Fun fact @ 9:13. -- Thats the same semi truck featured in NFS Most wanted 2005., It also featured the everything or nothing helicopter minus the rockets. thought it was a neat funfact. James bond devs also helped black box make nfs most wanted which had about 200ish employees on the game at once.
Return of the King & Revenge of the Sith were THE sleepover games for my friends and I. So much fun with films we loved. I really, really VG’s attempt at more Star Wars, too.
@@LuckStat not much of a connection, apart from the name. Loved Prey 2017 too, but it wasn't supposed to have that name, it's creative director recently made a statement about it. On Prey 2, HyperBitHero has a good summary from 7 years ago, but PtoPOnline actually archives leaked audio logs on their channel that I've never seen covered.
Dude you are killing it, keep up the good work man. I can empathize because I've just started making content myself, but trust me keep pumping out videos like this and you will blow up.
I preferred Dead Space 2 to DS1 partially because of their decision to give Isaac voice. In the first game I basically didn't care about the plot at all, the whole idea of silent protagonist which I could associate with fell flat in my case because of the overabundance of predictable jumpscares which instead of startling made the whole game a borderline parody. Still remember how I saw a necromorph which was obviously supposed to jump on me flew up in the air without its limbs after I stepped on it while the scare chord played. This moment made me hysterical, the single necromorph wiping out a whole military ship made me facepalm and the main emotion I felt while playing it was boredom. The second game, in contrast, had great voice acting and I actually found Isaac appealing, and that combined with the overarching theme of sanity slippage and some memorable moments like the escape from the hospital and the whole episode with letting a whole army of necromorphs into the station hall, plus side characters like Ellie, actually made me feel engaged. I wouldn't say that the story was particularly good, but it was solid, and while I didn't find it scary, I'd say it was bleak and intense. As for the first game, the only real good thing I could mention was the sound design.
I think dead space 3 is a what couldve been, the game had a couple moments of weirdness and straight up disturbing stuff that shined in coop such as one player having hallucinations while the other didnt. A friend and i were playing through it together for the first time last year with me as carver and man seeing/hearing shit that my friend couldnt made me freak out a bit.
Awesome video, but man I cringe every time you call the studio Redwood. Everyone I know there just called it "EARS" (yes, like the ones attached to your head)
I had NO idea Visceral was responsible for Everything or Nothing. That’s amazing, as it’s easily my favorite Bond game. Those folks were always crazy talented, clearly.
A couple of corrections: Redwood Shores isn't a "city", it's a planned area within Redwood City. The offices at Redwood Shores are a compound created for EA and was talked about as far back as 1992, because we knew we were outgrowing 1510 EASM (EA San Mateo). Future Cop started life as the game I designed, Future Strike, but pivoted after I left for Crystal Dynamics to work on Legacy of Kain. BTW, don't think that Visceral was the first internal development team to get a "name". Our Strike team were first branded "The Edge" and then "High Score" when we were lumped in with the "Sports team". As a matter of fact, there were many factions within EA that had "names", they just weren't as pushed as a brand as Visceral.
Very interesting Tony! Always appreciate added context from the people that were actually there. I referred to some articles from the time regarding the move but obviously they didn't show how extensive the development was. Also had a feeling about the teams, especially for a developer of that size, but can't believe I didn't make the connection between Future Cop and The Strike series
"Dante's Inferno is God of War by way of Cathlolic guilt." I spat tea when I heard that. 🤣
Fun fact @ 9:13. -- Thats the same semi truck featured in NFS Most wanted 2005., It also featured the everything or nothing helicopter minus the rockets. thought it was a neat funfact.
James bond devs also helped black box make nfs most wanted which had about 200ish employees on the game at once.
I knew the driving levels were always inter-studio efforts but I didn’t know this, very cool!
thanks @@LuckStat
Loved this vid, truly one of the more underrated studios and one that not a lot of people have covered in a post-mortem sort of way 👏
Return of the King & Revenge of the Sith were THE sleepover games for my friends and I. So much fun with films we loved. I really, really VG’s attempt at more Star Wars, too.
Amazing video! Might i recommend adding song titles in the sources menu
I always hit the character limit for descriptions, but I’ll look into a way for putting it on the website soon
@@LuckStat thank you!
Exceptionally great recaps! Love your canceled games series too, very detailed. Prey 2's tragic cancellation might be a good fit for a future project!
Ah, that's a good one! I've always been curious how Prey 2 and Prey 2017 were connected. I'll look into it!
@@LuckStat not much of a connection, apart from the name. Loved Prey 2017 too, but it wasn't supposed to have that name, it's creative director recently made a statement about it. On Prey 2, HyperBitHero has a good summary from 7 years ago, but PtoPOnline actually archives leaked audio logs on their channel that I've never seen covered.
There's another case involving EA: Virgin Interactive, the one who made a very brutal fighting game.
Great recap!
Dude you are killing it, keep up the good work man. I can empathize because I've just started making content myself, but trust me keep pumping out videos like this and you will blow up.
I'm sad for many things in this video. Justice for Baemy, and justice for Future Cop: LAPD.
Love it. Always happy to see another upload
Excellent video.
I preferred Dead Space 2 to DS1 partially because of their decision to give Isaac voice. In the first game I basically didn't care about the plot at all, the whole idea of silent protagonist which I could associate with fell flat in my case because of the overabundance of predictable jumpscares which instead of startling made the whole game a borderline parody. Still remember how I saw a necromorph which was obviously supposed to jump on me flew up in the air without its limbs after I stepped on it while the scare chord played. This moment made me hysterical, the single necromorph wiping out a whole military ship made me facepalm and the main emotion I felt while playing it was boredom. The second game, in contrast, had great voice acting and I actually found Isaac appealing, and that combined with the overarching theme of sanity slippage and some memorable moments like the escape from the hospital and the whole episode with letting a whole army of necromorphs into the station hall, plus side characters like Ellie, actually made me feel engaged. I wouldn't say that the story was particularly good, but it was solid, and while I didn't find it scary, I'd say it was bleak and intense. As for the first game, the only real good thing I could mention was the sound design.
I think dead space 3 is a what couldve been, the game had a couple moments of weirdness and straight up disturbing stuff that shined in coop such as one player having hallucinations while the other didnt. A friend and i were playing through it together for the first time last year with me as carver and man seeing/hearing shit that my friend couldnt made me freak out a bit.
Awesome video, but man I cringe every time you call the studio Redwood. Everyone I know there just called it "EARS" (yes, like the ones attached to your head)
That's such an obvious acronym that I never would've put together. Great info!
I had NO idea Visceral was responsible for Everything or Nothing. That’s amazing, as it’s easily my favorite Bond game. Those folks were always crazy talented, clearly.
A couple of corrections: Redwood Shores isn't a "city", it's a planned area within Redwood City. The offices at Redwood Shores are a compound created for EA and was talked about as far back as 1992, because we knew we were outgrowing 1510 EASM (EA San Mateo). Future Cop started life as the game I designed, Future Strike, but pivoted after I left for Crystal Dynamics to work on Legacy of Kain. BTW, don't think that Visceral was the first internal development team to get a "name". Our Strike team were first branded "The Edge" and then "High Score" when we were lumped in with the "Sports team". As a matter of fact, there were many factions within EA that had "names", they just weren't as pushed as a brand as Visceral.
Very interesting Tony! Always appreciate added context from the people that were actually there. I referred to some articles from the time regarding the move but obviously they didn't show how extensive the development was. Also had a feeling about the teams, especially for a developer of that size, but can't believe I didn't make the connection between Future Cop and The Strike series