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Rig and Animate Character in 7 Minutes Blender 3.3
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- Опубліковано 24 вер 2022
- Rig and Animate Character in 7 Minutes Blender 3.3. Learn the easiest and fastest method on how to rig and animate a character in Blender. We will create the 3D low poly mesh from scratch, then create the armature and bones, then rig and animate it after.
Watch my other Blender tutorials here
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I was about to give up on Blender, it just looked too complicated. This tutorial helped me stick with it, thanks very much.
Side note, in Blender 4.x you need press K, not I to get the menu for KeyFrame (I key just adds one, not sure what parameters are set if you hit I). Great Tutorial BTW
Thanks !!
this tutorial worked much better and was much quicker than the other one for me! thumbs up + sub
Yep, that worked. Tried doing this a while back and got nowhere, so I guess you explained it better than whoever I watched before. Thanks.
Came back to this because I was having no luck with doing it again, and now it doesn't work anymore. This is without a doubt the squirrelliest program ever made. I'm not even surprised at this point. It's constantly refusing to do things I've done dozens of times before, seemingly at random.
Great Tutorial. To the point and quick while pretty much covering all the animation essentials.
Who knew a couple cubes mashed together could have so much personality. Getting super meat boy vibes.
Thanks for sharing, dude!
thanks, was really simple and helped alot!
Absolutely love you, I've been trying to rig with all these other "tutorial" videos out there on youtube. Rewatched each of them about 5 times and gave up. I've watched your tutorial once and immidetaly got it. Thank you so damn much, keep doing what you're doing. You obviously deserve more subs and likes. Again, much appreciated
great well explained simple tutorial. Thanks bud
Finally someone tells simple.
I was looking for a good working riging video , And now i study it . Thanks a lot
Rigging isn't as scary anymore thanks!
I'm trying to rig a much more complicated model and I can't figure out how to do the loop cuts! No matter what I try, moving the armature doesn't move the model...
Thanks for the tutorial, I'll try to practice it myself
Thanks for watching!
In blender 3.5 when extruding bones from the root they doesn’t stay connected, does anyone know how to fix that?
great video leaned more in this than any other video like this lol great job!
Thanks! glad it helped
Is there an easy way to reset your positions to a starting point? I keep going to frame 0 and making a copy.
Thank you for taking me to this video! It finally worked! New subscriber
Glad it worked! Thanks for the sub
Jeeez, you saved my life bro
That helped a lot, thanks.
Thanks man, awesome tutorial
I wasted the whole day trying to rig it using unity, even though I got the rig in, the animation was painful, now I will just rig, model, animate in blender and set up the procedural animation in unity
I don't know why but after ctrl+p auto weights my mesh is not moving in the pose mode :(
mine too I will find a way soon
thank you!
Thanks bro 👍❤
Anytime!
I followed your tutorial but mirroring just never works for me. Can anyone explain?
Brother, I do not find with automatic weights. Plz help
Hmm why does armatures give so much confidence blender seems just as simple as 2d software all of a sudden
What does the shift key do in other instances? What a great hack!!! Can you do a video that links eyes and nose to the head mesh?
shift click allows to select multiple objects. For connecting, do you mean you have separate meshes for each eyes, noses, body or you are referring to the armature bones for eyes, nose and body?
My problem is that my characters features like the eyes and mouth (which are very simple, basic shapes) dont stay with the movement, everything else is perfect.
If I understand you right: the eyes on your character stay in place and don't follow the head movement. If that is the issue, you have to select eyes and weight paint them so they are 100% assigned to head bone only.
Great video! Question tho, the command shft+E doesn't mirror the bones for me, any ideas what this is happening?
Thanks!
did you select the X button at the top right corner before trying that command?
@@poly_flo can you specify on the x button? I had this same trouble and dont understand. Thanks!
@@poly_flo so i figured out the mirror hotkey, but when i hover over the bone and press E or Z, it does nothing except make tthe bone inverted
@@poly_flo I found the problem, it was my mistake I didn't position the model to be in front view. thanks for the reply, anyway :)
@@Munkaa glad you figured it out!
does anyone know why whenever i want to mirror my rig/armature it wont mirror? idk why
sorry to unable to give more than 1 click ,awesome
i have watched so many tutorials but it just wont let me extrude
Tutorials of healthy man
Good
Thank you!
When I try to move model,it kinda mirrors..
Please can someone tell me how to turn aremture creation on click off I can not select anything in my scene only create new armeture and I can't find a tutorial on how to turn this feature off .. Why must this be so aggravating?
Come to object mode from edit mode, u probably in edit mode
i dont understand how to move the arms and legs for me nothing happens
Auto IK checkbox makes it more funny
Shift + A doesn't come up with the armature option in version 3.3.1. Help!
go to object mode first. also u can just click on the "add" in the top left corner if u want
@@dongziwu636 I eventually figured out that's what it was, but thank you! I wasn't sure if Blender changed that option or not, but I got it. Thanks! 😊
Basicly essentially
aynen knks kare bi karakter koydum zaten bende o kadar basit olmuyo işler mk
hyy bro can you create A simple studio ..... i pay u plzzz Reply
like a 3d room?
@@poly_flo ysss
Simple 3d room with table Like Benny Production Studio
i used this to make mr xoman
I followed everything to a 10 and what did I still do wrong it doesn’t want to move with my character
did you make a new mesh or used the example I made?
@@poly_flo a new mesh that I made do I need to do anything extra also I tried it on a already made human mesh from a 3d website and it still doesn’t work
@@StarLightFIlmProductions when you select the bones on weight paint does it show if it's all blue or actually shows the color yellowish red to indicate that the bone is actually affecting the part of the mesh?
@@poly_flo Mine are showing blue , how do I get it to turn the correct hue?
6:10
i did all the steps still wont work
];
Umm i dont have automatic weights and idk why
did you select the bones and mesh in the exact order as I do in the video? because if you don't it wont show
@@poly_flo yeah lol figured out I clicked the wrong thing
@@MrHeanburger glad you figured it out!
@@poly_flo thank you for your help
i would subscribe and like if you were not trying to set a land speed record.
speed run blender edition
i can't believe how many shortcuts this guy has to shell out just to be half as effective as Maya user
What is command key ? XD
if windows use ctrl key
Oh okay thx
I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!!
I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!!
I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!!
I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!!
I CLICK CNTRL P AND DOESNT SHOW AUTOMATIC WEIGHTS!!!
lol first minute in and blender is doing different things than this guys' does. Fucking frustrating
you talk too fast. makes it difficult to follow. 10 minute video has no value if it take 30 minutes of pausing to rewind 100 times to catch what you said.
Playing my tiny violin for you 🎻 If you don’t like it dude, slow the video speed down. 😂