Hey thanks so much for watching! Watch those wrist rockets (and by wrist rockets I mean my next videos) by subscribing and telling a friend! Special shout-out to Scott's Game Asylum and Matty from Stoked for lending their voices Scott's Game Asylum: www.youtube.com/@ScottsGameAsylum Stoked: www.youtube.com/@MattyStoked Get in touch here: linktr.ee/luckstat
What a shame, they came in with a bang in the early 2000's, and died not 10 years later. Their early games laid a super similar impact for me, I still love mercs 1. I got my 360 in 2010, so it really felt like a postmortem playing their latter half games from Blockbuster. Fantastic video, can't wait to find out more about the games when I was a little one
Pandemic pitched lucasarts bf3 it had space to ground combat and you could look at your feet in first person. But lucasarts wanted them to do it in a year again which caused them to pull out to avoid another year of crunch, and sceptical that they would be able to upgrade zero engine to next gen standards in time
I'd heard some of this, and how terrible the crunch was on the second Battlefront in particular, but didn't know that they were also going for a verticle battlefront thing. Thanks for the added context!
The biggest problem is that with that time crunch they decided to use funding given to them for bf3 on their own IP, which they were using to design the engine used on bf3, so indirectly using the funding for bf3 got it shut down, what they were doing makes sense from a development standpoint, but from the standpoint of lucasarts it's like you did WHAT with our money?
@@dingusbingus7463 that’s not true Money from BF3 was never ever used on HAZE lucasarts made that shit up. Now I do suspect that FRD was using money from BF3 to develop TS4 at the end because they literally had no publisher paying for it but yet resources where still being put into it despight no publisher picking it up. But I think that only started to happen after lucasarts canceled bf4 because the new version of the engine they developed for it is what TS4 used not only that but TS4’s leaked demo is actually just a fusion of Timesplitters 3 code and BF4 tech. Cubemaps for bf4 can be found in TS4 aswell as particle code from bf3
Just discovered your channel after looking up what happened to Star Wars 1313 and, I have to say, I'm really impressed with the quality! It's a shame what happened to Pandemic, but EA buying a studio and then driving it into the grave is unfortunately a tale as old as gaming. I didn't realize just how many of my favorite games when I was younger were released by Pandemic until this video, which just makes their closure even sadder.
I think it's really neat that even though LOTR Conquest is considered a baf game there is a whole community of fans who loved it for what it is to the point they are working on a fan remake
I’ve tried to explain the Battlefront 1 loading screen to my girlfriend and she just doesn’t get it man. Also, shoutout to the only channel I watch that has high quality, accurate subtitles. Great video as always.
Battlefront 1 and 2 were my "sick" games as a kid/teen. Every time I'd be sick for a day or two, I'd get situated on the couch, put them in, and play some between bouts of sleep. Battlefront 2's "Galactic Conquest" was such a simple idea that gave the sensation of replayability despite it mainly being a collection of map sequences, I loved it. It's crazy to think that they got BF2 out the door in the same time span that Kotor 2 did all things considered. In years prior my friends and I would call Pandemic "the best 7 out of 10 studio" for video games, but in retrospect when it came to Mercenaries and Battlefront 2, that really wasn't true at all, was it?
Fittingly, I edited and recorded much of the game footage while sick. There's nothing wrong with being a 7 out of 10 studio, feels like we don't get a lot of them these days, but you're definitely right, Mercenaries and BF 2 were well above that.
Gotta agree with you there man, imagine seeing the studio you worked in that made so many great games get strangled by EA, and then when you find a new job working on Halo you're just in time to work on the game that almost all fans agree was the worst one. The stories of all the mismanagement at 343 are wild, hopefully those former devs found somewhere that values their talent now if they're still in the business.
Hey thanks so much for watching! Watch those wrist rockets (and by wrist rockets I mean my next videos) by subscribing and telling a friend!
Special shout-out to Scott's Game Asylum and Matty from Stoked for lending their voices
Scott's Game Asylum:
www.youtube.com/@ScottsGameAsylum
Stoked:
www.youtube.com/@MattyStoked
Get in touch here:
linktr.ee/luckstat
i thougt that was scott :)
One of the most underrated creators. Hoping for your blow up man.
Always appreciate the support
What a shame, they came in with a bang in the early 2000's, and died not 10 years later. Their early games laid a super similar impact for me, I still love mercs 1. I got my 360 in 2010, so it really felt like a postmortem playing their latter half games from Blockbuster. Fantastic video, can't wait to find out more about the games when I was a little one
The Saboteur and Mercenaries games are awesome. I own all these games and it's time to replay them. Pandemic Studios was amazing
Destroy all humans back in my Day years later remakes are peek perfection
Already know this is gonna be a banger, you're the most underrated content creator i know of!!
Evan: I love Saboteur
Dakota: Oh yeah... *shows platinum trophy for saboteur*
Saboteur is bloody fantastic
Pandemic pitched lucasarts bf3 it had space to ground combat and you could look at your feet in first person. But lucasarts wanted them to do it in a year again which caused them to pull out to avoid another year of crunch, and sceptical that they would be able to upgrade zero engine to next gen standards in time
I'd heard some of this, and how terrible the crunch was on the second Battlefront in particular, but didn't know that they were also going for a verticle battlefront thing. Thanks for the added context!
@@LuckStat what doesn’t make sense is FRD was then given 3 years
The biggest problem is that with that time crunch they decided to use funding given to them for bf3 on their own IP, which they were using to design the engine used on bf3, so indirectly using the funding for bf3 got it shut down, what they were doing makes sense from a development standpoint, but from the standpoint of lucasarts it's like you did WHAT with our money?
@@dingusbingus7463 that’s not true Money from BF3 was never ever used on HAZE lucasarts made that shit up. Now I do suspect that FRD was using money from BF3 to develop TS4 at the end because they literally had no publisher paying for it but yet resources where still being put into it despight no publisher picking it up. But I think that only started to happen after lucasarts canceled bf4 because the new version of the engine they developed for it is what TS4 used not only that but TS4’s leaked demo is actually just a fusion of Timesplitters 3 code and BF4 tech. Cubemaps for bf4 can be found in TS4 aswell as particle code from bf3
your videos are amazing bro! keep up the good work.
Just discovered your channel after looking up what happened to Star Wars 1313 and, I have to say, I'm really impressed with the quality! It's a shame what happened to Pandemic, but EA buying a studio and then driving it into the grave is unfortunately a tale as old as gaming. I didn't realize just how many of my favorite games when I was younger were released by Pandemic until this video, which just makes their closure even sadder.
I think it's really neat that even though LOTR Conquest is considered a baf game there is a whole community of fans who loved it for what it is to the point they are working on a fan remake
Awesome video, now i want to try some of their games, specially destroy all humans.
I’ve tried to explain the Battlefront 1 loading screen to my girlfriend and she just doesn’t get it man.
Also, shoutout to the only channel I watch that has high quality, accurate subtitles. Great video as always.
You had to be there in the trenches, man
Love the commentary keep it up bro!
Battlefront 1 and 2 were my "sick" games as a kid/teen. Every time I'd be sick for a day or two, I'd get situated on the couch, put them in, and play some between bouts of sleep. Battlefront 2's "Galactic Conquest" was such a simple idea that gave the sensation of replayability despite it mainly being a collection of map sequences, I loved it. It's crazy to think that they got BF2 out the door in the same time span that Kotor 2 did all things considered.
In years prior my friends and I would call Pandemic "the best 7 out of 10 studio" for video games, but in retrospect when it came to Mercenaries and Battlefront 2, that really wasn't true at all, was it?
Fittingly, I edited and recorded much of the game footage while sick. There's nothing wrong with being a 7 out of 10 studio, feels like we don't get a lot of them these days, but you're definitely right, Mercenaries and BF 2 were well above that.
My man is back!
Rip one of the goats
another W video
another W comment
Ohhh nooo
Ohhh nooo
Oooohhhhh nooooo
OH NO YOU DIDN'T
34:17 is quite sad tbh, fuck 343 dawg
Gotta agree with you there man, imagine seeing the studio you worked in that made so many great games get strangled by EA, and then when you find a new job working on Halo you're just in time to work on the game that almost all fans agree was the worst one. The stories of all the mismanagement at 343 are wild, hopefully those former devs found somewhere that values their talent now if they're still in the business.