I use the Machina for just how ostentatious it is. I like the sound it makes and the sound it makes when you get a pen kill. I still actively run around with it aggressively like you see people using the huntsman. I still only aim for headshots unless I see an arm poking out around a corner and I like the laser light show. Some people like my brother and Fish might not like it since other snipers will know where you are, I like it because enemy snipers know where I am. They see the invitation and they come to dance. If I kill them first it ain't a problem. Sure I can just use stock and maybe be more effective but it just ain't as cool. No war paint makes me sad tho :
It feels like the machina is supposed to be the sniper version of the brass beast, it's big, strong as fuck, slow as fuck, and LOUD, even the tracers play into this.
In that case, the hitman's heatmaker seems to be the sniper version of the tomislav. It's skinny, slightly weaker, fast af, and quiet, the weaker bodyshot damage even plays into the extra precision requirements.
That would, unfortunately, make the Sydney Sleeper analogous to the Huo-long Heater Two weapons that feel weaker than the other options unless team members are actively helping out
there's a cracked pyro main with over 400000 kills on their backburner that fucking melts teams and dominates halves of entire teams. I'ven't a doubt those kills were earned. some players just Really Like certain weapon ig
Fish, you missed something important: the Machina allows a play style impossible for all other sniper primaries: the ground sniper. You see, bullets and arrows normally can hit a teammate that gets in the way, so you usually go to higher ground. HOWEVER, with the machina, you can do charge shots from behind your team to abuse closer sight lines while shielded by meat. It’s not about penetrating enemies Fish, it’s about penetrating teammates so the shots land!!! Ground sniper is fun!
What I love about the Machina is you can look at a group of enemies and aim at the Medic. I'm like "My weapon don't care you are hiding behind your teammates, you're done". Also if you locate an enemy sniper, in some maps you can aim at him while you use his teammates as cover. Edit: also the random unlucky spy kills I have got is insane
Main reason why it’s banned in highlander (from what I understand) is cause it cripples the demo and pyro and because hardscoping is the meta, you’re going to be getting these shot far more than in normal play as it’s the “correct way” to play sniper
@nathanwaterser8218It's not that direct upgrades are necessarily a problem. Third Degree isn't banned because... well, who cares? You'd need to be really stupid to run at the medics pocket with a fire axe on an off class thats not even worth using in 6es most of the time.
As someone who has the Machina as one of my most used weapons i found that there are two types of Machina Snipers. 1: A Sniper that uses it to hit bodyshots because they cant hit headshots to save their life. 2: A Sniper that is a god at hitting headshots and knows that he should probably use other Sniper rifles but uses the Machina because it looks cool and because the penetration shot the rare times it hits is a immense dopamine boost for said Sniper.
@@shadowvincent8718 im 2 but the only reason i use it is because if you know s1mple hes known for taking his suppressor off to let people know hes there and kind of a scare tactic i do it for the same reason to let other snipers and enemy team to know im there
I've had issues with arguments like this in the past because it implies that Sniper can only do one of two things. You use the Machina? You have to bodyshot. No point going for headshots, ever, because the weapon you're using doesn't specifically advantage you for headshots. You use the Heatmaker or something? You have to headshot! There's no reason to ever bodyshot under any circumstances because you do less damage! But that's not realistically how it plays out. These are just examples obviously, but the Machina is still just as good as stock at headshooting enemy gamers, and the Heatmaker's bodyshot damage is still perfectly adequate sometimes even if it can't oneshot light classes or Medics. Don't see your weapon as the absolute defining role of your playstyle. Maybe there's a particular chokepoint I know I might get a lot of collat damage through, so I'll use the Machina. That doesn't pigeonhole me into a charge-and-peek bodyshot-from-China machine for the entire game though. It's like people who seem to think the Backburner has no airblast at all, or Soldiers who switch off the Black Box if a Medic exists on their team. TF2 games are way too dynamic to think like this.
This is probably the smartest TF2 player to date Not taking the stars at face value and actually thinking about gameplay Like sure the headshot damage on the machina is the same as stock if not fully charged Does that matter? No As long as the damage is similar to stock you can use it like stock Like sure for some weapons I'd understand like the bfb you have to change your play style if you want to use it But for the machina you can do the exact same thing
The body shot damage also applies to sentries, a fully charged machina shot will put a level 3 down to low enough health to then squirt it to death with the smg from across the map before the engie can do much about it
Finding out that Soundsmith is from Texas isn't something I was excepting to find. As like Fish said, they're polar opposites in pretty much every way except for their love for casual. That's the only thing they have in common Edit: and their hate for sniper
8:08 “I like being aggressive” Fish you are in their back line as a sniper and you just bang their medic and leave, I think that’s a bit more than aggressive lol
So this can effectively be summed up, grossly as; Hardscope bad. Body shots bad. Puts more value onto positioning. Firstly, hardscoping is fine, not everyone can do quickscopes that well. Secondly, body shots are fine. You aren't always going to get that headshot off. Some damage will always be better then no damage. Thirdly, positioning. The tracers are great and to be honest, I don't think anyone gives a shit about them. Plus, the inability to fire unscoped just means you gotta be a bit smarter at where you stand, and puts more value on a damage-dealing secondary, something 90% of snipers I see don't do (it's always jarate bushwacka). There are plenty of times I agree with your sentiments, even partially...but I gotta disagree almost fully here.
the machina gives me the confidence to even hit my shots in the first place. I will literally miss stationary targets with stock, with the machina I don't have that problem.
@@Appletank8 Confidence. Whether it be from the increased bodyshot damage allowing you to be more effective to the overpenetration on enemies allowing you to hit more people, it can make someone more confident in their abilities as Sniper.
@@Appletank8 Like pumpkin head said. It give me confidence. There isn't that much pressure to hit a headshot to guarantee me a pick and that gives me the ability to focus and hit my shots in the first place.
I have the opposite issue I'm pretty sure it's psychological, but the loud ass sound + tracer makes me miss way more than with stock To test my theory, I modded the game to replace the sound and hide the tracer, and went to play with bots for a few rounds, suddenly my accuracy went up
i once picked up a dead teammate's Strange Professional Killstreak Machina, and it gave me the confidence to land a domination on all three of the enemy team's snipers.
Wow, who knew that a sniper rifle is meant to be used at long range and if you really wanted close range capabilities maybe choose literally any other class
"it makes you play like a real sniper" By encouraging you to shoot at Not The Head? There's literally no benefit to using Machina's charge for headshots over stock. If you're aiming for the head with a full charge, the Machina isn't doing anything different. How is this "how Sniper was designed in the first place" if the weapon doesn't fucking do anything different when you shoot at the head?
So The Machina is bad because it forces the Sniper to... be a Sniper. You know, the guy in the back of the team that takes his time to carefully and slowly pick off enemies one by one. This really says a lot about how fuckin stupid Sniper is in this game.
It's as if you haven't played sniper, bc if you did, you'd know how valuable free 50 damage would be, and how difficult it is to hit an up close quickscope instead of using jarate+bushwacka
quickscoping gets a lot of hate for something that takes a lot of skill to pull off consistently, like i don't see how quickscoping is that much different than a pyro that hits every flare and reflects every shot, a spy that always gets a stab or a scout that dodges everything?
@@luka9967Flares aren't hitscan, backstabs aren't long-range, and Scout can't perfectly dodge hitscan. I don't think quickscopes are that huge a deal, either, but get better comparisons...
So, I see your points. But I somewhat disagree. I do find the machina fun. I see it as a sniper rifle with insurance, I can play normal sniper, headshotting and all that. But, sometimes, you're just gonna miss and hit a bodyshot. And this weapon gives you more wiggle room for when that headshot doesn't register. Furthermore, bodyshotting gives you more wiggle room when attacking enemies, like you said in the video, while this weapon doesn't kill them, it will cripple soldiers, pyros, and demos to the point where they'll either die to any chip or self damage, or be forced to run back to spawn, which is almost as good as killing them anyway. I personally have no issues with bodyshotting, hence why I I use the weapon. It's as soundsmith said in the stereotypes video I'm "willing to give up the flashiness of a headshot to secure a kill" and yeah, I don't give a damn about how I kill my opponent, I just care that they're dead. I think the issue is, you play aggressively, on a class that wasn't designed to play aggressively, so when a weapon comes a long that doesn't fit your playstyle, you don't like it.
Reminder that "hardscoping to a full charge" takes all of three seconds. You're wayyyyy out of position if the enemy is less than three seconds away from you
unless said enemy is a trolldier, but yeah. the whole reason sniper is notorious is _because_ he is so easily capable of killing people from beyond their range of retaliation, so staying zoomed in to charge a shot shouldn't be that big a deal anyway.
6:58 bodyshots are easier to hit though, you can't reduce sniper effectivity to raw damage output. I'd say that the machina niche is locking down one particular corridor at all costs from afar. Or when you just suck on that day and still want to contribute.
Or countering a better sniper, ensuring a medic pick and such. While you will miss the noscope 50 dmg, it is far more benefical and fun to use a loud noisemaker with a laser that says i am here shoot me. Also it punishes you when you are cought unaware. Good training tool if a bit too good at body shots. It is also fair bit good against vacs. It bypasses the crit neutering. 54 dmg is a good way to ensure medic has less chance to stay healing.
I think one aspect you didn't mention enough is how using this gun for like a minute or two makes the enemy really afraid of crossing some sightlines for some reason, so you can fuck them mentally with it
Ok but counter point, I’m counter sniping the asshole who dominated me as scout and I’m sick of that little icon so I switch to makina get an easy body shot kill and go back to scout to have fun
2:12 “Hardly a stealthy gun despite the stealth game it comes from” It’s not exactly a stealthy gun to begin with in said stealth game so I feel that checks out just fine…
But you know what something funny? The machina doesn't have ignoring bullet resistance. Soldier's battalions, Medic's vacc, and some powerups. This gun has a penetration feature, but you can't one-shot people when low charge than full.
@@lefishe5845 I think what he's trying to say is that the machina states "bullet penetration" in the sense of damaging multiple targets, while other weapons like the enforcer have "damage penetration" in that it ignores resistances. However, the game doesn't really use terms to differentiate the two penetration types.
Listen, I use the machina purely because it shoots through my allies. I cannot tell you how many kills I've lost because one of my teammates just so happened to walk in the way.
@@garagara4849they do. i failed to land lots of perfectly lined up shots because our medic was moving erratically- jumping and running all over the place.
Please don't change the Machina. Its fine as is. You don't like the Machina because it wasn't made for you, that's fine, that's why we have options. But its still a balanced side grade, and there are people who like to take it slow. And I'd say its doing its job perfectly because you can tell immediately it forces you to play vary differently than what the other snipers entail. In addition I'd argue that the Machina is more balanced in the base game then stalk. Snipers two primary problems: Counter play; Short range weakness being mostly negligible. Counter play solution: Big fucking colored Tracers. Lack of short range weakness solution: No unscoped shooting.
A really good balance change i see in most tf2 mods is giving sniper transparent, white tracer shots which aren't as obvious as machina's, but you WILL see it if a sniper shoots near you
@@rsenjoyer7706 how about reverse range fall off like the crusaders crossbow?So snipers couldn't headshot you from closer range, where they're supposed to be weak
@@-RandomStranger- I've thought about that, But because that could have effects both positive and negative, I think you should think about that stat on a case by case bases. For example, I think the Machina shouldn't be touched at all. But for something like the bazaar Bargen or stalk I'd be interested. As for the others, I cant decide.
The bit about Soundsmith and ZestyJesus's shared hatred of sniper is really funny to me. I love both creators and I didn't ever think about how both are gingers that live in Texas
when i can be heavy, eat a dahlokas bar, have the heavy metal fists of steel, and STILL get one tapped by that monster of a weapon, ... it's the only sniper weapon that makes me go "This is sad day!..."
My favorite thing to do if i have a friend playing with the machina is to stand in front of him as an invisible cloak and dagger spy. Its been a while but if i recall correctly it triggers the sound effect and also can be used to eat shots meant for your friendly sniper from anyone including enemy snipers who are NOT also using the machina. It is also my second favorite way to confuse enemy snipers, right being disguising as a friendly sniper pretending to actually be one. As a side note, you can use this to learn what you can try/do to make a non god sniper miss. (Also using the dead ringer while doing this creates less frustration and reduces downtime if the dodge isn't successful)
Personally as a complete machina + cozy camper gremlin (back when I still played), yeah machina is at best mid in terms of solely performance and makes you super visible due to tracers and just being loud But that's exactly why I love it, it's a FLEX, nothing gives me a more immense sense of power than absolutely DUNKING on a bazaar bargain sniper with objectively inferior rifle (especially in sniper v sniper fights)
i feel like something else to point out, at 4:27 you potentially could've just picked the med hiding behind the cart but ended up trying to go for a full charge shot again to what i assume, hit both med and heavy with a single shot but before the shot could be made, the med jumped away, the machina makes you hold off from taking the shot for a potential collat and can cost you important picks 9 times out of 10
Dalokohs Bar doesn't increase Heavy's max overheal. In fact the Dalokohs Bar can take away one of the Machina's guaranteed kills by boosting a FoS Heavy above 300 health.
@@fishstickonastick-gaming I know it doesn't increase max overheal, the base overheal of 150 plus 350 from the dahlokas bar puts heavy at 500 hp, enough to survive a charged headshot from anything besides the machina.
Penetrate teamates to hit intended targets. Dab on your enemies with cool laser beam. Let everyone know where you are, and that you've got bad aim 😎. Otherwise make them conscious of you as a distraction and cause panic. Go click click unscoped for fun sound and sparks. Stronger first shot on sentries that are being babied. Giving away your position matters more when you don't have your team defending you or if the enemy sniper is looking for you. But normal snipers will look for other snipers irrespective of weapon, it just makes it easier for them on the first life.
I don't think I've ever got one collateral kill before in about 100 hours of sniper. If only I could hear the collat kill sound just once from my own kill... I would die a happy man.
Here's my take: I love deus ex and as such, the machina. I'd tweak it to turn it into an absolute death cannon which is how the longsword works (actual in-game name in deus ex, don't know why it was the only D.E weapon to get a name change when the others didn't) Slower reload speed, keep the lack of noscopes and tracer rounds, less bullets But Keep the damage and make it apply permanently and not just while fully charged Make it go not only through team mates but buildings Give it the enforcer's quirk of bypassing resists Now you have a passive yet strong sniper playstyle that renders you fucked if you don't change your positioning. You know 'cause that's how sniper should actually work instead of having powerful close range tools to rival the bs powerclasses have. (The whole "becomes weak with proximity" thing) PS: also fuck quickscoping in general, i curse faze clan and mw2 for introducing such dogshit playstyle to snipers as a weapon in gaming because it fundamentally fucks balancing the class for the amount of people who want it even if it doesn't make sense for the weapon to pull that off. Snipers are meant to be long range pick players with clunky mobility and weapon handling who become easy prey at close range, not a fucking cowboy with a hand death cannon.
You forgot to mention that a fully charged machina headshot can kill a full 125 health spy with the dead ringer, the only exception being if they are overhealed
Even in deus ex, this sniper rifle alerts everyone to your position so i can see the design on this gun especially. I guess they wanted to keep the "immersive sim" element in the machina, but then there is the diamondback tho so... but at least we didnt get the gep gun in tf2
The fact this one alerts people to your position is honestly the biggest non-mechanical positive to the weapon. People are either afraid to peek or you watch them overextend right into a sentry. But then this is why sniper is not exactly healthy for the game.
This used to be my primary of choice for sniper (on the rare occasions I play it), and I think I've only ever gotten a handful of collats with this thing in the entire time I've played the game.
I've gotten quite a number of headshots where I had non-lethal collerals. I'm sure the 15% chip damage helped. Sure I didn't get a multikill, but getting a headshot and heavily damaging a bunch of overhealed players is great. In fact I think for every multikill I got, I had 7 times where I got a headshot that injured other teammates.
with all the snipers being so similar, i almost wish sniper had more unique ranged weapons, like a crossbow akin to the half life 1 version would be kind of cool.
This is a really stupid idea, but I think it'd be kinda funny if the Machina got reworked to function similarly to the Snipewriter from Splatoon. Pretty much you charge up a shot, but upon a full charge instead of a single 450 damage shot, you get 5 weaker shots that you can fire one after another for slightly less damage. Not sure how to go about balancing, but it'd be way more interesting
How about headshot kills give back 25% of your charge, but taking damage while scoped removes parts of your charge and you have a slightly slower charge speed
I always thought this, the only reason I use the Machina is because the Shooting Star is the most expensive item in my inventory. The Machina is one of the worst sniper rifles. More damage on a class that can already one-shot every class in the game is silly, and collaterals rarely come into play. The tracer rounds give away your position, the worst thing that can happen as a sniper, to little to no benefit. On the same tier as the Sydney Sleeper.
@@lordpumpkinhead265More importantly is that giving away your position isn't even that much of a loss 99% of the times snipers have their team backing them up, so even if the enemy team knows their position, the only real counter is for a spy to be able to get to him (good luck if he's near teammates), a better sniper to counter, or for the entire team to fall apart. "Avoiding the sightline" doesn't work when you have to do so to play the objective.
Just because you think it’s a bad weapon, doesn’t mean that it’s shit with everyone else. Sniper is already a broken ass class and not allowing him to make quick scopes or no scopes makes him balanced as well as I already praised the tracer lines so that people can see where it’s coming from and be aware that there’s a sniper.
If we’re talking about casual TF2, a Sniper will be in the backline but his teammates won’t come for his aid immediately. Good maps have multiple flank routes where a Sniper is weak against, and I guarantee there will be nobody patrolling the flank routes in a casual round. He is “weaker” at close range and can’t react that fast- especially if that Sniper is hardscoping which is that the weapon encourages you to do. This is a weapon that is only functional in comp as a RESKIN because of communication and how situational the upsides are. There is no reason to use the Machina unless you’re looking for clips. That being said, it is a marvel of game design. I believe tracer rounds should apply to every Sniper rifle because it encourages better positioning and makes the fight fairer (after you’ve already lost someone). It encourages target priority even more than other weapons, because if you’re not constantly moving around with the Machina, you will die. The name “Machina” comes from the phrase “Dues Ex Machina,” a quick solution to a difficult problem that seemingly comes out of nowhere. The Machina is what Sniper should be.
i just the machina as my version of s1mple taking his suppressor off to let the enemy team know hes there and hitting a quickscope on a enemy team overconfidently rushing me and proceeding to taunt feels really good too
The candy cane is another example of a weapon whose downside counter acts athe upside: more survivability from the dropped health packs vs less survivability against explosives, your second biggest weakness
You can get a friendly spy to go invisible and stand in front of you. This way you are protected from enemy Snipers and can earrape the server with constant collateral sounds.
9:42 Wow, thanks for letting me know that my Strange Shooting Star is worth so much! And I *unboxed* that thing, too! (Like that shiny Ulamog, the Ceaseless Hunger I opened in a pack.) I named it "Iridium" after the Dark Tranquillity song of the same name, with a description that takes lyrics from the chorus. "Scattered across forever // out from creation's core // an end beyond compare" Too bad I'm a Pyro main because I can't aim...
I'm commenting before and after the video to see how my opinion changes or if it doesn't at all. Becauss right now I honestly love the machine, I think the head shot penetration gimmick is cool and is very useful when enemies are just stacked on the cart, the extra body shot damage allows you to finish off soldiers and demomen that have taken enough chip damage. Or you can shoot a soldier or demo in the body and then finish them off with your SMG. The downsides (especially the tracer) makes it so the sniper needs to ACTUALLY be aware of his position instead of sitting in a corner and farming kills. And the disabling of no-scope shots forces you to either use an SMG, or if you're confident in your quick-scope abilities or melee fighting you can sacrifce the SMG for a different secondary. (I wish this downside was just a damage penalty when no-scoping but it's really not too bad) And another thing is the sound of the machina is just soo powerful, that crack you hear when firing makes it sound like a rifle that could hurt instead of the pea-shooters like the other sniper rifles.
At least with the machina I can repsect a person using it cause they have the patience to charge the whole way instead of quick scoping. I mean the charge mechanic barely comes into play when using stock cause most snipers would rather quick scope over having to wait a full second just to drop a heavy. Sniper should've had to charge rifle fully to get his headshots, now he'd feel more balanced.
I wonder what would happened to Sniper if his base health is lowered to 100 instead if 125. This I think would make him more of a Glass Cannon like Spy but still retains his capabilities, but makes it so that he is easier to overrun if other classes gets to him, like a Spy would if caught out. My reasonings would be that Spy need the 125 base hp to get away in the enemy lines or make his way back to friendly lines, but Sniper, is often difficult to topple from a position since he's so far behind friendly lines and can easily regain health anyways. A Spy is more at risk if they fail compared to a Sniper in most scenario. With lower base health, Sniper has that same risk like Spy if caught out. And if that happened, I would have it that Huntsman have 25+ health on wearer stats to have him back to the proper light class and not to be instantly gibbed by a single pipe lmao.
Ok, so the kunai spy's knife says it was received as a gift on december 25 of 2020. Now, lets say that fsoas got this footage around the date of the upload of this video, lets say march 10 just for simplicity. There are 1172 days between dec 25 2020 and march 10 2024. dividing the spy's obscene strange value by 1172 reveals that he must have gotten an average of 2,756.91 kills a day since he recieved it to get up to a third of a million kills. what the fuck
I think the extra damage is intended to help collateral bodyshots land kills so they don't feel like a let down when they penetrate but don't kill. But I agree the upsides should come into play regardless of charge. Maybe as downside to balance it, it could always have tracer while scoped in, just becoming more visible as it charges. It would also give counterplay, as enemies could spread out when they see ray of death go through them.
I think the machina could become an ambush weapon. Remove the laser dot so the enemies have no clue what ungodly sightline you've managed to wiggle yourself into so you can snag those collaterals much more often from unorthodox angles which most people wouldn't even believe was possible. I'd probably increase the time it takes to fully charge and remove it's ability to headshot. Lining up two heads is very hard afterall so why not make it the ultimate bodyshot machine where you have to think about where you take your sightline instead of just sitting down at the end of a corridor? Use cases will be limiting however with how choke pointy a lot of maps are. But I also imagine it would be very annoying to deal with an unpredictable sniper who only needs one shot to delete two or three. But goddamn it'll probably only happen a couple times a match with the need to find a place to hunker down and hardscope for an extended period before taking that shot, and ruining that sniper spot for the rest of the match after the tracer rings out. Secondary weapon or melee with some kind of movement buff may be required to fully flesh out this idea.
Among my many, many custom weapons designs was the JDJ Thin Mac, a sniper rifle that had double base damage in exchange for not having headshots. Unless you're charging to one shot something other than a kunai spy, scoping is just an actual ADS, but it has an almost huntsman quality of being great on the move.
I think the extra damage is only useful to help get those double kills for collateral damage... but as you said, most of the time it's used for bodyshots or the opportunity just never arises for collats
There's one thing that I have always exploited about this weapon's extra damage. It lets you two shot level 3 sentries. If the engineer ever leaves his nest for even a split second, you can sometimes do a demoman's job.
there is kind of a way to do close shots with machina: hold left click, and then do m2 when you wanna shoot this isn't exactly quick scope, it's a little easier
You use the Machina to land collaterals.
I use the Machina so people can see me miss.
We are not the same.
me when I run out of ammo and am still 0-0
You use the Machina for it's stats
I use the Shooting Star because fun kill animations.
We are not the same.
@@joanaguayoplanell4912same
I use it so i can see where i am aiming
I use the Machina for just how ostentatious it is. I like the sound it makes and the sound it makes when you get a pen kill. I still actively run around with it aggressively like you see people using the huntsman. I still only aim for headshots unless I see an arm poking out around a corner and I like the laser light show. Some people like my brother and Fish might not like it since other snipers will know where you are, I like it because enemy snipers know where I am. They see the invitation and they come to dance. If I kill them first it ain't a problem. Sure I can just use stock and maybe be more effective but it just ain't as cool. No war paint makes me sad tho :
It feels like the machina is supposed to be the sniper version of the brass beast, it's big, strong as fuck, slow as fuck, and LOUD, even the tracers play into this.
In that case, the hitman's heatmaker seems to be the sniper version of the tomislav.
It's skinny, slightly weaker, fast af, and quiet, the weaker bodyshot damage even plays into the extra precision requirements.
That would, unfortunately, make the Sydney Sleeper analogous to the Huo-long Heater
Two weapons that feel weaker than the other options unless team members are actively helping out
They should give the classic legshot back, so sniper now have a natascha counterpart.
The Shooting Star reskin is quieter
@@VagueCastle649 That actually really works.
no way that dude with 300k kunai kills didn't use a strange farm, or is the most dedicated basement dweller in the entire game
man you are trying hard to get attention with those 3 comments
its stabbystabby
For reference - that's about 83.3 Hours of non-stop melee swinging.
there's a cracked pyro main with over 400000 kills on their backburner that fucking melts teams and dominates halves of entire teams. I'ven't a doubt those kills were earned. some players just Really Like certain weapon ig
@@asinski324 It's not that deep.. Guy had 3 opinions on different parts of the video.
8:26
That enemy Spy must've been like:
"Ah shit. Uh... *SLAP MY HAND."*
true shit
Honestly not slapping his hand was a bigger war crime than all other combined
Fish, you missed something important: the Machina allows a play style impossible for all other sniper primaries: the ground sniper. You see, bullets and arrows normally can hit a teammate that gets in the way, so you usually go to higher ground. HOWEVER, with the machina, you can do charge shots from behind your team to abuse closer sight lines while shielded by meat. It’s not about penetrating enemies Fish, it’s about penetrating teammates so the shots land!!! Ground sniper is fun!
They should add penetration to all melee weapons.
Teammates don't actually block your sniper's bullets, this was deliberately added to prevent inadvertent bodyblocking by your own team.
huge brain move. also, griefer cannot bodyblock you anymore, you can just shoot through teammates
But arrows don't interact with teammates?....
@@licemere9899yeah but that is limited by range
What I love about the Machina is you can look at a group of enemies and aim at the Medic. I'm like "My weapon don't care you are hiding behind your teammates, you're done".
Also if you locate an enemy sniper, in some maps you can aim at him while you use his teammates as cover.
Edit: also the random unlucky spy kills I have got is insane
this is way cooler than the popular playstyle is has now tbh.
That's the main reason I named mine "Don't care, dropped the Med".
Dude, you opened my eyes to this thing. Nice game sense advice man.
Main reason why it’s banned in highlander (from what I understand) is cause it cripples the demo and pyro and because hardscoping is the meta, you’re going to be getting these shot far more than in normal play as it’s the “correct way” to play sniper
Yeah, it's basically just a free +15% damage boost in a competitive environment.
@nathanwaterser8218It's not that direct upgrades are necessarily a problem. Third Degree isn't banned because... well, who cares? You'd need to be really stupid to run at the medics pocket with a fire axe on an off class thats not even worth using in 6es most of the time.
The virgin spy : backstabs a razorback sniper, panics, then either running away with cloak or shoots
The chad spy : 8:24
today im gonna try it
“It was a prank bro”
Rock paper scissors fot a 2nd chance 😂
Sniper Mains: “I don‘t like the Machina, because it forces you into one single playstyle.“
Normal People: “Sniper has more than one playstyle?“
Outside of the huntsman, I really wish someone explain it to me how the other rifles change the sniper play stile.
@@matheusrios4223the classic:
@@switZ7Q ah yes my favorite subclass: Bad Sniper
It has two!
... sniper and bowman
Imagine being a sniper main who thinks sniper should have options to fight someone too close to snipe.
Fish
I do get little sadistic enjoyment purposefully bodyshotting with machina. To extend that skial admin banned me from server
The average Skial admin moments
Being banned from Skial is a rite of passage, my friend.
As someone who has the Machina as one of my most used weapons i found that there are two types of Machina Snipers.
1: A Sniper that uses it to hit bodyshots because they cant hit headshots to save their life.
2: A Sniper that is a god at hitting headshots and knows that he should probably use other Sniper rifles but uses the Machina because it looks cool and because the penetration shot the rare times it hits is a immense dopamine boost for said Sniper.
i am number 2 lol
Same@@onef1n1ty
@@shadowvincent8718 im 2 but the only reason i use it is because if you know s1mple hes known for taking his suppressor off to let people know hes there and kind of a scare tactic i do it for the same reason to let other snipers and enemy team to know im there
3. Someone who's rich to buy a strange one because dear God wtf are those prices
i just like the big number... is that such a bad thing??
I've had issues with arguments like this in the past because it implies that Sniper can only do one of two things. You use the Machina? You have to bodyshot. No point going for headshots, ever, because the weapon you're using doesn't specifically advantage you for headshots. You use the Heatmaker or something? You have to headshot! There's no reason to ever bodyshot under any circumstances because you do less damage!
But that's not realistically how it plays out. These are just examples obviously, but the Machina is still just as good as stock at headshooting enemy gamers, and the Heatmaker's bodyshot damage is still perfectly adequate sometimes even if it can't oneshot light classes or Medics.
Don't see your weapon as the absolute defining role of your playstyle. Maybe there's a particular chokepoint I know I might get a lot of collat damage through, so I'll use the Machina. That doesn't pigeonhole me into a charge-and-peek bodyshot-from-China machine for the entire game though. It's like people who seem to think the Backburner has no airblast at all, or Soldiers who switch off the Black Box if a Medic exists on their team. TF2 games are way too dynamic to think like this.
This is probably the smartest TF2 player to date
Not taking the stars at face value and actually thinking about gameplay
Like sure the headshot damage on the machina is the same as stock if not fully charged
Does that matter? No
As long as the damage is similar to stock you can use it like stock
Like sure for some weapons I'd understand like the bfb you have to change your play style if you want to use it
But for the machina you can do the exact same thing
I think you forgot that headshots are hard. I'll go for the body.
He tends to forget that not everyone is at his competency level when it comes to the game, especially when it comes to sniper.
The body shot damage also applies to sentries, a fully charged machina shot will put a level 3 down to low enough health to then squirt it to death with the smg from across the map before the engie can do much about it
Most snipers in real life prefer aiming for the body, too.
you could just spend like 5 hours in tr_walkway
@TheDoc_K
i’m not saying you can’t play the game, i’d just rather nobody be openly hateful about a marginalised group while that’s happening.
For me, the machina is about preventing bodyblocking. It's about not caring that the enemy medic is hiding behind his heavy BF.
Finding out that Soundsmith is from Texas isn't something I was excepting to find. As like Fish said, they're polar opposites in pretty much every way except for their love for casual. That's the only thing they have in common
Edit: and their hate for sniper
and they're hate for sniper
@@deathninja3389 yeah, true
So who was the other person that Fish mentioned?
Zesty jesus
@@deathninja3389 thanks
11:11 "id be more happy with less overall damage but faster charge" so sydney sleeper lmfao
Fuck, imagine if the Sydney Sleeper had the penetration stat
I would literally never use any other rifle
Peebeam
8:08 “I like being aggressive”
Fish you are in their back line as a sniper and you just bang their medic and leave, I think that’s a bit more than aggressive lol
So this can effectively be summed up, grossly as;
Hardscope bad.
Body shots bad.
Puts more value onto positioning.
Firstly, hardscoping is fine, not everyone can do quickscopes that well.
Secondly, body shots are fine. You aren't always going to get that headshot off. Some damage will always be better then no damage.
Thirdly, positioning. The tracers are great and to be honest, I don't think anyone gives a shit about them. Plus, the inability to fire unscoped just means you gotta be a bit smarter at where you stand, and puts more value on a damage-dealing secondary, something 90% of snipers I see don't do (it's always jarate bushwacka).
There are plenty of times I agree with your sentiments, even partially...but I gotta disagree almost fully here.
the machina gives me the confidence to even hit my shots in the first place.
I will literally miss stationary targets with stock, with the machina I don't have that problem.
How does the Machina change anything, besides being unable to hip fire?
@@Appletank8 Confidence. Whether it be from the increased bodyshot damage allowing you to be more effective to the overpenetration on enemies allowing you to hit more people, it can make someone more confident in their abilities as Sniper.
@@Appletank8 Like pumpkin head said. It give me confidence. There isn't that much pressure to hit a headshot to guarantee me a pick and that gives me the ability to focus and hit my shots in the first place.
I have the opposite issue
I'm pretty sure it's psychological, but the loud ass sound + tracer makes me miss way more than with stock
To test my theory, I modded the game to replace the sound and hide the tracer, and went to play with bots for a few rounds, suddenly my accuracy went up
i once picked up a dead teammate's Strange Professional Killstreak Machina, and it gave me the confidence to land a domination on all three of the enemy team's snipers.
Bodyshotting Soldiers with a Machina when they're about to Rocket Jump is very funny, they almost universally kill themselves with it instantly after.
You my friend just unlocked some very funny memories for me XD
So it's a sniper rifle, that makes you play like a real sniper and how sniper was designed in the first place.
Wow, who knew that a sniper rifle is meant to be used at long range and if you really wanted close range capabilities maybe choose literally any other class
"it makes you play like a real sniper"
By encouraging you to shoot at Not The Head? There's literally no benefit to using Machina's charge for headshots over stock. If you're aiming for the head with a full charge, the Machina isn't doing anything different. How is this "how Sniper was designed in the first place" if the weapon doesn't fucking do anything different when you shoot at the head?
Sniper was designed to not aim at the head, apparently.
Truly the single most balanced rifle in the entire game
Man it is sooooo bad that you have to scope in to shoot it. it's not like quick scoping is already unreasonably strong or anything.
So The Machina is bad because it forces the Sniper to... be a Sniper. You know, the guy in the back of the team that takes his time to carefully and slowly pick off enemies one by one.
This really says a lot about how fuckin stupid Sniper is in this game.
It's as if you haven't played sniper, bc if you did, you'd know how valuable free 50 damage would be, and how difficult it is to hit an up close quickscope instead of using jarate+bushwacka
@@Reilers yup
quickscoping gets a lot of hate for something that takes a lot of skill to pull off consistently, like i don't see how quickscoping is that much different than a pyro that hits every flare and reflects every shot, a spy that always gets a stab or a scout that dodges everything?
@@luka9967Flares aren't hitscan, backstabs aren't long-range, and Scout can't perfectly dodge hitscan. I don't think quickscopes are that huge a deal, either, but get better comparisons...
So, I see your points. But I somewhat disagree. I do find the machina fun.
I see it as a sniper rifle with insurance, I can play normal sniper, headshotting and all that. But, sometimes, you're just gonna miss and hit a bodyshot. And this weapon gives you more wiggle room for when that headshot doesn't register.
Furthermore, bodyshotting gives you more wiggle room when attacking enemies, like you said in the video, while this weapon doesn't kill them, it will cripple soldiers, pyros, and demos to the point where they'll either die to any chip or self damage, or be forced to run back to spawn, which is almost as good as killing them anyway.
I personally have no issues with bodyshotting, hence why I I use the weapon. It's as soundsmith said in the stereotypes video I'm "willing to give up the flashiness of a headshot to secure a kill" and yeah, I don't give a damn about how I kill my opponent, I just care that they're dead.
I think the issue is, you play aggressively, on a class that wasn't designed to play aggressively, so when a weapon comes a long that doesn't fit your playstyle, you don't like it.
Reminder that "hardscoping to a full charge" takes all of three seconds. You're wayyyyy out of position if the enemy is less than three seconds away from you
unless said enemy is a trolldier, but yeah. the whole reason sniper is notorious is _because_ he is so easily capable of killing people from beyond their range of retaliation, so staying zoomed in to charge a shot shouldn't be that big a deal anyway.
"the Machina makes me play like a sniper and I don't like that"
There, saved ya 12 minutes
its almost as if every sniper rifle primary is LUCKY to even BE half baked in the first place.
Evil FSoaS be like: "Man I really love bodyshots and hardscoping!"
6:58 bodyshots are easier to hit though, you can't reduce sniper effectivity to raw damage output. I'd say that the machina niche is locking down one particular corridor at all costs from afar. Or when you just suck on that day and still want to contribute.
...or you're an idiot on ctf_turbibe camping friendly vents like my stupid ass.
Or countering a better sniper, ensuring a medic pick and such. While you will miss the noscope 50 dmg, it is far more benefical and fun to use a loud noisemaker with a laser that says i am here shoot me.
Also it punishes you when you are cought unaware. Good training tool if a bit too good at body shots. It is also fair bit good against vacs. It bypasses the crit neutering. 54 dmg is a good way to ensure medic has less chance to stay healing.
I think one aspect you didn't mention enough is how using this gun for like a minute or two makes the enemy really afraid of crossing some sightlines for some reason, so you can fuck them mentally with it
Psychological damage doesn't appear on the leaderboards
Ok but counter point, I’m counter sniping the asshole who dominated me as scout and I’m sick of that little icon so I switch to makina get an easy body shot kill and go back to scout to have fun
2:12 “Hardly a stealthy gun despite the stealth game it comes from”
It’s not exactly a stealthy gun to begin with in said stealth game so I feel that checks out just fine…
But you know what something funny?
The machina doesn't have ignoring bullet resistance. Soldier's battalions, Medic's vacc, and some powerups.
This gun has a penetration feature, but you can't one-shot people when low charge than full.
Wait your telling me each rifle except this one resists damage resistances? Bloody hell i hate snipers even more now.
@@lefishe5845i think this guy is wrong. I think they are affected by resistances, at least medic vaccinator and soldier battalions
@@irohnic473 ah OK.
@@lefishe5845 I think what he's trying to say is that the machina states "bullet penetration" in the sense of damaging multiple targets, while other weapons like the enforcer have "damage penetration" in that it ignores resistances. However, the game doesn't really use terms to differentiate the two penetration types.
@SomeKindOfFish
Imagine they're doing pub stomping using vaccs and battalions at the same time, making it unfair to play on casual.
fun fact: the machina has the pierce effect on headshot as well so idk what the cope is
He hates hardscope i think
Fish is mad about getting stabbed by stabby lmao
Listen, I use the machina purely because it shoots through my allies. I cannot tell you how many kills I've lost because one of my teammates just so happened to walk in the way.
But... Isn't that how ALL sniper primaries work? Unless I'm wrong, your bullets never stop on hitting your teammates
@@garagara4849they do. i failed to land lots of perfectly lined up shots because our medic was moving erratically- jumping and running all over the place.
@@garagara4849 nope. All bullets for all classes can be stopped by your allies, just like projectiles
you forgot a thing the damge bonus does for headshots, it will kill a spy holding the deadringer, while stock wont
Please don't change the Machina. Its fine as is.
You don't like the Machina because it wasn't made for you, that's fine, that's why we have options.
But its still a balanced side grade, and there are people who like to take it slow.
And I'd say its doing its job perfectly because you can tell immediately it forces you to play vary differently than what the other snipers entail.
In addition I'd argue that the Machina is more balanced in the base game then stalk.
Snipers two primary problems: Counter play; Short range weakness being mostly negligible.
Counter play solution: Big fucking colored Tracers.
Lack of short range weakness solution: No unscoped shooting.
A really good balance change i see in most tf2 mods is giving sniper transparent, white tracer shots which aren't as obvious as machina's, but you WILL see it if a sniper shoots near you
also un-scoped shots aren't why sniper is so good upclose, it's because of jarate+bushwacka and quickscoping
@@-RandomStranger- yes, and? its a minor but noticeable nirf, anything more would be overkill.
@@rsenjoyer7706 how about reverse range fall off like the crusaders crossbow?So snipers couldn't headshot you from closer range, where they're supposed to be weak
@@-RandomStranger- I've thought about that, But because that could have effects both positive and negative, I think you should think about that stat on a case by case bases. For example, I think the Machina shouldn't be touched at all. But for something like the bazaar Bargen or stalk I'd be interested. As for the others, I cant decide.
The bit about Soundsmith and ZestyJesus's shared hatred of sniper is really funny to me. I love both creators and I didn't ever think about how both are gingers that live in Texas
when i can be heavy, eat a dahlokas bar, have the heavy metal fists of steel, and STILL get one tapped by that monster of a weapon, ... it's the only sniper weapon that makes me go "This is sad day!..."
My favorite thing to do if i have a friend playing with the machina is to stand in front of him as an invisible cloak and dagger spy. Its been a while but if i recall correctly it triggers the sound effect and also can be used to eat shots meant for your friendly sniper from anyone including enemy snipers who are NOT also using the machina. It is also my second favorite way to confuse enemy snipers, right being disguising as a friendly sniper pretending to actually be one. As a side note, you can use this to learn what you can try/do to make a non god sniper miss. (Also using the dead ringer while doing this creates less frustration and reduces downtime if the dodge isn't successful)
The Machina is pretty good for when the enemy team goes only heavy on the cart.
"It's not the way i like to play" , There. Literally the entire point of the video.
Maybe this is the reason why the title said "I don't like The Machina"?
Yeah and the answer in this scenario would just be “so? Use a different weapon”
@@korhol2065and he actually does do that
Personally as a complete machina + cozy camper gremlin (back when I still played), yeah machina is at best mid in terms of solely performance and makes you super visible due to tracers and just being loud
But that's exactly why I love it, it's a FLEX, nothing gives me a more immense sense of power than absolutely DUNKING on a bazaar bargain sniper with objectively inferior rifle (especially in sniper v sniper fights)
12:28 Fish when he sees a player that writes books for a living
oh my God the shot at 6:45 totally deserved to get taunted, lmao
that was WILD
Even the soldier was impressed
1 minute in: my answer is a fairer rifle that lets me get multi-kills
imagine a player penetrating huntsman lmao
Let's force him to play only sniper with machina for entire month after that video
I like how yo used music from the original Deus Ex. Was this meant to be a pun on the phrase "deus ex machina"?
This weapon is literally from deus ex, that's why it has that name
The biggest tradgedy of the machina is as the most boring rifle in the game it has the coolest reskin
The answer to the Machina paradox is "I can't hit headshots"
but the sydney sleeper is better in that aspect
i feel like something else to point out, at 4:27 you potentially could've just picked the med hiding behind the cart but ended up trying to go for a full charge shot again to what i assume, hit both med and heavy with a single shot but before the shot could be made, the med jumped away, the machina makes you hold off from taking the shot for a potential collat and can cost you important picks 9 times out of 10
5:00 Fish you forgot the 4th heavy-related niche case: s fully overhealed heavy with the Dahlokas bar active.
Dalokohs Bar doesn't increase Heavy's max overheal. In fact the Dalokohs Bar can take away one of the Machina's guaranteed kills by boosting a FoS Heavy above 300 health.
@@fishstickonastick-gaming I know it doesn't increase max overheal, the base overheal of 150 plus 350 from the dahlokas bar puts heavy at 500 hp, enough to survive a charged headshot from anything besides the machina.
@@TeslaX106 The Dahlokas does not change Heavy's overheal; even with 350 HP base health, you will still only get overhealed to 450 max.
Penetrate teamates to hit intended targets.
Dab on your enemies with cool laser beam. Let everyone know where you are, and that you've got bad aim 😎. Otherwise make them conscious of you as a distraction and cause panic.
Go click click unscoped for fun sound and sparks.
Stronger first shot on sentries that are being babied.
Giving away your position matters more when you don't have your team defending you or if the enemy sniper is looking for you. But normal snipers will look for other snipers irrespective of weapon, it just makes it easier for them on the first life.
I don't think I've ever got one collateral kill before in about 100 hours of sniper. If only I could hear the collat kill sound just once from my own kill... I would die a happy man.
A gun so meme-y yet same-y that Fish doesn’t even have any suggestions to fix it.
Redundnat
You fell off
4:22 lmao the ed edd and eddy kevin bike horn sound effect on the double penatration.
Love the UNATCO theme in the background. I actually had no idea the Machina was a Dues Ex promotional item.
This would have been the perfect weapon for a "Pointless Weapon Academy" series.
Here's my take:
I love deus ex and as such, the machina. I'd tweak it to turn it into an absolute death cannon which is how the longsword works (actual in-game name in deus ex, don't know why it was the only D.E weapon to get a name change when the others didn't)
Slower reload speed, keep the lack of noscopes and tracer rounds, less bullets
But
Keep the damage and make it apply permanently and not just while fully charged
Make it go not only through team mates but buildings
Give it the enforcer's quirk of bypassing resists
Now you have a passive yet strong sniper playstyle that renders you fucked if you don't change your positioning. You know 'cause that's how sniper should actually work instead of having powerful close range tools to rival the bs powerclasses have. (The whole "becomes weak with proximity" thing)
PS: also fuck quickscoping in general, i curse faze clan and mw2 for introducing such dogshit playstyle to snipers as a weapon in gaming because it fundamentally fucks balancing the class for the amount of people who want it even if it doesn't make sense for the weapon to pull that off. Snipers are meant to be long range pick players with clunky mobility and weapon handling who become easy prey at close range, not a fucking cowboy with a hand death cannon.
9:34 that sniper duel had no right being that intense
You forgot to mention that a fully charged machina headshot can kill a full 125 health spy with the dead ringer, the only exception being if they are overhealed
Even in deus ex, this sniper rifle alerts everyone to your position so i can see the design on this gun especially. I guess they wanted to keep the "immersive sim" element in the machina, but then there is the diamondback tho so... but at least we didnt get the gep gun in tf2
The fact this one alerts people to your position is honestly the biggest non-mechanical positive to the weapon. People are either afraid to peek or you watch them overextend right into a sentry. But then this is why sniper is not exactly healthy for the game.
With this, FSoaS has covered every Sniper primary!
The classic is quite the sleeper pick, and as you said more engaging to use
This used to be my primary of choice for sniper (on the rare occasions I play it), and I think I've only ever gotten a handful of collats with this thing in the entire time I've played the game.
I've gotten quite a number of headshots where I had non-lethal collerals. I'm sure the 15% chip damage helped. Sure I didn't get a multikill, but getting a headshot and heavily damaging a bunch of overhealed players is great. In fact I think for every multikill I got, I had 7 times where I got a headshot that injured other teammates.
A lot about the Machina makes sense when I realise the weapon is pretty much built around showing off.
with all the snipers being so similar, i almost wish sniper had more unique ranged weapons, like a crossbow akin to the half life 1 version would be kind of cool.
This is a really stupid idea, but I think it'd be kinda funny if the Machina got reworked to function similarly to the Snipewriter from Splatoon. Pretty much you charge up a shot, but upon a full charge instead of a single 450 damage shot, you get 5 weaker shots that you can fire one after another for slightly less damage.
Not sure how to go about balancing, but it'd be way more interesting
How about headshot kills give back 25% of your charge, but taking damage while scoped removes parts of your charge and you have a slightly slower charge speed
I always thought this, the only reason I use the Machina is because the Shooting Star is the most expensive item in my inventory. The Machina is one of the worst sniper rifles. More damage on a class that can already one-shot every class in the game is silly, and collaterals rarely come into play. The tracer rounds give away your position, the worst thing that can happen as a sniper, to little to no benefit. On the same tier as the Sydney Sleeper.
"Tracer Rounds give away your position."
You would be very surprised at how many TF2 players have the memory of a dementia patient.
@@lordpumpkinhead265More importantly is that giving away your position isn't even that much of a loss
99% of the times snipers have their team backing them up, so even if the enemy team knows their position, the only real counter is for a spy to be able to get to him (good luck if he's near teammates), a better sniper to counter, or for the entire team to fall apart. "Avoiding the sightline" doesn't work when you have to do so to play the objective.
Tracer lines honestly help me with shooting my targets better honestly. Also I just love how the rifle sounds
Just because you think it’s a bad weapon, doesn’t mean that it’s shit with everyone else. Sniper is already a broken ass class and not allowing him to make quick scopes or no scopes makes him balanced as well as I already praised the tracer lines so that people can see where it’s coming from and be aware that there’s a sniper.
If we’re talking about casual TF2, a Sniper will be in the backline but his teammates won’t come for his aid immediately. Good maps have multiple flank routes where a Sniper is weak against, and I guarantee there will be nobody patrolling the flank routes in a casual round. He is “weaker” at close range and can’t react that fast- especially if that Sniper is hardscoping which is that the weapon encourages you to do. This is a weapon that is only functional in comp as a RESKIN because of communication and how situational the upsides are. There is no reason to use the Machina unless you’re looking for clips.
That being said, it is a marvel of game design. I believe tracer rounds should apply to every Sniper rifle because it encourages better positioning and makes the fight fairer (after you’ve already lost someone). It encourages target priority even more than other weapons, because if you’re not constantly moving around with the Machina, you will die. The name “Machina” comes from the phrase “Dues Ex Machina,” a quick solution to a difficult problem that seemingly comes out of nowhere. The Machina is what Sniper should be.
i just the machina as my version of s1mple taking his suppressor off to let the enemy team know hes there and hitting a quickscope on a enemy team overconfidently rushing me and proceeding to taunt feels really good too
what.
The candy cane is another example of a weapon whose downside counter acts athe upside: more survivability from the dropped health packs vs less survivability against explosives, your second biggest weakness
You can get a friendly spy to go invisible and stand in front of you. This way you are protected from enemy Snipers and can earrape the server with constant collateral sounds.
The Deus Ex soundtrack for the Machina is noticed and appreciated.
9:42 Wow, thanks for letting me know that my Strange Shooting Star is worth so much! And I *unboxed* that thing, too! (Like that shiny Ulamog, the Ceaseless Hunger I opened in a pack.)
I named it "Iridium" after the Dark Tranquillity song of the same name, with a description that takes lyrics from the chorus.
"Scattered across forever // out from creation's core // an end beyond compare"
Too bad I'm a Pyro main because I can't aim...
I mean if you don’t waaaant it… 🥹
I'm commenting before and after the video to see how my opinion changes or if it doesn't at all. Becauss right now I honestly love the machine, I think the head shot penetration gimmick is cool and is very useful when enemies are just stacked on the cart, the extra body shot damage allows you to finish off soldiers and demomen that have taken enough chip damage. Or you can shoot a soldier or demo in the body and then finish them off with your SMG. The downsides (especially the tracer) makes it so the sniper needs to ACTUALLY be aware of his position instead of sitting in a corner and farming kills. And the disabling of no-scope shots forces you to either use an SMG, or if you're confident in your quick-scope abilities or melee fighting you can sacrifce the SMG for a different secondary. (I wish this downside was just a damage penalty when no-scoping but it's really not too bad) And another thing is the sound of the machina is just soo powerful, that crack you hear when firing makes it sound like a rifle that could hurt instead of the pea-shooters like the other sniper rifles.
Expectation: Sick sci-fi railgun with matching cyberpunk outfit
Reality: GivusVision 2fort Sniper
Wasn’t expecting an Xavier renegade angel reference, but I’m happy to receive it.
At least with the machina I can repsect a person using it cause they have the patience to charge the whole way instead of quick scoping. I mean the charge mechanic barely comes into play when using stock cause most snipers would rather quick scope over having to wait a full second just to drop a heavy.
Sniper should've had to charge rifle fully to get his headshots, now he'd feel more balanced.
Holy shit, when you started getting into the Machina already existed? I still think of it as 'that new thing I don't like'
I wonder what would happened to Sniper if his base health is lowered to 100 instead if 125. This I think would make him more of a Glass Cannon like Spy but still retains his capabilities, but makes it so that he is easier to overrun if other classes gets to him, like a Spy would if caught out. My reasonings would be that Spy need the 125 base hp to get away in the enemy lines or make his way back to friendly lines, but Sniper, is often difficult to topple from a position since he's so far behind friendly lines and can easily regain health anyways. A Spy is more at risk if they fail compared to a Sniper in most scenario. With lower base health, Sniper has that same risk like Spy if caught out. And if that happened, I would have it that Huntsman have 25+ health on wearer stats to have him back to the proper light class and not to be instantly gibbed by a single pipe lmao.
Getting mad that body shots can one shot medics, light classes and eyelander demos with no head is like getting mad at empty lanes of traffic
8:31 deserved for being so rude to that spy, man just wanted a quick high five!
Do you think the classic would be less of a joke if it had faster scoped-in movement, and maybe ony mini crits on non fully charged headshots?
4:16 HIM. I had to deal with this MF on PL_Goldrush.
My only experience the gun is jumping into a randomized class wars server, got it on heavy, instantly got a double kill, died, and never got the game.
The piont of the maschina is the sound that it makes.
Welcome to boring weapon boarding school
Ok, so the kunai spy's knife says it was received as a gift on december 25 of 2020.
Now, lets say that fsoas got this footage around the date of the upload of this video, lets say march 10 just for simplicity.
There are 1172 days between dec 25 2020 and march 10 2024. dividing the spy's obscene strange value by 1172 reveals that he must have gotten an average of 2,756.91 kills a day since he recieved it to get up to a third of a million kills.
what the fuck
Definitely upped it with a kill streak farm
@@fastbreak333or is stabby
Oh wait IT IS STABBY
I think the extra damage is intended to help collateral bodyshots land kills so they don't feel like a let down when they penetrate but don't kill. But I agree the upsides should come into play regardless of charge. Maybe as downside to balance it, it could always have tracer while scoped in, just becoming more visible as it charges. It would also give counterplay, as enemies could spread out when they see ray of death go through them.
I only use the Machina in order to one-shot that fully overhealed Heavy, or whomever feels invincible otherwise.
I think the machina could become an ambush weapon. Remove the laser dot so the enemies have no clue what ungodly sightline you've managed to wiggle yourself into so you can snag those collaterals much more often from unorthodox angles which most people wouldn't even believe was possible. I'd probably increase the time it takes to fully charge and remove it's ability to headshot. Lining up two heads is very hard afterall so why not make it the ultimate bodyshot machine where you have to think about where you take your sightline instead of just sitting down at the end of a corridor? Use cases will be limiting however with how choke pointy a lot of maps are. But I also imagine it would be very annoying to deal with an unpredictable sniper who only needs one shot to delete two or three. But goddamn it'll probably only happen a couple times a match with the need to find a place to hunker down and hardscope for an extended period before taking that shot, and ruining that sniper spot for the rest of the match after the tracer rings out. Secondary weapon or melee with some kind of movement buff may be required to fully flesh out this idea.
Among my many, many custom weapons designs was the JDJ Thin Mac, a sniper rifle that had double base damage in exchange for not having headshots. Unless you're charging to one shot something other than a kunai spy, scoping is just an actual ADS, but it has an almost huntsman quality of being great on the move.
I use the machina just for the design, I don't care it's redundant and I gimp myself while playing sniper to be a bit more respectful of other players
Waiting for the cloak and dagger episode part11
I think the extra damage is only useful to help get those double kills for collateral damage... but as you said, most of the time it's used for bodyshots or the opportunity just never arises for collats
This and the Sleeper ate my only go 2 sniper rifles to taunt after every bodyshot kill.
That Deus Ex BMG do be relaxing and enjoyable
There's one thing that I have always exploited about this weapon's extra damage. It lets you two shot level 3 sentries.
If the engineer ever leaves his nest for even a split second, you can sometimes do a demoman's job.
there is kind of a way to do close shots with machina: hold left click, and then do m2 when you wanna shoot
this isn't exactly quick scope, it's a little easier