Make Blender Look Like HOUDINI

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 151

  • @TechnicJelle
    @TechnicJelle Рік тому +173

    You don't have to render the wetmap to a texture, by the way! You can access the vertex data from the shader graph directly! If I remember correctly, the Vertex Color node should do the trick :)

    • @attimp4
      @attimp4  Рік тому +57

      This is interesting, I didn't know about that node. But with it, I think there is a much simpler way to achieve this effect. Time to play around and find out :D

    • @fairyflosslord7
      @fairyflosslord7 Рік тому +7

      @@attimp4 the vertex colour node changed name to the colour attribute node I believe

    • @maxnelson8906
      @maxnelson8906 Рік тому

      @@fairyflosslord7 just emailed you, please check it out!

    • @fairyflosslord7
      @fairyflosslord7 Рік тому

      @@maxnelson8906 I don't see any email where did you email me?

    • @maxnelson8906
      @maxnelson8906 Рік тому

      meant to tag @atti my b

  • @BinxNet
    @BinxNet Рік тому +3

    Just started my blender journey two weeks ago, and your channel has given me such a greater understanding of blender than most surface-level tutorials out there.
    Thanks for inspiring me and sharing such amazing knowledge with the community!

  • @MrDebkumarbasu
    @MrDebkumarbasu Рік тому +2

    You have to be an exceptionally humble and awesome person to become selfless enough to let all this information circulate out there FOR FREE. This is why I love the blender community. You sir, are awesome!

  • @mistakd3771
    @mistakd3771 Рік тому +12

    hot tip: to fix the mesh clipping through itself very easily just pick a frame with a lot of mesh clipping and adjust the midlevel value of the displacement modifier. if you're using more than one displacement modifier make sure to turn off all but the first and adjust it. then turn on the one down from that and adjust that one and so on. that way you don't end up fiddling with the modifiers blindly.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Рік тому +4

    this video is going to blow up well done.

  • @HunterChrisp
    @HunterChrisp Рік тому +21

    If anyone is wondering why their wetmap / colour doesn't change with the animation. Make sure you input ALL wetmap images not just one, tick Cyclic and Auto Refresh then you should see it work with the animation. Loved this tutorial

    • @21EC
      @21EC Рік тому

      Not sure if it has something to do with my issue or not but when I try to use such Dynamic Paint weight map with the particle system it does not work, it ignores it, why is that? (the particle system does work with a custom created static weight map of my own tho)

    • @billyp.3128
      @billyp.3128 Рік тому

      this is the comment i needed, thank you so much. didnt realise that Atti had ticked Cyclic and Auto Refresh. I think i was going insane LOL

  • @khalilicf
    @khalilicf Рік тому +2

    THIS IS ABSOLUTELY INCREADIBLE

  • @rixochixo
    @rixochixo Рік тому

    bro that fact that you’re so cool about sharing everything earned my sub. stoked to follow up on what you post

  • @noobcaekk
    @noobcaekk Рік тому +4

    Excellent tutorial and end result! I haven't used dynamic paint much yet, so learning how to apply AND erase it is super cool!

  • @SjonSjine
    @SjonSjine Рік тому +4

    Compliments! Like the tutorial and love your 'to the point' way of (fast) explaining, no bullshit in between! Wish that all tutorials were like this! Keep them coming brother! Thanks!

  • @danielliberty7559
    @danielliberty7559 Рік тому

    what a hidden gem of a channel

  • @adri.progression
    @adri.progression Рік тому

    Wow!! I love your consistent tutorials and the way you combine these processes :)

  • @mind_glowing
    @mind_glowing Рік тому +2

    Epic tutorial! Very unique approach, lots of new things that I haven't seen yet. Keep it up! 💜

  • @sander-wit
    @sander-wit Рік тому +3

    Cool technique and very well explained. Great to see the dynamic paint used like this. I have made a similar effect using a displacement texture that appears at certain points using an animated empty that was used as the object position to move the coordinates of a gradient texture around, which was distorted with a noise texture.

  • @artkozhevnikov
    @artkozhevnikov Рік тому

    Houuuu, man! Such huge awesome stuff! Subscribed!

  • @mino7429
    @mino7429 Рік тому

    I've literally been looking for something like this for weeks, good tutorial.

  • @GaryParris
    @GaryParris Рік тому +1

    good to see people discovering the power of blender as it is :O) well done, nice tutorial! :)

  • @sol_mental
    @sol_mental Рік тому

    You're absolutely right, this makes everything look so different. Think of hair animation. Think of any animation. So cool

  • @PeterHertel
    @PeterHertel Рік тому

    The pacing of this is perfect! Thank you

  • @qedqubit
    @qedqubit Рік тому +2

    Thnx 4 the tip 😀!
    here's mine :
    setting the displacement offset to +1 would have solved the cringes

  • @ToastingInEpicBread
    @ToastingInEpicBread Рік тому +2

    Woah feels like the possibilities for animating materials are limitless. Great demo and awesome tutorial

  • @Erick-zd3gb
    @Erick-zd3gb Рік тому

    damn i saw the video and thought damn he is giving out everything for free i bet he has a ton of subs, ... U deserve more

  • @RiaanMarais
    @RiaanMarais Рік тому

    Stunning! I love the tutorial and never thought of doing that way.
    Thank you for sharing.

  • @KennyPhases
    @KennyPhases Рік тому

    Amazing use of dynamic paint!!!!

  • @TANKE777
    @TANKE777 Рік тому

    I am glad I subscribed, this is gold!

  • @courtoisien5263
    @courtoisien5263 9 місяців тому

    Waw it’s amazing!
    I try to do it but un dont understand what do you do in 4:18 … when you click on « image or movie » you instantly have a copy of your texture and i dont have the same …

  • @Meteotrance
    @Meteotrance Рік тому

    I didnt try to use the dynamic paint with proximity effect, now i will and probably try that with geometry node generator and pbr texture , it's not that easy but geometry node give even more power to that tool.

  • @sol_mental
    @sol_mental Рік тому +11

    Quite honestly, I don't think blender makes it difficult to use the stuff. What I think happens is that blender is so FUCKING VERSATILE that sometimes possibility leaps out from our imagination.
    But look, that process couldn't take more than half an hour to accomplish, start to end. It isn't difficult. Rigging is difficult. This isn't.
    The hard part is to think of the effect and then put together your tools to accurately make it happen.

    • @NUCLEARARMAMENT
      @NUCLEARARMAMENT Рік тому +1

      Funny you mention rigging, the best tool for rigging is Maya--hands down!

  • @cobrat1ger
    @cobrat1ger Рік тому

    thanks a lot man, i've completely lost my last bits of brain trying to figure this effect on my own

  • @danielanderson4640
    @danielanderson4640 Рік тому

    Thanks a whole lot sir. been looking for a channel like this. Making Houdini level animation to blender. New Subscriber here!!!! Looking forward to watching more of your videos

  • @yorkshi2945
    @yorkshi2945 Рік тому

    Thanks buddy for your generous sharing!

  • @golemtabak1183
    @golemtabak1183 Рік тому

    Tank you very much! great Tutorial and also thank you for the Motion primitives :)

  • @tedd3D
    @tedd3D Рік тому +7

    it IS similar but very much different effect. Blender Lacks better simluation handling, if it is soft body, rigid body or cloth sim. I know it will improve in no time but right now I will stand behind the statement that the first animation with the cloth sim is not replicable in Blender we have now. But as I said... I really look forward to when we it will be! Anyway, cool content!

  • @Antonaspct
    @Antonaspct Рік тому

    Good work

  • @AradijePresveti
    @AradijePresveti Рік тому +1

    I don't know if you heard about it, but there's a Blender render farm I use all the time to cut down my render times. It's called Sheepit. You don't pay anything, you render to get points and use them when you need to render something of your own. You'll render your projects so much faster.

    • @luciox2919
      @luciox2919 Рік тому

      be careful to ur gpu card though. sheepit might overuse it.. even if ur not rendering

    • @AradijePresveti
      @AradijePresveti Рік тому

      @@luciox2919 Don't worry, I don't use mine. I use google's 🤣 Colab is a wonderful thing and my 20+ accounts serve me well. Thanks for the friendly warning though, I appreciate it.

    • @Grimstore
      @Grimstore Рік тому

      @@luciox2919 wdym "even if ur not rendering" ?

    • @luciox2919
      @luciox2919 Рік тому

      @@Grimstore thats what i saw in an article.. i know its a bit confusing

    • @luciox2919
      @luciox2919 Рік тому

      @@Grimstore something about diminishing ur full gpu capabality using a network like a p2p. I think its the same concept

  • @Menta_
    @Menta_ Рік тому

    thanks so much for sharing, this is so cool! def gonna play around with that once im better at blender :)

  • @onurerdurak
    @onurerdurak Рік тому

    Really great tutorial and a beautiful end result!

  • @pr4_kp
    @pr4_kp Рік тому +2

    atti fame arc

  • @knittable_design_studio
    @knittable_design_studio Рік тому

    Great video!! Thanks for your tutorial, this is so interesting.

  • @jean-marcfraisse7191
    @jean-marcfraisse7191 Рік тому

    Nice!
    Could the canvas "dissolve" option have been used in lieu of a second "erase" brush? Would make the overall setup even simpler...

  • @PcKaffe
    @PcKaffe Рік тому

    Ah, Opera GX, so you are a man of culture.

  • @Einhorn-ut1mm
    @Einhorn-ut1mm Рік тому +1

    Mindblowing ❤

  • @musicvisuals7954
    @musicvisuals7954 Рік тому

    man thanks ! really valuable to edit some VJ loops !!!

  • @NebMotion
    @NebMotion Рік тому

    really cool tutorial, gonna play around with this

  • @21EC
    @21EC Рік тому

    11:33 - what...I tried it with the particle system and the dynamic paint's weight map is being ignored by it so the whole mesh is emitting particles instead of just from the red parts of the weight map..what is the issue with it? I think it must be a bug or unsupported thing

  • @loocrednahc
    @loocrednahc Рік тому

    nice one buddy.. well executed and well explained

  • @numoru
    @numoru Рік тому +1

    The true question is Rhino Grasshopper

  • @sonphan9176
    @sonphan9176 Рік тому

    Super duper cool tutorial! Thank you so much

  • @man_art_man
    @man_art_man Рік тому

    nice! love the result you got!

  • @hennadiikolesnikov5266
    @hennadiikolesnikov5266 Рік тому

    Love it. Thanks mate!

  • @snailgarry
    @snailgarry Рік тому

    Thank you! It’s fire!

  • @onurnidayi5785
    @onurnidayi5785 Рік тому

    this is good man !

  • @brilliaurabillah8974
    @brilliaurabillah8974 Рік тому

    gg bro, cool tutorial for me who start learning 3d

  • @YTRINX
    @YTRINX Рік тому +1

    Thank you for the tutorial and your generosity for providing free items on your gumroad. I hope I can afford to repay you one day but as of now I'm a broke college student haha

    • @attimp4
      @attimp4  Рік тому +1

      Hey no worries. The tools that allow people to create should always be free imo. So take what you need. Good luck with your studies!

  • @mdnghtppl0000
    @mdnghtppl0000 Рік тому

    yo this is great ty for the tips!

  • @ehnmusik
    @ehnmusik Рік тому

    awesome love it ! long live tutorials like this :)

  • @holapro8780
    @holapro8780 Рік тому

    Thank you! this is awesome!

  • @A.R.C.Productions
    @A.R.C.Productions 9 місяців тому

    okay, this is Rad!!!

  • @mpalenque
    @mpalenque Рік тому +1

    hi, can you apply this brush technique to a fluid mesh ? ? When I try to do it liquid domain goes into cube as if it was unbaked

  • @lowdt
    @lowdt 9 місяців тому

    dang, thats so goood

  • @aleguerra87
    @aleguerra87 Рік тому

    It's amazing man, but the render time, how the best worflow to get it in time to pay the bills?

  • @rjwh67220
    @rjwh67220 Рік тому

    How cool! Thanks.

  • @josephheitman652
    @josephheitman652 Рік тому

    Going to try to do it with Geo Nodes!

  • @ThadeousM
    @ThadeousM Рік тому

    Thanks fella, hella useful!

  • @RTX4060TI
    @RTX4060TI Рік тому

    Outstanding

  • @AllegedlySpiffy
    @AllegedlySpiffy Рік тому

    So dope!

  • @TANTALISING47
    @TANTALISING47 Рік тому

    very good, keep it up

  • @3DBONFIRE
    @3DBONFIRE Рік тому

    Amazing 👍🔥

  • @1polygonewithme
    @1polygonewithme Рік тому

    This was cool 👍🏾😎 hope you keep posting stuff 🙏🏾🤓

  • @TheSpendog
    @TheSpendog Рік тому

    Thank you thank you!

  • @ngelitea2539
    @ngelitea2539 Рік тому

    it helps a lot! Thanks

  • @Jaddico
    @Jaddico Рік тому +1

    I feel like the real issue (please correct me or interject me anyone freely, im open to be wrong entirely), is that not enough people realise its about photorealism, houdini is from what i can see from the outside and not using it, is immensly effective at photorealism (in the right hands) and i feel blender can be just as effective at fooling you of that photorealism, maybe not as insane in terms of depth comparebly but still a tool.
    Sometimes i feel a high spec iphone can still make a good movie almost if not as good as a Sony FX6 (Forgettting the principles of sensor size and glass mechanics etc)
    Sometimes the art and end result can literally speak for itself more than the brush used
    Howwever this is just my opinion.......

  • @CareyEdits
    @CareyEdits 8 місяців тому

    I did it! But it's too much to render in my m1 Max. 😥

  • @akelashirozaki
    @akelashirozaki 8 місяців тому

    Serious question, can blender did exactly what houdini capable of?

  • @hrdesign9790
    @hrdesign9790 Рік тому

    bro for the ring there is a easy way to do it just add a torus go to edit mode and press alt+S

  • @blenderconch
    @blenderconch Рік тому

    Very cool!

  • @harveywestwood3451
    @harveywestwood3451 Рік тому

    I’m trying to create a similar effect where the animated vertex weight group is the density of a hair particle system but it’s not working doesn’t anyone know why?

  • @Cos3D
    @Cos3D Рік тому

    can we export a scene like this to Unreal engine, by first going that way : Blender -> to Houdini -> TO UE ?

  • @sicfxmusic
    @sicfxmusic Рік тому

    Found this when looking for Houdini tutorials, now I'm confused! 🤣🤣

  • @JonasRoenn
    @JonasRoenn Рік тому +1

    Extremely useful! Wondering if geo nodes can work with paint 🙌

    • @attimp4
      @attimp4  Рік тому +1

      Not sure, would take some experimenting. Good idea though!

    • @TechnicJelle
      @TechnicJelle Рік тому +2

      It should be able to! You can get the vertex colours into geonodes with an Attribute node, iirc

    • @RomanJahns
      @RomanJahns Рік тому +2

      You can do all of this in Geo-nodes without dynamic paint/modifiers. You can use the Distance on the Geo-proximity node for the dynamics and a set position to displace. Just got inspired and tried it. Works great, but that doesn’t mean it’s the better way 😬

  • @___x__x_r___xa__x_____f______

    Hey do you have good knowledge of blender's system. Would love a video about how to optimize. I tried so hard to get into it but finally went over to Houdini vellum but it's so unintuitive that I gave up latiguee cloth. But I would love to manage some good results in Blender. Especially to recreate a really realistic large silky scarf flapping in the wind. Houdini can do the stretchiness and micro wrinkles so we'll. Pity it's such a lackluster part of blender

  • @wandersonlima7905
    @wandersonlima7905 Рік тому

    AZMAZING

  • @luciox2919
    @luciox2919 Рік тому +1

    try to play with the mid level to avoid artifacts

  • @myt5408
    @myt5408 Рік тому

    When i hide circles in render, the displace doesn’t show, can anybody help?

  • @j.morgenstern1985
    @j.morgenstern1985 Рік тому

    How do I UV my Object???

  • @sitakobudo4333
    @sitakobudo4333 Рік тому

    When he said 30 hr I fking died

  • @dentreveal3820
    @dentreveal3820 Рік тому

    Great vid, you should make of these videos.

  • @pegasvsbeats
    @pegasvsbeats Рік тому

    crazyyyyyy

  • @c00p_r
    @c00p_r Рік тому +1

    i don't know what i did, but the render doesn't show the displacements, but everything is enabled in the render, any ideas?

  • @wenyawang2466
    @wenyawang2466 Рік тому

    very helpful

  • @sailorkisser
    @sailorkisser Рік тому

    sick

  • @hulubangaGutenWami
    @hulubangaGutenWami Рік тому

    are you from India? Where was your computer background picture taken?

    • @attimp4
      @attimp4  Рік тому +1

      I'm from the U.S., the picture was taken by a friend of mine when they were in Taiwan.

    • @hulubangaGutenWami
      @hulubangaGutenWami Рік тому

      @@attimp4 ohh

  • @adictivedesign
    @adictivedesign Рік тому

    Wait a sec.. in the end "with particles". Do you want to tell me, i can let grow stuff this way? Or is it just appearing then

    • @attimp4
      @attimp4  Рік тому +2

      You could use the vertex group created with this effect for the particle density, then animate the particle length to give the effect I believe you are talking about.

    • @adictivedesign
      @adictivedesign Рік тому

      @@attimp4 sounds interesting! Awesome tut, will keep this in mind!

  • @ThadeousM
    @ThadeousM Рік тому

    @6:30

  • @vuly2441
    @vuly2441 Рік тому

    what do u play on ubisoft atti?

  • @crypt0sFX
    @crypt0sFX Рік тому

    Crazy idea: Use Houdini.

  • @krem33
    @krem33 Рік тому

    goood 👍👍👍👍

  • @hontema
    @hontema Рік тому +1

    please remind me to do this in one year, or 6 months, anyone

    • @adri.progression
      @adri.progression Рік тому

      Hi! Did you do this yet? 3D Accountability Buddies :)

    • @hontema
      @hontema Рік тому

      @@adri.progression no, thank you

    • @Saberarts24
      @Saberarts24 9 днів тому

      @@hontema another reminder here!

    • @hontema
      @hontema 8 днів тому

      @@Saberarts24 thanks saber

  • @_f_
    @_f_ Рік тому

    Good

  • @CR.CK_Studio
    @CR.CK_Studio Рік тому

    you're a god