spin effects you should know in KSP.

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  • Опубліковано 30 лип 2024
  • Encountering Dzhanibekov effect while building spin gravity gateway station in Mun orbit with SSTOs. Walkthrough / tutorial for SSTO construction and exploring science behind spinning objects in space.
    0:00 - Engage!
    2:15 - Construction walkthrough
    4:55 - Launching SSTOs
    8:45 - Building station
    11:51 - Spin and gravity science
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КОМЕНТАРІ • 43

  • @redpug5042
    @redpug5042 Рік тому +25

    in theory, with a good flight computer, you could dock to the spinning station, you'd just need to provide enough centripetal force from the engines and a good way to control translation when turning

    • @Yakez42
      @Yakez42  Рік тому +10

      yup just need TARS from interstellar to match RPM ;-)

    • @user-zw5wn9cn7t
      @user-zw5wn9cn7t Рік тому +2

      @@Yakez42 "kOS"😉
      Of course, it will take more than a couple of hours, but it is quite possible.

  • @Yakez42
    @Yakez42  Рік тому +9

    Hey hey notification squad! Had a blast making this video! Here is the link for this SSTO craft on KerbalX. Can be improved by rooting main landing gear directly to a cargo bay. With the video setup you need to be a bit more delicate with landings.
    kerbalx.com/Yakez/SLIC-Gateway-mission-04

    • @kukurikat
      @kukurikat Рік тому

      where are u from:?

    • @bloondominus8177
      @bloondominus8177 Рік тому

      you should really need volumetric clouds early acess and TUFX on this game

  • @wxb200
    @wxb200 Рік тому +5

    Dude! Great video! Keep up the good work!

    • @wxb200
      @wxb200 Рік тому +3

      8:15 You laugh just like I do

    • @Yakez42
      @Yakez42  Рік тому +2

      I call it crazy gamer laughter xD

  • @zuthalsoraniz6764
    @zuthalsoraniz6764 Рік тому +3

    You can still have an axial docking port and avoid the Dzhanibekov effect. The trick is to make it not shaped like a line, but shaped like a cross, with the shorter arms of the cross still contributing significantly more moment of inertia than any docked craft will.
    That way, you ensure that the axis of rotation will always be the axis of the largest moment of inertia.

    • @Yakez42
      @Yakez42  Рік тому +2

      Yup, basically getting in resonance with Dzanibekov effect or making it insignificant. From what I got researching this, any rotating asymmetric body would get it at some threshold.

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 Рік тому

      @@Yakez42 The Dzhanibekov effect happens exactly if a non-axisymmetric body is rotating about the principal axis with the intermediate moment of inertia (or an axis close to it).

  • @dasupaking
    @dasupaking Рік тому

    I want your rocket designs just to look at holy mackerel

  • @lukisltu5282
    @lukisltu5282 Рік тому

    8:47 ah yes its my favorite part when you build the sRation

  • @garrettchambers9005
    @garrettchambers9005 Рік тому +3

    Though your design is 'slick' seeing the like lab space where fuel is makes me physically recoil. This build has too much clipping for me, but it looks really pretty, nice work.

    • @ENCHANTMEN_
      @ENCHANTMEN_ Рік тому +1

      I hate how SSTOs in KSP either look totally unrealistic or need tons of exploits to actually work.

    • @nade5557
      @nade5557 Рік тому

      @@ENCHANTMEN_ Cool looking non exploity SSTOs are definitely possible especially with the spaceplane parts, but the cargo capacity/delta V is often bad. People use those insane clipped monstrosities for the long haul missions, or to get some insane payload into orbit

  • @mikeseabrooks7978
    @mikeseabrooks7978 Рік тому

    what mod did you use for the engine effect?

  • @eakarchitekte8111
    @eakarchitekte8111 Рік тому +1

    You are the new Stratzenblitz75

    • @Yakez42
      @Yakez42  Рік тому +2

      Big shoes to fill... although Bradley Whistance and Stratzenblitz75 are two of my most favorite KSP channels!

  • @normalhuman9260
    @normalhuman9260 Рік тому +1

    Do you make alot of ksp videos? If so I'll sub.

    • @Yakez42
      @Yakez42  Рік тому +1

      Have 3-4 ksp videos in the making. The next one would be about the alternative version of Soviet Buran proposed back in 1974.

    • @normalhuman9260
      @normalhuman9260 Рік тому

      @@Yakez42 Sold! Thank you for taking the time to reply.

  • @Ntinos7971
    @Ntinos7971 Рік тому

    What are your mods? I think i know some but i want to be sure. Excluding your part mods

    • @Yakez42
      @Yakez42  Рік тому

      There were no part mods in this video. All crafts are stock. Visuals are Spectra (with all addons), EVE, Scatterer and Waterfall.

    • @Ntinos7971
      @Ntinos7971 Рік тому

      @@Yakez42 Btw i just want to say that all of your crafts are absolutely amazing, the most spectacular looking craft i have ever seen. Now to my real problem.. Because i dont have all the DLC it doesnt let me load the file for the SSTO meaning that i had to copy it from your video.. I think i did a farely good job of copying it since it stills lifts off.. barely.. ( 6 meters above sea level after the runway had ended..) and after it lifts off its VERY VERY VEEERY stable even though i struggle to control it while reentry and it does have enough fuel to go to the mun and back and even a 1 way trip to duna. Now i do have 100 parts less than you.. i dont know where you got 100 more parts but eh it doesnt matter. My real issue is that my copy from your SSTO is kinda not powerful.. Like it cant lift anything other than its own weigth.. Even if i add 1 ton extra weight the SSTO, the SSTO crashed into the ground at a speed of -1 vertical speed and 200 horizontal speed.. So please tell me one way to improve TWR so it actually lifts off.. Btw adding more rockets (rapiers?) isnt helping since that actually reduces TWR..

    • @Ntinos7971
      @Ntinos7971 Рік тому

      Also how much ram does spectra and parallax use in your system? i am buying a new computer in some months so i want to know if 8 gigs of ram will be enough for spectra and parallax or if i will need 16 gigs

    • @Yakez42
      @Yakez42  Рік тому

      So with SSTOs you can check perfectly balanced space shuttle video for design tips. I tend to clip quite a bit of fuel tanks into fairings. Not entirely realistic, but I tend to tell myself that the whole thing is custom fuel tank xD Forbidden KSP tech video also go in depth into aerodynamic tricks of KSP. Can be handy in SSTO construction.
      Considering RAM, well I do run 48GB of RAM and my win10 system can eat up 11GB on its own (even with Edge deleted). So it hard to give concrete numbers when it depends on system. But I can totally say that even with hundreds of mods it is hard to go over 32GB of RAM with KSP. So 48GB is there only for 4k video editing. Also for quite a long time I was running 16GB DDR3 system with moderately modded KSP in 1080p and it was completely fine. In the end of the day I stopped treating RAM as "hardware". I treat RAM these days as storage drives. If I have not enough I just get more. RAM prices are not so high. Motherboards and CPUs in last 15 years have been supporting way more RAM than necessary, like my current B5500-Plus can support 128GB... I will never use that capacity even with 4k editing.

  • @deep_axolotl8223
    @deep_axolotl8223 Рік тому +1

    first comment lets gooo!!!! 😆

  • @Minato_308
    @Minato_308 11 місяців тому

    Do you need dlc for the ssto ?

    • @Yakez42
      @Yakez42  11 місяців тому

      Link to the craft is in the pinned comment. It is pure stock.

    • @Minato_308
      @Minato_308 11 місяців тому

      @@Yakez42 no it´s no u need the making history dlc for it

  • @tuqe
    @tuqe Рік тому +1

    Looks like you put “building sration” instead of “building station” for that segment, great video though!

    • @Yakez42
      @Yakez42  Рік тому

      Good spot. Probably fat fingered r instead of t.

  • @TTOLLIEJl_HAXYU
    @TTOLLIEJl_HAXYU Рік тому +1

    15:19 предэйтинг бУрАн энд ю ту но мор джаст хит супскрайб энд зыс из зэ энд оф зыс видео гудбай комрады

  • @mrorange831
    @mrorange831 Рік тому +1

    8:47 промах или прикол?))

  • @bearmike_360KB
    @bearmike_360KB Рік тому

    Это тот самый учёный, что говорил 6а русском, как и ты :)

  • @jonaa4420
    @jonaa4420 Рік тому

    This is a very clipped craft. Can you build a version of this with no clipping. I’d be extremely interested in seeing that. Same parts just laid out in a way without clipping. Stacking rapiers and clipping them away seems like cheating. I mean why not just clip it all into one pointy fairing lol

    • @Yakez42
      @Yakez42  Рік тому +2

      Faring have plenty of empty space. If it was procedural tank it would be fine, but it is not a vanilla feature. Thing is that small fuel tanks provide drag and putting them inside faring make it playable. And this drag will kill ssto part really fast. You can add two huge levitating tanks on the sides with matching nosecones on both ends and have 0 drag from them. Is it cheating then? It works better than any amount of clipping in this craft. Like any good old game KSP have too much exploits/features to ignore them and roleplay no-clipping purist.

  • @lechimiste5135
    @lechimiste5135 Рік тому +1

    interesting but too much clipping

  • @doping-net
    @doping-net Рік тому

    мастер клиппинга