I don't see how anyone could not LOVE Engie's Laser Cannon. Fun thought, imagine an overclock that rapidly fires thinner beams in a shotgun spray within a wider reticule.
@@donvoltonus8898 The Diffractor is especially good on Sabotage or Rival Presence missions due to how fast it ignites the bots and turrets. I so much as look at a Sniper Turret and it is GONE.
I think warthog should get like a "slug overclock", so you can be precise even at longer ranges and deal more damage to targets at a cost of ammo and maybe rate of fire
I did want to point out the collete wave cooker is one of the only weapons that can kill exploders without making them blow up, without requiring headshots ^^
Got one of my friends playing last night. 1st mission he gets on the drop ship after the countdown, like 1 frame before the door closed. Now he’s hooked. Then the next game he blew me up while I was holding my c4 which I didn’t know was a thing. He thought we were playing for a half hour, and we were playing 2 hours at that point. That’s how you know a game is good. Rock & Stone!
Big fan of sludge pump because of the noises the bugs make after they've been shot. Very Star Wars inspired. Still need a lot of SP overclocks and lots of OCs in general. Many thanks Ron!
For me is really good. Volatile mixture is really goooood one shooting grunts with single shoot on haz 5 or swarm with slashers with charge shot, and it's nice for caretaker and dreadnought mission. it's not ammo efficient like flamethrower with sticky fuel where 5 ammo sometimes can clear most swarm. Goo bomber is fun to for missions like dorreta or Salvage Operation
I love the sludge pump because it helps me create my "Geneva Convention Violation" build. I sadly don't have an OC for it yet though. I use that with gamma radiation wave cooker. So basically, I can corrode, irradiate, poison, and slow my enemies. When I'm solo, I even get Bosco to electrocute them. It's fun being able to watch my enemies die a slow painful death.
The wave cooker with the cryo cannon is one of my favourite combinations. Once you freeze enemy’s you can vaporise an entire swarm in a couple of seconds with the temperature amplifier.
Honestly, been playing for about 2 months now and tier lists feel so antithetical to how the devs want you to play. Does it work? That's all that matters, who cares what other people think.
That’s cool and all, but don’t be the random on an Elite Deep Dive trying out your “fun builds”. It goes up to Hazard 5.5 and you should pull your own weight and not be a hinderance to your team. Outside of EDD you can troll and have fun however you want.
Graybeard here. below haz5 weapon choice does not really matter. Play what you like. The more player and the higjer the haz level aoe dmg becomes more inportant
One thing to mention about the flamethrower. With the right overclock the 20 range you get is enough to reach anywhere you'll need to in almost any cave generation
I feel like a lot of scouts are sleeping on electrifying reload GK2 with the new patch. It used to be pretty bleh, but one shot into a grunt and a reload slows it enormously and it'll die to the electric DOT. Does great at slowing praetorians or some other troubles to a crawl. Easy to grapple behind and unload with embedded dets, boomstick, trifork, etc. Primary with great total damage and crowd control, and a secondary to delete stuff. Plus the electric status to potentially boost teammates weapons (eg: shard)
Definitely! Its just a very different playstyle to anything else so its easy to see why many might not find it appealing. Like pairing it with boomerang when using trifork.
Electrifying reload is really good imo. However, I do think it's beaten by AI stability. Electrifying reload is what I used until I got AI. Its a great all around weapon as you can spray it into a swarm and reload and take out quite a few of them, or unload a clip into an oppressor and do a lot of single target damage on reload. You won't go wrong with taking it, but also its still not the best imo
Also want to point out that the Collete Wave Cooker isn't just infinite range but instantaneous--there is no projectile velocity factor, which means all your mods are going into extra ammo or something else to beef it up. I run exclusively with the Collete Wave Cooker on my flame/cryo builds purely because of the temp differential trigger. It's an enormous resource saver and ridiculous DPS against 1:1 large mobs and mobs. EPC is C tier in comparison IMHO.
For the longest time ive only seen the epc as a mining tool. And I refuse to use it like that because I feel like it takes away from the scout/engi teamplay dynamic
i believe that when something instantly hits its target, its called a hitscan attack. could be wrong though, ive only heard it in the context of warframe
In my experiene the engi shotgun has amazing range for what it is, and if you really need to hit something far away you can just take choke and it perfomes quite well at medium ranges.
@The Nightingale Shotguns for me still track across the board, for me. Just takes a bit more ammo, so I go with the mini shells. Tiny dip in ammo but usually enough shots to manage. Just have to dole out secondary ammo as needed.
Wave Cooker with temperature amplifier build and a Shard Diffractor make an insane combo. You can clear out entire waves, or toast even the biggest of bugs in seconds.
I think the loc1 has a tone of use just scouting for leeches. I know it's not engis fortay but sometimes you can trivialise a room in seconds from darkness. Good list
i currently use lok1 on engi with executioner, and while its decent, id rather point at something and make it die instead of solving equations and plotting a route to mars, whats a good "i want everything in that general direction to stop breathing" loadout?
@Shadie I find its really specialised so you kinda have to make some sacrifices no matter what you take. That said, the OC that makes the 3rd shot on a target explode can be great if you just want to mow down. Don't bother getting full locks, just 1-2-3 on a target and fire the 3 shots off. If you spec it right you can basically turn it into a burst rifle with explosions. Pair it with you choise of secondary panic button weapon for things get too much, I like the big spring breach cutter.
I used to play gunner a lot and kinda undermined engineer, but that changed after one occasion. We were at a Point Extraction mission, I saw the swarm alert, and set up a zip, waiting for an opportunity to get rid of that grunts with the Carpet Bomber. I saw 3 really big swarms and prepared to really have fun. Then engi just shot 3 nukes into them and the fun was instantly over. And then I switched to engi as my main
Whaaat?! The wave cooker with ammo oc and exothermic reactor with either the fame thrower or the pop sickle gun is pure God tier. It litterally kills anything with ease.
Ha, basically the one build that makes it good. Everyone backs it up with that same build, but it doesn't have a good variety of builds. Also the base weapon is very meh/mediocre with it's low damage.
brt7 burst pistol is my farorite secondary for gunner because there is nothing like it that burst critical part like it does with hollow point and longuer burst it can get trough some dreadnaut phase really fast in hazard 4 at least without overclock on it
Burst fire pistol should be a lot higher. It's potential dps output is insane. It's dps can go far higher than minigun with leadstorm. Great to gun down large enemies quickly or take a chunk out of a dreadnought when it's weak spot is exposed. Minigun is good for sustained damage, but sometimes you're in a bad spot and something large and dangerous needs to die right now. There's no better gun in the game for those times. It's also good against large waves. And if you build it right, can be very ammo efficient with far better sustainability than the revolver.
But with combat mobility for the thunderhead you get: Smaller movement penalty while shooting Faster max firerate A bit less ammo (i still have 110 per mag) Aaaand reduced base spread So you can use it as a lingrange gun
Nah, Subata still kinda sucks and is hella boring: it doesn't have any redeeming qualities. The only "fun" build for it is born ready + explosive rounds, which means sitting there and waiting for a really lame damage payoff, instead of just using primary. They need to seriously buff it/give it some kind of gimmick for people to actually have a reason to not take EPC for mining, or wavecooker for thermal shock.
I think that the biggest takeaway you should get from this list is that while some of these weapons are certainly better than others, none are bad, certainly not bad enough to drag down an entire team.
The Hurricane being only at A is an insult... best weapon to deal with anything overral.. to small fries to big game with plenty of ammo and decent damage and more important no revvy needed
These weapon tier lists would be much more useful if you do it per classes, and put each weapon up 3 times (considering all overclocks and modding options, swarm/single/generalist). For example all 6 weapons of the gunner for a total of 3*6 places. It doesn't really matter how they relate to weapons you cannot choose, but if you want a single target and a generalist weapon you could see your best options (like minigun+revolver is better for that purpose than autocannon+burst pistol for that purpose). Weapons with inherently limited ammo capacity don't make good generalists, weapons without burst damage option makes single target usage difficult, etc., and as a beginner I found choosing the right combinations the hardest part (if I choose magic bullet revolver for swarm control and use big bertha for single target damage, will I have enough ammo to handle swarms, or I will constantly run out of revolver ammo way before I need supply for the autocannon?). Another good approach would be weapon combinations (9 per class) for purpose combinations (9 per class since it matters if it matters if the primary/secondary is used for which). That list would definitely have a way bigger spread, would be very useful, though I admit a lot of work.
Great video! Really appreciate this, took a break from the game but am getting back into it after playing the board game so this was really helpful for all the weapon changes.
An overclock for Subata that reduces mag size to 6 and halves total ammo, but boosts damage or adds x2 multishot with spread would make it way better, i'm not against using almost uncapped single fire weapons, but spamming through 12 shots is too much
Agree, Bullet Hell is simply one of the most fun OC. In fact, despite the penalty, I think it still net far more positive. Warthog I think should be S tier, As long as you equip it with Turret Whip. Turret Whip wins you lots of net damage in comparison with the other upgrade.
Honestly they need to do some fairly major reworking on a lot of the guns in B and C tier, the warthog and subata especially in my opinion Edit: I meant warthog, not bulldog lol
Bulldog is very strong with overclocks. One of the widest spread of usable ones, everything except the clean is good and volatile bullets is the best single target DPS in the entire game. The only real design problem with it is the fact that there's almost no reason to ever take the damage upgrades, outside of taking specifically one of them on volatile bullets to get your normal oneshots back. Subata has the issue of carpal tunnel and only being usable with flamethrower. Volatile bullets on it needs an upgrade to bullets of mercy, and the automatic fire should be rolled into the base gun at a lower rate of fire. At that point it has a much clearer use case as a single target option to spray at enemies no matter what primary you're using (even if the huge weakpoint bonus the gun has is useless with cryo, but that could be shifted to base damage like the GK2 got in season 3.) The microwave is designed at its core to be a spread weapon on a class where even the most single target focused primary will be better at it. Well, it's designed as a combo weapon, but flamethrower does better with Subata because a magdump will outdo the fiddly RNG temp shock most of the time, cryo wants to smash targets with heavy hitter EPC, and sludge pump combos better with EPC to light puddles on fire instead of rolling the dice at the 10% chance of a gas cloud that just slows and poisons, both things sludge pump already does a lot of. Also TCF exists and invalidates any anti-swarm usage you might be able to eke out of any other driller secondary.
For me, the worst gun in the game is the Warthog. I know a lot of people swear by that gun and I know you're supposed to be able to consistently 1 shot grunts in the head with it, but that's never been my experience with it. Idk what it is with me. Even with something like magnetic pellet alignment that is supposed to give you a super tight spread, I still find the RNG with the pellets to be really painful with this gun. It always feels like on average it takes 3 shots to kill something, and quite often 4 or 5 (or more if luck really isn't on your side). This results in terrible time to kills and terrible ammo efficiency for me. Ive tried all the overclocks with it and the gun feels terrible any way that I build it. If I go all damage, I still dont get enough consistent 1 shots and so I run out of ammo way too soon. And building for ammo winds up with the same result just from the opposite end. The gun becomes even more unreliable and chews through even more ammo. Its the only weapon in the game I can say I truly don't enjoy. Even the Subata I have fun with sometimes.
I'm not a fan of it either. It's solid and good and I use it more than the other two but it doesn't have much variety to it. You can build it like USteppin. He does solo EDD with the same engi build every week and it performs but it's kind of boring. Just spam shotgun and GL. It really needs some unbalanced OCs that are good and change it up.
@@garrettmccullough2249 See for me it doesn't even feel solid. It just feels downright bad. I basically only use the stubby and lok-1 with engi and have given up on the warthog after every it still felt bad with every OC. But either way, they should add at least another OC to it. Its the only primary weapon with less than 6 OCs.
@@moonlitegram Try 1,2,2,1,1 with the ammo OC and just spam and reload. The reload speed is very important but if you don't like turret whip full auto is fine. Still not satisfying but It'll get you through Haz 5
BRT7 pistol is extremely strong with the damage overclock that reduces range. It's great against large bosses. Run up to the weak spot and burn them down quickly.
Yeah i decide wether i want it or elephant rounds, it all depends if i want long range accuracy, same damage but lower dps due to aiming restrictions or short range burst damage with the BRT7.
I personally think that gk belongs in S tier with the boltshark in A/S tier because of how strong BoM gk is with either fire or ice bolts with the boltshark and it makes scout able to efficiently deal with any situation while still being the class with the most mobility
Problem is if you're playing with anyone else boltshark becomes much much less useful. BoM still should be getting great uptime tho. AI stability is nearly as strong as BoM with more versatility and doesn't require set up.
I feel like the only time I really want to use BRT is with Lead Spray OC - it's amazing against big targets. However, in any other mission that's not Exterminate, I tend to go for Coilgun or Bulldog just because they're just more useful in general and will still perform well against big targets.
Personally I would put LOK-1 into S tier I love that gun so much :,) It takes a while to get used to, so I imagine that’s why a lot of people wouldn’t like it But arcing the bullet trajectory to hit weak points is always just sooo fun ^^
seeing subata in the lowest tier makes me sad but at the same time I run berserker on all of my builds no matter the class so asking me for powerful builds probably isn't the best idea
I'll never understand why people hate the wave cooker. It can nullify exploders, it kills spitters across the map in seconds, it's wide lens wave clears all swarmer types instantly. It covers every single weakness the Driller's primaries have while accentuating their damage. Putting it in the same tier as the subata is doing it a massive disservice.
@7:15 BRT + Flachette + Weakpoint bonus is S tier, coming from greybeard gunner. Devastating at close range and if you master the recoil snap, extremely accurate and also sprayable as last resort if you run out of primary ammo. Revo refire time is too long imo.
Kinda sad to see the Subata 120 in tier C, I find it very good with Homebrew Powder to take out enemies with their weakpoints, I just wish they'd make the Overclock Chain Hit into a 100% chance ricochet while removing the weakpoint requirement which I know sounds too good but they can change it to balanced and just add dmg reduction to the ricochet. Also change the Automatic Fire OC to have no negatives and it simply turns the Subata into an SMG which I know it sounds too good but some people like me like the full auto but sometimes prefer slow steady shots, so the mod has no real good use since you can just rapid fire by left clicking fast and keep your accuracy.
I don't see how Cryo can be better than Sludge Pump, at least from my personal use. I was a flamethrower main until sludge pump. Only downside is my bad aim missing enemies sometimes, but when it connects it usually does good damage. In case it doesn't with like robots or something I use my secondary
I've heard that supercooling chamber for M1k is still really bad even with the buffs. I have that, min clips, and ASS for it and I usually go min clips for a hipfire build, but have been using ASS for focus builds. Is SC better for focus now though? Or is it just good for stuff like elimination?
Cryo cannon with Ice Storm extended range WRECKS the care taker! Nothing comes close to it in my opinion. Same against dreadnaughts. Maybe they "fixed" icestorm, I dont know? Been using it alot lately. And it owns.
real minigun mains be slappin burning hell with aggressive venting for a double fire dps and fear aoe, and the auto cannon carpet bomber with fear trajectory crowd controlling hordes of glyphids saved my ass soloing hazard 5
Oi, 2 in and I'm already mad. Leadstorm is A but autocannon is S? I call baloney, you can get the cool down on kill upgrade for the leadstorm so you can clear a whole swarm without letting off the trigger or overheating. When you have that upgrade you can also hose a big glyphid till you're hot then kill grunts to cool off without dropping dps. A true gunner never stops gunning
I disagree with the LOK-1 as i think it's the most overpowered weapon in the game. With the Seeker Overclock it does not matter what kind of target I shoot, it just shreds through anything. Opressors and Dreadnoughts are nothing to the Lok-1 Seeker, for it always ignores their armor and it is impossible to miss. It's so damn OP, I love it
Your list, your video, your opinion, all of which I respect. But I really find it unfair to categorize weapons based only on their "basic" stats, without taking OCs into account. Ranking a weapon should take the whole package into account, including all overclocks, since no one will actually use weapons without OCs once they unlock them. Just my 2 cents.
Heat pipe on EPC. I miss the old version for continuous TCF popping. What is the current heat pipe overclock good for? I still can't get a good grasp on it.
With almost perfect timing (heat shield upgrade is mandatory) you can still TCF things. You need to be below 36% heat, which means you get about 0.23 seconds to fire the shot. Just barely enough time for average reaction speed. Of course even when you're used to it you're still going to blast charge shots into enemies because you aimed poorly, or overheat your gun and waste ammo, so it still might not be as efficient as energy rerouting. Really good for burning nightmare though.
@@TooFewSecrets makes it really hard when you're not host as well. At least it feels like that's the case. To me it feels much harder any time I'm higher than 100 ping.
@@TooFewSecrets yeah. I think the use for it currently is for burning nightmare sustain. It really stretches the ammo so i can afford to choose both area damage increase with charge shots. The overheat is just brutal though so i feel like it turns into a crappy grenade alternative that's awkward to use...
@@GordonGordon ...And TCF is already the second best grenade in the game behind satchel charges? The real issue I have with burning nightmare is the projectile keeps sticking on bugs for some reason instead of piercing them.
I personally absolutely despise the hurricane. It’s “job” is to be more accurate and deal with things long range. But it’s damage is horrible, it’s travel time takes years even with overclocks, the ammo is at least fine because of the fire rate, of course the overclocks make it a bit better but a gun should be good enough baseline then the overclocks support it in different ways or change its gimmick. Not making it a worse minigun or thunderhead. I respect people that are able to use it and use it effectively. I personally think it’s job is best done by its older brothers
Looking back. I kinda agree still. I just personally prefer the other guns. Because they are more specialized in combat situations. While the hurricane is more generalized which makes me angry during operation. However that being said I do understand that having a 100% accurate thunderhead would be decent. The only problem I have is that the weaknesses of one gun can be countered with a good secondary weapon. Opinions be subjective.
honestly i agree, the hurricane is pretty underwhelming compared to the minigun and the thundercannon, it's really fun with the Salvo Module overclock though it's overall the best OC for it in my opinion, it has both AOE and Single target damage with it.
I am a bit miffled about the fact that the gunner revolver is so hard to use for me. Not sure how I should aim it, never seems to hit unless the bugs are in my face.
It's definitely a moderate risk moderate reward weapon. I usually take my time and hit spitballers in their weekspots at range, or jump behind bigger enemies and spam fire into their weakspot. It's similar to triple tech chambers on the coil gun, the recoil is very hard to control but if you can it's very rewarding.
Grenade launcher is meh I don't get how your playing it but I find ammo and range ate way too limited compared to other two which have just as high damage. The coil gun is my only f tirr I might have some obscure bug but I can NEVE get it doing damage. I can have that pos shooting grunts in the head and on tier 1 it takes like 4 to 5 shots to kill a grunt. That's assuming it works at all trash gun and I've never EVER seen anyone using it in had 5. It's the only gun I've never seen people take unless it's by accident.
it's mainly the hipster overclock, with a good build it gives the scout a lot of fire power, easily handling medium enemies and big enemies even on Hazard 5, you just gotta aim for weak spots and you are golden.
i just installed this game like 2 weeks ago, not playing much because i bought premium account to another game 3 weeks ago and have to play it out for obvious reasons but damn, the game, the community... It's all i ever wanted from video games! Being chill with everything, everything works, no toxicity, just awesome! DRG should be more popular
Ac is incredibly inaccurate even with bertha and accuracy mod. If it initially had 50% accuracy of the current would be my pick for sure. But atm LSLS is just overwhelmingly better, more accurate and has the same crowd control. Why anyone needs AOE damage if things individually just die too fast?
Warthog dmg is really random because random spread, and you need be close range. Yea im also using stubby with turret em for long missions or loki with explosive rounds for quick missions.
my man put hurricane lower than any other gunner primary even though its the best gunner primary rn 💀 EPC with TCF is one of the strongest weapons how is it in B Boltshark is the best CC option scout has, ain't no way it's in B
Why do people love leadstorm on the Minigun so much? I can't even tell the difference most of the time. I would prefer to shoot faster and have more ammo
Well the main difference you should notice is that it shreds enemies. If you test it on different hazards with different enemies you would be confused. But that would also go with every OC in the game. Try seeing how fast you kill a praetorian haz 5 with and without leadstorm. R&s
@@yappertherapper5124 Because his single target primary builds are really good and his aoe/CC focused secondaries are really good. Gunner has so much flexibility, you can just pick your fav gun and there will be several builds that just wreck.
This video is confirmation bias approved. I've found Driller primaries and Engi secondaries to be my favorite weapons.
That is very true. That is how all of my list are. Feel free to disagree with it if you would like.
Got it fellow crowd control lover 😉
@@ReapeeRon I meant mine, not yours. Your video backs me up
I don't see how anyone could not LOVE Engie's Laser Cannon. Fun thought, imagine an overclock that rapidly fires thinner beams in a shotgun spray within a wider reticule.
@@donvoltonus8898 The Diffractor is especially good on Sabotage or Rival Presence missions due to how fast it ignites the bots and turrets. I so much as look at a Sniper Turret and it is GONE.
I think warthog should get like a "slug overclock", so you can be precise even at longer ranges and deal more damage to targets at a cost of ammo and maybe rate of fire
Isn't the Magnetic Pellet Alignment overclock pretty much that already? With it and the choke upgrade you can minimize spread hard
Magnetic pellet alignment + choke is fun :)
should also gain some punch-through
I did want to point out the collete wave cooker is one of the only weapons that can kill exploders without making them blow up, without requiring headshots ^^
Yea there is only cryo cannon, cryo grenade and wave cooker. but only wave cooker can snipe them
@@SpeedevillPAVO love making a swarm of them dissappear on infestation warning missions
@@SpeedevillPAVO cryo grenade doesn't kill exploders on its own, they have to take damage while frozen
Kinda sad that devs removed that ability from sludge pump, it was so fitting
Got one of my friends playing last night. 1st mission he gets on the drop ship after the countdown, like 1 frame before the door closed. Now he’s hooked.
Then the next game he blew me up while I was holding my c4 which I didn’t know was a thing.
He thought we were playing for a half hour, and we were playing 2 hours at that point. That’s how you know a game is good.
Rock & Stone!
Big fan of sludge pump because of the noises the bugs make after they've been shot. Very Star Wars inspired. Still need a lot of SP overclocks and lots of OCs in general. Many thanks Ron!
That is one of my favorite weapons too.
For me is really good. Volatile mixture is really goooood one shooting grunts with single shoot on haz 5 or swarm with slashers with charge shot, and it's nice for caretaker and dreadnought mission. it's not ammo efficient like flamethrower with sticky fuel where 5 ammo sometimes can clear most swarm. Goo bomber is fun to for missions like dorreta or Salvage Operation
I love the sludge pump because it helps me create my "Geneva Convention Violation" build. I sadly don't have an OC for it yet though. I use that with gamma radiation wave cooker. So basically, I can corrode, irradiate, poison, and slow my enemies. When I'm solo, I even get Bosco to electrocute them. It's fun being able to watch my enemies die a slow painful death.
Hydrogen ion additive is really good. Its my preferred driller weapon, but driller is also my least played class so far
The wave cooker with the cryo cannon is one of my favourite combinations. Once you freeze enemy’s you can vaporise an entire swarm in a couple of seconds with the temperature amplifier.
Hits like a truck!
I prefer flame as it builds alot faster on almost every enemy
A bit sad that it doesn't give you kills if the bug dies from temp shock, but non the less it's probably the best choice for cryo cannon
What's strange about the Boltshark and Wave Cooker right now is that you can't change ammo types or go into overdrive while standing on pipelines.
You really can, you just need to jump and swap midair.
That is the solution, but jumping isn't standing.
@@StupidDude but then are you still standing on the pipeline?
Yeah there is also a problem with that and the Snowball/Ice Spear overclocks.
Console gaming moment 😥
Remember guys: you should always have fun playing this game, so just pick weapons you like.
I usually search for weird build ideas, I like boltshark because of how goofy it is
Honestly, been playing for about 2 months now and tier lists feel so antithetical to how the devs want you to play. Does it work? That's all that matters, who cares what other people think.
True but these tier lists are a good way for the devs to buff the less effective weapons so it doesn't feel like your trolling the team by using them.
That’s cool and all, but don’t be the random on an Elite Deep Dive trying out your “fun builds”. It goes up to Hazard 5.5 and you should pull your own weight and not be a hinderance to your team. Outside of EDD you can troll and have fun however you want.
Graybeard here. below haz5 weapon choice does not really matter. Play what you like. The more player and the higjer the haz level aoe dmg becomes more inportant
One thing to mention about the flamethrower. With the right overclock the 20 range you get is enough to reach anywhere you'll need to in almost any cave generation
I feel like a lot of scouts are sleeping on electrifying reload GK2 with the new patch. It used to be pretty bleh, but one shot into a grunt and a reload slows it enormously and it'll die to the electric DOT.
Does great at slowing praetorians or some other troubles to a crawl. Easy to grapple behind and unload with embedded dets, boomstick, trifork, etc. Primary with great total damage and crowd control, and a secondary to delete stuff. Plus the electric status to potentially boost teammates weapons (eg: shard)
Yeah electrifying reload is busted. Extremely good crowd control and ammo economy. I legit compete with the rest of the team for max kills everytime
Definitely! Its just a very different playstyle to anything else so its easy to see why many might not find it appealing. Like pairing it with boomerang when using trifork.
I have to try this. I had the stability one
Electrifying reload is really good imo. However, I do think it's beaten by AI stability. Electrifying reload is what I used until I got AI. Its a great all around weapon as you can spray it into a swarm and reload and take out quite a few of them, or unload a clip into an oppressor and do a lot of single target damage on reload. You won't go wrong with taking it, but also its still not the best imo
i gotta give this a go!!!!
Also want to point out that the Collete Wave Cooker isn't just infinite range but instantaneous--there is no projectile velocity factor, which means all your mods are going into extra ammo or something else to beef it up. I run exclusively with the Collete Wave Cooker on my flame/cryo builds purely because of the temp differential trigger. It's an enormous resource saver and ridiculous DPS against 1:1 large mobs and mobs. EPC is C tier in comparison IMHO.
For the longest time ive only seen the epc as a mining tool.
And I refuse to use it like that because I feel like it takes away from the scout/engi teamplay dynamic
i believe that when something instantly hits its target, its called a hitscan attack. could be wrong though, ive only heard it in the context of warframe
the driller pistal is really fun to use when you get the full auto overclock that makes it shoot faster as well
Yup, that's the way I run it everytime! It definitely has nothing to do with the fact that I have no other OCs for it...
In my experiene the engi shotgun has amazing range for what it is, and if you really need to hit something far away you can just take choke and it perfomes quite well at medium ranges.
I have to agree on that mark, used to like the Loki but the shotgun has just sort of a more reliable output for me.
Shotguns immediately went from S to F tier to me as soon as I reached the point that I wanted to do Haz 5.
@The Nightingale Shotguns for me still track across the board, for me. Just takes a bit more ammo, so I go with the mini shells. Tiny dip in ammo but usually enough shots to manage. Just have to dole out secondary ammo as needed.
@@thenightingale7405 skill issue? Magnetic Pellet Alignment can one shot *slashers* on any difficulty.
There is no tier list, there is only one weapon. 1 word, 3 syllables: FLAMETHROWER 🔥
I kinda feel like the Wave Cooker belongs in B-tier for how good it is at long range, which is something that Driller struggles with.
in combination with the cryocannon its also really good at short range
Wave Cooker with temperature amplifier build and a Shard Diffractor make an insane combo. You can clear out entire waves, or toast even the biggest of bugs in seconds.
I think the loc1 has a tone of use just scouting for leeches. I know it's not engis fortay but sometimes you can trivialise a room in seconds from darkness. Good list
i currently use lok1 on engi with executioner, and while its decent, id rather point at something and make it die instead of solving equations and plotting a route to mars, whats a good "i want everything in that general direction to stop breathing" loadout?
@Shadie I find its really specialised so you kinda have to make some sacrifices no matter what you take. That said, the OC that makes the 3rd shot on a target explode can be great if you just want to mow down. Don't bother getting full locks, just 1-2-3 on a target and fire the 3 shots off. If you spec it right you can basically turn it into a burst rifle with explosions.
Pair it with you choise of secondary panic button weapon for things get too much, I like the big spring breach cutter.
I used to play gunner a lot and kinda undermined engineer, but that changed after one occasion. We were at a Point Extraction mission, I saw the swarm alert, and set up a zip, waiting for an opportunity to get rid of that grunts with the Carpet Bomber. I saw 3 really big swarms and prepared to really have fun. Then engi just shot 3 nukes into them and the fun was instantly over. And then I switched to engi as my main
Whaaat?! The wave cooker with ammo oc and exothermic reactor with either the fame thrower or the pop sickle gun is pure God tier. It litterally kills anything with ease.
Yea oh boy
Ha, basically the one build that makes it good. Everyone backs it up with that same build, but it doesn't have a good variety of builds. Also the base weapon is very meh/mediocre with it's low damage.
Even with the sludge pump after it slows and poisons the enemies the wave cooker will melt away everything.
brt7 burst pistol is my farorite secondary for gunner because there is nothing like it that burst critical part like it does
with hollow point and longuer burst it can get trough some dreadnaut phase really fast in hazard 4 at least without overclock on it
Burst fire pistol should be a lot higher. It's potential dps output is insane. It's dps can go far higher than minigun with leadstorm. Great to gun down large enemies quickly or take a chunk out of a dreadnought when it's weak spot is exposed. Minigun is good for sustained damage, but sometimes you're in a bad spot and something large and dangerous needs to die right now. There's no better gun in the game for those times. It's also good against large waves. And if you build it right, can be very ammo efficient with far better sustainability than the revolver.
Ron repeatedly implies that the tier list judges a gun on its base form.
Thanks for the guide. Relatively new to the game and working on weapon unlock assignments. Gives me an idea on what to focus on.
But with combat mobility for the thunderhead you get:
Smaller movement penalty while shooting
Faster max firerate
A bit less ammo (i still have 110 per mag)
Aaaand reduced base spread
So you can use it as a lingrange gun
Well i looked it up right now. Without it i would have 220 bullets per mag.
The overclock halfs it😂
But always remember, it doesn’t matter what’s good or bad. What matters is what’s fun and what’s not fun, and in that case, every weapon is S tier
Nah, Subata still kinda sucks and is hella boring: it doesn't have any redeeming qualities.
The only "fun" build for it is born ready + explosive rounds, which means sitting there and waiting for a really lame damage payoff, instead of just using primary.
They need to seriously buff it/give it some kind of gimmick for people to actually have a reason to not take EPC for mining, or wavecooker for thermal shock.
I think that the biggest takeaway you should get from this list is that while some of these weapons are certainly better than others, none are bad, certainly not bad enough to drag down an entire team.
Yeah they are all quite useful in there own way.
The Hurricane being only at A is an insult... best weapon to deal with anything overral.. to small fries to big game with plenty of ammo and decent damage and more important no revvy needed
One weird use case for the revolver is for fleas as with some damage upgrades can one shot the idiots before they can fly awya
These weapon tier lists would be much more useful if you do it per classes, and put each weapon up 3 times (considering all overclocks and modding options, swarm/single/generalist). For example all 6 weapons of the gunner for a total of 3*6 places. It doesn't really matter how they relate to weapons you cannot choose, but if you want a single target and a generalist weapon you could see your best options (like minigun+revolver is better for that purpose than autocannon+burst pistol for that purpose). Weapons with inherently limited ammo capacity don't make good generalists, weapons without burst damage option makes single target usage difficult, etc., and as a beginner I found choosing the right combinations the hardest part (if I choose magic bullet revolver for swarm control and use big bertha for single target damage, will I have enough ammo to handle swarms, or I will constantly run out of revolver ammo way before I need supply for the autocannon?). Another good approach would be weapon combinations (9 per class) for purpose combinations (9 per class since it matters if it matters if the primary/secondary is used for which). That list would definitely have a way bigger spread, would be very useful, though I admit a lot of work.
you could make that video
Great video! Really appreciate this, took a break from the game but am getting back into it after playing the board game so this was really helpful for all the weapon changes.
14:40 that's what the full auto overclock does
pyro from tf2 with a trafic cone to showcase the range: "observe.." *hits the payload from a very high roof*
imo wave cooker is a to s tier. adds so much dmg onto your flamethrower and shatters for your cryo cannon so you can save your axes.
An overclock for Subata that reduces mag size to 6 and halves total ammo, but boosts damage or adds x2 multishot with spread would make it way better, i'm not against using almost uncapped single fire weapons, but spamming through 12 shots is too much
Me watching this video: "Oh I know this man isn't about to put sludge pump below famethrower and cryocannon. There he goes..."
Personally I think BRT is best used with either Big Bertha, or the similar OC for the rocket launcher that focuses on direct damage over area.
Jury rigged boomstick, Plasma rifle, born ready, berserker, vampire and dash is the most satisfying combo I’ve played with.
Agree, Bullet Hell is simply one of the most fun OC.
In fact, despite the penalty, I think it still net far more positive.
Warthog I think should be S tier,
As long as you equip it with Turret Whip. Turret Whip wins you lots of net damage in comparison with the other upgrade.
nothing beats slamming down a sentry in front of 15 bugs and immediatly shooting it to blow them to high heavens
Honestly they need to do some fairly major reworking on a lot of the guns in B and C tier, the warthog and subata especially in my opinion
Edit: I meant warthog, not bulldog lol
I like subata with oversized mags and explosive reload
I don't think most of the weapons really need reworks as of right now.
Bulldog is very strong with overclocks. One of the widest spread of usable ones, everything except the clean is good and volatile bullets is the best single target DPS in the entire game. The only real design problem with it is the fact that there's almost no reason to ever take the damage upgrades, outside of taking specifically one of them on volatile bullets to get your normal oneshots back.
Subata has the issue of carpal tunnel and only being usable with flamethrower. Volatile bullets on it needs an upgrade to bullets of mercy, and the automatic fire should be rolled into the base gun at a lower rate of fire. At that point it has a much clearer use case as a single target option to spray at enemies no matter what primary you're using (even if the huge weakpoint bonus the gun has is useless with cryo, but that could be shifted to base damage like the GK2 got in season 3.)
The microwave is designed at its core to be a spread weapon on a class where even the most single target focused primary will be better at it. Well, it's designed as a combo weapon, but flamethrower does better with Subata because a magdump will outdo the fiddly RNG temp shock most of the time, cryo wants to smash targets with heavy hitter EPC, and sludge pump combos better with EPC to light puddles on fire instead of rolling the dice at the 10% chance of a gas cloud that just slows and poisons, both things sludge pump already does a lot of. Also TCF exists and invalidates any anti-swarm usage you might be able to eke out of any other driller secondary.
warthog is alright as is
For me, the worst gun in the game is the Warthog. I know a lot of people swear by that gun and I know you're supposed to be able to consistently 1 shot grunts in the head with it, but that's never been my experience with it. Idk what it is with me. Even with something like magnetic pellet alignment that is supposed to give you a super tight spread, I still find the RNG with the pellets to be really painful with this gun. It always feels like on average it takes 3 shots to kill something, and quite often 4 or 5 (or more if luck really isn't on your side). This results in terrible time to kills and terrible ammo efficiency for me. Ive tried all the overclocks with it and the gun feels terrible any way that I build it. If I go all damage, I still dont get enough consistent 1 shots and so I run out of ammo way too soon. And building for ammo winds up with the same result just from the opposite end. The gun becomes even more unreliable and chews through even more ammo. Its the only weapon in the game I can say I truly don't enjoy. Even the Subata I have fun with sometimes.
for me it was just a matter of taking recoil dampening in tier 3 to make the gun feel better
I'm not a fan of it either. It's solid and good and I use it more than the other two but it doesn't have much variety to it. You can build it like USteppin. He does solo EDD with the same engi build every week and it performs but it's kind of boring. Just spam shotgun and GL. It really needs some unbalanced OCs that are good and change it up.
@@ForwardTokage Ill give that a shot although Im not super hopeful. I'm used to controlling recoil. But who knows, maybe that'll do the trick.
@@garrettmccullough2249 See for me it doesn't even feel solid. It just feels downright bad. I basically only use the stubby and lok-1 with engi and have given up on the warthog after every it still felt bad with every OC.
But either way, they should add at least another OC to it. Its the only primary weapon with less than 6 OCs.
@@moonlitegram Try 1,2,2,1,1 with the ammo OC and just spam and reload. The reload speed is very important but if you don't like turret whip full auto is fine. Still not satisfying but It'll get you through Haz 5
I would definitely put the BRT in A tier, it's burst-damage potential is staggering as far as secondaries go
Wave cooker synergizes with everyone, can't see it being C
BRT7 pistol is extremely strong with the damage overclock that reduces range. It's great against large bosses. Run up to the weak spot and burn them down quickly.
Yeah i decide wether i want it or elephant rounds, it all depends if i want long range accuracy, same damage but lower dps due to aiming restrictions or short range burst damage with the BRT7.
17:04 the t5 blast on kill upgrade is stupid powerful
I personally think that gk belongs in S tier with the boltshark in A/S tier because of how strong BoM gk is with either fire or ice bolts with the boltshark and it makes scout able to efficiently deal with any situation while still being the class with the most mobility
Problem is if you're playing with anyone else boltshark becomes much much less useful. BoM still should be getting great uptime tho. AI stability is nearly as strong as BoM with more versatility and doesn't require set up.
@@roar104 yeah I was mostly talking about solo I BoM gk with ice boltshark is probably the easiest way to do haz5 solo with scout imo
This list seems to be based on no OCs and "Karl" rules where the slot a gun is in is irrelevant, just its power level. So, totally uninformative.
brt in b is crazy
It is quite good.
I feel like the only time I really want to use BRT is with Lead Spray OC - it's amazing against big targets. However, in any other mission that's not Exterminate, I tend to go for Coilgun or Bulldog just because they're just more useful in general and will still perform well against big targets.
Personally I would put LOK-1 into S tier
I love that gun so much :,)
It takes a while to get used to, so I imagine that’s why a lot of people wouldn’t like it
But arcing the bullet trajectory to hit weak points is always just sooo fun ^^
You should do a Haz 5 tier list.
seeing subata in the lowest tier makes me sad but at the same time I run berserker on all of my builds no matter the class so asking me for powerful builds probably isn't the best idea
I'll never understand why people hate the wave cooker. It can nullify exploders, it kills spitters across the map in seconds, it's wide lens wave clears all swarmer types instantly. It covers every single weakness the Driller's primaries have while accentuating their damage. Putting it in the same tier as the subata is doing it a massive disservice.
@7:15 BRT + Flachette + Weakpoint bonus is S tier, coming from greybeard gunner. Devastating at close range and if you master the recoil snap, extremely accurate and also sprayable as last resort if you run out of primary ammo. Revo refire time is too long imo.
Kinda sad to see the Subata 120 in tier C, I find it very good with Homebrew Powder to take out enemies with their weakpoints, I just wish they'd make the Overclock Chain Hit into a 100% chance ricochet while removing the weakpoint requirement which I know sounds too good but they can change it to balanced and just add dmg reduction to the ricochet. Also change the Automatic Fire OC to have no negatives and it simply turns the Subata into an SMG which I know it sounds too good but some people like me like the full auto but sometimes prefer slow steady shots, so the mod has no real good use since you can just rapid fire by left clicking fast and keep your accuracy.
Coming from someone who mainly uses wave cooker, it should have its own D tier lmao
Minigun is totally a tier S to me. You should try A Little More Oomph! with Spin Up Time build Dmg build. It cracks!
Seeing the only weapons I ever use in the top 2 slots is very pleasing
I don't see how Cryo can be better than Sludge Pump, at least from my personal use. I was a flamethrower main until sludge pump. Only downside is my bad aim missing enemies sometimes, but when it connects it usually does good damage. In case it doesn't with like robots or something I use my secondary
I've heard that supercooling chamber for M1k is still really bad even with the buffs. I have that, min clips, and ASS for it and I usually go min clips for a hipfire build, but have been using ASS for focus builds. Is SC better for focus now though? Or is it just good for stuff like elimination?
SCC is actually very good now, even outside elimination and sabotage. Just go full dmg and focus speed on it
for me EPC is S tier, if you get good with a thin containment field - it wrecks any enemy
It can be really good.
M1000 in S tier as it should be, respect! ❤
Cryo cannon with Ice Storm extended range WRECKS the care taker! Nothing comes close to it in my opinion. Same against dreadnaughts.
Maybe they "fixed" icestorm, I dont know? Been using it alot lately. And it owns.
Burst pistol is so underrated
real minigun mains be slappin burning hell with aggressive venting for a double fire dps and fear aoe, and the auto cannon carpet bomber with fear trajectory crowd controlling hordes of glyphids saved my ass soloing hazard 5
I think that the thunderhead is good against web shooters at long range because ale damage.
Oi, 2 in and I'm already mad. Leadstorm is A but autocannon is S? I call baloney, you can get the cool down on kill upgrade for the leadstorm so you can clear a whole swarm without letting off the trigger or overheating. When you have that upgrade you can also hose a big glyphid till you're hot then kill grunts to cool off without dropping dps. A true gunner never stops gunning
Nice list
Thanks!
I disagree with the LOK-1 as i think it's the most overpowered weapon in the game. With the Seeker Overclock it does not matter what kind of target I shoot, it just shreds through anything. Opressors and Dreadnoughts are nothing to the Lok-1 Seeker, for it always ignores their armor and it is impossible to miss. It's so damn OP, I love it
I miss making elite steves with the coil gun.
How are you doing ron?
Probably Ronning hard, doing Ron things and going Ron places.
Good, how are you Crowned?
Says how awesome the Wave Cooker can be --> C-Tier
People out here always sleepin on the warthog, its probably my fave gun in the game.
LOK-1 is surely S-Tier, man!
Thanks!
No problem!
what builds are u using for rating?
Your list, your video, your opinion, all of which I respect. But I really find it unfair to categorize weapons based only on their "basic" stats, without taking OCs into account. Ranking a weapon should take the whole package into account, including all overclocks, since no one will actually use weapons without OCs once they unlock them. Just my 2 cents.
Yeah, but then all of them with be either A or S tier.
majority of ppl watching dont even know what oveclock is they care what the base weapons are for to decide where to invest their limited resources
Heat pipe on EPC. I miss the old version for continuous TCF popping. What is the current heat pipe overclock good for? I still can't get a good grasp on it.
With almost perfect timing (heat shield upgrade is mandatory) you can still TCF things. You need to be below 36% heat, which means you get about 0.23 seconds to fire the shot. Just barely enough time for average reaction speed. Of course even when you're used to it you're still going to blast charge shots into enemies because you aimed poorly, or overheat your gun and waste ammo, so it still might not be as efficient as energy rerouting. Really good for burning nightmare though.
@@TooFewSecrets makes it really hard when you're not host as well. At least it feels like that's the case. To me it feels much harder any time I'm higher than 100 ping.
@@TooFewSecrets yeah. I think the use for it currently is for burning nightmare sustain. It really stretches the ammo so i can afford to choose both area damage increase with charge shots. The overheat is just brutal though so i feel like it turns into a crappy grenade alternative that's awkward to use...
@@GordonGordon ...And TCF is already the second best grenade in the game behind satchel charges?
The real issue I have with burning nightmare is the projectile keeps sticking on bugs for some reason instead of piercing them.
I personally absolutely despise the hurricane. It’s “job” is to be more accurate and deal with things long range. But it’s damage is horrible, it’s travel time takes years even with overclocks, the ammo is at least fine because of the fire rate, of course the overclocks make it a bit better but a gun should be good enough baseline then the overclocks support it in different ways or change its gimmick. Not making it a worse minigun or thunderhead. I respect people that are able to use it and use it effectively. I personally think it’s job is best done by its older brothers
Looking back. I kinda agree still. I just personally prefer the other guns. Because they are more specialized in combat situations. While the hurricane is more generalized which makes me angry during operation. However that being said I do understand that having a 100% accurate thunderhead would be decent. The only problem I have is that the weaknesses of one gun can be countered with a good secondary weapon. Opinions be subjective.
honestly i agree, the hurricane is pretty underwhelming compared to the minigun and the thundercannon, it's really fun with the Salvo Module overclock though it's overall the best OC for it in my opinion, it has both AOE and Single target damage with it.
You put best gun Colette in C tier. How dare you sir.
Driller's secondary guns all feel so underwhelming to me. RIP
I am a bit miffled about the fact that the gunner revolver is so hard to use for me. Not sure how I should aim it, never seems to hit unless the bugs are in my face.
Without upgrades, the spread is seriously difficult to manage. Use the spread and recoil upgrades and aim in between the triangles on the crosshair
It's definitely a moderate risk moderate reward weapon. I usually take my time and hit spitballers in their weekspots at range, or jump behind bigger enemies and spam fire into their weakspot. It's similar to triple tech chambers on the coil gun, the recoil is very hard to control but if you can it's very rewarding.
make sure you wait for the cross hair to reset between shots
@@kezif unless you take the mod for that in the last row.
"your skill is an S"
Thanks!
LOK-1 is S tier in my book with certain OCs
Grenade launcher is meh I don't get how your playing it but I find ammo and range ate way too limited compared to other two which have just as high damage. The coil gun is my only f tirr I might have some obscure bug but I can NEVE get it doing damage. I can have that pos shooting grunts in the head and on tier 1 it takes like 4 to 5 shots to kill a grunt. That's assuming it works at all trash gun and I've never EVER seen anyone using it in had 5. It's the only gun I've never seen people take unless it's by accident.
bro really put Thunderhead above Lead Storm 💀
Never used the second Gunner primary, tbh. No idea why.
looks weird xd and small
im using the wave cooker with the cryo cannon its really good??
Finally 🔥
Until the next rework 😅
I will never understand why the M1000 is considered so good. Well its probably me, I suck with it. DK2 and Zucks for me for the Brrrrrrrr
it's mainly the hipster overclock, with a good build it gives the scout a lot of fire power, easily handling medium enemies and big enemies even on Hazard 5, you just gotta aim for weak spots and you are golden.
i just installed this game like 2 weeks ago, not playing much because i bought premium account to another game 3 weeks ago and have to play it out for obvious reasons but damn, the game, the community... It's all i ever wanted from video games! Being chill with everything, everything works, no toxicity, just awesome! DRG should be more popular
Ac is incredibly inaccurate even with bertha and accuracy mod. If it initially had 50% accuracy of the current would be my pick for sure. But atm LSLS is just overwhelmingly better, more accurate and has the same crowd control. Why anyone needs AOE damage if things individually just die too fast?
The warthog just feels bad to use idk. Love the stubby and loki but the warthog…
Warthog dmg is really random because random spread, and you need be close range. Yea im also using stubby with turret em for long missions or loki with explosive rounds for quick missions.
@@SpeedevillPAVO even point blank it feels weird.
my man put hurricane lower than any other gunner primary even though its the best gunner primary rn 💀
EPC with TCF is one of the strongest weapons how is it in B
Boltshark is the best CC option scout has, ain't no way it's in B
I think he's ignoring overclocks even though he mentions several of them in the video.
What's the best OC for Hurricane in your opinion?
@@fotuoh minelayer
14:34 I SAID THE SAME THING AND I GOT CRUCIFIED!!!
Hahahahha. That ending with engi secondaries
M1000 S+
Watching this while waiting for the PS5 servers to fix themselves!
Hope that it gets fixed soon!
It’s really sad that driller have VERY good primary weapon, and very trash secondary weapon 😕
Isnt season 3 near its end? Or when does season 4 come out
About 4 months till next season if I'm not mistaken
M1000 is all i need
Breach cutter is my favorite for sure
Epc mining doesn’t work anymore tho
Yes it does. It doesn't clump everything together like it used to.
Why do people love leadstorm on the Minigun so much? I can't even tell the difference most of the time. I would prefer to shoot faster and have more ammo
Well the main difference you should notice is that it shreds enemies. If you test it on different hazards with different enemies you would be confused. But that would also go with every OC in the game. Try seeing how fast you kill a praetorian haz 5 with and without leadstorm. R&s
Its probably the best single target primary for gunner
@@SalusaSecundas but why would you want to make his primary single target? That's the whole point of his secondary
@@yappertherapper5124 it's fun to use a big gun instead of a little one also has a lot more ammo to waste
@@yappertherapper5124 Because his single target primary builds are really good and his aoe/CC focused secondaries are really good. Gunner has so much flexibility, you can just pick your fav gun and there will be several builds that just wreck.
putting shotgun below smart rifle L learn how to play engi
As someone who hates the lok, it's down to opinion bro
@@DoofXMachina sthu
@@Katt-- lmao. I will as soon as you stfu bro
@@DoofXMachina amazing comeback
@@Katt-- an even better comeback is keeping your mouth shut when someone simply says an opinion. Not my fault you live such a sad life