Hey I'm far from an expert with blender (obviously as someone who needs videos like this) but I think there were a few unnecessary extra steps at the beginning there.. Just no need to go and make the body and arms and legs as separate objects only to join them after, you can add a new mesh with ctrl+a in edit mode just like object mode and then there's no need to worry about zeroing them out or joining them
Greeting poly flo. This has truly helped me so much. More than you can imagine. Now that i can animate, my wife wants me back! Thanks to you i dont need a therapist anymore. Bye bye
im working on bones for my character, but when posing the bones it seems to change the size of the object that has that bone. how to fix this and whats this called?
update, i figured that out, but it doenst move the mesh in pose mode, and only moves the mesh as one single unit because i cant move individual bones in edit mode
This was great, thanks!
Finally, beginner friendly rigging tutorial. It was really helpful. Ty man.
Hey I'm far from an expert with blender (obviously as someone who needs videos like this) but I think there were a few unnecessary extra steps at the beginning there.. Just no need to go and make the body and arms and legs as separate objects only to join them after, you can add a new mesh with ctrl+a in edit mode just like object mode and then there's no need to worry about zeroing them out or joining them
Greeting poly flo. This has truly helped me so much. More than you can imagine. Now that i can animate, my wife wants me back! Thanks to you i dont need a therapist anymore. Bye bye
Glad I could help
awesome tutorial for beginners good job bro🙏🏼
Thank you 🙌
Omg, it works!!! It took a while to find the right video
Thanks for this! Really helpful introduction.
Glad you enjoyed it!
Keep up the great work! I’m learning blender myself! 👍🏼✨
Thanks dude. I followed it exactly and it worked for me.
Good to hear!
if anyone else is stuck at 9:00 (connecting the tail bone) make sure you select the tail bone first so the spine has a lighter yellow outline
thx now i can do my commander mark
thank you so muchhh
im working on bones for my character, but when posing the bones it seems to change the size of the object that has that bone. how to fix this and whats this called?
How do I make my bone go directly up?
this does not sound good without conext
press z
i dont have the option to parent with automatic weights
update, i figured that out, but it doenst move the mesh in pose mode, and only moves the mesh as one single unit because i cant move individual bones in edit mode
for some reason when i try to use the symmetrize, it doesnt work, is there any reason why it doesnt?
nvm i didnt rename it correctly
thanks for letting me know