Why Speedrunners Gave Up on Pokemon Scarlet and Violet
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- Опубліковано 31 січ 2025
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Turbo Controller Footage - WulffsDen
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PulseEffects is a Pokemon Speedrunning focused UA-cam channel with an emphasis on teaching you how truly fun it is to Speedrun Pokemon games. You'll find Speedrunning Tutorials and Pokemon Speedruns ranging from Pokemon Crystal, all the way up to latest releases Pokemon Scarlet and Violet. Whether you have an interest in learning Pokemon Speedrunning, or you just enjoy Speedrunning content, this is the place to be! Hit Subscribe and ring that bell icon to see how it EFFECTS your Pokemon experience!
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This the same Pulse effects from gen 4 days hanging out in Ajax and T-Flare chatrooms. What a throwback! Crazy to see you hit my algorithm all these years later.
@ooSyzygy yup that's me haha! Been a while since I've seen anyone bring up the good old competitive days. As you can see, I found a new form of competitive Pokemon to obsess over. 😂
@@PulseEffectsYOU NEED TO HOLD AQUA TAIL IN UNITE PLEASE HOLD AQUA TAIL
@@thesharkcatbros5325 LOL noted! I've never played on mobile so I was getting used to the controls. 😂
@@PulseEffects No worries lol just trying to help 🙂
The idea that an aesthetic detail like your ride pokemon having thrusters caused enough lag in a modern pokemon game to overpower better fight matchups and multiple skips in presumably the slowest area of the game and make the other game faster is honestly just impressive.
It has lag BECAUSE it's a modern pokemon game.
@LordTyph Tbf, it's not like pokemon has ever exactly been stable, like the ds games had the bike tweaking thing that let you like completely rewrite the map. Yes, obviously by the point they're one of if not the highest grossing game franchises, they should be doing better by now, but I'm tired of people pretending it's out of the ordinary 🤷♀️
@@eaglest0554gen 1 is so busted too, missingno and 100% hit chance not being 100% and much much more.
@@blossomrouter4797 Honestly, gen one despite being the most broken is also probably the most excusable since it was from when they were still a small company and not riding off the crazy success they'd already gotten from it. I definitely doubt anyone saying it's their favorite has actually played it within the last five years though, it's just painfully tedious. Honestly, I genuinely think gen 8&9 (maybe 7 if you're being generous) are some of the best games in the franchise and the issue with them is more just the fact that the average pokemon fan has gotten considerably older while the games have gotten better much more linearly.
@@eaglest0554 I'm more saying that the modern games are when it's getting really bad and there's less and less that can let you move past it.
Imagine having every glitch on the planet, exept the ones that are actually fun and help skip segments.
Security breach be like:
Edit: In the new patches Most Game breaking bugs (Like recharging the blaster or cam or the ability to turn the save stations back on past 6am) Have been fixed
In other words, what if everything that made gen 1 pokemon fun to play and or speedurn was patched, and only the annoying and or inconvinient stuff remained.
@@JacobBowlingiga monty:
@@JacobBowlin you can literaly get to one of the endings in les then an hours wdym?
@Thedawg2604 pre patch you can
Without even watching the video I’m gonna guess because the intro is longer than the red and blue world record (this isn’t a joke despite what my name suggests)
And it cannot be skipped, even if you glitch out of the zone the badge locations aren't open.
Cool
@@liamdell6319 wait thats actually insane
@@liamdell6319for once they patch a big skip a intro but it HAD to be one where the intro is almost a f&$@ing hour long
@@RemeTiers I know, Glitch hunters found a way out of the intro area, and it didn't help. They still have to do the 47 minute opening sequence.
It's ironic that the most broken and dysfunctional Pokémon game to date ends up not being breakable in only the ways that would make it speedrunnable
@@Zorothegallade-rpg leave it to gamefreak to break a game over and over but never in a way that makes it more fun or interesting
@@TheResidence.mp4 seriously the launch version 1.00/1.01 version of this game was a DISGRACE 💢
@@TheSalamanderMenace4It remains a disgrace lol
To be honest it’s pretty bold to say that it’s the most broken game Pokémon’s ever seen when Gen 1 exists. It’s still inexcusable but at least it isn’t the worst
@@ethanodell8044Gen 1 is broken in fun ways, though. That's the point. SV is broken only really in inconvenient or irrelevant ways. Additionally, most of Gen 1's bugs are either behind the scenes so you don't even notice they're happening, or they take very specific steps to replicate. SV breaks during completely normal gameplay, and way too many of its bugs are visual, and thus hard to miss, or even gamebreaking.
I'm actually getting carpal tunnel surgery in a few days myself, so I will always advocate for hand health.
Best of luck with the surgery, I really hope it helps! 😧
me when knee surgery
I got carpel from drawing too much, i no longer draw often anymore. I had to get my back adjusted and what not for it.
The surgery is amazing and changed my life.
Currently recovering! Looking forward to the results!
What I basically got from this video:
It's 2024, and the main series to the worlds largest gaming IP...
STILL hasn't implemented a skip button!?
From what I've heard, Sw/Sh _did_ have the option to skip cutscenes. Game Freak just chose to remove that quality-of-life feature from S/V because… they felt like it, I guess.
@@JustInPassing3 It just so happened that almost none of the dialogue in the game formally counted as cutscenes. So you get to skip the 2 minutes of non-voice acted set up of Rose explaining the setting, then read through an hour of dialogue all the same until they allow you to enter the wild area and actually play. So they did technically implement it, just in the dumbest, most useless way possible.
It's sad because the game had such potential for allowing quick and easy playthroughs with fast team building, thanks to having access to so many mons early on, and we somehow got a short game that was incredibly linear and paced like shit still.
@@JustInPassing3 Well Gamefreak always take notes of what people like in their games and make sure to never implement it again.
Soon they will probably remember HMs again and add 3 times as many so you need even more hm slaves.
@@JustInPassing3they remove features every time they make a new gen. Like wtf happened to toggle run?
I'm still frustrated they all but removed all the good TMs from being reusable in gen 8 @@NisseDood
You know a game is bad when the main time sinks in speedrunning are lag from visual effects and insane load times
Also needing to close/reload the game at least once to make sure a memory leak
doesn't makes things worse and eventually cause it to fucking crash.
“speed” “run”, more like slow lag.
Instead of a speed run it's more... A painful limp
Oh, that sounds like Sonic 2006.
Don't forget the cutscenes and dialogues-that-aren't-cutscenes but they actually are, in fact, cutscenes.
Can't have a pokemon speedrun without those bastards.
I am so sad that a headphone jack is not considered a normal thing. Im going to go cry now.
When Sony deleted them from their phones, User protests were so loud that newest generation phones have one again 😂🎉
Fr, like WHY does my samsung have a dumb pen I never use, but NOT a headphone jack!?
I just want expandable storage back on phones. I've made peace with the lack of headphone jacks, but the inability to put a microSD into the most used device I own really bothers me
"the new phone pumps music directly into your brain!"
"I'd rather just have a headphone jack"😂
Literally why I still use an LG V60
these games are made to be played only once, no one wants to see 5 hours of cutscenes every time
Especially in 2024 with no way to skip it oh wait a second.
Me who has played them through like 8 times. I love these games and their story, the characters despite the issues these are my favorite pokemon games. (I have played all the games except gen1 and gen2 and ultra sun and ultra moon, but for gen1&gen2 I've played the remakes)
Pokemon games (outside of Legends Arceus and the Gen 2 and 4 games) are very much good replayable games
There's actually an option to skip cutscenes in SV
@johnmirabella9746 actually??
What’s funny is I just finished this for the first time. It was such an extreme slog with its amount of cutscenes and how often you’d be trapped in dialogue i thought to myself last night “this has to be a nightmare to speedrun” and oddly enough this video pops up less than a day later. Thank you
Pokémon speedrunners should do Final Fantasy Xwithout CSR (a mod that allows to skip cutscenes) and they'll know what a long speedrun with a ton of unskippable cutscene is. Half ot the run is nothing but watching cutscenes.
Ironically, with all scarlet and violet’s countless failings on the technical front, it’d be the its failing in game mechanics that made speedrunning it a nightmare.
if you want a game with no story i fear pokemon isn’t the one
@ didn’t say that but go off
@@nommingmochithat's not entirely true. Pokemon sword and shield barely had a plot. It was so bare bones all I can remember is that the chairman is bad
Once the game stops receiving updates, that's when activity will likely pick up. Patches very often completely ruin momentum in speedruns on the Switch.
I can't wait to route/share glitched dlc routes with insta-crashing zips only to save 20 seconds from Bug to Psychic Gym
I was so sad when they patched the Koraidon/Miraidon dupe glitch
Cope
Play garbage game receive garbage prize
This isn't the Wii, this game can be ported to Switch 2 and they will keep updating it's bugs there, are you just gonna play the buggier Switch 1 version all for the sake of shaving a few minutes worth of playtime?
10:46 To get an idea on how bad this is, in Black/White, despite being considered quite plot heavy, in a world record pace you should be inside pinwheel forest to get back the dragonite skull; you had already beaten 2 gyms, 7 rival battles, bought all the X items you will need and you're at 3 minutes of running in Unova's largest bridge. Its sequel is not too different btw, you just rode a ship towards castelia city, and that's with 5 boring minutes of pokewood.
That's awful pacing, and is specially bad considering the first hour is what mostly decides if players will be invested. The only game I can think of that got the beginning this badly would be Twilight princess (Yes, even skyward sword is faster, if only because there's a run button in that game).
everyone says that there are a lot of rival battles and it feels like it's fine because the story is so long, but the story is long because of the amount of rival battles. I didn't realize there were 7 battles before you're done 2 gyms (are you counting N?)
@@bruce4139 Yes they count N.
@@bruce4139 At least those battles have a point. All of them are about character and story growth. Sometimes later rival battles or "story" battles in general DO NOT actually advance a damn thing (outside of pushing you forward. Which is different from actually advancing story as you aren't learning much of a thing. When i talk about advancing the story i don't just mean advancing the percentage of game completion. i mean the actual writing.)
I would rather play the intro to TP every time over Scarlet and violets opening and unstoppable cutscenes (which you can do in TP if I'm remembering correctly)
@@bruce4139 Indeed I counted N, and the sheer amount of rival battles is a big reason why I say that the game is plot-heavy. It helps that N speaks quite fast, almost as if they knew that not everyone would be interested in his monologues and those would worsen the game's pacing if they were at regular speed.
Gotta love Gamefreak being so deadset on limiting players options as much as possible
not just GameFreak, look at how few options there are in Echoes of Wisdom's menu
I did watch a video talking about how Nintendo has given us games with less options during the switch generation.
I think the video boiled the issue down to a mix of Nintendo believing that “the way you have to play the game is the best way to play the game” and Japan as a society having a “listen to your elders” mentally where there is a quote that goes along the lines of “if your superior tells you the sky is black, then the sky is black”
@@typemasters2871 was the video by Ceave Gaming?
@ yes
Nah they made you unable to turn off animations out of spite. People complained too much and now you're not able to turn them off
Flowers only grow in an environment that supports their growth.
Speedrunners are the same.
If an environment to thrive exists, the speedrunners will populate it.
Lets hope for a such an environment in the future.
Thank you for the video
Speedrun? Bro SV is the only pokemon game i havent replayed. I cant even imagine the horror of speedrunning it
I haven’t even played the DLCs partially because I’m dreading the button mashing and dialogue. Ugh
I regularly run Nuzlockes of every generation of Pokemon except the Switch games. I cannot bear to run those miserable experiences all over again. Yes. I'd rather play the OG RBY games, with their complete lack of QoL, than play the Switch generations.
@@Zyartat one point I was thinking of nuzlocking gale of darkness, gave up on it cause I couldn't really figure out a way to nuzlock it though
@@dragonmaster3030 Could use a per area wheel to indicate which pokemon to snag. That'd still keep the randomness of "encounters". It would take a lot of planning and research into what an "area" is considered, though.
I beat the elite 4 and then decided it was not worth doing post game
In my completely amateur opinion, completely random time losses like the Poison Base load screen should just be retimed as though they took a set amount of time.
Oh hell yeah
Dont some speedruns have a system so the clock stops during loading?
@@robertharris6092most games do that with memory reading, which you can't really do on an unmodded switch console, so it'd need to be done manually which is annoying.
@@Void_DelphoxStill less annoying than redo a multiple hours run because your loading time was bad
@@Romashka_Sov Yeah but that's only really viable for moderators that don't have full time jobs or other obligations, especially for categories and runs that are as long as what's in this video.
People who wanted the turbo ban clearly haven't experienced RSI in their lives so I can deeply sympathize with your sentiment as I personally went through the absolute sharp pain of tendonitis on my right forearm aka "Tennis Elbow" and it's something don't wish to even my worst enemy due to how painful and demoralizing it is to have it.
Fortunately after some physiotherapy it completely healed after one month, but ever since then I heavily advocate for accessibility features that keep hand health in shape.
I agree, I think it really comes down to people just not knowing how bad these kinds of injuries are. RSI, carpal tunnel syndrome, osteoarthritis, tendonitis, De Quervain's tenosynovitis, etc.; whether you're at risk of developing any of these or already have them, they can be absolutely debilitating. Our hands aren't invincible, and imo, the ethical move is to adopt policies that lead to better hand health and allow more people to compete; sure, getting the rules right to prevent unfair advantages would be difficult, but it's something worth doing.
I've had chronic right hand/arm pain for the last 10 years, and I'm only 30. It never stops hurting, always between 1/10 and 7/10. People who think their hands are invincible and actively *want* to ruin them by constantly mashing buttons just to prove some stupid point are insane. The "no turbo controller" policy described in the video is pretty cruel towards people who literally would have to choose between being in pain or giving up speedrunning S/V altogether. Only because some kid thinks mashing buttons is cooler than holding them or something. Wtf.
Turbo is a good accessibility option on paper, but a lack of willingness to regulate it in speedruns where it's allowed leads to people just getting to abuse 30hz cheat macros that are impossible to replicate with human execution. I know that was an issue in Metroid Dread (not sure if they've improved the rules since) and this very video brings up that happening in Scarlet and Violet. I think they should only be allowed going forward in communities where moderators have a reasonable way to enforce a fair speed cap.
@@neutraldalek4222 totally spitballing but would it be reasonable to gauge it based on an average, like taking a sample of a bunch of speedruns and calculating avg presses per second from that? i can see it being a little tedious but i think it's worthwhile to not gatekeep people with hand problems or those who dislike the idea of developing one while doing something they otherwise love (especially when the option exists)
personally, i think it's gatekeeping for the sake of it. it's not that impressive compared to getting a good run
also i'm sorry to nitpick but the unit for hertz is Hz, just wanted to get there before someone more blunt brings you up on it
I suspect they were more likely experiencing a high economic hurdle of entry into the speedrunning community for that game to begin with, and absolutely don't want to both increase it _and_ lock it into a specific model of hardware that is liable to stop being sold at some point.
Anyone sensible would instead be arguing that turbo should not be allowed, instead "TAS-tools with specified functionalities/specs" should be allowed, and the controller in question would simply naturally happen to fall under it. Design your categories for the emulators, not for third-party p2w hardware.
Hell, ideally the controller would actually be explicitly entirely forbidden, and instead *only* emulator-copies (no runs done on the switch) with speed-up functionality that measures game-time instead of playtime, would be allowed. Because pokemon is a slog to play when you are not at at least 4x the speed (preferably higher). Why explicitly ban the controller too, if the emulator _has the exact same functionality and using would be allowed?_ Because that would encourage speedrunners to develop software solutions (but mainly because it is fun to be petty).
But I never tried those games, so I am just a neutral third party without actual experience of the games and merely shaking my head at the drama that was described.
I have been wondering, why is Scarlet and Violet so laggy, despite looking like trash?
Zelda BotW looked way WAY better, and run so much better as well, and that game came out 7 years ago.
The game is poorly optimized.
Laziness?
poorly optimized and rushed out in 3 years (development started when SwSh released)
Because the paradox of popularity. Pokemon is so successful they could released unoptimized garbage and people would buy it.
And, lo and behold, they did.
Pokémon's been poorly optimized since like Gen 6 at least
"You're wondering why it takes them 5 hours and not quicker" yea no I was thinking the opposite, I know there's a ton of forced stuff and cutscenes and just walking lol, I was honestly surprised to hear it was that quick to be honest
God this game was so exhausting. If there was a final domino that made me want to stop speedrunning Pokemon, it was the community discourse from this game. It really ruined speedrunning for me for a very long time only until this last month, and this time I'm just doing my own thing 😂
Thanks for making this video Pulse
I left one pokemon forum for sending me death threats for calling Pokemon SwSh ass.
0:20 you can't do anything you want at any order, because if you try to do that you are gonna be mopped by higher level Pokemon but also it is impossible to go to some areas without unlocking special features for Karaidon and Miraidon. Also the story still dictates where you gonna go, so no its not really open as people want it to be. At least in the Switch Zelda games you can actually go wherever you want, shit you can actually skip everything and go straight to the final boss if you wanted too.
You can reach any badge area except the badge at the giant lake without any ride Pokemon upgrades
But there is still the issue of the player needing to complete the badges in a specific order if they want a continually increasing power scaling, otherwise they will end up taking on some battles underlevelled whilst ending up overlevelled for other battles
@@typemasters2871 and yet the only thing they make scale to your progress is the levels of the first DLC sub-region
Imagine how funny it would be if you could go to the elite 4 at the very start of the game. Just imagine the challenges to beat the game with as low level Pokémon as possible
@thegoldenaegis That would be so insanely cool to be honest
Yeahh I did every thing on the left side of the map first, and then went to the right side. Unfortunately I was so over leveled by the time I finished the left that I basically one or two shot everything on the left side…. Second half was not nearly as fun.
Just after beating Kieran and pairing for DLC 1 story you can go to Blueberry dlc. Not advisable with the scaling, but you can lose to Lacey and still explore the Terrarium. 20:43 with the "unlock" though is completely wrong. For a speed run involving finishing dlc though you need to do this.
Yeah, I had a friend using an unfinished Violet save go in under leveled to help me finish my Scarlet dex
I’m glad you got that sponsorship, but WHAT WORLD DO WE LIVE IN WHERE;
A) A headphone jack is considered a premium feature
B) I’d be willing to pay that premium
Sintendo
@@JasonGodwin69 LMFAOOO!! Nice nickname.
Apple
I got a new tablet somewhat recently, and it didn't have a headphone jack, so If I want to use headphones with it, they have to be Bluetooth. It sucks. And it's not even Apple.
Audio jack is a human right.
Tl;dr It's because it's a broken, buggy, dysfunctional mess that has no glitches that actually help speedrunners and you're more likely to encounter a game crash instead of skipping an entire section of the game.
But how is it broken, buggy and dysfunctional when no actual glitches occur?
The most broken thing Ive taken from this video is the switchs hardware limitations and the un-optimized software that S/V is.
@@coinneachXO Glitches do occur, just not any helpful ones.
@@coinneachXO there was a whole trend of heavy glitches on the game
@@coinneachXO "Switch's hardware limitations"
Go take a look at how third party games run on the Switch.
The Switch has more than enough power for the POS game that is PS/V. Game Freak just can't be arsed to optimize their games anymore because normies don't care.
@@coinneachXO He literally mentions multiple times that Game crashes were an issue, DID YOU WATCH THE VIDEO?
Hawlucha being called a "discount flamigo" feels so wrong
The lag in this game is so bad that I can't even deal with just running between Dens without wanting to pull my hair out... I cannot imagine how excruciating it would be to try and speedrun it...
Who would have guesses an openworld game with a inlear level curve would make for an awfull gameplay experience
I don’t think it’s the open world level curve’s problem. Because games like Fallout and The elder scrolls are very fun to play.
@elijahfyffe5176 those games level scale tho the stronger you get the stronger the world gets around you.. The problem SV that for example if you do the ice gym there always be in the late 40s no matter how Manny badges you have.
What's the point of having an open world when the game has a recommended level scaled order to go in? If I fight the 8th gym first then gym 1-7 are going to be a boring walk in the park.
@@GamingWarlord64 I hope you realize now why the "linear bad, open world good, microtransactions freedom" propaganda was the worst thing that could happen to gaming
@@GamingWarlord64 I think the solution is what they do in Xenoblade, have general levels but include some high level monsters in even the low level zones. That way, you both go to new and old areas
@@elijahfyffe5176 Yes I don't mind how the overworld pokemon are scaled for the most part but my problem is that the Gyms, TItans, and Star Memebers are never scaled to your badge amount. the 12th badge will always be the 12th badge and if you do that badge first badge 1-11 is made worst dew to being much easyer.
The idea that the switch's successor will play SV with better performance, that's massive copium
@@MeNowDealWIthIt surely after one more year the problems will be fixed right...? 🫠
You're absolutely right, the issues SV has are not the console.
It isn't the Switch is bad, it can run BotW/TotK, it is SV is just that badly made.
Not that I defend Gamefreak but not only will it run better (better console = less optimize needed), they might patch out even more bugs (not the one that hurt speedruns though, those stay)
Game issues are rooted with glitches and memory leaks, not the exactly performance issues. Sure, the game has (very massive) performance issues, but the glitches can't really be fixed without a proper glitch fixing patch
@@nonamepasserbya6658 "better console = less optimize needed"
this type of mindset is exactly why most AAA games barely run at 60fps even with the latest and greatest pc parts
The biggest thing I've learned from this video is that Pokemon fans are some of the biggest victims of Stockholm Syndrome. Pokemon treats yall like garbage at every turn and you just keep coming back for more.
Ikr?
When you tell people that maybe you should stop giving your money to these rushed half baked games they act like you just disrespected their entire family
As a Yugioh player myself, I have to say the Yugioh community is up there too. It makes me sad that the things I used to love so much are getting ruined by crappy corporate practices… -_-
Look, I don't give a shit what you spend your time and money with, but why does spending my time and money with a franchise I like make me "a shill"? Genuine question, and not trying to tell you to "leave the billion dollar company alone" as the memes say, I'm just baffled why you think I have Stockholm Syndrome because I'm having fun and you aren't.
Then again, it's a Switch Pokémon video, and those games are *really* hatable. I may be having some degree of fun, but I do have to agree that some of that is despite the developers' intentions...
Why invest in creating a quality product when customers are willing to pay a premium for inferior options? That strategy just doesn't add up.
@@AstaryuuGaming"I'm enjoying this shit game! Leave the company alone!"
As someone who really hasn't paid attention to speedruns in the 3D era, this was a fantastic introduction to Gen 9's; thank you!
I'm surprised that with load time bugs
It wasn't an allowed rule to be able to pause the timer during loads
(This is coming from someone outside of the pokemon community btw, so maybe there is a reason for it)
Because almost all the tools that automatically pause timers while the game loads do so by reading memory data, which is (as far as I am aware) impossible to do on an unmodded Switch console. You would need either a modded console or an emulator (Switch emulators did exist and were very good before Nintendo did Nintendo things and shut them down) and the game is Nintendo which means it will never ever be ported onto superior hardware.
The only option left then is to either allow emulator or modded console usage which is a total can of worms even before Nintendo corporate gets involved and their IP lawyers shove their tiny japanese sized boots up your ass or to make it so you must start and stop the timer manually which is also a migraine waiting to happen.
I honestly haven't heard of that in any speedruns. Feels like it just adds too much complication to measuring final times.
@@sicklysweetdenouement It's really common for PC games because timer software can check memory to see when a loading screen (or unskippable cutscene) starts and ends. Generally not possible with console games as you'd need a modded system or emulator.
@XavierHyena I'd suppose so. Just not used to that myself given I mostly stick to console speedruns.
As non speedrunner, the game was such a performance mess, that i stopped playing after a week and didnt got the dlcs. Really sad tbh
And for first party titles, that's inexcusable.
ohhh I’m downloading this for my flight tomorrow!!!
ty for the excellent content as always friend ❤️❤️❤️
Safe travels gamer, and thanks so much for tuning in! 😁
Yeah scarvi just aren't fun to replay I can't lie
while I agree skipping the tutorial would have made the scene live a little longer, I also think scarlet/violet are just bad speedrun games that wouldn't have lasted much longer even with tutorial skip.
Bad speedrun games lol
There are many glitches you can do in this game that you can't do in an other Pokémon game.
@@groudonvert7286 there are games besides pokemon out there
@@enickma910 The longer a category is, the easier it is to find improvments of the years.
@@groudonvert7286 if the game's not fun nobody will play it to find improvements
@enickma910 There are people who speedrun Superman 64 in Superman mod (who includes 1 hour of rings that are not present in Any%).
There are people who speedrun FF10 who has about 6 to 7 hours of unskippable cutscene for 3 hours of gameplay where the only thing who can tell if you'll have a PB at high level are crits to skip turns (and the game is still alive and one of the most popular speedrun) or FF9 who's a bit shorter than FF10 but has the worst runkiller ever at the end of the run. A run can die right at the end and there's nothing you can do.
That's what I would say is not fun to speedrun.
19:10 Oh hey its my friend Caro-san!! That actually gave me a jumpscare. lol
Carolio is such a joy to watch, he seriously has the best laugh! 😂
14:22 Damm I feel that I couldn’t feel the whole top half of my thumb for about a week and a half after grinding the hollow knight pantheons
15:17 - This scene just makes me think of that boardroom meeting meme. 😆
CEO: "So, what should we do about Turbo controllers?"
1st guy: "Ban 'em!"
2nd guy: "Allow 'em!"
3rd guy: "Subscribe to PulseEffects."
Im a competitive player (VGC) and a shiny hunter.
I never played nuzlocke or speed running.
Massive respect to nuzlockers and speed runners though. They perceive the game and go through it on a VASTLY DIFFERENT PERSPECTIVE than I do.
Like, even the smallest pixel in movement or the smallest steps matters to them.
I would never have the same patience as they do.
You have patience in your own way though with all the time and effort it takes to get a vgc team in game that is tailored exactly how you want it.
The patience and expense to get blood moon ursaluna is stupid and you probably want 0 IVs in attack and maybe speed but surprise you can't instantly get an IV of 0
nuzlockes can be trivialized with ev minmaxing and overleveling depending on the ruleset you go with
The drama on the turbo stuff for the right reasons is why I stopped speedrunning due to the elitism and pointless toxicity
if SV's issues are so bad SPEEDRUNNERS are having issues with it, then yeah. there is a freaking problem
i love this game and that's why i hate it
On the contrary I would say speedrunners have more of an issue with it than casual playthroughs/ challenge runners/ competitive players/ etc. Sure it is annoying if I lag in lag tree thicket or have to wait in the poison base, but I encounter those issues with a far lower frequency than speedrunners.
But overall I am with you on that. SV is my top 3 fave entry with the issues, it might be number 1 if it was a well polished game.
JRPGs aren't a good genre to speedrun. I wouldn't judge the quality of one based off its speedrun.
seriously! i felt genuine shame by how much fun i had with them when their broken state should be unforgivable. and it's just so tragic bc it has everything it needs to be the best pokemon game ever released, with an open world AND excellent stories that actually keep you invested. them being enjoyable as-is is a testament to how much potential they really had. i wish the brand had suffered for dropping the ball so badly, because they should not have gotten away with it. but here i am with 50+ hours in it anyway. they got us hook, line and sinker.
there's no reason to love it, its literally garbage
@@marcusclark1339 On the technical side I agree, but as I said aside from the many technical issues I think it is a genuinely good game and the competitive formats for this game have also been more fun for me personally. But since this is a matter of taste it is subjective and you are free to feel about this game however you want.
The Fuecoco hate feels extremely unjustified, Skelledirge is awesome, it literally solod a shiny Rayquaza for me last night.
Pokérogue doesn't count
@@Zorothegallade-rpg he's talking about the new shiny rayquaza event in scarlet and violet
@@Zorothegallade-rpgpokerogue mention 🔥🔥😤😤😤
@@icebergerplays9639 ....oh.
People like the design and it's probably decent in certain formats, but it's terrible for speedruns as it's super slow and matches up poorly against the major battles.
Gamefreak is such a terrible dev. Issues like this would be excusable for a Steam early access game. Not for the flagship title in the world's largest multi-media franchise. I'm not asking for the game to hit 120 FPS or anything, I just want a stable 30. Which is a very low bar, especially for a game that looks as bad as SV does. And yet, GF can't even manage that. Add to that the glitches, crashes, and all the cut features and it's no exaggeration to say this is the worst mainline entry in the history of the franchise.
Yeah I’ll be fair, I loved the open world of legends arceus so much and even more so when it got dialed up for s/v. One of the biggest disappointments though for me wasn’t even the horrendous lag or crashes i experienced in my playthrough of scarlet, what really sucked was the sacrifice of indoors. Cant count the amount of times i walked into a door hoping there’d be some map inside, only to be bonked or taken into some kind of shop menu, and every single time i felt more and more like i had seen everything the game had to offer. To complete the scarlet Pokédex (without access to trading ~370/400) it took 22 hours that I don’t remember enjoying much. Just to finish Ultra Sun it took roughly 30 hours of great memorable gameplay that I have a good time replaying today. Meanwhile s/v ask for another 60$ to get an additional 10ish hours of game. When a games speedrun dies you know it wasn’t just because the community lost interest, they lost interest because of the devs, Game Freak really needs to get their shit together and im hoping the first year hiatus in Pokemon history truly aims to fix that. And if they optimize that game for the switch 2 and it runs like crap on the switch (like they did with the Wii U) I make a vow to strictly pirate all games made by game freak as long as I live
I'm a speedrunner and wanted to run one of these games, but I gave up on it for a reason not mentioned in the video: I was having a very hard time with the movement tricks used to get some of the EXP Candies
I originally thought Scarlet and Violet was okay, but after years of nothing being done about the state of the game and a mediocre DLC being released for 35 dollars, it’s literally the worst.
For first party title that is supposed to be the flagship releases for the Switch, show what the system can do and Nintendo propping Pokemon as one of their big four IPs, there's no excuse for the game being in the state its in.
@@rayvenkman2087en realidad si los juegos de Pokémon no se toman mucho tiempo porque deben vender cartas y peluches por eso no le dan el tiempo suficiente y lo hace muy apresurado
You know what's the worst thing about all this? People will still defend these games's lack of quality and modern amenities just because it's Pokemon.
If this was like, just a game that was released on steam or something without the pokemon branding of course there'd be less people actively invested in it because there's not a bunch of games before it but it would be panned for running awful, having outdated graphics, being unbalanced and just overall being poorly optimised, but a lot of people give it a pass cuz it's a pokemon game or "It's on the switch what did you expect"
Honestly I think they should just can the idea of an open world pokemon game until they either work out better optimised gameplay or better their hardware to keep up with what they're trying to make, it just adds nothing as it is and I'd have MUCH preferred the more linear style of the older games to what we have in this, I literally cant play it cuz of the motion sickness it gives me from the framerates being up and down more than a rollercoaster.
Yo disfruté mucho el juego por la historia mecánica
A lot of this has been a problem since Gen 7, funnily enough.
Some people will.
personally i enjoyed it but on my 2nd playthrough i was already sick of it.
I will be waiting until za is out and if its good at all before i get it.
The good will from sword and shield is gone, sure they had issues but it was a step in the right direction.
@lowpointfair4653 I hate that line. "A step in the right direction". What was a right direction? Giving us less Pokemon than DPP, but charging $20 more? What about locking 3-4 Legendaries and Mythical behind a $20 paywall? Maybe it was the removal of charm, and hidden mechanics old games had in favor of a streamline formula? Seriously, what was a "right direction"? Better 3D models? That should be standard practice. And hell the rest of the game looks like hot garbage compared to even Switch Launch Titles. There is nothing positive about Pokemon SwSh forward. It's become a generic sequel people buy just because of the brand name.
SV aren't made to be played in any order, there IS a specific order they want you to do things in, its just not told to the player.
How do I know? Because the levels of the key quests are SET, they do not change. So if you go and do a high level quest, you'll be overleveled for the lower level quests.
Its basically like they unlocked the quest order and that was it.
This was a very interesting time period to relive through this video. I've never quite understood why people wouldn't want to take care of their hands and furthermore FORCE others to mash through text manually causing further pain. However, I disagree with the way turbo was implemented. I want turbo to be something that lifts people up that can't / don't want to mash. At the same time, I dont want it to be faster than a human can mash and be an objective advantage. That is absolutely worth criticism and made opposing turbo completely valid. Ultimately, the ruleset ended up where it ended up and it's just not worth the fight anymore. If you want to compete, you have to use turbo whilst mashing the other button and that's just the way it is. You covered the story of any% very well Pulse, thank you :)
Your fairytale land doesn't exist. At that point your are asking for a ban from Nintendo for modding
@ there are controllers licensed by Nintendo with turbo functionality so I’m not sure what you’re going on about.
@@halqery The specific turbo speed you are talking about. No officially licensed copany would bend over backwards for such a specific turbo setting especially with Nintendo breathing down their neck
@ Nintendo literally doesn’t care. They don’t govern speedrunning at all nor do they outwardly protest accessibility measures, they only care if you modify the console or the software.
honestly, the quality of these videos just keep rising. you’ll hit 100k before the end of 2025, i know it!
Great video!! I personally feel like the speedrun will come back to life once theres a way to record gameplay in handheld mode, or from a switch lite. Nearly all of the performance and slowdown issues the game experiences are docked mode only- because when docked, the graphics are displayed at 1080p, whereas handheld its 720p. I’m not entirely certain if the slowdowns would be fixed if you changed system settings in the Switch to output at a lower resolution (as I believe thats an option)- I’d try it myself if I could, but after my original switch got too damaged to use, I had to settle on getting a used switch lite since I’m broke as hell 😔 Holding out for the Switch 2 so I can go back to streaming switch games.
But, in any case, I only ever played on my original switch (release ver) in handheld mode, and I never experienced any slowdowns in a pokemon game except very niche situations (mostly areas with a lot of water effects; like the lake to get to the titan, or that one big waterfall in the dlc). I’m a shiny hunter too, so I’ve spent hours and hours in a single play session. I thought everyone was exaggerating about the performance issues, until my partner started playing Legends Arceus for the first time and I wanted to watch. He plugged it into the TV and the game slowed to a crawl. We were SO confused, since it had been running perfectly fine up until that point. Thats when I, for the first time, experienced the performance issues I’d been hearing so much about.
I’m slowly grinding through all the games all over again on my switch lite (considering i lost all my save files with the loss of my original switch), and again, no performance issues. There’s something funky going on with the output from the switch to the HDMI that causes the issues. I genuinely think its the 720-1080p resolution jump, so I am very curious to know if anyone has tried resolving the issues for speedruns by changing the output on your settings. Though, I’m no tech expert, for all I know that just downscales it for the TV itself and the system is still using all the power it would to render it at 1080p so nothing would change. I have no clue, which is why it needs to be tested. But its worth a shot if it hasn’t been tried already.
I just wish there was a way to output from a switch lite, or in handheld mode, so the performance issues would go away almost entirely. Like, genuinely, the difference is huge. It was sincerely so mind boggling to me the first time we docked the switch playing Legends Arceus. It was sincerely like night and day with the lag.
As a non speed runner I just see Scarlet and Violet as bad games
the game was broken and laggy so they released updates that made it even buggier and laggier. game freak never ceases to amaze me
Maybe it’ll be like Sunshine where in 20 years the speedrunning community mods in a skip cutscene button
@7:35 The Nintendo's processor is so bad it cant handle Miraidon's jet engines lmao
Is there some rule against using multiple of the same pokemon or is there another reason another flamigo isn't the go-to option for flamigo double battle partner?
The editing had me chuckling like a nutcase. The scream at 5:17 got me good.
Lol, I love how the thumbnail looks like a reference to Toy Story, when Woody was having his nightmare.
The first thing that came to mind when I saw the thumbnail. “I don’t want to play with you anymore”
I think a 47 minute wait to get to play the real game is such a silent killer for motivation and passion. Take the most popular speedrun game ever SM64 - you hit reset on your N64, mash start > press new file > 50 second cutscene > completely free movement
It gives you time to recollect yourself after a fail, but not long enough to drag on. 47 minutes is ridiculous, and not having a skip button in the year 2024 for cutscenes is even more stupid.
Even if you weren't a speedrunner and just wanted to replay the story, you'd find this frustrating.
Would also like to add that as a melee player for four years I know damn well how painful your hands can get from too much button mashing, and completely support the use of turbo controllers in principle. It's a shame there's a problem with people abusing turbo
still laughing to myself that i immediately was able to guess the premise of the vid and thumbnail inspo just from the preview lmao
fascinating to see the progression of this run!
I could never mash normally, I always had to lock my wrist and use my elbow. Individual fingers just couldn't move fast enough. Also I draw, so carpal tunnel and RSIs are literally my worst nightmare
Small correction on the Indigo Disk.
You can enter at any time after meeting Kieran/Carmine in the Teal Mask.
You just can't do anything in the story beyond Lacy's tour until everything else is complete.
This was my first Pokemon (official) Speedrun, and Path of Legends is still my baby. I'm still holding out hope for the things you listed in the end.
Stop asking for Pokemon speedruns. Gamefreak would rather go bankrupt than allowing you to speedrun since speedruners keep complaining about bugs anyway
When it comes to injuring fingers from finger mashing, that reminds me of NES Tetris.
For those that don'e know but might be interested, there are 3 main playstyles in NES Tetris
1. DAS- holding down the direction buttons. DAS stands for Delayed Auto-Shift, because after the first movement of the piece, there is a delay before future movements
2. Hypertapping- vibrating your finger on a button really fast (12+ times per second) to make the piece move faster than DAS
3. Rolling- Rolling your hand on the back of your controller to push the button into your finger at extremely fast speeds
I've never tried Hypertapping or Rolling before, but I've heard that hypertapping can end up really hurting, and there is one top player who hurt his wrist rolling and is currently focusing on DAS (there are DAS only tournaments and open tournaments)
Can someone explain something to me, I've never understood the whole "skipping the tutorial" thing. What prevents someone from just grinding a Pokémon to level 100 *before* going to Mesagoza and starting the run?
We have rules against something like that where we can only gain exp from mandatory fights like Nemona, Arven, and Team Star. Same for stuff like items!
@@PulseEffects That makes sense! So runners still have to show that portion of the game before doing their runs for the day I assume?
@Cochu not necessary actually, you can tell pretty easily based on the starter Pokemon exp and the players bag mid run!
Oh true lol thank you for answering!! I've been wondering this ever since the first discussions of the route lmao
I'd imagine some more creative categories can be added to make it more fun as well, like getting all fly locations, 100% items, 999 coins
you know, stuff that doesn't require interacting with the main story
You think I didn't spot the Lost Odyssey music in the background? Amateur!
You'll have to forgive Game Freak. They're just a small indie company.
A small indie company wholly owned by one of the biggest game studios on the planet.
@@AZSprocketThat’s the joke.
They have literally DOZENS of dollars
A couple issues with the video which I don't know if have been mentioned before, but I figure are worth bringing up just in case
Editing Issues
3:50 Wrong path name used, I assume from copying the element from the previous instances but forgetting to change it
14:00 "To exit full screen, press Esc". When I don't want to download a full video and only need a clip, I often screen record from UA-cam too. It doesn't take long for that blurb to go away so may as well wait a moment before recording though, or just cut out the part of the clip with the blurb
23:21 As a viewer I can only assume these are halqery videos appearing onscreen? Would've been nice to have titles shown in case I or other viewers then wanted to check out the videos being referenced here, instead of going on a Where's Waldo hunt for videos that match the thumbnail.
25:53 Audio hiccup?
The Misleading Point
19:43 This is disingenuous as to what the glitch actually was. While yes it is true that there was a glitch which "could crash the game", it was one that I feel would only hinder casual players rather than speedrunners. It was neglected to say that hovering over party slots 4, 5, or 6 (something that at face value is needed to reach Koraidon/Miraidon the player needs to send out to progress here) causes the game to crash, but players can instead press up to cycle across the top to Koraidon/Miraridon and avoid the crash. This information was stated in the tweet the video clip being used here originally came from (and which viewers of this video would have a difficult time fact checking for themselves as the tweet author is linked rather than the specific video used, placing the burden of finding it onto the viewer, crediting to cover bases rather than making it easy for viewers to actually find specific source material).
I know nothing about Scarlet/Violet speedrunning, but I would think it would be reasonable to assume a speedrunner would prefer to cycle across the top and only move their cursor once anyway, as opposed to 1-6 times (depending on their party size) to achieve the same outcome? Unless there's some reason why speedrunners need to / may accidentally find themselves hovering over party slots 4, 5, or 6, in which case I would've liked to have known why? At least to my reasoning this is a glitch that would make the game unbeatable to a casual player who doesn't know there's a trick, and not affect a speedrunner who both knows the trick, and was already doing it because it's faster than navigating downward across a party anyway.
The trick may not have been known for a while, as Teal Mask released September 13, and the tweet in question which I think really brought the nature of this glitch to the public eye (no idea how many knew the trick before this) was published October 1, so a couple weeks apart. But again, wouldn't cycling across the top be what a speedrunner would do anyway? And if not, wouldn't speedrunners realize the crash they were encountering was consistent? "Could crash the game" makes it sound like it just inexplicably happens from time to time.
And as someone unfamiliar with Scarlet/Violet speedrunning, there was one big question the video didn't answer, and that's how the debated start points would work in terms of level? So if the start of a run is anything up until just getting the starter, makes sense to me. But if it's leaving the academy and now getting full access to the world, how does that work in terms of level? What's stopping a player from just grinding to an absurd level before the academy, and now anytime they start their run from the end of the academy they do so with a full squad and high level Pokemon? As a casual viewer without background knowledge that left me confused.
Anyway, not trying to be a negative nancy here, definitely learned a thing or two about the evolution of the Scarlet/Violet video, was an interesting watch. Just figured I'd bring up the things I caught in the video that I feel would improve quality if they were addressed, towards continuing to make better and better content and all that.
So idk much about speedruns, but I never understood why timers kept running during cutscenes. Why not just pause the timer when you hit a long, unskippable cutscene? You don't need to button spam as hard (perhaps lowering health risks) and you can take breaks in between. Not only that, speedruns are testing your time making choices or skillful and speedy movement, right? Spamming a button to get thru text boxes doesn't seem like something speedrunners should care to measure, so why not cut that out? If it's a couple of text boxes dispersed throughout a battle or scene which you can control your character, then sure, stopping the time would get tedious, so I get not cutting that out to keep the flow of the speedrun, but button mashing thru text during long cutscenes seem like a thing which you could simply pause the time for. Sorta like how the community voted on when to start the speedrun so you don't need to start from the very beginning of the game: you cut out fluff that was easily removable and didn't account for anything super meaningful to y'all.
The fight over that is always it was part of the game so mashing fast is key to be "faster" or just counting anything you can't skip as part of the game overall for fair timing, if you cut out stuff you can't skip Final Fantasy X is like 2 hours of game play and 8 of just kind of watching the story, it's all based on how pure people see the game and to them what the game is, as faster mashing is seen as a "skill" and it means you hold onto this idea of being the best by how fast you skip stuff, anything you can't skip is just seen as time you must waste.
There's a couple reasons. One, it makes for a pretty bad time judging whether or not the game is worth starting a speedrun for. Primary example, imagine playing a FF game with a solid 20 hour of cutscenes, but the gameplay itself is maybe 10-15 hours gameplay. If a speedrunner sees 10-15 hours, they're going to assume it's half the timesink it actually is.
Another reason is consistency. Games with multiple cutscenes and loading screens can't reliably have the timer start/stop, as the say 1 second average missed can become a compounding issue, especially when speedruns are known for being down to the second.
A little unrelated, but I appreciate the use of background music from Gravity Daze. Also fantastic video and breakdown of what happened to Scarlet and Violet's speed run community.
3:50
That said "Path of Legends" a second time instead of "Victory Road."
Does anybody recognise the background music at 2:50 i've heard it somewhere and its driving me insane.
danganronpa
Danganronpa Trigger Happy Havoc (The first game)
OST name: Beautiful Death
Disregard magical monsters, aquire regular flamingo and teach it martial arts.
Checking in! How far you have come!!!!! I'm so happy for you, man!!!!
I'm just desperately clinging onto hope for a fix for these issues, whether it be a patch, or just better optimization on the next console. These have quickly become some of my favorite games, and it physically pains me how much hate they get.
Sadly Gamefreak won't be bothered to fix all the problems that Scarlet and Violet have.
It shouldn't pain you that it gets the hate it rightfully deserves. You can like a game and acknowledge that it's bad.
@@TheResidence.mp4you can also hate a game and acknowledge its not bad.
@@cuttlefish6839
Uh, what? The games are pretty objectively bad, if they weren’t Pokémon games, you wouldn’t be playing them. You would think they were made by an indie dev in a few months. There are lots SV did right for Pokémon, but that doesn’t make them *good* games.
@mattquellobelloagree, they would rather sue the "competitor" instead of fixing the game
That spongebob knuckle crack joke actually had me bust out laughing. First vid of yours I’m watching, couldnt be a better sign.
Oh, yeah... I remember this game. I think it's called "Average 12 FPS - The Game".
The opposite of a speedrun: immediately after the beginning all of the three main quests, go back to the academy and go to Kitakami. Do all of the teal mask dlc with no badges, no ride enhancements. Its insanely fun.
I love when people try to defend this game whenever they see someone complaining about the tech issues.
It’s not fair to people that want to play the game this way.
The one time I ever had active pain because of mashing in a game was when I was playing Godhand, since that game requires constant use of the right stick (especially if you wanted to dodge things in more style), and boy oh boy did it hurt, luckily it wasn't anything permanent, but it made me acknowledge my limits in regards to games and never go over said limit, so it really sucks that people don't want to acknowledge how dangerous it can be
I’m curious how likely it would be for the community to run a fan patch that optimizes the game.
If nobody cares to play the game, nobody cares to patch it, then even if they do, this is Nintendo we're talking about.
@@tails183 And as a reminder, in japan modding games is straight up illegal, specially if it's something that could be used to generate money (Slippy comes to mind). That's why Nintendo just gets away with all those lawsuits while also keeping a golden reputation in its country of origin.
Between Citra, Yuzu, Ryujinx, Palworld, Gary's Mod, and the other shit Nintendo have been doing in the past 2 years. They would've been murdered by Nintendo.
@@tails183People like Scarlet and Violet though
There are a few performance-ish mods (and i think it's possible to install them on a switch) but none that really fixes the core issues. Only small bandaids.
Cutscenes in games to speed runners are what your ads/sponsors are to viewers loll
NGL this is the best comparison i have ever seen lmfao
Almost like the developers stop putting effort into these games and we should stop buying them
Any pokemon game is already gonna be bad for a speedrun as literally every aspect of battles can vary. With RNG, critical hits, moves missing, and secondary effects like status any random battle can kill your run.
On top of all this the game has way more cutscenes and dialouge animations then any previous game on top of the horrible lag.
It really is a shame to see that gamefreak made a game so bad and so poorly coded that even speedrunners dont wanna touch it anymore.
5:26 my mom doesn't know a thing about pokemon but she LOVES flamingos so this is her favorite pokemon
I am very sure the reason why only certain cutscenes are skipped is, because those that aren't break the game if skipped.
SV is held together with spit and two wet paper towels.
Gamefreak made a broken mess of a game and it's not even broken in a fun way ugh.
Scarlet and Violet are just sad games.
I think Macros and turbo-only based glitches (mashing a button INHUMANLY fast to fly for instance) should be the only bans. A speedrun shouldn't be judged based on frame-perfect skipping hours of text boxes.
I do hope that no Pokemon game this year means that the next game is given more polish so that there is less technical issues
Scarlet and Violet I see as having fantastic game design but the technical issues drag it down
Can’t expect someone to enjoy the Mona Lisa if it lags as it loads, it’s of a low resolution, and there’s a chance the picture corrupts and needs to be refreshed
I'm loving the sheer number of anime references in this video. Props to the editor!
while your very informative video is focused on the speedrun side of the games, it really does show how little time gamefreak invests in their games past release and DLC to move on to other half baked projects, I really hope with how little we've heard about the new legends game it'll be better for both casuals and speedrunners
Ain’t no way you said “could probably replace a pc”
I want to know how much time it is possible to save by using a overclocked Switch or Emulator.
Or if they are going to ban the Switch 2 in the Speedrun leaderboards.
Switch 2 runs, if they are faster, would just be under a different variable or subcategory to differentiate them from Switch 1 runs. They won't be banned.
Considering the Turbo rules debacle, I won't be suprised if they outright won't even accept Switch 2 speedrun when someone inevitably found an ACE method for that version.
@@iron___ I don't see why they would be separated even if the Switch 2 was faster which it will be if most of the poorly optimized stuff in the game is actually because of the crap hardware of the Switch itself. I have seen people rip the roms of their games such as Tears of the Kingdom and actually have a better experience and stable framerate on the PC than the Switch so it very well could be the system making it slower even if it was poorly optimized in the first place
What's likely to happen is everyone moves over to the Switch 2 if it actually is a improvement unless we are talking about digital copies then it kinda sucks for them but considering how Nintendo loves patching stuff normies can't do out they probably should have a physical copy of a game they wanna run anyways
@@JohnnyYeTaecanUktena I'm confident they would be separated, and this is based on precedence. The Gen 7 (Sun/Moon, USUM) games are split between 3DS and New 3DS because performance on the latter is better.
Not everyone will buy a Switch 2.
@@iron___ If you say so as unless there is a demand for it there probably won't be a divide just like with language differences. As a lot of the times there is no divide despite clearly Japanese being the fastest, but mostly no divide because there is not really a demand for it
Man, I love Sprigatito.
I wish this would happen with more games. Speed running while interesting has absolutely destroyed alot of gaming communities with many players thinking they have to RUSH & OPTIMISE the utter crap from games with meta builds. Just chill, play the games as intended once in a while. (I've seen this rise in the Monster Hunter community and OMG I wish it would go the hell away because finishing hunts in under 5 minutes is ABSOLUTELY garbage and if you DARE have a set you prefer to use over meta your lobby booted. Heaven forbid some of us like the adrenaline rush you get when the monster it limping off and you have less that 5 minutes left on the clock to kill it.)
But the problem with that argument is that people *have* played the game as intended. Multiple times in fact. Like Ocarina of Time people have likely played that game a dozen times, both as intended and other runs where you find gamebreaking glitches to speed things up. So it stands to reason that eventually people sit back and think; "Hey how fast can I beat this game?" And the rest is history. Hell there's a speedrun category for how fast can you beat the *Smash Brawl Ocarina demo.* Speedrunners are mad crazy and I have to respect that about them.
Its in a gamers nature to eventually break a games back, whether it be for speedrunning or making meta builds that deal half of the final bosses damage in like two hits or to optimize a really hated part of a game and you just wanna speed through it as fast as possible.
Allowing turbo mashing as default is absolutely fucking bonkers
Considering the game barely runs at 20fps on average, it's a wonder anyone still plays this mess (and that's not even mentioning SVs other issues)
I was mad as hell when the skip cutscene option basically didnt work. And no animation skip. I like the gameplay loop of SV, but i cant overlook the slog it is with performance. Its so jarring. If you cant give me 60fps, at least let it be a stable 30 lmao.
One thing. This game doesn't deserve better. The community, sure. But Gamefreak put out a trough of slop and didn't care in the slightest to deviate from maximizing profit and lowering production costs. The GAME deserves to be mocked and forgotten. It's been a joke to watch this be so awful for so long as indie studios continue to release small QoL updates for 10 year old games. WE deserved better.
And nintnedo is suing the better
@@ballom29 that's copium on the level of people pretending the s/v issues got fixed is
@SophieRoseLive what is copium ?
Than nintento is suing or than kisamefishfry is hoping nintendo loose a lawsuit ?
@@ballom29 pretending palworld got sued for being better (which it isn't, it's bland open world streamer slop). Why didn't cassette beasts get sued?
@SophieRoseLive Because casette beats is a 2D game.
Nintendo shameless patents are about 3D games.
" it's bland open world streamer slop"
Are you talking about pokemon scarlet & violet ?
You can't call palworld a bland open world when S&V are 10 time worse on that regard.
(or you admit S&V are really horrible )