I like to think that I’m giving them so much love, they can’t handle it and explode in happiness. A very unconventional and wholesome way to meet ones demise.
I use a nuke engineer, so friendly fire perk is a MUST for me and my teammates. It doesn't even matter if I'm aiming at then or not, someone walk into the blast zone and get a niiiice dose of U-238.
being a Scout who loves to abuse Special powder shotty and fast recharging grapples, Hover boots have become a must almost all the times just as a safety net for when I inevitably don't see a drop coming and am reloading shotgun or whatever. other than that, Bonus sugar health, Dash, Second Wind and Born Ready are the bread and butter for me
If you consider it in the context of solo play vs multiplayer beastmaster is honestly from my experience an S tier perk for solo play. Being able to grab a glyphid guard and have it draw aggro from a swarm for you is amazing
I would rank heightened senses way higher Also, resupplier is IMO definitely s-tier and one of if not the best perk in the game. It's absolutely perfect for clutch resupplies as you can resupply in a pinch just before the bugs come to you, or even as they are on you. Also, at higher difficulties, the extra health is detrimental to keep yourself alive. There is no dwarf with whom I don't run it. It's flat out amazing.
I can see that reasoning. I usually don't have a resupply up when a swarm is coming, I have a habit of calling them in after a swarm or before, and that might be why I don't really see a lot of use in Resupplier. I can see it clutch in instances though.
Re-Supplier with the speed it happens, the health, and the auto reload is amazing. Combo that with dash and you can do either dash TO the supply and get it in time or get resupply and dash quickly away from the mobs that reached you and not die immediately to a wave.
I’d also say it’s more reliable, as you can call resupplies where you please, but red sugar is often in annoying spots and is doesn’t add anything to your ability to do damage.
@@holgualoxford3871 I usually run re-supplier and switched it up to try new loadouts, I didn't last long before I went back to it. It's an absolute life saver at times. It also goes well with iron will. I did see in a more recent video Ron said that he was starting to like re-supplier more and using it more often.
"Heightened senses" is the go-to active perk for resource rushing as scout. It also has an added bonus of being able to save you from being grabbed through textures or by spawning enemies in the same frame, which happens 10 times more often than just normal grabs and is completely unavoidable without this perk.
@@DronesOverTheMoon Yes. I always take it for when I play solo and for when I'm not playing premade with competent players. Same with Heightened Senses.
I think some of the perks could use some buffs to see more play...here are some of my ideas: - 'it's a bug thing' could be a 10m radius, and all the minerals come directly into you. - 'resupplier' could use a rework that makes it give a little more ammo, but not to te point where you get extra grenades (i was thinking 15% - but then the driller would get another axe) - 'veteran depositor' could make the mule walk faster if you called her while having it equipped - 'second wind' should just be ''you walk and run 10% faster'' - 'strong arm' should make flares stick to surfaces and/or allow throwing grenades further away (could synergise with driller's axes, scout's cryo and engineer's plasma burster) - 'hover boots' could make you go up some meters if you use while on the ground (it would be rocket boots instead tho) - 'unstoppable' could be buffed in a way that you 'phase' through enemies, instead of getting body blocked by them...as well as not getting stunned by slashers. edit: super entertaining video, as usual
Yo! If the loot bug perk had the minerals come to me I would run it on everyone. There have been a few times in elite deep dives where I need a resup, don't have enough nitra, smack a loot bug but get pushed away from the minerals by mobs. Instead of being able to call in the resup I have to run a lap around the room before I can get the nitra it dropped. I would definitely f with this perk more with your idea :)
veteran depositor is underrated af, it doesn't explicitly saves your ass like others but the damage resistence can be active during most of a match, it's specially useful in solo aswell
i don't use it other than on gunner since other classes i'm not slowing down nearly as much to deal damage and so on engineer scout etc. i'm just better off taking no damage at all than 70% damage
@@acquaintedfowl1767 I only use it on my gunner, yeah also, if you play perfectly you should never take damage which makes pro depositor, resupplier and deep pockets the best perks in the game because they save time :^)
I use it on all my classes only sometimes take it off on my scout it takes up the slot of elemental protection but for everything as long as you know where your Molly is or drop pod it can save you from a dreadnought slam underated for sure
I put Friendly in S tier if you play H5 open lobbies. The meta I see is everyone running more independently and they tend to play fast and loose with spamming to kill waves. Flamethrowers, auto cannons, PGL, fire grenades, plasma bursters, etc. C4. Depending on the mission, like salvage op, you're stuck together and everyone is jumping around trying to get out of danger with 0 voice comms.
Shouldn’t people playing haz 5 be skilled enough to NOT kill each other? I at least don’t feel like it’s much of a problem. But then again, I also prefer going to their official discord and actually using comms
Hover boots make life easier and can save you in times of need. When I’m being swarmed by bugs near a cliff, jump, when your friend is down in a pit in front of you, jump, when I mine a large gem and I’m way above the rig, throw then jump, when your gunner and your running that no mobility OC so your on a zip line and you get shot off it, hover before you hit the floor. These are the most common situations I use hover boots. I have been thinking about using that dash one though.
Hover boots is pretty awesome, unless you are running something like home brew on the shotgun, then it is a bit overkill. Dash is really useful but it doesn't stack on top of other speed buffs, just found that out the other day.
A important point that should be made about hover boots is for gunners who like to hang around on their ziplines. I exclusively run hover boots on gunner just so I can safely actually use my ziplines without the fear of getting knocked off of them.
1. Ressuply - really useful on engineer due to how much he eats ammo, especially with the Lok-1. Def better than Sweet tooth on him. 2. Thorns is pretty good imo on driller as you are a close range class so might as well have that safety net, and it's good if you are doing see you in hell drill build. 3. Veteran depositor is again good for Engineer as he can easily set a base with turrets near molly and get pretty nice DR. It is also good while bunkering and a no brainer for low oxygen modifiers.
@@noobslayer6915 see you in hell requires getting melee damaged to activate - with thorns you damage them and now they are closer to death while you have boosted melee damage, which also works on the drills.
I would say that Iron Will and Field Medic, while theyre both fantastic, lose a lot of value in solo missions. FM for pretty obvious reasons, but IW still doesnt have that much value in solo since Bosco can rez you anyway.
@@holgualoxford3871 it's nice, you don't have to deal with useless players or grievers also Bosco is the best companion who is always there for you.... except for that one time when you fell down a deep hole and bosco is nowhere to be found for 2 minutes on the run back to the drop pod......
going down solo is hard anyways, enemies do low damage and die fast even on haz5, only enemies I ever struggled with were mass spitter/mactera if I had no decent range (e.g. driller on charge EPC + sludge)
I feel like thorns is just as good on scout for taking out small enemies tho youll have to sacrifice some shield. Thorns on any class is great in order to completely ignore those lil guys
2:22 I had that problem once during a Cursite Event, where we needed 1 last chunk of it to complete, but we had only 7s or so left. Instead of picking up the Cursite (and throwing it to my teammate at the machine), I pet Steve and we lost the Event.....
I remember a time during an elite deep dive where iron will absolutely saved the game. we were fighting to the escape pod and we encountered several large waves we kept going down and at one point all but our driller went down i was far from the rest of my team at the time. I was at drop pod i was about to get in but then several slashers dropped me eventually as the others went down i used iron will entered the pod and waited i knew i was about to go back down and then the driller died and since i was the only one technically standing and in the pod the pod launched and drilled down to stage 2 everyone said "wait what happened l" and then realized me being iron willed saved the dive. on stage 2 we all entered the level at minimal health and instantly called a resupply pod we ended up finishing the dive with several close calls like 2 bulk detonators in a row with one exit that the bulk's we're blocking we killed one and so the other blew up as it was near it. It dropped everyone except the driller who had what looked like 0 health he had a very small sliver of health of probably 1 he got us up and finished the dive (Thanks for reading your amazing) 👍 I was a gunner by the way sorry for not saying it
I like to run Iron Will on Gunner because I've had one too many encounters like yours. I fell in love with the perk while doing a Black Box for a Deep Dive and we were having an absolutely crummy time with swarms. When everything seemed lost I was able to pick myself up and revive our Engineer and then throw down a shield on top of myself and another player. That manuver let us finish that Deep Dive.
I am a pretty new player and I didn’t really know that much about perks so this video helped out a lot! I feel like as a driller, iron will and vampire is really good because axes count as melee attacks for vampire so you can basically always get back up if you have any enemies around by spamming axes, or just using the cryo gun to stop them in place to get the damage bonus and then use axes and power attacks, can also see it being used with beserker, you can also use the ECP mining to get red sugar easily so I think it might even be S for driller, but probably on the lower end since I have noticed that the other active perks is probably better for playing with a team.
Glad that this could help, another thing that I have learned about the axes is that you can use them to clear the poison mushrooms in the fugus bog and then pick them back up because they do not count as enemies.
I think veterin depositor should be at least high b low a. Especially on missions where you are by a rig, or when running things solo, I have been saved many times by that 30% damage reduction. Also works well with deep pockets to get mining missions done super fast.
@@xMohJeex Sure but sometimes you dont have time or you misjudge where you break into a cave. Plus I like the ability to just jump off cliffs when I need to and just not care about it. Especially to go save a teammate that just fell to his death down a bottomless pit.
I can see how that is a really good build for when thing are going really badly. Personally I prefer grabbing perks that keep me up and try and avoid getting in that situation in the first place. My experience at least is that at higher haz, if there is only 1 left, you’ve lost anyway. Like 9/10 times, and that last time u got a 400 blue lvl pro with u 😅
Vampire paired with iron will is great. If your all down, use iron will to res, power smash a grunt then get reviving everyone else. That 5 health has helped clutch many times.
Interesting detail about See You In Hell is that the little cacti that are basically everywhere in Dense Biozone also proc it, giving you a lot more control over the damage boost. Thorns also damages those cacti.
I use dash on my gunner using the mini gun with the lead storm or whatever the over clock that increases damage with the trade off of no movement while revved and low stun chance and short stun time It helps with rapid position change especially against dreadnoughts Also you move faster if you jump during dash useful if the land slopes slightly down and not recommended if the land goes up
I used to equip Veteran Depositor on my Driller for this third passive on his Cryo/EPC loadout (since I like to have the Hover Boot and Heightened Senses both equipped to keep him safe), but lately I've come to appreciate the utility of "It's a Bug Thing" so I won't have to waste ammo or time to get the gold and nitra from loot bugs. It usually comes in handy on Refinement missions because a whole bunch of loot bugs spawn in on that particular mission type.
Most perks are so obviously inferior that it makes me wonder why they're there, while others are so obviously useful. Some perks definitely need some love to encourage build diversity. More perks would be nice too, I maxed the board and still have a bunch of unused perk points.
One new perk I can think of right off the bat is a hacker perk that'd let you skip the little mini game to hack scout bots and give them more HP so they stick around longer.
Friendly in C tier? Engineer has the PGL, Breach Cutter, Plasma Burster, Prox Mines. All of Gunner's grenades, plus the new swarm missile. Driller's primary, satchel charges. Pretty much only the scout is not carrying a dangerous/potentially lethal friendly fire prone weapon. Friendly is an S tier and a must pick if only because no one is perfect, collateral is inevitable, and it will likely save at least one resupply of health per player per match. Plus being able to toss a room clearing grenade or other ff weapon on top of a swarmed dwarf could save him, but only if you have friendly.
I think that can be true depending on the overclock that you are running, like the Fat Boy. But all friendly fire damage is not 100%. On each difficulty it is increased by 10% up to hazard 4 where it is 40%. It does jump up to 70% on Haz 5 so there is can be more of an option and it is never going to be a bad choice.
Amazing video, especially for newer players like me! I’m the future I’d add time stamps to each perk that you talk about so people can easily go to a specific perk! Thank you!
I like berserker a lot, it can come in clutch if you need to quickly get through some 3 hit terrain, but most of all it works wonders as an Opressor delete button. I like it on my gunner to allow him to quickly get rid of some important targets or a bunch of grunts that are too close, and on my scout to make up somewhat for his lack of tools for dealing with crowds.
I love the reasoning overall here but I would have to rate Resupplier higher. More towards the top of B tier or the bottom of A tier. The extra health and faster restock of supplies has definitely been a lifesaver if a swarm is getting too overwhelming. I main Gunner so it works really well to toss down a shield and restock at a resupply pod, then turn and start shooting again. And from playing with my brother (mains Engineer) and boyfriend (mains Scout) having my brother pull an Iron Will into resupply clutch has saved us countless times, especially on the one Elite Deep Dive we ever actually completed. One mission there had Exploder Infestation AND Volatile Guts, so YEAH that was fun XD I'd throw Iron Will into S tier mainly because it has the capability to prevent the mission from failing and can be a time for my bro to toss out a couple extra Breach Cutter shots as well
I find Resupplier most useful for the faster resup and instant reload. That's a life saver in cases where you're fighting a boss enemy, kiting a horde, or working against a countdown
I would rate Unstoppable higher, but only on Fungus Bog, Hollow Bough, and Magma. It does work on sandblasted and Glacial storms, but the biggest issue with those is visibility, not movement. On Fungus and Hollow it turns the goo into a bonus, slowing bugs allowing you to out-pace them. It also negates the slowdown effect of quakes on Magma which is very useful. It is a good pick on these maps for non-scout classes.
Just started on PS4 when it dropped. I love just messing around with It's a bug thing and the amount of nitra collected has saved a few runs on Hazard 4. We absolutely NEEDED another drop, but couldn't find a vein of nitra near us and we were about 10 Nitra off. I saw some loot bugs in the distance and a wave had JUST started being able to zip in, not waste any time killing them and zip out was able to get us that drop in time. It may be a meme, but it's a fun one that has actually saved us mid-wave.
Gotta say that hoverboots on scout are really handy as a bailout, and to mine. Cable, hover, mine forward then up, fall, grapple, no platform needed. Like you said, fall damage is the number one killer especially scout zipping around.
I actually like using hover boots with scout. It doesn’t just save you from falling to death but it is great for collecting. For example if there’s a fossil or shroom at the top of the cave roof you can grapple to it and use the boots to safely fall back down. Also whenever there’s mining resources high up which have no way of standing on I can just grapple up use the boots and the 3.5secs of mining plus the pickax special are enough to make a hole big enough where I can sit in and collect the loot. It’s also enough time for the grapple to cool down so that I won’t fall to my death.
@@noobslayer6915 When you play with friends sure but with randoms there isn’t a 100% chance one will pick engineer, it’s also useful if you scout ahead and don’t want to wait. I’ve also had games where the only engineer is incompetent so you have to adapt.
@@_M41KU_ Yeah, that's why I didn't choose scout as the first character to play, since i couldn't be sure to count on the support of other players who play as engineer
Veteran depositor is a must for me. Having 30% dmg reduction when near molly is really nice, its essentially 30% more health. Also I do play scout a lot, so less time depositing is very fun.
I run Dash on all but scout and Hoverboots on everyone. Ive gotten so used to it that I cant NOT do this. I utilize this combo alot to dash and soar off into a room and hover and get a completely different position on combat. Granted they have limited use on certain mission types. I just play to try and never die, thus rendering the ones that help when you die as useless hehe. I haven't used Iron Will since they drastically changed perks and created active/passive, it felt like a crutch to that point and I was ready for a change of play. It also feels good when an oppressor tosses you up and you hover and shoot things and not die to the fall. I can take some death but fall damage death really hurts my soul and I want to go out a different way.
"build a loadout around born ready" there are like 5 weapons tops that dont have reloads. otherwise its a perfect perk to fill up a free slot. its S tier
Love you and your vids m8 BUT naaaaah veteran depositor as a gunner main is sooo good. Getting to sit on top of Doretta, salvage ops or anywhere make imo the best defensive character better. Great vid tho!
I remember this one mission where a cave leech grabbed me and it took forever for it to pull me in, it was so high up that even Bosco couldn't fly up fast enough to save me. So, I died.. Bosco raised me.. and the leech immediately grabbed me again lmao. Thankfully Bosco saved me that time.. but it was a loooong way down.. I ran the grab warning perk for a while after that xD It really is useful.
Great video as always! But I have to disagree with unstoppable on this one. Unstoppable helps you mitigate slowdown effects of - goo, snow, slasher hits, sandstorms, snowstorms and I think magma core´s earthquakes too. And on haz 5 you really have to stay moving unless you want to get downed by a projectile. Plus you can also get slowed down by a slasher and then get ganged on by a bunch of grunts. So on haz 5 this is definetely a must have for me. Using it on difficulties under that is probbably low-end B tier.
@@PetrichorB Really? From what I heard, it works for all "slowdown" effects. Is there a video comparing unstoppable´s effects? Hope I haven´t made a fool of myself thinking it works for slashers.
side note about veteran depositor and fast resupply: when I first started playing DRG I ran both of these just for the sake of getting the mission done faster, so if at some point ever there is a speed run category of some sort, or perhaps a campaign, running these two at the same time along with dash could mean better times... fruit for thought :0
Excellent list! I find it interesting that the Elemental Resist perk made S tier for 30% elemental damage reduction. This works on Praets, Opress, map damage and some explosions. I especially am surprised since Vet depositor only made it to C tier despite being a 30% damage reduction to all damage so long as you are near your drop off locations. I did like your point that it is more suited to Engi or Gunner. On higher difficulties I find myself grouping up FAR more often and typically we gather around a drop off location anyway, and end up receiving that huge 30% all damage reduction. I drop Second Wind and Friendly Fire down to D tier but generally agree with the rest. Haz 5+ makes it so you feel it if your perks are slightly inefficient lol. 2 questions, Have you ever heard anything about possible: 1 Flare upgrades? floating flares, sticky flares, faster CD or brighter/less charges? 2 Overclocks for your class tools? bouncy platforms, carry bucket zipline, fire starter drills or Item drag grappling hook?
Friendly is ez s tier, every class has massive friendly fire potential, think aoe weapons or like a charged scout rifle shot and your teammate crosses in front of you. Also does friendly stack if both parties use it? I.e. 25% dmg
I personally recommend dropping field medic on everything except scout nowadays or have scout and engineer with field medic then have driller and gunner with the shield perk. Not enough people seem to be running the shield perk so I run it on gunner and driller mainly since they are not as mobile while shooting. It's very useful for keeping teammates alive even in higher hazard levels.
Surprised you didn't mention that iron will can give you enough time to rez your whole team if it's a wipe with the 12 second invuln + healing from vampirism to keep you from dying from it's effect.
I always run thorns + born ready/resupplier (depending on if there are 2 reloadable weapons) + deep pockets and as actives iron will + field medic to clutch games, only change I could imagine to do is getting hoverboots as scout or grab dash instead of iron will Deep Pockets is by far my favorite perk next to thorns... time spend going to molly depositing is time lost mining, it can save quite a bit of time Resupplier is invaluable in eliminations to get ammo quickly during a dread fight
Born Ready kicks-in if you swing your pickaxe for over 5 seconds, reloading all your guns at once.... :) Iron Will can resurrect you if you use a resupply as a health source too - I often resupply just to heal, without considering ammo, the resupply pod is the heal pod in the fighting zone, so Resupplier is bigger faster combat heals... Friendly is useful for not hurting friends with spammy driller weapons, I'd run it to protect others, protecting myself is just a bonus! A tier list with some class boxes down the end would be good, perks that are just good for Driller, Scout etc, could be dropped into those boxes instead...
I would personally rate It’s a Bug Thing higher, mainly because I have had several runs where the map spawned no nitra. The only thing that saved the runs was the passive gain from the lootbugs popping as I ran through. By the time you realize there’s no actual nitra on the map, you’re low on ammo and there’s a swarm incoming, so there’s no time to run back and pop them manually.
I like vampire, it's not so much about clutching, but sustain, you can kill quite a few enemies over the course if a mission just using power attack, and those 5 stack up :D Saves red sugar for teammates :)
I strongly disagree with veteran deposit being C tier. For me, it is without a doubt my most equipped perk as a Driller (doing solo only). Why? The damage reduction is critical. If you constantly play next to Molly you will always take 30% less damage and that's HUGE as driller. When you have swarms approaching or a dreadnaught to kill, you can just play around Molly for that great damage reduction and extra survivability
@@ReapeeRon THAT is one hell of a good combo. I've been meaning to try it on gunner but I rarely ever play someone besides Driller. Even when I'm in a group with other players I still run veteran deposit simply because (in combat) I play around Molly for that damage reduction. Driller is meant for more of a support class, so the longer I can stay alive (thanks to damage reduction) the more support I can provide to my team. That's my rationale, anyway
Im not sure if a tier list fits this subject. They are very situational, great in some cases or almost worthless in others. Maybe just a discussion could suffice?
You know, I'd actually place field med in high a and shield link in low s. If your team isn't going down field medic is a dead perk. Plus its better to not go down in the first place than get picked up faster if you do. Also in my opinion see you in hell is a waste of an active. The passive is way too niche to be useful and the active doesn't do nearly enough damage and really isn't that good at clearing your body
Dash and sweet tooth 😬 I'd never place them that high, I tried using both and find my self just not using dash and there is usually plenty of candy to heal. I do solo more then I do party up so that might make a difference.
Make sure to look for nitra and don't order to many resupplies because your nitra carries from stage to stage. You will probably want at least one player to have Iron will so they can clutch if need be. Always take the daily beer, regardless of what it is because it might help on the mission. Play a loadout and class that you are comfortable with. Hope this helps out a little.
Its a bug thing is f-tier because you can't pet the lootbugs with it equipped.
very true.
I like to think that I’m giving them so much love, they can’t handle it and explode in happiness.
A very unconventional and wholesome way to meet ones demise.
I use a nuke engineer, so friendly fire perk is a MUST for me and my teammates. It doesn't even matter if I'm aiming at then or not, someone walk into the blast zone and get a niiiice dose of U-238.
It's probably best with that overclock.
I have been grinding for that overclock just so I can kill my friends :)
Me to my friends: You see with a press of this button I can make all of you very upset.
Yeah perks are situational and build related.relates.. can't specify tiers when some builds clearly favor some more than what's listed here
I use friendly whenever running a build where there will be friendly fire. Like flamethrower Driller.
being a Scout who loves to abuse Special powder shotty and fast recharging grapples, Hover boots have become a must almost all the times just as a safety net for when I inevitably don't see a drop coming and am reloading shotgun or whatever. other than that, Bonus sugar health, Dash, Second Wind and Born Ready are the bread and butter for me
That is pretty fun to play!
Why do you need hover boots with born ready?! Your shotgun should always be reloaded.
If you consider it in the context of solo play vs multiplayer beastmaster is honestly from my experience an S tier perk for solo play. Being able to grab a glyphid guard and have it draw aggro from a swarm for you is amazing
That is very true some perks don't lend themselves to solo play.
I would rank heightened senses way higher
Also, resupplier is IMO definitely s-tier and one of if not the best perk in the game. It's absolutely perfect for clutch resupplies as you can resupply in a pinch just before the bugs come to you, or even as they are on you. Also, at higher difficulties, the extra health is detrimental to keep yourself alive. There is no dwarf with whom I don't run it. It's flat out amazing.
I can see that reasoning. I usually don't have a resupply up when a swarm is coming, I have a habit of calling them in after a swarm or before, and that might be why I don't really see a lot of use in Resupplier. I can see it clutch in instances though.
Heightened senses is a lifesaver if you have no friends. Or if all your frieds are slowpokes.
Detrimental means opposite of beneficial. I think you meant to say fundamental.
@@Mike23443 I meant "critical", or "very important". English is not my first language.
@@fynii9478 figured as much and understood what you meant. Just wanted to let you know what the word actually means.
Re-supplier definitely outranks sweet tooth, in your most desperate situations it can really make or break missions.
Maybe, to me they both feel alright.
Re-Supplier with the speed it happens, the health, and the auto reload is amazing. Combo that with dash and you can do either dash TO the supply and get it in time or get resupply and dash quickly away from the mobs that reached you and not die immediately to a wave.
I’d also say it’s more reliable, as you can call resupplies where you please, but red sugar is often in annoying spots and is doesn’t add anything to your ability to do damage.
@@holgualoxford3871 I usually run re-supplier and switched it up to try new loadouts, I didn't last long before I went back to it. It's an absolute life saver at times. It also goes well with iron will. I did see in a more recent video Ron said that he was starting to like re-supplier more and using it more often.
"Heightened senses" is the go-to active perk for resource rushing as scout. It also has an added bonus of being able to save you from being grabbed through textures or by spawning enemies in the same frame, which happens 10 times more often than just normal grabs and is completely unavoidable without this perk.
I really like it on scout and I run it pretty often in solo.
how about Hover boots? is it useful on him?
@@DronesOverTheMoon Yes. I always take it for when I play solo and for when I'm not playing premade with competent players. Same with Heightened Senses.
I think some of the perks could use some buffs to see more play...here are some of my ideas:
- 'it's a bug thing' could be a 10m radius, and all the minerals come directly into you.
- 'resupplier' could use a rework that makes it give a little more ammo, but not to te point where you get extra grenades (i was thinking 15% - but then the driller would get another axe)
- 'veteran depositor' could make the mule walk faster if you called her while having it equipped
- 'second wind' should just be ''you walk and run 10% faster''
- 'strong arm' should make flares stick to surfaces and/or allow throwing grenades further away (could synergise with driller's axes, scout's cryo and engineer's plasma burster)
- 'hover boots' could make you go up some meters if you use while on the ground (it would be rocket boots instead tho)
- 'unstoppable' could be buffed in a way that you 'phase' through enemies, instead of getting body blocked by them...as well as not getting stunned by slashers.
edit: super entertaining video, as usual
Thanks Smitty! Great list of ideas for the perks that need a little bit of love.
Yo! If the loot bug perk had the minerals come to me I would run it on everyone. There have been a few times in elite deep dives where I need a resup, don't have enough nitra, smack a loot bug but get pushed away from the minerals by mobs. Instead of being able to call in the resup I have to run a lap around the room before I can get the nitra it dropped. I would definitely f with this perk more with your idea :)
second wind used to be a global movement buff and it was too good, so it got nerfed its current state. but I agree it needs some love
@St. Haborym honestly if it made loot bugs drop 1.5 to 2 times the nitra/gold it might be viable
@St. Haborym It's more there for the memes, but I'd be nice if it were actually usefull
veteran depositor is underrated af, it doesn't explicitly saves your ass like others but the damage resistence can be active during most of a match, it's specially useful in solo aswell
Yeah it can be.
i don't use it other than on gunner since other classes i'm not slowing down nearly as much to deal damage and so on engineer scout etc. i'm just better off taking no damage at all than 70% damage
@@acquaintedfowl1767 I only use it on my gunner, yeah
also, if you play perfectly you should never take damage which makes pro depositor, resupplier and deep pockets the best perks in the game because they save time :^)
also! anything that saves time, saves ammo
I use it on all my classes only sometimes take it off on my scout it takes up the slot of elemental protection but for everything as long as you know where your Molly is or drop pod it can save you from a dreadnought slam underated for sure
I put Friendly in S tier if you play H5 open lobbies. The meta I see is everyone running more independently and they tend to play fast and loose with spamming to kill waves. Flamethrowers, auto cannons, PGL, fire grenades, plasma bursters, etc. C4. Depending on the mission, like salvage op, you're stuck together and everyone is jumping around trying to get out of danger with 0 voice comms.
Yeah I can see that.
do keep in mind that the auto cannon doesnt have friendly fire damage
@@Nikolai0169 autocannon now does friendly fire on direct impact with U35, at least the splash damage still doesn't.
@@gpriomh ahh I missed that in the patch notes. Thanks, now I understand my friends complaints 😂
Shouldn’t people playing haz 5 be skilled enough to NOT kill each other?
I at least don’t feel like it’s much of a problem. But then again, I also prefer going to their official discord and actually using comms
Hover boots make life easier and can save you in times of need. When I’m being swarmed by bugs near a cliff, jump, when your friend is down in a pit in front of you, jump, when I mine a large gem and I’m way above the rig, throw then jump, when your gunner and your running that no mobility OC so your on a zip line and you get shot off it, hover before you hit the floor. These are the most common situations I use hover boots. I have been thinking about using that dash one though.
Hover boots is pretty awesome, unless you are running something like home brew on the shotgun, then it is a bit overkill. Dash is really useful but it doesn't stack on top of other speed buffs, just found that out the other day.
A important point that should be made about hover boots is for gunners who like to hang around on their ziplines. I exclusively run hover boots on gunner just so I can safely actually use my ziplines without the fear of getting knocked off of them.
Good point!
1. Ressuply - really useful on engineer due to how much he eats ammo, especially with the Lok-1. Def better than Sweet tooth on him.
2. Thorns is pretty good imo on driller as you are a close range class so might as well have that safety net, and it's good if you are doing see you in hell drill build.
3. Veteran depositor is again good for Engineer as he can easily set a base with turrets near molly and get pretty nice DR. It is also good while bunkering and a no brainer for low oxygen modifiers.
Fair enough.
If you are using the flame thrower it has the radiant heat skill or whatever and that practically renders thorns useless.
How is "thorns" a good combination for "see you in hell"?
@@noobslayer6915 see you in hell requires getting melee damaged to activate - with thorns you damage them and now they are closer to death while you have boosted melee damage, which also works on the drills.
@@darthgiorgi4990 Huh. I thought "see you in hell" just created a neuro pulse to get rid of aliens when you where down.
I would say that Iron Will and Field Medic, while theyre both fantastic, lose a lot of value in solo missions.
FM for pretty obvious reasons, but IW still doesnt have that much value in solo since Bosco can rez you anyway.
That is very true!
In solo Iron Will is basically just another extra life when paired with vampire or activated near healing sources
Solo missions? =p DRG can be played solo? weird...
@@holgualoxford3871 it's nice, you don't have to deal with useless players or grievers also Bosco is the best companion who is always there for you.... except for that one time when you fell down a deep hole and bosco is nowhere to be found for 2 minutes on the run back to the drop pod......
going down solo is hard anyways, enemies do low damage and die fast even on haz5, only enemies I ever struggled with were mass spitter/mactera if I had no decent range (e.g. driller on charge EPC + sludge)
I feel like thorns is just as good on scout for taking out small enemies tho youll have to sacrifice some shield. Thorns on any class is great in order to completely ignore those lil guys
Yeah I like to run thorns on everyone.
The ability to single-handedly counter an entire enemy type is absolutely busted.
Thorns is amazing for swarmers, but at haz 5 they’ll kill you anyway -_-
2:22 I had that problem once during a Cursite Event, where we needed 1 last chunk of it to complete, but we had only 7s or so left. Instead of picking up the Cursite (and throwing it to my teammate at the machine), I pet Steve and we lost the Event.....
Yeah it sucks when things like that happen.
I remember a time during an elite deep dive where iron will absolutely saved the game.
we were fighting to the escape pod and we encountered several large waves we kept going down and at one point all but our driller went down i was far from the rest of my team at the time. I was at drop pod i was about to get in but then several slashers dropped me eventually as the others went down i used iron will entered the pod and waited i knew i was about to go back down and then the driller died and since i was the only one technically standing and in the pod
the pod launched and drilled down to stage 2 everyone said "wait what happened l" and then realized me being iron willed saved the dive.
on stage 2 we all entered the level at minimal health and instantly called a resupply pod we ended up finishing the dive with several close calls like 2 bulk detonators in a row with one exit that the bulk's we're blocking we killed one and so the other blew up as it was near it.
It dropped everyone except the driller who had what looked like 0 health he had a very small sliver of health of probably 1 he got us up and finished the dive
(Thanks for reading your amazing) 👍
I was a gunner by the way sorry for not saying it
Awesome! Iron will can really come in clutch!
I like to run Iron Will on Gunner because I've had one too many encounters like yours. I fell in love with the perk while doing a Black Box for a Deep Dive and we were having an absolutely crummy time with swarms. When everything seemed lost I was able to pick myself up and revive our Engineer and then throw down a shield on top of myself and another player. That manuver let us finish that Deep Dive.
I am a pretty new player and I didn’t really know that much about perks so this video helped out a lot! I feel like as a driller, iron will and vampire is really good because axes count as melee attacks for vampire so you can basically always get back up if you have any enemies around by spamming axes, or just using the cryo gun to stop them in place to get the damage bonus and then use axes and power attacks, can also see it being used with beserker, you can also use the ECP mining to get red sugar easily so I think it might even be S for driller, but probably on the lower end since I have noticed that the other active perks is probably better for playing with a team.
Glad that this could help, another thing that I have learned about the axes is that you can use them to clear the poison mushrooms in the fugus bog and then pick them back up because they do not count as enemies.
Oh nice!
I think veterin depositor should be at least high b low a. Especially on missions where you are by a rig, or when running things solo, I have been saved many times by that 30% damage reduction. Also works well with deep pockets to get mining missions done super fast.
Good to hear!
I use hover boots on driller. I cant count how many times they've saved my life drilling into a bottomless pit.
It can come in clutch.
Can't you avoid that by just glancing at the map for a second?
@@xMohJeex Sure but sometimes you dont have time or you misjudge where you break into a cave. Plus I like the ability to just jump off cliffs when I need to and just not care about it. Especially to go save a teammate that just fell to his death down a bottomless pit.
@@xMohJeex shellback or one of dreadnought twins can throw you up and boots will save you
I use vampire + iron will + field med. Really handy when everyone is down.
That build can be useful.
@@ReapeeRon Thank you!
I can see how that is a really good build for when thing are going really badly.
Personally I prefer grabbing perks that keep me up and try and avoid getting in that situation in the first place.
My experience at least is that at higher haz, if there is only 1 left, you’ve lost anyway. Like 9/10 times, and that last time u got a 400 blue lvl pro with u 😅
Vampire paired with iron will is great. If your all down, use iron will to res, power smash a grunt then get reviving everyone else. That 5 health has helped clutch many times.
Yeah it can be.
Interesting detail about See You In Hell is that the little cacti that are basically everywhere in Dense Biozone also proc it, giving you a lot more control over the damage boost.
Thorns also damages those cacti.
Thanks for that!
I wish unstoppable also made it so that you didn't slide on ice. That would definitely increase the situations where it's useful.
That would be cool!
Doesn't Field Medic also fear enemies at the end of the rez?
They are feared when you rez, I am not sure if that is due to Field Medic or not.
@@ReapeeRon it is due to the upgrade.
It's added in the last upgrade of field medic
@@jakubdudek1484 oh, cool!
The Dash perk has saved my ass so many times, it’s a necessary for my Engineer, along with Sprint.
I really like that on pretty much every class other than Scout.
I use dash on my gunner using the mini gun with the lead storm or whatever the over clock that increases damage with the trade off of no movement while revved and low stun chance and short stun time
It helps with rapid position change especially against dreadnoughts
Also you move faster if you jump during dash useful if the land slopes slightly down and not recommended if the land goes up
I used to equip Veteran Depositor on my Driller for this third passive on his Cryo/EPC loadout (since I like to have the Hover Boot and Heightened Senses both equipped to keep him safe), but lately I've come to appreciate the utility of "It's a Bug Thing" so I won't have to waste ammo or time to get the gold and nitra from loot bugs. It usually comes in handy on Refinement missions because a whole bunch of loot bugs spawn in on that particular mission type.
Alright that works.
Most perks are so obviously inferior that it makes me wonder why they're there, while others are so obviously useful. Some perks definitely need some love to encourage build diversity. More perks would be nice too, I maxed the board and still have a bunch of unused perk points.
Agreed!
One new perk I can think of right off the bat is a hacker perk that'd let you skip the little mini game to hack scout bots and give them more HP so they stick around longer.
Friendly in C tier? Engineer has the PGL, Breach Cutter, Plasma Burster, Prox Mines. All of Gunner's grenades, plus the new swarm missile. Driller's primary, satchel charges. Pretty much only the scout is not carrying a dangerous/potentially lethal friendly fire prone weapon. Friendly is an S tier and a must pick if only because no one is perfect, collateral is inevitable, and it will likely save at least one resupply of health per player per match. Plus being able to toss a room clearing grenade or other ff weapon on top of a swarmed dwarf could save him, but only if you have friendly.
I think that can be true depending on the overclock that you are running, like the Fat Boy. But all friendly fire damage is not 100%. On each difficulty it is increased by 10% up to hazard 4 where it is 40%. It does jump up to 70% on Haz 5 so there is can be more of an option and it is never going to be a bad choice.
Amazing video, especially for newer players like me!
I’m the future I’d add time stamps to each perk that you talk about so people can easily go to a specific perk!
Thank you!
Thanks, and I have done that in the new perk tier list video I put out not that long ago.
I like berserker a lot, it can come in clutch if you need to quickly get through some 3 hit terrain, but most of all it works wonders as an Opressor delete button.
I like it on my gunner to allow him to quickly get rid of some important targets or a bunch of grunts that are too close, and on my scout to make up somewhat for his lack of tools for dealing with crowds.
Ya Berserker is pretty good. I like to run it on my Scout.
its main issue is that (at least for me) i usually activate it accidentally way too often to be really useful
I love the reasoning overall here but I would have to rate Resupplier higher. More towards the top of B tier or the bottom of A tier. The extra health and faster restock of supplies has definitely been a lifesaver if a swarm is getting too overwhelming. I main Gunner so it works really well to toss down a shield and restock at a resupply pod, then turn and start shooting again. And from playing with my brother (mains Engineer) and boyfriend (mains Scout) having my brother pull an Iron Will into resupply clutch has saved us countless times, especially on the one Elite Deep Dive we ever actually completed. One mission there had Exploder Infestation AND Volatile Guts, so YEAH that was fun XD I'd throw Iron Will into S tier mainly because it has the capability to prevent the mission from failing and can be a time for my bro to toss out a couple extra Breach Cutter shots as well
Yeah I will probably update this list at the start of this next year.
I find Resupplier most useful for the faster resup and instant reload. That's a life saver in cases where you're fighting a boss enemy, kiting a horde, or working against a countdown
I would rate Unstoppable higher, but only on Fungus Bog, Hollow Bough, and Magma. It does work on sandblasted and Glacial storms, but the biggest issue with those is visibility, not movement. On Fungus and Hollow it turns the goo into a bonus, slowing bugs allowing you to out-pace them. It also negates the slowdown effect of quakes on Magma which is very useful. It is a good pick on these maps for non-scout classes.
Yeah, I can see that. It can be a nice quality of life perk in those areas.
Vampire and berserker with a driller with axes is op when you are low on health
Yeah!
Just started on PS4 when it dropped. I love just messing around with It's a bug thing and the amount of nitra collected has saved a few runs on Hazard 4. We absolutely NEEDED another drop, but couldn't find a vein of nitra near us and we were about 10 Nitra off. I saw some loot bugs in the distance and a wave had JUST started being able to zip in, not waste any time killing them and zip out was able to get us that drop in time. It may be a meme, but it's a fun one that has actually saved us mid-wave.
Cool! Glad that it worked out for you!
Gotta say that hoverboots on scout are really handy as a bailout, and to mine. Cable, hover, mine forward then up, fall, grapple, no platform needed. Like you said, fall damage is the number one killer especially scout zipping around.
Yeah that is true!
I actually like using hover boots with scout. It doesn’t just save you from falling to death but it is great for collecting. For example if there’s a fossil or shroom at the top of the cave roof you can grapple to it and use the boots to safely fall back down. Also whenever there’s mining resources high up which have no way of standing on I can just grapple up use the boots and the 3.5secs of mining plus the pickax special are enough to make a hole big enough where I can sit in and collect the loot. It’s also enough time for the grapple to cool down so that I won’t fall to my death.
As for the second to last point, Engineers are made to help scouts with platforms up high. You might play solo, but people gotta cooperate more.
@@noobslayer6915 When you play with friends sure but with randoms there isn’t a 100% chance one will pick engineer, it’s also useful if you scout ahead and don’t want to wait. I’ve also had games where the only engineer is incompetent so you have to adapt.
@@_M41KU_ Yeah, that's why I didn't choose scout as the first character to play, since i couldn't be sure to count on the support of other players who play as engineer
@@_M41KU_ I've also been leveling up my engineer, in case someone hasn't taken that spot, but my main is driller.
Cool!
Veteran depositor is a must for me. Having 30% dmg reduction when near molly is really nice, its essentially 30% more health. Also I do play scout a lot, so less time depositing is very fun.
It can be pretty good. You could also get a little more use out of it if you can keep you shields.
I move and kite far too much to try and utilize the 30%. Standing still is death.
That’s not how math works 😅
I run Dash on all but scout and Hoverboots on everyone. Ive gotten so used to it that I cant NOT do this. I utilize this combo alot to dash and soar off into a room and hover and get a completely different position on combat. Granted they have limited use on certain mission types. I just play to try and never die, thus rendering the ones that help when you die as useless hehe. I haven't used Iron Will since they drastically changed perks and created active/passive, it felt like a crutch to that point and I was ready for a change of play. It also feels good when an oppressor tosses you up and you hover and shoot things and not die to the fall. I can take some death but fall damage death really hurts my soul and I want to go out a different way.
I can understand that!
"build a loadout around born ready" there are like 5 weapons tops that dont have reloads. otherwise its a perfect perk to fill up a free slot. its S tier
Maybe, nothing for Driller
For me, Fall damage is my #1 killer, so I never go anywhere without Hoverboots.
Understandable. According to the official death count in DRG Fall damage kills people the most.
@@ReapeeRon My Deaths to falls plummeted after I started using it. And a lot of times, I'll even just use it to take a quick shortcut down a cliff.
Great video! Keep it up!
Thanks, will do!
Love you and your vids m8 BUT naaaaah veteran depositor as a gunner main is sooo good. Getting to sit on top of Doretta, salvage ops or anywhere make imo the best defensive character better. Great vid tho!
Yeah it can be! I like it with the autocannon mod that gives you damage reduction.
I remember this one mission where a cave leech grabbed me and it took forever for it to pull me in, it was so high up that even Bosco couldn't fly up fast enough to save me. So, I died.. Bosco raised me.. and the leech immediately grabbed me again lmao. Thankfully Bosco saved me that time.. but it was a loooong way down..
I ran the grab warning perk for a while after that xD It really is useful.
It can be super useful and something I usually run on my scout.
Great video as always! But I have to disagree with unstoppable on this one.
Unstoppable helps you mitigate slowdown effects of - goo, snow, slasher hits, sandstorms, snowstorms and I think magma core´s earthquakes too. And on haz 5 you really have to stay moving unless you want to get downed by a projectile. Plus you can also get slowed down by a slasher and then get ganged on by a bunch of grunts. So on haz 5 this is definetely a must have for me. Using it on difficulties under that is probbably low-end B tier.
I can understand that, I will have to try that out more.
Most just take Dash instead
@@PetrichorB Dash has a cooldown, unstoppable doesn´t, besides you could use dash alsongside it. Both are fantastic for haz 5 imo.
@@Mikall_ good point. Doesn't work for slasher tho. Dash does. Unstoppable is only environment
@@PetrichorB Really? From what I heard, it works for all "slowdown" effects. Is there a video comparing unstoppable´s effects? Hope I haven´t made a fool of myself thinking it works for slashers.
side note about veteran depositor and fast resupply: when I first started playing DRG I ran both of these just for the sake of getting the mission done faster, so if at some point ever there is a speed run category of some sort, or perhaps a campaign, running these two at the same time along with dash could mean better times... fruit for thought :0
Excellent list!
I find it interesting that the Elemental Resist perk made S tier for 30% elemental damage reduction. This works on Praets, Opress, map damage and some explosions. I especially am surprised since Vet depositor only made it to C tier despite being a 30% damage reduction to all damage so long as you are near your drop off locations. I did like your point that it is more suited to Engi or Gunner. On higher difficulties I find myself grouping up FAR more often and typically we gather around a drop off location anyway, and end up receiving that huge 30% all damage reduction.
I drop Second Wind and Friendly Fire down to D tier but generally agree with the rest. Haz 5+ makes it so you feel it if your perks are slightly inefficient lol.
2 questions,
Have you ever heard anything about possible:
1 Flare upgrades? floating flares, sticky flares, faster CD or brighter/less charges?
2 Overclocks for your class tools? bouncy platforms, carry bucket zipline, fire starter drills or Item drag grappling hook?
You get *one* extra active perk slot ONCE with a promotion, you don't get more per promotion. You get two other passives via. the perk unlock tree.
Yes that is true.
Friendly is ez s tier, every class has massive friendly fire potential, think aoe weapons or like a charged scout rifle shot and your teammate crosses in front of you. Also does friendly stack if both parties use it? I.e. 25% dmg
I don't know if it stacks or if it is a % of each.
I'm pretty sure it does not stack unfortunately
@@elian-dewit good news everyone, I tested it myself. The wiki is wrong, you get a 75% damage reduction when both parties have friendly
AND confirmed reduced elemental damage beyond 75% with elemental insulation
Is the radiation from the fatboy OC reduced by the friendly fire perk or is it like all other radiation and only reduced by elemental resistance?
I personally recommend dropping field medic on everything except scout nowadays or have scout and engineer with field medic then have driller and gunner with the shield perk. Not enough people seem to be running the shield perk so I run it on gunner and driller mainly since they are not as mobile while shooting. It's very useful for keeping teammates alive even in higher hazard levels.
Shield is pretty nice to have.
Surprised you didn't mention that iron will can give you enough time to rez your whole team if it's a wipe with the 12 second invuln + healing from vampirism to keep you from dying from it's effect.
That is really cool that you can do that with that perk too!
I always run thorns + born ready/resupplier (depending on if there are 2 reloadable weapons) + deep pockets and as actives iron will + field medic to clutch games, only change I could imagine to do is getting hoverboots as scout or grab dash instead of iron will
Deep Pockets is by far my favorite perk next to thorns... time spend going to molly depositing is time lost mining, it can save quite a bit of time
Resupplier is invaluable in eliminations to get ammo quickly during a dread fight
Awesome to hear. I made a more up to date video a little while ago.
@@ReapeeRon will check it out :D
Born Ready kicks-in if you swing your pickaxe for over 5 seconds, reloading all your guns at once.... :)
Iron Will can resurrect you if you use a resupply as a health source too - I often resupply just to heal, without considering ammo, the resupply pod is the heal pod in the fighting zone, so Resupplier is bigger faster combat heals...
Friendly is useful for not hurting friends with spammy driller weapons, I'd run it to protect others, protecting myself is just a bonus!
A tier list with some class boxes down the end would be good, perks that are just good for Driller, Scout etc, could be dropped into those boxes instead...
I would personally rate It’s a Bug Thing higher, mainly because I have had several runs where the map spawned no nitra. The only thing that saved the runs was the passive gain from the lootbugs popping as I ran through. By the time you realize there’s no actual nitra on the map, you’re low on ammo and there’s a swarm incoming, so there’s no time to run back and pop them manually.
I've been a dash man all my life, even on scout is the ultimate survival mode
It's super useful!
I like vampire, it's not so much about clutching, but sustain, you can kill quite a few enemies over the course if a mission just using power attack, and those 5 stack up :D
Saves red sugar for teammates :)
It can be good, but so many times I have seen teammates die trying to get some vampire value.
Hover Boots in C tier is crazy lol. It’s the most useful perk as a scout imo
Also you mentioned that the number 1 cause of death is fall damage. Hover boots are the only perk that help you with fall damage…
I think I put it in B tier in the updated video.
Hover boots is my favorite perk. Having a free fuck-up without dying is amazing
It can be pretty useful!
My active on all classes is Iron Will and Hover Boots since I use jumping off cliffs to escape a bad situation.
Awesome!
My driller set up is: Iron Will, Dash - Vampire, Resupplier, Thorns. With the sludge pump, epc, impact axes. I play Haz 5 a lot but I am only lvl 65.
I strongly disagree with veteran deposit being C tier. For me, it is without a doubt my most equipped perk as a Driller (doing solo only). Why? The damage reduction is critical. If you constantly play next to Molly you will always take 30% less damage and that's HUGE as driller. When you have swarms approaching or a dreadnaught to kill, you can just play around Molly for that great damage reduction and extra survivability
Fair enough, I like it on gunner with the autocannon and the damage reduction in tier 5.
@@ReapeeRon THAT is one hell of a good combo. I've been meaning to try it on gunner but I rarely ever play someone besides Driller. Even when I'm in a group with other players I still run veteran deposit simply because (in combat) I play around Molly for that damage reduction. Driller is meant for more of a support class, so the longer I can stay alive (thanks to damage reduction) the more support I can provide to my team. That's my rationale, anyway
I have over 1000 hours played and you pretty much nailed it. Dash and Field Medic are unmatched for actives.
Thanks!😀
So if Dislikes are disabled, how do I know if the audience agrees with this tier list? I seriously can't fathom this change UA-cam is making.
YEah that is kind of strange. I can still see the % but I guess no one else can. Right now it is at 93.4% Liked ratio if you are wondering.
Im not sure if a tier list fits this subject. They are very situational, great in some cases or almost worthless in others. Maybe just a discussion could suffice?
Maybe, but I imagine a video like that wouldn't get the same amount of eyes on it.
@@ReapeeRon Haha I actually thought about mentioning that, didn't think you'd just go out and say it like that xD.
@@Alex-xk1cl I mean you got to be honest right? lol.
You know, I'd actually place field med in high a and shield link in low s. If your team isn't going down field medic is a dead perk. Plus its better to not go down in the first place than get picked up faster if you do. Also in my opinion see you in hell is a waste of an active. The passive is way too niche to be useful and the active doesn't do nearly enough damage and really isn't that good at clearing your body
Yeah fair points.
Dash and sweet tooth 😬 I'd never place them that high, I tried using both and find my self just not using dash and there is usually plenty of candy to heal. I do solo more then I do party up so that might make a difference.
I find those two pretty useful, but I tend to kite a lot.
You should definitely use sweet tooth for missions without shield though, or vampire.
They’ve had “miner” tweaks to them! Get it. “MINER” Ha!
Haha! Rock and Stone!
to be honest i use torns and vampire all the time on every class they are just so superior
Cool!
When I use iron will I rush to nearest red sugar
Yeah that is a good idea, you can pick yourself up that way.
My friend uses vampire and iron will to revive himself.
Bro the perks are just gas on the fire
NOT NEARLY as dope as ovclcks
But still just add to the danger
I was happy you put my favorite perk dash into s but you put iron will into a and not s is sad
Okay!
We got a BUNKERER!
Bulk inbound!
Pet the bug. Do it!
Yeah!
Tips for deep dives I just unlocked them
Make sure to look for nitra and don't order to many resupplies because your nitra carries from stage to stage. You will probably want at least one player to have Iron will so they can clutch if need be. Always take the daily beer, regardless of what it is because it might help on the mission. Play a loadout and class that you are comfortable with. Hope this helps out a little.
RapeyRon is a cool name.
No the most ad friendly
Waow : 5 minutes on each perk ! Too long man, too long.
Totally agree, that is why the 2022 updated video is 45mins long.
lol the comments...this goes here, that goes there....blah blah blah :D
It's fine, everyone has a different opinion.
Steve
:)
Alex
There's should be own Perk tier list for each class
I could do that, but I think I will wait until the new secondary weapons come out.