Open the 3D character mouth in 3D

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  • Опубліковано 26 вер 2023
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КОМЕНТАРІ • 49

  • @steffenhartmann6166
    @steffenhartmann6166 9 місяців тому +42

    I use pivot to surface under cursor. Add that to the quick favourites and just hover over the area you wanna have the gizmo, press q and select pivot to surface under cursor.

  • @jimmyduda
    @jimmyduda 9 місяців тому +8

    You CAN actually place your rotate or move gizmo anywhere you want in Blender in sculpt mode. All you need to do is go out of sculpt mode, then in object mode click on "transform pivot point" and set it to "pivot around 3d cursor". Now back in sculpt mode with the move or rotate tools enabled the gizmo will appear anywhere you place your 3d cursor (with shift+right click)

  • @cihangirkoroglu
    @cihangirkoroglu 7 місяців тому +6

    They made in Blender 4.0 version shift+right click as set pivot point short cut.... I was using same short cut as set 3d cursor so I can rotate like crazy on that point (if you lock to view to 3d cursor offcourse)...
    so after I learn this I change to shortcut as ctrl+shift+right mouse button for set pivot point... I dont know this info would help somebody.. I hope so..

  • @trip_draw1492
    @trip_draw1492 7 днів тому

    Thanks, dude. i just started to do 3d modeling after sculpting irl for years, and i wanted to make a vtuber model. This really helped me a lot

  • @madmanga64
    @madmanga64 Місяць тому

    your videos are some of the best i found on sculpting in blender!

  • @amilansari8544
    @amilansari8544 8 місяців тому +1

    you can actually move and rotate and set the pivot according to you just like in zbrush you just have to turn on the ..affect only.. and choose gizmo at top right corner of your window in "options".its like pressing alt and set the gizmo in zbrush...but with few more clicks.. no need for cursor and pivot to cursor stuf thats not fully controlled.

  • @SrdjanPavlovic11080
    @SrdjanPavlovic11080 9 місяців тому +5

    Hi, I've went threw your portfolio on AS - seen few very nice realistic medieval characters in armor and one realistic sci-fi soldier. I would propose to you to make few tutorials about sculpting realistic characters like those: medieval and sci fi/military characters would be excellent addition to your tutorials.

  • @super-six-four
    @super-six-four 9 місяців тому +1

    useful video. ty, Niko!

  • @KadaFFbI4
    @KadaFFbI4 9 місяців тому +1

    Another amazing video! Can't wait to get my computer fixed to start learning

  • @farti4010
    @farti4010 9 місяців тому +1

    Thanks, Nico! I spent some time to find how to change the location of the pivot point in sculpt mode "Pivot Unmasked"

  • @kid3050
    @kid3050 2 місяці тому

    SO GOOD!

  • @SayceBuckleyFreak
    @SayceBuckleyFreak 9 місяців тому

    amazing ! ! !

  • @DreamTitanGames
    @DreamTitanGames 9 місяців тому

    thank you

  • @3dlab334
    @3dlab334 8 місяців тому

    You could try rotation in edit mode, vertex selection. Really love your videos

  • @iGambitoi
    @iGambitoi 7 місяців тому

    Thanks, know how to do it in zbrush but was wondering how to on blender! ty

  • @crazy_gamer8540
    @crazy_gamer8540 9 місяців тому +1

    very helpfull

  • @SaltedMallows
    @SaltedMallows 9 місяців тому +2

    This actually goes a long way for answering some probablems. Like this could also be used for other areas like butt cheeks that area is always hard to work with. But masking might make it easier

  • @aspacey
    @aspacey 4 місяці тому

    Thanks, Niko, i'll try that! The character looks a lot like Ville Valo, I swear😀

  • @keithtam8859
    @keithtam8859 2 місяці тому +1

    what is the sculpting process to do a riggable mouth/jaw?? thank you

  • @WealthyHomeless
    @WealthyHomeless 9 місяців тому

    how about using dynamic topology brush (i think that's what it's called) instead of dynamesh?

  • @robinsalas6789
    @robinsalas6789 9 місяців тому

    hello niko its me again, sorry so the high poly of characters is done with mouth open like this to avoid having issues with the inside baking normals later? or is there a way to avoid having weird artifacs around lips when baking normals with a close mouth that has the inside? not sure if im explaining myself properly TwT

  • @co9776
    @co9776 9 місяців тому

    So can you do Sculpt video for beginners step by step ❤

  • @valghirenghir3791
    @valghirenghir3791 13 днів тому

    What about the dyntopo function ?

  • @thecooler69
    @thecooler69 3 місяці тому

    Thanks for this. What do you do when part of the upper lip is 'sewn' to the lower lip? This method cant seem to detach the mouth where it sticks together.

  • @theromanian8194
    @theromanian8194 9 місяців тому

    Great video, btw what tablet do you use? Is it true that a display tablet will kill your neck shoulders?

    • @SpeedChar
      @SpeedChar  9 місяців тому

      Here is your answer ua-cam.com/video/Nt8K5ZQNx-0/v-deo.htmlsi=P-tW_J2jNS9-0uAD

  • @animmaniaa
    @animmaniaa 9 місяців тому +1

    Hi, I need your advice. I can say that I am talented in painting, sculpting or such artistic works, I think I have a natural tendency. I enjoy doing this kind of work. I would like to try to become a 3D character artist, but artificial intelligence seems to make those who do this kind of work unemployed in the future. Would it be a mistake to risk being unemployed ten years from now and try to become a 3D artist? I would be happy if you share your opinions. I think it would be very useful if there was a video on this subject. Thanks a lot.

    • @SpeedChar
      @SpeedChar  9 місяців тому

      I wouldn't say unemployed but most 3D artists could be forced to rethink their ways even 2-3 years from now. But nobody knows yet :)

  • @paulchen9145
    @paulchen9145 4 місяці тому

    How are you doing this picture-pin-picture thing with your reference image?

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket 9 місяців тому +2

    how did you remesh'ed model without changing texture???

    • @anthonypolese7528
      @anthonypolese7528 5 місяців тому

      I'm wondering the same thing... color attributes/vertex paint always gets deleted when I remesh

  • @bluustelth9584
    @bluustelth9584 8 місяців тому

    How do you have pureref above your blender open?

  • @CorbinBrier
    @CorbinBrier 9 місяців тому +1

    Very helpful video thank you, I have one question. When Re-topologizing and creating the rest of the mouth in low poly, how do you avoid baking artifacts for the inside of the mouth? or is that a non issue as its hardly visible?

    • @SpeedChar
      @SpeedChar  9 місяців тому +3

      The inside of the mouth you will have to make manually as texture and with blank normal map would be fine. Just always make it very dark :)

    • @CorbinBrier
      @CorbinBrier 9 місяців тому

      Thank you!@@SpeedChar

  • @mecagoenlaluna
    @mecagoenlaluna 2 місяці тому +1

    Another method is to grab a spoon and say "here comes the airplane!".

    • @Go0berFPS
      @Go0berFPS Місяць тому +1

      that's the method ill stick with

  • @jpeg7940
    @jpeg7940 3 місяці тому

    How did you manage to keep the vertex color after remeshing the head? Remeshing wipes out the vertex painting for me.

    • @jpeg7940
      @jpeg7940 3 місяці тому

      Realized this was a bug with version 4.0. Its fixed in 4.1

  • @ruslandad365
    @ruslandad365 6 місяців тому

    Uncany valley

  • @fitnesslivingway2273
    @fitnesslivingway2273 9 місяців тому +4

    U said standard brush. Still using Zbrush language. Lol.

  • @fitnesslivingway2273
    @fitnesslivingway2273 9 місяців тому

    Please can you give me an idea of how much freelancers charge for a character design. In average I mean.

    • @SpeedChar
      @SpeedChar  9 місяців тому +3

      It is easy to calculate for yourself. Just take the number of hours, the project would take you and multiply by the hourly rate you are comfortable with.

    • @fitnesslivingway2273
      @fitnesslivingway2273 9 місяців тому

      @@SpeedChar lol

  • @mariorad529
    @mariorad529 9 місяців тому +2

    Niko again dropping the knowledge bombs like he's the Americans and we're Japanese during WW2! Thank you Niko, keep being awesome! :)