The perfect IK rig in Blender ?

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 127

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  Рік тому +4

    🔥Discover my extensive Blender courses and free rigs : www.p2design-academy.com
    ❤🖌Post your work using the #p2design and tag me on twitter & Instagram : @pierrick_picaut

  • @zergidrom4572
    @zergidrom4572 2 місяці тому +4

    For few years of making some videos i found for myself that the best rig is just a few basic bones, a bit of "tweak" bones for posing and few IK's for handlegs and eyes.
    Always work best, fast AF, minimalistic AF, always works best with model scaling childing bones for any purposes. And more important its easy to understand the rig when u want to tweak something :)

  • @coolestardude
    @coolestardude Рік тому +7

    Dude i have been struggling with cyclic parenting for months. parenting things to scale instead of location is genius, since blender measures scale as a multiplier. This solves so many problems! My rig is already looks WAY better than it did before!

  • @WaddleQwacker
    @WaddleQwacker Рік тому +4

    I'm just a junior animator with barely two years of experience on the field but I can't agree more on the principle to let the animators control the rig. It's not just our job, it's a requirement. We need the freedom of motion.

  • @florian367
    @florian367 Місяць тому

    T'es le GOAT. Je suis en train de me faire toutes tes vidéos autour du rigging pour un projet que j'ai, après avoir regarder un autre tuto sur ce que c'est que IK et FK, j'arrive à faire ce que je veux ! J'adore ! Merci pour le partage de ton savoir :)

  • @lomborg4876
    @lomborg4876 Рік тому +1

    I solved the problem with the "Limit Distance" constraint.
    Make a scripted driver (Expression must only say "var" (variable)) for the distance value, then set the driver type to "distance" and parent two empties, with a distance equal to the bones’s distance, to the rig.
    Use the empties as the objects for the driver.
    The distance value will now adjust itself whenever you confirm your change in scale.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому

      You can also use custom space. And as a custom space object, the closest bone in the hierarchy, I figured this out like a couple of days ago.

    • @lomborg4876
      @lomborg4876 Рік тому

      @@PierrickPicaut_P2DESIGN I’ll have to try out your solution too. Doesn’t hurt to have more options to solve a problem after all

    • @lomborg4876
      @lomborg4876 Рік тому

      @@PierrickPicaut_P2DESIGN I found a flaw in my method and have corrected my comment

    • @lomborg4876
      @lomborg4876 Рік тому

      I may not do it correctly, but when I try out your solution, it doesn’t work when I apply all Transforms

  • @MelvilleG
    @MelvilleG Рік тому +44

    Never thought of rigging as of an art. After some of your in-depth videos I just went ahead and purhcased your rigging course. You are amazingly talented, hoping to learn from you.

  • @bluethan806
    @bluethan806 Рік тому +2

    This is an absolutely fantastic video for me, I can't stress that enough! When it comes to learning brand new concepts that have various techniques, I'll spend so much time attempting one, then considering a shift in my approach when it gets difficult, without fully knowing what to expect long-term. This is multiple tutorials in one to achieve the same thing with different pros and cons, which is incredible. Thank you so much!

  • @yandayixia
    @yandayixia 7 місяців тому +4

    honestly hands down, THE most technical and precious knowledge in the industry. Thanks a million for educating us! Money well spent

  • @gonderage
    @gonderage Рік тому +2

    I watched your whole rigging course, so not much is new to me here, but that length limiter is a new one :D
    and also the fact you own chickens is also pretty new lol :P

  • @pierranova3348
    @pierranova3348 Рік тому +1

    Hey Pierrick, bit of an odd comment but I really appreciate the improvement in your subtitling, it makes your videos much easier to follow.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому

      That's fine :)
      I found a good service online. It's pricey but the quality is pretty satidfying

  • @viaceslavkiptilov1203
    @viaceslavkiptilov1203 Рік тому

    Thanks Pierrick!

  • @alexrybin3798
    @alexrybin3798 7 місяців тому

    Solves exactly my issue, thank you so much!!!

  • @DrGroo
    @DrGroo Рік тому +3

    Thanks for another great, comprehensive tutorial. I really like the way you show some obvious approaches and point out where they fail, rather than just showing the final setup. It's about time I picked up "The Art of Effective Rigging" to learn more secrets of great rigs.

  • @DarkerCry
    @DarkerCry Рік тому +2

    Super interesting! Thanks for this, stretching in games is such a pain.

  • @TenHoang62
    @TenHoang62 Місяць тому

    thank for your video, i hope one day i can enroll your course

  • @Xfrimz
    @Xfrimz 6 місяців тому

    2:04 THANK YOU SO MUCH I WAS WONDERING WHY MY KNEE KEPT GOING SIDEWAYS 😭😭😭😭

  • @jinchoung
    @jinchoung 6 місяців тому

    it would be nice to have a tut about how you built that leg. is there some tool to set alignment of axes after you draw out the leg? ideally, you'd what the knee bend to exist on a single plane, on a single axis and it's possible to end up with a leg skeleton where even locking off the other two axes would result in a bad rotation relative to the character model.

  • @bahadrgenc9930
    @bahadrgenc9930 Рік тому

    I will still try to buy your courses even tho its very expensive for my countries economy(50 dolar course is around 1350 units xd). Thats how good they are.

  • @madddmunky
    @madddmunky 8 місяців тому

    Thank you so much, master of rigging!

  • @stateoftheart0525
    @stateoftheart0525 Рік тому

    I just purchase your course, great tutorial I hope you will update the course with exclusive content and new features in the future

  • @charlesdarwin7647
    @charlesdarwin7647 Рік тому +2

    As a beginner, it looks a bit complicated to me, but very interesting.

  • @prestonparish
    @prestonparish 7 місяців тому

    Incredible breakdown. Very nice.

  • @drformalyst5222
    @drformalyst5222 4 місяці тому

    This is by far the best explanation of how IK works in terms of rotations, axis, everything. Thanks so much for this tutorial.

  • @dearyoufrommiyamoto
    @dearyoufrommiyamoto Рік тому

    really helpful. it's really hard for me to make my character walk using my IK rig. Stretching a little bit will solve that clumsy bending animation.

  • @stedbenj
    @stedbenj Рік тому

    You are my hero! I just found your channel and it's like I'm a kid on Christmas morning. Thank you! Je vous remercie.

  • @liteningstrike12
    @liteningstrike12 Рік тому +5

    How do you keep all of these bones organized when you're planning a rig? I found this a bit hard to follow, if I were working on a complicated rig I'd probably use a flowchart to keep track of the hierarchy of parents and the constraints. A node-based rigging system would probably be my preferred method, at the very least I'd create a diagram that would mirror the flow of information

    • @gonderage
      @gonderage Рік тому +1

      There are bone layers, and there's an addon called Bone Layer Manager, which are super useful in organizing a rig. You can apply names to layers and easily create a simple UI for it.
      There's also an actual node-based rigging addon. I can't personally vouch for it, since I've seen only a little bit of its use, but there are tuts out there for it which look good and just as complex as Pierrick's.
      Also, if it helps you understand organizing your bones, one thing I do to organize them is to use a bone's dimensions to signify its role. I like using the BBone style instead of the default octohedral look, because I can use the bbone scale to create a pyramid look for when I stack mechanism and control bones in the same spot. Hope this helps!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому +2

      It’s a matter of habit, at some point everything makes sense and you don’t get that lost.
      I’m working on a chart actually.
      Node based rigging is planned for Blender, it’s part of the development we’re working on.
      There is a node based rigging addon but it’s pretty limitated.
      Check pixel level pixel’s channel

    • @mixchief
      @mixchief Рік тому

      @@PierrickPicaut_P2DESIGN Are you involved in the development of Blender’s rigging and animation tools?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому +1

      @@mixchief i try to, I attend some of the animation module meetings and make suggestions whenever I feel it’s relevant

  • @AlamKhan-bi2jf
    @AlamKhan-bi2jf Рік тому +1

    Sir plz upload video about animating wrinkles plzz

  • @LizzyKoopa
    @LizzyKoopa Рік тому

    I have learned so much with this one video.
    holy hell this was amazing.

  • @Th3EpitapH
    @Th3EpitapH Рік тому +2

    nice video, "story" style tutorials are just about the hardest kind to script, and you did a great job with this

  • @wafi5576
    @wafi5576 Рік тому

    this is gold.. thank you so much

  • @joaovictorcunhadesouza3212
    @joaovictorcunhadesouza3212 Рік тому

    Sorry to ask you make a tutorial for all the body ik and fx is hard to fund a video explaine how make it and your animation is amazing.

  • @hiraeth5880
    @hiraeth5880 8 місяців тому

    Does this tutorial come with the rigging course on p2design? Would be cool if the other parts of the rig were as advanced as this

  • @yuvaraj8492
    @yuvaraj8492 Рік тому

    Thanks, you saved my day.

  • @uripedialogy
    @uripedialogy 4 місяці тому

    Terima kasih from Indonesian.

  • @PsybrSkylar
    @PsybrSkylar 8 місяців тому

    I love how detailed this is! Will this translate to Unity engine without issue or is there a plugin I need?

  • @ABRBD
    @ABRBD 10 місяців тому

    Thank you!

  • @ianmcglasham
    @ianmcglasham Рік тому

    Hello Pierrick. I am looking to brush up my rigging skills. Have I come to the right place? I am a professional modeller and I would like a painfully in depth exploration of rigging. Do you have such a thing?

  • @AoiEgg
    @AoiEgg 6 місяців тому

    the video I've found in youtube! thank you!

  • @AlamKhan-bi2jf
    @AlamKhan-bi2jf Рік тому

    Sir plz upload video how to make perfect deforming skin in blender

  • @yoshiadme
    @yoshiadme Рік тому

    This helped up a lot, thank you so much!

  • @JoeDraws5
    @JoeDraws5 11 місяців тому

    Great vid and thanks for the info. I think I am missing something in my understanding, but at 13:55; What is the benefit of creating smaller copies of the original deformation bones for the copy scale constraint? Why can't we just apply the copy scale constraint from the root to the original deformation bones while still having the original deformation bones copy the transform of the IK bones? I tried this and it appears to yield the exact same result, but not sure if I'm missing something. Thanks

  • @stretchypants999
    @stretchypants999 Рік тому +5

    Thank you for creating such amazing videos. Content is made of 100% awesome. Congratulations on reaching the 100K milestone !

    • @fergadelics
      @fergadelics Рік тому +2

      +1 always quality and every now and then there’s an update like when you went to this last BCON. That was inspiring, you were so buzzed about it. Congrats on the first 100,000

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому +1

      Thanks for your support

  • @adamfifield4014
    @adamfifield4014 Рік тому

    Wish I needed something like this but... cascadeur exists and is far superior compared to configuring IK. Modelling and bone placement still required, but auto IK does most of the stuff in this video.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому +1

      I dont get your point. Why wishing something you don’t want ?
      What about stylised animation ?
      What about bone biped rig ?
      This is not limited to leg rig.

  • @bizaTeam
    @bizaTeam 8 місяців тому

    Thank You ❤❤❤

  • @mohammadaminhasani5213
    @mohammadaminhasani5213 Рік тому

    i love your work

  • @Zoidrawz
    @Zoidrawz 4 місяці тому

    15:04 Instead of using a "Root" bone to limit the leg scaling, I just set inherit scale to none for the "ORG-LEG.001" bone.
    I got the same results, but is this bad practice? Will I run into issues down the road?
    I'd like to learn from my mistakes now rather than later when i've set up a dozen more rigs.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 місяці тому

      Yes, you will have problem as you won’t be able to scale your rig using bones, it won’t follow.

  • @watercat1248
    @watercat1248 Рік тому

    I was happy that I disaid a robot for my character model for my game
    It makes everything esier wean talking for animation's

  • @doch40
    @doch40 Рік тому

    Hi. Thank you so much for this great tutorial. I wondering to know how can I implement or use the Blender animation in Unity or UE without losing all the jobs done in Blender. If there is a youtube tutorial on your youtube channel that would be great to watch in order to learn from the expert.

  • @Cyphus54
    @Cyphus54 Рік тому

    Great video! Sad I missed the sale T_T

  • @asmr5471
    @asmr5471 Рік тому

    First of all, thank you. Recently i'be started to learn animation and rigging, so your courses help me a lot. But have a question should i remember exact your rig set-ups and steps, or it is more direction and I can not try to follow it to the letter?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому +1

      Like anything you will learn in your life, it’s me about understanding the process and concepts and add them to your workflow than reproducing the exact same steps.

  • @Ademar440
    @Ademar440 11 місяців тому

    The problem is that when I move the Ik control bone up, it squashes the bones in the chain instead of rotating them even if it is just a little, the software that my animations are meant to be used with does not support stretch/squash at all, and all of these methods squash the ik chain, no luck here for me, at the very least this gave me an idea for how I can stop the foot from detaching from the leg if the control bone is moved too far.

    • @JoeDraws5
      @JoeDraws5 10 місяців тому

      Hey I have the same issue, knee and ankle joints squash too much before the knee begins to bend towards the pole target. Did you find a workaround?

    • @Ademar440
      @Ademar440 10 місяців тому

      @@JoeDraws5 Nope, I just ended up not using this method.

  • @bongqhi1250
    @bongqhi1250 Рік тому

    Hello online teacher, do you know "Rigging Nodes" ? it may be help if you do some tutorial about it :)

  • @R67K
    @R67K Рік тому

    ❤ and support. Thanks for the video

  • @Swdgame
    @Swdgame Рік тому

    Does knee popping happen to arms as well?

  • @6ust4volam
    @6ust4volam Рік тому +1

    I will buy yout course of rig and animation. I m brazilian, Florianópolis - Santa Catarina. Thank you for your videos

  • @BlueBerryFTW
    @BlueBerryFTW Рік тому

    for some reason clicking lock IK does not produce the desired result. The knee still does not point straight forward.

  • @H.A.L9000
    @H.A.L9000 Рік тому +1

    (logo whooshes)

  • @digiscience3508
    @digiscience3508 Рік тому

    Can we be 3d generalists and make beautifu looking l art?

  • @diascharumadushan5874
    @diascharumadushan5874 3 місяці тому

    Still I recommend Sebastian League. You Must watch him

  • @sgasolacewolf4930
    @sgasolacewolf4930 14 днів тому

    Well this didn't work I built my own rig as well I wanted my IK bones for my feet and arms but they don't do what their suppose to. So if I move the IK bones it doesn't move with it at all. I didn't miss a step I'm sure.

  • @medmel2160
    @medmel2160 Рік тому +1

    Merci pour cette vidéo gold !

  • @sebastienpierlet1141
    @sebastienpierlet1141 Рік тому

    super tutoriel

  • @nic-ori
    @nic-ori Рік тому

    Thanks.

  • @НиколайХанзо
    @НиколайХанзо Рік тому

    why do you need ik to stretch the mesh?

  • @unluka_3077
    @unluka_3077 2 місяці тому

    thank you but what, my brain stopping working on 10th minute regardless of what am i trying to do, looking on the 15 bones in one leg is making me cry

  • @Sigmich-k9o
    @Sigmich-k9o Рік тому

    I love you so much

  • @davebirley2280
    @davebirley2280 9 місяців тому

    Doesn't work for me, will have to re rig my whole model.

  • @Thesupperals
    @Thesupperals Рік тому

    Your joints really need an extra bone. They don't bend well at all.

  • @cocozozo2021
    @cocozozo2021 Рік тому

    show the chicken!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому +1

      Alright

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому +1

      Check this out 🥰
      twitter.com/pierrick_picaut/status/1677024934965460992?s=46&t=DrATt88Rthk_XdJUmC-uqA

    • @cocozozo2021
      @cocozozo2021 Рік тому +1

      @@PierrickPicaut_P2DESIGN Just can't say how much tanksful I am, this video is treasure

  • @diadepedra9004
    @diadepedra9004 Рік тому

    TE AMO UwU

  • @getfanmedia
    @getfanmedia Рік тому

    interesting

  • @NCHDEMON
    @NCHDEMON Рік тому

    👍👍👍

  • @DariusYoung
    @DariusYoung Рік тому

    Stay great brother! Thank you again for another great video!

  • @WaddleQwacker
    @WaddleQwacker Рік тому

    oui 🐔

  • @chelikus8629
    @chelikus8629 Рік тому

    ❤❤❤❤

  • @kishansamad1656
    @kishansamad1656 Рік тому

    Why isn't the foot fixed on the floor, the man's foot goes under the ground, this shouldn't be

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 Рік тому

    damm very hard that

  • @elantrauma
    @elantrauma 6 місяців тому +1

    I'm 3/4 of the way into this video, I have a rig not deforming my mesh (which I feel like should of been discussed as far as parenting it to the mesh), I have 2 legs that kind of function but really do not in terms of fundamental function, and....that's it. Please.....PLEASE realize most times, people are searching for blender tutorials for things like this. I've wasted well over an hour from going back in the video to figure out what I did wrong. I feel like the title " the perfect rig" is misleading, as it implies that this video showcases a fully functional IK rig, which it does not. Maybe it's my own fault for assuming this was a tutorial but it's just frustrating because with 4 minutes left in the video, I'm realizing that's not the case.

  • @lawrence9713
    @lawrence9713 Рік тому

    not suitable for game engines is all I had to know

  • @RairAfair
    @RairAfair Рік тому

    Honestly, why to bother with it in 2023? While We have all the presets etc?
    That was a case in I don't know Blender 2.43... But now? Yeah I get it, still a lot of customs need to be made, or could be made, etc. But for humanoids? Everything is there, and building anything like that is just a waste of time.
    What We need in Blender is the same funcionality which Cascadeur has. Because We need FullBodyIK, animating in Blender now is archaic as hell, and a waste of time. For hand animation, for fixing mocap, for taking poses from mocap, basically for everything. Blender need a huge upadte here. I'm switching to Cascadeur for main movement, fixes, then will export from Blender via AutoRig Pro and AutoRig Custom to UNREAL. Lately I'm after a project where I was fixing mocap, and that is just a mistake in Blender, a hassle, and a waste of precious time... And don't tell Me please You can do it blah blah blah, it doesn't matter. We need the best tools, to work the best We can. I know You are teaching, nothing writing in this direction, only about Blender :) Cheers My friend :)

  • @samduss4193
    @samduss4193 4 місяці тому

    This is a bit advance in term of rigging no ? hahaha

  • @S.Gamedev-zc2wp
    @S.Gamedev-zc2wp 8 місяців тому

    I dont understand why would you want the legs to be stretching

  • @pinx5976
    @pinx5976 Рік тому +1

    why is this all so over-complicated?!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому +1

      Because IK calculation is not that simple. And as anything in life, if you want to understand it properly, it's painful.

    • @pinx5976
      @pinx5976 Рік тому +1

      @@PierrickPicaut_P2DESIGN i dont like pain, maybe blender could do some better rigging tools....

    • @ezphillingz
      @ezphillingz Рік тому

      @@pinx5976 It is actually simple he just goes on about every conceivable problem and work around for that problem just watch the time lapse videos I learnt better there straight to the point and you can understand why and what is being done. My adhd brain cant handle this run around for more view time 14:52.

  • @Omnivoid22
    @Omnivoid22 8 місяців тому +1

    his videos are always so complicated. buddy has a million bones to do the same thing. Its so difficult to follow along and you get easily mixed up. This is why i hardly watch his tutorial. Its just too complicated and im sure this is done in an easier manner.

    • @dirverslicense
      @dirverslicense 6 місяців тому +1

      Skill issue on your part

    • @Omnivoid22
      @Omnivoid22 6 місяців тому

      @@dirverslicense you thought you ate huh. Boy sit down somewhere

    • @dirverslicense
      @dirverslicense 6 місяців тому

      @@Omnivoid22?

    • @Omnivoid22
      @Omnivoid22 6 місяців тому

      @@dirverslicense tf you want? You took a shot at my intellect. So cuz someone learns differently, they are stupid or something. What were you implying?

  • @СерыйКардинал-ц6ы
    @СерыйКардинал-ц6ы 5 місяців тому

    Info 6/10.
    Teaching lvl 0/10.

  • @kdgn9436
    @kdgn9436 Рік тому

    ❤❤❤❤