Cinema 4D and Redshift - Hologram Material (Breakdown)

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 20

  • @motiondesign_animation
    @motiondesign_animation 12 днів тому +2

    Спасибо! Мне это очень помогло в моем проекте!

    • @BoldBreak
      @BoldBreak  12 днів тому

      Thank you! You are Welcome

  • @yohannesjas12
    @yohannesjas12 Місяць тому +1

    you are really great man, ... love the way you explain the reason behind the steps you take... Brilliant

    • @BoldBreak
      @BoldBreak  Місяць тому

      Glad you liked it! Thank you for your feedback

  • @magicdog5623
    @magicdog5623 Місяць тому +1

    Brilliant tutorial. For anyone involved in visualisation and technical drawing this is so useful. Any chance you can do more tutorials that create these graphic finishes- eg wire frame renders, edge renders....not sure if redshift does a cell render. Of course, thats if you have time. Regards

    • @BoldBreak
      @BoldBreak  Місяць тому

      This we can look into!! Thank you for the feedback.

    • @magicdog5623
      @magicdog5623 Місяць тому +1

      @@BoldBreak Fantastic! and your welcome.

    • @magicdog5623
      @magicdog5623 Місяць тому +1

      Just off the top of my head I was thinking the new redshift sketch and toon might be worth including in it.

  • @NarimanMam
    @NarimanMam Місяць тому +1

    super

  • @gabychev
    @gabychev Рік тому +1

    Hi! Thank you for the tutorial. I have a question: how can we modify the material so that it shows not only edges, but also geometry and hidden geometry (becomes semi-transparent)? Guess it has something to do with wireframe node, but couldn't figure that out by myself.

    • @BoldBreak
      @BoldBreak  Рік тому

      Yes you can! The wire frame node in RS might get you the result. search for the wire frame node.

  • @johnbica
    @johnbica 3 місяці тому +1

    Very interesting but many steps to get to something simple. In Octane Render I only need 3 nodes to get the same result.

    • @BoldBreak
      @BoldBreak  3 місяці тому

      Octane provides a faster workflow for quick out of the box results. But I've found it lacks the control required for detail orientated art directions. Granted I've not been using the latest version.
      Octane is fantastic for quick result but I've come up against a wall when trying to fine tune certain properties.
      Thank you for the feedback and comment.

  • @romuk3092
    @romuk3092 Рік тому

    thank you for the tutorial

  • @BlauwFilms
    @BlauwFilms Рік тому

    Very cool! Really smart approach. I believe this should be achievable in any render engine?
    I'll give it a try in Chaos Corona :)

    • @BoldBreak
      @BoldBreak  Рік тому +2

      Corona has been an engine on my radar for a while. I’ve been meaning to try it. The principles of 3D are universal, the main difference is workflow of the application in use. I reckon this is achievable in the majority of render engines.

    • @BlauwFilms
      @BlauwFilms Рік тому

      I think so too, will give it a go! :)
      Yeahh Corona is cool, it's a bit on the slow side but I love the control it gives.@@BoldBreak

    • @BoldBreak
      @BoldBreak  Рік тому +1

      Let me know what you come up with @@BlauwFilms