Deus Ex Secrets, Glitches and Fun Stuff

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  • Опубліковано 24 тра 2024
  • Deus Ex is a game of limitless experimentation and fun.
    Chapters:
    0:00 Spinning logo
    0:34 Dead or unconscious
    2:43 Fun with flamethrowers
    4:33 The Luminous Path and Wan Chai
    5:19 Arming Gunther Hermann
    6:20 Inventory overload
    7:05 Compadre Miguel
    10:15 Grenades and more grenades
    11:24 "Boss fights"
    13:44 The legend of Leo Gold
    16:07 Guns frighten people
    17:44 Follow me, Paul
    18:40 Pepper spray
    19:27 Free skill points
    21:21 Secret spaces
    25:41 Busy with computers
    26:51 Carrying around bodies and duplication
    29:26 What do difficulties do?
    31:00 Chatty NPCs
    31:55 The Renton questline
    36:55 Music
    36:59 Completely random tricks
    40:44 The statue soldier
    41:28 Skyboxes
    42:40 NPC quirks
    46:55 Morgan Everett's apartment
    50:36 Gunther Hermann and the helicopter glitch

КОМЕНТАРІ • 157

  • @antipsychotic451
    @antipsychotic451 3 місяці тому +30

    maggie chow jumping out the window on fire will never stop being hilarious

  • @Tuckerslam
    @Tuckerslam 2 місяці тому +14

    Maggie Chow jumping out of like 10th floor while on fire and running below is very Deus Ex.

  • @lancebaylis3169
    @lancebaylis3169 3 місяці тому +15

    LAMs in Deus Ex might be the most versatile weapon in any video game, ever.

  • @keyserxx
    @keyserxx 5 місяців тому +37

    Loved this game ever since I completed the tutorial mission with both my legs blown off.

  • @gnolex86
    @gnolex86 6 місяців тому +139

    I played Deus Ex so many times and I'm still learning new things about it.

    • @Vara91391
      @Vara91391 6 місяців тому +8

      I play it once a year since it came out and still find secret passages, new text/newspapers, etc. Amazing game, man, no remake to this day...

    • @Ezio999Auditore
      @Ezio999Auditore 6 місяців тому

      Yeah who say? And? Ok?

    • @jujuplayboy
      @jujuplayboy 6 місяців тому +2

      It's the magic of the game.

    • @daedalus6433
      @daedalus6433 5 місяців тому +3

      Why are you locked in the comment section?

    • @DEADEYESTUDIO
      @DEADEYESTUDIO 3 місяці тому +2

      Same everytime I replay this game I find something new like a new area I haven’t been to or some new dialogue or the fact that if you can avoid a boss battle they return in a later level to fight. This is the type of game I want to make that has this level of choice and replay value. I wish I could find more games like this

  • @Novous
    @Novous 6 місяців тому +10

    Gunther's skul-gun will always be my head canon

  • @SalusFuturistics
    @SalusFuturistics 4 місяці тому +17

    6:00 it'd have been so cool if the Enemies commented on the Light Augmentation, like how the Replicas in FEAR Yell "Flashlight!"
    If you attack Paul in the Hangar, he goes Hostile for a while before saying something along the Lines of "We're Brothers JC. We shouldn't fight" and goes Neutral again.
    I love how the French Cop even Screams in a French Accent

  • @Novous
    @Novous 6 місяців тому +32

    "dying and carrying around your own dead body" ok man. you got me on that one. I bust out laughing.

  • @rompevuevitos222
    @rompevuevitos222 6 місяців тому +60

    The main advantage to have the skybox be it's own area instead of being pre-drawn is that you can just place a camera in that small area and render it in real time, accounting for any graphic changes the game may have.
    The sky you see in-game is pretty much a live-feed of an invisible camera in that small room. That feed is simply drawn to your screen BEFORE every other object in the player view, so the player view is then drawn on top of it, like if you stacked 2 photos on top of each other.

    • @lancebaylis3169
      @lancebaylis3169 3 місяці тому +9

      One of the coolest tricks the original Unreal brought to the table. Most skies in FPS games before Unreal were just elaborate paralax texture maps.

  • @igornikitovitchnosorog874
    @igornikitovitchnosorog874 5 місяців тому +11

    I must be a little psychopatic but the "unique screams while in flames" segment was hilarious

  • @RootedHat
    @RootedHat 4 місяці тому +14

    When games were complete from the dsy of launch. No DLCs, no patches.
    Just pure quality. Miss those kind of games.

    • @we-must-live
      @we-must-live 13 днів тому +1

      they still exist, you're just not looking hard enough. i despise this sentiment of "ohhhh, all games suck nowadays, ooooohhhhhhh, if only every game was like deus ex, oooooohhhhhhhhhhh why can't every game be a literal landmark title that not only established a genre but became the centerpiece of it???"
      nintendo releases a game every, what, several years? they're complete, full games of utmost quality. so are the most popular indie releases of the last decade or so. as are most AAA singleplayer games.
      i like old games too, i love old games' soundtracks, i ADORE the sociocultural paradigm that allowed such amazing art to be created around the turn of the millenium... but saying that new games suck, because they aren't old games, just makes it worse.
      then we get garbo remasters and remakes that try to recapture the lightning in a bottle without actually realizing the creativity that made the original creations shine!

    • @RootedHat
      @RootedHat 13 днів тому +1

      @we-must-live and you have to narrow a view to understand what's going on in the gaming industry as a whole. Nice rambling tho

    • @we-must-live
      @we-must-live 13 днів тому

      @@RootedHat too narrow, or to narrow? i'm trying to parse what you're saying.
      heh. maybe comments need to be complete from the dsy of launch. No edits, no further discussion required to understand what you're trying to say.
      sorry mane, i'm just trying to understand how you came to this conclusion.

    • @RootedHat
      @RootedHat 13 днів тому

      @we-must-live it's not my conclusion? 😂 are you living under a rock or you aware of what Sony and other "big" publishers and devs are coming up with?
      This is a comment section, not a game we paid for. Why am I arguing with a daft like you 😂

    • @kinghans6266
      @kinghans6266 11 днів тому

      Deus Ex Vanilla is pretty flawed

  • @geefreck
    @geefreck 6 місяців тому +46

    I lost it where Maggie Chow jumps out the window, falls like 15 stories, lands instantly without any fall damage, and keeps on running around.
    4:06

  • @ironcito1101
    @ironcito1101 4 місяці тому +14

    19:15 The secretary kills JC with pepper spray in the ladies' bathroom.
    Previously-prodded trooper: "What the hell happened here?!"
    🤣

  • @Hairlesswookie62
    @Hairlesswookie62 6 днів тому

    The montage of NPCs on fire triggered a beautiful memory of my youth and allowed me to appreciate something I love: myself as well as memories of setting video game characters on fire. Thanks for that. This upload is a true gem or so many folks.

  • @hegyak
    @hegyak 6 місяців тому +30

    If you talk to the NPC in the Kitchen/Break Room area during the escape, she will mention Alex's hidden Stash under the floor, and will sell you Scrambler Grenades. She will also admit "Yes. I am the Thief at UNATCO." This Thief was mentioned by Sam as well. Revision Mod adds (I think) Voice Lines for this as well. Where you can tell Sam who the Thief is at UNATCO.
    Some NPCs can NOT be killed. Jock in the Underworld Bar is one example. Even with Cheats, he's immortal. But his Helicopter and he can be blown up after you arrive at Area 51 if you did not find the bomb with Everet.
    EVERY Area in the game, has its Own Unique Ambiance, Combat and Death Themes. EVERY Area.
    I do not know what happens if you can't afford Smuggler's goods when you go to scuttle the Freighter. I think he won't sell to you.
    Killing a particular NPC to gain trust before you are asked to, doesn't really give you anything interesting conversation wise. Even if it's done on your first visit to the area. :(
    In the Versalife Labs on the Original Release of the game before Updates and Steam, the Homeless man who declares "I'm the Captain here!" Will cause the NPCs to Attack him if released. This was fixed on the Steam Version and possibly other versions. :(
    Saving Smuggler's friend should have spawned him in Smuggler's Lair. But due to bugs, he doesn't show up.
    Deus Ex Revision is a REALLY good Mod to the game. It adds more stuff and fixes bugs too.

    • @ThisBirdHasFlown
      @ThisBirdHasFlown 5 місяців тому

      Revision is fucking garbage.

    • @Angelan-
      @Angelan- 4 місяці тому

      Steam Deus Ex Revision player here. Smuggler friend spawned and even talk in his lair. Homeless man in Versatile labs still aggro NPCs.

    • @dirtylinny3279
      @dirtylinny3279 3 місяці тому +2

      the revision mod unfortunately fixes terminal godmode, you can now unfortunately die while in a terminal

  • @DarryonBarrett
    @DarryonBarrett 4 місяці тому +7

    There is one more glitch/feature. You can see it at 50:27, but you can go even further with it.
    Every transparent objects like glass and fences actually have gaps at it's borders, so enemy can see you throu it, because glass works like solid object in game mechanics, just like walls. And with this glitch you can take objects that placed behind transparent stuff if you look at it from right angle. Also you can shoot enemies throu this gaps without breaking glass.

  • @SwooMafia
    @SwooMafia 6 місяців тому +42

    Oh my! This must have taken you ages to make this video with all the footage-shooting and massive editing involved!! I'll just add my little stone to your magnificent edifice by saying that, when I played that game back in the days, I remember I was stacking crates/boxes on top of each other (placing one always off-center from the one under) so that I could make stairs to reach higher places. My first augmentation goal was then the Arms so that I could carry the massive metal crates, allowing me to save time by not having to stack too many smaller crates/boxes.
    And I vividly remember that I was totally amazed to find out that, on the very first mission (on the Liberty Island), the developers had thought about the fact someone could reach, be it using this technique or another, over the outdoor brick walls in the "garden" (on second thought, I might be confusing with the next mission with a large open-air area - I'm not sure of my memory, now) because they had placed crates on a similar pile on the other side of the wall, just for the sake of preventing the exploring player a shameful softlock.
    I also remember being amazed at seeing (thanks to my stacking-crates-technique) that some item (can't remember what exactly it was but it wasn't a great item, I think) had been placed by the developers on top of the roof of a gas station early in the game, too. This roof seemed unreachable. Yet, after stacking all the metal crates and cardboard boxes I could find on the level, I could reach that roof and see there was a little reward waiting just for me. :-)
    Now that I come to think of it, I kinda remember the problem with cardboard boxes was that when jumping on them, they could sometimes break under JC's weight if the height of the jump was too big. But I had found the workaround for that by jumping while crouching as it resulted in a smoother landing, thus allowing me to use cardboard boxes for my stacks and not just metal crates.
    Honestly, this game remains in my mind as the game which rewarded the most the creative player and the outside-the-box thinking. That and also the fact that this is the game that taught me a game could make the player take moral decisions by themself. I'm referring to the fact you can decide to betray the UNATCO by killing your boss (Was it Anna Navarre, I can't remember) that commands you to kill the terrorist leader when you find him in a jumbo jet or something. They're both standing there, on the plane and you can choose which one to kill, even though the game never tells you you can choose. When I discovered this was a possible choice and that the game was then making you enter the Terrorist/Resistance group earlier than when the regular scenario forces you to do so, that really made me see with a totally new perspective the video game as a medium. Free will was possible! 😀
    That lasted until I played "The Stanley Parable" which taught me how free will in video games can only be an illusion because all that can happen in a game must be the result of how it was coded, and thus anticipated (or not) by the developers. So, as weird as this may sound, "Deus Ex" and "The Stanley Parable" are extremely connected with each other, in my mind and for that matter. 🙂

    • @lancebaylis3169
      @lancebaylis3169 3 місяці тому +3

      An earlier build of the game allowed the player to stay loyal to UNATCO, and there are unused dialogue trees in the game code that reflect this too, but as you say, the finished game eventually forces you to turn. Imagine if those branching story options had been left in?
      Your adventures with boxes reminded me of something. Deus Ex creator/lead designer Warren Spector had previously worked for Origin Systems, where he'd been influential in the design of Ultima 7, and both Ultima Underworld games. All these games exhibit proto-behavior that would solidify in Deus Ex's design. Ultima 7's open world was massive, but one thing I remember was that in the opening town, there's one multi-story house you can use stacked crates to clamber up the outside of and get onto it's roof. From there, you can access a completely secret area that contains one of every object and weapon you can pick up throughout the game, as well as teleporters to all corners of the vast game map. Yes, it's a hidden dev room, that can be found simply by being someone who thinks outside the box, and if you want you can upgrade and overpower your hero character in the first town by using it, and keep revisiting it with other characters to stock them up with stuff too.

    • @SwooMafia
      @SwooMafia 3 місяці тому +1

      @@lancebaylis3169 Hey, thanks for your reply! I didn't know there was initially a plan to stay loyal to the UNATCO!! Thanks for sharing this piece of information! It sure would have been great if the devs had kept that idea in the final game but I can easily understand why they didn't: that would have asked them so much more work!!! It's basically like how time-travel changes made to the past of a reality creates an entire new reality, erasing the past reality. Except that, for the sake of a game which wants to have the player make a choice and experience all its consequences, that means creating the two realities entirely!
      So, in a nutshell, the game would have been twice as big, twice as complex, with twice as many dialogues and cutscenes... and thus would have asked twice the development resources which the team probably didn't have.
      As for your story about a secret room in Ultima 7, I enjoyed reading that too, even though I never played any Ultima game. I love the idea of a room displaying all the pickable objects in a game! It's not too difficult for the devs to make and yet, for the player, it really is a meaningful discovery.
      Kinda remind me of the excellent Insomniac Museum secret level in Ratchet & Clank 2 (on PS2). I was so amazed when I discovered such a gift left by the developers for such an already awesome game!
      Coming back to Ultima 7, I'm however not sure about how appropriate is the idea of putting such a secret room in a first level accessible for any creative-enough player. Might be a game-breaking experience, especially with the teleporters... Imho, if one really wants to put such a secret in a first level, that secret must only be accessible thanks to a certain degree of creative thinking, sure, but also with a late-game power up or something.

  • @kungfuskull
    @kungfuskull 6 місяців тому +9

    Well, I'm glad this stubbornly stayed in my feed a few days: ended up a very good thing to watch in bed recovering from surgery.
    Especially when said surgery prevents playing any games :(
    But: thanks for the video! New subscriber. Let's see what the future brings.
    I would suggest VO, though, even if compgen or something. People pretty much demand it these days.

  • @W.S.H._men
    @W.S.H._men 2 місяці тому +2

    Another fun glitch: If you exit through the subway station in the Evacuation Message level without sending the message, the game gets confused. Agent Navarre and agent Hermann do not have dialogue, and will only begin to attack you if you attack them first OR wait around twenty seconds outside.

  • @Novous
    @Novous 6 місяців тому +8

    34:58 lmao how she scrolls vertically onto the screen like an adult swim /sealab 2021 cartoon

  • @ThisBirdHasFlown
    @ThisBirdHasFlown Місяць тому +2

    I have 600 hours of this game logged on Steam and I never knew most of this.
    14:18 this one blew my mind. Goddamn.
    18:50 people often bag the voice acting in Deus Ex, and it absolutely has plenty of moments of really poor work, particularly with the non-American actors, but there's still a lot of really great acting too. The NSF choking sounds totally believable.
    20:56 realising you could follow him in for a completely different outcome, including doing your own interrogation, after years of playing this game is probably the bit that blew my mind about this game the most.
    31:41 what the hell? I haven't even seen this used in speedruns
    I've never heard of JoJo talking to you like that. Crazy. Almost all of the dialogue shown here I haven't done before because I always save them and she ends up hitchhiking.
    35:50 this game is incredible
    37:30 astonishingly, this goes for every single area in the game. There's a ton of music for this game.
    45:00 that was amazing. I'm surprised you didn't put that at the start of the video.
    45:30 the message changes the second time you visit, too.

  • @Krimsonrain
    @Krimsonrain 3 місяці тому +1

    Man this game was so ahead of its time. Such an excellent soundtrack too.

  • @andreychereda142
    @andreychereda142 6 місяців тому +11

    At the sunk Tonochi road tunnels - there is hidden Laser mod if you will swim under a ruble (where you were fighting karkians & found upgrade canister). It is absent in PS2 version thou)

  • @bartekmil
    @bartekmil 3 місяці тому +2

    34:48 Jojo saying "come on man, I was just messing around" when JC wants to kill him

  • @damazywlodarczyk
    @damazywlodarczyk 6 місяців тому +17

    great video, Anna is the only enemy you must kill in the whole game, which is a weird design

    • @Wobbothe3rd
      @Wobbothe3rd 6 місяців тому +6

      You can avoid killing her too.

    • @hegyak
      @hegyak 6 місяців тому +1

      @@Wobbothe3rd How? If she is alive when you try and do the Escape, Alex will not give you the key to leave.

    • @aidanranger9398
      @aidanranger9398 6 місяців тому +10

      @@hegyak You can, using a glitch. If she's fleeing, such as from a grenade or if she's heavily wounded, she's able to open that door. The plot still considers her dead, though

    • @KnoxCarbon
      @KnoxCarbon 6 місяців тому +14

      If you glitch your way past Anna in the UNATCO escape, then you never see her again and Gunther's dialogue will be slightly altered later on. I think leaving Anna alive was an option until late in development when it was cut.

  • @TheGeekCupboard
    @TheGeekCupboard 3 місяці тому +2

    Deus Ex is probably my favourite game of all time, I've played it countless times, and I learned quite a few new things from this video! Thanks!

  • @genuinesaucy
    @genuinesaucy Місяць тому

    The sheer amount of love and autism that went into this game always, always warms my heart.

  • @tylerscalamusic
    @tylerscalamusic 28 днів тому +1

    I've played deus ex probably about 50 times from start to finish, over 20 years. I knew most of these, but there were a few that I had no idea about! Great video!
    BTW, the underwater hatch that you lockpicked by where Filben is on liberty island. If you push the nearby explosive crate into the water and shoot it, it will blow the hatch open!

  • @BalthazarB2
    @BalthazarB2 6 місяців тому +3

    "Let me lighten my load." Knowing JC, that can have different meanings.

    • @antipsychotic451
      @antipsychotic451 3 місяці тому +2

      I have to drop something. Heh-heh. Hold on.

  • @muratsahin2246
    @muratsahin2246 2 місяці тому +3

    40:05 This must be what they call group therapy... 😂

  • @AVI-lh6rm
    @AVI-lh6rm 6 місяців тому +13

    damn only 4 comments? this is a GREAT video with a lot of useful info, this video is very underrated and i love all the effort that went into it

    • @davelewthwaite
      @davelewthwaite 6 місяців тому +1

      now more, but all from the last 24 hours. youtube is weird...

    • @sladeswanson1013
      @sladeswanson1013 6 місяців тому

      @@davelewthwaite he had comments disabled until today, i've seen this video before and they were disabled then

    • @user-yv6xw7ns3o
      @user-yv6xw7ns3o 5 місяців тому +1

      Unfortunately it usually seems to take longer for newer channels or channels with fewer subs to get any love from the algorithm regardless of the quality of their videos. The whole mainstream internet is pretty weird like that.

  • @amnesia998
    @amnesia998 3 місяці тому +2

    That domino sequence alone is worthy of a like. Great video.

  • @johnny5805
    @johnny5805 6 місяців тому +6

    Deus Ex isn't a game. It's a piece of digital art.

  • @saschaberger3212
    @saschaberger3212 5 місяців тому +3

    Damn the screams were gruesome.
    Wait, so you can take a body from the first level all the way with you through the game until the end if you want to? Hilarious

  • @vonskeedle5309
    @vonskeedle5309 2 місяці тому +2

    2:43 It's so strange how there's more unique "on fire" screams than there are hurt sounds or death screams.

  • @Klonkus
    @Klonkus 6 місяців тому +5

    I love this damn game.

  • @dalecherne5377
    @dalecherne5377 2 місяці тому +2

    *Shoots agent in the face*. "You think thats funny?"

  • @brumby92
    @brumby92 3 місяці тому +1

    There's unique dialogue from Manderly if you kill the Unatco trooper at the top of the statue. The hot knife through butter guy. The first place you can get the assault rifle.

  • @dethmaul
    @dethmaul 6 місяців тому +4

    I remember discovering the vandenberg panel skill glitch. It corrupted my game file and i had to reinstall the game lmao. I couldn't even reload a previous save.

  • @smilingbandit4975
    @smilingbandit4975 6 місяців тому +9

    Deus Ex was the Cyberpunk 2077 of its time.
    With the only difference that DE was really nextgen in many ways and fully developed at release.
    I mean, look what devs were able to do more than 20 years ago and how much has been added to games since back then. Despite graphics it really doesn't feel like much.
    One of the very best games I ever played with an almost unparalleled immersion. How I wish I could go back to the day I started the game the very first time not knowing what a great experience lay ahead of we.

    • @Ziomaletto
      @Ziomaletto 3 місяці тому +2

      Nah, Deus Ex was actually a functioning game at release.

  • @Xertaron.
    @Xertaron. 6 місяців тому +2

    The attention to details is astounding.

  • @Novous
    @Novous 6 місяців тому +2

    so theoretically, you could light that lady on fire, have her fall, then extinguish her.

  • @Bazztoner
    @Bazztoner 6 місяців тому +1

    Amazing video! I never went through all variations of the Renton sidequest so I'm happy to see them here!

  • @Snyperwolf91
    @Snyperwolf91 6 місяців тому +1

    Having nerves of steel brings out your best poker-face you got .

  • @RJKhey
    @RJKhey 2 місяці тому +1

    Wow great to see people putting so much time into a game I love! Thanks for the attention to detail and humour. Also: every time I've played this game I would attempt to outrun Paul on the Liberty Island docks, yet didn't know it was actually possible! Is there a trick to doing it successfully?

  • @neobellic7258
    @neobellic7258 19 днів тому

    Woah! That tnt crates domino was cool as hell

  • @zafelrede4884
    @zafelrede4884 5 місяців тому +1

    This is an amazing collection of trivia! Very entertaining. :)

  • @catascopic9542
    @catascopic9542 3 місяці тому +2

    Wow, JC, blowing up 200 crates of TNT in a chain reaction might have been over the line. I don't know, though.

  • @qaulthir4894
    @qaulthir4894 Місяць тому

    Your videos are excellent. Hope they get many more views over time!

  • @okatbikes4917
    @okatbikes4917 6 місяців тому +2

    Informative and hilarious. Thanks for your effort!

  • @Leeous_
    @Leeous_ 6 місяців тому +1

    really appreciate the work, amazing video

  • @submale5892
    @submale5892 6 місяців тому +2

    Some of these are absolutely amazing, I'm so glad I watched this, especially for the 'you can loot your own corpse' discovery! 🤯
    Brilliant video! This deserves hundreds of thousands of views!

  • @Vekren
    @Vekren 6 місяців тому +2

    Oh what I didnt know you could knock out those agents and kill them and they wouldnt explode thanks. Also the flamethrower part gave me a chuckle and when you said npcs on fire take no fall damage and she burst through the high rise window and flew out flaming into the night I burst out laughing. Honestly if I was lit on fire I would scream like a nutcase so well and run right at Denton in an attempt to ignite him because what else am I gonna do.

  • @user-jj7sv5zd1v
    @user-jj7sv5zd1v 6 місяців тому +2

    Really well done. Had to laugh several times and a lot of new things I didn't know. Best scene is with the TNT crates on Liberty Island! 😍

  • @boltonhero1
    @boltonhero1 6 місяців тому +1

    Very interesting stuff. Glad I got recommended this

  • @Earo16
    @Earo16 20 днів тому

    15:35 switches from normalish stuff for a bit to a bunch of aliens blowing up in a hallway

  • @musicmanpiezo
    @musicmanpiezo 2 місяці тому +1

    He is alive!

  • @LokiYD
    @LokiYD 6 місяців тому +1

    Played 1000 or more hours and still learned something new :D. I like the multi-tool/lockpick inv menu glitch for some runs. Side note, been find re-playing with a more complete version of Revision mod

  • @ninonx
    @ninonx 2 місяці тому +1

    you made my day

  • @CoffeePotato
    @CoffeePotato 6 місяців тому +3

    Game is pretty darn neat.

  • @user-yv6xw7ns3o
    @user-yv6xw7ns3o 5 місяців тому +1

    Hell yea, good video about a freakin cool game!

  • @RomanoBeezyaew
    @RomanoBeezyaew 6 місяців тому +1

    Nice video, thx!

  • @lrrb3335
    @lrrb3335 6 місяців тому +1

    13:05 Actually laughed out loud here. Great stuff in this vid.

  • @michaelandreipalon359
    @michaelandreipalon359 Місяць тому

    0:12: Now this should be more effective than those warning ads.
    0:34: Am surprised the MJ12 guys didn't suddenly attack you for the first try.
    1:18: Must be an oversight.
    1:34: That's a lotta cuts.
    1:49: Well, since it honors the pacifist code...
    2:33: Useful for pacifist runs, although a Riot Prod+Baton combo is better.
    2:43: The MIBs/WIBs take it up a notch. So much for them being elites.
    4:03: How does that work in a programming perspective?
    4:15: As they should be. Up until 4:27.
    4:34: Congratulations, you just softlocked your game.
    5:19: You can also give him a Stealth Pistol or Assault Rifle via exploits.
    5:53: As it should.
    6:02: Those are some Medkits.
    6:19: Interesting how Smuggler is the only other than JC who'll say it.
    6:58: This can be exploited in case there's given skill points and Aug Upgrades.
    7:06: I think he was supposed to be Leo Gold back in development.
    7:36: Must be one of those placeholder NPCs. Age of Empires II has a similar trick.
    7:54: Page's professionals, folks.
    8:17: Granted, they do not bleed to death.
    9:01: Guess they were bedazzled by the sight of you doing the deed.
    9:17: If those guards are lucky, then that means you still fulfilled your pacifist quota? If they're unlucky, well, they sure made your job easier.
    9:37: A fragile alliance.
    10:00: Knocking them down also works. Sorry, Paul.
    10:15: Neat.
    10:25: Fixed in mods like GMDX and Transcended though.
    11:12: Not that useful, since you too take lots of damage when breathing them in.
    11:23: Butt monkeys they are.
    12:04: The wiki takes note of this humiliation.
    12:20: Non-canon, however.
    12:43: For good reason, since she has the most death opportunities.
    12:55: Must have been quite lucky, this JC.
    13:06: How does this work, again, in a programming perspective?
    13:22: It also distracts them.
    13:44: Not just Alex later on.
    14:03: Surprised this isn't about exploiting this aggressiveness so for the incoming UNATCO trooper to finish the job himself.
    15:00: What about the detail about the Gunther bonus?
    15:27: Gotta love Pvt. Lloyd.
    15:35: Just like in the anime movie Memories.
    15:49: Hilarious.
    16:07: Where's the warning, bartender Jordan?
    16:22: How'd they figure that the body is either dead or unconscious?
    16:45: Guess terrorism goes many ways.
    17:14: Same with them being knocked out. It's fun, really.
    17:44: Some mods make him fight non-lethally though.
    18:04: I think the security bot dialogue can be triggered just by going near it on your endeavors.
    18:35: Who needs Gas Grenades?
    19:15: Amusingly yet conveniently, not YOUR pepper spray.
    19:26: Barring the extra skill points, just one extra Aug Upgrade should be useful in terms of unmodded runs that don't restore Ford Schick hanging out with Smuggler after his rescue from MJ12.
    19:46: Fixed, for good or for bad, in certain mods. However, in case the game gets a, hmm, Enhanced Edition that fixes things up, they better increase the starting skill points to 6575 while having the Pistol skill stay Trained unless one prefers it to be become Advanced.
    20:44: Darn. There's more to see and hear when staying there for a longer interval.
    21:04: The dialogue is different if they were knocked out or left standing.
    21:21: Old hat to me. You can even go back to it during the revisits.
    21:32-23:47: Same for these.
    23:48: They sure did right by surrendering to a "ghost".
    24:13: The Shifter mod runs with it, all while the contested sequel Invisible War seems to have actually confirmed its developmental existence.
    24:36: We will now pronounce you Snake Denton.
    24:50: ...Huh.
    25:04: Same with the Baton, but that's slower unless assisted by the Combat Strength Aug.
    25:12: Gotta love this, but how does this work in actuality compared to just doing the same in lower skills?
    25:23: Whoops.
    25:41: Who even made that an option in- and out-of-universe?
    25:50: Mods, again, are made to undo this by having a real time system.
    26:42: Pity.
    26:52: The Battery Park surrender bit becomes weirder because of this.
    27:33: Oh, now they work like proper crates of stuff?
    27:50: ...Wut?
    28:05: Says something that Jock ends up wanting to kill the "other" JC.
    28:38: Could prove useful for modders and their occasional bugfix ideals.
    29:26: With this in mind, one should just always play the game on Realistic difficulty.
    30:38: More developer's foresight.
    31:00: And the interesting part: there seem to be lots more unused dialogue in the files.
    32:22: A Stealth Pistol, Knife, or Sawed-Off would also suffice. Either way, please do have a reserve of the former two or Pistol when trying to help while dropping off your modded weapons beforehand.
    34:04: Sandra's referring to Joe Greene, by the way.
    36:54: Gotta thank System Shock and a buncha LucasArts games for this.
    37:43: Shame a number of "Departure" themes aren't programmed properly.
    37:56: LAWs also deal more damage and have a larger explosive radius than GEP Guns.
    38:58: Shame you can't swim up, haha.
    39:06: In short, prepare your autosave whilst trying to remember which can be bypassed and which cannot.
    39:44: The NYPD just aren't everyone's favorites.
    39:58: Security bots also run out of ammo themselves.
    40:17: Useful for speedruns. Also appeases fans of cyberdystopia works like Ghost in the Shell.
    40:43: A necessary sacrifice.
    42:34: As they should be.
    43:00: Who cares if it's a bit unrealistic, the trope has to stay at most.
    43:31: I always complain about this though.
    43:46: Just like in Fallout.
    43:55: Batmanning!
    44:08: Denton Stomp 'n Drop!
    44:37: Showcased in the tutorial's final exam. Anyways, Alex, that's an understatement?
    45:13: Just like in the first Mission Impossible movie.
    45:22: Try doing it on the other two times revisiting the place.
    25:29: Same goes for flushing the American flag in Invisible War's endgame.
    46:02: Whoopsy there, devs.
    46:35: What, the strong throw made them this way?
    46:54-48:51: Old news to the gamers.
    48:52: I never used this much.
    49:20: Darts are quite useful for pacifist runs because of this.
    49:32: Even without using this exploit, it bugs me that MJ12 didn't fully drain your bioelectric energy and take away your NanoKey Ring.
    50:09: Must be their *way* of having codenames a la JC Denton.
    50:16: Don't notice this much since I only use the GEP Gun given by Paul at most. That aside, this needs a fix.
    50:21: Not a fan of Tong's option though.
    50:35: You could just fire a gun to somewhere harmless instead so to trigger his showdown against nearby NSF forces.
    51:32: I don't mind.
    If I have an addendum for this: try running away from the Vandenberg AFB beginning scientist woman before she meets up with you; Jock will end up relaying her message to JC instead. Also, try taking out the hostile bots below and go back to her for more dialogue.

  • @jujuplayboy
    @jujuplayboy 6 місяців тому +2

    Still learning new things on my favorite game.
    11:05 That was amazing !

  • @CatManDoom84
    @CatManDoom84 2 місяці тому +1

    God i love this game

  • @ramonalisa1247
    @ramonalisa1247 6 місяців тому +2

    perfect watch while my nails dry, ty for the great video

    • @KingLich451
      @KingLich451 6 місяців тому

      watching people burn while drying nails, hahaha.

  • @davelewthwaite
    @davelewthwaite 6 місяців тому +3

    I've only had it happen once (so I don't know how to trigger it), but a while back I started a new game after finishing and it forgot to re-set the inventory - so I was running around Liberty Island with the Dragon's tooth, assault shotgun etc. Skills and augs were back to normal, but my weapon mods (edit: and ammo) were there... This was 1.112fm (GOTY) if anyone wants to play around with that.

  • @assemblyrtsdev
    @assemblyrtsdev 6 місяців тому +3

    What's the UNATCO remix in the beginning of the video called?

  • @immanuelreplikant5122
    @immanuelreplikant5122 6 місяців тому +1

    good stuff

  • @wojciechsulejewicz7492
    @wojciechsulejewicz7492 5 місяців тому +1

    Great video, however it lacks to show/explain item duplication glitch (you can multiply items received from npcs and vendors) and inventory bug (items occupying the same space). Anyway, thumb up.

  • @qvarthas
    @qvarthas Місяць тому

    This game is masterpiece

  • @Ziomaletto
    @Ziomaletto 3 місяці тому +1

    Will there be an another video like that for DX: Invisible War? Although not the best, it is kind of underrated and would love to know what secrets and weird shit it has.

  • @_ZimZam
    @_ZimZam 6 місяців тому +3

    game is great

  • @joeycommet45
    @joeycommet45 6 місяців тому +3

    45:01 Yeah maybe a little bit.

    • @Jouzou87
      @Jouzou87 6 місяців тому +3

      Nah, Alex is just being a drama queen.

  • @FozzieOscar
    @FozzieOscar 3 місяці тому

    there is unique dialogue with ford schick and smuggler that accounts for going to the underground mj12 base before meeting smuggler.
    You cannot get this dialogue without cheats as there is no way to get into the sewers in the vanilla game without speaking to smuggler first.

  • @KnoxCarbon
    @KnoxCarbon 5 місяців тому +1

    You'd think they'd have datamined this game to hell and back by now considering how old it is.

  • @vor946
    @vor946 5 місяців тому

    probably the best video made on deus sex and i watched them all

  • @lorenzrosenthal119
    @lorenzrosenthal119 4 місяці тому

    me seeing all the destruction and pain by the flame thrower: 👁👄👁

  • @guntherdunyardphd3623
    @guntherdunyardphd3623 6 місяців тому

    You're a champ

  • @dethmaul
    @dethmaul 6 місяців тому +2

    That's not fair about the light aug alerting enemies! Doesn't the text say that it amplifies the light receptors so you can see in the dark, not that you have flashlights coming out of your face?
    I guess if the enemy is looking towards you, he xould see your cat-eyes at least.

  • @gavinlynas2833
    @gavinlynas2833 3 місяці тому

    You missed the secret Skull Gun augmentation you get for killing Gunther by headshot using the crossbow. You have to enter combat first.

  • @ironcito1101
    @ironcito1101 4 місяці тому +2

    44:37 How long did it take you to set that up? 😅

  • @Dizintegrator
    @Dizintegrator 6 місяців тому

    What version of the game is this? 1.0? I'm pretty sure I've never encountered lots of things described here, like cameras/computers giving JC a god mode and such.

  • @Tau_inertia
    @Tau_inertia 5 місяців тому

    What mod are you using btw?

  • @PabloGonzalez-ic1ud
    @PabloGonzalez-ic1ud 2 місяці тому

    1:19 You can in Thief The Dark Project.

  • @MesiterSode
    @MesiterSode 6 місяців тому

    What's the name of the song remix in the intro?

  • @manixburn6403
    @manixburn6403 6 місяців тому +1

    In realistic difficulty damage localization is activated, i think it's not activated in easy difficulty, your whole body take damage.
    Game were so good at the time. Finished.

  • @notorioustim10
    @notorioustim10 5 місяців тому +1

    Hold on, I got to drop something. Hehe. You know, lighten my load. Hehehe.

  • @Novous
    @Novous 6 місяців тому

    IIRC fire extinguishers work the same way as pepper spray on laser trips

  • @enigmatico6209
    @enigmatico6209 6 місяців тому +2

    Something I found and I haven't seen in the video is that if you are picking a lock or using the multitool to derive something, and you are required to use more than one lockpick or multitool due to poor skill, you can just start picking/deriving, then open the inventory, wait for a couple of seconds, close the inventory, and then it will be bypassed with one single tool. The amount of seconds you have to wait is the same amount of seconds required to open or derive whatever you are bypassing. This way you don't need to waste points in lockpicking or electronics.
    Another thing I found, but it's not consistent and I'm not 100% sure how it works, is that it is possible to duplicate items or carry items to a new game. For some reason, under some circumstances, there are times when you start a game while in the middle of a game, but your status does not revert, it just loads the intro and then the first level. But I can't confirm this because I never figured out how it works exactly. It sometimes happens.

    • @Graknorke
      @Graknorke 6 місяців тому +2

      It's to do with Deus Ex handling saves in a way that's prone to errors. The infamous Glitchy Walk Through makes a lot of use of it in various ways.

  • @DNS_G_Espanol
    @DNS_G_Espanol 2 місяці тому

    2:48 Patrick Scream

  • @robsmusic771
    @robsmusic771 3 місяці тому

    I hopped the Luminous Path fence before getting the code and it bugged my game. The keypad in the secret bunker didn’t appear…you can’t advance in the game and meet Tong until you get that code.

  • @SteampunkFiend
    @SteampunkFiend 18 днів тому

    11:30 Splatlander Woman

  • @behindyou529
    @behindyou529 6 місяців тому

    Series p agents are supposed to have a minimal pain response

  • @DNS_G_Espanol
    @DNS_G_Espanol 2 місяці тому

    10:46 Turning into Bomb Mario 64

  • @willworkforfood7028
    @willworkforfood7028 26 днів тому

    If fire makes NPCs immune to fall damage and fire extinguishers put out fires... Can this be used to get NPC's in places they shouldn't be?

  • @djchristian82
    @djchristian82 6 місяців тому +1

    Is it true that crawling and hitting them from behind when looking up dear more damage than just walking behind them and hitting them with the stick?

    • @Q.A.D.D.
      @Q.A.D.D. 6 місяців тому +1

      From what I noticed melee weapons also have body part damage. So going for the head seems to work best, at least in my experience.

    • @hatad321
      @hatad321 6 місяців тому

      ​@@Q.A.D.D.The baton and stun prod are actually the only two weapons that don't get a head bonus.

    • @Q.A.D.D.
      @Q.A.D.D. 6 місяців тому

      @@hatad321 It makes sense since these two are non-lethal.

  • @callmetatan
    @callmetatan 2 місяці тому

    11:30 Lmao😂

  • @Vekren
    @Vekren 6 місяців тому

    i think subdueing lebadev counts as a kill only because the agency will kill him after