Blender Tutorial: Face Rig with Rigify for Beginners

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 75

  • @nikomozz8147
    @nikomozz8147 Рік тому +9

    Fantastic Tutorial!
    I the last months I started using ARKit shapekeys (blendshapes) and my works got a boost
    In particular I'm using the ReveRig add on to create the Rig and refine the animation, while the core of the facial animation is done with Mocap.
    Trust me, if you have an iPhone: Mocap + ReveRig is the way 🚀

  • @RC-abv
    @RC-abv 8 місяців тому +4

    Thanks!!
    I was stuck on eye rig, then i saw your video and i got it

  • @akusukamultimedia2050
    @akusukamultimedia2050 10 днів тому

    You save me at eyes part. THANK YOU SO MUCH. May god bless you ♥

  • @nyu3801
    @nyu3801 Рік тому +8

    You saved me!! the other tutorial i was looking at really needed this step and i was panicking that i couldnt get the bone to stick with their method.... thank you!

  • @annuusolankii5942
    @annuusolankii5942 Рік тому +4

    great and easy to understand tutorial

  • @rafan.studio
    @rafan.studio 3 місяці тому

    I just discovered your channel and this video is fantastic! Your honesty about the challenges in creating 3D art is refreshing and motivating. As a graphic designer who has worked with static designs for years, I recently started updating my skills in motion design and have been posting my studies on my channel. Good luck to us both!

  • @dorothymorris6536
    @dorothymorris6536 Рік тому +13

    absolutely amazing tutorial, thanks immensely!! the hotkey addon helped so much, thanks for enabling it

    • @blendera
      @blendera  Рік тому +2

      Glad it helped! Thank you for your comment

  • @DubstepGodOfficial
    @DubstepGodOfficial Рік тому +8

    Thanks, among all the videos out there, this was the only one that solved my problem.

  • @danielnorton9803
    @danielnorton9803 Рік тому +7

    7:12- face rig qaurter
    7:15- face rig from the front
    7:26- face rig from side (wireframe)

  • @Pixelanimation
    @Pixelanimation 3 місяці тому +1

    Thank you so much for the eye solution ❤❤❤❤

  • @leonavarro2945
    @leonavarro2945 2 місяці тому +1

    excellent video. but look, the "skeleton" part doesn't appear and when I generate the rig, I can't move the bones. is there any solution for this?

  • @TEO_LOL1
    @TEO_LOL1 4 місяці тому +3

    Before you generate rig dont forget APPLY ALL TRANSFORM.

  • @gitaecookiemonster2892
    @gitaecookiemonster2892 Рік тому +1

    Your video is amazing! I'd like to see animating part too

  • @KrissieFox
    @KrissieFox Рік тому +12

    Around 8:26 when I go to "generate rig", the button is grayed out. Does anyone know why this might be happening? I am trying to add a face rig to a full-bodied model that already has a rig for everything but the face, I am wondering if that is part of my problem....
    Update, figured it out in case anyone else has an issue with this: You need to set the existing head bones rigify type to spines.super_head type. Then select all the face rig bones along with the head bone and you should be able to generate the rig.
    Also, if your object changes size when you parent the rig to the face, make you've applied scale/rotation to the object and both its rigs/armatures first.

    • @subscriptionsmail3940
      @subscriptionsmail3940 Рік тому +2

      Thank you for taking the time out to come back and update your query!

    • @xvi.2654
      @xvi.2654 4 місяці тому

      hey, how do i change the type of the existing head bones, I can't figure this out

    • @KrissieFox
      @KrissieFox 4 місяці тому

      @@xvi.2654 I'm not sure, I haven't used rigify in a long time now, as I eventually figured out ways to manually rig my characters eyes and mouth. But later I can do some research on it for you.

    • @xvi.2654
      @xvi.2654 4 місяці тому +1

      @@KrissieFox i figured another way out😅, thanks for replying tho

    • @KrissieFox
      @KrissieFox 4 місяці тому

      @@xvi.2654 Glad to hear :) Good luck with your model!

  • @Emptrix
    @Emptrix 2 місяці тому +1

    How do you do this without affecting the rest of the body? I've managed to get it done on the face, but the body moves along with the jaw.

  • @xyz-bn4qz
    @xyz-bn4qz 10 місяців тому +1

    nice one, thanks

  • @Perobueno-v8i
    @Perobueno-v8i Рік тому +4

    Hey! I need some help with this. At 8:23 I click on generate rig but it errors with "RIGIFY ERROR: Bone 'spine.004': Cannot connect to non-chain parent rig. Incorrect armature for type 'chain_rigs'
    What should I do?
    THANKS!

    • @nicola-xk5cp
      @nicola-xk5cp Рік тому

      Looks like it has to do with the parent that you have assigned to the bone004

    • @Korean_Million_Youtuber
      @Korean_Million_Youtuber Рік тому +2

      That happened to me as well. How did you fix it?

    • @Izdonnie
      @Izdonnie 11 місяців тому

      same problem here, need a fix

  • @heavenstarcraft
    @heavenstarcraft Рік тому +1

    similiar to how you added parents at the end of eyes, do i need to do this for teeth? my jaw isnt controlling my characters teeth
    also how do i attach the rigify head to a skeleton? i only did the head in the meta rig

  • @marioCazares
    @marioCazares Рік тому +1

    Thank you!

  • @RobertoECC
    @RobertoECC 8 місяців тому

    Excellent!
    What about tongue and teeth?

  • @HUARASTACA
    @HUARASTACA 9 днів тому

    Helo im trying to rig eye brows that is in a different mesh, selecting them and then selecting the rig and adding automatic weights.doesnt move them, what can i do to rig the eyebrows?
    (edit) i just found out that you can in fact select all the meshes that u want to deform with the head, like i did a separate mesh for the eye brows, then selec the rig aand then apply the automatic weighs, when you dod that it gives the mesh the Armature property, if you want it to move with the mesh you have to put the armature property in first then it startsw moving with the rig on pose mode, hope this helps yall!!!

  • @Nykey97
    @Nykey97 3 місяці тому

    I'm rigging a highly customized character. Is there a way I can create my own controls from scratch? Rigify won't do it for me

  • @apachon
    @apachon Рік тому +1

    Nice !

  • @444cyx
    @444cyx 3 місяці тому

    Hey, mine is not properly rigging and it creates like a small meta rig whilst not changing any face proportion.

  • @emirtimur1068
    @emirtimur1068 Рік тому +1

    Thank you so much

  • @PaulLeggett-c1o
    @PaulLeggett-c1o 23 дні тому

    This works until I rotate the head, then the eyes are unparented from the mesh

  • @leonpijudo6875
    @leonpijudo6875 10 місяців тому

    the forehead bones are disconnected by default. How do i connect them with the eyebrows?

  • @hammas9026
    @hammas9026 2 місяці тому

    Thank you.

  • @metinozkantar8789
    @metinozkantar8789 Рік тому +15

    ı did all the steps right but ı cant pose my character why is that happening

    • @blendera
      @blendera  Рік тому +6

      Could be a lot of things, did you parent it correctly, are you in a pose mode, did you generate your rig without any bone problems?

    • @metinozkantar8789
      @metinozkantar8789 Рік тому +16

      @@blendera ı solved the problem by scaling 10 times larger (problem was bone heat weighting failed)

    • @blendera
      @blendera  Рік тому +8

      Glad you solved it!

  • @clevertonlara3044
    @clevertonlara3044 4 місяці тому

    Fantastic, tks!

  • @djcybercorgi
    @djcybercorgi Місяць тому

    What do you mean "snap to the face" is there some special setting for that?

    • @c2petion
      @c2petion Місяць тому

      In blender’s layout mode there is a button thay looks like a magnet in the top of the screen. To the right of that button there is another button with an down arrow ⬇️. Click that and you should see an option which says “face project”. Once you click face project and then hit the magnet you should notice that when you move parts of the rig in edit mode it will “snap” to the surface or “face” of any object you’re cursor is on.
      There are several options. “Face project” makes opjects snap to any flat surface. “Edge” snaps opjects to any edge. So on so forth. Hopefully i explained well.

  • @markcardinal5552
    @markcardinal5552 2 місяці тому

    Thanksss muchh!!

  • @cg_lexus
    @cg_lexus 7 місяців тому +1

    I love you!

  • @bme4285
    @bme4285 Рік тому

    Nice. But if I already have a rig for the body and not decide to add the face rig, what do I do? Do I just parent the model with the face again or is there a way to merge the two rigs as one? Not sure if I’m making any sense

    • @kunemann
      @kunemann Рік тому

      I believe you can just join them with J...

  • @yogeshgaikwad3546
    @yogeshgaikwad3546 5 місяців тому

    Thank you

  • @Japleen_Couture
    @Japleen_Couture Рік тому

    I tried but the face is not deforming only he body is please suggest fix

  • @zoso3103
    @zoso3103 Рік тому

    hello, I have a character face, and I'm doing what you re doing, I press generate rigg but its copying the face bones, its not generating the conrollers why ?

    • @raegatan2110
      @raegatan2110 9 місяців тому

      you deleted some bones so it cant generate the rig

  • @Overall4k
    @Overall4k 6 місяців тому

    Can you provide sample link ❤❤❤❤ the 3d sample link

  • @Stalking_stella
    @Stalking_stella 5 місяців тому

    from where u got that eyes?

  • @tee-hee9553
    @tee-hee9553 9 місяців тому

    it looks so scary to do rig. weight paint not enough

  • @truenopai2409
    @truenopai2409 Рік тому

    Gracias.

  • @inxendere
    @inxendere Рік тому

    i love you.

  • @motivationtiktokvideo8667
    @motivationtiktokvideo8667 Рік тому

    NYC video

  • @alfa_centaurii
    @alfa_centaurii Рік тому +2

    That beautiful Slavic accent...💌💖💝💘
    Ukrainian probably. 🥰😘

    • @blendera
      @blendera  Рік тому +2

      You're good, it is Slavic. Thank you

  • @jofresilva
    @jofresilva Рік тому

    Muito bom

  • @traumgamer2
    @traumgamer2 Рік тому

    It's Not working

  • @aak409
    @aak409 Рік тому

    Thanks Sweetheart

  • @Gamertaque
    @Gamertaque Рік тому

    im sorry but i can hear every single that exists from that mic, seriously that sensitivity, i can hear myself from a couple months ago. but still good tutorial

  • @user-qm8ml6lu4r
    @user-qm8ml6lu4r 11 місяців тому

    自分用のメモ 8:38

  • @choy-f9g
    @choy-f9g Рік тому

    your voice makes me feel certain sensations in my body, whats wrong with me

  • @masasuzuki1762
    @masasuzuki1762 Рік тому

    But my rig doesn't follow the model, when the head move the rig stay still in the air

    • @roni501
      @roni501 Рік тому

      Parent the rig to the model or vice versa using the hierarchy

    • @masasuzuki1762
      @masasuzuki1762 Рік тому +1

      @@roni501
      Can't parent the rig to model: loop parent error
      Parent model to rig: the position is wrong when it moving
      The context is that I have different rig for the body already, when I pose the body and the head move, the newly added head rig don't follow properly even when parented. I think the correct way is combine 2 rig but I haven't found a way to do that.

    • @kunemann
      @kunemann Рік тому +1

      @@masasuzuki1762 Select the Rig for the Face, then Shift-Select the Body-Rig in Object Mode. Press J on your Keyboard. Now you are left with a single Rig for the Body and Face. You may need to attach the Face-Bone to the Neck manually

    • @masasuzuki1762
      @masasuzuki1762 Рік тому

      @@kunemann ah yes I figured it out this way as well!

    • @Emptrix
      @Emptrix 2 місяці тому

      @@kunemann Sorry to hijack this, but i followed this video with a full body mesh that has a body rig. When my separate face rig as seen in this video has completed, it moves fine but moving the jaw causes the entire body to move along with it, the body mesh even moves out of the body rig as if it weren't rigged.