The Illusion ability is SUCH an AI breaker.... it's kinda funny how easily you can turn the AI into a total idiot simply by accounting for your team composition.
Funnily enough, the AI script that determines what Pokemon a trainer sends out next actually sees through Illusion and bases its decisions off of the real Zorua/Zoroark behind it. So for example, Elite Four Molayne could send in Metagross on a Zoroark disguised as any given Fighting type, because the AI sees that Hammer Arm is its hardest hitting tool against that Dark type over there, and as soon as Metagross is in it immediately forgets all about that and tries to Zen Headbutt it.
Making the AI either 100% ignore Illusion or 100% fall for it are both easy, compared to designing an AI subroutine which can mess up, realize something is wrong, and start experimenting with...(checks Necrozma's move pool)...Steel-type moves or something.
My guess to the Necrozma situation is that they never gave it a check for if the move failed or not, so Ultra Necrozma just ends up assuming the at the move "missed" or was blocked by something like protect and tries again to annihilate the fighting type it sees in front of it with a move that otherwise would be super effective
@drkspace no, because then it won't use a psychic type move against it. The reason it uses photon geyser against Zorua is because Its ability Illusion makes Necrozma think Zorua is Hawlucha.
Ultra Necrozma has an ability that basically boosts Super-effective moves by 25% (Like a built-in Expert Belt), so it's really just it going "ooga booga Psychic beats Fighting" since in my experience almost every pokemon in this game goes for the highest possible damage
The same thing works in Scarlet & Violet BTW i took the Hisuian Zorark (Ghost/Normal type) to the fighting type team star base, disguised it as a dark type and they spent the whole fight trying to hit it with fighting type moves, it was hilarious.
From what I've been told, the AI works with Illusion the way that it sees the stats of the real Zorua/Zoroark hidden behind it, but with the typing of its disguise. So it always sees that juicy Psychic weakness on what it assumes to be a Hawlucha that just coincidentally has Zorua stats, clicks its big fuckoff Psychic move, and dies Incidentally, you can use the same trick to let Zoroark set up on Champion Hau's lead A-Raichu.
Same. I had Crabiminal in my party as my last mon. I normally stick to only new Pokemon but since I already played the first game and Zoroark is one of my favorite Pokemon, I used it for this playthrough. I was so shocked when I just toxic Necrozma and he spent every turn using psychic moves.
The trick in the end reminds me of how one could completely lock gen 1's enemy pkmn into buffing themselves. They would always use a move of at type that is super effective against your pkmn, and they didn't check whether the move would inflict damage or not. So anything with "Amnesia", but no ground or psychic moves would keep spamming the move against poison types.
They're both AI breakers, but they work differently. You're correct about Gen 1, but in this case it looks like the game was programmed to treat pokemon with Illusion as though they were the pokemon they looked like, and not Zorua or Zoroark. So, Necrozma sees that it's fighting a Fighting-type pokemon, and decides to use its strongest Psychic-type move. It does no damage. Next turn, Necrozma sees that it's fighting a Fighting-type pokemon, and decides to use its strongest Psychic-type move. Repeat until you have a new world record.
@@timothymcleanyep, though funnily enough the typing check for illusion happens really late, so trainers can switch to a mon with a coverage move that'd be super effective against you, then proceed to spam psychic type moves till they feint.
Going to be honest, trainers should have ALWAYS had effort values. Especially major story battles like trial captains. It took way too long into the series for it to happen.
@@caseydewitt6236 I always want a new game plus mode where You can play through the story with a complete team of pokemon and have everything scaled to you
@@BrotherManBilliamokay but they don't need to be optimized evs. ALL player caught Pokemon used regularly will have evs randomly spread out, even if AI trainers only have like, 60-80 evs in every stat, it's still a boost
@@BrotherManBilliam Yeah and as a literal child I often got bored with how easy these trainers were. Kids are smarter than you're giving them credit for and it's already a game you can infinitely grind in if you get stuck
Might b a hot take but i really liked the Ultra Wormhole segment, i didnt mind the motion controls and it made it really fun to hunt for legendaries in the post game imo I can 100% see how it’s aggravating as sin in a speedrun tho 😬
@@Garde_Mystik They really like to try and encourage players to use the device's mechanics, in this case, motion controls. There's also probably the fact that a regular 3ds could technically play the ultra games, though welcome to lag hell if you do xD
@TomTheCat2367 this strategy was created about 6 months after the game was released. Where they might not have come up with it, that veiwer is the one that cemented it into the run.
That's what's so great about speedrunning! People like to frame it as speedrunners competing with each other to get the best times, but it's really the speedrunning community _as a whole_ competing against _the mechanics of the game._
I actually unintentionally cheated the boss fight that way. I just love zoroark and was super happy to have it with me across alola, and i was positive that i could sneak it in the fight by having it disguise as a fighting type. Let's just say i absolutely destroyed that with no effort and was super confused when i heard all the people "complaining" about how hard the boss fight actually was
You are ultra necrozma. Your light consumes entire universes. A bird throws some pocket sand at you and then just stands there while you blast it with the radiance of the sun.
My favorite thing about ultra necrozma is all the unique ways people cheese it. They way I beat it on my first playthrough was a quick claw on a Malamar to topsy-turvy it’s stats and make it useless.
When the games first came out when I was 13 that was the first strat I used Like, I randomly encountered Zorua and I was like wait isn’t the final boss weak to it
I defeated it using my necrozma I transfered over from the original sun and moon games I didn't watch many videos at the time so I was very lucky I did that m pokemon where under leveled and I was also using 3 magicarps
Gosh, I knew that Zorua was going to be instrumental given its interactions with Ultra Necrozma but I was not ready for it to stay at level 6 and Toxic stall lmao
wonderful video, this game is a HILARIOUS speedrun lol and btw, the zorua/zoroark thing still works in Scarlet , been my favorite AI exploit since zorua's debut ;)
One thing I used in my "opposite of a speedrun" Ultra Sun playthrough (a Professor Oak challenge) I did last year to cut the Mimikyu knot involved Iron Head on a Rampardos, but I don't think the time spent on buying the Skull Fossil in Konikoni, reviving it, doing extra Mantine Surf to get the BP for the tutor on Ula'ula, and the Z-Move cutscene is enough to save significant time over the Hawlucha method outlined here.
I know this game gets a lot of flack, but the intense fight against Ultra Necrozma was really memorable for me. I lost multiple times, and was just barely able to win because of my Golisopod's signature move and ability saving the day.
Most of the flack came from the original games and the Ultra games seeming more complete begging the question of why it wasn't released that way in the first place.
Now we know why the alola protags are so emotionless. They just are suffering waiting through their cutscene, and are aware everything was scripted from the start.
Man I love the sun/moon games. My favourite games in the entire series. Didn't look like crap. Did things differently than the previous games (not having to do 8 gyms again). Banger music. No more HMs.
Videos like this are what make me sad that I somehow lost my copies of USUM during a period of apartment renovation. I have the box for the double pack back from when i pre-ordered, but the games inside disappeared somewhere. Never got to play them, I had been working on catching the ultra beasts in the Moon postgame at the time.
me how I had both Zoroark and meta gross on my in game team for my first playthrough. I was so confused why everyone thought necrozma was so difficult, but now I know!
Necrozma: Wait what? My super effective Photon Geysir did zero damage to this Fighting Pokémon? Better I use the same move twice just in case! *Thought process repeats at the start of the next round*
Hawlucha became my fave mon soon after catching a shiny one in X's Friend Safari. That little guy has been with me in end-game in pretty much every Pokemon game since. Man has so many ribbons at this point lol. So cool to see how good he preforms.
Ultra Necrozma is the peak example of the Pokemon Opponent AI script and I love it. If they see the kill and have a supereffective move, they will always try to use it. (Even if that move isn't a damaging move, for some reason) They also, conveniently, don't take abilities into account. So since Necrozma doesn't see the Dark type with illusion, it constantly tries to use a Psychic move on what it thinks is a Fighting type. My first time around, I used a Gastly, and got flattened by Earthquake I learned of the bracketed part of this quirk from an Emerald Kaizo video a bit ago where a Pelipper kept getting hit by Thunder Wave despite being in the red. Since it was an Electric move against something 4x weak to Electric, the opponent saw it as a valid option.
I think the pokemon ultra sun and moon games are more of remasters than remakes, they keep almost all of the same things but also change things up to create a better, more fun and challenging experience.
Sorry to be that guy but... +1 Lvl 26 252 Atk Zorua Foul Play vs. +1 Lvl 60 0 HP / 0 Def Necrozma-Ultra: 110-132 (53.6 - 64.3%) -- guaranteed 2HKO it misses the one shot. (Plus levelling it too 27 for Foul play probably adds more time than toxic stall and lowers Hawluchas EXP gain)
@@The_Pikaboi This also assumes that the Necrozma is fully invested into Attack and not into bulk. It's actually extremely bulky (probably because its level, stats, coverage, and the omniboost make it more than enough of a threat offensively already - a lot of Totem Pokemon actually follow this pattern) As a result, the real calc is even worse: +1 Lvl 26 0- Atk Zorua Foul Play vs. +1 Lvl 60 96 HP / 252+ Def Necrozma-Ultra: 62-74 (28.3 - 33.7%) -- 0.3% chance to 3HKO
I tried using the Illusion exploit on Ultra Necrozma the first time I ever played Ultra Moon, but I made the mistake of trying to use a Z-Move as Zoroark, dispelling the illusion. It did a lot, but not enough. Luckily, my Alolan Muk picked up the pace when my Zoroark fell. EDIT: Funnily enough, Zoroark was also disguised as my Hawlucha...
"Known for it's lack of differences" - 100 Pokemon added to the regional dex - Almost every boss fight is different - An entirely new segment of the story with new characters and a Super-Boss - Several new Pokemon-Exclusive Z-moves with full animations - The ability to catch every past Legendary in the post-game - A new post-game story arc where you fight every past gen's Evil Team Leaders - The return of a number of characters from past games who were not present in the OG SU/MO - Several fully brand-new Pokemon, excluding mythicals, which no 3rd version has ever added before, as they usually give the 3rd Legendary new forms but nothing brand new apart from that. We got that, plus new forms for both Solgaleo and Lunala, 4 new Ultra Beasts and what is essentially a new Mega in the form of Ultra Necrozma Why do people who never played this game just say it's bad? And by the way, I'd argue Volo dethroned U-Necrozma as the most difficult boss, considering he has 8 Pokemon including 2 Giratina in a game where most enemies will attack several times in a row, plus the rest of his team is Cynthia's team minus Milotic.
A lot of what you listed is only experienced towards the end of the game and beyond. But from the beginning all the way up until the Dragon Totem, the content added/changed barely feels there. And I am someone who's beaten both the original SuMo and Ultra Games an unhealthy amount. This game definitely deserves a ton of praise for what it did for the end game/post game, but also deserves criticism for how those early segments barely feel any different.
@@PulseEffects Not what you said, you said they're known for lacking differences to the original SU/MO. Saying the entire game up until the post game feels exactly the same is not true, but is still a better explanation than what you gave in the video I suppose.
I remember joining a pokemon stream just after UltraMoon released and telling how I beat Ultra-Nekrozma with Zoroa and Ekans using that strat. But thats been years ago, so i doubt I was the random viewer xD
Tbh i only played usum once completely and Necrozma wasn't a problem at all. Since i only took it down with one team i don't know how so many people struggled with it. I didn't know what i got into. I don't remember it exactly, but i think i used topsy-turvy first turn and Foul Play next with my Malamar (though it would make sense to use swagger first. I might have done that too). Either ways, i took it down in two turns whilst my brother complained about having had to give up after 30min. My malamar wasn't even overleveld.
You know, they seem to really push how hard the Mimikyu fight is, but that is only if you are reliant on a pokemon weak to it's base 90 power stab, you know? The mere fact that it can even tank one of those hits is rather crazy, even after Baby-Doll Eyes.
Oooh, that illusion trick looks like it would be good for Nuzlockes as well. For my first U Necrozma I used Topsy Turvey with a focus sashed Inkay to kind of cheese the fight.
I remember stumbling into a Zorua in the early game on my first playthrough of ultra sun, but I had NO IDEA how good it actually was until I entered the Ultra Necrozma fight and stumbled upon this cheese on complete accident. It had wiped half my team but my Zoarark, as Hariyama, did the same thing that occurred in this video.
Hold up, the portal to U-Necrozma is *random* ? I've only played US/UM once each, and in both occasions I got to the Ultra Metropolis, or whatever that place was called, on my first go. I guess I was incredibly lucky.
It sounds like a first-try white wormhole isn't _unlikely,_ just _not guaranteed._ And as long as there's room for bad RNG in a speedrun, no matter how likely it is to go in your favor, you're going to get tails five times in a row.
My favorite Ultra Necrozma strat is one used by Nuzlockers. Under the Dupes Clause rule you can guarantee an encounter with Endeavor and Focus Sash is easily acquirable so you just cheese it that way. Very funny considering people used to (and still have) "Necrozma Clause" saying the fight doesn't count for losses due to its insane difficulty done normally.
@@StarfieldDisarray Forcing an encounter to have a guaranteed strategy. Surely the point of Nuzlockes is that you don't know what your team will be and you have to adapt.
@@TheMoogleKing93 Dupes Clause is one of the best rules ever integrated into Nuzlocking. At a casual level it's a fun enabler, it increases the variety of Pokemon you get rather than having 4 Zubats and 4 Rattatas rotting in your box. At higher levels it adds a whole dimension of strategy that otherwise does not exist via routing encounters to influence your odds of getting specific Pokemon. Dupes Clause is not all upsides however. Gyarados is perhaps consistently the best Nuzlocke Pokemon across all generations and it has the most insane availability. It's genuinely better than almost any other Pokemon you could get from water so Dupes Clause prevents you from loading up on a box full of Gyarados and forces you to treat the one Gyarados you do get as the nigh-irreplacable asset that it is. This goes for Pokemon with less availability than Gyarados of course, you can't just grab another Excadrill because you misplayed the one you already had.
I don’t understand why people say ultra Necrozma is hard, I beat him in 3 turns and only lost one Pokémon. I lost my Decidueye and beat him using my Incineroar and his signature move and his Z move
I watched so many challenge run recently I only realized 10 minutes in that the speedrunner don't use "only 1 pokemon" lol. I was like "wtf" when the poplio went in for the baby dolls eyes move lol.
I know your talking about speed running this game but here's a general tip for Mimiku. I'd recommend having a fast pokemon that can learn rock slide, surf , earthquake ect. Any multi target move is the best for Mimiku.
Based on the thumbnail ALONE (I haven’t watched the video and don’t have the time to do it) I’m assuming it’s the classic Zoroark Switcharoo. Catch a Zorua in the field to the left of the Trainers School, evolve it, catch a fighting type. When you fight UN, disguise the Zoroark as the fighting type. The AI will try to use Photo Blaster or whatever it’s called, but it won’t work because it’s a psychic-type move. This’ll confuse the AI. Set up or use a Rotom Battle Boost or too, then sweep. This worked for me as a LAST RESORT when playing Ultra Sun (?), and my Zoroark in the game got close to level 100 from using it too much, it was like level 90, rest of the team was around level 60.
It wasnt a speedrun but I remember u knowingly discovering this. I casually used Ns zoroark in pokemon black 2 with emboar as a starter. I didn't have anything for psychoc so I switched from wmboar to zoro and she kept spamming psychic until the last move where her musharaf ran out of psychic and used energy ball it was so hilarious to watch it happen only to almost wipe to Iris of all people. But nope, not the guy who told u this. I only remembered cause of ur video.
The one thing that never changed in pokemon ai design. Always use super effective moves even if it doenst work. I did this type of cheese in pokemon black against the psychic elite 4 member. She is really weak to zoroark
What are your thoughts on Pokemon Ultra Moon as a Pokemon game?
I wish I had it
Good
I like reading dialogue and watching the cutscenes
very good
also it has more changes than previous third versions tf do you mean
I hate ultra space minigame
Wish I could play it
I love that friendship is a part of the speedrun
Aggressively being nice to your Pokemon is vital for efficiency
"What!! You still don't like me?!!! Fine, I guess I just have to give you more friendship berries, just BOND WITH ME ALREADY."
Now it is time for Trainer Pokemon bonding. BOND WITH ME JIMMY! (nicknamed pokemon)
Aggressive bonding, but not *too* much Aggressive bonding
@@brettkennedy1588sus
*shove 200 pokepuff into my hawlucha*
aggressive? When?
For those who are curious, the zorua reached level 27 after beating ultra necrozma
That sounds like a huge waste of time. Wouldn't it be a lot faster if he just let Zorua get killed instead of using protect last turn?
@@unitystarlight13 probably. This was a proof of concept. optimally, yeah, fainting would be faster.
@@unitystarlight13and how are you going to make it faint when it can’t get hit smart arse 😂
@@burnsboy101 You're not the sharpest tool in the shed, are ya?
@@unitystarlight13 that’s not answering the question, right back at ya
The Illusion ability is SUCH an AI breaker.... it's kinda funny how easily you can turn the AI into a total idiot simply by accounting for your team composition.
Illusion has apparently been doing this since even Gen 5.
Funnily enough, the AI script that determines what Pokemon a trainer sends out next actually sees through Illusion and bases its decisions off of the real Zorua/Zoroark behind it. So for example, Elite Four Molayne could send in Metagross on a Zoroark disguised as any given Fighting type, because the AI sees that Hammer Arm is its hardest hitting tool against that Dark type over there, and as soon as Metagross is in it immediately forgets all about that and tries to Zen Headbutt it.
@@Kuchito08 I know... It's Hilarious. XD
@@slanax That makes it even funnier. XD
Making the AI either 100% ignore Illusion or 100% fall for it are both easy, compared to designing an AI subroutine which can mess up, realize something is wrong, and start experimenting with...(checks Necrozma's move pool)...Steel-type moves or something.
My guess to the Necrozma situation is that they never gave it a check for if the move failed or not, so Ultra Necrozma just ends up assuming the at the move "missed" or was blocked by something like protect and tries again to annihilate the fighting type it sees in front of it with a move that otherwise would be super effective
Then couldn't you just lead with any old dark type?
@drkspace no, because then it won't use a psychic type move against it. The reason it uses photon geyser against Zorua is because Its ability Illusion makes Necrozma think Zorua is Hawlucha.
Ultra Necrozma has an ability that basically boosts Super-effective moves by 25% (Like a built-in Expert Belt), so it's really just it going "ooga booga Psychic beats Fighting" since in my experience almost every pokemon in this game goes for the highest possible damage
The same thing works in Scarlet & Violet BTW i took the Hisuian Zorark (Ghost/Normal type) to the fighting type team star base, disguised it as a dark type and they spent the whole fight trying to hit it with fighting type moves, it was hilarious.
From what I've been told, the AI works with Illusion the way that it sees the stats of the real Zorua/Zoroark hidden behind it, but with the typing of its disguise. So it always sees that juicy Psychic weakness on what it assumes to be a Hawlucha that just coincidentally has Zorua stats, clicks its big fuckoff Psychic move, and dies
Incidentally, you can use the same trick to let Zoroark set up on Champion Hau's lead A-Raichu.
Unironically did the Illusion trick by accident in my first playthrough because I picked up a Zoroark. Laughed my ass through that fight.
I was so scared during that fight because my Pokémon were one shotted and my last 2 were Zoroark and Ditto. Anyway I was so relieved
So did i. I was scared going into the fight but it was easy as hell
Same
I was terrified before my Zoroark destroyed it
I didnt have zoruark so i Had huge troubles with it. Took me Like 30 min to Beat it
Same. I had Crabiminal in my party as my last mon. I normally stick to only new Pokemon but since I already played the first game and Zoroark is one of my favorite Pokemon, I used it for this playthrough. I was so shocked when I just toxic Necrozma and he spent every turn using psychic moves.
I did not think baby doll eyes would ever be used in a speedrun
I JUST found out that it has +1 priority.
It’s one of those simple but useful moves, like nuzzle.
me too@@nousername191
@@nousername191no wonder why pennys umbreon was faster than my hawlucha lol
I've had to use it in nuzlockes and low level runs
The trick in the end reminds me of how one could completely lock gen 1's enemy pkmn into buffing themselves. They would always use a move of at type that is super effective against your pkmn, and they didn't check whether the move would inflict damage or not. So anything with "Amnesia", but no ground or psychic moves would keep spamming the move against poison types.
They're both AI breakers, but they work differently. You're correct about Gen 1, but in this case it looks like the game was programmed to treat pokemon with Illusion as though they were the pokemon they looked like, and not Zorua or Zoroark.
So, Necrozma sees that it's fighting a Fighting-type pokemon, and decides to use its strongest Psychic-type move. It does no damage. Next turn, Necrozma sees that it's fighting a Fighting-type pokemon, and decides to use its strongest Psychic-type move. Repeat until you have a new world record.
@@timothymcleanyep, though funnily enough the typing check for illusion happens really late, so trainers can switch to a mon with a coverage move that'd be super effective against you, then proceed to spam psychic type moves till they feint.
Going to be honest, trainers should have ALWAYS had effort values. Especially major story battles like trial captains. It took way too long into the series for it to happen.
Agreed! Or at least on an optional difficulty mode.
@@caseydewitt6236 I always want a new game plus mode where You can play through the story with a complete team of pokemon and have everything scaled to you
Think you might be forgetting - the game is made for kids
@@BrotherManBilliamokay but they don't need to be optimized evs. ALL player caught Pokemon used regularly will have evs randomly spread out, even if AI trainers only have like, 60-80 evs in every stat, it's still a boost
@@BrotherManBilliam Yeah and as a literal child I often got bored with how easy these trainers were. Kids are smarter than you're giving them credit for and it's already a game you can infinitely grind in if you get stuck
Might b a hot take but i really liked the Ultra Wormhole segment, i didnt mind the motion controls and it made it really fun to hunt for legendaries in the post game imo
I can 100% see how it’s aggravating as sin in a speedrun tho 😬
Fun fact: you can actually change the motion controls to the joystick, can’t remember where tho
I am so glad there's a way to change it afterwards, although it was weird that this was the default.
@@Garde_Mystik
Amen
@@Garde_Mystik They really like to try and encourage players to use the device's mechanics, in this case, motion controls. There's also probably the fact that a regular 3ds could technically play the ultra games, though welcome to lag hell if you do xD
@@staydetermined6717 it's in the Game Freaks lab at Akala
This is how i accidentally beat it on my playthrough with no damage
i had zoroark in front and vaporeon in the back, it kept using photon geyser
I can’t believe that a random viewer changed the speedrun Route forever.
I watched a video last year or the year before which showed this strategy. So, that viewer probably didn't invent this strategy.
@TomTheCat2367 this strategy was created about 6 months after the game was released. Where they might not have come up with it, that veiwer is the one that cemented it into the run.
@@NaturalFireWave Very cool strategy tho
That's what's so great about speedrunning! People like to frame it as speedrunners competing with each other to get the best times, but it's really the speedrunning community _as a whole_ competing against _the mechanics of the game._
I actually unintentionally cheated the boss fight that way.
I just love zoroark and was super happy to have it with me across alola, and i was positive that i could sneak it in the fight by having it disguise as a fighting type.
Let's just say i absolutely destroyed that with no effort and was super confused when i heard all the people "complaining" about how hard the boss fight actually was
You are ultra necrozma.
Your light consumes entire universes.
A bird throws some pocket sand at you and then just stands there while you blast it with the radiance of the sun.
HA
The fact that you don't cover the E4 or Hau here just tells me Hawlucha demolishes everyone easily lmao
My favorite thing about ultra necrozma is all the unique ways people cheese it. They way I beat it on my first playthrough was a quick claw on a Malamar to topsy-turvy it’s stats and make it useless.
That Zorua strat is actually insane, one of the coolest I've seen
I had a Zoroark on my team in my playthrough of Ultra Moon and beat Necrozma by disguising it as my Arbok.
When the games first came out when I was 13 that was the first strat I used
Like, I randomly encountered Zorua and I was like wait isn’t the final boss weak to it
Of all the crazy shit in this speedrun I still think the wildest part is that friendship grinding is part of the route
Okay I have heard about the strategy of using a Zoroark in normal playthroughs but the fact that it's a level 6 Zorua is what makes it
I struggled through Ultra Necrozma because I thought it was far too late to raise a Zorua but I guess I could have just taught it Toxic lmao
I defeated it using my necrozma I transfered over from the original sun and moon games I didn't watch many videos at the time so I was very lucky I did that m pokemon where under leveled and I was also using 3 magicarps
@@the_roman_emperor_fisheater you can easily beat Ultra Nekrozma using a lvl 1 FEAR Rattata
Gosh, I knew that Zorua was going to be instrumental given its interactions with Ultra Necrozma but I was not ready for it to stay at level 6 and Toxic stall lmao
As a Hawlucha enthusiast I'm glad that my favorite bird pokemon could help you with this speed run.
wonderful video, this game is a HILARIOUS speedrun lol
and btw, the zorua/zoroark thing still works in Scarlet , been my favorite AI exploit since zorua's debut ;)
One thing I used in my "opposite of a speedrun" Ultra Sun playthrough (a Professor Oak challenge) I did last year to cut the Mimikyu knot involved Iron Head on a Rampardos, but I don't think the time spent on buying the Skull Fossil in Konikoni, reviving it, doing extra Mantine Surf to get the BP for the tutor on Ula'ula, and the Z-Move cutscene is enough to save significant time over the Hawlucha method outlined here.
It's nice to see Cha the Hawlucha again. I remember getting him and he stayed in the party the whole game.
I know this game gets a lot of flack, but the intense fight against Ultra Necrozma was really memorable for me. I lost multiple times, and was just barely able to win because of my Golisopod's signature move and ability saving the day.
Golisopod is the GOAT
@@icymiles Indeed!
Most of the flack came from the original games and the Ultra games seeming more complete begging the question of why it wasn't released that way in the first place.
Now we know why the alola protags are so emotionless.
They just are suffering waiting through their cutscene, and are aware everything was scripted from the start.
Man I love the sun/moon games. My favourite games in the entire series. Didn't look like crap. Did things differently than the previous games (not having to do 8 gyms again). Banger music. No more HMs.
As a Hawlucha fan (it's my favorite pokemon) I'm really glad to see video like this
Videos like this are what make me sad that I somehow lost my copies of USUM during a period of apartment renovation. I have the box for the double pack back from when i pre-ordered, but the games inside disappeared somewhere. Never got to play them, I had been working on catching the ultra beasts in the Moon postgame at the time.
>X items provide a +2 boost now
And people said these games were "hard".
its hard for casuals, or people that have a life and dont dedicate their life to pokemon.
0:09 when the JRPG is being a JRPG
Imagine complaining about text in crono trigger or ff7
me how I had both Zoroark and meta gross on my in game team for my first playthrough. I was so confused why everyone thought necrozma was so difficult, but now I know!
Necrozma: Wait what? My super effective Photon Geysir did zero damage to this Fighting Pokémon?
Better I use the same move twice just in case!
*Thought process repeats at the start of the next round*
Wouldn’t it have been quicker to let Zorua get knocked out by that last Dragon Pulse so you don’t have to watch all those level-ups?
you right as hell
Gotta love how its become a thing where we just call hau hop because they are basically the same except ones hawaiian and ones british
Hawlucha became my fave mon soon after catching a shiny one in X's Friend Safari.
That little guy has been with me in end-game in pretty much every Pokemon game since.
Man has so many ribbons at this point lol. So cool to see how good he preforms.
Give us another alola game but let us into the wormhole buildings. Some of the wormhole places were insane.
Ultra Necrozma is the peak example of the Pokemon Opponent AI script and I love it.
If they see the kill and have a supereffective move, they will always try to use it. (Even if that move isn't a damaging move, for some reason)
They also, conveniently, don't take abilities into account. So since Necrozma doesn't see the Dark type with illusion, it constantly tries to use a Psychic move on what it thinks is a Fighting type.
My first time around, I used a Gastly, and got flattened by Earthquake
I learned of the bracketed part of this quirk from an Emerald Kaizo video a bit ago where a Pelipper kept getting hit by Thunder Wave despite being in the red. Since it was an Electric move against something 4x weak to Electric, the opponent saw it as a valid option.
No they will only use damaging move(only gen 1 ai uses non damage moves)
Great video! USUM are some of my favorite Pokémon games! Subbed!
i wonder if having zorua hold a toxic orb on the necrozma fight helps the speedrun more to avoid the level up messages, great vid as always
I think the pokemon ultra sun and moon games are more of remasters than remakes, they keep almost all of the same things but also change things up to create a better, more fun and challenging experience.
Could a fear strat be faster? It'll be faster in number of turns used against UN but not sure about the routing needed to accomplish it
the problems probably acquiring a sash, dunno if any of the mons have sturdy something like it
@@rabidtfa random npc gives you a free sash
@waitwhatisthiswhydoesthisexist oh i honestly didn’t remember that
@@rabidtf Sturdy wouldn't work cause of photon geyser, it's a move with mold breaker
The available pokemon only learn endeavor in high levels
If you had leveled up zorua to lvl 27, you could've one shot ultra necrozma with foul play 😂
Sorry to be that guy but...
+1 Lvl 26 252 Atk Zorua Foul Play vs. +1 Lvl 60 0 HP / 0 Def Necrozma-Ultra: 110-132 (53.6 - 64.3%) -- guaranteed 2HKO
it misses the one shot. (Plus levelling it too 27 for Foul play probably adds more time than toxic stall and lowers Hawluchas EXP gain)
@@The_Pikaboi This also assumes that the Necrozma is fully invested into Attack and not into bulk. It's actually extremely bulky (probably because its level, stats, coverage, and the omniboost make it more than enough of a threat offensively already - a lot of Totem Pokemon actually follow this pattern) As a result, the real calc is even worse: +1 Lvl 26 0- Atk Zorua Foul Play vs. +1 Lvl 60 96 HP / 252+ Def Necrozma-Ultra: 62-74 (28.3 - 33.7%) -- 0.3% chance to 3HKO
foul play is level 29
I tried using the Illusion exploit on Ultra Necrozma the first time I ever played Ultra Moon, but I made the mistake of trying to use a Z-Move as Zoroark, dispelling the illusion. It did a lot, but not enough. Luckily, my Alolan Muk picked up the pace when my Zoroark fell.
EDIT: Funnily enough, Zoroark was also disguised as my Hawlucha...
"Known for it's lack of differences"
- 100 Pokemon added to the regional dex
- Almost every boss fight is different
- An entirely new segment of the story with new characters and a Super-Boss
- Several new Pokemon-Exclusive Z-moves with full animations
- The ability to catch every past Legendary in the post-game
- A new post-game story arc where you fight every past gen's Evil Team Leaders
- The return of a number of characters from past games who were not present in the OG SU/MO
- Several fully brand-new Pokemon, excluding mythicals, which no 3rd version has ever added before, as they usually give the 3rd Legendary new forms but nothing brand new apart from that. We got that, plus new forms for both Solgaleo and Lunala, 4 new Ultra Beasts and what is essentially a new Mega in the form of Ultra Necrozma
Why do people who never played this game just say it's bad?
And by the way, I'd argue Volo dethroned U-Necrozma as the most difficult boss, considering he has 8 Pokemon including 2 Giratina in a game where most enemies will attack several times in a row, plus the rest of his team is Cynthia's team minus Milotic.
A lot of what you listed is only experienced towards the end of the game and beyond. But from the beginning all the way up until the Dragon Totem, the content added/changed barely feels there. And I am someone who's beaten both the original SuMo and Ultra Games an unhealthy amount.
This game definitely deserves a ton of praise for what it did for the end game/post game, but also deserves criticism for how those early segments barely feel any different.
@@PulseEffects Not what you said, you said they're known for lacking differences to the original SU/MO. Saying the entire game up until the post game feels exactly the same is not true, but is still a better explanation than what you gave in the video I suppose.
I had a zoroark in my normal playthrough of ultra moon, disguised as an Arbok. 2 shot ultra necrozema with foul play.
IDK if "You'll get past your rival Hop twice" was on purpose or not but either way it was perfect
Random Zorua at level 6 with toxic:
You are going to fall Ultra Necrozma!
Does this make Cha the second most recognizable trade Pokemon of all time? (Behind Mindy’s Haunter, naturally.)
Haunter isn't that memorable. Mindy is.
Using my favorite Pokémon to destroy my favorite Pokémon game? You've earned my subscription.
Bro the ultra games seriously beefed up the difficulty
Zoroark is such a blessing, both as a Pokemon that exists and being in Ultra Sun and Moon.
What makes this video jump to an 11/10 is the usage of Gravity Rush ost in the background
the fact that Ultra Necrozma finally understood and used dragon pulse instead was the turn you just protected lmao
Not the first time I've seen the AI's "must use super effective type moves" strategy abused.
I remember joining a pokemon stream just after UltraMoon released and telling how I beat Ultra-Nekrozma with Zoroa and Ekans using that strat.
But thats been years ago, so i doubt I was the random viewer xD
Tbh i only played usum once completely and Necrozma wasn't a problem at all. Since i only took it down with one team i don't know how so many people struggled with it. I didn't know what i got into. I don't remember it exactly, but i think i used topsy-turvy first turn and Foul Play next with my Malamar (though it would make sense to use swagger first. I might have done that too). Either ways, i took it down in two turns whilst my brother complained about having had to give up after 30min. My malamar wasn't even overleveld.
Ultra Necrozma: "This thing has the best AI given by the Pokemon Company."
Zorua: *Cracks knuckles* "Come again?"
You know, they seem to really push how hard the Mimikyu fight is, but that is only if you are reliant on a pokemon weak to it's base 90 power stab, you know? The mere fact that it can even tank one of those hits is rather crazy, even after Baby-Doll Eyes.
bro U.Necrozma mustve been fucking infuriated. like to the point he just says
*"FUCK THE BATTLE. IM ANHIALLATING YOU. NOT YOUR POKEMON. YOU. DIE."*
Ultra Necrozma: My Photon Geyser will kill anything, you are no match for me
Illusion+Toxic strats: we’ll see about that.
I LOVE THE MOUNT THUNDER PEAK SONG FROM MYST3RY DUNGEON ITS ONE OF MY FABORITE TRACKS EVER I CANT BELIEVE YOU USED IT
1:48 really Wish they continued that way
Great Tusk or Dondozo with actual EVs in SV would have been cool
Oooh, that illusion trick looks like it would be good for Nuzlockes as well. For my first U Necrozma I used Topsy Turvey with a focus sashed Inkay to kind of cheese the fight.
Ultra sun is my absolute favourite Pokémon game
using Zorua was how I beat Ultra Necrozma on my casual run LOL
your content is a ray of sunshine on my feed
Bruh I ain't never seen someone disrespect Necrozma like that god damn xD
I remember stumbling into a Zorua in the early game on my first playthrough of ultra sun, but I had NO IDEA how good it actually was until I entered the Ultra Necrozma fight and stumbled upon this cheese on complete accident. It had wiped half my team but my Zoarark, as Hariyama, did the same thing that occurred in this video.
the mimikyu fight was really cool to get around it's advantages over Hawlucha
The hawlucha focused run reminds me of how busted that traded emolga was in the original black and white games
Hold up, the portal to U-Necrozma is *random* ?
I've only played US/UM once each, and in both occasions I got to the Ultra Metropolis, or whatever that place was called, on my first go. I guess I was incredibly lucky.
It sounds like a first-try white wormhole isn't _unlikely,_ just _not guaranteed._ And as long as there's room for bad RNG in a speedrun, no matter how likely it is to go in your favor, you're going to get tails five times in a row.
My favorite Ultra Necrozma strat is one used by Nuzlockers. Under the Dupes Clause rule you can guarantee an encounter with Endeavor and Focus Sash is easily acquirable so you just cheese it that way. Very funny considering people used to (and still have) "Necrozma Clause" saying the fight doesn't count for losses due to its insane difficulty done normally.
well yeah, cheese is pretty smelly, of course there's still a rule for doing it the real way
Real talk but that's completely against the spirit of a Nuzlocke.
@@TheMoogleKing93 Which part?
@@StarfieldDisarray Forcing an encounter to have a guaranteed strategy. Surely the point of Nuzlockes is that you don't know what your team will be and you have to adapt.
@@TheMoogleKing93 Dupes Clause is one of the best rules ever integrated into Nuzlocking. At a casual level it's a fun enabler, it increases the variety of Pokemon you get rather than having 4 Zubats and 4 Rattatas rotting in your box. At higher levels it adds a whole dimension of strategy that otherwise does not exist via routing encounters to influence your odds of getting specific Pokemon.
Dupes Clause is not all upsides however. Gyarados is perhaps consistently the best Nuzlocke Pokemon across all generations and it has the most insane availability. It's genuinely better than almost any other Pokemon you could get from water so Dupes Clause prevents you from loading up on a box full of Gyarados and forces you to treat the one Gyarados you do get as the nigh-irreplacable asset that it is. This goes for Pokemon with less availability than Gyarados of course, you can't just grab another Excadrill because you misplayed the one you already had.
Thats insane that he can get tricked by that illusion
Zorua Talk begins
Pokemon Colosseum Music starts
Dont hype me up like this man 😂
I don’t understand why people say ultra Necrozma is hard, I beat him in 3 turns and only lost one Pokémon. I lost my Decidueye and beat him using my Incineroar and his signature move and his Z move
"Hardest bossfight pokemon has ever created"
My level one rat: 🗿
Legends Arceus Giratina: 🗿
The Alohla games have to be my favorite Pokémon that will ever be made.
I watched so many challenge run recently I only realized 10 minutes in that the speedrunner don't use "only 1 pokemon" lol. I was like "wtf" when the poplio went in for the baby dolls eyes move lol.
I love your use of Gravity Rush's Pleasure District
4:35 And they call him the island kahuna? the amount of disrespect is ............. godly
Zoroark disguised as a Fighting type is the best way to cheese Ultra Necrozma
With my fangame, the major battles are going to have Pokémon with beneficial natures and optimized stats.
I know your talking about speed running this game but here's a general tip for Mimiku. I'd recommend having a fast pokemon that can learn rock slide, surf , earthquake ect. Any multi target move is the best for Mimiku.
Based on the thumbnail ALONE (I haven’t watched the video and don’t have the time to do it) I’m assuming it’s the classic Zoroark Switcharoo. Catch a Zorua in the field to the left of the Trainers School, evolve it, catch a fighting type. When you fight UN, disguise the Zoroark as the fighting type. The AI will try to use Photo Blaster or whatever it’s called, but it won’t work because it’s a psychic-type move. This’ll confuse the AI. Set up or use a Rotom Battle Boost or too, then sweep. This worked for me as a LAST RESORT when playing Ultra Sun (?), and my Zoroark in the game got close to level 100 from using it too much, it was like level 90, rest of the team was around level 60.
I'm amazed there hasn't been any clout chasers saying
"IT WAS ME I SAID THAT!!!"
I'm proud of you all for not being toxic.
There are actually more people being like "And that viewer...was NOT me." 😂
@@PulseEffects lol anti-clout, I like it haha.
Nice Video :D BUT why is nobody talking about this Legend using Gravity Rush music in his Videos? Just pure Bliss.😊😊😊
the way i bear ultra necozma was through a traded level 60 drowsy who put necrozma to sleep, and a level 100 shiny mew
who didnt listen to me
Who knew a level 6 pokemon could defeat the strongest legendary 10 times its own level let alone unscathed
"speed running" "6 hours of cut scenes" I honestly have no idea what they were thinking.
Pretty sure that’s how I cheesed the Ultra Necrozma fight too (with illusion, not toxic stall)
I have said it before and ill say it again, Totem Ribombee is the HARDEST fight of the game.
can't relate since I always use crobat
It wasnt a speedrun but I remember u knowingly discovering this. I casually used Ns zoroark in pokemon black 2 with emboar as a starter. I didn't have anything for psychoc so I switched from wmboar to zoro and she kept spamming psychic until the last move where her musharaf ran out of psychic and used energy ball it was so hilarious to watch it happen only to almost wipe to Iris of all people.
But nope, not the guy who told u this. I only remembered cause of ur video.
Would it make any sense to level the Zorua enough to learn Foul Play? Foul Play even from a low-level Zorua oneshots Ultra Necrozma.
Gat DAYM throwing on the marvel 2 music? Let's go
ok but consider
let zorua faint instead of protecting the dragon pulse. im sure its known already but that way you skip the level up sequence
The Necrozma fight would’ve been so much faster while using a Pokémon with sucker punch, endeavor and a focus band
@mxtthewcx8 well yeah. But getting those items and moves is slower than Zorua.
i actually can't believe the AI gets stuck on an Ilusion hawlucha LMAO, and people said the zorua line wasn't actually good
The one thing that never changed in pokemon ai design. Always use super effective moves even if it doenst work. I did this type of cheese in pokemon black against the psychic elite 4 member.
She is really weak to zoroark
That be marowak was heck fighting