4:39 : "Just keep trying have some whis-Apple juice to keep you motivated and you'll get there in the end with the power of friendship" Matt you are a legend
most objects out of render do not model atmosphere along their orbit, so space debris will often float around forever, even though they pass the atmosphere. The solution is, go into the tracking center, select the debris, fly it, and as you render it in, on the next pass through the atmosphere, it will actually model the physics, burn up, deorbit and/or explode.
the other solution is to abandon the stages before camera view changes, it happens when periapsis rises above 21 km or so. if abandoned stage has periapsis below that it is automatically destroyed
@@r.i.pwindowsxp6876 yeah, and i feel like that aplies to ksp as a whole, u allways spend an hour in vab, that get rocket in orbit, than do bunch of manouvers, get somewhere, do some stuff for few minutes and repeat
If you ever visit Belgium there is a 1:1 concept model of the Hermes displayed in the Euro space center in the south. You can even see it from the highway as you drive by
@@ogaduby They had one, but it was not needed The Multi Role Recovery Capsule was supposed to be a "lifeboat" for the Freedom Station, aswell as a crew ferry
About Dream Chaser / small space planes not being optimal, it's actually the best way to ferry people to LEO and back again. It allows for easier G loads, it is way easier to reuse. It's way simpler than having a propulsive landing and safer too, take a look at SpaceX's Dragon capsule moving away from propulsive landings. Starship obviously has it because it's supposed to land on Mars. It's even lighter than say a Orion capsule or a Crew Dragon.
Actually, the shuttle did a similar dive at the end of it's flight. It could correct distance coarsely by zigzagging, but fine positioning was done with a dive.
"European lack of experience with space technology" as part of the demise of the concept is actually an pretty interesting bit of history. "Technically" what they learned killed some other interesting concepts and also paid forward to programs like the the X-38, HL20/40 and eventually the Dream Chaser vehicles. Hermes turned out to be vastly to 'dense' for the lift it's airfoils and body could provide which was leading to a very high (capsule like instead of lifting body type) heating environment which would have required a very difficult and expensive new TPS development program hence part of the rising costs issue. The aerodynamic issues you had were also a big part of the "problems' with Hermes though this was know before hand and they'd really hoped that non-aerodynamic-surface (aka big fins :) ) could be avoided but that didn't pan out either. Yes Spaceplanes ARE much cooler than capsules but as you note the latter are actually vastly more practical, especially when going beyond LEO. Now not being a Patreon (subscribed and watch but that's about it) I still have a 'challenge' for you to ignore :) Want to try and build a "Lenticular Reentry Vehicle" in KSP? :)
LOL @ the "Rich and Jeff" bit! :D But yeah, I'd fly Virgin Galactic too. Anyway, it's good to be reminded of the Hermes, that was a nice looking plane. The video turned out to be a very good one too! I enjoyed that.
I understand the debris problem. Found that out early on. That's why I have the debris limit amount in the settings at 0. My ingame excuse is that they are laced with a special stable form of solid explodium and once they are no longer needed, the explodium is detonated and vaporizes the stages and debris.
It’s called Hermies. But all I can think throughout this video is the Martian space ship. Matt you should do a recreation of the Martian Hermies Comand ship
I decided to make a replica because i was so interested. I ended up doing 3 of the mk2 fuselages in a circle to get the right size and shape (a whole one made up the bottom, the tip of two made the top, the nose was just clipping lots of parts, the cockpit was the mk2 cockpit.
Nose mounted spaceplanes are tough. Helps a lot if you add giant fins (AKA Wings) to the booster stage. The OG Dynosoar program involved big wings on the booster.
For the debris thing, the vessels do not decay if not in physics range, so even if they are suborbital they can stay like that forever. You have to "fly" them and they will decay
The interesting thing regarding Hermes is that it has many different iteration and plans. While the most well known version is the one Matt made here ( 3 pilots + 1x pressurized payload area + expansion with engines and rear docking port), I found there are pre-1986 design that carry 6 Astronauts and has and a small open-able cargo bay (similar to KSP's MK2 cargo bay) and engines right with the fuselage (the adaptor will be just an adaptor with no engines/fuel)
About the core stage that's in orbit, the game doesn't calculate drag when the ship leaves the physics range, so it doesn't calculate drag, you can deorbit just by changing into the vessel and waiting
Just saw you in the "Kerbal effect" video from the ksp channel, loving the beard dude!! 😎 Ps; it's nice to hear my favourite ksp youtuber give a shout out to us console players! t's hard at first but you get used to having to dislocate your thumb every 10 seconds to not crash!
I'm not a console player, but I've used computers since the 80s and I've always had an interest in weird software. I know how it feels to have to do something weird and awkward all the time. Some interfaces are just horrendous! lol
There's something beautiful about the Space Shuttle, my one regret about my trip to America is that I didn't see it on the Intrepid. (And yes, I know Enterprise never went to space but y'know it's the Enterprise, if nothing else, the name makes it a spacecraft)
Two options for the "false" space debris: -Just terminate it if part of the orbit is inside the atmosphere -Load them up and wait a few orbits until they properly deorbit
There's an alternate timeline where the Hermes was built and became the premier ride to space after STS-135. Heavy demand leads production shortfalls and due to necessity Europe develops a reusable booster for the Hermes and integrates the upper stage into the ship. SpaceX is never founded and Europe once again controls the world.... *starts singing Beethoven's 9th*
@@eekee6034 Well, the guy is a professional photographer, not a CGI artist. ^^ He uses a model of the Hermes for the outside view, while the inside is full greenscreen, with very convincing digital art made by some professionals he paid for.
I have a LOT of stages with a perigee of 30k and an apogee of 75k. My craft always spend extra time in the atmosphere so that only about 70m/s is needed to circularize. I have those fairings for a reason...
Hey Matt, I know what you mean about the space debris in sub-orbital trajectories that don't disappear from the tracking station. I don't know if it's a bug, or a feature (to prevent loss of a spaceship), but for some reason, if an object has an orbit that just slightly dips into a planet's (or moon's) atmosphere, it won't actually burn up or decay. As you gave said, KSP doesn't simulate orbital decay, so it just has a very simple rule that as long as the Apoapsis of a ship or piece of debris is above 70km, then the Periapsis has to go below a certain height before it automatically destroys it. I'm not certain of exactly what height it is, but I think it's somewhere around 50km-ish. But like I said, that's just a wild guess, I haven't played KSP pretty much since a couple of weeks after the ESA update came out, and even back then, I don't think that I actually knew the height.
If you switch to the debris in the tracking station(assuming it’s already on a suborbital trajectory) and sly it and just time warp to when it enter the atmosphere it will get destroyed and if u can’t be bothered to do that just hit the terminate button in the tracking station
There is a way to have a rocket with a space plane on top and having it fly inverted, and without wings, just use lots of reaction wheels and reaction stabilizers. I used them with an HL-20/Titan IV replica
I did the launch and docking as pilot of Hermes in the real simulator near Cannes at the Space Camp Patrick Baudry, it's quite a memory (in 1990 aged 14). Hermes was quite an elegant proposition, and would not have suffered the same kind of failure the STS did. (others maybe) NOTE : the Dream Chaser still keeps the backward compatibility and options for the Ariane 5 adapter; however a spaceplane under a fairing for me is ... something is just missing.
He gave up listing his visual mods years ago because he often changes them. The data at the top of the screen is Kerbal Engineer Redux. For visual mods, he goes on Google and types, "Kerbal Space Program visual mods" (without the "") or perhaps "KSP visual mods".
The allure of SSTO space planes is probably because it's the ultimate SciFi space ship trope. Everything from Spaceman Spiff to the Serenity shows us a fully self-contained ship that can take off and land independently. What's not to love? Also, in my opinion "Jeff" and "Richard" should _stay_ in space. Life support optional.
I HAVE A CHALLENGE FOR YOU: How far and how much landing could a fully fueled starship go? Arguments: - Superheavy and starship must be stock and fully fueled - The upper stage(Starship) must be refueled in orbit with a tanker starship - Don't need to land the superheavy but MUST land the Starship to complete the challenge - Must land on at least 1 planet/moon except for Kerbin and must be interplanetary Bonus Arguments (nearly impossible): - NO quicksave or quick load - Land on every planets and moons in the Kerbol system (Allow multiple tanker starships) - Rendezvous with multiple tanker starship to refuel every time fly by Kerbin
With the ending of development for KSP maybe do a series with some cool mods coming up? might offer a bit more variety, and with the ending of development, more and more players will have the experience with mods. I have a bunch of like internal interactive cockpits and stuff and it feels like playing kerbal flight simulator sometimes lmao
In the case when you land on eve Here is a gentle suggestion Send a I accent vehicle To Eve ahead of time And the lender would look more like a space plane This is why it would be a good idea when you land on eve land at the smoothest spot of Eve that you can find
Hey Matt, I see you still struggling with docking, just wanted to drop down that you can use the target marker on the attitude indicator as a kind of docking port alignment. It is like following the trick of setting each craft to follow their targets but only from one craft, you use the yellow bird to tell you in which direction your moving with respect to the target mark, and you just try to align the bird with the target. I think you know this I just haven't seen you talk about it.
If you get the opportunity, the Virgin Galactic flights are long enough, you could probably trace the flight of Space Ship III live while onboard to do the first KSP video IN SPACE!
The game doesn't model the atmosphere in objects out of render, and therefore as long as the debris' periapsis is above the surface, and you never switch to it, it will remain in orbit forever. What you can do is go into the tracking station and select it, fly it through the atmosphere, and since the debris is being rendered, physics will be modeled, and the trajectory will change.
12:05, What's next no space polar bears, or space Santa... >.>; Daggers to the heart. Though in all seriousness, just do what every sane person does and destroy it from the tracking station. My headcanon is everything in my space program has Det Cord and gets shredded if it cannot be deorbited in mission. Also use the mods that let you auto recover things, and fly second missions to land pieces. If Musk can do it in our reality then it should be cake to do it in KSP.
Voskhod landed with parachutes and retrorockets, the cosmonauts didn't bail out. Vostok also had parachutes, but they weren't sufficient to slow it down to safe landing speeds, hence why cosmonauts jumped out
the reason why things in the atmosphere sometimes don't de orbit is cause it only calculates the atmosphere physics when flying the ship or being about 250 meters away from the ship so it would de orbit if you go to the tracking station and fly it
A great pity this was never made. I agree with you, space planes are cool. One day, (not in my lifetime) we will make real bespoke rockets almost as easily as the program !
4:39 : "Just keep trying have some whis-Apple juice to keep you motivated and you'll get there in the end with the power of friendship"
Matt you are a legend
Maybe Matt could build this in real life for ESA? Those KSP hours gotta pay off sometime!
Next day: the other esa engineers: how the heck did this man build a space station in 10 minutes
@@CASA-dy4vsfr 💀
most objects out of render do not model atmosphere along their orbit, so space debris will often float around forever, even though they pass the atmosphere. The solution is, go into the tracking center, select the debris, fly it, and as you render it in, on the next pass through the atmosphere, it will actually model the physics, burn up, deorbit and/or explode.
the other solution is to abandon the stages before camera view changes, it happens when periapsis rises above 21 km or so. if abandoned stage has periapsis below that it is automatically destroyed
I tend to just switch in, check that it'll decay eventually, then use abort flight. Who has time to watch it?
@@FatovMikhail When the whole point is realism, what's the point of doing that?
It's also possible to just terminate something, or am I just playing it in easy mode?
@@Vincent_A It is, but some people just don't like doing that.
I do miss your SSTO videos, the interplanetary ones, I feel like it's been a while since you did one of those.
I don't, they were all the same, the mk2 cockpit with a mk2 crew cabin, fuel tanks, delta wings, rapiers and nuclears engines
@@r.i.pwindowsxp6876 this
Was going to like this until I saw it had 69 likes
@@r.i.pwindowsxp6876 yeah, and i feel like that aplies to ksp as a whole, u allways spend an hour in vab, that get rocket in orbit, than do bunch of manouvers, get somewhere, do some stuff for few minutes and repeat
@@vojtechjancura682 Unless….. mods.
imagine being the kerbal crew members walking past matts office and hearing through the door "this rocket will be near impossible to control"
I like to think that his commentaries are just him talking over the chaos that the crew creates
4:40 That slip of tongue got me cracking.
If you ever visit Belgium there is a 1:1 concept model of the Hermes displayed in the Euro space center in the south. You can even see it from the highway as you drive by
it really does look like the dream chaser space craft. Matt you make the best videos of ksp. Keep up the good work!😁
Point to be noted
I cried when he said the space dolphins weren't real. Heartbroken, matt. HEARTBROKEN.
It’s the government they always lie.
They were my favorite animal :(
Are the solar bears still real???
@@pigplayzmc at this point we can’t know
@Pig PlaysMC do you actually wanna know?
please do another video of blunder-birds or a video where you add the "Nauka" module to one of you're space stations!
"you're" = "you are" put together into one word like "it's" is "it is"
*your
Or add the space station to the Nauka module. For realism.
Nauka is not an interesting module, Change My Mind.
@@flynnpury you are an uninteresting peraon
Change my mind
@@flynnpury It's not about the module, it's about the whole story.
I’m french and I’m so happy when someone recreate a french space project in KSP so thank you so much Matt
release the baguette SCP
Has anyone eaten a baguette in space?
What is baguette
@@destroyergameryt1028 who knows
@@destroyergameryt1028 i dont think they exist
Would be nice if Europe had its own manned spaceflight. It's unfortunate they didn't built the space plane
yeah
Yeah
i'd say we're fortunate coz all space planes ended up as money guzzlers... would be nice if we had a capsule of sort we could attach on Ariane tho.
@@ogaduby They had one, but it was not needed
The Multi Role Recovery Capsule was supposed to be a "lifeboat" for the Freedom Station, aswell as a crew ferry
It would cost a huge amount of money for little return.
I agree about spaceplanes! I hope the Dream Chaser flies as planed and convinces others that it's a viable concept.
this aged like milk
About Dream Chaser / small space planes not being optimal, it's actually the best way to ferry people to LEO and back again. It allows for easier G loads, it is way easier to reuse. It's way simpler than having a propulsive landing and safer too, take a look at SpaceX's Dragon capsule moving away from propulsive landings. Starship obviously has it because it's supposed to land on Mars.
It's even lighter than say a Orion capsule or a Crew Dragon.
It would've been really awesome for sure. In fact, Hermes was the closest thing to the original Space Shuttle Orbiter.
Still can't get over that Matt never used the angled nose cones on the SRBs.
Just GOD it's like such a design feature on the Ariane 5.
Actually, the shuttle did a similar dive at the end of it's flight. It could correct distance coarsely by zigzagging, but fine positioning was done with a dive.
When you're so early the video still has 0 dislikes. I hope it stays that way
i just disliked
@@loveskngm31hstsdaily1 why
3 :(
@@loveskngm31hstsdaily1 satan
love your content (i will share with all my friends)
Petition to donate enough money so he can fly on the virgin galactic ship
mo
@@loveskngm31hstsdaily1 mo
No, Starship
"European lack of experience with space technology" as part of the demise of the concept is actually an pretty interesting bit of history. "Technically" what they learned killed some other interesting concepts and also paid forward to programs like the the X-38, HL20/40 and eventually the Dream Chaser vehicles. Hermes turned out to be vastly to 'dense' for the lift it's airfoils and body could provide which was leading to a very high (capsule like instead of lifting body type) heating environment which would have required a very difficult and expensive new TPS development program hence part of the rising costs issue. The aerodynamic issues you had were also a big part of the "problems' with Hermes though this was know before hand and they'd really hoped that non-aerodynamic-surface (aka big fins :) ) could be avoided but that didn't pan out either.
Yes Spaceplanes ARE much cooler than capsules but as you note the latter are actually vastly more practical, especially when going beyond LEO. Now not being a Patreon (subscribed and watch but that's about it) I still have a 'challenge' for you to ignore :)
Want to try and build a "Lenticular Reentry Vehicle" in KSP? :)
French(Cnes): Hermess is my space shuttle
Eu(esa): OUR
LOL @ the "Rich and Jeff" bit! :D But yeah, I'd fly Virgin Galactic too. Anyway, it's good to be reminded of the Hermes, that was a nice looking plane. The video turned out to be a very good one too! I enjoyed that.
I understand the debris problem. Found that out early on. That's why I have the debris limit amount in the settings at 0. My ingame excuse is that they are laced with a special stable form of solid explodium and once they are no longer needed, the explodium is detonated and vaporizes the stages and debris.
It’s called Hermies. But all I can think throughout this video is the Martian space ship. Matt you should do a recreation of the Martian Hermies Comand ship
I decided to make a replica because i was so interested. I ended up doing 3 of the mk2 fuselages in a circle to get the right size and shape (a whole one made up the bottom, the tip of two made the top, the nose was just clipping lots of parts, the cockpit was the mk2 cockpit.
Hello there Discord squad ✌😄
I must say I blanked out aswel when you were talking about subscriptions LOL😂👍
Nose mounted spaceplanes are tough. Helps a lot if you add giant fins (AKA Wings) to the booster stage. The OG Dynosoar program involved big wings on the booster.
For the debris thing, the vessels do not decay if not in physics range, so even if they are suborbital they can stay like that forever. You have to "fly" them and they will decay
The interesting thing regarding Hermes is that it has many different iteration and plans. While the most well known version is the one Matt made here ( 3 pilots + 1x pressurized payload area + expansion with engines and rear docking port), I found there are pre-1986 design that carry 6 Astronauts and has and a small open-able cargo bay (similar to KSP's MK2 cargo bay) and engines right with the fuselage (the adaptor will be just an adaptor with no engines/fuel)
I love how he said 1 and 1/2 out of 3 instead of 1/2 I love this mans dedication to the unnecessary
8:19 I heard “Leave a comment below and I’ll see if I’m a Lowne in this” 😂
But yes! SpaceX is the future, all hail the soon to be lord of Mars!
Yay! A new Matt Video.
Guess the closest thing to this becoming reality is gonna be dream chaser
About the core stage that's in orbit, the game doesn't calculate drag when the ship leaves the physics range, so it doesn't calculate drag, you can deorbit just by changing into the vessel and waiting
Just saw you in the "Kerbal effect" video from the ksp channel, loving the beard dude!! 😎
Ps; it's nice to hear my favourite ksp youtuber give a shout out to us console players! t's hard at first but you get used to having to dislocate your thumb every 10 seconds to not crash!
I'm not a console player, but I've used computers since the 80s and I've always had an interest in weird software. I know how it feels to have to do something weird and awkward all the time. Some interfaces are just horrendous! lol
“Have some whis… apple juice to keep you motivated” 😂😂😂
I forgot is not 5:00 Am in the UK so I’m like “why did he post this now?” 😭😭😭
lol
Lol in Europe we always have weird release hour with american viewer. I know yter who post at midnight with my time period
@OllieSgameZ What you gonna do, throw tea at me?
@@CardZed Boild water?
@OllieSgameZ how am I making fun of Britain❓
Matt:space dolphins arent real
me *having an existential crisis: NOOOOOOOOOOOOO WHY WOULD U DO THAT!!!!!??????
There's something beautiful about the Space Shuttle, my one regret about my trip to America is that I didn't see it on the Intrepid. (And yes, I know Enterprise never went to space but y'know it's the Enterprise, if nothing else, the name makes it a spacecraft)
4:41
- havesome whis-have some Apple Juice to keep yourself motivated, and you'll get their using the power of -Drunk- Friendship - Matt Aug 14 2021
Love the videos Matt! Best Kerbal channel on UA-cam! 😁👍
Ooo a new vid. I can't watch it right now but have to stop by to like and comment!! 😍
ok
Did pretty good making it look like the Hermes.
Two options for the "false" space debris:
-Just terminate it if part of the orbit is inside the atmosphere
-Load them up and wait a few orbits until they properly deorbit
Bucket List for Matt: Play Kerbal Space Program in Space
I would definitely watch a stream of Matt 'flying' all the debris back into the atmosphere to save the space dolphins
There's an alternate timeline where the Hermes was built and became the premier ride to space after STS-135. Heavy demand leads production shortfalls and due to necessity Europe develops a reusable booster for the Hermes and integrates the upper stage into the ship. SpaceX is never founded and Europe once again controls the world.... *starts singing Beethoven's 9th*
“Jeff [Bezos], I bought some stuff at your shop before …” made my day :D
Hermes!
Un autre français ?
@@yoloyjtf Voui. x)
20 years ago, I would have done exactly that. :D I still could, but now I'd use my own designs.
@@eekee6034 Well, the guy is a professional photographer, not a CGI artist. ^^ He uses a model of the Hermes for the outside view, while the inside is full greenscreen, with very convincing digital art made by some professionals he paid for.
@@bobiboulon Nice! But I'd still use my own spacecraft design because I'm crazy like that. :)
Matt Lowne the SSTO God!
Thanks for the idea of a small scale space plane 😍
12:06
*gasp* how could you do this!!!
It's about family, and that is what so great about it!
I have a LOT of stages with a perigee of 30k and an apogee of 75k.
My craft always spend extra time in the atmosphere so that only about 70m/s is needed to circularize. I have those fairings for a reason...
Hey Matt, I know what you mean about the space debris in sub-orbital trajectories that don't disappear from the tracking station. I don't know if it's a bug, or a feature (to prevent loss of a spaceship), but for some reason, if an object has an orbit that just slightly dips into a planet's (or moon's) atmosphere, it won't actually burn up or decay. As you gave said, KSP doesn't simulate orbital decay, so it just has a very simple rule that as long as the Apoapsis of a ship or piece of debris is above 70km, then the Periapsis has to go below a certain height before it automatically destroys it. I'm not certain of exactly what height it is, but I think it's somewhere around 50km-ish. But like I said, that's just a wild guess, I haven't played KSP pretty much since a couple of weeks after the ESA update came out, and even back then, I don't think that I actually knew the height.
a mod i use called the knes mod adds the hermes space shuttle and i never realized that it was to be launched on the ariane 5
If you switch to the debris in the tracking station(assuming it’s already on a suborbital trajectory) and sly it and just time warp to when it enter the atmosphere it will get destroyed and if u can’t be bothered to do that just hit the terminate button in the tracking station
The structure of the plane was built very well.
Matt your a cool person for liking space planes
There is a way to have a rocket with a space plane on top and having it fly inverted, and without wings, just use lots of reaction wheels and reaction stabilizers.
I used them with an HL-20/Titan IV replica
That cockpit was genius
I did the launch and docking as pilot of Hermes in the real simulator near Cannes at the Space Camp Patrick Baudry, it's quite a memory (in 1990 aged 14). Hermes was quite an elegant proposition, and would not have suffered the same kind of failure the STS did. (others maybe) NOTE : the Dream Chaser still keeps the backward compatibility and options for the Ariane 5 adapter; however a spaceplane under a fairing for me is ... something is just missing.
I got the youtube notification for this video while I am 2:35 into the video
Me too
I will get mine probably in a week because yt is stubborn 🤣
haha lol
Yay part 2! Thx matt!
ia
@@loveskngm31hstsdaily1 i feel like i see you on every comment section of matt's videos
Please please please make a video about the mods you use!!! Those visuals are stunning, and I want a piece of it :D
He gave up listing his visual mods years ago because he often changes them. The data at the top of the screen is Kerbal Engineer Redux. For visual mods, he goes on Google and types, "Kerbal Space Program visual mods" (without the "") or perhaps "KSP visual mods".
The allure of SSTO space planes is probably because it's the ultimate SciFi space ship trope. Everything from Spaceman Spiff to the Serenity shows us a fully self-contained ship that can take off and land independently. What's not to love?
Also, in my opinion "Jeff" and "Richard" should _stay_ in space. Life support optional.
I would love to see Matt use mods that would be a amazing series
I HAVE A CHALLENGE FOR YOU: How far and how much landing could a fully fueled starship go?
Arguments:
- Superheavy and starship must be stock and fully fueled
- The upper stage(Starship) must be refueled in orbit with a tanker starship
- Don't need to land the superheavy but MUST land the Starship to complete the challenge
- Must land on at least 1 planet/moon except for Kerbin and must be interplanetary
Bonus Arguments (nearly impossible):
- NO quicksave or quick load
- Land on every planets and moons in the Kerbol system (Allow multiple tanker starships)
- Rendezvous with multiple tanker starship to refuel every time fly by Kerbin
idk is this posible
"Had some wisk....."
you can't drunk while flying a rocket
"Apple juice!"
With the ending of development for KSP maybe do a series with some cool mods coming up? might offer a bit more variety, and with the ending of development, more and more players will have the experience with mods. I have a bunch of like internal interactive cockpits and stuff and it feels like playing kerbal flight simulator sometimes lmao
and you can do really cool stuff with like life support systems and satellite mapping and stuff
"Have some whisk-Have some apple juice" LOL
Also make the adjustments later in the flight sometime helps as well
You are the best ksp gamer
sus
In the case when you land on eve
Here is a gentle suggestion
Send a I accent vehicle
To Eve ahead of time
And the lender would look more like a space plane
This is why it would be a good idea when you land on eve land at the smoothest spot of Eve that you can find
Hey Matt, I see you still struggling with docking, just wanted to drop down that you can use the target marker on the attitude indicator as a kind of docking port alignment. It is like following the trick of setting each craft to follow their targets but only from one craft, you use the yellow bird to tell you in which direction your moving with respect to the target mark, and you just try to align the bird with the target. I think you know this I just haven't seen you talk about it.
If you get the opportunity, the Virgin Galactic flights are long enough, you could probably trace the flight of Space Ship III live while onboard to do the first KSP video IN SPACE!
The game doesn't model the atmosphere in objects out of render, and therefore as long as the debris' periapsis is above the surface, and you never switch to it, it will remain in orbit forever. What you can do is go into the tracking station and select it, fly it through the atmosphere, and since the debris is being rendered, physics will be modeled, and the trajectory will change.
I like the virgin galactic one as well Matt spaceplanes need more development
my morning poops are always comforted by your kerbal endeavors. may god bless your soul Mathew
Theres this game called space sailors on roblox that is actually making the Ariane space plane, but with the Atlas V rocket,You should check it out!
i did
Nice vid
I made a spaceplane right after this like this video and it was ridiculously hard to control.
Would you do the MUSTARD shuttle concept? That thing was crazy, but I wonder if you could do it.
I gonna use this spacecraft as a crew transportation system for my space station.
KSP forum user Well has a very nice European parts mod called KNES that includes two different variations of the Hermes for anyone interested.
YES, FINALLY, HERMÈS
12:05, What's next no space polar bears, or space Santa... >.>; Daggers to the heart. Though in all seriousness, just do what every sane person does and destroy it from the tracking station. My headcanon is everything in my space program has Det Cord and gets shredded if it cannot be deorbited in mission. Also use the mods that let you auto recover things, and fly second missions to land pieces. If Musk can do it in our reality then it should be cake to do it in KSP.
Now you made the space dolphins cry
10:10 does it have any parachutes, or would it work like Vostok and voskhod so the kerbals use their own parachute?
no
watch the last ariane space station, they jump out cos kerbal has person paracute
Voskhod landed with parachutes and retrorockets, the cosmonauts didn't bail out. Vostok also had parachutes, but they weren't sufficient to slow it down to safe landing speeds, hence why cosmonauts jumped out
@@MattLowne interesting to know, but what does the escape capsule use?
With the power of friendship
SpaceX: we lost another starship what do we do now?
Elon Musk: we use what only makes sense! "The power of friendship" - Matt Lowne
the reason why things in the atmosphere sometimes don't de orbit is cause it only calculates the atmosphere physics when flying the ship or being about 250 meters away from the ship so it would de orbit if you go to the tracking station and fly it
Correct. Additionally, everything with a PE < 25km gets deleted once its current on rails height drops below 25km.
The real genius is matt....
YES
Ah! I named my Hermes the Goose and Pelican in Mars Horizon. Big bird names.
SPACE DOLPHINS ARE TO REAL!!!!!!!
I tried making a very similar craft and could not fly it AT ALL. It’s great to see I’m not the only one
The blended cockpits make it look rather British, a bit like a Hunter T.7.
Next video ideas, maybe pls: Voyager 1 or 2 or the cassini-huygens
A great pity this was never made. I agree with you, space planes are cool. One day, (not in my lifetime) we will make real bespoke rockets almost as easily as the program !