Deep Rock Galactic | Passive Perk Tier List
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- Опубліковано 5 вер 2024
- In this video we will ranking all of the passive perks in Deep Rock Galactic. We will be considering what perks are worth taking and which are not the best for most classes.
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Listen. With strong arm I am able to throw Doretta farther! Never leave her!! She rocks and stones the most!!
Rock and Stone Brother!
You THROW poor doretta? Do you not hear her cries? Real dwarves carry her the whole way. Get your rocks and stones together, miner!
Real dwarves use unstoppable and backbreaker to carry her and not drop her head. >:[
Of course she rock and stones the most, you keep throwing her into them!
Did I hear a Doretta Rock and Stone?!?
One extra thing to note is that vampire synergizes well with iron will, because you can use it to revive yourself when things are dire. There isn't always a traditional source of health nearby.
Yes, you can. I covered this briefly in the other Deep Rock Galactic tier list when I talk about the Active Perks.
I can't believe how much I disagree with that tier list, but that just shows me even more, that this perks are quite balanced and more of a personal thing than a better or worse.
That's okay, everyone has there own opinion.
@@ReapeeRon Their
@@princam_4775 yo, relax.
I never realized how used to Born Ready I've gotten as Engineer. I've got a bad habit of flipping to the grenade launcher, firing off a shot and flipping back, confident it will be loaded when I need it... or just *assuming* my platform gun is always loaded and ready to catch me when I fall (or jump) off of a cliff. Nothing like jumping off a cliff, pulling out your platform gun and it being empty to ruin your day.
Ya, I have done the same thing with Iron Will. Where I have jumped to my death thinking I could use that pick myself up with red sugar and save a teammate, but just made the situation worse.
I could not live without born ready on engineer as well, I would fall to my death so much, and never have any breach cutter ammo loaded
Born Ready isn't about faster reloads, Born Ready is about shorter downtimes. Autocannon synergy is a boost, not it's sole attribute. To judge it as though it just makes all reloads take at max 5 seconds is to ignore everything about it.
During a swarm, your DPS when reloading is Zero, full stop. Born ready allows you to do tertiary damage while your primary damage source is getting passively reloaded, giving you a massive DPS boost, you can then go back to primary damage, and while you're doing your primary damage Born Ready sets you up to swap right back to your tertiary damage when you bottom out your clip/mag again.
Additionally, Born ready restocks the mobility tools and support tools that have clips and magazines. Gunner can always shoot a zipline when he needs one, Scout can redeploy flares mid swarm and go right back to shooting, Engineer can always have a platform ready to catch himself or manufacture a staircase whenever he or a brother needs to reposition, and Driller... Uhh, well... I'ma be honest with you, Born ready is honestly at it's weakest on Driller.
Yes, I agree with you. I have been using it more often recently except with Driller and I have not been disappointed at all.
I agree with this, no downtime with Born ready
@@ImAlpharius yeah, and with the addition of driller's new primary and the soon to be out new secondary, Born Ready has become all the more viable on him!
@@koalabro6118 I don't use born ready with driller tho, cuz I have him with cryo cannon and EPC. I think the perk is really good with all the other class
I have 12 loadouts (3 for each class) and 11 of them uses born ready. Even my fire driller uses it for subata alone. The only exception is my ice/plasma driller, cause it would make 0 sense. I can't imagine playing scout/eng/gunner without the passive reload on their support weapons
I take Unstoppable down into the Fungus Bogs as a Scout, because it turns the goopy pads into ***My Domain*** and allows me to hard counter any melee Glyphid that dares enter. They can't reach you in a large goop pad because you an just keep circle strafing them whilst filling them with hot lead. If you need to get out to deal with a ranged enemy or to move to the next area, you can just grapple line out and leave the spidery idiots in the slime. If you really want them to bugger off give 'em an IFG for the road and watch them impersonate statues.
Unstoppable does make the bog easier to navigate and punish stray melee enemies.
Great vid, disagree with the resupplier placement, getting it faster is amazing on haz five and makes maps with low red sugar not as bad also using it with iron will is great cause it make the difference between a last minute clutch or waste of iron will
That is a good point, and I do run Resupplier somewhat often, and combining it with iron will does synergize well.
The only thing It's a bug thing has going for it is that it's a utter meme of a passive
Ya, most of the time.
It’d be cool if this perk also had some bonus dmg towards the Huuli Hoarder. Otherwise meme perk.
@@orion1204 Ya, then it would be way better.
In all fairness the deva had said it was meant as a meme perk
@@geoshark12 Ya I just wish it had another effect on top, like1% bonus to everything or something that was fun but not great.
Born ready is literally my most favorite perk in the entire game. Especially with the new guns added. I switched off to gunner with the rocket launcher. I can spam into hordes and SHOULD the magazine run dry, I can just swap to the sidearm, continue to deal damage and swap back when the clip is empty to continue the barrage.
As scout with the Boomstick and Special Power overclock it's an absolute carry perk. Escaping from a horde with two shots, clinging to wall way high up until the hordes climbs up, just to have your gun reloaded for you so that you can let go and safely land - or blast off even further beyond.
For Engineer the same applies as to gunner, pretty much.
Driller. . . Well, I agree for C Tier for Driller, but every other Dwarf benefits massively from it in terms of DPS and self defense.
Yeah you are right, I think in the more updated tier list I moved it up to A tier because of how good it is on everyone besides Driller.
Veteran Depositor and Deep Pockets work great together because the amount of materials you'll be carrying will match with the increased deposit speed. And if you equip the "Bigger Mineral Bag" armor rig mod, you can carry up to 60 of each possible mineral, which is 50% more than the default carrying limit. The other 2 armor rig mods aren't that useful.
And Mining for stuff is half the battle in DRG, so having both of these on any dwarf is great when playing solo, decent-at-best when playing multi. Thorns then can take up the 3rd perk slot so minor enemies will die if they bite you. Elemental Insulation is okay, but it's more or less a way to keep you pampered while learning how to avoid the environmental dangers of each region on Hoxxes IV. You'll grow out of that.
I will have to try that out. I don't know if I have used all of those together, but I can see how they would work well together. Thanks for the comment Sean!
@@ReapeeRon No problem. And just to give you an update: I've swapped out Veteran Depositor and Deep Pockets for Born Ready and Resupplier now that I've become more experienced and have gathered a good amount of gold and minerals. For builds that don't require a reload, I still equip Veteran Depositor; mainly for the deposit speed. But the Driller's Cryo Cannon build? I give him the Vampire/See You in Hell combo for the little health leeching benefit (unless there's a cave leech cluster).
THATS CRAZY. Scout is the ONLY class I use born ready on, my reasoning being that I'm always switching to the grapple to zip around. Not haveing to wait that tiny bit of time doesn't seem like a huge deal but to me its a big part of how I play scout. Also it effects all of scouts weapons and his flare gun too.
It can be pretty good on scout.
@@ReapeeRon Yeah, its always cool to see how other people interpret the usefulness of different things. Its hilarious that I have the exact opposite approach to born ready as you😂.
Nice video mate, you had a good explanation for each passive. The vampire passive for the driller seemed really good.
Hey, thanks! I wasn't aware of how well the cryocannon and vampire work together until recently. I seen it and decided to test it out and I was really surprised how well it worked.
On high hazards there such a ridicolous amount of enemies and AoEs flying around that I would always take friendly fire. It should even stack if all players have it.
That can be helpful, but even when I hold haz 5 open lobbies with randoms I don't get shot all that often.
I am practically addicted to deep pockets, combined with mineral bags on armor. 60 units of minerals makes it so much easier to collect resources
I use the lootbug killing one specifically on solo scouts because it can really help to have the extra nitra for resupplies, especially on complex caves with not a lot of easy to grab nitra
I feel like friendly is really nice for when your friends are swarmed and about to be in trouble. Yeet a grenade their way and clear out the crowd surrounding them, tanking 50% will be better than being completely surrounded.
Ya, it can be. I find it pretty useful when I play public matches.
I think these tier lists says a lot about how balanced the perks are, and how they compliment you playstyle. I run deep pockets on Driller and Scout, because I often find myself away from my team, and it would punish everyone if I called for Molly all the time.
I also find Born Ready to be outstanding, on Engineer with Grenade Launcher and Gunner with a primary that needs reloading. It reloads your Thunderhead in the same time you would've spent manually reloading it. How is that not powerful?
Thanks, and yeah I have done a more updated list of these and Born Ready I should have put higher.
I also abuse Born Ready on all classes so as to keep consistent damage output in most cases, cycling between Primary and Secondary to keep shooting.
Though in the case of Scout, I do it for Special Powder with the t2 mod thet lets you quickly fire both shots on the shotgun. Yeeting yourself with the shotgun jump, then using the grapple gun, reload, repeat
I play gunner a whole lot, personally I use vetetan depositor all the time. Works really well if you just call Molly to you or regroup at the rig/platform whenever a swarm starts, helps out a ton in fights with dreads too!
I agree, it is probably best used on them or the Driller.
See you in hell+thorns+vampire lets you one tap grunts with light pickaxe attacks and get health back, best combo imo.
That probably is the best combo outside of the vampire/cryocannon combo.
I feel like friendly fire is a must on driller. Flamethrower and c4 get pretty crazy
It does make it easier to use those weapons in an aggressive playstyle.
Even when I was new, I didn't bother with friendly fire. I'm not a big "get gud" kinda person, but unless you expect shenanigans from randoms or have an exceptionally bad friend, friendly fire has been useless to me.
Nahhhhhh take it on engi lol
You forgot how vampire specifically helps with iron will as the healing from vampire will keep you up after its timer expires allowing you to completely ignore that part of iron will as long as you have a bug within range to heavy attack.
Yeah that is useful!
When I was starting out I always had born ready on Engi and now I can’t live without it
It's pretty useful with them.
My list:
S: Vampire, born ready, thorns
A: Resupplier, sweet tooth, elemental insulation
B: Unstoppable, veteran depositer, friendly
C: Second wind, strong arm, deep pockets
D: Its a bug thing
It's a bug thing needs more to it. Either more materials from the loot bugs or it can sometimes work on random other bugs. Something to make it not a meme.
@@ReapeeRon personally, I cant live without born ready. Its extremely valuable on every class (exept driller if you run cryo and plasma like me) the born ready's 5 seconds to reload is actually faster than the autocannon's normal reload. Scout can get his guns reloaded while mining (and it works good with jumbo shells). Engi has problems reloading his secondary while in combat, so its very useful on him.
@@spectralaria8648 Ya, I use it mostly on the Gunner if running the autocannon and on the engineer for the grenade launcher and Breach Cutter.
I think you misplaced bug thing; it should be S++
@@kruncher_ Sadly, im only ranking them based on utility, meme factor not involved. But if I was yes I 100% agree it is S++
TBH, I have a difficulty running anything besides
Born Ready
Resupplier
Vampire
Iron will
Field Medic
And if not resupplier, I'd probably do thorns.
Iron Will + Vampire + Power Slam, is basically a free self-revive. Then you got the insta-revive from field medic
Can really come in handy for the clutch on haz 5
Awesome to hear!
@@ReapeeRon Actually I usually swap born ready on driller/gunner loadouts that don't need it
Personally I'd put Born Ready and Deep Pockets in B tier. Born ready makes it so you don't need as much breathing room in intense fights if you have guns that need reloading, but can't actually reload without taking health damage, which is not an option if you are already low health. Deep Pockets is very useful if your team is spread out and molly might not be readily accessible, which is not necessary on lower difficulties but if you are playing an EDD you need to get things done quickly, therefore walking back and forth risks your team.
Speed is an important factor, and doing more things in a shorter time gives great tactical advantage
Yeah I think I raised both of them up in the more updated version of this lst.
I use the deposit quirk a lot more on tanky builds on characters that generally stay with the center of the team (Gunner). You wanna talk about NEVER DYING? Son I tell ya hawhat.
Cool!
Deep pockets isn`t good in haz 5 or in elite deep dives, but in all other missions deep pockets is such a quality of life perk.
I agree, you can still kinda get away with it on Scout in Haz 5.
My build is vampire, thorns, A passive perk specialized to the class (usually sweet tooth, but on autocannon gunner it is born ready and on scout it is deep pockets.) Field medic and see you in hell.
See you in hell gives a passive melee damage bonus, combined with thorns it allows me to combat grunts in melee and get vampire heals. Field medic is a must have because insta-revive and revive fear is OP.
Sounds good!
Strong arm go YEEEEET!
strong arm on low gravity is awesome because you can cross-map those flares.
Somewhat useless but it’s cool to watch them fly, ESPECIALLY on sandblasted corridors refinery/extract where the map is huge.
Also good for checking the ceiling for leeches if a scout isn’t around to flare it up/get grabbed first.
Totally agree!
Strong arm on driller doing tcf mining makes scout class almost obsolete. It's insane how good throwing flares with strong arm is for those big rooms where you can't see the roof.
I will have to try that some time, makes sense with your plasma pistol.
@@ReapeeRon One could argue that you are limited on plasma ammo versus a scout who has unlimited grappling hook for those hard to reach minerals but usually there is enough nitra to go around and stacking +ammo and -plasma cost & heating i rarely run out of plasma ammo for thin containment field mining. Most scouts that join me are bad at using their flare gun. Even when i use voice chat and use pointer for flare. Strong arm makes up for lazy/bad scouts so I like using it on gunner and engineer too.
@@jambalolk I usually don't have the Scout problem to often, but that is because it is usually my friends playing with Discord on so it's not to bad. I has been running the AoE plasma pistol for so long that I forgot that you could mine with the thing. lol. I had to be reminded of that the last time I streamed DRG. It's really good for that.
Born ready is good with scour shotty with some combo builds :)
Yes, that is really good. I have a newer video based on all of the perks and I feel like a sold that perk short.
i have never heard of this game before, neat
It's pretty fun! If you have ever wanted to be a space dwarf then this is the game for you! :)
Dude, buy it and play it.
Seriously, IT IS WORTH IT
seriously buy it its amazing
@@sageyzz It is pretty awesome!
Is the .75 second cooldown on thorns a player-based CD or enemy based CD?
I think it is player based.
I just started this a couple days ago. I am not good lol. Hopefully theae help
Don't worry voodoo in time you will get better.
@@ReapeeRon my biggest problem is the map layout. I'm not used to looking at a 3D minimap and getting back to the drop pod that's my biggest issue so far in the game
@@Irish1Eric Ya that takes getting used to. If you play Driller you can drill your way to escape pod. You usually have a free escape.
Does the friendly fire stack with other people example:
Me and my friend are running friendly fire perk if I shoot my friend will my perk reduce my damage to friendly by 50% then my friends perk does it by 100%
No, friendly do not stack nor does it help with self inflicted damage.
Unstoppable should be even lower... If you go on the wiki, you'll see that that the faster heavy object carrying doesn't even work anymore.
Really!? lol, that sucks. I don't usually use it unless I am on the swamp and I just don't want to be slowed down.
It´s a must have for haz 5 my man.
Slashers, sandstorms, blizzards, slime (and probabbly more things I forgot about) become WAY less punishing.
Since if you don´t keep moving you will 100% die to some random projectile, exploder or a random swarm of grunts that happen to surround you.
I have never not run Born Ready that shit is great
I really like that one too
Born Ready also triggers after swinging pick axe and interacting with objects for 5 seconds...it's better for some classes than others and suits some play styles better than others. Personally, I find it indispensable when scouting deep dives-- switching equipment and performing actions without delay or necessitating mental notes to reload something is significant in my books.
Born ready is a really nice quality of life ability, and I have been running it more often lately.
Don't forget the biggest downside of the It's A Bug Thing. You can't pet the loot bugs
That's true!
Waaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyy tooo many ads bro. I get that you wanna make some cash money, but c'mon. Try 2 ads per 10 minutes.. imagine television as a kid and your favorite show getting cut off every 2-3 minutes for some ads. Annoying.
Dang you are the second person to bring up this problem. I set this to let youtube manage where the ads go and looking at it there is 7 ads in total on the video. I have changed it there should only be 2 now in the video, sorry of the inconvenience and thank you for bringing this to my attention.
@@ReapeeRon aye no worries, thank you for the video.. was very informative... will keep an eye out for more
@@ChrisFromNY Thanks! Glad that you enjoyed it besides the annoying amount of ads. It was very strange all my other video that I set to auto only get 1 or 2 ads even on an hour long video. Not sure why this one was so different.
@@ReapeeRon, one of the latest DRG videos (Mutators or the last one) had 3-4 ads in the middle of video, 2 were even shoehorned 2-4 minutes apart and were PRETTY half assed placement wise, they cut right during one key part of your comment
@@andrehashimoto8056 Thanks for telling me, I don't know what is up with UA-cam placing so many on those videos. I will change that.