Something else about the secret mission, that Grant didn't mention is another amazing fact linking to the original Starcraft. Mengsk is studying, experimenting, cloning and building weapons using alien lifeforms, the exact thing he accused the confederacy of in the original, that he used to gather allies, and turn people against the confederacy, and yet here he is, knowingly continuing their work on xenomorphic life to turn it into ultimate weapons to crush all resistance and conquer new planets. Which is fully in character for him, as Grant mentioned constantly throughout the video, he cares about power, not the risks, but it's still an amazing throwback to the very first installation mission, and also the exact brutalness from Mengsk that lead to the Horner mission chain.
Kerrigan's inclusion in All In is the thing that makes it a masterpiece. From a narrative perspective including her as a final boss just fits perfectly. But from a gameplay perspective, I think she fits a very important role. Hold out missions are the hardest type of mission to balance in RTS. If you've ever mastered Last Stand in LOTV, you know that once you get the right defense up, the mission practically plays itself. But if you ramp up the attacks too much, then it can become unfair how easily the attacks overwhelm the player. Kerrigan's role in all in is to be a disruptor. It takes a bit, but once you get the defense set up and the economy going, the attack waves on all in aren't too tough to deal with. Kerrigan's job is to make sure you don't get too comfortable. She comes to throws a wrench in your plan. She puts a crack in your defenses and give the attack wave an opening. Forcing you to scramble to plug the hole. It's genius. As this occasional attacker, she ensures that passive defense isn't an option while not over tuning the main attack waves.
I just replayed and found out goofing around that on Sudden Strike, Nova Covert Op's second mission, if you scanner sweep behind the zerg base, there's a bunch of cloaked ghosts and a Psi Emitter, hinting at the overarching plot of the ghosts (like Nova) causing zerg attacks. You can never see this angle unless you waste a scan sweep (was playing an Archepelago run, so was a bit OP at the time and scanning at random). Not terribly related, but just wanted to chorus some fun notes about environmental storytelling, that 10 years down the line, I'm still finding out about things in the games.
One thing that always stuck out to me was how despite the Raiders' forces still being capable of deploying hundreds of mechs and small starship fleets, they managed to retain that sense of a ragtag, small-ish (at least in the grand scheme of things) group of rebels doing hit-and-run operations on much larger forces from the Swarm, Tal'Darim to the Dominion. It's especially apparent compared to HotS and LotV, which has you control an entire armada of Zerg/Protoss, and further reinforced by WoL's upgrades being restricted by the Raiders only having so many Credits to go around, while the sequels auto-unlock alternative options as you progress their campaigns, with the restriction being that you can only choose one upgrade for a single unit.
And we finally get lore for Grant's almost irrational hate for doctor Hanson. It's her being snappy a couple of times. I think she's fine. She brings in a lot of neat lore comments while having this aura of a scientist/leader of colonist who has some serious stuff hidden in her past. Whatever it is, she's way overqualified for her job, and she shows it repeatedly. She's like a look into an alternate path Jim Rayron could've taken, if after all the crazy stuff from before he decided to retire and live peacefully. That wouldnt' be the correct choice imo since the Sector still needs Jim Raynor, but when you get older you can see the allure in that, and not just because she pecks him on the cheek if you help her.that one line of dialogue during her on-boarding. I think she's fine. She brings in a lot of neat lore comments while having this aura of a scientist/leader of colonist who has some serious stuff hidden in her past. Whatever it is, she's way over
In that choice with what do with the colonists, I expected I would actually have to do something like the culling. Nothing in the pre-mission dialogue is about how you will just have to defend colonists from the Zerg. So I never sided with Selendis until a few years ago, never even knew what the mission was actually about. They make it seem like you have to kill the colonists, which is a choice I would never make. ... And then when you choose Safe Haven there isn't any sign of infestation is sight!
Basically the story changes depending on what you pick, so that you can't make the "wrong" choice If you side with Hanson the infestation is in the early stages and a cure is possible, if you go with Selendis the colony is already gone Same with Nova vs Tosh, if you go with Nova then Tosh is a lunatic and Spectres are a ticking time bomb, but if you side with Tosh then Nova was lying and they're fine
"We all know that Tosh is the better waifu" That is one thing I never expected to hear, but in hindsight absolutely do agree. Shame we never got Coop Tosh or Tosh's Terrazine Quest campaign...
The funny thing is, Welcome to the Jungle isn't a mission I generally find too tricky and go to asap for the Goliath. Always amused me that it's considered one of the harder ones. edit: the hybrid upgrade system is something I was thinking of for a mod I'm working on. I was also thinking of the possibility of allowing a much cheaper 1-mission version if you don't want it perma, or allowing you to research upgrades in missions and carry a limited number over to the next mission.
I really love how for Bel'shir, you not only get an achievement for defeating the protoss base, but it is also an alternative win condition. It is a shame that only three missions across all of SC2 have alternative win conditions, and that includes Welcome to the Jungle. The Dig has one and Purification from Legacy of the Void. The latter though is kinda silly as by the time you might get around to destroying the last zerg base, you might as well just finish off the last set of locks. And depending on which base that is, you really have to go out of your way not to win the intended way.
Loved WarCraft 3 retrospective and looking forward to watching this, since I also know and love a lot about these games and could easily talk about them for hours without even trying, so Grant feels like a kindred spirit And Wings of Liberty is super special for me. In 2010 I was in a bad accident that left me crippled for life and bedridden for over a year. And while everything sucked, my friend came back from work-and-travel program to the US and brought with him a shiny big box for Wings of Liberty, which he gave to me. Our hospitals didn't have Internet at the time, but I spent countless hours playing WoL campaign on my crappy laptop. For a little while this game was one of the very few good things in my life, a break from the gloom and literal daily pain. Not like "it was the only thing that kept me going" or whatever, but it sure helped. 2010 was the worst year of my life, but Wings of Liberty was good
I am only 1/3 through the video but I want to thank you for refreshing my experience playing this campaign for the first time; it was great because no hand holding and you die exactly as you will expect for not learning; the difficulty was there exactly as I wanted when I played on brutal, having to reload saves on mistakes. Crazy to think that Starcraft was a mostly a monocore/dualcore game for all the things that happens in it.
The fact that wings make overmind make his plan true not fail and probady telling us it may not use full power to fight befor died, is so funny like he died yet he literaly plan it
I love this videos so much, I haven't watch it yet, but the WC3 was so good I just now this will also be a masterpiece, SC2 was a videogame my dad bought to me on a birthday when I was 10, it ment so much to me, and it still does, it made me the RTS fan I'm today
Thank you Grant! Thank you. I love these videos and after consuming them once, they help me sleep. Only on like the 5th mission right now but the second mission with gold minerals should be: In utter darkness, no?
I know many people love Starcraft 1 to death, and I like that game a lot as well. However, many of the missions on each campaign is just Kill the enemy bases, rinse and repeat. So it can get not just repetitive but tiring when playing continuously as you gotta restart all your economy and base progress each mission. Wings of Liberty has some really good and varied mission objectives which helps mitigate that problem and I find myself easily playing it continuously!
I'm honestly kind of sad this wasn't 4 hours 44 minutes and 44 seconds. But gotta say, the editing with name/descriptions of characters and more honestly just adds such a nice level of polish to this.
Regarding the discussion about new SC2 map balance, it reminded me of what is still my favourite series of SC2 that has ever existed, which was the tournaments hosted by Totalbiscuit that had wacky maps and rules sometimes, team games, crazy map gimmicks, games in a mod called Starbow that called back to starcraft 1, it was awesome.
honestly, after you mentioned how the first two missions are so similar, i also realized that the maps are also incredibly similar, the path you take is much the same, just that your starting position is moved more to the right to make space for the bonus objective base in the bottom left
With the Levi boss fight in All in Air, I feel it was a missed opportunity to have the Queen boss fight from Belly of the Beast appear for All in Ground. Have her spawn around the same time as the Levi would for All In Air but instead of flying in the middle of the map over a pit of lava, she is instead in one of the bases and just spawns a lot of eggs that hatch into units.
for the second mission i feel like they could have also added a little tip-bit on lifting and landing buildings, Like jim saying "oh look here, there is a nice choke point over [pans camera] maybe we can setup a blockade or a choke."
In my opinion, the Magistrate from Rebel Yell is Matt Horner. It's visible from Jim and Matt's relationship. They've been through hell from the beginning. I don't care if other sources say its not true, I believe that this is it.
For the Haven mission design, imo it will be much better if Raynor and the Daelamm team up to deal with both the infestation and the zerg forces. We can have a choice between purging the infested colonies while the protoss is dealing with the zerg reinforcement; or we can obliterate the zerg bases while the Daelamm focus on the infested stuffs. It feels so awkward to chase our protoss friend away when they just want to clear the infected at their home doorstep.
To Hanson's credit, she might find out the cure for her people, but Zerg and virus in general are keep mutating every moment, also the fact that the Zerg can just make new one pretty easily(I think), it's a high possibility that the cure she find just don't work after the Heaven's case.
The Lost Viking achievements were no problem for me in particular because I am an arcade and shmup veteran player, have been one for decades. I actualy got more then 1.5 million points (3 times what you would need for the achievements) on the mini-game just for kicks, however I do understand your points and the fact that most players of SC2 are not arcade shmup fans so moving those achievements to the Feats of Strenght category does make logical sense. I remember helping 2 friends of mine get that 500k points because they were so frustrated with it. Ah, good times :)
For the computer science nerds: To simulate this, I created a Mission class that holds all of the data for each mission. The class has one method: isPlayable, which does as it says on the tin (by checking if it has already been played, the split choice wasn't done, prereq unlocked, mission count, etc.). I then had a great time defining every mission and its requirements, though I skipped all of the split missions. Because they are all dead ends, those don't have to be simulated, and we can multiply the output by 8 (2^3 where 3 are the 3 split missions: Haven, Ghosts/Spectres, and Char). With all the data defined, it was relatively straightforward to implement a Depth First Search to traverse the tree that was made. Breadth First Search ran into memory issues, so DFS was required. For checking, I printed out every 100,000th run (and when run on the command line, threw it into a text file), and all of our spot checks were reasonable. Printing out every combination would have taken ~532 GB of hard drive space which I opted not to do. If you want to check the code: pastebin.com/FMjsfWx0
For all the talk the early game of WoL did about needing money to fund your army, I sort of thought I'd need to spend credits between missions on "upkeep" costs and there'd be ways to slim down my upkeep by maybe using less powerful equipment. Maybe there's a way to expand upon this idea to fix Grant's criticisms regarding the binary nature of buying upgrades? For example, let's say every unit has an associated 'deployment' credit cost. If you want to use a unit in a mission, you have to have it checked off before you start the mission to 'deploy' them, which comes with their deployment cost. Upgrades increased the deployment cost, and maybe there'd also be one or two optional 'downgrades' to *decrease* the cost if you're in a bind and need to do so. For example, let's say Marines cost 3k credits to deploy. So you spend 3k credits just to have Marines available in a mission. Then, after buying the initial upgrade cost, Combat Shields cost 1.5k and Stim costs 2.5k, so if you want to deploy fully upgraded Marines, you have to spend 7k Credits. As well, you can 'downgrade' your Marines by giving them substandard ammo and old suits of armor, reducing their damage against armor and their movement speed, reducing their deploy cost by 1k each respectively. Essentially, you can toggle off certain units and upgrades between missions if they're not relevant to reduce the upkeep cost of your army, but the missions encourage you to have a good mix of units available so it's a balancing act of finding the right cuts to make to balance your budget against the needs of the mission rather than just investing in binary upgrades.
Hey Grant, thanks for explaining what you liked and didn't like about Hanson and the colonist story line! I've been following you for years but always found you memeing about her almost obnoxious (since I actually liked her and found other characters way more of a travesty), but your thorough explanation was very nice.
I loved periodically replaying this game for the story. I would do Agria first and Haven last, and side with Tosh, so that I had access to all the dialogues at all times. I played on normal (which was too easy while hard was too hard) and just enjoyed the story, character interactions, and comedy. I am now including the entire SC2 in my top 7 favorite games of all time.
19:30 Marauders were originally just reskins of the Roach. Then they tweaked it later. That's why the grenades don't do splash and instead are good against bulky enemies. Change my mind.
Calling Tychus "the sorcerer" in Belly of the Beast is honestly an incredible joke because [insert fireball joke] I cast gun is also an acceptable alternative
Blizzard did a great job with the campaigns for these games. The variety between each level and the RPG elements give it a bit more flavour than the first game. I was a random player for StarCraft 2, and Terran was by far my least favourite of the three to play, but the Wings of Liberty campaign made me like them a lot more. I guess the downside to the campaigns is that they teach a playstyle that doesn't really cut the mustard for multiplayer games. I think you can play the StarCraft 2 campaigns on the Game Pass, or they're probably not too expensive on Blizzard's store these days. Even though StarCraft 2 will never be the place it was in the first half of the 2010s, it's still got more than enough content to justify picking it up today.
48:38 Legacy of the Void concept art says yes, they're real flat though. 2:27:30 Nice to see that I'm not alone in wishing that perfectly symmetrical maps weren't everything in multiplayer.
Did you see that concave on top of the ramp the Outlaws the middle base had? Literally just showing the player a damn near immortal defensive setup, and you didn't even mention it. Very clever design.
59:15 I personally disagree. The terminal shown in the cut scene shows that the infestation of Hanson's organism was, in fact, stopped. She was successful in her research. She was killed not by her own hubris, but by us not listening to her. If we helped her, she would not only find a vaccine for zerg virus, but also a cure.
You have my favorite definition of “Brief” on the Internet.
Ah yes, "Brief".....In mobile phone game terms.
Reporting for duty
Not even 3 hours
Reminds me on the "QUICK" Retrospectives from PatricianTV... every video about 6-8 hours... and every game at least 2-4 videos long...
@@thehidden56 barely anything.
Something else about the secret mission, that Grant didn't mention is another amazing fact linking to the original Starcraft.
Mengsk is studying, experimenting, cloning and building weapons using alien lifeforms, the exact thing he accused the confederacy of in the original, that he used to gather allies, and turn people against the confederacy, and yet here he is, knowingly continuing their work on xenomorphic life to turn it into ultimate weapons to crush all resistance and conquer new planets.
Which is fully in character for him, as Grant mentioned constantly throughout the video, he cares about power, not the risks, but it's still an amazing throwback to the very first installation mission, and also the exact brutalness from Mengsk that lead to the Horner mission chain.
Now I need a recap of starcraft one and brood war
Kerrigan's inclusion in All In is the thing that makes it a masterpiece. From a narrative perspective including her as a final boss just fits perfectly. But from a gameplay perspective, I think she fits a very important role. Hold out missions are the hardest type of mission to balance in RTS. If you've ever mastered Last Stand in LOTV, you know that once you get the right defense up, the mission practically plays itself. But if you ramp up the attacks too much, then it can become unfair how easily the attacks overwhelm the player.
Kerrigan's role in all in is to be a disruptor. It takes a bit, but once you get the defense set up and the economy going, the attack waves on all in aren't too tough to deal with. Kerrigan's job is to make sure you don't get too comfortable. She comes to throws a wrench in your plan. She puts a crack in your defenses and give the attack wave an opening. Forcing you to scramble to plug the hole.
It's genius. As this occasional attacker, she ensures that passive defense isn't an option while not over tuning the main attack waves.
>looks at description
>monstrous touhou-ridden name for the lost viking section
this is gonna be good
Geeet Touhoued on!
TOUHOU HIJACK
we love touhou hijacks
Touhou hijacks will survive to the ends of the earth.
Thank you Giant Granthony does Gaming ! I cant wait to watch this brief retrospective
I just replayed and found out goofing around that on Sudden Strike, Nova Covert Op's second mission, if you scanner sweep behind the zerg base, there's a bunch of cloaked ghosts and a Psi Emitter, hinting at the overarching plot of the ghosts (like Nova) causing zerg attacks. You can never see this angle unless you waste a scan sweep (was playing an Archepelago run, so was a bit OP at the time and scanning at random). Not terribly related, but just wanted to chorus some fun notes about environmental storytelling, that 10 years down the line, I'm still finding out about things in the games.
One thing that always stuck out to me was how despite the Raiders' forces still being capable of deploying hundreds of mechs and small starship fleets, they managed to retain that sense of a ragtag, small-ish (at least in the grand scheme of things) group of rebels doing hit-and-run operations on much larger forces from the Swarm, Tal'Darim to the Dominion. It's especially apparent compared to HotS and LotV, which has you control an entire armada of Zerg/Protoss, and further reinforced by WoL's upgrades being restricted by the Raiders only having so many Credits to go around, while the sequels auto-unlock alternative options as you progress their campaigns, with the restriction being that you can only choose one upgrade for a single unit.
Holy shit I autoplayed into this despite it being only 23 mins old. Thanks grant!! Love you, love starcraft!!
And we finally get lore for Grant's almost irrational hate for doctor Hanson. It's her being snappy a couple of times. I think she's fine. She brings in a lot of neat lore comments while having this aura of a scientist/leader of colonist who has some serious stuff hidden in her past. Whatever it is, she's way overqualified for her job, and she shows it repeatedly. She's like a look into an alternate path Jim Rayron could've taken, if after all the crazy stuff from before he decided to retire and live peacefully. That wouldnt' be the correct choice imo since the Sector still needs Jim Raynor, but when you get older you can see the allure in that, and not just because she pecks him on the cheek if you help her.that one line of dialogue during her on-boarding. I think she's fine. She brings in a lot of neat lore comments while having this aura of a scientist/leader of colonist who has some serious stuff hidden in her past. Whatever it is, she's way over
In that choice with what do with the colonists, I expected I would actually have to do something like the culling. Nothing in the pre-mission dialogue is about how you will just have to defend colonists from the Zerg. So I never sided with Selendis until a few years ago, never even knew what the mission was actually about. They make it seem like you have to kill the colonists, which is a choice I would never make.
... And then when you choose Safe Haven there isn't any sign of infestation is sight!
Basically the story changes depending on what you pick, so that you can't make the "wrong" choice
If you side with Hanson the infestation is in the early stages and a cure is possible, if you go with Selendis the colony is already gone
Same with Nova vs Tosh, if you go with Nova then Tosh is a lunatic and Spectres are a ticking time bomb, but if you side with Tosh then Nova was lying and they're fine
"We all know that Tosh is the better waifu"
That is one thing I never expected to hear, but in hindsight absolutely do agree.
Shame we never got Coop Tosh or Tosh's Terrazine Quest campaign...
This retrospective is as brief as the lost viking achievement
The funny thing is, Welcome to the Jungle isn't a mission I generally find too tricky and go to asap for the Goliath. Always amused me that it's considered one of the harder ones.
edit: the hybrid upgrade system is something I was thinking of for a mod I'm working on. I was also thinking of the possibility of allowing a much cheaper 1-mission version if you don't want it perma, or allowing you to research upgrades in missions and carry a limited number over to the next mission.
Been waiting on a Starcraft retrospective after the beautifully done Warcraft 3 Retrospective. Well done!
Wake up babe, new 'Brief retrospective...' just dropped
Grants one man war against the definition of brief makes me chuckle.
nice upside to the night, good to see another essay doc! loved the wc3 one
Also, because of how the timings worked out in the first mission, I first assumed that the bonus objective caused the mob to help you.
Holy shit, best Christmas gift ever!
I really love how for Bel'shir, you not only get an achievement for defeating the protoss base, but it is also an alternative win condition. It is a shame that only three missions across all of SC2 have alternative win conditions, and that includes Welcome to the Jungle. The Dig has one and Purification from Legacy of the Void. The latter though is kinda silly as by the time you might get around to destroying the last zerg base, you might as well just finish off the last set of locks. And depending on which base that is, you really have to go out of your way not to win the intended way.
Didn't quite get the 3:33:33.
Never mind! You're still awesome! Looking forward to watching this!
Its finally here!
Thank you grant for letting us be part of that SC2 journey.
I was so waiting for you to finally drop your Starcraft retrospective
I’ve wanted someone to do one of these longform analyses for WoL, glad to see it’s you doing it!
What do you mean Long form? This is brief
Ladies and Gentlemen, this means Uploads on the archive channel will be resuming shortly!
Can't wait for more episodes of the Purifier campaign
Another Fine retrospective to add to my GGG Long form Video Collection.
Really glad for the Starcraft content you are making, GGG!
Oh boy, 2AM is the perfect time to watch a 3 hour video game retrospective.
UA-cams recap told me, that you were my most watched UA-camr. All because of your brief retrospectives!
Oh yeah! Cant wait! These are my favorite comfort videos to chill with. Heck yeah thanks grant
The Best early Christmas gift. Thank you Grant
I have completed this campaign dozens of times, I have watched playthroughs dozens of times, but I would gladly watch it one more time
I watched the entire thing and all I have to say is that it is very brief.
Loved WarCraft 3 retrospective and looking forward to watching this, since I also know and love a lot about these games and could easily talk about them for hours without even trying, so Grant feels like a kindred spirit
And Wings of Liberty is super special for me. In 2010 I was in a bad accident that left me crippled for life and bedridden for over a year. And while everything sucked, my friend came back from work-and-travel program to the US and brought with him a shiny big box for Wings of Liberty, which he gave to me. Our hospitals didn't have Internet at the time, but I spent countless hours playing WoL campaign on my crappy laptop. For a little while this game was one of the very few good things in my life, a break from the gloom and literal daily pain. Not like "it was the only thing that kept me going" or whatever, but it sure helped. 2010 was the worst year of my life, but Wings of Liberty was good
Ah, brilliant timing, Grant. I have a 6-hour train journey ahead of me today, so this is perfect to put on in the background.
I am only 1/3 through the video but I want to thank you for refreshing my experience playing this campaign for the first time; it was great because no hand holding and you die exactly as you will expect for not learning; the difficulty was there exactly as I wanted when I played on brutal, having to reload saves on mistakes. Crazy to think that Starcraft was a mostly a monocore/dualcore game for all the things that happens in it.
the briefest retrospectiv
Never thought I would see the SC2 equivalent of this video. Thanks.
video on sale! only 2:59:59 time to invest!!
The fact that wings make overmind make his plan true not fail and probady telling us it may not use full power to fight befor died, is so funny like he died yet he literaly plan it
I am a simple man...3 hour video from Grant....sold
I love this videos so much, I haven't watch it yet, but the WC3 was so good I just now this will also be a masterpiece, SC2 was a videogame my dad bought to me on a birthday when I was 10, it ment so much to me, and it still does, it made me the RTS fan I'm today
Magnum opus tier video.
I haven't watched it yet, I'm keeping the video aside, but just for the reference I'm commenting because you deserve it :)
Keep up the good work!
I guess deep inside I knew this was coming. A welcome surprise this is!
liking befor watching. your videos helped me take on the campaigns on hard and brutal. stay safe and frohe weihnachten.
A 'brief' venture. In and out, 20 minutes. My favorite part is 1:54:39
The news is pretty fun
@@samuelhawkins3820 Wdym the news MY EMPEROR IS ON SCREEN, OORAH
Thank you Grant! Thank you. I love these videos and after consuming them once, they help me sleep. Only on like the 5th mission right now but the second mission with gold minerals should be: In utter darkness, no?
42:12 Ah yes, a reference to our beloved Memes of Liberty and the first Zeratul mission that we all love so much. We love it guys, right? Right?
Hell its about time you made a SC2 retrospective
I love these retrospectives so much!
I know many people love Starcraft 1 to death, and I like that game a lot as well.
However, many of the missions on each campaign is just
Kill the enemy bases, rinse and repeat. So it can get not just repetitive but tiring when playing continuously as you gotta restart all your economy and base progress each mission.
Wings of Liberty has some really good and varied mission objectives which helps mitigate that problem and I find myself easily playing it continuously!
I'm honestly kind of sad this wasn't 4 hours 44 minutes and 44 seconds. But gotta say, the editing with name/descriptions of characters and more honestly just adds such a nice level of polish to this.
2:02:25 hit like a rock, Legends gone too soon
This video is like the pricing in the stores "hey look i'm under 3 hours" xD
Love it
Regarding the discussion about new SC2 map balance, it reminded me of what is still my favourite series of SC2 that has ever existed, which was the tournaments hosted by Totalbiscuit that had wacky maps and rules sometimes, team games, crazy map gimmicks, games in a mod called Starbow that called back to starcraft 1, it was awesome.
This is a nice early Christmas present!
I never knew I needed this, but now that I see the thumbnail I kind of do.
You know its a good day when theres a GGG 3 hr upload
I love me a good ol "brief" retrospective!
A very merry Grantmas, GGG!
GiantGrantGaming: The last multi-hour length campaign analysis video I made was over a year ago.
Me: Hell, it's about time
honestly, after you mentioned how the first two missions are so similar, i also realized that the maps are also incredibly similar, the path you take is much the same, just that your starting position is moved more to the right to make space for the bonus objective base in the bottom left
With the Levi boss fight in All in Air, I feel it was a missed opportunity to have the Queen boss fight from Belly of the Beast appear for All in Ground. Have her spawn around the same time as the Levi would for All In Air but instead of flying in the middle of the map over a pit of lava, she is instead in one of the bases and just spawns a lot of eggs that hatch into units.
Yesss, more Wings of Liberty content, I lov u Grant
for the second mission i feel like they could have also added a little tip-bit on lifting and landing buildings, Like jim saying "oh look here, there is a nice choke point over [pans camera] maybe we can setup a blockade or a choke."
i was so hoping this video will come. perfekt for my ma.sive hangover today!
In my opinion, the Magistrate from Rebel Yell is Matt Horner. It's visible from Jim and Matt's relationship. They've been through hell from the beginning. I don't care if other sources say its not true, I believe that this is it.
My most anticipated game of the 2000s.
Its also important to say that Wings of Liberty is the only of the 3 sagas that have Canonical choices
I love these videos! Also, it's " The Queen of Babes " good sir!
For the Haven mission design, imo it will be much better if Raynor and the Daelamm team up to deal with both the infestation and the zerg forces. We can have a choice between purging the infested colonies while the protoss is dealing with the zerg reinforcement; or we can obliterate the zerg bases while the Daelamm focus on the infested stuffs. It feels so awkward to chase our protoss friend away when they just want to clear the infected at their home doorstep.
To Hanson's credit, she might find out the cure for her people, but Zerg and virus in general are keep mutating every moment, also the fact that the Zerg can just make new one pretty easily(I think), it's a high possibility that the cure she find just don't work after the Heaven's case.
I’ve been really hoping you’d do another one of these
The Lost Viking achievements were no problem for me in particular because I am an arcade and shmup veteran player, have been one for decades. I actualy got more then 1.5 million points (3 times what you would need for the achievements) on the mini-game just for kicks, however I do understand your points and the fact that most players of SC2 are not arcade shmup fans so moving those achievements to the Feats of Strenght category does make logical sense. I remember helping 2 friends of mine get that 500k points because they were so frustrated with it. Ah, good times :)
OH, THATS WHY YOUVE BEEN GONE.... WOOOOOOOOOOOOOO!!!!!!!!!!!!!
For the computer science nerds:
To simulate this, I created a Mission class that holds all of the data for each mission. The class has one method: isPlayable, which does as it says on the tin (by checking if it has already been played, the split choice wasn't done, prereq unlocked, mission count, etc.). I then had a great time defining every mission and its requirements, though I skipped all of the split missions. Because they are all dead ends, those don't have to be simulated, and we can multiply the output by 8 (2^3 where 3 are the 3 split missions: Haven, Ghosts/Spectres, and Char).
With all the data defined, it was relatively straightforward to implement a Depth First Search to traverse the tree that was made. Breadth First Search ran into memory issues, so DFS was required. For checking, I printed out every 100,000th run (and when run on the command line, threw it into a text file), and all of our spot checks were reasonable. Printing out every combination would have taken ~532 GB of hard drive space which I opted not to do.
If you want to check the code: pastebin.com/FMjsfWx0
3 hours of the glorious triple G when I'm at work with nothing to do. It's gonna be a good day lol.
Brief, this gets added to watch later when i'm just potatoing watching videos next time! lol
Wow! Have to watch this on the TV!
So damn good. especially going back and doing the achievements
Grant doing retrospective? LIKE!
For all the talk the early game of WoL did about needing money to fund your army, I sort of thought I'd need to spend credits between missions on "upkeep" costs and there'd be ways to slim down my upkeep by maybe using less powerful equipment. Maybe there's a way to expand upon this idea to fix Grant's criticisms regarding the binary nature of buying upgrades?
For example, let's say every unit has an associated 'deployment' credit cost. If you want to use a unit in a mission, you have to have it checked off before you start the mission to 'deploy' them, which comes with their deployment cost. Upgrades increased the deployment cost, and maybe there'd also be one or two optional 'downgrades' to *decrease* the cost if you're in a bind and need to do so.
For example, let's say Marines cost 3k credits to deploy. So you spend 3k credits just to have Marines available in a mission. Then, after buying the initial upgrade cost, Combat Shields cost 1.5k and Stim costs 2.5k, so if you want to deploy fully upgraded Marines, you have to spend 7k Credits. As well, you can 'downgrade' your Marines by giving them substandard ammo and old suits of armor, reducing their damage against armor and their movement speed, reducing their deploy cost by 1k each respectively. Essentially, you can toggle off certain units and upgrades between missions if they're not relevant to reduce the upkeep cost of your army, but the missions encourage you to have a good mix of units available so it's a balancing act of finding the right cuts to make to balance your budget against the needs of the mission rather than just investing in binary upgrades.
Hey Grant, thanks for explaining what you liked and didn't like about Hanson and the colonist story line!
I've been following you for years but always found you memeing about her almost obnoxious (since I actually liked her and found other characters way more of a travesty), but your thorough explanation was very nice.
Starcraft... The RTS everybody always go back to...
Because its UI, unit pathing and clarity hasent been surpassed yet
@@dodojesus4529man i hate blizzzard but starcraft 2 is so mega peek
I loved periodically replaying this game for the story. I would do Agria first and Haven last, and side with Tosh, so that I had access to all the dialogues at all times. I played on normal (which was too easy while hard was too hard) and just enjoyed the story, character interactions, and comedy. I am now including the entire SC2 in my top 7 favorite games of all time.
19:30 Marauders were originally just reskins of the Roach. Then they tweaked it later. That's why the grenades don't do splash and instead are good against bulky enemies. Change my mind.
i love your content. thanks for the great video.
Calling Tychus "the sorcerer" in Belly of the Beast is honestly an incredible joke because [insert fireball joke]
I cast gun is also an acceptable alternative
Christmas has come early! :D
Blizzard did a great job with the campaigns for these games. The variety between each level and the RPG elements give it a bit more flavour than the first game. I was a random player for StarCraft 2, and Terran was by far my least favourite of the three to play, but the Wings of Liberty campaign made me like them a lot more. I guess the downside to the campaigns is that they teach a playstyle that doesn't really cut the mustard for multiplayer games.
I think you can play the StarCraft 2 campaigns on the Game Pass, or they're probably not too expensive on Blizzard's store these days. Even though StarCraft 2 will never be the place it was in the first half of the 2010s, it's still got more than enough content to justify picking it up today.
Grant, you are my favorite internet.
48:38 Legacy of the Void concept art says yes, they're real flat though.
2:27:30 Nice to see that I'm not alone in wishing that perfectly symmetrical maps weren't everything in multiplayer.
He's doing everything he can to hit that 10 min mark for sure.
Yay, another "short" by Tiny Trent Tales!
Did you see that concave on top of the ramp the Outlaws the middle base had? Literally just showing the player a damn near immortal defensive setup, and you didn't even mention it. Very clever design.
Yay new video just dropped
59:15 I personally disagree. The terminal shown in the cut scene shows that the infestation of Hanson's organism was, in fact, stopped. She was successful in her research.
She was killed not by her own hubris, but by us not listening to her. If we helped her, she would not only find a vaccine for zerg virus, but also a cure.
Forever epic and still the great Epic!!