6195
    @linglongpagota6195 Рік тому

    I feel like after a cuple of matches i all of a sudden cant get that last hit in, in time to get the kill like the enemy has a timing advantage. Bugs the shit outa me.

  • @Adalore
    @Adalore Рік тому +3

    I do feel like there is a whole lot of "Doesn't understand the zero sum nature of who is a winner vs loser" nature of these games. It is literally a game design mechanism to decide how often people win, (like T vs CT sided maps.) or when it's an even less symmetric game with uneven team/role sizes who is allowed to win more often than others. Games like battle royales have a weird case because you have the 1# survivor position but you also have the weirdness that is feeling like you had a successful game even if you didn't win, and an alleged minimization of loss feels because you can turbo requeue.