Turning Steam (and possibly Xbox) overlay off, might give me more stability. I'll give it a try. Also glad I went with nothing NVME SSDs. No loading issues on my end.
It's crazy how the performance jump from the "boxy" sata 2,5 sdd drives into the m.2 nvme storage is bigger than the jump the old ssd drives had over the mechanical hard drives with spinning plates. I wanted to overlay simhub stuff during gameplay (like a personalized dash or anything) but if I want to record win+obs will take 1gb of vram already.
They knew their game wasn't ready... their allegiance is towards the investors instead of the people who make them become what they are today. It was a big scam they lied to us from the beginning.
I'm not defending what they did, I just want them to improve upon what's already here. ACC on release was messy and now it's by far 1 of the best sims. AMS2 came w all madness engine issues and bugs from Project Cars 2 and even less features and less content, just more accurate cars/tracks/ffb. But they kept improving it way beyond that. Even when FH5 released back when I only had a G923 I bought it and returned it. It was so sad. Wheel kept disconnecting. I wanted to enjoy the game and it was buggy and until they patched some stuff I couldn't play w the wheel. Years later I've seen people say FH5 turned out better than FH4 which is about to get delisted. There are people saying FH5 is better than FM8 but on release FH5 was also a bit messy. It's bonkers for me how can AAA studios mess up so bad and then you have indy companies like Kunos make AC and you see Alonso (along w many others) posting insta stories saying he is practicing in AC. Really makes you think.
@@caaarlos I know brother I was just shooting it out there. They knew what they were doing. They sold us a dream. And the big issue is directly tied to Microsoft hiring people for 18months so you getting people who probably have no experiences in racing games working on this project, just don't give a danm about the genre and when you swap people like this it's hard to stick with a nice consistency. From what I've heard some of the devs working on FH left and created their own studios and are working on a story driving open world racing. That alone tells a lot, only people who have a passion for cars will do such act. And you're right FH5 was messy at launch but for the amount of time the game has been out they just don't put enough effort.
@@fredbruno it's sad rampant capitalism gives power to big corporations to take over markets and drive any small passionate niche to the ground. any niche starts as a passion but as soon as passion creates something good that attracts a big market money pours in, and that attracts evil big corporations. those will try to take all slices of the cake w better advertisement and even cater to the clients at first, but eventually when they own majority of the market they turn hard into min maxing profit. Kunos n Reiza n SimBin, 3 of my favourite small studios, SimBin - GTR2, race07, turned RaceRoom Kunos - AC, ACC, AC2evo Reiza - AMS1, AMS2 All those games have passion and drive behind them. I started with GT2 and Toca2 for PS1 and I wish current GT, FM, codemasters, were as good as they were in the past. My first PC game ever bought in a blockbusters shop was Diablo. Had Diablo 2. Then the creator left and now Blizz is a parody of the original Blizzard. Imagine the disappointment. I imagine many people feel like that for Forza Motorsport. I'm hopeful they at least improve it like it happen with FH5. This capitalist practice, you see it everywhere. A good restaurant has the same quality staff over a lifetime. Usually bad businesses don't value quality employees, hire cheap labour, give crap service, people complain but as long as management sees profit they won't care. Even if they are leaving money on the table and could earn more, they just want to cheap out and not value the workers and the clients. Everyone is unhappy except the suits in their penthouses and yachts. And that's how the world has been running for the past few decades. They've been boiling the frog slowly. I'm either nuts or I'll be taking part on the next civil war because in any other period of human history there would be one, after what has been happening. The 1% are getting fatter and fatter every retail sale supermarket has shared nothing but record breaking profits in my country, yet they pay as close to minimum wage as possible, and try to hire as many "refugees" as possible so they get tax exemptions on their salaries. Even "refugees" who were getting free salaries from our govt out of no-where because "europe says so", even they were complaining rents where too high. It's ridiculous. Happening in front of everyone's eyes and nobody does anything nobody cares. 1% enslaving 90% of the world. Sorry this is a huge rant but in the end it ties down with the same. Blizzard had some insanely nasty practices against their workers too.
honestly. it wont help, game will find a new issue! ive fixed my xbox app, fixed the microsoft store, repaired both, reinstalled both, upgraded from win10 to win11, called in microsoft support, reinstalled Forza on 3 different drives (M2, SSD and HDD), disabled xbox overlay, re-enabled it, tried the game on Gamepad, Wheel and Keyboard, fullscreen and windowed... game wont even start most of the time or it starts in offline mode, crashes on change of settings, crashes when i join any race, randomly freezes during races if i was finally able to join one... long story short: i fix one problem and another one comes up the next day. got me to the point where i canceled the gamepass subscription cause Forza Motorsport would be unplayable for weeks (i dont know how stable it is on steam, never tried, but im guessing its the game rather than the platform thats causing the issues. P.S.: i get the VRAM error message every single race aswell, no matter the settings i use. and how can you play with Wheel? soooo much twitching on wheel, game is build for gamepad! oh and before i forget, dont get attached to the penalty system, its random, it makes no sense. people can divebomb you without every touching their break and you get the penalty. Forza Motorsport is an absolute mess imo^^
When I installed the game from steam I had forgot I had removed my Xbox app from windows since I never had any microsoft xbox game before. I installed it for the login I think (just the basic xbox microsoft store app from win10 and not the "game bar app") usually I hate having those things in background anyway. I didn't make the video to defend the state the game is in, but to actually try to spread awareness that some issues can be fixed by ourselves. Maybe if I had gotten gamepass and then installed Forza Motorsport 8 from the microsoft store I would've run into more issues. What PC specs do you have? You can run DxDiag command to produce the text file with the directx diagnostic and open a support ticket with that file attached. The penalty system is quirky to say the least, better than nothing but for example for Assetto Corsa (dirt cheap ultimate pack on sale) free thousands of mods, and install World Sim Series 3rd party app, kissmyrank penalty system addon, and you have a new multiplayer feature in content manager will a proper rating licenses etc. And if you record races you can appeal when there is contact and stewards will analyse footage and lay down penalties post race, altering results and ratings. Track limits are very serious and affect safety rating there, and even the way you enter and leave the pits is scrutinized by the addon. It's pretty amazing what people turned AC into. I notice that I need to close everything I can to save Vram in order for FM to be stable because of it's consumption and even then, I gotta close and open the game from time to time just to clear that Vram. For me the FFB isn't twitchy, its quite the opposite, too dampened even with no filters on my DD1. I wanted it to be more twitchy like on my video in AC, driving the Acura DPi car when I set the world record in RSR live timing. I was using some pretty extreme and twitchy settings it felt crazy but amazing like you could feel anything the car was doing so intuitive to drive. That is my benchmark, ffb settings that make me drive any car by intuition and get up to pace quickly because I feel the limit really well and easy. Specially when the rear end is twitching under braking, like I'm used to see in real life footage or when I drive karts. Can you tell me what FFB settings you had, when u got that "twitchy" feeling ffb?
@@caaarlos wasnt trying to attack you or (the contents of) your video, im just mad about the game... i use a Thrustmaster TX wheel with some settings i found on reddit for it. the issue wasnt the FFB, its the cars handling. didnt matter if i used normal or simulation steering, the car was always wobbling on every corner entry and exit, or pretty much after every steering input. tried getting the FFB as close to what i have in ACC, looking for the same responsive feeling you described, but the car just seemed out of control on steering wheel in Forza... but anyway, i canceled gamepass and uninstalled forza in the meantime. sad about the 40smth Euros i invested in DLCs, had my 200h of fun with it but can not be asked to deal with more issues, instead ill just enjoy ACC or test some Rennsport (recently got beta access)
@@xalunkx5546 yes man and I feel that. I've been on the fence as well too because in the first 2 hours trial period after installing I spent more time in loading, cinematics, tutorial, trying to get basic settings to work and understand the framework of the game. The only reason I got premium was to have faster access to more content to have a "shortcut" to do an evaluation of the game faster, and even thinking about those 15 days that I can ask steam for a refund and trying to experience as much as possible as fast as possible and trying to figure out how to make it the best possible experience. Like you (I assume), we both wanted Forza Motorsport to be the best version possible of itself. I've actually noticed that your experience might be wildly different from car to car and specially with car tunes. I've seen keyboard players overtake me on daytona or le man while "zig zagging" from the right left input on keyboard with some OP tune. I had a similar experience with first AC, and even in ACC if you don't get pressures right it's easy to be a couple seconds of pace from most of the field on a random lobby if the pressures are wrong. For me I'm in a tough spot where my current apt is also rented for vacations by the landlady (its 99% of the rented flats in my city) and I'm gonna have to pack everything into a storage unit. So I was looking into something more casual in case my temporary accommodations won't have room for the cockpit. I love AC, ACC, AMS1, AMS2, RRRE, PC2... but they are demanding, regarding understanding of setup, driving technique. You can't just drive any car or track like it's a game. Due to the level of realism, I get carried, I practice a bit more seriously, incidents get to me on a more personal level, I watch real life onboards and gaming content to learn about whatever I'm about to do if it's new to me. It's easy for me to have 200gb of video waiting for edit and just keep pushing limits in a realistic sim. Sometimes races are uneventful everyone practiced and is on their own pace and the field just spreads a bit and that's it. In casual games like Forza Motorsport I like that contact doesn't always mean instant KO. That you can race door to door and fool around a bit. I used to love Toca2 touring cars as a kid and that's why I had it on the channel. Gran Turismo 2 as a game was a better game but the racing in Gran Turismo has always been boring and just a spread out field you either have speed for it or not. In toca2 you could see AI crash each other or go for moves on each other and the races just felt so much more organic and realistic, there was more door to door racing and it was way more on edge, for a PS1 game it was just insane. Assettos ffb for me is just ingame str slider, everything else 0% and then each car I make it's own fanalab profile for lights and DD1 config, it's so streamlined and w fanalab I can balance out the huge differences some cars can have. AMS1 was a bit quirky about ffb hz frequency and singal inversion, and AMS2 was the first to actually give me some work with ingame sliders to make the default profiles just like PC2 and Forza. RRRE ingame settings didn't have anything much other than min force and ffb str, but i needed a crazy wierd fanalab profile to make the FFB usable for me. It's strange that you have so much trouble with sliding maybe you didn't use ABS or sport TC in GT3 cars, which in every other game they have. I tried driving fully no assists but my times were slower cuz I wasn't pushing as much. Also tunes, i'm noticing even on "closed" series a proper tune will make a huge impact. And from what I've heard some cars like the 488 Gt3 (very sad for me) are total garbage on most tracks except long straights. While others like the Audi are OP and people were asking for nerfs to it.
@caaarlos you seem to have alot more SimRacing experience than i do, so i wont be able to go into to much detail ;) regarding Forza, i was using sports TC and ABS, same settings as i used for the xbox controller, just connected my steering wheel and it all felt wrong. my times got worse on the wheel compared to a controller, cause of this uncontrolable twitching after every input. for example on brands hatch in the same AMG GT3, my wheel times been about 3sec slower than on controller, same car setup and everything. i can only really talk about ACC when it comes to setups and tire pressure and all that stuff, while it can be really complicated, you can usually get away with changing the same settings every time according to track temperature, rest stays once you got it for a track (i use the same car on all tracks tho, does make things easier on the setup part if you know what those changes actually do). but ill have to agree, those games are demanding for sure. every other day at work i feel like racing, but when i get home im to exhausted to setup my wheel and focus myself for a full hour or more on racing (incl practice, setups, quali and 20min races or smth), thats exactly the time where id like to just start up forza, get my gamepad and race a casual race or two... would be perfect, if it would work, some SimCade for the exhausted days. I have always been a fan of GT > Formula my entire life, so i totally get your wish for proper tight but fair races with slight contact here and there, usual GT racecraft. but what you described for forza had been quite the opposite for me. yes your car isnt totalled after the first crash, but the amount of times i couldnt even make it out of Turn1 cause of someone just never touching his breakes and divebombing 5 cars at once... i stopped counting =D and then you slowly crawl your way back into the field, to then get kicked of track by the same guy 2 laps later, while i get the penaltys for "avoidable contact" ;)
@@xalunkx5546 Thanks, I'm a fulltime musician I wish I had more experience in the sim actually 😅 It's obvious question, but have you tried default settings with no damper and center spring? and then giving a hint of mechanical trail for rear end feel and reducing a bit pneumatic so your wheel doesn't drop off hard on the fronts. And also lowering a bit FFB self steer alignment if the center of the wheel is too stiff. Don't raise load, vibration 40 or lower and try reducing a bit road detail for cleanup. try to get the most "raw" ffb signal possible before applying any dampening filters and only apply those when what happens on track with the car is replicated on the ffb. Maybe steering input sensitivity at 50 not at 100. 1 of those 2 "sensitivity" settings at the end in forza should be in degrees of rotation. then you leave wheelbase at 900 and adjust on wheelbase for each car? I noticed that forza is so overcomplicated that you have 3 points to adjust steering degress of rotation lock to lock. Steering sensitivity slider (settings) Steering Wheel lock slider (tunning menu) Steering lock on wheelbase (ffb software) Adjusting more than 1 of these 3 from default with result in horrible FFB because it will "compress" or "decompress" the signal adjusting to the movement of the wheel. I get it we're on the same boat regarding wanting a less hardcore experience, something casual and fun without much fuss. It's odd that Forza Motorsport while trying to be simcade and accessible (and maybe it is for xbox and PS5 controller users) but it requires some effort to enjoy it. For those MP crashes just bind the start button easy to reach so you "phase out" in T1. I've learned that by watching guys phasing out and in quickly in tricky situations. Unfortunately I went from A to D just because of rammers that try to avoid getting passed on straights and then wreck themselves. Like on that last insanely fast left hander on Suzuka any contact there ends in the very deep gravel trap and I get a penalty because the guy killed himself there. I just wish so hard Forza would allow full simulation damage in multiplayer because then the races would be forced to be much cleaner otherwise 70% of the field would just instantly leave, leaving only clean racers, which I wouldn't mind. In public assetto servers I like it when there is full dmg. only bad part is when people Teleport to pits just to come back out and wreck others but in forza lapped traffic is phased so no issues there. and in AMS2 you can't TP to the pits and come back out. you're either still able to drive there or if you destroy the car it's auto DNF. like forza should be. just that single thing would improve so much the racecraft and respect on track, since many people would drop rating very hard and also a report system for purposeful wrecking driving like in World Sim Series platform. If a sim treats players very seriously then everyone takes it seriously. If the game is too unserious then everybody starts cheesing it too hard. look at iRacing, proper formation lap, safety car, etc... more sims need that to be properly respected. Otherwise they're more like games. F1 games physics and FFB are worse than forza, but the whole experience is more polished and the racing rules and AI are more serious, contact is more serious and it replicates IRL rules and what you see on TV so much better than anything else that that failed franchise only sells because of that. (I have F2018 and F2023)
Thank you for sharing your opinion. I think I've mentioned in the video that they are still improving and adding features that should have been there since release. Which is a pity, if they had waited and released the game in the state it is right now, even thou it's still far from perfect, it wouldn't have been received so poorly and the backlash wouldn't have been as hard.
@@caaarlos i agree, it's hard to see my favourite franchise in this state (been playing since FM2) i only hope someday they'll bring it to it's former glory
@@estebanmunoz4304 Agree, I loved GT2 and GT4 as a kid but can't fathom a PS5 with GT7 right now. I heard how great forza was on xbox over the years while I've been stuck on PC and I was eager to finally have access to something like the Motorsport series. TBH for me and not only me, I have screenshots of alonso on his instagram histories posting assetto corsa, I've seen a team that won ELMS 23 LMP2 use profession AC modding team for their simulations, countless drivers use AC, even I improved my karting through AC. AMS1 is hard to get ffb right but it's also pretty good. For me AC is my benchmark for ffb feel and physics regarding feeling confident with the wheel as much as in real life.
Turning Steam (and possibly Xbox) overlay off, might give me more stability. I'll give it a try.
Also glad I went with nothing NVME SSDs. No loading issues on my end.
It's crazy how the performance jump from the "boxy" sata 2,5 sdd drives into the m.2 nvme storage is bigger than the jump the old ssd drives had over the mechanical hard drives with spinning plates.
I wanted to overlay simhub stuff during gameplay (like a personalized dash or anything) but if I want to record win+obs will take 1gb of vram already.
They knew their game wasn't ready... their allegiance is towards the investors instead of the people who make them become what they are today. It was a big scam they lied to us from the beginning.
I'm not defending what they did, I just want them to improve upon what's already here.
ACC on release was messy and now it's by far 1 of the best sims.
AMS2 came w all madness engine issues and bugs from Project Cars 2 and even less features and less content, just more accurate cars/tracks/ffb. But they kept improving it way beyond that.
Even when FH5 released back when I only had a G923 I bought it and returned it. It was so sad. Wheel kept disconnecting.
I wanted to enjoy the game and it was buggy and until they patched some stuff I couldn't play w the wheel. Years later I've seen people say FH5 turned out better than FH4 which is about to get delisted. There are people saying FH5 is better than FM8 but on release FH5 was also a bit messy.
It's bonkers for me how can AAA studios mess up so bad and then you have indy companies like Kunos make AC and you see Alonso (along w many others) posting insta stories saying he is practicing in AC. Really makes you think.
@@caaarlos I know brother I was just shooting it out there. They knew what they were doing. They sold us a dream. And the big issue is directly tied to Microsoft hiring people for 18months so you getting people who probably have no experiences in racing games working on this project, just don't give a danm about the genre and when you swap people like this it's hard to stick with a nice consistency. From what I've heard some of the devs working on FH left and created their own studios and are working on a story driving open world racing. That alone tells a lot, only people who have a passion for cars will do such act. And you're right FH5 was messy at launch but for the amount of time the game has been out they just don't put enough effort.
@@fredbruno it's sad rampant capitalism gives power to big corporations to take over markets and drive any small passionate niche to the ground.
any niche starts as a passion but as soon as passion creates something good that attracts a big market money pours in, and that attracts evil big corporations.
those will try to take all slices of the cake w better advertisement and even cater to the clients at first, but eventually when they own majority of the market they turn hard into min maxing profit.
Kunos n Reiza n SimBin, 3 of my favourite small studios,
SimBin - GTR2, race07, turned RaceRoom
Kunos - AC, ACC, AC2evo
Reiza - AMS1, AMS2
All those games have passion and drive behind them.
I started with GT2 and Toca2 for PS1 and I wish current GT, FM, codemasters, were as good as they were in the past.
My first PC game ever bought in a blockbusters shop was Diablo. Had Diablo 2. Then the creator left and now Blizz is a parody of the original Blizzard.
Imagine the disappointment.
I imagine many people feel like that for Forza Motorsport. I'm hopeful they at least improve it like it happen with FH5.
This capitalist practice, you see it everywhere. A good restaurant has the same quality staff over a lifetime.
Usually bad businesses don't value quality employees, hire cheap labour, give crap service, people complain but as long as management sees profit they won't care.
Even if they are leaving money on the table and could earn more, they just want to cheap out and not value the workers and the clients.
Everyone is unhappy except the suits in their penthouses and yachts.
And that's how the world has been running for the past few decades.
They've been boiling the frog slowly.
I'm either nuts or I'll be taking part on the next civil war because in any other period of human history there would be one, after what has been happening.
The 1% are getting fatter and fatter every retail sale supermarket has shared nothing but record breaking profits in my country, yet they pay as close to minimum wage as possible, and try to hire as many "refugees" as possible so they get tax exemptions on their salaries. Even "refugees" who were getting free salaries from our govt out of no-where because "europe says so", even they were complaining rents where too high. It's ridiculous.
Happening in front of everyone's eyes and nobody does anything nobody cares. 1% enslaving 90% of the world.
Sorry this is a huge rant but in the end it ties down with the same.
Blizzard had some insanely nasty practices against their workers too.
@@caaarlos You're absolutely right. This is happening everywhere.
honestly. it wont help, game will find a new issue!
ive fixed my xbox app, fixed the microsoft store, repaired both, reinstalled both, upgraded from win10 to win11, called in microsoft support, reinstalled Forza on 3 different drives (M2, SSD and HDD), disabled xbox overlay, re-enabled it, tried the game on Gamepad, Wheel and Keyboard, fullscreen and windowed...
game wont even start most of the time or it starts in offline mode, crashes on change of settings, crashes when i join any race, randomly freezes during races if i was finally able to join one...
long story short: i fix one problem and another one comes up the next day.
got me to the point where i canceled the gamepass subscription cause Forza Motorsport would be unplayable for weeks
(i dont know how stable it is on steam, never tried, but im guessing its the game rather than the platform thats causing the issues.
P.S.: i get the VRAM error message every single race aswell, no matter the settings i use. and how can you play with Wheel? soooo much twitching on wheel, game is build for gamepad!
oh and before i forget, dont get attached to the penalty system, its random, it makes no sense. people can divebomb you without every touching their break and you get the penalty.
Forza Motorsport is an absolute mess imo^^
When I installed the game from steam I had forgot I had removed my Xbox app from windows since I never had any microsoft xbox game before.
I installed it for the login I think (just the basic xbox microsoft store app from win10 and not the "game bar app")
usually I hate having those things in background anyway.
I didn't make the video to defend the state the game is in, but to actually try to spread awareness that some issues can be fixed by ourselves.
Maybe if I had gotten gamepass and then installed Forza Motorsport 8 from the microsoft store I would've run into more issues.
What PC specs do you have? You can run DxDiag command to produce the text file with the directx diagnostic and open a support ticket with that file attached.
The penalty system is quirky to say the least, better than nothing but for example for Assetto Corsa (dirt cheap ultimate pack on sale) free thousands of mods, and install World Sim Series 3rd party app, kissmyrank penalty system addon, and you have a new multiplayer feature in content manager will a proper rating licenses etc.
And if you record races you can appeal when there is contact and stewards will analyse footage and lay down penalties post race, altering results and ratings.
Track limits are very serious and affect safety rating there, and even the way you enter and leave the pits is scrutinized by the addon. It's pretty amazing what people turned AC into.
I notice that I need to close everything I can to save Vram in order for FM to be stable because of it's consumption and even then, I gotta close and open the game from time to time just to clear that Vram.
For me the FFB isn't twitchy, its quite the opposite, too dampened even with no filters on my DD1. I wanted it to be more twitchy like on my video in AC, driving the Acura DPi car when I set the world record in RSR live timing. I was using some pretty extreme and twitchy settings it felt crazy but amazing like you could feel anything the car was doing so intuitive to drive.
That is my benchmark, ffb settings that make me drive any car by intuition and get up to pace quickly because I feel the limit really well and easy.
Specially when the rear end is twitching under braking, like I'm used to see in real life footage or when I drive karts.
Can you tell me what FFB settings you had, when u got that "twitchy" feeling ffb?
@@caaarlos wasnt trying to attack you or (the contents of) your video, im just mad about the game...
i use a Thrustmaster TX wheel with some settings i found on reddit for it. the issue wasnt the FFB, its the cars handling. didnt matter if i used normal or simulation steering, the car was always wobbling on every corner entry and exit, or pretty much after every steering input. tried getting the FFB as close to what i have in ACC, looking for the same responsive feeling you described, but the car just seemed out of control on steering wheel in Forza...
but anyway, i canceled gamepass and uninstalled forza in the meantime. sad about the 40smth Euros i invested in DLCs, had my 200h of fun with it but can not be asked to deal with more issues, instead ill just enjoy ACC or test some Rennsport (recently got beta access)
@@xalunkx5546 yes man and I feel that. I've been on the fence as well too because in the first 2 hours trial period after installing I spent more time in loading, cinematics, tutorial, trying to get basic settings to work and understand the framework of the game. The only reason I got premium was to have faster access to more content to have a "shortcut" to do an evaluation of the game faster, and even thinking about those 15 days that I can ask steam for a refund and trying to experience as much as possible as fast as possible and trying to figure out how to make it the best possible experience.
Like you (I assume), we both wanted Forza Motorsport to be the best version possible of itself. I've actually noticed that your experience might be wildly different from car to car and specially with car tunes. I've seen keyboard players overtake me on daytona or le man while "zig zagging" from the right left input on keyboard with some OP tune.
I had a similar experience with first AC, and even in ACC if you don't get pressures right it's easy to be a couple seconds of pace from most of the field on a random lobby if the pressures are wrong.
For me I'm in a tough spot where my current apt is also rented for vacations by the landlady (its 99% of the rented flats in my city) and I'm gonna have to pack everything into a storage unit. So I was looking into something more casual in case my temporary accommodations won't have room for the cockpit.
I love AC, ACC, AMS1, AMS2, RRRE, PC2... but they are demanding, regarding understanding of setup, driving technique. You can't just drive any car or track like it's a game.
Due to the level of realism, I get carried, I practice a bit more seriously, incidents get to me on a more personal level, I watch real life onboards and gaming content to learn about whatever I'm about to do if it's new to me. It's easy for me to have 200gb of video waiting for edit and just keep pushing limits in a realistic sim.
Sometimes races are uneventful everyone practiced and is on their own pace and the field just spreads a bit and that's it.
In casual games like Forza Motorsport I like that contact doesn't always mean instant KO. That you can race door to door and fool around a bit.
I used to love Toca2 touring cars as a kid and that's why I had it on the channel. Gran Turismo 2 as a game was a better game but the racing in Gran Turismo has always been boring and just a spread out field you either have speed for it or not. In toca2 you could see AI crash each other or go for moves on each other and the races just felt so much more organic and realistic, there was more door to door racing and it was way more on edge, for a PS1 game it was just insane.
Assettos ffb for me is just ingame str slider, everything else 0% and then each car I make it's own fanalab profile for lights and DD1 config, it's so streamlined and w fanalab I can balance out the huge differences some cars can have. AMS1 was a bit quirky about ffb hz frequency and singal inversion, and AMS2 was the first to actually give me some work with ingame sliders to make the default profiles just like PC2 and Forza. RRRE ingame settings didn't have anything much other than min force and ffb str, but i needed a crazy wierd fanalab profile to make the FFB usable for me.
It's strange that you have so much trouble with sliding maybe you didn't use ABS or sport TC in GT3 cars, which in every other game they have.
I tried driving fully no assists but my times were slower cuz I wasn't pushing as much. Also tunes, i'm noticing even on "closed" series a proper tune will make a huge impact.
And from what I've heard some cars like the 488 Gt3 (very sad for me) are total garbage on most tracks except long straights.
While others like the Audi are OP and people were asking for nerfs to it.
@caaarlos you seem to have alot more SimRacing experience than i do, so i wont be able to go into to much detail ;)
regarding Forza, i was using sports TC and ABS, same settings as i used for the xbox controller, just connected my steering wheel and it all felt wrong. my times got worse on the wheel compared to a controller, cause of this uncontrolable twitching after every input. for example on brands hatch in the same AMG GT3, my wheel times been about 3sec slower than on controller, same car setup and everything.
i can only really talk about ACC when it comes to setups and tire pressure and all that stuff, while it can be really complicated, you can usually get away with changing the same settings every time according to track temperature, rest stays once you got it for a track (i use the same car on all tracks tho, does make things easier on the setup part if you know what those changes actually do). but ill have to agree, those games are demanding for sure. every other day at work i feel like racing, but when i get home im to exhausted to setup my wheel and focus myself for a full hour or more on racing (incl practice, setups, quali and 20min races or smth), thats exactly the time where id like to just start up forza, get my gamepad and race a casual race or two... would be perfect, if it would work, some SimCade for the exhausted days.
I have always been a fan of GT > Formula my entire life, so i totally get your wish for proper tight but fair races with slight contact here and there, usual GT racecraft. but what you described for forza had been quite the opposite for me. yes your car isnt totalled after the first crash, but the amount of times i couldnt even make it out of Turn1 cause of someone just never touching his breakes and divebombing 5 cars at once... i stopped counting =D and then you slowly crawl your way back into the field, to then get kicked of track by the same guy 2 laps later, while i get the penaltys for "avoidable contact" ;)
@@xalunkx5546 Thanks, I'm a fulltime musician I wish I had more experience in the sim actually 😅
It's obvious question, but have you tried default settings with no damper and center spring? and then giving a hint of mechanical trail for rear end feel and reducing a bit pneumatic so your wheel doesn't drop off hard on the fronts.
And also lowering a bit FFB self steer alignment if the center of the wheel is too stiff. Don't raise load, vibration 40 or lower and try reducing a bit road detail for cleanup.
try to get the most "raw" ffb signal possible before applying any dampening filters and only apply those when what happens on track with the car is replicated on the ffb.
Maybe steering input sensitivity at 50 not at 100. 1 of those 2 "sensitivity" settings at the end in forza should be in degrees of rotation. then you leave wheelbase at 900 and adjust on wheelbase for each car?
I noticed that forza is so overcomplicated that you have 3 points to adjust steering degress of rotation lock to lock.
Steering sensitivity slider (settings)
Steering Wheel lock slider (tunning menu)
Steering lock on wheelbase (ffb software)
Adjusting more than 1 of these 3 from default with result in horrible FFB because it will "compress" or "decompress" the signal adjusting to the movement of the wheel.
I get it we're on the same boat regarding wanting a less hardcore experience, something casual and fun without much fuss.
It's odd that Forza Motorsport while trying to be simcade and accessible (and maybe it is for xbox and PS5 controller users) but it requires some effort to enjoy it.
For those MP crashes just bind the start button easy to reach so you "phase out" in T1. I've learned that by watching guys phasing out and in quickly in tricky situations.
Unfortunately I went from A to D just because of rammers that try to avoid getting passed on straights and then wreck themselves. Like on that last insanely fast left hander on Suzuka any contact there ends in the very deep gravel trap and I get a penalty because the guy killed himself there.
I just wish so hard Forza would allow full simulation damage in multiplayer because then the races would be forced to be much cleaner otherwise 70% of the field would just instantly leave, leaving only clean racers, which I wouldn't mind.
In public assetto servers I like it when there is full dmg. only bad part is when people Teleport to pits just to come back out and wreck others but in forza lapped traffic is phased so no issues there.
and in AMS2 you can't TP to the pits and come back out. you're either still able to drive there or if you destroy the car it's auto DNF. like forza should be.
just that single thing would improve so much the racecraft and respect on track, since many people would drop rating very hard and also a report system for purposeful wrecking driving like in World Sim Series platform.
If a sim treats players very seriously then everyone takes it seriously. If the game is too unserious then everybody starts cheesing it too hard.
look at iRacing, proper formation lap, safety car, etc... more sims need that to be properly respected.
Otherwise they're more like games.
F1 games physics and FFB are worse than forza, but the whole experience is more polished and the racing rules and AI are more serious, contact is more serious and it replicates IRL rules and what you see on TV so much better than anything else that that failed franchise only sells because of that. (I have F2018 and F2023)
there's no way to fix an unfinished game
Thank you for sharing your opinion. I think I've mentioned in the video that they are still improving and adding features that should have been there since release.
Which is a pity, if they had waited and released the game in the state it is right now, even thou it's still far from perfect, it wouldn't have been received so poorly and the backlash wouldn't have been as hard.
@@caaarlos i agree, it's hard to see my favourite franchise in this state (been playing since FM2) i only hope someday they'll bring it to it's former glory
@@estebanmunoz4304 Agree, I loved GT2 and GT4 as a kid but can't fathom a PS5 with GT7 right now.
I heard how great forza was on xbox over the years while I've been stuck on PC and I was eager to finally have access to something like the Motorsport series.
TBH for me and not only me, I have screenshots of alonso on his instagram histories posting assetto corsa, I've seen a team that won ELMS 23 LMP2 use profession AC modding team for their simulations, countless drivers use AC, even I improved my karting through AC. AMS1 is hard to get ffb right but it's also pretty good.
For me AC is my benchmark for ffb feel and physics regarding feeling confident with the wheel as much as in real life.