Open the 3D character mouth in 3D

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 52

  • @steffenhartmann6166
    @steffenhartmann6166 Рік тому +46

    I use pivot to surface under cursor. Add that to the quick favourites and just hover over the area you wanna have the gizmo, press q and select pivot to surface under cursor.

  • @jimmyduda
    @jimmyduda Рік тому +10

    You CAN actually place your rotate or move gizmo anywhere you want in Blender in sculpt mode. All you need to do is go out of sculpt mode, then in object mode click on "transform pivot point" and set it to "pivot around 3d cursor". Now back in sculpt mode with the move or rotate tools enabled the gizmo will appear anywhere you place your 3d cursor (with shift+right click)

  • @cihangirkoroglu
    @cihangirkoroglu 11 місяців тому +13

    They made in Blender 4.0 version shift+right click as set pivot point short cut.... I was using same short cut as set 3d cursor so I can rotate like crazy on that point (if you lock to view to 3d cursor offcourse)...
    so after I learn this I change to shortcut as ctrl+shift+right mouse button for set pivot point... I dont know this info would help somebody.. I hope so..

  • @SrdjanPavlovic11080
    @SrdjanPavlovic11080 Рік тому +5

    Hi, I've went threw your portfolio on AS - seen few very nice realistic medieval characters in armor and one realistic sci-fi soldier. I would propose to you to make few tutorials about sculpting realistic characters like those: medieval and sci fi/military characters would be excellent addition to your tutorials.

  • @amilansari8544
    @amilansari8544 Рік тому +2

    you can actually move and rotate and set the pivot according to you just like in zbrush you just have to turn on the ..affect only.. and choose gizmo at top right corner of your window in "options".its like pressing alt and set the gizmo in zbrush...but with few more clicks.. no need for cursor and pivot to cursor stuf thats not fully controlled.

  • @aspacey
    @aspacey 8 місяців тому +1

    Thanks, Niko, i'll try that! The character looks a lot like Ville Valo, I swear😀

  • @trip_draw1492
    @trip_draw1492 4 місяці тому

    Thanks, dude. i just started to do 3d modeling after sculpting irl for years, and i wanted to make a vtuber model. This really helped me a lot

  • @farti4010
    @farti4010 Рік тому +1

    Thanks, Nico! I spent some time to find how to change the location of the pivot point in sculpt mode "Pivot Unmasked"

  • @madmanga64
    @madmanga64 5 місяців тому

    your videos are some of the best i found on sculpting in blender!

  • @hazelthio7622
    @hazelthio7622 2 місяці тому

    Lifesaver. Thanks so much !

  • @3dlab334
    @3dlab334 Рік тому +1

    You could try rotation in edit mode, vertex selection. Really love your videos

  • @super-six-four
    @super-six-four Рік тому +1

    useful video. ty, Niko!

  • @KadaFFbI4
    @KadaFFbI4 Рік тому +1

    Another amazing video! Can't wait to get my computer fixed to start learning

  • @iGambitoi
    @iGambitoi 11 місяців тому

    Thanks, know how to do it in zbrush but was wondering how to on blender! ty

  • @mecagoenlaluna
    @mecagoenlaluna 6 місяців тому +4

    Another method is to grab a spoon and say "here comes the airplane!".

    • @OJEnjoyer
      @OJEnjoyer 6 місяців тому +1

      that's the method ill stick with

  • @The-Qwertyuiop123
    @The-Qwertyuiop123 Місяць тому

    thank you!

  • @thecooler69
    @thecooler69 7 місяців тому

    Thanks for this. What do you do when part of the upper lip is 'sewn' to the lower lip? This method cant seem to detach the mouth where it sticks together.

  • @WealthyHomeless
    @WealthyHomeless Рік тому

    how about using dynamic topology brush (i think that's what it's called) instead of dynamesh?

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket Рік тому +2

    how did you remesh'ed model without changing texture???

    • @anthonypolese7528
      @anthonypolese7528 9 місяців тому

      I'm wondering the same thing... color attributes/vertex paint always gets deleted when I remesh

  • @valghirenghir3791
    @valghirenghir3791 4 місяці тому

    What about the dyntopo function ?

  • @paulchen9145
    @paulchen9145 8 місяців тому

    How are you doing this picture-pin-picture thing with your reference image?

  • @co9776
    @co9776 Рік тому

    So can you do Sculpt video for beginners step by step ❤

  • @jpeg7940
    @jpeg7940 7 місяців тому

    How did you manage to keep the vertex color after remeshing the head? Remeshing wipes out the vertex painting for me.

    • @jpeg7940
      @jpeg7940 7 місяців тому

      Realized this was a bug with version 4.0. Its fixed in 4.1

  • @kid3050
    @kid3050 6 місяців тому

    SO GOOD!

  • @CorbinBrier
    @CorbinBrier Рік тому +1

    Very helpful video thank you, I have one question. When Re-topologizing and creating the rest of the mouth in low poly, how do you avoid baking artifacts for the inside of the mouth? or is that a non issue as its hardly visible?

    • @SpeedChar
      @SpeedChar  Рік тому +4

      The inside of the mouth you will have to make manually as texture and with blank normal map would be fine. Just always make it very dark :)

    • @CorbinBrier
      @CorbinBrier Рік тому

      Thank you!@@SpeedChar

  • @DreamTitanGames
    @DreamTitanGames Рік тому

    thank you

  • @theromanian8194
    @theromanian8194 Рік тому

    Great video, btw what tablet do you use? Is it true that a display tablet will kill your neck shoulders?

    • @SpeedChar
      @SpeedChar  Рік тому

      Here is your answer ua-cam.com/video/Nt8K5ZQNx-0/v-deo.htmlsi=P-tW_J2jNS9-0uAD

  • @robinsalas6789
    @robinsalas6789 Рік тому

    hello niko its me again, sorry so the high poly of characters is done with mouth open like this to avoid having issues with the inside baking normals later? or is there a way to avoid having weird artifacs around lips when baking normals with a close mouth that has the inside? not sure if im explaining myself properly TwT

  • @bluustelth9584
    @bluustelth9584 Рік тому

    How do you have pureref above your blender open?

  • @SaltedMallows
    @SaltedMallows Рік тому +2

    This actually goes a long way for answering some probablems. Like this could also be used for other areas like butt cheeks that area is always hard to work with. But masking might make it easier

  • @animmaniaa
    @animmaniaa Рік тому +1

    Hi, I need your advice. I can say that I am talented in painting, sculpting or such artistic works, I think I have a natural tendency. I enjoy doing this kind of work. I would like to try to become a 3D character artist, but artificial intelligence seems to make those who do this kind of work unemployed in the future. Would it be a mistake to risk being unemployed ten years from now and try to become a 3D artist? I would be happy if you share your opinions. I think it would be very useful if there was a video on this subject. Thanks a lot.

    • @SpeedChar
      @SpeedChar  Рік тому +1

      I wouldn't say unemployed but most 3D artists could be forced to rethink their ways even 2-3 years from now. But nobody knows yet :)

  • @mariorad529
    @mariorad529 Рік тому +3

    Niko again dropping the knowledge bombs like he's the Americans and we're Japanese during WW2! Thank you Niko, keep being awesome! :)

  • @crazy_gamer8540
    @crazy_gamer8540 Рік тому +1

    very helpfull

  • @SayceBuckleyFreak
    @SayceBuckleyFreak Рік тому

    amazing ! ! !

  • @keithtam8859
    @keithtam8859 7 місяців тому +1

    what is the sculpting process to do a riggable mouth/jaw?? thank you

  • @fitnesslivingway2273
    @fitnesslivingway2273 Рік тому +4

    U said standard brush. Still using Zbrush language. Lol.

  • @fitnesslivingway2273
    @fitnesslivingway2273 Рік тому

    Please can you give me an idea of how much freelancers charge for a character design. In average I mean.

    • @SpeedChar
      @SpeedChar  Рік тому +4

      It is easy to calculate for yourself. Just take the number of hours, the project would take you and multiply by the hourly rate you are comfortable with.

    • @fitnesslivingway2273
      @fitnesslivingway2273 Рік тому

      @@SpeedChar lol

  • @justanartist3086
    @justanartist3086 25 днів тому

    This is not the correct way to open the mouth, especially if you're about to rig. This method messed up my sculpt and now I have to spend time fixing lines on my cheeks and a deformed jaw.

  • @ruslandad365
    @ruslandad365 10 місяців тому

    Uncany valley