Forza Devs: "Oh you underbraked and went a quarter of an inch 'off track' so you get 1.5 seconds penalty." Also Forza Devs: " Oh you got rammed off track by a driver with a glitched tune? You get 3.6 seconds penalty and he gets no penalty, he's an angel in our eyes, *Smooch* "
Tuning guide yes please. All of the ones out right now are like, focused on realistic tuning? Even people who have played forza aren't taking into account physics quirks that you have always had to tune around, something actually tailored to abusing the simplistic physics would be wonderful.
Overtake_gg did SOME Forza Motorsport specific tuning, but you can definitely tell it's not game tuning. There's 100% a difference between competitive game tuning, and real tuning. Hopefully we'll get that video soon
I really hope the devs give an update soon to add a radar map and I adjust the physics a tad bit because these arrows have not been the best overall, I'm getting used to them but I keep finding myself getting penalties from avoidable contact at the start of the race, on a bright side it has drastically improved my awareness so I guess that's good but a radar would be so much better
From what I heard T10 has to enable vehicle tracking data to enable modders to create a radar mod for Forza .other than that I don't see t10 doing it themselves
The tunning guide would be much appreciated, especially for GT7 refugees like me that are struggling with the Forza physics. Its the wheel config? Its the setup? I don't know but this is not my loved GT3 911
Dont get a controller just reduce front tire pressure to reduce understeer. Another ytber explained how by default Turn 10 made the fron tire like 45 psi to help controller players. Balance it out closer to rear tire pressure.
yeah. They've mentioned that they will fine tune the rating system once everyone starts playing. Let's hope they keep their promise.. I see the feedback forum is flooded with comments of how safety rating needs to be way more strict" and I 100% agree.
@@TheFormActuallyhow does that make sense when the game has already released. They constantly make these stupid decisions that'll inevitably kill this game. Such a shame when they have a great frame for a good game.
With no other racing games worth a shit to buy, that leaves just Forza bringing in all types of racers including toxic and aggressive racers. Forza could eliminate every bit of that seperating them by simply releasing an arcade racer. That is the type of racing game that others don't have anymore and brings them to our table in Motorsports. You can't say well they have NFS or The Crew because those are literally just horrible nowadays. And Horizon is just basically Motorsport in an urban environment.
The guide would be really helpful, especially since most base setups in Forza are just terrible. There are race cars with positive camber settings, I think that's enough said.
Quick Tuning Guide: I cracked the tuning in Forza with a lot of work and effort. Biggest points for me is rollbars, springs, camber and rebound and bump stiffness. Changing these can turn any car into a demon. This is a simple guide for beginners to start with. Rollbars you want a balance so when you release throttle or breaks and coasting your car is hugging the corners without sliding or over steering. To do this try front around 22.00 to 24.50 and rear 19.50 to 21.50. Springs. Go into test drive and hit down on dpad to pull up the diagnostic view and show springs. Drive the car at peak turn speeds and make sure your springs never max out past 70%. Too hard will not flex enough and wont go past 60% up or down. Adjust to find this balance. Your car will be responsive but also has enough flex to corner and break. Camber is how your tires grip mid turn at low and high speeds. I would start with 1 to 2 on front and 1 ro 1.5 on rear. Change the toe out .1 or .2 for more turn in response. Too high will cause tailspin. Rebound and bunp stiffness will kick in when exiting a corner and will change the angle your car exits when accelerating out. I always keep the front stiff and the rear soft so you can exit and hit the gas at a steeper angle. For example, 7 to 8 front and 4 to 6 rear for both rebound and bump. Makes a huge difference. This is a very basic guide and every car is different but mess with these as a starting point. The rest you should feel out and adjust once you know how they effect your car. Cheers all and goodluck with you tune.
Thank you😭. I know nothing about the tuning in forza but my race times with friends is the best. Time to gatekeep the secrets make them not want to play me 😂😂😭
No doubt. Especially for new folk like myself. I know there is etiquette in all things. So I am trying to learn them in regards to racing. If left up to me, just race and get first however by any means. But I see it differently now through his sportsmanship.
how is that? he rams so many people its a joke. if you think he has good sportsmanship then dont ever play iracing you last 1 race before being banned.
@@robinhooduk8255 This gives you a glimpse into who watches these videos. He literally smashes the same car like5 times. Dudes in the comments saying he shows how things are done the right way.
Im sick and tired of having insane understeer only to transfer to insane oversteer on corner exit no matter how light I am with the throttle. I'm not a tuning expert so I find it ironic that supposedly the most "accessible" sim out there is more difficult to me than ACC. Pain.
@@dudebro484 if you’re using controller. Go to advance controller settings. Believe very bottom, auto steering alignment, it set up at 100. Turn it all the way down to 0. That fix a lot of that
I love the ratings in MP. The fact that I haven't even finished top 5 in a race yet but have a 3000 skill point and S rating is great. Awards you for being a good driver not just a fast one
yeah i dont understand the score porion of rating, i havent won a race, think best was 3rd place so far, but ive had several poles in quali, S saftey and 4200 skill point.. hm
@@stephenfortin9485sounds about right to me. I typically finish P1-P5 in my races and normally start them toward the mid or back of the pack, so I’ll advance an average of 6-12 spots per race. S safety, 4881 driver score. I think if you’re at 4900+, you’re typically finishing podium and/or never having a blunder during a race.
While we all laugh at Forza spare a thought for ACC, which until 1.9 had tire temp ranges as narrow as a needle and horribly unrealistic curb physics. No one gets it right out of the box.
Well done for making some good with the RSR, it's a GT car thousands of players struggled with in the last game and surely will again here. I haven't uploaded guides for FM yet, but I would be happy to help you on the RSR or other cars. You would laugh/cry at what you have to do with a lot of them to go fast. Offer stands, take it or don't, but either way great video and keep them coming! 👍
@@johnsullivan937 That's correct, I got caught up on memories of the RSR. We didn't have the GT3R in the past game. They both require similarly wacky setups.
Great race, BUT with a level 50 car you’re effectively in a multi-class race surrounded by much lower levelled cars. The progress system actually makes it very easy to cut through the field.
So we have to watch this whole video to realize that you're in capital letters secret to multiplayer is just starting the back? This makes no sense if you started the front you don't get tied up in all that mess and the reason that guy let you by on the last lap is because he knew that he could win and didn't want you to take him out because you'd just rammed into him before that.
Harry Hogge: I want you to go back out on that track and hit the pace car. Cole Trickle: Hit the pace car? Harry Hogge: Hit the pace car. Cole Trickle: What for? Harry Hogge: Because you've hit every other goddamned thing out there, I want you to be perfect.
What secret? If the secret was setting up your car with a non-default tune... welcome to any racing game that has tuning? I wouldn't say that's a secret to success in forza multiplayer. You should definitely tune your cars, but that alone won't win you races. That's where the real secret comes in; stay out of trouble. Genuinely, just drive clean and try to keep some distance from cars in front of or behind you. It's early enough that chances are people are going to make unforeseen errors. Don't let them take you with them. Also dirty air doesn't affect your car when you're only driving at 90kmph, especially under breaking. You can admit that you got the penalty because of bad driving it's fine lmao.
Also I know a lot of folks complained about the curbs, which they fixed recently. In real life, you don't feel those curbs like people think online. They feel flat in real life.
Try lowering the other audio and increasing the sound of the component cars, this game does offer very good stereo positional placement of some audio effects. Trying this may help with determining if a car is alongside or to your rear.
I strongly recommend starting 24th in online lobbies. As a matter of fact, in risk v reward section of career mode, I often opted for the clear air of the back of the grid.😂 Makes final position worth it, and more importantly, avoids a lot of heated exchanges after the race. 😅
This is one of the most realistic racing sims ever made; The one we've been waiting six years for! Did you know that FM was built from the ground up and features the most realistic tyre physics in any game ever? So it's absolutely shocking that you had to gamify the car setup, as though it weren't built from the ground up to be the most realistic! I dare say I'm flabbergasted!
Physics aside, after over 7k hours in all racing-sims combined I find FM to be the most enjoyable handling-model while the so called 'hardcore-sims' are IMO very questionable. Those games also changed their physics & handling at least once significantly, so it must have been BS before and probably still is because the next big physics update is probably on the roadmap.
YESSSS, we 100% need a tuning guide for the GT cars. i find myself having to mess with the tune 24/7 because how oversteer-y the GT cars feel (for whatever reason)
@@lakie92If it is just tuning then everyone can have a go and be competitive. But he says he took advantage of some unrealistic physics setup and then has a car that blitzes the field. I have been in enough Forza races where I couldn't work out how others had a 6 second advantage er lap no matter what I tried. I am sick of seeing uncompetitive racing
@@lakie92And this is exactly why Forza is not a great game. I love Forza. I have played it virtually every day since 2011, I own every one except FMS2 and have put in easily 5000 hours in FMS3. But I have always steered clear of multiplayer, partly because for years my connection speed meant it was a bouncing, jittery mess but also because it is a place where only 1% of the playing population who understood either how to supertune the sliders got to even finish races. I love feeling and driving the great cars and have spent a lot more time with the cars that are not competitive in multiplayer and classic cars than Ferraris, GT cars and LMPs. I find it funny all the angst given to Turn 10 over the Silvia S15 model when all these 'cars' are just a set of equations that let you feel a bit of the real thing. The reality is that if the rating system for multiplayer could truly separate tuners from everyone else who would just like to experience some racing, it would be the best thing for the 'everyone else' because you could then just race and maybe not get so frustrated that you decide to ram other cars. Forza designers just don't seem to understand how to make the multiplayer experience a good game for everyone. It is no different to grading in any sports competition.You shouldn't have A graders and D graders in the same event
@@tearituppc764 you have some fair points there, and yeah the game is by no means perfect. but the game has class seperation, ome csr events and skill based matchmaking so im unsure what the last section is even referring to.
If you do a video that’s only a race then at least title it as such. The click bait is entirely unnecessary and also the title is nothing more than a lie. If you’re going to offer up some advice for this supposed broken build then show it
The thing I hate most about Forza games has always been your ability to create broken tuning set ups. Makes racing extremely frustrating because you never know whether to blame the performance of your driving or your set up in competitions. Then of course you have to deal with people who don’t know how to race but look up the settings resulting is torturous close racing and collision.
Rams player then blames forza community. *few moments later* "I can't beleive my luck here, do I owe the pagan gods?" ...after plowing through 5 players to get to podium.. lol
Datzeu got spooked by ur contact, saw ur pen and thought it’s safer just to let you through and stick behind for the last sector as you were clearly “eager” to pass. That’s just how I see it
The whole "shadow realm" thing has spiralled into a meme, all because it's a mockery of the American Yu Gi Oh dub for censoring the mentioning of death.
Audi is meta because it’s the easiest to go fast in but every car is pretty much well balanced when you start investing time to tune I drive the 2018 m8 and I have no problem beating 98 percent of other drivers.
Tip: dont use the same exact phrases as other content creators. Not everybody finds them amusing anyways "shadow realm / boys back at the factory" etc. Be yourself.
The tuning guide would be great, especially for scrubs like me that know nothing about car mechanics. All I know is the right pedal goes fast, and the left pedal goes slow.
You need to buy better guns as I find I run out of ammo really quick with the base guns. End of level bosses like the Ford Fiesta make me wish that the rocket launcher was available earlier on. Still I don't mind it because I am pretty good.
guide would be sick! im just getting into sim racing and i feel like im putting down some solid laps but i know i reached the point where i need to tune to stay competitive!
Not only tunig guide, but also upgrading guide. I do not understand what makes car's top speed , what early acceleration and what could push car faster somewhere in mid gears
Would love to know what set up you are on. My graphics look nowhere near as good as this, despite running 120fps, dolbyvision on xbox series x - I am assuming you are on PC?
Forza Devs: "Oh you underbraked and went a quarter of an inch 'off track' so you get 1.5 seconds penalty."
Also Forza Devs: " Oh you got rammed off track by a driver with a glitched tune? You get 3.6 seconds penalty and he gets no penalty, he's an angel in our eyes, *Smooch* "
Tuning guide yes please. All of the ones out right now are like, focused on realistic tuning? Even people who have played forza aren't taking into account physics quirks that you have always had to tune around, something actually tailored to abusing the simplistic physics would be wonderful.
Overtake_gg did SOME Forza Motorsport specific tuning, but you can definitely tell it's not game tuning.
There's 100% a difference between competitive game tuning, and real tuning. Hopefully we'll get that video soon
@Pandize I used his video recommendations with really good results.
Have a basic tuning guide in comments. Hope it helps.
I really hope the devs give an update soon to add a radar map and I adjust the physics a tad bit because these arrows have not been the best overall, I'm getting used to them but I keep finding myself getting penalties from avoidable contact at the start of the race, on a bright side it has drastically improved my awareness so I guess that's good but a radar would be so much better
The arrows are all over the place. In any other game I can tell where the cars are but in FM they are just misguiding.
The arrows are only good for the 3rd person camera
From what I heard T10 has to enable vehicle tracking data to enable modders to create a radar mod for Forza .other than that I don't see t10 doing it themselves
For me, the Arrows works best for Cockpit, but for chase cam a radar would be more ideal
Radar map would be SOOOO much better!
The tunning guide would be much appreciated, especially for GT7 refugees like me that are struggling with the Forza physics. Its the wheel config? Its the setup? I don't know but this is not my loved GT3 911
Watch his wheel tuning video - absolutely transformational.
@@scottarmstrong1475I 'll second that. And set up ffb strength per car..
get a controller
Dont get a controller just reduce front tire pressure to reduce understeer. Another ytber explained how by default Turn 10 made the fron tire like 45 psi to help controller players. Balance it out closer to rear tire pressure.
Bro said GT7 refugee 😆, is GT7 any good?
Love how you're like "I figured it out" and then don't tell anyone what you actually did??? Great way to hype your next video buddy.
He keeps a cactus up his bum
He tuned the car before the race?
Some would call that click bait. Those about 12 years old.
I can't believe this is the kinda racing to expect out of top split lmao literally 85% of this lobby needs to be deranked
yeah. They've mentioned that they will fine tune the rating system once everyone starts playing. Let's hope they keep their promise.. I see the feedback forum is flooded with comments of how safety rating needs to be way more strict" and I 100% agree.
Safety is bugged, it's putting e Class with a class etc
@@TheFormActuallyhow does that make sense when the game has already released. They constantly make these stupid decisions that'll inevitably kill this game. Such a shame when they have a great frame for a good game.
With no other racing games worth a shit to buy, that leaves just Forza bringing in all types of racers including toxic and aggressive racers. Forza could eliminate every bit of that seperating them by simply releasing an arcade racer. That is the type of racing game that others don't have anymore and brings them to our table in Motorsports. You can't say well they have NFS or The Crew because those are literally just horrible nowadays.
And Horizon is just basically Motorsport in an urban environment.
@@Mkadt6 horizon is nothing like motorsport it's a true arcade where you never have to brake. It's awful for any type of semi serious racing
The guide would be really helpful, especially since most base setups in Forza are just terrible. There are race cars with positive camber settings, I think that's enough said.
yes
Quick Tuning Guide:
I cracked the tuning in Forza with a lot of work and effort. Biggest points for me is rollbars, springs, camber and rebound and bump stiffness. Changing these can turn any car into a demon. This is a simple guide for beginners to start with.
Rollbars you want a balance so when you release throttle or breaks and coasting your car is hugging the corners without sliding or over steering. To do this try front around 22.00 to 24.50 and rear 19.50 to 21.50.
Springs. Go into test drive and hit down on dpad to pull up the diagnostic view and show springs. Drive the car at peak turn speeds and make sure your springs never max out past 70%. Too hard will not flex enough and wont go past 60% up or down. Adjust to find this balance. Your car will be responsive but also has enough flex to corner and break.
Camber is how your tires grip mid turn at low and high speeds. I would start with 1 to 2 on front and 1 ro 1.5 on rear. Change the toe out .1 or .2 for more turn in response. Too high will cause tailspin.
Rebound and bunp stiffness will kick in when exiting a corner and will change the angle your car exits when accelerating out. I always keep the front stiff and the rear soft so you can exit and hit the gas at a steeper angle. For example, 7 to 8 front and 4 to 6 rear for both rebound and bump. Makes a huge difference.
This is a very basic guide and every car is different but mess with these as a starting point. The rest you should feel out and adjust once you know how they effect your car.
Cheers all and goodluck with you tune.
Thank you😭. I know nothing about the tuning in forza but my race times with friends is the best. Time to gatekeep the secrets make them not want to play me 😂😂😭
@@Aye_itsju Let me know if you have questions or need advice on tuning. Hope those help.
I mean I thought this was going to be the tuning guide . Just click bait 👍
I don't think he did that on purpose.
Thanks
Same I thought its tuning
this is the first video of "we have SuperGT at home" and honestly, not very impressed. but hey, to each their own!
Welcome back out of retirement! Thats the great thing about forza, the back of the pack is a wild west while usually the top 7 or 8 is pretty clean
Are you running reduced graphics settings? Because those three screws on top of the dash are just unacceptable in 2023...
I love how you are showing the community how sportsmanship works in racing.
No doubt. Especially for new folk like myself. I know there is etiquette in all things. So I am trying to learn them in regards to racing. If left up to me, just race and get first however by any means. But I see it differently now through his sportsmanship.
how is that? he rams so many people its a joke. if you think he has good sportsmanship then dont ever play iracing you last 1 race before being banned.
@@TheFik76 I felt the same way back in the day everyone for themselves.
@@robinhooduk8255 This gives you a glimpse into who watches these videos. He literally smashes the same car like5 times. Dudes in the comments saying he shows how things are done the right way.
The best tune in the world won't stop you being rammed off the track.
Im sick and tired of having insane understeer only to transfer to insane oversteer on corner exit no matter how light I am with the throttle. I'm not a tuning expert so I find it ironic that supposedly the most "accessible" sim out there is more difficult to me than ACC. Pain.
Its your wheel settings.
@@117johnpar Oh my bad I actually play Forza on controller, just never felt right on wheel.
@@dudebro484 if you’re using controller. Go to advance controller settings. Believe very bottom, auto steering alignment, it set up at 100. Turn it all the way down to 0. That fix a lot of that
@@cahoyle5000 I'll try that out next time I have a chance to play, thanks for the tip.
@@dudebro484 wait what ? you play ACC on controller ?
Gotta admit, the barrage of SuperGT quotes is getting a little weird, Ermz.
I thought I was crazy. I felt like watching a SuperGT video
Can't blame the lad for taking his influence. What he knows init. But I agree even the way he says things with the dry humour
A guide would be great :)
I know right. Still don't know what the secret is
Having always been a fan of drag racing, I've started to take a huge interest in circuit racing, especially GT3 series.
The two sports are nearly identical so it makes sense.
@@eriklarson9137 you’re telling me 1/4 mile straight line race is identical to circuit track with turns?
The 2 obvious collisions you made without getting a penalty shows how much the penalty system is broken.
That was a very nice thing he did there at the end, letting you through so you could secure P2
I love the ratings in MP. The fact that I haven't even finished top 5 in a race yet but have a 3000 skill point and S rating is great. Awards you for being a good driver not just a fast one
yeah i dont understand the score porion of rating, i havent won a race, think best was 3rd place so far, but ive had several poles in quali, S saftey and 4200 skill point.. hm
@@stephenfortin9485sounds about right to me. I typically finish P1-P5 in my races and normally start them toward the mid or back of the pack, so I’ll advance an average of 6-12 spots per race. S safety, 4881 driver score.
I think if you’re at 4900+, you’re typically finishing podium and/or never having a blunder during a race.
Shock, horror... a Forza game with meta builds that defy real-life physics. From the ground, up... 🤣🤣
While we all laugh at Forza spare a thought for ACC, which until 1.9 had tire temp ranges as narrow as a needle and horribly unrealistic curb physics. No one gets it right out of the box.
The secret is to uninstall it and get a real sim racing game.
@0:12 For a second I thought that was real life footage
Me too
People shit on the graphics saying it looks like a mobile game, it honestly looks amazing
I would absolutely love a tuning guide for gt cars. Love the content man keep it up!
he did but not for a car i have 😭
Fun video. But I don't know why you seem to be copying Super GT in your commentary. The style seems too similar to be a coincidence.
Is it a meme?
😯 They're catching on.
Well done for making some good with the RSR, it's a GT car thousands of players struggled with in the last game and surely will again here. I haven't uploaded guides for FM yet, but I would be happy to help you on the RSR or other cars. You would laugh/cry at what you have to do with a lot of them to go fast. Offer stands, take it or don't, but either way great video and keep them coming! 👍
Tuning guide would be great 👍
Thats not an RSR, its a gt3r
@johnsullivan937 right. Just saying a tuning guide would be great. Really for any of them.
@@johnsullivan937 That's correct, I got caught up on memories of the RSR. We didn't have the GT3R in the past game. They both require similarly wacky setups.
@@JSRJohn can you elaborate on the wacky setup?
Maybe Datzeu braked too late @9:35 because the cones in the middle of the road made them misjudge the corner?
Great race, BUT with a level 50 car you’re effectively in a multi-class race surrounded by much lower levelled cars. The progress system actually makes it very easy to cut through the field.
So we have to watch this whole video to realize that you're in capital letters secret to multiplayer is just starting the back? This makes no sense if you started the front you don't get tied up in all that mess and the reason that guy let you by on the last lap is because he knew that he could win and didn't want you to take him out because you'd just rammed into him before that.
Harry Hogge:
I want you to go back out on that track and hit the pace car.
Cole Trickle:
Hit the pace car?
Harry Hogge:
Hit the pace car.
Cole Trickle:
What for?
Harry Hogge:
Because you've hit every other goddamned thing out there, I want you to be perfect.
*TUNING GUIDE YES*
This was WAY more interesting than I imagined it would be, excellent driving all around. And man is this game pretty.
What secret? If the secret was setting up your car with a non-default tune... welcome to any racing game that has tuning? I wouldn't say that's a secret to success in forza multiplayer. You should definitely tune your cars, but that alone won't win you races. That's where the real secret comes in; stay out of trouble. Genuinely, just drive clean and try to keep some distance from cars in front of or behind you. It's early enough that chances are people are going to make unforeseen errors. Don't let them take you with them.
Also dirty air doesn't affect your car when you're only driving at 90kmph, especially under breaking. You can admit that you got the penalty because of bad driving it's fine lmao.
Also I know a lot of folks complained about the curbs, which they fixed recently. In real life, you don't feel those curbs like people think online. They feel flat in real life.
So the secret is: after you do the qualifying series, you can go the other series.
The Shadow Realms… what a original comment 🤣🤣🤣 SuperGT
My first GT3 race was on Virginia speedway, in the dark, at night. Yeah not a lot of people made it to the end without crashing lol
Try lowering the other audio and increasing the sound of the component cars, this game does offer very good stereo positional placement of some audio effects.
Trying this may help with determining if a car is alongside or to your rear.
or you can just look around, like normal people
@@randypruden9104 deaf person spotted
I love the surround sound this game offers giving you full knowledge of every cars positioning, gearing, etc..
Thats the problem with in car view. People dont know whats going on around them.
The British truly are a polite bunch. Good racing here
I strongly recommend starting 24th in online lobbies. As a matter of fact, in risk v reward section of career mode, I often opted for the clear air of the back of the grid.😂
Makes final position worth it, and more importantly, avoids a lot of heated exchanges after the race. 😅
This is one of the most realistic racing sims ever made; The one we've been waiting six years for! Did you know that FM was built from the ground up and features the most realistic tyre physics in any game ever? So it's absolutely shocking that you had to gamify the car setup, as though it weren't built from the ground up to be the most realistic! I dare say I'm flabbergasted!
Yes - my several maxed out setup values attest to its unbridled realism!
Physics aside, after over 7k hours in all racing-sims combined I find FM to be the most enjoyable handling-model while the so called 'hardcore-sims' are IMO very questionable. Those games also changed their physics & handling at least once significantly, so it must have been BS before and probably still is because the next big physics update is probably on the roadmap.
@@Ermz So was it max toe and softest suspension possible like in ACC or lowest tyre-pressure like in rF2 and iRacing?
@@Leynad778 Yeah, but Forza though 🤣🤣🤣🤣
If course we want a tuning guide. It is the main reason we subscribe 😊
YESSSS, we 100% need a tuning guide for the GT cars. i find myself having to mess with the tune 24/7 because how oversteer-y the GT cars feel (for whatever reason)
he made one js sucks bc i still suck at tuning and i wish he showed how to tune on the cars i have bc he did it on that one VIP Porsche
So far you are in my top spot of cleanest and fairest drivers. Much Kudos mate!
This game will never compare to a true sim
This was very entertaining, I forgot it was Forza Motorsport while watching, more of this!
So you basically built a cheat car... That is figuring out Forza. No thanks
Tuning a car isnt cheating lmao
@@lakie92If it is just tuning then everyone can have a go and be competitive. But he says he took advantage of some unrealistic physics setup and then has a car that blitzes the field. I have been in enough Forza races where I couldn't work out how others had a 6 second advantage er lap no matter what I tried. I am sick of seeing uncompetitive racing
@@tearituppc764 you have always had to cater to the physics engine while tuning in forza, and it can transform cars totally. It aint a new thing.
@@lakie92And this is exactly why Forza is not a great game. I love Forza. I have played it virtually every day since 2011, I own every one except FMS2 and have put in easily 5000 hours in FMS3. But I have always steered clear of multiplayer, partly because for years my connection speed meant it was a bouncing, jittery mess but also because it is a place where only 1% of the playing population who understood either how to supertune the sliders got to even finish races. I love feeling and driving the great cars and have spent a lot more time with the cars that are not competitive in multiplayer and classic cars than Ferraris, GT cars and LMPs. I find it funny all the angst given to Turn 10 over the Silvia S15 model when all these 'cars' are just a set of equations that let you feel a bit of the real thing. The reality is that if the rating system for multiplayer could truly separate tuners from everyone else who would just like to experience some racing, it would be the best thing for the 'everyone else' because you could then just race and maybe not get so frustrated that you decide to ram other cars. Forza designers just don't seem to understand how to make the multiplayer experience a good game for everyone. It is no different to grading in any sports competition.You shouldn't have A graders and D graders in the same event
@@tearituppc764 you have some fair points there, and yeah the game is by no means perfect. but the game has class seperation, ome csr events and skill based matchmaking so im unsure what the last section is even referring to.
would've been nice to see your setup or at least some hints towards the things you've changed. I struggle a lot with setup on GT3 cars for some reason
Just here to say "Yes, I want your Porsche GT3 tune please".
10:00 I’d say that race was worthy of leveling up 900+ times.
If you do a video that’s only a race then at least title it as such. The click bait is entirely unnecessary and also the title is nothing more than a lie. If you’re going to offer up some advice for this supposed broken build then show it
The thing I hate most about Forza games has always been your ability to create broken tuning set ups. Makes racing extremely frustrating because you never know whether to blame the performance of your driving or your set up in competitions. Then of course you have to deal with people who don’t know how to race but look up the settings resulting is torturous close racing and collision.
GT Tuning guide - yes! We also need the full nords in this game.
Rams player then blames forza community. *few moments later* "I can't beleive my luck here, do I owe the pagan gods?" ...after plowing through 5 players to get to podium.. lol
The return of the rammers? 🤣
They never left.
multiplayer is basically unplayable between the intentional ramming and the players who are just small brained
Datzeu got spooked by ur contact, saw ur pen and thought it’s safer just to let you through and stick behind for the last sector as you were clearly “eager” to pass.
That’s just how I see it
Wish everyone played with some class and dignity. Some people go balls to the walls and my car is destroyed before the first corner.
I'm on a DD1, and used your tuning guide to do my first Forza tune after watching a few other tutorials. Good information. Subscribed.
Let's see the guide, sense I'm tied up with work and time and only get to race on sundays. A guide would be a good starter for me.
"Shameless Ramming Rapport" I should call her
The whole "shadow realm" thing has spiralled into a meme, all because it's a mockery of the American Yu Gi Oh dub for censoring the mentioning of death.
Sounds a lot like SuperGT.
Me too - auto pilot it just races and levels up on its own 😂
Having to create an illogical tune for your car in this game to get the steering wheel to work right sounds like hell.
It's certainly an adventure.
got me glued to my screen m8
nice to see some footage of the new Wreckfest ;)
Yeah! The GT3 setup should be most wanted. Original setups makes car without TC a crazy 'shit'... They spin without a no reason.
So the secret to going fast is to talk the whole time. Noted.
With all due respect, don't do that 😭 don't take the shadow realm thing from super gt
“Is he an ai”
Im fucking screaming
Audi is meta because it’s the easiest to go fast in but every car is pretty much well balanced when you start investing time to tune I drive the 2018 m8 and I have no problem beating 98 percent of other drivers.
This! A well tuned car can damn near ignore the stats besides top speed.
Your narration of your racing is awesome! Love it!
More of this! Perfect format and yes please a GT guide/tuning video por favor
After playing Assetto Corsa Competizione for almost a year i'm unable to enjoy GT3 cars in Forza. But i love the other two series in the multiplayer.
Tip: dont use the same exact phrases as other content creators.
Not everybody finds them amusing anyways "shadow realm / boys back at the factory" etc.
Be yourself.
Enjoying that you came out of retirement keep up the videos
The tuning guide would be great, especially for scrubs like me that know nothing about car mechanics. All I know is the right pedal goes fast, and the left pedal goes slow.
"here's how you can make FM not feel like shit to drive in, but I'm not gonna tell you it's a secret" god this UA-cam farming has gotten intolerable
Let's call it a "Toonin' Guide."
You need to buy better guns as I find I run out of ammo really quick with the base guns.
End of level bosses like the Ford Fiesta make me wish that the rocket launcher was available earlier on.
Still I don't mind it because I am pretty good.
The Audi messed up the last corner because of the cones hahaha.
Id like to see what tuning changes you made ive been messing with tuning on several cars trying to figure it out
I would absolutely love a tuning guide for gt cars but i would also try out the exact tune you have on your car. Love the content man keep it up!
Was so happy to see that JMill guy come out of that with a 3.45 sec penalty after pushing you off. Gran Turismo would’ve penalized you somehow haha
He actually got it for pushing off two guys before me. He got nothing for pushing me onto the grass 😂
Full throttle, no wheel spin in gt3? What pressures do you run? TSC would kick in all the time on full throttle.
A tuning guide would be amazing bro, and really appreciated, your contents great , glad I stubled across your channel!
lime rock hosted an alms race with the audi diesel lmp1's and gt cars. its perfect for gt
I thought i have heard this voice before! Bought your Bass-plugins a while back and use them daily :) Nice to see you are into simracing aswell
I’ll be waiting on that turning guide
guide would be sick! im just getting into sim racing and i feel like im putting down some solid laps but i know i reached the point where i need to tune to stay competitive!
This was sick to watch
Please give us a GT tuning guide. I find almost all of these cars absolutely undriveable on my wheel
Not only tunig guide, but also upgrading guide. I do not understand what makes car's top speed , what early acceleration and what could push car faster somewhere in mid gears
“Is this the return of the shameful Forza rammers?”
😆
Wait a sec, they left?
Would love to know how you went about tuning the car.
Was a great race to watch BTW!!!
Would love to know what set up you are on. My graphics look nowhere near as good as this, despite running 120fps, dolbyvision on xbox series x - I am assuming you are on PC?
Super GT sounds different today
Lol a rammer calling everyone else a rammer.