Not bad! One small point - weight painting is vertex based, so knowing that makes it a little easier. With the main body being a cube - all you gotta do is aim for the corners. 😃
For something like this, I'd just select the entire cube in weight paint and hit shift + k to just paint the whole thing. Covers all surfaces of the faces selected with bleeding over so the mesh doesn't have speration during movements
@@TheInnerWorlds i did this the following way with weight painting so the square streched and squashed. I gave eash bone a bit of the square. Like the shoulder blades moved the top part of the square and the hips the lower while the spine bone moved the middle part. I tried painting the whole square but I found during the animation it was lacking the strecth and squash i liked.
If you're having issues with inserting keyframes make sure your mouse cursor is over your armature when you press I, or you won't see all the options you need Awesome video, probably the most concise and clear I've seen on rigging simple character so far - thank you!
@Ozba11s@chez what do you mean what buttons? Not trying to be annoying, I guess if I understand specifically what's not working i can try to help better
This is the best rigging tutorial out there, it really helped. Tip: if you have already made a different character from a modelling tutorial you probably won't have to do the weight paint part.
great stuff mate. all other tutorials I saw were unnecessarily complex like animating really complex stuff and I couldn't make head or tail of it. this just teaches bare bones and now its super clear for me. appreciate the work
This is my 1st attempt at rigging and animation... So, with your tutorial, I rigged and animated my 1st basic block human model... I am happy... Now I can rig and animate my rubber ducky character... Thanks for sharing...
THANK YOU, I'VE BEEN TRYING TO FIND HOW TO AUTOMATIC WEIGHT THING TO MOVE THE CHARACTER FOR SO LONG AND YOU FINNALY EXPLAINED IT TO ME IN AN WAY I UNDERSTOOD :D
Thanks man, this really helps coz it uses very simple example cubeman. Previously I was learning from video that uses complex examples like human, octopus object but it was really confusing for beginner. This video enabled me to understand the basic and successfully animate in pose mode.
8:38 When I move the bone in the body, the arms move but the legs remain still. I have gone through the entire tutorial three times, but the results are still the same. Does anyone know what I might have done wrong?
Thank you for this perfect tutorial. I watched 3 video's last night and couldn't got it. Found this video this morning and got my body rigged quickly. Great tutorial.
Hi, great video but one question. At 5:28 when you're extruding from the spine, you're extruding from the head. Unless I'm missing something, the extruded bone is not parented in the same way the arms bones are. I know that's because heads can't parent heads. As a result when I move the spine around it doesn't effect the hip. My question is why doesn't yours have that issue? Thanks for the help!
I've done everything with a body more complex, and now that i'm moving the armature the body doesn't move, can someone explain me why or the what could be the problem?
Hello, when I grab the spine in pose mode and try to move it, it only grabs the top part of the body ( @ 8:39 in the video) leaving the hips and bottom half seperate from it. Do you know what I could have done wrong? I re-watched the vid and re-did the rig multiple times but i cant seem to fix the issue.
Quick tip to those who found that Alt + R doesn't work. It probably has to do with your Nvidia Overlay taking over that command. Go to Geforce experience -> Settings -> Turn off overlay. Or, if you still want the overlay, edit the hotkeys and replace Alt + R hotkey with, say, for example, Alt + P. This should now work.
Thank you this got me going! The auto-weights for me were the hardest part. They were going nutso. It was one of 2 things I think. A) I did not have the transforms applied on the CubeMan mesh prior to parenting the rig. B) I had a lot of overlap in the arms/legs and the main body. Apparently that causes issues with auto-weighting according to this one lone post I read somewhere.
@Poly Flo Thank you for this great video. I've only one issue that the spine bone does not connect with legs. Although I did exactly the same by clicking bottom dot of the spine bone and then extruded legs accordingly. But when I click the spine bone and move, it only moves arms with it while legs stay there. Please advise what could be wrong? Thanks in advance.
@@poly_flo Yep I exactly followed the video. In Edit Mode it works fine but in Post Mode, the "root" of spine bone does not connect with the "tips" of left and right hip bones. Is there a way to do this?
i got this little problem. The spine bone just wont connect to the hip. When i move the spine the hip just doesnt want to move. im on 3.4 btw. if anyonw got a solution it would be more than welcome
thank you for this tutor, it was very useful. For others i would like to tell my problem: after extrude legs didnt move with other bones. it can be fixed by adding parent (bone properties> relations> parent)
When iam in object mode @8:50 ~ and i select my armature and my object with shift + Left and than switch to weightpaint mode i can't see my armature anymore. Just see my object in blue, how can i fix that?
If this video helped, be sure to subscribe! I am trying to reach 1000 subscribers :)
Thankyou for this simple video this helps can you a video of how to import they model and animation in unity please?
frick. useless
I can’t do loop cuts for some reason :/
@@PXLFrosty84 press ctrl key and r
@@ethankendall7575 it wasn’t working for me
Not bad! One small point - weight painting is vertex based, so knowing that makes it a little easier. With the main body being a cube - all you gotta do is aim for the corners. 😃
He wanted to cut corners....Don't be a square. XD
For something like this, I'd just select the entire cube in weight paint and hit shift + k to just paint the whole thing. Covers all surfaces of the faces selected with bleeding over so the mesh doesn't have speration during movements
@@TheInnerWorlds i did this the following way with weight painting so the square streched and squashed. I gave eash bone a bit of the square. Like the shoulder blades moved the top part of the square and the hips the lower while the spine bone moved the middle part. I tried painting the whole square but I found during the animation it was lacking the strecth and squash i liked.
If you're having issues with inserting keyframes make sure your mouse cursor is over your armature when you press I, or you won't see all the options you need
Awesome video, probably the most concise and clear I've seen on rigging simple character so far - thank you!
Thank you I was so confused
THANK U SIR I WAS GOING CRAZY
@Ozba11s@chez what do you mean what buttons? Not trying to be annoying, I guess if I understand specifically what's not working i can try to help better
YOUR A LIFE SAVER SMALL DETAILS BUT SO DAMN IMPORANT IM CRYING THANKS
Where🗿
This tutorial is awesome, short and straight to the point.
thanks!
From now you are the one that started my 3D animation career :3
Omg it worked Ty so much I’ve stayed up for three days trying to figure this out
This is the best rigging tutorial out there, it really helped.
Tip: if you have already made a different character from a modelling tutorial you probably won't have to do the weight paint part.
thank you!
great stuff mate. all other tutorials I saw were unnecessarily complex like animating really complex stuff and I couldn't make head or tail of it. this just teaches bare bones and now its super clear for me. appreciate the work
glad it helped!
Much easier to understand than the other video I watched on this. Thank you.
Great to hear!
nice job simple and really slow , much love
This is the best tutorial ever. I swear. Everytime I ran into an issue, I always found myself coming back to this.
TNice tutorials is literally the best tutorial on UA-cam. It's right to the point, and very informative at the sa ti. Thank you so much
You're very welcome!
i love how chill these tutorials are, learned alot, subscribed!
I loved how you went step by step to make it easy. Thank you! :)
really simple and efficient for beginners, i begun animating on more complex characters and this one just go straight to the point
Glad it helped! Yeah I plan on making a more advanced rigging video soon
@@poly_flo when i said simple it was meaning perfect for beginners, this is a difficult thing to make things look easy
@@S9universe ah I see! thanks
This is my 1st attempt at rigging and animation... So, with your tutorial, I rigged and animated my 1st basic block human model... I am happy... Now I can rig and animate my rubber ducky character... Thanks for sharing...
Glad I could help!
There was one tiny step I was missing figuring it out on my own, and you had it. Thanks for the video man
"Lets slow down and take one step at a ti"
Agree. A bit to fast to understand really.
I finished it, If you miss something replay it. You can also make the video speed to 0.5 or 0.25 if you dont want to replay
@@achilles_wiggen luckily this is youtube which allowed you to watch a video as many times as you want!
This is the best rigging tutorial ever u saved me from eternal pain
I know this is an older tutorial but it just helped me so much I subscribed and yelled in success!
Quick, easy and to the point. Thank you!
Thanks Aaron!
simple but the best basic tutorial so far, thanks
Thanks bro! Im gonna try and create a youtube series about a cube character stuck inside a virtual world with this video! I owe you!
if your leg bones don't move along the main bone just select all bones, ctrl+P and 'keep offset'.
it should work now :-)
NICE tutorial. Brand new to game development and this has gotten me out of a HUGE rut, man. Thanks!
Glad I could help!
I'm sure there is much more involved to make advanced animations, but wow did this intro make me less fearful about the features for rigging.
THANK YOU, I'VE BEEN TRYING TO FIND HOW TO AUTOMATIC WEIGHT THING TO MOVE THE CHARACTER FOR SO LONG AND YOU FINNALY EXPLAINED IT TO ME IN AN WAY I UNDERSTOOD :D
Finally someone did in in 10 minutes instead of 25 or damn 50 minutes!!!
This is really helpful! I've been looking for good tutorials for long and this one was the best :) keep going! We're looking for more vids like that ✨
I did everything in the video but when I try to move the bone after parenting it the bone moves independently
You probably didn't add the the weights to it
Did you parent the right object? Are you using edit mode?
Thanks man, this really helps coz it uses very simple example cubeman. Previously I was learning from video that uses complex examples like human, octopus object but it was really confusing for beginner. This video enabled me to understand the basic and successfully animate in pose mode.
Perfect video, well made and very helpful. Thank you.
You fixed my biggest issue ive been having with modeling... THANK YOU!!!
How did you use the Edge ‣ Loop Cut and Slide? I can't manage to even locate that tool at all.
BRO THANK YOU SO MUCH I’ve watched many tutorials and thought as a 3D artist I would never rig anything thank you!!
Happy to hear that!
Dude you're so hype haha I love it! Great tutorial :D
BEST EXPLANATION BRO! THANK YOU!!
yay i finally learnt how to animate
very good tutorial
8:38 When I move the bone in the body, the arms move but the legs remain still. I have gone through the entire tutorial three times, but the results are still the same. Does anyone know what I might have done wrong?
thx you helped me animate the character i needed for my game
awesome!
Wow thanks, this has a game changer to my modelling on blender thanks, your tutorial is really easy to understand.
I spent half an hour trying to do this, thank you so much lmao
AMAZING TUTORIAL
This is fantastic. Thank you. I’d love to see the more complex version as well
awesome basic video. thank you for sharing your knowledge!
Thank you so much for such a simple demonstration. I really like it.
Glad you like it!
@@poly_flo New sub here! Please upload more simple tutorials like this! Would love to see cascadeur vids as well :)
Finally, a rig tutorial that I could understand and reproduce in my own blender file. Thank you!
Great, simplified tutorial!
Thanks to you i've made my first own rig for a simple character :D
Thank you for this perfect tutorial. I watched 3 video's last night and couldn't got it. Found this video this morning and got my body rigged quickly. Great tutorial.
thank you very much for the tutorial, it helped me to know how to do a clean work!
Hi, great video but one question. At 5:28 when you're extruding from the spine, you're extruding from the head. Unless I'm missing something, the extruded bone is not parented in the same way the arms bones are. I know that's because heads can't parent heads. As a result when I move the spine around it doesn't effect the hip. My question is why doesn't yours have that issue? Thanks for the help!
Did you solve this? It seems there was an update at some point which changed this, and the offset option for parenting doesnt work as intended
@@conorcarmichael HI, sorry I didn't see your reply. No, still stuck. Any suggestions welcome. Thanks!
I've done everything with a body more complex, and now that i'm moving the armature the body doesn't move, can someone explain me why or the what could be the problem?
if i'dlike exporto to unity 3D and give input as i can doing?
Face!! Thank you very much!! I'm starting with the blender and this helped me a lot. Best rigging for beginners so far.
When I right click, it just selects the bone. No menu pops up. Do I have to change something in settings? Someone plz help!
Thanks. Really useful! Simple and Easy to understand
Hello, when I grab the spine in pose mode and try to move it, it only grabs the top part of the body ( @ 8:39 in the video) leaving the hips and bottom half seperate from it. Do you know what I could have done wrong? I re-watched the vid and re-did the rig multiple times but i cant seem to fix the issue.
Same here man. Although, after a while, I noticed that there's an orange dot that we're missing. Could be the reason why. Wish he could respond.
Thank you so much! This helped me out with how to rig.
Quick tip to those who found that Alt + R doesn't work. It probably has to do with your Nvidia Overlay taking over that command. Go to Geforce experience -> Settings -> Turn off overlay. Or, if you still want the overlay, edit the hotkeys and replace Alt + R hotkey with, say, for example, Alt + P. This should now work.
tysm!
Thank you this got me going! The auto-weights for me were the hardest part. They were going nutso. It was one of 2 things I think. A) I did not have the transforms applied on the CubeMan mesh prior to parenting the rig. B) I had a lot of overlap in the arms/legs and the main body. Apparently that causes issues with auto-weighting according to this one lone post I read somewhere.
Extruding the hip bone from the Spine bone breaks the connection between the bones, and I'm left with a seperate bone, how do I connect them back?
You made my day! Thanks Bro!
incredible tutorial for beginners, truly just the basics
Simple but powerful video! :D
Thanks! 😃
Indeed!
Very good! Easy to understand
Bedankt
Thank you for the super thanks!
@@poly_flo keep making those kinds of video's :-)
super. The best tutorial for me. Thank YOU :)
thanks bro. I so long time looked for your video, you can't imagine
Sa. TNice tutorials quarantine is making question my whole existence.
Really lovely tutorial, thanks 🙂
You’re welcome 😊
My character isnt attached to the bones after the CTRL + P with weights. I dont understand how to correct this
@Poly Flo Thank you for this great video. I've only one issue that the spine bone does not connect with legs. Although I did exactly the same by clicking bottom dot of the spine bone and then extruded legs accordingly. But when I click the spine bone and move, it only moves arms with it while legs stay there. Please advise what could be wrong? Thanks in advance.
what mode are you viewing in? pose mode? edit mode? because you have to be in the exact mode i was in when connecting or else it will cause issues
@@poly_flo Yep I exactly followed the video. In Edit Mode it works fine but in Post Mode, the "root" of spine bone does not connect with the "tips" of left and right hip bones. Is there a way to do this?
@@bigscreengaming Same here bro
I also have the same problem, how did you solve this problem
@@rootsan5635 same problem here
this still holds up thank you for teaching me this!
This was extremely useful! Thank you for making it
Awesome tutorial man, thanks a lot!! You have a new subscriber ;)
Thanks for such a detailed video.
Thanks man, your tutorial was very helpful.
thank you... you explain riging simple way.
so cool! this is my first time animating.. Thank you!!!
watching this in 2024! the only bit i had difficulty with was the bit where you make the bones symetrical but i fixed it =)
it helped, symetrise tool not working for me tho
This is the best rigging lesson ever! Thank you :)
THANK YOU SO MUCH i had trouble doing this
glad it helped!
Amazing video bro keep it up
Thanks man keep it going!
i got this little problem. The spine bone just wont connect to the hip. When i move the spine the hip just doesnt want to move. im on 3.4 btw.
if anyonw got a solution it would be more than welcome
Thanks to this video, now I know how to properly rig and animate a character. Thanks a lot, man!
This was so easy for me to understand, thank youuuu 🦭
Bro thank you my character is animating now
Congrats ! I started right before covid when the recession Nice tutorialt. I held those stocks and made a killing. I bought dividend stocks and made a
Thank you. We need to learn to walk before we can run.
welcome!
easy to understand, thank you :)
thank you for this tutor, it was very useful. For others i would like to tell my problem: after extrude legs didnt move with other bones. it can be fixed by adding parent (bone properties> relations> parent)
best best best....Thank You So Much for this video ...It helps me very much...Please make more videos like that💖💕❤️
thanks! I plan on making more soon!
@@poly_flo ❤️❤️❤️Thank you very much❤️❤️❤️
thanks bro, good explaining by the way
Thank you, super help ful!
When iam in object mode @8:50 ~ and i select my armature and my object with shift + Left and than switch to weightpaint mode i can't see my armature anymore. Just see my object in blue, how can i fix that?
Best video on rigging that I have seen! Love the pace!!
Wow, thanks!
@@poly_flo I wish I could send you a picture of my 3D model/rig and how far I've come! This video really gave me the confidence I needed..
You're Awesome, Brother, many thanks!! 😊
You're welcome!
you for uploading tNice tutorials for free and providing education to beginners.
My pleasure!