How To Build A Scripless Solar Panel In SpaceEngineers.
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- Опубліковано 1 жов 2024
- Want a solar panel grid in space engineers that tracks the sun but cant use scripts?
Your in luck with this simple build you can have a solar panel that will track without a control block.
Wanna see what I'm up to in Space Engineers? Check out the (Space Engineers Build Discussions) on the Late Nighters Discord!
/ discord
I just can't believe how this channel is so small, like one of the most useful tutorial I've ever seen on solar panels! Keep up the good work!
Thank you!
@@badgerwildgaming6908 I'm having an issue with mine. It worked fine when I made it (I'm offline and on xbox) but when I loaded the game up later to continue my progress, it stopped rotating.
I've tried changing the settings on the gyro, rotating the rotor, and locking/unlocking the rotor but still it wont move anymore.
Is there any fix I could try that you know of?
My suspicion is it may be the braking torque. If it's set too high the rotor will resist the gyro. Try gradually lowering it.
@@badgerwildgaming6908 that did the trick, thank you!
Glad to hear it. Your welcome.
This is why the game is called ENGINEERS they can figure out a way around anything to get done what is needed!
Great idea demo and video thanks!
Your right any and all problems can be solved with carful planning or high explosives.
@@badgerwildgaming6908 LOL
Gods it's good to see someone actually doing the trial and error, instead of nailing it with editing and blowing past the useful descriptions. Bravo sir.
Thanks! I do my best.
If i understand it correctly, the solar array will only adjust when the small grid gyroscope is supplied power by its solar panel. Seems really useful and well made.
Yes it works great. Can provide almost a mega watt of power in game.
ua-cam.com/video/Oj1E7o7J3qc/v-deo.html
Think you could also try to mimic a design like this with two opposing gyros?
This is really cool, definatley gonna try this out!
This is the kind of creativity I love about SE, relatively simple once you know it but I would never have come up with this idea on my own.
I was trying some timer block monstrosity to sync up with the amount of time half a day takes. This had several issues. One, this is a waaay more complicated approach which takes a lot more time, resources and space. Two, the day length varies on each specific server/file settings so you can't really do a single blueprint fits all copy.
Also three, it's probably doable but my attempts were barely passable at best and used a load more blocks which if you're on a server with block limits isn't great haha
This however, is an improvement on all of those issues. Many thanks!
Great!also got a video where I upgrade it so the trash remover won't touch it.
This is extremely big brain move. Using subgrid with gyro powered by a single solar panel? GENIUS! I'd have never thought of it, kudos!
Thank you.
I think thats how they work in real life too! small solar panel on a rotor that will tell if the sun is at x angle and energize the rotor
The hinge seemed extraneous. Also, if you point the circle (front) of the gyro out along the length of the beam, it'll always be roll. In space, might also be handy to cover one side of the detector panel so if it overshoots, it'll still come to a stop not too far out of position until the sun can catch up. Won't work as well on a planet, obviously, because you'll need the reverse side for the next day.
The hinge is for gravity on planets not necessary for space stations, and the fix for the over shooting is the braking torque.
@@badgerwildgaming6908 But you have the rotor for all that. The hinge just seems to be a way to maneuver it perpendicular to the surface and you can just build it that way.
If you drop the hinge you could even give it two axis tracking.
O = empty space
P = Panel
T = tracker grid
B = support beam
R = rotor
OPPOOTOOPPO
TBBRBBBRBBT
OPPOOROOPPO
OOOOOBOOOOO
@@zotaninoron3548 the hinge can adjust to a non-90° angle for if the sun doesn't go directly overhead. Allows for better efficiency near the poles of planets
Yes.
This is awesome but the new update will make it easier with the custom turret controller
Ya I know. My creation is obsolete.🤣
Wow ! This is a really nice and smart design, well done.
This is a really elegant solution and actually tracking the sun.
I was wondering though, if we know the length of the day cycle on the server, wouldn't it be even easier to use a hinge and rotor, attach the panel and set the rotation speed of the rotor to one revolution per day?
You could but it would require alot more math and if you where off by a little eventually performance would drop with the pannel going ether too fast or too slow.
Not saying it can't be done it just is more difficult.
I really was expecting a math solution in this video. I thought he was going to do just that with syncing the rpm to the day cycle, but this is refreshingly brilliant instead.
I'm a firm believer in the kiss rule.
@@badgerwildgaming6908 I have to agree with that. The last server I played on had automatic removal of unpowered grids but your solution is really simple and efficient.
Thank you.
I've always just set the rotation speed to approximately the speed of the sun moving across the sky. I put a camera on, look at the sun, and set a speed. I check how close it is by sun down, and tweek the speed by like, 0.001 rpms.
Thought of this before. If the cycle is on a default 2hr day, then it should be (1÷60)÷2, converting rpm to rph, then lengthening for the 2 hour cycle. If I figured this right, you would get 0.008333rpm.
Never put it into practice, but that should work.
@@Zephandolf I think I've got one going 0.00078 so you're probably right
@@Zephandolf 0.0078, sorry
You are almost at 1k subs bud. Do you wish you had carried on doing UA-cam when we both started at around the same time? You would probably been at around 3k subs like me.
Ya. I do wish I had kept the momentum, but I think the channel growth over the last year is because I have a game I'm passionate about. I had a moment to recharge at the right time and jumped into a great opertunity with getting a good pc. If I didn't have that lucky break I would have to wait till Space Engineers came out on playstation and then I wouldt have the chance to test the beta stuff or play with the mods.
I would probly be closing on 1000 sooner but I don't think it would be that much closer than I am now.
Take you and fortnight. Your passion for that game has pushed you to the front of your subs search results UA-cam is a place where you can't hide for long where in what you truly love will come out eventually. The people who succeed are the ones who are willing to lay themselves out raw for the world to see.
If there's no passion the content will reflect that in success.
I’ve built this on my offline world in zero G and a few weird things are happening to me. #1 the panels turn with no gyro input at all
Ya you don't need it now there's a better version with fewer clangs here ua-cam.com/video/9xki8nqG7Jc/v-deo.html
wow aside from a little tweaking its actually a pretty simple concept. very clever and ingenious
Thanks it's now obsolete with the turret control blocks track sun feature.
Why didn’t you mentioned the original creator of this concept? It’s Hiddenmosquito’s design
Great minds think alike?
I love the "Gyroscoop of the emperor" , When did you place it ?
In a gravity field it must be place after the landing gear is attached.
Do you really need the hinge? Couldn't you just put the rotor on at a 90 degree angle?
Depends on where you are on a planet.
You just got your 433rd subscriber, great video ;)
Welcome to the club.
I've seen similar thing built in real life on a small scale
Art imitating real life. Lol
I did mine,it work fine,however it shake so violently
Ya it does, the last update made this obsolete now you can just slap a camera onto the panel and hook it up to a turret controler then set it to "track sun". Way easier.
Space Engineers offline; Every DLC not available for offline use "PC Versions" the available fixes and gameplay improvements; "not available offline" (pc users..} a scam endorsed by STEAM.
I find this when a line fails to deliver internet for two weeks. and tried to play Space Engineers offline.. a class action should hold Steam responsible for this behavior. a theft has occured, probably more than just a few..
That's perfect for Xbox players
Great! It's good to know the build is solving this problem.
I still dont get what the hinge is for.. I built this with rotors on each side of the center on a satelite like spaceship and it adjusts quite okay even after moving the satelite.
Now I'm trying to build a big one on the moon and I'm wondering if i can add a rotor on the base of my "tower" to adjust the whole tower with more solar "arms" on each side turning accordingly?
Sorry for bad english
The hinge is for gravity environments so you can build it by hand and not have to have a ship to help you. Also don't worry it's my first language and even I get it wrong.
Where would I need a ship to build it without a hinge?
Just for the magnetic plate?
Also, the base where you got your battery right next to, can I add another rotor there, so the whole thing follows the sun?
I'm trying atm, but I'm unsure if the gyros on my solar 'arms' inflict with the rotor at the base of it all..
Is there an official Discord for SE where you can discuss stuff better than here?
For the ship question yes if not for the hinge you would need a ship and power is usually what a fresh player must solve before building a ship. To the Discord question yes there is a Discord in the description not alot of people on at the moment but the mercs that are there are very helpful.
This a crazy clever thing. Really changes how I see making things, utilizing groups of things
Unfortunately it's obsolete with the new turret update.
@@badgerwildgaming6908 the custom turrets are cool but I like the idea of utilizing things like this. It still changed how I see creations, there is no reason I can't use a few turned off hinges with no breaks, a magnet pad and creating custom angle powered subgrids.
That is a really good idea actually.
dose this work on asteroids as well or only planets
Yes. I have a video on how to attack the sensor in zero G here ua-cam.com/video/uSNRdVNqIGs/v-deo.html
i connected my solarpanels on my ship with a hinge but it seems that they dont transfer the energy onto the batteries within the ship :/
Did you check the power input on the batteries in the controle menu on your ships grid?
@@badgerwildgaming6908 ok i did i was kinda wrong i Do get energy xd
You need more pannels then to keep your battery fully charged.
you said I was gonna be impressed and I was
That was the plan.
Absolutely genius
Your too kind.
This is a perfect example of engineering a solution to a problem.
Question though: Why the hinge? Why not just build it on the rotor with the rotor sticking out of the side of a block?
In any case, a wonderful video!
The hing let's you tilt the pannel for optimal solar power. Also the landing gear sensor pannel would require a ship to attach it because landing gear will not lock down until fully welded.
earned a sub, thats awesome dude.
Thanks! Got more vid every Wednesday and Friday.
Perfect for official servers
That's why it's called space engineers. We can work around our problems.
Utterly brilliant idea, haven't seen anything like it
Thanks got more in the tips playlist on this channel.
Can’t get this to work haha
What's the problem?
That's really clever
Thanks!
I use a slightly different setup to resemble the way equatorial telescope mounts are built: base-> azimuth rotor-> elevation hinge-> sun angle following rotor. The azimuth rotor is to align the rotation axis to the sun's orbital pole (might be different from compass mod north/south) . The elevation axis functions the same as your hinge, to get the rotation axis to become parallel to the sun orbital pole. Both need only adjustments to line up. If you can use buildvision to set the limits you don't even need to fully build them to turn. Then you set the fully built sun following rotor speed to about 0.00833 for 2 hour sun period. Or use your small grid gyro/pilot-panel to drive it with this rotor off.
Yup you can switch rotors for hinges and vise versa in most situations.
Big brain solution
Thank you! I have an upgrade that stops the garbage removal of the sensor when you leave.
ua-cam.com/video/JAiYvIlPNfE/v-deo.html
100% changing my setup BECAUSE I found this video!!
Your welcome!
problem is that trash disposal would delete the small grid because its technically unpowered even if it has the capability of power. this problem becomes worse at night
Yes that is a problem.
not sure how trash disposal works but could a small battery that's set to recharge prevent it from getting removed?
Yes but it would store power causing the gyro to keep spinning.
@@badgerwildgaming6908 setting it to recharge would mean it wouldn't discharge and the gyro would only spin when powered by the solar panels tho
I need to test this! Thanks might have given me a new video idea.
this is so clever, it's like a little wind vane for solar panels
Thanks it works great.
I dont catch the need of the first hinge instead of installing the rotor horizontally directly on the pole. Also you dont explain why you setup an horizontal rotor instead of a veritcal one. It depends where youre sitting on the planet. If your close to the poles then you need a vertical axle because the movment of the sun will be mostly around you. An horizontal axle like this one is mostly useful close to the equator. If your just beween pole and equator, then youll need a 2 axle movment, with a separate gyro for each rotor.
The hing has two functions.
1. It allows you the chance to weld up the landing plate. I did this in creative but in survival you will put down a frame that until its welded up it will just fall off to the ground as gravity will be pulling it. Thus with the hinge you can weld up the sensor pannel without the magnetic plate falling off then move it to the correct position.
2. With the hing you can angle the primary solar grid toward the sun for maximum power generation. You are right in that at a right angle it would only work on the equator for max power but with the hing you can tilt the primary solar grid towards the sun and it will still follow the sun for max power.
Hope this helps😁
That's a really neat idea, thanks for sharing
Your welcome got more in this tips playlist.
if you use a ship to place the small grid, you could do away with the hinge.
The only risk is trash collection removing the small grid if it's powered down too long.
Yes you can but this is technically easier.
I made this taller on the moon (with different parameters ofc) and it works great, thank you !
Your welcome I'm glad it helps.
Just align your panels to rotate with the plane of the sun's orbit. Set the rotation to match the orbit speed. Done. Solar tracker with no scripts.
Yup thats how it works.
*Blimey this video did pretty well for views and likes.* 👍
Yup power is a big deal in S.E.
/weather clear
Weather is not that big a factor in space engineers. We have better solar tech I suppose.
Genius.
Thanks!
Nice
Thank you.
That's wild!
That's the beauty of this game. You can engineer your way around any problem your way.
cant we just set a really low rotation speed for rotor?
i mean yeah, this is kind of genious
You need the brakes to stop the sensor panels gyro from over shooting the sweet spot. Also too slow and the grid won't stay in line with the sun.
tried it, never works for long, server restarts or lag or something always gets it out of synch quite soon.
It takes some trial and error because different planets and gravity fields.
@@badgerwildgaming6908 sorry i was referring to the comment, not your video, your concept is actually genius.
It's OK I was trying to be helpful. No harm and someone might need the comment.
Absolutely brilliant! Thanks for sharing!!
Your welcome!
Excellent idea. How does it fair against trash removal, as the goal of a grid is to remain unpowered?
I've never had one disappear before. If it does just stragten the pannel back up and add a new sensor pannel it's really cheap to keep running.
As long as the pilot panel is attached to the large grid with battery power it should not be removed. But in single player worlds i disable garbage collection anyway.
you mention being able to do this in space, free floating or on an asteroid? I've been trying to figure out how to use this as a satellite
Weld a block on the nose of a small ship and attach a landing gear then put it into the position you want by attaching the landing gear to the solar grid.
After that just Weld up the sensor panel as shown.
You will probably want an overridden gyro set at 0, 0, 0 on the main body of a free floating grid to keep it from being reoriented by the gyro that's spinning the panels.
Very well. I have over 2000h in this game and this is a worthy tutorial.
Thank you I am humbled by you compliments.
@@badgerwildgaming6908 i will watch you content for more wisdom in the future. Keep the good work engineer.
Thanks!
This is pretty cool. :3
Thanks!
scripless
no im not making fun of you dont worry
It's OK. I've been thru too much to be easly offended.
very nice! but it seems i have a problem with that on my worlds. as soon as i reload the world the next time it stops working. any ideas?
It should be working every time what's it doing?
It does not turn anymore. Tried changing the input on every axis, lock,unlock, turn rotor on and off again,edit the torque, replace parts or add a battery to the small grid. I managed to get 2 of 3 on one world working again with the troubleshooting I just described (none of 4 on another world) but they stopped working again:D
Do you have inertial dampeners on? That can stop it from turning.
@@xeoas213 set the torqe on rotor to 0 that should fix the problem cause that's fix mine
Dude, this is brilliant!
Thanks!
So simple and elegant, awesome design.
Thank you.
Subscribed.
Thanks got a vid on connector placement for fast hook ups coming out soon.
Good stuff, nearly 2000 hours sunk into SE, half of which is on xbox, so no scripts. Lots of different methods of getting solar rotors but this is ingenious.
Well done sir!
Thank you. You are most kind.
Nice
Thanks! More vids coming next week.
Help! Plz! When I put down a solar panel all I have is the metal frame for it and not the actual blue panels
You have to build those in ether a survival kit or an assembler, take your torch and right click the frame it will then put the blue print for your pannel into your inventory then go to ether a survival kit or an assembler on your base or survival pod and select production from the tabs above. Then select on the parts you need to build, if you have the ores you will be able to build them. Next middle mouse button click on an access port (they will be the yellow squares that light up when you get close to them) and you will pull in all the components needed to build the solar panel. Then just walk over to the frame and weld it up.
Also this tutorial is obsolete thanks to the ai update. I should update the video showing how to make the new scriptless solar pannel...probly going to make that Friday's video.
@@badgerwildgaming6908 thank you!
Your welcome come back Friday and I'll have the solar panel video up.