[SPACE ENGINEERS] 8 VANILLA SOLUTIONS that may replace mods or scripts!

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  • Опубліковано 26 чер 2024
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КОМЕНТАРІ • 156

  • @Gottaculat
    @Gottaculat Рік тому +84

    My first instinct when I bought SE all those years ago was to use mods, rather than actually learn the game mechanics, the stuff vanilla designs can accomplish. I came across a vanilla BP rover that auto deployed and could even retrieve deployed turret emplacements. I was stunned. I contacted the author, and asked him how he did it all. He was really patient with me, and challenged me to only ever build vanilla designs, and to build in a survival world, but with creative tools enabled. This would make sure power, fuel, ammo, etc. was correctly portrayed and consumed.
    I took his advice, also played and completed the "Learning to Survive" scenario, and my builds I make now are like 100 times better than the crap I built using mods. Best part is, all my BPs can be used in ANY server, as they are not dependent on mods, and the scripts are there for convenience, not function (mostly just Auto LCDs 2 script). This is great, because I can load up my tried and true BPs, and if the server has some good mods, I can just retrofit my design for even better performance.
    Build vanilla. Learn how the game works. THEN mod.

    • @ferretforrent1144
      @ferretforrent1144 Рік тому +1

      this is the greatest comment ive ever read because i 100% agree. i also used to build with mods but no longer.

    • @rustythefoxcoon5143
      @rustythefoxcoon5143 Рік тому +1

      I ended up only getting mods like couches for small grid, windows, etc.
      Guess my tastes were simpler? Not sure if it helped though. XD

    • @Snatch698
      @Snatch698 8 місяців тому

      Paint gun mod is a must though

    • @Gamer12666
      @Gamer12666 Місяць тому

      I've done the same thing, started really working on and learning vanilla designs and testing, especially on a survival game with creative tools, was by far the best way to really learn. I spent quite a bit of time building small, super compact builds, and now spending my time learning how to build large builds with more complex systems, as well as minimalist builds for specific functions. The variety and different approach to every build keeps it interesting over a ship that does everything.
      That and I'm starting to learn autosortng for more efficient systems and for better safety systems.

  • @therealbahamut
    @therealbahamut Рік тому +60

    The double rail gap thing is brilliant. Annoyed I never thought of it. Could've used an idea like that many times...

    • @marcusinfestus1333
      @marcusinfestus1333 Рік тому +2

      I think you could do it in small-grid with the corner lights.

    • @floe304
      @floe304 Рік тому

      I think a single rail would work too since it would occupy the block but aesthetically double would be better

    • @IngeniousNinja
      @IngeniousNinja Рік тому +2

      @@floe304 Single rails have no attachment surfaces on the other 'side' of the gap.

  • @jwfromsg9100
    @jwfromsg9100 Рік тому +15

    Thank you for the tips, and have a good time at Keen.

  • @fakshen1973
    @fakshen1973 Рік тому +18

    If you have a sub-grid connected to a subgrid, you can merge the second sub-grid to your original grid. Using a hinge on top of another hinge will let you create rotating thrusters in vanilla that can be locked to the grid, huge doors that lock, etc.

  • @Optemas
    @Optemas Рік тому +2

    Love your SE workshop Creations...
    Sparks tons of ideas every time you release one ...
    Thank you & please keep it up 😎👍🏻

  • @capacamaru
    @capacamaru Рік тому +5

    Cool ideas! I'll have to try some!

  • @TheGarageGamer86
    @TheGarageGamer86 Рік тому +5

    I really like how you push vanilla to the limits! Good stuff man :)

  • @Chronostra
    @Chronostra Рік тому +20

    That double railing thing is cool ngl and I used it before. But, use it with caution as it can cause clang too. my experience with a dip in sim speed made my gravity ring became a scrap of metals lol
    The simple colored projection also can be used as a hangar entry/exit guidance like on eve online bases too. And this can be combined with multiple color projections and sensors to make a precise guidance, like for example green for good clearance, yellow for close clearance and red for off clearance.

    • @andrewding746
      @andrewding746 Рік тому

      how big was your build for it to have caused so much clang?

    • @Chronostra
      @Chronostra Рік тому +1

      @@andrewding746 not that big, it's just that a dip in sim speed can easily clang subgrids like something on a rotor/piston/hinge or wheels (at least that's my experience)

  • @Fallout0SC
    @Fallout0SC Рік тому +4

    Orbital Rotor. My life has changed.
    I've wished the game had an axel for so long now. This is an amazing stop gap.

  • @5kellDarkes
    @5kellDarkes Рік тому +3

    I really like the double hand rail trick, looking forward to using this and the running lights.

  • @justinlackey4363
    @justinlackey4363 Рік тому +2

    Quick comment to help out with the algorithm! God bless!

  • @matiasdelafuente3106
    @matiasdelafuente3106 Рік тому +3

    Dude! this is all genius and some are so simple! (like the double rail gap). Subbed, and am probably gonna implement several of these in my builds :3

  • @WornyTheHun
    @WornyTheHun Рік тому +8

    Love the first one.
    I made something similar that does the same for mouse movement. Can control more than two rotors at the same time with mouse.

  • @namdoolb
    @namdoolb Рік тому +6

    This is kind of a long story...
    So I'd been working on a base build, & one of the hurdles you always run into is aligning your connectors at the correct height so that your rovers can hook up to them easily (assuming that your rover has a rear facing connector). That was solved fairly simply by mounting the base's connector on a pair of hinges. You could even map the hinge functions to a button panel & have really quite fine control over the height of the connector.
    Of course that's not the real story - you see one day I'd hooked a rover up to the connector & I hit the button on the control panel to reverse the hinges. Result? The rover gets lifted into the air & an idea forms.
    You see I'd been wanting to build a mid sized base rover for a little while, and I'd wanted it to be able to carry around a couple of auxiliary vehicles. Accommodating a flyer is not too difficult; landing pads are pretty rudimentary, but finding a way to carry around a small grid rover without bloating the large grid rover too much? That had proven difficult.
    But now I had a plan: with a modified version of the hinge setup I could lower a connector to the correct height, connect the small rover, & hoist it up into the air for transit.
    Of course this wouldn't be much of a story if that went smoothly. To install the system on a vehicle, the small rover would need to be lifted quite a bit further off the ground. This means the lifting arm would have to be longer. And as any engineer will tell you (and as I found out) this dramatically increases the amount of torque required, to the point where the large grid hinges couldn't get the job done.
    This almost stumped me, until I hit on a cunning plan: I actuated the hinges by using pistons. This did increase the bulk of the lifting arm, and also required the installation of additional hinges to allow the system to move correctly. But the resulting lifting arm was more than capable of picking up any small grid rover that I had.
    I also carried out some testing because I felt like it: A static version of the lifting arm was constructed, and was capable of lifting a large grid rover into the air. Now obviously the arm wasn't going to lift absolutely anything; the rover it was tested on was fairly modest in size (for large grid) and that was pushing the limits of what the arm could lift. But as a vanilla project I'm still extremely happy with it.

  • @lunatricky1686
    @lunatricky1686 Рік тому +2

    Great video! Thank you so much for sharing!

  • @NovaDragon
    @NovaDragon Рік тому +1

    Number 3 is one I did not know about, that is genius very nice video!

  • @jimbotron2
    @jimbotron2 Рік тому +1

    Oh wow, I made number 1! Ages ago, I’m surprised it still works. Great video!

  • @dermakrat7895
    @dermakrat7895 Рік тому +3

    very intersting stuff Kelevra, the Large grid Projecting a Small grid is paticular clever. :)

  • @Sawer
    @Sawer Рік тому +1

    Woa that first one blew my mind!

  • @MMuraseofSandvich
    @MMuraseofSandvich Рік тому +6

    At first I was thinking, "so he's gonna suggest stuff that is more likely to clang because of SE's collision modeling", then he mentioned the Xbox. Ah, that clears things up. Still, Keen should give all players clang free ways to do certain things in the vanilla game.

  • @morganbeebe1338
    @morganbeebe1338 4 місяці тому +1

    love it man good stuff

  • @shaneburrows9585
    @shaneburrows9585 Рік тому +1

    Liked, subscribed, bookmarked, comment, mate you are a champion 🏆

  • @andrewfinlayson4416
    @andrewfinlayson4416 Рік тому +2

    Love your work keep it up. Alot of information for xbox users.

  • @melb.2526
    @melb.2526 Рік тому +1

    I think I was the one who came up with the wasd but putting a landing gear lock on it is genius. I was trying to find a stable way of doing that! Well done!

  • @stark599
    @stark599 Рік тому +1

    I never even thought about the idea of for projection of the hangar force field door, or for holograms of messages and stuff, thats clever as hell! I can easily see this being used for cyber punk esq builds with the floating hologram adverts and stuff.

  • @Sdhide
    @Sdhide Рік тому +1

    Nice tricks, some of them I already know and some I didnt. Keep up your work :D

  • @SomeD00D01
    @SomeD00D01 Рік тому +2

    Beautiful work

  • @DmytroTriXx
    @DmytroTriXx Рік тому +2

    Nice tricks! Thank you, Sir

  • @GTPMJackal
    @GTPMJackal Рік тому +1

    Awesome stuff! 😁🤙

  • @N3Corp
    @N3Corp Рік тому +1

    you give very interesting ideas mate, subbed

    • @N3Corp
      @N3Corp Рік тому

      do you have a tutorial to build the 1st one?

  • @lyr4nx931
    @lyr4nx931 6 місяців тому +1

    Gutes Video. Besten Dank!

  • @Mango_S_Man
    @Mango_S_Man Рік тому +1

    Hell yea dude!! I never though of these. My games end up with WAY to many mods. Now I can shave off some of those.

  • @normanhuman114
    @normanhuman114 Рік тому +2

    HOLY CLANG BATMAN!

  • @randaped1397
    @randaped1397 Рік тому +3

    To clarify on that hovercraft technique, the visual floating is not caused by an engine glitch, it's just caused by vanilla wheel collisions being spherical (so the collision, extends slightly past the rim on each side, this is by design as spheres are smoothest when driving). I actually prefer to set them up with the suspension in the normal position, while it doesnt visually "hover" the dampening you get is helpful for traversing terrain bumpier than ice lakes too, and the 0% friction acts the same whether the wheels are vertically placed or not.

    • @Roboman5e15
      @Roboman5e15 Рік тому

      i agree. having a cushion when going over a jump is better in my experience.

  • @Neuroscratch
    @Neuroscratch Рік тому +1

    Excellent tips!

  • @nomekop777
    @nomekop777 Рік тому +3

    I've known about the double rail gap, but your solution is way simpler. I had it horizontal, and tried to rotate a conveyor tube through it. It got stuck, and I figured you couldn't do anything with item transport. But this is a way easier solution

  • @TheOneMaster7700
    @TheOneMaster7700 Рік тому +1

    Nice, Subbed.

  • @c.jandrews304
    @c.jandrews304 Рік тому +3

    Not only am I liking, not only am I subscribing, that's only am I commenting, I am adding this video to my space engineers tutorials list for future ideas in development. Thanks friend

  • @arcadealchemist
    @arcadealchemist 3 місяці тому +1

    11:00 holographic doors using projector very simple
    Kinda like my star citizen shield concept.

  • @ozzdrake9335
    @ozzdrake9335 Рік тому

    I just wanted to apologize for a comment I made (and have since removed). I completely misunderstood the WASD "mod" entirely. I do enjoy the content and hope you keep it up as it's very informative. Once again, I do apologize for my own "snarkiness" before fully reading into what these features actually change/don't change

  • @leemathias4912
    @leemathias4912 Рік тому +1

    Thanks!

  • @lionmuller2680
    @lionmuller2680 Рік тому +4

    Very nice topic to make a video about. I like the purist approach of playing the game without mods. Also I love your builds. They look so realistic with all the details. True pieces of art in this wonderful game. Wish you all the best and success with this channel.

  • @Cona-vh7vi
    @Cona-vh7vi 2 місяці тому

    I came here solely for the tank tracks you put in the thumbnail... Not a word spoken about them.

  • @starlitstreet
    @starlitstreet Рік тому

    I really need to learn how to build stuff as nice as that large grid/small grid ship in this game. It really is incredibly beautiful

  • @handsanitizermk.268
    @handsanitizermk.268 Рік тому

    thanks for the inspiration

  • @StarWarsExpert_
    @StarWarsExpert_ 5 місяців тому

    Great video! Does every solution in ths video still work 1 year later? Does the hovercraft trick still work?

  • @atomkaputze
    @atomkaputze Рік тому +1

    noice :)

  • @N3Corp
    @N3Corp Рік тому

    the mechanism from 10:02 does fix the natural tendency of rotating while you use rotors in complex mechanisms?

  • @zamba136
    @zamba136 2 місяці тому

    Honestly, the greatest thing about mods is reducing the PCU and Server lag caused by vanilla equivalents.
    1 drill replaces 30 drills.
    5 pistons replaces 30 pistons.
    A tank tread replaces a hinge/rotor monstrosity.

  • @varenzer_h8jk425
    @varenzer_h8jk425 Рік тому +2

    Danke dir

  • @Comicsluvr
    @Comicsluvr Рік тому +2

    Anything that makes Vanilla SE better is good to me! By the way, Skimmer is spelled with a K in English.

  • @themidnightbanshee5927
    @themidnightbanshee5927 Рік тому +2

    You had my attention with the title alone

  • @RuschGaming
    @RuschGaming Рік тому +1

    Is it possible to have your save world with the asteroid station at 10:52 ? Id love to just walk around, that looks amazingly build. Just want to admire it closer. xD

  • @GhostOfSnuffles
    @GhostOfSnuffles Рік тому +1

    You can make your hanger force field trick air tight by using round window blocks. If you connect 4 of them so they are in a circle you have a space large enough to fly a small grid flyer through but since the sides of rounded and angled windows are airtight despite the fact you have a 4 block wide opening it will still be air tight as if it was a solid wall. The you just project the blue wall over the opening and you have an air tight hanger force field.

    • @deanlawson6880
      @deanlawson6880 Рік тому

      Oh that's so very clever, I would have never thought of that! Definitely have to try that out!

  • @treasend4126
    @treasend4126 10 місяців тому +1

    I wish I could subscribe twice

  • @sihocolus
    @sihocolus Рік тому

    currently im working on a Scriptfree Homing Missiles. welp, my versions are still modded since Vanilla only is much less effective than with mods. i made the missile with a Vertical and Horizontal Placed Rotor Heads. as reverte Subgrids there are normal rotors, then Merge Blocks for construction purpose and then override Gyroscopes. many People makes just Basic missiles due to the Limitations the game gives you if you make them without mods, but mine works much more advanced than you think, and it works on xbox too: as the Missile target computer i use a Modded Custem turret controller with standart 100km Targeting range (''Advanced Warfare 2 Beta''). the Gyros to keep the reversed subgrids of Rotors are ''Kings''Tier 5 Modded to really make sure that the Rotors wont start to rotate, but only the Missile. as main thruster there is a ''Flares'' Tier 2 Hydrogen Thruster, powered by ''Kings'' 1x1x1 Hydrogen Generator and Tanks. also supported by ''Advanced Warfare 2 Beta'' mod, it contains Mini Nuke Warheads to make sure that only one hit blows a Hole in a Hostiles Dreadnought (i tested it on a workshop ship in dreadnought size, it really blew a Hole into it) - as side thrusters, for example to keep the missile in position, uses Kings Reaction Thrusters. with all those things you can launch such a Missile into the Orbit and make sure that the enemy only notice the missile when its too late for them. with a speed mod with about 700 to 1000ms this missile turns into a threat for every faction that uses all those mods. i will create a server soon with these mods and try these missiles on Players that cruisin around with their ships >:D

  • @templar501
    @templar501 Рік тому

    put the projections OVER the windows, put the window on a piston, a button can then roll up and down your airtight force field, some hidden merge blocks may be required

  • @cyitain9856
    @cyitain9856 Рік тому +2

    Would using blink offset be another alternative for making running lights?

    • @Dagonius.
      @Dagonius. Рік тому +3

      Blink offset will only work from Light A to Light Z. Not A to Z to A.

    • @Chronostra
      @Chronostra Рік тому

      Another sub grid free solution is to use timer blocks.
      Or use combination of blink offset and timer blocks.

  • @ghostie1721
    @ghostie1721 Рік тому +1

    is there a workshop link to that SE version of the Argo Mole? the ship shown about 5:33

  • @sporkwitch
    @sporkwitch Рік тому

    While not as aesthetically pleasing, someone else a while ago noticed that if you project a target dummy, those actually DO block bullets and the like, even though it's just a projection. Not sure if they fixed it, though. Would be really cool if they introduced a proper air-tight forcefield, Star Wars style, so you can have those giant hangar bays but have the ships simply fly in and out without having to deal with compression/decompression cycles.

    • @sorrowandsufferin924
      @sorrowandsufferin924 Рік тому

      Here's a question I've been asking myself: Isn't it super inefficient to pressurize the hangar? Star Wars and Star Trek and Star Citizen and all those do it, I think, mainly for the benefit of having people walk around without the need for space suits, but in SE we're in space suits regardless. So wouldn't it be far more efficient to pressurize the hallways, but not the hangar bays?

    • @sporkwitch
      @sporkwitch Рік тому

      @@sorrowandsufferin924 Star Trek and Star Wars it makes sense, because they have force field technology that can keep air in while letting the ships pass through them. Keeping the area pressurized makes it much easier to work on the craft without needing a separate bay for maintenance (especially since, at least in Star Trek, you aren't dealing with a carrier, since other than when they tried badly ripping off Babylon 5 with the Dominion War, they didn't do fighter combat, always large ship).
      This still applies to SE, if you're doing any manual repairs or construction and don't want to carry a lot of O2 bottles with you.
      Mostly though, it LOOKS cool, and designing proper setups makes for fun engineering challenges.
      One of my never-finished (they're all never-finished; I always feel like I end up with a giant brick lol) large ships I have two large nacelles, each holding a miner with a hangar door below them, connector on the ceiling and back of the miners. The corridor to the main hull gets sealed, we depressurize the bay, and then the miner can drop out the bottom. Practical? Not especially. Cool? I think so lol.

  • @DeivaLilith
    @DeivaLilith Рік тому

    I don't see any defensive forcefields here.
    They are made of shooting dummies displayed as a hologram. As I remember they had collision points even as a hologram.
    I don't know if it was a bug in the game and if it still works.

  • @axialivanov6101
    @axialivanov6101 4 місяці тому

    Im confused on qhat file to open for the image converter

  • @MickR0sco
    @MickR0sco Рік тому +1

    Where did you get that hoodie? Clean

  • @eageraurora879
    @eageraurora879 Рік тому

    I've used the same concept with sensors to make a small grid burst fire 3 railguns, only after having (unsuccessfully) tried to use the same concept to make a rotary canon so I could get 4 autocannons to fire fast like the getting. unfortunately this did not work as the sensors stopped working at a certan speed and actually resulted in a worse fire rate than a single autocannon firing full auto alone. In hindsight now as i write this I theorize its because sensors don't immediantly trigger on and off, and have a bit of a slight delay.

  • @Idk-eq1ex
    @Idk-eq1ex Місяць тому

    Can’t you just change the blink offset? Or was this video made before that feature came out

  • @danielthorp8717
    @danielthorp8717 10 місяців тому

    I'm a pc user, and an issue of pressurisation is to build a hanger bay, the will not pressure, try all different ideas, rebuild, and redesign and the pressure, still indicates a leak. From the same point. Any ideas? I also contacted the game designers about the issue. No response yet.

    • @KelevraEngineering
      @KelevraEngineering  10 місяців тому

      I am pretty sure there is something wrong with your construction. Feel free to join us on out discord that is linked in the description, i will take a look if you send some screenshots.

  • @guilhermecosta7168
    @guilhermecosta7168 Рік тому

    Hey Kelevra, you have a link for the 12:17 mobile crane?
    Already searched your workshop but didn't found it.

    • @KelevraEngineering
      @KelevraEngineering  Рік тому +1

      Sorry it is not and wont be available since it is not stable.

    • @guilhermecosta7168
      @guilhermecosta7168 Рік тому

      @@KelevraEngineering What a pity man...I'm looking for a mobile crane to use in a new save that I'm about to start, and your model is just amazing.
      Tks anyway...and keep on with your creations. You are very talented!
      Remember to share them too so that we, people of little creativity, have the chance to fly something that doesn't look like a flying brick. xD hahaha

  • @kameleongreen
    @kameleongreen Рік тому

    Got a link for that Argo Mole?

  • @officerna4sty
    @officerna4sty Рік тому +1

    The first one is the coolest i think, i wonder if it'll work on Xbox

  • @Elektrobasher
    @Elektrobasher Рік тому

    Can you pls Show how Tor Build tank tracks or Walker

  • @youz382
    @youz382 Рік тому

    AQD mods for Keen consideration plz., Don't forget 2..

  • @ainzvondegureshaff2894
    @ainzvondegureshaff2894 Рік тому

    I have got an issue, maybe the great engineer that you (and the other) are will find a solution. Have you ever heard about the arcadia ? The great and powerfull space ship of the capitain Albator. well there is on one vertion of his ship (cylinder shape) that have many turret on the top. They can move and change of side by sliding on rails. Can you find a way to make sliding turrets on the hull while keeping them connected ?
    Respect for the pretty well done video btw

    • @Dardomor
      @Dardomor Рік тому

      Maybe use the rails to have a turning ring with the turret on it?

    • @KelevraEngineering
      @KelevraEngineering  Рік тому

      Ainz that is exactly what you can do with the orbital rotor. The downside is that there is no way to build an air tight passage thru the center.

  • @blavena
    @blavena 11 місяців тому

    Do you know a soulution for a simple interrupter? Like, I need to separate power grids, like, connect buildings having separate power grids with their own producers, batteries and consumers, closed circuits, connected everything but power..
    Even mods will do, I just need to stop power from being connected, a connector that wont transfer power but still connects everything else (landing gear wont do) would be enough

  • @denisj4996
    @denisj4996 Рік тому

    1:15 wow I am mind-blowed this device is better than the mine, I gues it is possible build that on survival server? without scripts right? I made something similiar, but you can only spawn that in creative, it also not using any scripts or mods, but the problem what have my WASD device is that my device is not possible build, only spawn.

  • @imperialspacemarine1539
    @imperialspacemarine1539 Рік тому

    10:00 landing... Jear? The G gear is hard as an fyi

  • @ceilyurie856
    @ceilyurie856 Рік тому

    some of the new windows are airtight evne though they might have a physical hole in them. Sub-grid passages to connect to large grids for docking, anyone?

  • @SomeD00D01
    @SomeD00D01 Рік тому +1

    Can the w a s d be used for cranes

  • @user-il9zw2pk3e
    @user-il9zw2pk3e Рік тому

    Why you dont off all green from chromokey? And I think you should shoot on 2k for eliminate all green light on your head, because on 1920 you cant do that propertly...

  • @Clint_Beastwood87
    @Clint_Beastwood87 Рік тому

    Multigrid Projector is your friend

  • @LordDrackonel
    @LordDrackonel Рік тому +2

    Please ask keen to add aerodynamics on xbox, that's something we really want but the forums havent been helpful, the request always gets taken down or the site dims them as not a priority... no one pays attention to the xbox community... :c

    • @sinsley1
      @sinsley1 Рік тому

      There isn’t even aerodynamic in pc you have to use a mod

    • @LordDrackonel
      @LordDrackonel Рік тому

      @@sinsley1 my point exactly, on PC that's an easy accessible mod, you just have to input it and it's ready, xbox doesn't have scripts, that's why the turret control block was made, but we need more than that.

    • @sinsley1
      @sinsley1 Рік тому

      @@LordDrackonel ohh I gotcha. Yeah I forgot the aerodynamic stuff in the mod is technically a script. Hell I’d love for it to be vanilla in game

    • @LordDrackonel
      @LordDrackonel Рік тому

      We need a lot of stuff in vanilla, grid AI is the perfect example, the reason Keen is already working on it is not because of PC, you already have that in various mods, but they are making it a part of the game... but they forget to pay attention to the small ones, like aerodynamics, or many quality of life mods...

  • @SomeD00D01
    @SomeD00D01 Рік тому

    Can you put of on xbox?

  • @nikolajderburner7150
    @nikolajderburner7150 Рік тому +1

    Kann man dann also eine Raumstation mit begehbaren Ringen bauen? 🥲🤔

    • @KelevraEngineering
      @KelevraEngineering  Рік тому +3

      jain... Begehbar wäre der Ring natürlich und sogar conveyed, allerdings lässt sich das main grid aufgrund der Konstruktion nicht mehr begehen, an dieser Stelle nicht luftdicht halten und kein Übergang in den Ring schaffen.
      Allerdings arbeite ich bereits an einer zweiten Variante, welche dann den Ring nicht conveyed hat, dafür aber die Möglichkeit bietet, dass das main grid luftdicht durchschritten werden kann.

    • @nikolajderburner7150
      @nikolajderburner7150 Рік тому +2

      @@KelevraEngineering bin gespannt. Danke ✌😎

  • @jaidejasigne
    @jaidejasigne Рік тому +1

    2 intro ?

  • @Halo99086
    @Halo99086 Рік тому +1

    2:35 Not possible on Xbox D: I play space engineers on Xbox.

  • @elvisnunez6288
    @elvisnunez6288 Рік тому +1

    Comment

  • @Ectoniz
    @Ectoniz Рік тому +1

    Whats the mod name of the orange ship at 8:08

    • @KelevraEngineering
      @KelevraEngineering  Рік тому

      Dude, are you trolling? 😂

    • @Ectoniz
      @Ectoniz Рік тому

      @@KelevraEngineering no

    • @Ectoniz
      @Ectoniz Рік тому

      @@KelevraEngineering even if it’s not a a “modded” ship I just wanna know the name of the workshop model so I can spawn it cuz it looks cool

    • @KelevraEngineering
      @KelevraEngineering  Рік тому +1

      Its name is G-05 Wombat Hovercraft and it is available on Steam workshop.

    • @Ectoniz
      @Ectoniz Рік тому

      @@KelevraEngineering thx

  • @galacticengineer588
    @galacticengineer588 Рік тому

    Dude- we’re on XBox
    We can’t access the Steam Workshop.

    • @KelevraEngineering
      @KelevraEngineering  Рік тому

      Dude, this game is called "Space Engineers", it is not "Space Steam Workshop Downloaders". 😉
      Same with this video: It is not about how to download theses things. It is about what is and how it is possible. You are supposed to build things.
      And if there are things you have trouble with to rebuild by yourself, you may get a little creative.
      Won't be that difficult to find some PC players to join a server with and share some bp or converted images.

  • @TheDelta07sev
    @TheDelta07sev Рік тому

    Tracks in the thumbnail were kinda clickbait :(

  • @electro-lis
    @electro-lis Рік тому

    Где гусеницы?

  • @arjay232
    @arjay232 Рік тому

    Comments.

  • @DanNervas
    @DanNervas Рік тому

    I don't think the image converter should be considered "vanilla".

    • @KelevraEngineering
      @KelevraEngineering  Рік тому

      i never did! But the result of the images containing blueprints is a vanilla thing other than LCD-image mods.

  • @hypertion
    @hypertion Рік тому +1

    Argo mole?

  • @jebclang9403
    @jebclang9403 Рік тому

    Why is the intro so long?

  • @deividsnikitins1515
    @deividsnikitins1515 Рік тому

    .

  • @MrKained123
    @MrKained123 Рік тому

    Literally has "xbox" on your thumbnail yet almost everything here is for PC. Thanks for misleading me.

    • @KelevraEngineering
      @KelevraEngineering  Рік тому

      Except the image converter EVERYTHING in this video is absolutly vanilla and realizable on xbox same as on PC. And even the output can be tranfered to a LCD on xbox if your a little smart.
      Absolutly dont know what you are talking about.

  • @Anvilshock
    @Anvilshock Рік тому

    Alternatively, if you just facepalmed over the contrived lengths one has to go to fix Keen's laziness to simply go the respective next logical steps (like a direct signal output for things like WASD of control stations like there is one for third-party target lock and loss now), you could always go to the support forums and add your votes on the respective threads to prevent them from falling into obscurity under the failure of reaching fifty votes. But of course, knowing the SE community and seeing the laughable amount of votes that is being spent there on an average day, you won't do that. So, you only have yourself to blame for why you just needed to facepalm. It's YOUR fault.

  • @Anvilshock
    @Anvilshock Рік тому

    For a pretentious mic setup like yours, your audio levels are awfully all over the place …
    Also, that's not how the word "gear" is pronounced. Hard G. Like Gustav. It's as simple as googling "how to pronounce gear".

    • @KelevraEngineering
      @KelevraEngineering  Рік тому +1

      Q: "How toxic are you?"
      A: "YES!"

    • @Anvilshock
      @Anvilshock Рік тому

      @@KelevraEngineering Of course it is your prerogative to become violently defensive over having a flaw pointed out and, instead of taking in the essence and moving on, address the purely decorative parts around that essence.

    • @voidstrider4106
      @voidstrider4106 Рік тому

      what's a pretentious mic? does his mic look down on other mics?

    • @Anvilshock
      @Anvilshock Рік тому

      @@voidstrider4106 You misread. Had I meant to mean what you thought it meant, I would have spelt it "pretentious-mic setup".

    • @voidstrider4106
      @voidstrider4106 Рік тому

      @@Anvilshock this changes nothing for my comment. If you are confused, add "setup" after "mic" in my previous sentence and it functions the same.

  • @goldridder
    @goldridder Рік тому

    I don['t understand? You've put vanilla in the title, but you're showing us mods? Do any of these work in a dev server? IE. Not a player server?

    • @KelevraEngineering
      @KelevraEngineering  Рік тому

      Tell me about any mod you see in this video. There is absolutly none.