Cinema 4D Tutorial - Advanced IOR & Procedural Scratches (Redshift)

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 104

  • @dino.ravelo
    @dino.ravelo Рік тому +21

    man we need more redshift

    • @NewPlastic
      @NewPlastic  Рік тому +3

      Yeah I'll probably introduce more Redshift into my workflow!

  • @moh1t
    @moh1t Рік тому +10

    Woah, New Plastic on Redshift? You love to see it

  • @benmatthews7038
    @benmatthews7038 Рік тому +10

    With just a single tutorial you're already dropping serious node knowledge on the Redshift community. Always loved your Octane videos and after switching over to Redshift I've fallen behind on your content unfortunately. Nobody gets down to the nitty-gritty of surface imperfections like you do. Please make more Redshift stuff!

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Yeah it's trickier with Redshift because its node system is much more basic and limited than Octane's. But I'm trying to push it the furthest I can. I'm learning more as Igo! Will share more stuff soon

  • @P3eeez
    @P3eeez Рік тому +5

    Wooooow redshift tutorials finallllytt

    • @NewPlastic
      @NewPlastic  Рік тому

      Yessir! We'e still Octane babies but Redshift can get some

  • @loudecho
    @loudecho Рік тому +6

    oh my god, REDSHIFT COMING!!!

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Coming in hot!

    • @loudecho
      @loudecho Рік тому

      want to use Agx in redshift 😢 is it not available yet? I can not find way...

  • @aemofo
    @aemofo Рік тому +2

    New Plastic redshift tutorials?? Am I dreaming 🥹

    • @NewPlastic
      @NewPlastic  Рік тому

      Haha it's a nightmare buddy wake up

  • @mo333
    @mo333 Рік тому +3

    Damn, this is one of the best and most informative redshift material tutorial I've ever seen and its just your first one. Cant wait for more. Thanks!

    • @NewPlastic
      @NewPlastic  Рік тому

      Thank you sir, more coming up!

  • @StepanHKA
    @StepanHKA Рік тому +8

    Time has come. We are going to have Redshift packs

    • @stephyfung
      @stephyfung Рік тому +2

      I'm excited for this too!

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Haha yeah I've been neglecting Redshift for a long long time but it's finally time.

  • @soymatamoros
    @soymatamoros Рік тому +1

    Finally Redshift. Stunning.

  • @tiagocardoso4434
    @tiagocardoso4434 Рік тому +2

    Redshift finally!! That’s great..can’t wait to see more stuff made with RS 💪💪💪

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Yup, me too, I'm already working on few

  • @michaelkablitzeditor
    @michaelkablitzeditor Рік тому +14

    Thanks for using Redshift!
    I love your Octane Tutorials but I had to switch to Redshift because every of my agencies uses Redshift so I very much look forward to more Redshift tutorials in the future.

    • @NewPlastic
      @NewPlastic  Рік тому +5

      Yeah I think it's important to know your way around as many platforms as possible, they all have different strengths and I think Redshift has a lot of (unfulfilled, yet) potential since it's owned by Maxon. So I was just curious to finally see what it can do. Octane is still king tho.

    • @Raduchits
      @Raduchits Рік тому

      same, only redshift in the pipeline

  • @VadimRevin
    @VadimRevin 2 місяці тому

    I like this tutorial. Simple and clear. One of the best tips in my library )

  • @JWMD_
    @JWMD_ 9 місяців тому

    Wow, man, i feel you in process! So much fun and learned so much new technique about Noise and how deep you can dive in to it. Thanks a lot 🎉

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake Рік тому +1

    Love Redshift! Great video, dude! 🥳 X

    • @NewPlastic
      @NewPlastic  Рік тому

      Thanks jakejakejakejakajeakjakejkajekae

  • @sr-alex
    @sr-alex 10 місяців тому

    This is Brutal, thank you for the tutorial.

  • @yordan_stoyanov
    @yordan_stoyanov Рік тому +1

    More Redshift, please! Love your content!

  • @steilvorlageDE
    @steilvorlageDE 5 місяців тому

    Wow, masterclass

  • @mica.motion
    @mica.motion 10 місяців тому

    "Hey look at this cool animation, it's done with OCTANE! So let's get to it on Redshift"...

  • @motherwit.2652
    @motherwit.2652 Рік тому +3

    I've been an octane user forever... but I've been considering switching. What do you think some of the pros and cons to both? You're the best man. Thanks for your work.

    • @NewPlastic
      @NewPlastic  Рік тому +1

      I might do a video about it when I wrap my head around it, but the biggest pro RS has is that it's owned by Maxon and has a huge potential in its growth. For me personally, crashing doesn't really happen with RS probably because of better integration with C4D. But another reason why Octane crashes more might be due to the way Octane uses the GPU, maybe pushing it way harder than RS. That results in Octane rendering faster, but crashing more often. If I had to choose one, I'll take rendering faster over crashing less.
      So Octane renders faster, has a MUCH better sampling system (RS is just so confusing, and full of options you just don't need), and has a much much more robust node system.
      I think RS has a quicker responding micro-displacement mechanism which is fun, Octane can take forever once you deal with heavy micro-displacements, but it just looks so goddamn good.

    • @motherwit.2652
      @motherwit.2652 Рік тому

      @@NewPlastic always coming in with thoughtful answers. Thanks man! I totally agree. VBD's in octane... crash juice. But it's speed when working in production is so hard to beat.

  • @porkmeister01
    @porkmeister01 7 місяців тому

    wow great tutorial thanks. Quick question....in the intro with the spinning rings, the second ring has a kind of oxidisation in the grooves. Will you be making a tutorial on how to do this?

  • @alessandroansquer
    @alessandroansquer Рік тому +2

    i'm so sad because i don't have redshift... but amazing video !

    • @NewPlastic
      @NewPlastic  Рік тому

      Welp, you're not missing a lot. Stick to Octane my boy!

  • @TomasWittelsbach
    @TomasWittelsbach Рік тому +1

    Do these not work in the latest version? after databasing them, they are not showing up. I'm new to the rendering side of all this, so it could (most likely) be me. but it seems the material libraries have changed their format.

    • @NewPlastic
      @NewPlastic  Рік тому

      Hmm, weird, I'll check it tomorrow. Thanks for letting me know

  • @bloohaus8670
    @bloohaus8670 Рік тому +1

    More Redshift!!!! I love your octane tutorials but every job or client uses redshift now for hand offs and are to scared to shift into anything else :/

    • @NewPlastic
      @NewPlastic  Рік тому

      That's wild, Octane is better in almost every way. But Redshift comes with the full Maxon pack so I guess it makes sense to work with it. That's why I started to mess with it because I already had it installed so I figured I should give it a go.

    • @bloohaus8670
      @bloohaus8670 Рік тому

      @@NewPlastic Its mainly that, its in every studio. A lot of freelance clients come with a half backed redshift idea and want to keep it within that pipeline, not for any reason other than thats what it started in... I think Redshift is just pushed by maxon. I don't know if one is better!

  • @blacksmoketv2023
    @blacksmoketv2023 11 місяців тому +1

    Amazing tutorial! A bit too fast for me but i managed to follow, how can I can randomly rotate the big scratches that you added last? Thanks

    • @NewPlastic
      @NewPlastic  11 місяців тому +1

      I do go fast! Can't randomly rotate just use the rotate transform to do that, some noises don't have that so you can just try another seed or change position

  • @ಥ_ಥ
    @ಥ_ಥ 3 місяці тому

    Hey Guy (from New Plastic), with your Gumroad products, is there a way to upgrade from a personal license to a commercial license? Thanks for all that you do!

  • @ThisDaniel
    @ThisDaniel 9 місяців тому

    bravo dude!

  • @ВасилийБонецкий

    I love everything you do! I study and repeat after you, the result is just bombing❤ I ask you to make a video about the rendering of jewelry with diamonds. How can you do it?😊
    Redshift or Octane?

    • @spenserwilliams5515
      @spenserwilliams5515 Рік тому +1

      If you're doing a glass-like material with refraction I've found that Octane actually has some easier ways to tweak the level of refraction in a predictable way. RS seems to have major color shifts the more you try to art direct the refraction. There's a few good tutorials on youtube that cover glass refraction that will probably get you pretty close though. The rest of it is lighting and building your mesh so it displays impoerfections/etc. correctly.

    • @ВасилийБонецкий
      @ВасилийБонецкий Рік тому

      @@spenserwilliams5515 Nice! I'm working on a professional stage lighting with a ring, now I'll try the octane work)

    • @NewPlastic
      @NewPlastic  Рік тому

      Welp there you go, Spenser probably knows more than me. I can say that so far, Octane looks better in a lot of ways. There's something more sophisticated in the way Octane handles light and materials.

  • @steilvorlageDE
    @steilvorlageDE 5 місяців тому

    So IOR gives you infomation about the amount of reflection. But what about the fresnel? How does Redshift know about the fresnel of a material? Is it only defined by metalness? That would mean that every metal has the same fresnel?

  • @michelangelop.266
    @michelangelop.266 Рік тому +2

    Yo, Finally Redshift! Always great, would you shade a metahuman?
    I tried to render a Metahuman in redshift and I couldn't get a realistic result.
    Any video is always appreciated!

    • @NewPlastic
      @NewPlastic  Рік тому

      You know it's something I've been wanting to do for a while. Last time I checked (around last year) exporting the metahuman outside of Unreal wasn't that easy to do, but maybe that changed it

    • @michelangelop.266
      @michelangelop.266 Рік тому

      @@NewPlastic in fact, I exported the metahuman to maya, with the rig and the various controls and after that I exported the obj to cinema, I succeeded, try this method, also if you want to animate it you can export an alembic

    • @michelangelop.266
      @michelangelop.266 Рік тому

      @@NewPlastic but to find a tutorial with really realistic skin shader is very rare, every day i try to find something new

  • @shblack7065
    @shblack7065 10 місяців тому

    I learned your operation, and there was no problem with the rough connection, but there was a problem when connecting to the bump, which made me very confused.
    I use the latest version of the software.

  • @leobobo1
    @leobobo1 Рік тому +1

    Wow this is soooo helpful thank you so much for the tutorial! This might be a dumb question but how do you save the material in the asset broswer?

    • @NewPlastic
      @NewPlastic  Рік тому +1

      No stupid questions. If I'm not mistaken you just drag it into the folder you want it to be in. That's it!

  • @zyab341
    @zyab341 8 місяців тому

    For some reason maxon noise in the new redshift began to be very small at skale 1 need to set 100 to see it as at setting 1, how to fix it?

  • @nicolebarreras9921
    @nicolebarreras9921 Рік тому +1

    What a great in-depth tutorial. If I may ask a quick question - when I use UV Projection node, the Bump Map does not recognize it. So, while the isolated Color Layer shows all of my various noises, the actual surface of the material is smooth. Any ideas? Thank you!

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Hmm. Are you sure you using a Bump node between the bump noise and the bump channel? Is it turned on high enough to show the bump?

    • @nicolebarreras9921
      @nicolebarreras9921 Рік тому

      ​@@NewPlastic Hey, thank you for the response! Yes, everything works fine if I remove the UV projection node, but as soon as I put that between the noise (or the ramp) and the color layer, the object loses its bump. It's odd, because if the color layer is isolated, you do see the way it is meant to look. Not sure if I'm missing a checkmark somewhere, or do I need the RS object tag?

    • @rafaelfxdiz
      @rafaelfxdiz 2 місяці тому

      It didn’t work for me either. But I found a solution, you can youse 2 bump nodes and bump blender. So in the 1st bump node you should to use Height Field in Input Map Type and in the other bump map use Tangent-Space Normal. Then blend these two bump maps and it should show up. Use the same color layer for both of them.

  • @folders_apries
    @folders_apries Рік тому +1

    Yooooo redshift!

  • @massimobaita7178
    @massimobaita7178 9 місяців тому

    Thank You very much! Is there a chance you could create these cool libraries for Houdini?

  • @filippopellegrini2970
    @filippopellegrini2970 Рік тому +1

    Very Great tutorial !! i have another question, how i can achieve an alloy, or managing a little bit the colour ?

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Managing colors would be just carefully adjusting the IOR values for each channel.
      For alloys, what I do is I look at what metals the alloy consists of, looking up their IOR values, and take creative control over how I mix them together.

    • @filippopellegrini2970
      @filippopellegrini2970 Рік тому

      @@NewPlastic thank you very much !

  • @MrKarolWlodarczyk
    @MrKarolWlodarczyk 5 місяців тому

    Thank you!
    Where did you get the RGB wavelength for gold from?
    thanks again.

    • @indrajitmetya1870
      @indrajitmetya1870 2 місяці тому

      Yes, I also want to know that. Actually every youtuber is doing the same , not telling from where they got the value of wavelength.

  • @littlerollingwheels
    @littlerollingwheels Рік тому +1

    wow, what a master

  • @filippopellegrini2970
    @filippopellegrini2970 Рік тому +1

    Thank you a lot for your tutorial is very useful ! i just have one question how did you find the wave lenght of redshift ? i mean it change for each scene or is fixed like the value that you said in this tutorial ?

    • @NewPlastic
      @NewPlastic  Рік тому +1

      The wavelength is fixed, what changes are the N and K numbers. The gold N and K numbers for 0.65 wavelength are different than the aluminum N and K numbers for 0.65 wavelength, and that difference is what dictates the different reflection "color".

    • @filippopellegrini2970
      @filippopellegrini2970 Рік тому

      @@NewPlasticunderstood thank you !

  • @KamranAhmed-c5s
    @KamranAhmed-c5s 4 місяці тому

    will these Redshift textures work in Cinema 4D R20??

  • @felixbaker3160
    @felixbaker3160 Рік тому +2

    had to switch from Octane to Redshift but I totally love your work, please do more Redshift stuff there are way too less good redshift material tutorials!!

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Well, there's a reason for that. Redshift is pretty weak when it comes to pushing the node system, compared to Octane. And since Redshift is slower than Octane, the slower response time for render updates when you mess around with the node system is seriously exhausting, so it's hard to just keep exploring. But yeah I'm getting more and more into Redshift and will share what I learn.

    • @felixbaker3160
      @felixbaker3160 Рік тому

      @@NewPlastic yeah, I totally agree with that, had been working with Octane since day one and I really miss it, besides the obvious there are so many little things that really give me a hard time working with redshift, don't know why so many studios use it. But especially because of its problems I would love to see how to get the best out of it! (mainly because I just have to use it..)

  • @HDGamingVelocity
    @HDGamingVelocity 10 місяців тому

    Where do you go those RGB wavelength numbers from?

  • @ImQSO
    @ImQSO 5 місяців тому

    Cool tutorial!! But for some reason maxon noise don´t seems to work with UV projection, anyone knows how can i solve it?

  • @chalvlad
    @chalvlad Рік тому +1

    The last fortress has fallen 😭😭😭. Redshift from scratch...

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Nothing like scratches from scratch!

    • @chalvlad
      @chalvlad Рік тому

      @@NewPlastic axaxaxaaxa

  • @moisesgarciagonzalez479
    @moisesgarciagonzalez479 Рік тому +1

    muy chulo

  • @yohannesJas
    @yohannesJas Місяць тому

    U r starting out with redshift 😊😅😂

  • @esnoox8616
    @esnoox8616 Рік тому +1

    Are you completely abandoning octane? :(

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Nah not at all. I love Octane, and it's still king.

  • @millie2079
    @millie2079 Рік тому +1

    Man, please don't move over to redshift 🙏🏻 everyone seems to be switching to RS, aside from speed I can't understand why...

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Haha trust, I'm not moving. I'm just expanding. Redshift isnt even as fast as Octane.

    • @millie2079
      @millie2079 Рік тому

      @@NewPlastic thanks man. I watch your Octane vids on my commute into work. By far the most comprehensive for advanced topics.

  • @ledoov
    @ledoov Рік тому +1

    great tutorial but you go WAY TOOOOO FAST.

    • @NewPlastic
      @NewPlastic  Рік тому

      Yup I know, I do go fast, but honestly that's the only way I can do it. And that's how I watch tutorials too! At fast speeds, always moving forward. Maybe it's my ADHD

  •  Рік тому +1

    No more Octane please!

    • @NewPlastic
      @NewPlastic  Рік тому

      Haha why? Octane is incredible. Better than Redshift honestly. But it's good to explore and expand

  • @qingquanfu4728
    @qingquanfu4728 Рік тому +2

    man we need more redshift